2026-05-12 00:05:50.045 - Main Thread -> Timezone (local - UTC): 3h 2026-05-12 00:05:50.050 - Main Thread -> App Version: 2.2.0.2116 2026-05-12 00:05:50.062 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/05/2026 00:05:50 2026-05-12 00:05:50.136 - Main Thread -> Running application with arguments: 2026-05-12 00:05:50.136 - Main Thread -> Runtime Framework: .NET 9.0.15 2026-05-12 00:05:50.341 - Main Thread -> Environment.ProcessorCount: 24 2026-05-12 00:05:50.341 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-05-12 00:05:50.343 - Main Thread -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-05-12 00:05:50.343 - Main Thread -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-05-12 00:05:50.400 - Main Thread -> CPU: AMD Ryzen 9 3900X 12-Core Processor, 24/12 Logical/Physical Cores, 3801MHz Nominal Maximum Frequency 2026-05-12 00:05:50.400 - Main Thread -> IntPtr.Size: 8 2026-05-12 00:05:50.400 - Main Thread -> Default Culture: en-GB 2026-05-12 00:05:50.400 - Main Thread -> Default UI Culture: en-US 2026-05-12 00:05:50.400 - Main Thread -> LogEnvironmentInformation - START 2026-05-12 00:05:50.406 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-05-12 00:05:50.406 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-05-12 00:05:50.413 - Main Thread -> Virtualized: False 2026-05-12 00:05:50.417 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2026-05-12 00:05:50.418 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,265,968,640 bytes 2026-05-12 00:05:50.418 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-05-12 00:05:50.418 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 22,430,949,376 bytes 2026-05-12 00:05:50.418 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,117,936,128 bytes 2026-05-12 00:05:50.423 - Main Thread -> Drive C: | Capacity: 497,268,289,536 bytes | Free space: 41,477,849,088 bytes 2026-05-12 00:05:50.423 - Main Thread -> Drive D: | Capacity: 500,104,687,616 bytes | Free space: 27,800,875,008 bytes 2026-05-12 00:05:50.423 - Main Thread -> Drive E: | Capacity: 120,015,810,560 bytes | Free space: 14,166,306,816 bytes 2026-05-12 00:05:50.423 - Main Thread -> Drive F: | Capacity: 749,616,492,544 bytes | Free space: 47,182,045,184 bytes 2026-05-12 00:05:50.423 - Main Thread -> Drive G: | Capacity: 250,057,060,352 bytes | Free space: 24,036,196,352 bytes 2026-05-12 00:05:50.513 - Main Thread -> LogEnvironmentInformation - END 2026-05-12 00:05:50.585 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} 2026-05-12 00:05:50.587 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-05-12 00:05:50.678 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-05-12 00:05:50.686 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-05-12 00:05:50.704 - Main Thread -> Initializing Engine... 2026-05-12 00:05:50.746 - Main Thread -> Initializing LibraryEngineComponent 2026-05-12 00:05:50.746 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-05-12 00:05:50.746 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 00:05:50.746 - Main Thread -> Workers configured. 2026-05-12 00:05:50.746 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-05-12 00:05:50.747 - Main Thread -> Command line argument 0: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-05-12 00:05:50.747 - Main Thread -> Working directory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-05-12 00:05:50.747 - Main Thread -> App Data Path: C:\Users\[Username Redacted]\AppData\Roaming\SpaceEngineers2 2026-05-12 00:05:50.747 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-05-12 00:05:50.752 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:05:50.809 - Main Thread -> [Crash Handler]: For AppData found drive type: WDC WDS500G2B0C-00PXH0 : Type: SSD : Format: NTFS 2026-05-12 00:05:50.810 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-05-12 00:05:50.810 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\[Username Redacted]\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-05-12 00:05:50.833 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-05-12 00:05:50.845 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-05-12 00:05:50.845 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-05-12 00:05:50.846 - Main Thread -> Initializing WatchdogComponent 2026-05-12 00:05:50.847 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-05-12 00:05:50.877 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 1} 2026-05-12 00:05:50.878 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "https://steamcommunity.com/id/nlsl605/" 2026-05-12 00:05:50.901 - Main Thread -> Loaded Options part: CustomizedControlsOptionsPart : CustomizedControls: [{"Action": "6c09496f-9e1b-46e0-8ef1-f7e482fd17a1","PrimaryControl": {"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::F12"},"SecondaryControl": {"$Type": "VRage:Keen.VRage.Input.CompositeInputControl`1","_mainInput": {"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::F12"},"_modifiers": [{"$Type": "VRage:Keen.VRage.Input.DigitalControl","Input": "Keyboard::Shift"}]}}] 2026-05-12 00:05:50.917 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-03-29T20:16:37.8847596Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-04-11T18:14:15.0723561Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-11T18:16:00.5139519Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-04-11T18:37:12.7007086Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-05-12 00:05:50.921 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-05-12 00:05:50.922 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 0 SortAscending: true ShowExternals: false 2026-05-12 00:05:50.923 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-05-12 00:05:50.925 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "AMD Radeon RX 5700 XT + DISPLAY1" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2026-05-12 00:05:50.973 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FXAA" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.7453293 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" 2026-05-12 00:05:50.973 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-05-12 00:05:50.973 - Main Thread -> [Crash Handler] : [User Contact] : https://steamcommunity.com/id/nlsl605/ 2026-05-12 00:05:50.974 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-05-12 00:05:50.976 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-05-12 00:05:50.982 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'G:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-05-12 00:05:51.200 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-05-12 00:05:51.655 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:05:51.656 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-05-12 00:05:51.662 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN750 SE 250GB : Type: SSD : Format: NTFS 2026-05-12 00:05:51.670 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-05-12 00:05:51.670 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-05-12 00:05:51.720 - Main Thread -> Info: Started loading definition set Engine 2026-05-12 00:05:51.840 - Main Thread -> Info: Finished loading definition set Engine 2026-05-12 00:05:51.841 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-05-12 00:05:51.841 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-05-12 00:05:51.841 - Main Thread -> Initializing LocalizationEngineComponent 2026-05-12 00:05:51.960 - Main Thread -> STEAM_API: Steam Active Status: True 2026-05-12 00:05:51.960 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-05-12 00:05:51.960 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-05-12 00:05:52.000 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-05-12 00:05:52.011 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-05-12 00:05:52.011 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-05-12 00:05:52.011 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-05-12 00:05:52.011 - Main Thread -> Initializing MusicEngineComponent 2026-05-12 00:05:52.012 - Main Thread -> Initializing WinPlatformEngineComponent 2026-05-12 00:05:52.012 - Main Thread -> Initializing WinRenderEngineComponent 2026-05-12 00:05:52.012 - Main Thread -> Initializing WinMemoryEngineComponent 2026-05-12 00:05:52.012 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-05-12 00:05:52.013 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,215,364,864 bytes. 2026-05-12 00:05:52.014 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-05-12 00:05:52.025 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-05-12 00:05:52.035 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-05-12 00:05:52.040 - Main Thread -> Initializing WinWindowsEngineComponent 2026-05-12 00:05:52.040 - Main Thread -> Initializing AudioEngineComponent 2026-05-12 00:05:52.040 - Main Thread -> Initializing WinSystemEngineComponent 2026-05-12 00:05:52.043 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-05-12 00:05:52.070 - Main Thread -> Initializing VoxelsEngineComponent 2026-05-12 00:05:52.071 - Main Thread -> Initializing Render12EngineComponent 2026-05-12 00:05:52.072 - Main Thread -> LOADING_BEGIN|Render 2026-05-12 00:05:52.072 - Main Thread -> LOADING_BEGIN|Render_Init 2026-05-12 00:05:53.185 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-05-12 00:05:53.295 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-05-12 00:05:53.309 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-05-12 00:05:53.309 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-05-12 00:05:53.313 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-05-12 00:05:53.316 - Main Thread -> Initializing RenderDebugObjectManager 2026-05-12 00:05:53.317 - Main Thread -> Initializing RenderContracts 2026-05-12 00:05:53.318 - Main Thread -> Initializing MaterialSettings 2026-05-12 00:05:53.318 - Main Thread -> Initializing RenderSettingsManipulator 2026-05-12 00:05:53.318 - Main Thread -> Initializing RenderFrameStatistics 2026-05-12 00:05:53.319 - Main Thread -> Branching #1 2026-05-12 00:05:53.319 - Main Thread -> Creating Window 2026-05-12 00:05:53.319 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-05-12 00:05:53.319 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 00:05:53.319 - Main Thread -> Workers configured. 2026-05-12 00:05:53.319 - Main Thread -> Initializing RenderOutputManager 2026-05-12 00:05:53.320 - Render thread -> LOADING_BEGIN|Render_Window 2026-05-12 00:05:53.321 - Main Thread -> LOADING_TIME|Render_Init|758.3118 2026-05-12 00:05:53.321 - Main Thread -> LOADING_TIME_FULL|Render_Init|1249.1941 2026-05-12 00:05:53.321 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-05-12 00:05:53.323 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-05-12 00:05:53.323 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-05-12 00:05:53.323 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-05-12 00:05:53.326 - Main Thread -> Initializing WinInputEngineComponent 2026-05-12 00:05:53.330 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-05-12 00:05:53.377 - Main Thread -> Initializing InputEngineComponent 2026-05-12 00:05:53.383 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 00:05:53.383 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-05-12 00:05:53.384 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-05-12 00:05:53.385 - Main Thread -> Initializing UIEngineComponent 2026-05-12 00:05:53.386 - Main Thread -> Initialize UI 2026-05-12 00:05:53.387 - Main Thread -> Initializing DebugMenuEngineComponent 2026-05-12 00:05:53.388 - Main Thread -> Initialize Stats 2026-05-12 00:05:53.389 - Main Thread -> Initialize DebugMenu 2026-05-12 00:05:53.412 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:05:53.542 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-05-12 00:05:53.542 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-05-12 00:05:53.555 - Main Thread -> Info: Started loading definition set Core 2026-05-12 00:05:54.071 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 00:05:54.071 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-05-12 00:05:54.072 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-05-12 00:05:54.072 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-05-12 00:05:54.114 - Main Thread -> [Audio]: Loading Audio Configuration 2026-05-12 00:05:54.163 - Main Thread -> [Audio]: Loading master bank. 2026-05-12 00:05:54.190 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-05-12 00:05:54.252 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-05-12 00:05:54.289 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-05-12 00:05:54.383 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-05-12 00:05:54.419 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-05-12 00:05:54.460 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-05-12 00:05:54.483 - Render thread -> LOADING_TIME|Render_SystemCoreInit|941.136 2026-05-12 00:05:54.606 - Main Thread -> [Audio]: Reloading paths. 2026-05-12 00:05:54.640 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:05:54.641 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:05:54.642 - Main Thread -> Info: Finished loading definition set Core 2026-05-12 00:05:54.692 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, wintypes.dll, combase.dll, RPCRT4.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, OLEAUT32.dll, PSAPI.DLL, WINMM.dll, CFGMGR32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, Game2.Game.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, System.Text.Json.dll, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, ucrtbase_clr0400.dll, VCRUNTIME140_CLR0400.dll, VCRUNTIME140_1_CLR0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, VCRUNTIME140_1.dll, VCRUNTIME140.dll, MSVCP140.dll, MSVCP140_ATOMIC_WAIT.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, vstdlib_s64.dll, tier0_s64.dll, Secur32.dll, MSWSOCK.dll, CRYPT32.dll, SSPICLI.DLL, CRYPTBASE.DLL, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, amd_ags_x64.dll, atiadlxx.dll, PROPSYS.dll, WTSAPI32.dll, dxcore.dll, WINTRUST.dll, pdh.dll, Vortice.DXGI.dll, System.Runtime.InteropServices.RuntimeInformation.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, CoreMessaging.dll, HID.DLL, amdxc64.dll, SharpDX.XInput.dll, xinput1_4.dll, amdihk64.dll, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Threading.Overlapped.dll, Avalonia.Themes.Fluent.dll, Avalonia.Dialogs.dll, Avalonia.Controls.DataGrid.dll, System.Diagnostics.StackTrace.dll, dstoragecore.DLL, dstorage.DLL, System.Runtime.CompilerServices.Unsafe.dll, Microsoft.CSharp.dll, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, System.Xml.XmlSerializer.dll, fmod.DLL, fmodstudio.DLL, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll] 2026-05-12 00:05:54.692 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-05-12 00:05:54.717 - Render thread -> LOADING_TIME|Render_CreateDevice|1192.8859 2026-05-12 00:05:54.717 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1386.8932 2026-05-12 00:05:54.717 - Render thread -> LOADING_TIME|Render_Window|10.35979999999995 2026-05-12 00:05:54.717 - Render thread -> LOADING_TIME_FULL|Render_Window|1397.4137 2026-05-12 00:05:54.722 - Render thread -> CPU throttling detection is setup: True 2026-05-12 00:05:54.731 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-05-12 00:05:54.746 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-05-12 00:05:54.763 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-05-12 00:05:54.801 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-05-12 00:05:54.826 - Render thread -> LOADING_TIME|Render_FirstFrame|94.6238 2026-05-12 00:05:54.826 - Render thread -> LOADING_TIME|Render|2069.6736 2026-05-12 00:05:54.826 - Render thread -> LOADING_TIME_FULL|Render|2754.5632 2026-05-12 00:05:55.001 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 00:05:55.009 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 00:05:55.010 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 00:05:55.013 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 00:05:55.014 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-05-12 00:05:55.101 - Main Thread -> Loaded 1 recovered behavior events into current batch. 2026-05-12 00:05:55.132 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-05-12 00:05:55.134 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-05-12 00:05:55.136 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-05-12 00:05:55.136 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-05-12 00:05:55.136 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-05-12 00:05:55.275 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-05-12 00:05:55.275 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-05-12 00:05:55.277 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-05-12 00:05:55.294 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-05-12 00:05:55.295 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-05-12 00:05:55.295 - Main Thread -> Waiting for menu screen texture to be ready. 2026-05-12 00:05:55.299 - Main Thread -> Client frequency set to: 60.00024Hz 2026-05-12 00:05:55.300 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:05:55.316 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-05-12 00:05:55.318 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-05-12 00:05:55.355 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 1 events (~1KB) 2026-05-12 00:05:55.514 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-05-12 00:05:55.576 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, UGCSubscribed, JetpackUsed, LootContainerOpened, DatapadCollected, DatapadViewed, PlayerSpawned, EncounterSpawned, ContractActivated, VoxelHandUsed, PaintGunUsed, GridMoved, ConsumableUsed, ContractClosed, ObjectiveActivated, SectorColonized, BlueprintCreation, DiscoveryStateChanged, ScreenClosed, BlueprintImported, BlockBuilt, BlueprintPublished, FastTravelled, PlayerDied, ObjectiveCompleted, EconomyTransaction 2026-05-12 00:05:55.606 - Main Thread -> [Analytics] Successfully sent 1 events to events-tnt-prod, 1KB 2026-05-12 00:05:55.747 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-05-12 00:05:55.748 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 00:05:55.748 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 00:05:55.748 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 00:05:55.748 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 00:05:55.881 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 00:05:56.042 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-05-12 00:05:56.130 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-05-12 00:05:56.329 - Main Thread -> LOADING_TIME|Application|6333.8886999999995 2026-05-12 00:05:56.329 - Main Thread -> LOADING_TIME_FULL|Application|7036.4909 2026-05-12 00:05:56.329 - Main Thread -> LOADING_TIME|Main|6340.1078 2026-05-12 00:05:56.329 - Main Thread -> LOADING_TIME_FULL|Main|7042.71 2026-05-12 00:05:56.388 - Render thread -> Render loop frequency capped to: 200Hz 2026-05-12 00:05:56.641 - VRageWorker 13 -> Info: Started loading definition set World 2026-05-12 00:05:56.641 - Main Thread -> GameAppComponent.Disconnect() - END 2026-05-12 00:06:05.447 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:05.510 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:05.510 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:05.620 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:18.989 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:06:26.916 - Main Thread -> LoadGameAsync Concordia Research Facility save:$Content:CRF saveBackup: mods: 2026-05-12 00:06:26.937 - Main Thread -> LOADING_BEGIN|Session 2026-05-12 00:06:27.339 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 00:06:27.340 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-05-12 00:06:27.340 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-05-12 00:06:27.340 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 00:06:27.340 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 00:06:27.340 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 00:06:27.567 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 00:06:28.299 - Main Thread -> Info: Blocks occupancy and mount points loaded in 181 ms (252 block definitions patched) 2026-05-12 00:06:29.342 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:06:29.342 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-05-12 00:06:29.343 - Main Thread -> Info: Finished loading definition set World 2026-05-12 00:06:29.739 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 00:06:29.739 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 00:06:29.739 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 00:06:29.739 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 00:06:29.987 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 00:06:30.803 - Main Thread -> Loading save $Content:CRF - version: 2.2.0.1927 2026-05-12 00:06:32.821 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-05-12 00:06:32.914 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-05-12 00:06:32.914 - Main Thread -> [World Seed Provider]: Using seed 2059237224. 2026-05-12 00:06:32.914 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-05-12 00:06:34.962 - Main Thread -> Character added: 41:1 2026-05-12 00:06:40.221 - Main Thread -> Sorting jobs for scene of 536 jobs with seed '0' 2026-05-12 00:06:40.285 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-05-12 00:06:40.285 - Main Thread -> [World Seed Provider]: Using seed 2059237224. 2026-05-12 00:06:40.285 - Main Thread -> Scene: Client - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-05-12 00:06:40.345 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:40.369 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-05-12 00:06:40.429 - Main Thread -> [Saving] Starting save 2026-05-12 00:06:40.437 - Main Thread -> [Saving] Capturing Session State 2026-05-12 00:06:40.535 - Main Thread -> [Saving] Captured Session State 2026-05-12 00:06:40.535 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-05-12 00:06:41.023 - VRageWorker 9 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-05-12 00:06:43.271 - Main Thread -> [Saving] screenshotTask Start 2026-05-12 00:06:43.271 - Main Thread -> [Saving] screenshotTask Done 2026-05-12 00:06:43.271 - Main Thread -> [Saving] container CommitAsync Start 2026-05-12 00:06:43.309 - Main Thread -> [Saving] container CommitAsync Done 2026-05-12 00:06:43.309 - Main Thread -> [Saving] update save meta Start 2026-05-12 00:06:43.310 - Main Thread -> [Saving] update save meta Done 2026-05-12 00:06:43.310 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-05-12 00:06:43.310 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-05-12 00:06:43.310 - Main Thread -> [Saving] Saving finished Success 2026-05-12 00:06:43.839 - Main Thread -> Character added: 32:1 2026-05-12 00:06:44.435 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:0, Y:1, Z:2], EncounterID = 0 }' SpaceEncounter_DebrisFieldNova352-2_Composite 2026-05-12 00:06:44.440 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:2, Y:1, Z:0], EncounterID = 0 }' SpaceEncounter_ShatteredAsteroid2-2_Composite 2026-05-12 00:06:46.894 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-05-12 00:06:46.938 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-05-12 00:06:47.046 - Main Thread -> Info: Adding gravity to a kinematic body (32:1) has no effect 2026-05-12 00:06:47.529 - Main Thread -> [Saving] Starting save 2026-05-12 00:06:47.529 - Main Thread -> [Saving] Capturing Session State 2026-05-12 00:06:47.623 - Main Thread -> [Saving] Captured Session State 2026-05-12 00:06:47.623 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-05-12 00:06:47.628 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-05-12 00:06:47.628 - Main Thread -> STATS_RECORDING,1882,31.3665412,1238864744,0,Normal 2026-05-12 00:06:47.630 - Main Thread -> LOADING_TIME|Session|20693.0281 2026-05-12 00:06:47.798 - VRageWorker 9 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-05-12 00:06:47.803 - Main Thread -> [Saving] screenshotTask Start 2026-05-12 00:06:47.822 - Main Thread -> [Saving] screenshotTask Done 2026-05-12 00:06:47.822 - Main Thread -> [Saving] container CommitAsync Start 2026-05-12 00:06:47.891 - Main Thread -> [Saving] container CommitAsync Done 2026-05-12 00:06:47.891 - Main Thread -> [Saving] update save meta Start 2026-05-12 00:06:47.891 - Main Thread -> [Saving] update save meta Done 2026-05-12 00:06:47.891 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-05-12 00:06:47.891 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-05-12 00:06:47.892 - Main Thread -> [Saving] Saving finished Success 2026-05-12 00:07:40.295 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-05-12 00:07:40.295 - Main Thread -> STATISTICS,84.0329972,5042,13440,9702998000,1265777000,5448742000, 5.8201233554, 1.831014305, 1.4976219946, 0.8720183832, 7.1855336379, 10.9184158181, 11.4844521323, 135494, 5470199590.54482, 7155790621.63272, 16.6825949518,None,None 2026-05-12 00:07:50.164 - Main Thread -> LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-05-12 00:07:52.831 - Main Thread -> Info: ResourceNode for 'ResourceHydrogen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-05-12 00:07:52.831 - Main Thread -> Info: ResourceNode for 'ResourceOxygen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-05-12 00:07:52.841 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-05-12 00:07:52.843 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-05-12 00:07:52.843 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-05-12 00:07:52.843 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-05-12 00:08:40.296 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-05-12 00:08:40.296 - Main Thread -> STATISTICS,143.8494246,8631,19942,9686991000,853624200,142036000, 3.6451280967, 1.0772353721, 1.0763473805, 0.2575664002, 3.5234773231, 4.1571612385, 4.6153994692, 67747, 2758820472.67446, 3580132676.52923, 9.1983101548,None,None 2026-05-12 00:09:39.419 - Render thread -> VideoMemoryInfo report: Budget: 7,115,333,632.00 Bytes CurrentUsage: 5,519,663,104.00 Bytes AvailableForReservation: 4,005,298,176.00 Bytes CurrentReservation: 0.00 Bytes 2026-05-12 00:09:39.431 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() 2026-05-12 00:09:39.436 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-05-12 00:09:39.438 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass61_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-05-12 00:09:40.118 - Render thread -> [Crash Handler]: Preparing Crash Report... 2026-05-12 00:09:40.118 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2026-05-12 00:09:42.752 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-05-12 00:09:42.818 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\VRage\Sources\Analytics\VRage.Analytics\ElasticAnalyticsReporter.cs:76 il offset: 38 at Keen.VRage.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Analytics.AnalyticsManagerComponent.ReportSessionCrash(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex, Boolean userReport) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-05-12 00:10:02.014 - Render thread -> [CrashHandler]: Starting crash report sender... 2026-05-12 00:10:02.015 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> Message repeated 22 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-05-12 00:10:02.016 - Render thread -> WriteLine Closed