Performance Main Thread: 1.70s, 10,186.56 % Input: 115.34us Draw: 2.01us Platform: 17.55ns Session: 4.06ms Render Render Thread Average Frame: 19.16ms, 20.29ms, 115.0 %, (Imprecise) Current Frame: 20.58ms, 47.96ms, 123.5 %, (Imprecise) Average Work: 10.49ms, 12.23ms, 62.9 %, (Imprecise) Current Work: 12.43ms, 41.73ms, 74.6 %, (Imprecise) Pacer: 51.94Hz, 60.00Hz, InfinityHz GPU Average Frame: 18.67ms, 20.60ms, 112.0 %, (Imprecise) Current Frame: 20.19ms, 10.54ms, 121.2 %, (Imprecise) Average Work: 10.11ms, 9.99ms, 60.7 %, (Imprecise) Current Work: 10.01ms, 10.15ms, 60.1 %, (Imprecise) Render Frequency: 71.52Hz, 60.00Hz, VSync: Enabled Video Memory: 5.97GiB, 6.94GiB, 86.0 % VRAM: 5.97GiB, 6.94GiB, 86.0 % CPU Load: 22.41 % Worker Count: 14 Worker Load: 1.94 % PCU Total: 248163 NPC: 149455 LocalPlayer: 98708 Spatial Trigger System Entity updates: 38 Total Trigger Updates: 689 Trigger Count: 1850 Encounters Session: AllManagedSystems: 114138 (total), 0 (player), 114138 (NPC) ManagedWorldArea: 45268 (total), 0 (player), 45268 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 68870 (total), 0 (player), 68870 (NPC) RenderSceneStats Streaming GPU Report Available Total: 6.937Gi Free: 992.7Mi Reserved: 0 Usage: 5.967Gi Game Report Available Raw: 6.937Gi Available Filtered: 6.876Gi Target Unused: 704.1Mi Target Usage: 6.189Gi Current Usage: 5.967Gi Usage Delta: 0 Usage Details Missing: 412.2Mi Non-Streaming: 3.218Gi Streaming: 2.346Gi Real Available Streaming: 2.568Gi Min Available Streaming: 1024Mi Min Critical Streaming: 8.504Mi Final Available Streaming: 2.568Gi Streaming Details Critical Pinned Textures: 8.504Mi Standard Pinned Textures: 160.6Mi First Person Textures: 0 Overlay Textures: 128.2Mi Density Textures: 1.613Gi Standard Textures: 69.59Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 402 Dispatch Count: 127 DispatchRays Count: 7 ExecuteIndirect Count: 546 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 4568 Alive Particles Count: 4836 Dead Particles Count: 1468 Percentage of the budget used: 0.9672 Active Emitter Count: 224 Borrowed resources Queried: 408MiB Allocated: 417MiB Concurrently borrowed: 121MiB Total Memory Allocated: 6.271Gi Default: 5.967Gi NonStreaming: 1.082Gi HeapManager: 320.8Mi Free: 320.8Mi Bindable Buffers: 100.8Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 99.31Mi Bindable Textures: 423.8Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 107.4Mi RW Render Target Textures: 229.1Mi Depth Stencils: 80.19Mi Cube Depth Stencils: 0 Managed Buffers: 239.4Mi Free: 239.4Mi Streaming: 2.346Gi Textures: 2.346Gi Missing: 412.2Mi Specific: 2.136Gi Borrowing: 417.2Mi Flare: 62.09Ki Grass: 4.312Mi Light Clustering: 117.4Mi Material: 768Ki Mwm: 473.6Mi Particle: 40.38Mi Raytracing: 217.7Mi Runtime Data: 79.05Mi Unknown: 0 Armor: 43.22Mi Debug: 0 Flora: 4.456Mi Impostor: 0 UI3D: 0 Voxel: 31.31Mi Water: 64.56Ki Scene: 623.1Mi Unified Index Buffer: 192Mi Water: 0 Mix: 5.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.15Mi Managed Generated Textures: 52Ki Upload: 301.8Mi Data Uploader: 256Mi Bindable Buffers: 44.62Mi Upload Buffers: 28.62Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 40542 Default: 40266 NonStreaming: 336 HeapManager: 29 Free: 29 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 86 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 19 RW Render Target Textures: 33 Depth Stencils: 17 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 Streaming: 669 Textures: 669 Missing: 1 Specific: 39260 Borrowing: 89 Flare: 3 Grass: 24 Light Clustering: 18 Material: 3 Mwm: 4938 Particle: 22 Raytracing: 112 Runtime Data: 30278 Unknown: 0 Armor: 27388 Debug: 0 Flora: 103 Impostor: 0 UI3D: 0 Voxel: 2783 Water: 4 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3681 Managed Generated Textures: 13 Upload: 156 Data Uploader: 1 Bindable Buffers: 149 Upload Buffers: 148 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 239.8125 VoxelLow VoxelMedium ManagedROBuffer occupancy: 72.46094 Voxel: 322 ManagedROBuffer occupancy: 15.625 Voxel: 59 ManagedROBuffer occupancy: 0.5859375 Voxel: 3 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 8.59375 Voxel: 38 ManagedROBuffer occupancy: 0.5859375 Voxel: 3 ManagedROBuffer occupancy: -1 Voxel: 0 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 Material: 2 Grass: 1 Flare: 1 Armor: 202 ManagedROBuffer occupancy: 100 Mwm: 212 ManagedROBuffer occupancy: 100 Mwm: 169 ManagedROBuffer occupancy: 100 Mwm: 173 ManagedROBuffer occupancy: 100 Mwm: 134 ManagedROBuffer occupancy: 100 Mwm: 190 ManagedROBuffer occupancy: 100 Mwm: 109 Mix: 0 Armor: 43 ManagedROBuffer occupancy: 99.02344 Mwm: 146 Mix: 0 Armor: 89 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 Armor: 118 Flora: 4 ManagedROBuffer occupancy: 98.4375 Mwm: 97 Mix: 0 Armor: 85 Flora: 0 ManagedROBuffer occupancy: 95.703125 Mwm: 117 Mix: 0 Armor: 74 Flare: 1 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 90 Mix: 0 Armor: 57 ManagedROBuffer occupancy: 100 Mwm: 90 ManagedROBuffer occupancy: 100 Mwm: 205 ManagedROBuffer occupancy: 100 Mwm: 219 ManagedROBuffer occupancy: 100 Mwm: 147 Mix: 2 Water: 1 Flora: 0 ManagedROBuffer occupancy: 29.101562 Mwm: 22 Mix: 2 Flora: 33 ManagedROBuffer occupancy: 9.375 Flora: 48 Mix: 0 Armor: 0 ManagedROBuffer occupancy: 16.210938 Mix: 1 Flora: 13 Raytracing: 0 Armor: 5 NonCopy ManagedROBuffer occupancy: 4.4921875 Raytracing: 23 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 913 Safe Instance Count: 1235 Indices Count: 757818 Indices to Triangle Count: 252606 MainView[SecondPass] Real Instance Count: 64 Safe Instance Count: 1235 Indices Count: 734427 Indices to Triangle Count: 244809 Visible PointLight count: 34 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 62 Visible Grass count: 0 Visible ParticleEmitter count: 224 Flares Occlusion Queries count: 35 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 2.822876Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 477 Safe Instance Count: 818 Indices Count: 552045 Indices to Triangle Count: 184015 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 813 Safe Instance Count: 818 Indices Count: 687369 Indices to Triangle Count: 229123 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 813 Safe Instance Count: 818 Indices Count: 686901 Indices to Triangle Count: 228967 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 79 Safe Instance Count: 102 Indices Count: 303768 Indices to Triangle Count: 101256 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 301 Safe Instance Count: 414 Indices Count: 419202 Indices to Triangle Count: 139734 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 220928 1: 4639 2: 0 3: 2060 4: 1015 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 2 HZB Mip-3 Count: 0 HZB Mip-4 Count: 12 HZB Mip-5 Count: 36 HZB Mip-6 Count: 12 HZB Mip-7 Count: 3 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.27GiB Default: 5.97GiB NonStreaming: 1.08GiB HeapManager: 320.85MiB Free: 320.85MiB Bindable Buffers: 100.81MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 99.31MiB Bindable Textures: 423.76MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.44MiB RW Render Target Textures: 229.12MiB Depth Stencils: 80.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 239.94MiB Free: 239.94MiB Streaming: 2.35GiB Textures: 2.35GiB Missing: 412.18MiB Specific: 2.14GiB Borrowing: 417.19MiB Flare: 62.09KiB Grass: 4.31MiB Light Clustering: 117.38MiB Material: 768.05KiB Mwm: 473.64MiB Particle: 40.38MiB Raytracing: 217.69MiB Runtime Data: 79.05MiB Unknown: 0.00B Armor: 43.22MiB Debug: 0.00B Flora: 4.46MiB Impostor: 0.00B UI3D: 0.00B Voxel: 31.31MiB Water: 64.56KiB Scene: 623.12MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 5.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB Upload: 301.75MiB Data Uploader: 256.00MiB Bindable Buffers: 44.62MiB Upload Buffers: 28.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 14.47GiB Process Memory: 14.47GiB GC: 2.14GiB GC Total: 2.14GiB GC Committed Total: 2.40GiB GC Total Allocated: 15.34GiB GC Total Pause Duration: 8.19s GC Collection Count 0: 904 GC Collection Count 1: 355 GC Collection Count 2: 16 Havok Memory: 1.28GiB Native Allocators: 1.90GiB Heap: 1.88GiB Heap Allocation Count: unavailable Bump: 24.18MiB Systems: 7.24GiB DCS_Scenes: 98.76MiB Render12: 6.27GiB Default: 5.97GiB NonStreaming: 1.08GiB HeapManager: 320.85MiB Free: 320.85MiB Bindable Buffers: 100.81MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 99.31MiB Bindable Textures: 423.76MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.44MiB RW Render Target Textures: 229.12MiB Depth Stencils: 80.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 239.94MiB Free: 239.94MiB Streaming: 2.35GiB Textures: 2.35GiB Missing: 412.18MiB Specific: 2.14GiB Borrowing: 417.19MiB Flare: 62.09KiB Grass: 4.31MiB Light Clustering: 117.38MiB Material: 768.05KiB Mwm: 473.64MiB Particle: 40.38MiB Raytracing: 217.69MiB Runtime Data: 79.05MiB Unknown: 0.00B Armor: 43.22MiB Debug: 0.00B Flora: 4.46MiB Impostor: 0.00B UI3D: 0.00B Voxel: 31.31MiB Water: 64.56KiB Scene: 623.12MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 5.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB Upload: 301.75MiB Data Uploader: 256.00MiB Bindable Buffers: 44.62MiB Upload Buffers: 28.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 888.12MiB Planet Bitmaps: 816.19MiB Natives: 34.77MiB VrVoxelMesh: 19.44MiB VrShellDataCache: 13.01MiB VrSewGuide: 1.92MiB VrTailor: 410.92KiB NativeDictionary: 37.17MiB Pools: 53.68MiB Default for ParallelWorkTask Pooled Count: 10,858.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 1,698.00 Active (borrowed) Count: -4,654.00 Bytes Pooled: 80KiB Default for BlockingWaiter Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ContinuationQueueContinuation Pooled Count: 2,450.00 Active (borrowed) Count: -23,979.00 Bytes Pooled: 134KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 2,286.00 Active (borrowed) Count: 0.00 Bytes Pooled: 179KiB Default for Optional Pooled Count: 4,913.00 Active (borrowed) Count: 0.00 Bytes Pooled: 230KiB Default for PriorityToken Pooled Count: 116,232.00 Active (borrowed) Count: 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1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 730.00 Active (borrowed) Count: 15,248.00 Bytes Pooled: 29KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 5,148.00 Active (borrowed) Count: 7,118.00 Bytes Pooled: 1MiB Default for DCSContinuation Pooled Count: 21.00 Active (borrowed) Count: -4,904.00 Bytes Pooled: 1KiB Default for StitchOperation Pooled Count: 3,525.00 Active (borrowed) Count: 0.00 Bytes Pooled: 358KiB Default for CompoundStitchOperation Pooled Count: 2,257.00 Active (borrowed) Count: 0.00 Bytes Pooled: 247KiB Default for VoxelUpdateBatchTracker Pooled Count: 2,012.00 Active (borrowed) Count: 2.00 Bytes Pooled: 79KiB Default for CellData Pooled Count: 14,530.00 Active (borrowed) Count: 17,682.00 Bytes Pooled: 795KiB Default for ClipmapMeshJob Pooled Count: 5,074.00 Active (borrowed) Count: 0.00 Bytes Pooled: 674KiB Default for ClipmapResourceLoadingJob Pooled Count: 2,067.00 Active (borrowed) Count: 0.00 Bytes Pooled: 323KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B ResourcePool-InstanceBatch Pooled Count: 38,061.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6MiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 177,567.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8MiB Default for ResourceLoadingCompletion Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 3,982.00 Active (borrowed) Count: 0.00 Bytes Pooled: 591KiB Default for VoxelCell Pooled Count: 2,777.00 Active (borrowed) Count: 1,326.00 Bytes Pooled: 759KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DeleteWhenExpiredCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Resource Streaming Total Memory Main Budget: 2.96GiB Used: 1.07GiB Pressure: 2.40GiB Pinned: 143.07MiB Graphics Budget: 2.57GiB Used: 2.35GiB Pressure: 2.33GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.50us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 757.60MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.35us Registered Resources: 0 Loaded Resources: 165 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 757.60MiB Used: 284.05MiB Pressure: 277.30MiB Pinned: 77.06MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 9.33us Registered Resources: 0 Loaded Resources: 191 Priority Updates: 66 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 757.60MiB Used: 9.86MiB Pressure: 8.46MiB Pinned: 6.04MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 458.57us Registered Resources: 0 Loaded Resources: 6,124 Priority Updates: 25 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 757.60MiB Used: 757.57MiB Pressure: 2.08GiB Pinned: 16.94MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 2 Completed: 0, 0 Update Time: 548.95us Registered Resources: 3,711 Loaded Resources: 3,711 Priority Updates: 589 Changed Priorities: 587 Pending State Transitions: 3 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.57GiB Used: 2.35GiB Pressure: 2.33GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Connector: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/O2H2Generator: 0 event:/UI/OreDetector: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Ship/ShipMain: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/Music/Space/TT_Moog8_long: 0 event:/SFX/Block/DrillSmallNoContact: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 86 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 98 Created: 128 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 448 Created: 615 PlanetOreDepositComponent Current: 6313 Created: 9066 CompositePlanetShapeComponent Current: 1762 Created: 2402 DynamicVoxelStorageComponent Current: 6 Created: 7 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 135 Created: 218 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 452 Created: 2671 PlanetOreDepositComponent Current: 0 Created: 32222 CompositePlanetShapeComponent Current: 0 Created: 6973 DynamicVoxelStorageComponent Current: 6 Created: 7 Space Probe Server Low Cache Evicted: 0 Refreshed: 26934 Inserted: 132 Medium Cache Evicted: 0 Refreshed: 43428 Inserted: 248 High Cache Evicted: 918 Refreshed: 138828 Inserted: 1430 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 118 FloatingObjects (Server): 64 Armor Blocks (Server): 27567 Simple Blocks (Server): 10047 Functional Blocks (Server): 1818 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 118 FloatingObjects (Client): 64 Armor Blocks (Client): 27567 Simple Blocks (Client): 10047 Functional Blocks (Client): 1818 TrashRemoval PlayerGridPCU: 0 Current: 98708 Target Cleanup: 2Gi Execute Cleanup: 2Gi NonPlayerGridPCU: 0 Current: 149455 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 64 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 415 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 79.9us Runtime Avg: 64.2us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0