2026-05-12 00:03:50.581 - Main Thread -> Timezone (local - UTC): 3h 2026-05-12 00:03:50.587 - Main Thread -> App Version: 2.2.0.2116 2026-05-12 00:03:50.598 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/05/2026 00:03:50 2026-05-12 00:03:51.496 - Main Thread -> Running application with arguments: 2026-05-12 00:03:51.496 - Main Thread -> Runtime Framework: .NET 9.0.15 2026-05-12 00:03:51.758 - Main Thread -> Environment.ProcessorCount: 24 2026-05-12 00:03:51.758 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-05-12 00:03:51.759 - Main Thread -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-05-12 00:03:51.759 - Main Thread -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-05-12 00:03:51.848 - Main Thread -> CPU: AMD Ryzen 9 3900X 12-Core Processor, 24/12 Logical/Physical Cores, 3801MHz Nominal Maximum Frequency 2026-05-12 00:03:51.848 - Main Thread -> IntPtr.Size: 8 2026-05-12 00:03:51.848 - Main Thread -> Default Culture: en-GB 2026-05-12 00:03:51.848 - Main Thread -> Default UI Culture: en-US 2026-05-12 00:03:51.849 - Main Thread -> LogEnvironmentInformation - START 2026-05-12 00:03:51.858 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-05-12 00:03:51.858 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-05-12 00:03:51.865 - Main Thread -> Virtualized: False 2026-05-12 00:03:51.868 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2026-05-12 00:03:51.869 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,265,968,640 bytes 2026-05-12 00:03:51.869 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-05-12 00:03:51.869 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 22,727,618,560 bytes 2026-05-12 00:03:51.869 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,086,302,720 bytes 2026-05-12 00:03:51.874 - Main Thread -> Drive C: | Capacity: 497,268,289,536 bytes | Free space: 41,562,628,096 bytes 2026-05-12 00:03:51.875 - Main Thread -> Drive D: | Capacity: 500,104,687,616 bytes | Free space: 27,800,875,008 bytes 2026-05-12 00:03:51.875 - Main Thread -> Drive E: | Capacity: 120,015,810,560 bytes | Free space: 14,166,331,392 bytes 2026-05-12 00:03:51.875 - Main Thread -> Drive F: | Capacity: 749,616,492,544 bytes | Free space: 47,182,045,184 bytes 2026-05-12 00:03:51.875 - Main Thread -> Drive G: | Capacity: 250,057,060,352 bytes | Free space: 24,036,196,352 bytes 2026-05-12 00:03:52.552 - Main Thread -> LogEnvironmentInformation - END 2026-05-12 00:03:52.662 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} 2026-05-12 00:03:52.665 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-05-12 00:03:52.764 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-05-12 00:03:52.774 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-05-12 00:03:52.793 - Main Thread -> Initializing Engine... 2026-05-12 00:03:52.853 - Main Thread -> Initializing LibraryEngineComponent 2026-05-12 00:03:52.853 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-05-12 00:03:52.853 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 00:03:52.853 - Main Thread -> Workers configured. 2026-05-12 00:03:52.853 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-05-12 00:03:52.853 - Main Thread -> Command line argument 0: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-05-12 00:03:52.853 - Main Thread -> Working directory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-05-12 00:03:52.853 - Main Thread -> App Data Path: C:\Users\[Username Redacted]\AppData\Roaming\SpaceEngineers2 2026-05-12 00:03:52.853 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-05-12 00:03:52.860 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:03:52.923 - Main Thread -> [Crash Handler]: For AppData found drive type: WDC WDS500G2B0C-00PXH0 : Type: SSD : Format: NTFS 2026-05-12 00:03:52.924 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-05-12 00:03:52.924 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\[Username Redacted]\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-05-12 00:03:52.947 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-05-12 00:03:52.961 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-05-12 00:03:52.961 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-05-12 00:03:52.962 - Main Thread -> Initializing WatchdogComponent 2026-05-12 00:03:52.963 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-05-12 00:03:53.011 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 1} 2026-05-12 00:03:53.018 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "https://steamcommunity.com/id/nlsl605/" 2026-05-12 00:03:53.046 - Main Thread -> Loaded Options part: CustomizedControlsOptionsPart : CustomizedControls: [{"Action": "6c09496f-9e1b-46e0-8ef1-f7e482fd17a1","PrimaryControl": {"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::F12"},"SecondaryControl": {"$Type": "VRage:Keen.VRage.Input.CompositeInputControl`1","_mainInput": {"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::F12"},"_modifiers": [{"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::Shift"}]}}] 2026-05-12 00:03:53.068 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-03-29T20:16:37.8847596Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-04-11T18:14:15.0723561Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-11T18:16:00.5139519Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-04-11T18:37:12.7007086Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-05-12 00:03:53.078 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-05-12 00:03:53.086 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 0 SortAscending: true ShowExternals: false 2026-05-12 00:03:53.092 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-05-12 00:03:53.100 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "AMD Radeon RX 5700 XT + DISPLAY3" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2026-05-12 00:03:53.149 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FXAA" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.7453293 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" 2026-05-12 00:03:53.149 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-05-12 00:03:53.150 - Main Thread -> [Crash Handler] : [User Contact] : https://steamcommunity.com/id/nlsl605/ 2026-05-12 00:03:53.150 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-05-12 00:03:53.152 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-05-12 00:03:53.159 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'G:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-05-12 00:03:53.348 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-05-12 00:03:53.917 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:03:53.917 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-05-12 00:03:53.926 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:03:53.933 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-05-12 00:03:53.933 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-05-12 00:03:53.983 - Main Thread -> Info: Started loading definition set Engine 2026-05-12 00:03:54.106 - Main Thread -> Info: Finished loading definition set Engine 2026-05-12 00:03:54.106 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-05-12 00:03:54.106 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-05-12 00:03:54.106 - Main Thread -> Initializing LocalizationEngineComponent 2026-05-12 00:03:54.217 - Main Thread -> STEAM_API: Steam Active Status: True 2026-05-12 00:03:54.218 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-05-12 00:03:54.218 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-05-12 00:03:54.260 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-05-12 00:03:54.271 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-05-12 00:03:54.272 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-05-12 00:03:54.272 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-05-12 00:03:54.272 - Main Thread -> Initializing MusicEngineComponent 2026-05-12 00:03:54.273 - Main Thread -> Initializing WinPlatformEngineComponent 2026-05-12 00:03:54.274 - Main Thread -> Initializing WinRenderEngineComponent 2026-05-12 00:03:54.274 - Main Thread -> Initializing WinMemoryEngineComponent 2026-05-12 00:03:54.274 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-05-12 00:03:54.274 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,215,364,864 bytes. 2026-05-12 00:03:54.275 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-05-12 00:03:54.287 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-05-12 00:03:54.298 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-05-12 00:03:54.302 - Main Thread -> Initializing WinWindowsEngineComponent 2026-05-12 00:03:54.302 - Main Thread -> Initializing AudioEngineComponent 2026-05-12 00:03:54.302 - Main Thread -> Initializing WinSystemEngineComponent 2026-05-12 00:03:54.306 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-05-12 00:03:54.372 - Main Thread -> Initializing VoxelsEngineComponent 2026-05-12 00:03:54.375 - Main Thread -> Initializing Render12EngineComponent 2026-05-12 00:03:54.376 - Main Thread -> LOADING_BEGIN|Render 2026-05-12 00:03:54.376 - Main Thread -> LOADING_BEGIN|Render_Init 2026-05-12 00:03:55.409 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-05-12 00:03:55.486 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-05-12 00:03:55.501 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-05-12 00:03:55.501 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-05-12 00:03:55.504 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-05-12 00:03:55.506 - Main Thread -> Initializing RenderDebugObjectManager 2026-05-12 00:03:55.507 - Main Thread -> Initializing RenderContracts 2026-05-12 00:03:55.509 - Main Thread -> Initializing MaterialSettings 2026-05-12 00:03:55.509 - Main Thread -> Initializing RenderSettingsManipulator 2026-05-12 00:03:55.509 - Main Thread -> Initializing RenderFrameStatistics 2026-05-12 00:03:55.509 - Main Thread -> Branching #1 2026-05-12 00:03:55.509 - Main Thread -> Creating Window 2026-05-12 00:03:55.509 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-05-12 00:03:55.509 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 00:03:55.509 - Main Thread -> Workers configured. 2026-05-12 00:03:55.509 - Main Thread -> Initializing RenderOutputManager 2026-05-12 00:03:55.510 - Render thread -> LOADING_BEGIN|Render_Window 2026-05-12 00:03:55.511 - Main Thread -> LOADING_TIME|Render_Init|674.9863 2026-05-12 00:03:55.511 - Main Thread -> LOADING_TIME_FULL|Render_Init|1134.9684 2026-05-12 00:03:55.511 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-05-12 00:03:55.512 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-05-12 00:03:55.512 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-05-12 00:03:55.512 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-05-12 00:03:55.514 - Main Thread -> Initializing WinInputEngineComponent 2026-05-12 00:03:55.517 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-05-12 00:03:55.562 - Main Thread -> Initializing InputEngineComponent 2026-05-12 00:03:55.567 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 00:03:55.567 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-05-12 00:03:55.567 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-05-12 00:03:55.568 - Main Thread -> Initializing UIEngineComponent 2026-05-12 00:03:55.569 - Main Thread -> Initialize UI 2026-05-12 00:03:55.570 - Main Thread -> Initializing DebugMenuEngineComponent 2026-05-12 00:03:55.571 - Main Thread -> Initialize Stats 2026-05-12 00:03:55.572 - Main Thread -> Initialize DebugMenu 2026-05-12 00:03:55.590 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:03:55.658 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-05-12 00:03:55.658 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-05-12 00:03:55.728 - Main Thread -> Info: Started loading definition set Core 2026-05-12 00:03:56.140 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 00:03:56.140 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-05-12 00:03:56.141 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-05-12 00:03:56.141 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-05-12 00:03:56.179 - Main Thread -> [Audio]: Loading Audio Configuration 2026-05-12 00:03:56.269 - Main Thread -> [Audio]: Loading master bank. 2026-05-12 00:03:56.303 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-05-12 00:03:56.358 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-05-12 00:03:56.382 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-05-12 00:03:56.614 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-05-12 00:03:56.680 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1021.9292 2026-05-12 00:03:56.691 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-05-12 00:03:56.731 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-05-12 00:03:57.057 - Main Thread -> [Audio]: Reloading paths. 2026-05-12 00:03:57.077 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:03:57.077 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:03:57.078 - Main Thread -> Info: Finished loading definition set Core 2026-05-12 00:03:57.298 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-05-12 00:03:57.404 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-05-12 00:03:57.406 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-05-12 00:03:57.710 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 00:03:57.733 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 00:03:57.735 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 00:03:57.738 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 00:03:57.739 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-05-12 00:03:57.850 - Main Thread -> Loaded 11 recovered behavior events into current batch. 2026-05-12 00:03:57.871 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-05-12 00:03:57.873 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-05-12 00:03:57.876 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-05-12 00:03:57.876 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-05-12 00:03:57.876 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-05-12 00:03:57.999 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-05-12 00:03:57.999 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-05-12 00:03:58.001 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-05-12 00:03:58.221 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, wintypes.dll, combase.dll, RPCRT4.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, OLEAUT32.dll, PSAPI.DLL, CFGMGR32.dll, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, Game2.Game.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, CoreUIComponents.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, System.Text.Json.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, VCRUNTIME140_1_CLR0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Console.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, VCRUNTIME140.dll, MSVCP140.dll, VCRUNTIME140_1.dll, MSVCP140_ATOMIC_WAIT.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, tier0_s64.dll, MSWSOCK.dll, Secur32.dll, vstdlib_s64.dll, CRYPT32.dll, SSPICLI.DLL, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, amd_ags_x64.dll, atiadlxx.dll, PROPSYS.dll, WTSAPI32.dll, dxcore.dll, WINTRUST.dll, pdh.dll, Vortice.DXGI.dll, System.Runtime.InteropServices.RuntimeInformation.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, amdxc64.dll, dinput8.dll, inputhost.dll, HID.DLL, amdihk64.dll, SharpDX.XInput.dll, xinput1_4.dll, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Threading.Overlapped.dll, System.Diagnostics.StackTrace.dll, Avalonia.Themes.Fluent.dll, Avalonia.Dialogs.dll, dstoragecore.DLL, Avalonia.Controls.DataGrid.dll, dstorage.DLL, System.Runtime.CompilerServices.Unsafe.dll, Microsoft.CSharp.dll, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, System.Xml.XmlSerializer.dll, fmod.DLL, fmodstudio.DLL, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll, DNSAPI.dll, NSI.dll, dhcpcsvc6.DLL, dhcpcsvc.DLL, WINNSI.DLL, System.Threading.ThreadPool.dll, winhttp.dll, System.Net.Sockets.dll, wshunix.dll, System.Net.NameResolution.dll, wshbth.dll, rasadhlp.dll, nlansp_c.dll, winrnr.dll, napinsp.dll, fwpuclnt.dll, Microsoft.Extensions.DependencyInjection.Abstractions.dll, Avalonia.Markup.dll, System.Security.Principal.Windows.dll, System.Security.Claims.dll, schannel.DLL, Avalonia.Controls.ItemsRepeater.dll, ncrypt.dll, NTASN1.dll, ncryptsslp.dll] 2026-05-12 00:03:58.221 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-05-12 00:03:58.245 - Render thread -> LOADING_TIME|Render_CreateDevice|1207.1506000000002 2026-05-12 00:03:58.245 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2727.8564 2026-05-12 00:03:58.245 - Render thread -> LOADING_TIME|Render_Window|7.535000000000309 2026-05-12 00:03:58.245 - Render thread -> LOADING_TIME_FULL|Render_Window|2735.5734 2026-05-12 00:03:58.251 - Render thread -> CPU throttling detection is setup: True 2026-05-12 00:03:58.254 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-05-12 00:03:58.255 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-05-12 00:03:58.255 - Main Thread -> Waiting for menu screen texture to be ready. 2026-05-12 00:03:58.262 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-05-12 00:03:58.266 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, UGCSubscribed, JetpackUsed, LootContainerOpened, DatapadCollected, DatapadViewed, PlayerSpawned, EncounterSpawned, ContractActivated, VoxelHandUsed, PaintGunUsed, GridMoved, ConsumableUsed, ContractClosed, ObjectiveActivated, SectorColonized, BlueprintCreation, DiscoveryStateChanged, ScreenClosed, BlueprintImported, BlockBuilt, BlueprintPublished, FastTravelled, PlayerDied, ObjectiveCompleted, EconomyTransaction 2026-05-12 00:03:58.272 - Main Thread -> Client frequency set to: 60.00024Hz 2026-05-12 00:03:58.273 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:03:58.293 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-05-12 00:03:58.296 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-05-12 00:03:58.567 - Render thread -> LOADING_TIME|Render_FirstFrame|304.9823 2026-05-12 00:03:58.567 - Render thread -> LOADING_TIME|Render|2211.2767000000003 2026-05-12 00:03:58.567 - Render thread -> LOADING_TIME_FULL|Render|4191.9646 2026-05-12 00:03:58.918 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-05-12 00:03:59.151 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-05-12 00:03:59.151 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 00:03:59.151 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 00:03:59.151 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 00:03:59.151 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 00:03:59.324 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 00:03:59.542 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-05-12 00:04:09.608 - Render thread -> Warning: [LoadingMonitor] EndOfLoadingFence blocked: strictCount=238, optionalCount=0, pendingQueries=1 2026-05-12 00:04:09.652 - Render thread -> Info: Textures in progress: 2026-05-12 00:04:19.609 - Render thread -> Warning: [LoadingMonitor] EndOfLoadingFence blocked: strictCount=113, optionalCount=0, pendingQueries=1 2026-05-12 00:04:19.609 - Render thread -> Info: Textures in progress: 2026-05-12 00:04:29.011 - VRAGE Watchdog Worker -> [Watchdog]: The application froze with freeze type LoadingApplication. Capturing dump. 2026-05-12 00:04:30.355 - Render thread -> Warning: [LoadingMonitor] EndOfLoadingFence blocked: strictCount=3, optionalCount=0, pendingQueries=1 2026-05-12 00:04:30.356 - Render thread -> Info: Textures in progress: 2026-05-12 00:04:34.357 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-05-12 00:04:34.357 - Main Thread -> LOADING_TIME|Application|43933.771700000005 2026-05-12 00:04:34.357 - Main Thread -> LOADING_TIME_FULL|Application|45157.7652 2026-05-12 00:04:34.357 - Main Thread -> LOADING_TIME|Main|43939.0651 2026-05-12 00:04:34.357 - Main Thread -> LOADING_TIME_FULL|Main|45163.0586 2026-05-12 00:04:34.410 - Render thread -> Render loop frequency capped to: 200Hz 2026-05-12 00:04:34.556 - Main Thread -> GameAppComponent.Disconnect() - END 2026-05-12 00:04:34.557 - VRageWorker 10 -> Info: Started loading definition set World 2026-05-12 00:04:35.346 - VRAGE Watchdog Worker -> [Watchdog]: Releasing the freeze dump LoadingApplication in favor of starting the state Pulsing 2026-05-12 00:05:25.489 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:25.558 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:25.558 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:25.667 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:30.983 - Main Thread -> Info: [UI] Showing Popup Dialog: Confirm Adapter Change (Vanilla\MainMenuData\UI\Dialogs\AdapterChangedDialog.def) 2026-05-12 00:05:33.657 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Windows (Vanilla\MainMenuData\UI\Dialogs\QuitDialogDefinition.def) 2026-05-12 00:05:34.260 - Main Thread -> GameAppComponent.ExitGame() 2026-05-12 00:05:34.260 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-05-12 00:05:34.294 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-05-12 00:05:34.296 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-05-12 00:05:34.296 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-05-12 00:05:34.311 - Main Thread -> Aborting Game Data load 2026-05-12 00:05:34.313 - Main Thread -> Exception occurred: System.Threading.Tasks.TaskCanceledException: A task was canceled. at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() 2026-05-12 00:05:34.313 - Main Thread -> End of NOT FATAL exception 2026-05-12 00:05:34.313 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-05-12 00:05:34.313 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-05-12 00:05:34.322 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-05-12 00:05:34.323 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-05-12 00:05:34.323 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-05-12 00:05:34.324 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-05-12 00:05:34.325 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-05-12 00:05:34.325 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-05-12 00:05:34.325 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-05-12 00:05:34.325 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-05-12 00:05:34.334 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-05-12 00:05:34.334 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-05-12 00:05:34.334 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-05-12 00:05:34.334 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-05-12 00:05:34.334 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-05-12 00:05:34.334 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-05-12 00:05:34.335 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:05:34.336 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,215,364,864 bytes. 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-05-12 00:05:34.337 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-05-12 00:05:34.338 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-05-12 00:05:34.338 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-05-12 00:05:34.338 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-05-12 00:05:34.338 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-05-12 00:05:34.338 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-05-12 00:05:34.344 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-05-12 00:05:34.345 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-05-12 00:05:34.366 - Render thread -> VideoMemoryInfo report: Budget: 7,742,160,896.00 Bytes CurrentUsage: 848,990,208.00 Bytes AvailableForReservation: 4,005,298,176.00 Bytes CurrentReservation: 0.00 Bytes 2026-05-12 00:05:34.366 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-05-12 00:05:34.368 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-05-12 00:05:34.368 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-05-12 00:05:34.369 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-05-12 00:05:34.369 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-05-12 00:05:34.369 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-05-12 00:05:34.369 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-05-12 00:05:34.370 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-05-12 00:05:34.370 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-05-12 00:05:34.370 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-05-12 00:05:34.371 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-05-12 00:05:34.372 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-05-12 00:05:34.373 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-05-12 00:05:34.374 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-05-12 00:05:34.380 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-05-12 00:05:34.380 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-05-12 00:05:34.381 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-05-12 00:05:34.384 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-05-12 00:05:34.384 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-05-12 00:05:34.384 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-05-12 00:05:34.385 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-05-12 00:05:34.385 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-05-12 00:05:34.385 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-05-12 00:05:34.385 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-05-12 00:05:34.386 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-05-12 00:05:34.396 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-05-12 00:05:34.397 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-05-12 00:05:34.397 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-05-12 00:05:34.398 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-05-12 00:05:34.398 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-05-12 00:05:34.399 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-05-12 00:05:34.400 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-05-12 00:05:34.400 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-05-12 00:05:34.400 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-05-12 00:05:34.400 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-05-12 00:05:34.400 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-05-12 00:05:34.401 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-05-12 00:05:34.401 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-05-12 00:05:34.401 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-05-12 00:05:34.401 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-05-12 00:05:34.415 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-05-12 00:05:34.415 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-05-12 00:05:34.415 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-05-12 00:05:34.422 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-05-12 00:05:34.423 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-05-12 00:05:34.423 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-05-12 00:05:34.423 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-05-12 00:05:34.423 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-05-12 00:05:34.424 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-05-12 00:05:34.425 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-05-12 00:05:34.425 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-05-12 00:05:34.426 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-05-12 00:05:34.428 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-05-12 00:05:34.429 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-05-12 00:05:34.455 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-05-12 00:05:34.456 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-05-12 00:05:34.456 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-05-12 00:05:34.457 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-05-12 00:05:34.465 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-05-12 00:05:34.465 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-05-12 00:05:34.467 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-05-12 00:05:34.664 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-05-12 00:05:34.669 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-05-12 00:05:34.669 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-05-12 00:05:34.669 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-05-12 00:05:34.669 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-05-12 00:05:34.717 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-05-12 00:05:34.717 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 00:05:34.717 - Main Thread -> Workers configured. 2026-05-12 00:05:34.717 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-05-12 00:05:34.717 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-05-12 00:05:34.717 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-05-12 00:05:34.717 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-05-12 00:05:34.717 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-05-12 00:05:34.717 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-05-12 00:05:34.728 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-05-12 00:05:34.728 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-05-12 00:05:34.728 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-05-12 00:05:34.728 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-05-12 00:05:34.730 - Main Thread -> Info: Audio Event Instance for event:/UI/HudClick not returned to pool 2026-05-12 00:05:34.853 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-05-12 00:05:34.853 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2026-05-12 00:05:34.853 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 18 times 2026-05-12 00:05:34.853 - Main Thread -> Audio Event event:/UI/HudClick was created 12 times 2026-05-12 00:05:34.853 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-05-12 00:05:34.853 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-05-12 00:05:34.853 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-05-12 00:05:34.853 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-05-12 00:05:34.853 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-05-12 00:05:34.853 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-05-12 00:05:34.854 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-05-12 00:05:34.854 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-05-12 00:05:34.854 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-05-12 00:05:34.854 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-05-12 00:05:34.854 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-05-12 00:05:34.855 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-05-12 00:05:34.855 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-05-12 00:05:34.856 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-05-12 00:05:34.856 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-05-12 00:05:34.863 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-05-12 00:05:34.890 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-05-12 00:05:34.890 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-05-12 00:05:34.890 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-05-12 00:05:34.890 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-05-12 00:05:34.892 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-05-12 00:05:34.892 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-05-12 00:05:34.901 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-05-12 00:05:34.901 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-05-12 00:05:34.901 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-05-12 00:05:34.901 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-05-12 00:05:34.902 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-05-12 00:05:35.383 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-05-12 00:05:35.383 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-05-12 00:05:35.383 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-05-12 00:05:35.383 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-05-12 00:05:35.386 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-05-12 00:05:35.386 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-05-12 00:05:35.386 - Main Thread -> LOADING_TIME|ApplicationExit|1126.4248 2026-05-12 00:05:35.388 - Main Thread -> Errors and or Warnings were detected. First message: Warning: line 347: [LoadingMonitor] EndOfLoadingFence blocked: strictCount=238, optionalCount=0, pendingQueries=1 2026-05-12 00:05:35.388 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2026-05-12 00:05:35.392 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2026-05-12 00:05:35.392 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-05-12 00:05:35.394 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstLogMessageException: Warning: line 347: [LoadingMonitor] EndOfLoadingFence blocked: strictCount=238, optionalCount=0, pendingQueries=1 at Keen.VRage.Library.Diagnostics.Log.WriteLine(LogSeverity severity, String message) at Keen.VRage.Render12.Core.Systems.LoadingMonitor.LogBlockedFences() at Keen.VRage.Render12.Core.Systems.LoadingMonitor.OnEndDraw() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|51_0(<>c__DisplayClass51_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass61_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-05-12 00:05:35.395 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-05-12 00:05:35.396 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogWarning 2026-05-12 00:05:35.411 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-05-12 00:05:35.412 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:35.413 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:35.413 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for event:/UI/HudClick not returned to pool 2026-05-12 00:05:35.413 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:35.413 - Main Thread -> Message repeated 13 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-05-12 00:05:35.413 - Main Thread -> WriteLine Closed