2026-04-23 19:50:37.670 - Main Thread -> Timezone (local - UTC): 2h 2026-04-23 19:50:37.670 - Main Thread -> App Version: 2.2.0.2116 2026-04-23 19:50:37.671 - Main Thread -> VRage renderer started 2026-04-23 19:50:37.671 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-04-23 19:50:37.671 - Main Thread -> OS Product Type: 0x30 2026-04-23 19:50:37.671 - Main Thread -> OS Product: Windows 11 2026-04-23 19:50:37.684 - Main Thread -> NvApi - Status: OK 2026-04-23 19:50:37.684 - Main Thread -> NvApi - Driver Version: 59186 (r590_00) 2026-04-23 19:50:37.684 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-04-23 19:50:37.689 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-04-23 19:50:37.689 - Main Thread -> AMD - Driver Version: Unknown 2026-04-23 19:50:37.693 - Main Thread -> Adapters.Adapters - Entering 2026-04-23 19:50:37.693 - Main Thread -> CreateDXGIFactory - Entering 2026-04-23 19:50:37.707 - Main Thread -> CreateDXGIFactory - Exiting 2026-04-23 19:50:37.709 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-04-23 19:50:37.710 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-04-23 19:50:37.710 - Main Thread -> Using IDXGIFactory6: True 2026-04-23 19:50:37.710 - Main Thread -> Enumerating adapters by preference 2026-04-23 19:50:37.713 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 - Entering 2026-04-23 19:50:37.714 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 - Entering 2026-04-23 19:50:37.714 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 - Exiting 2026-04-23 19:50:37.714 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 - Entering 2026-04-23 19:50:37.925 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 - Exiting 2026-04-23 19:50:38.093 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5060' has 30 RTX cores 2026-04-23 19:50:38.094 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 - Exiting 2026-04-23 19:50:38.094 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 outputs - Entering 2026-04-23 19:50:38.094 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 output 0 display mode list 2026-04-23 19:50:38.094 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 output 0 display mode list done 2026-04-23 19:50:38.095 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 output 0 refresh rate 2026-04-23 19:50:38.098 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 output 0 refresh rate done 2026-04-23 19:50:38.098 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 outputs - Exiting 2026-04-23 19:50:38.098 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2026-04-23 19:50:38.098 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2026-04-23 19:50:38.098 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2026-04-23 19:50:38.098 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2026-04-23 19:50:38.221 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2026-04-23 19:50:38.287 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2026-04-23 19:50:38.287 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2026-04-23 19:50:38.287 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2026-04-23 19:50:38.288 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2026-04-23 19:50:38.288 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2026-04-23 19:50:38.288 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2026-04-23 19:50:38.288 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2026-04-23 19:50:38.288 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-04-23 19:50:38.288 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-04-23 19:50:38.288 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-04-23 19:50:38.288 - Main Thread -> Skipping software adapter 2026-04-23 19:50:38.288 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-04-23 19:50:38.290 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5060 OutputName = DISPLAY1 Description = DeviceId: 11525, Dedicated RAM: 8278507520, Shared RAM: 19187193569, Luid: 60371, rev: 161, subsys id: 1101141080, vendor id: 4318, supported device: True AdapterLuid = 60371 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8278507520 SharedRAM = 19187193569 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59186 (r590_00) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 19.29216 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-04-23 19:50:38.290 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 19187193569, Luid: 66503, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True AdapterLuid = 66503 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 19187193569 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.6127 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-04-23 19:50:38.290 - Main Thread -> Adapter list composed 2026-04-23 19:50:38.297 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 59978,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11525, Dedicated RAM: 8278507520, Shared RAM: 19187193569, Luid: 60371, rev: 161, subsys id: 1101141080, vendor id: 4318, supported device: True","AdapterLuid": 60371,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8278507520,"SharedRAM": 19187193569,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11525,"DriverVersion": "59186 (r590_00)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 19.29216,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-23 19:50:38.298 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Intel(R) Graphics + DISPLAY1","DeviceName": "Intel(R) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 59978,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 19187193569, Luid: 66503, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True","AdapterLuid": 66503,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 134217728,"SharedRAM": 19187193569,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Intel","DeviceId": 32103,"DriverVersion": "32.0.101.6127","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": false,"IsRayTracingSupported": true,"Teraflops": null,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-04-23 19:50:38.298 - Main Thread -> Adapters.Adapters - Exiting 2026-04-23 19:50:38.307 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 59978,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11525, Dedicated RAM: 8278507520, Shared RAM: 19187193569, Luid: 60371, rev: 161, subsys id: 1101141080, vendor id: 4318, supported device: True","AdapterLuid": 60371,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8278507520,"SharedRAM": 19187193569,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11525,"DriverVersion": "59186 (r590_00)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 19.29216,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-23 19:50:38.307 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-04-23 19:50:38.369 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-04-23 19:50:38.370 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]]... 2026-04-23 19:50:38.370 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]] 2026-04-23 19:50:38.370 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-04-23 19:50:38.371 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-04-23 19:50:38.371 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-04-23 19:50:38.371 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-04-23 19:50:38.371 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-04-23 19:50:38.371 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-04-23 19:50:38.373 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5060","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-04-23 19:50:38.374 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-04-23 19:50:38.375 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "NativeAA","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-04-23 19:50:38.376 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5060","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-04-23 19:50:38.389 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2116" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-23 19:50:38.389 - Render thread -> IsD3D12Supported = True 2026-04-23 19:50:38.405 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-04-23 19:50:38.405 - Render thread -> Debug layer enabled: False 2026-04-23 19:50:38.405 - Render thread -> Device Removed Extended Data (DRED): on 2026-04-23 19:50:38.568 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-04-23 19:50:38.568 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-04-23 19:50:38.568 - Render thread -> Current Device Info: 2026-04-23 19:50:38.568 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-04-23 19:50:38.568 - Render thread -> OutputMergerLogicOp: True 2026-04-23 19:50:38.568 - Render thread -> MinPrecisionSupport: Bit16 2026-04-23 19:50:38.568 - Render thread -> TiledResourcesTier: Tier4 2026-04-23 19:50:38.568 - Render thread -> ResourceBindingTier: Tier3 2026-04-23 19:50:38.568 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-04-23 19:50:38.568 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-04-23 19:50:38.568 - Render thread -> ROVsSupported: True 2026-04-23 19:50:38.568 - Render thread -> ConservativeRasterizationTier: Tier3 2026-04-23 19:50:38.568 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-04-23 19:50:38.568 - Render thread -> StandardSwizzle64KBSupported: False 2026-04-23 19:50:38.568 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-04-23 19:50:38.568 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-04-23 19:50:38.568 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-04-23 19:50:38.568 - Render thread -> ResourceHeapTier: Tier2 2026-04-23 19:50:38.568 - Render thread -> WaveOps: True 2026-04-23 19:50:38.568 - Render thread -> WaveLaneCountMin: 32 2026-04-23 19:50:38.568 - Render thread -> WaveLaneCountMax: 32 2026-04-23 19:50:38.568 - Render thread -> TotalLaneCount: 3840 2026-04-23 19:50:38.568 - Render thread -> ExpandedComputeResourceStates: True 2026-04-23 19:50:38.568 - Render thread -> Int64ShaderOps: True 2026-04-23 19:50:38.568 - Render thread -> DepthBoundsTestSupported: True 2026-04-23 19:50:38.568 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-04-23 19:50:38.568 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-04-23 19:50:38.568 - Render thread -> CastingFullyTypedFormatSupported: True 2026-04-23 19:50:38.568 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-04-23 19:50:38.569 - Render thread -> ViewInstancingTier: Tier3 2026-04-23 19:50:38.569 - Render thread -> BarycentricsSupported: True 2026-04-23 19:50:38.569 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-04-23 19:50:38.569 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-04-23 19:50:38.569 - Render thread -> Native16BitShaderOpsSupported: True 2026-04-23 19:50:38.569 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-04-23 19:50:38.569 - Render thread -> RenderPassesTier: Tier0 2026-04-23 19:50:38.569 - Render thread -> RaytracingTier: Tier1_1 2026-04-23 19:50:38.569 - Render thread -> AdditionalShadingRatesSupported: True 2026-04-23 19:50:38.569 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-04-23 19:50:38.569 - Render thread -> VariableShadingRateTier: Tier2 2026-04-23 19:50:38.569 - Render thread -> ShadingRateImageTileSize: 16 2026-04-23 19:50:38.569 - Render thread -> BackgroundProcessingSupported: True 2026-04-23 19:50:38.569 - Render thread -> MeshShaderTier: Tier1 2026-04-23 19:50:38.569 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-04-23 19:50:38.572 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-04-23 19:50:38.574 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-04-23 19:50:38.574 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-04-23 19:50:38.574 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-04-23 19:50:38.574 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-04-23 19:50:38.574 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-04-23 19:50:38.574 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6742016 Bytes 2026-04-23 19:50:38.578 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-04-23 19:50:38.578 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-04-23 19:50:38.652 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-04-23 19:50:38.652 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-04-23 19:50:38.652 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-04-23 19:50:38.652 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-04-23 19:50:38.653 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-04-23 19:50:38.653 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-04-23 19:50:38.653 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-04-23 19:50:38.654 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-04-23 19:50:38.655 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-04-23 19:50:38.655 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-04-23 19:50:38.669 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-04-23 19:50:38.675 - Render thread -> Direct Storage supported 2026-04-23 19:50:38.675 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-04-23 19:50:38.675 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-04-23 19:50:38.676 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-04-23 19:50:38.676 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-04-23 19:50:38.676 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-04-23 19:50:38.677 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-04-23 19:50:38.677 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-04-23 19:50:38.677 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-04-23 19:50:38.678 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-04-23 19:50:38.678 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-04-23 19:50:38.679 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-04-23 19:50:38.697 - Render thread -> UseShaderAsserts: False 2026-04-23 19:50:38.697 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-04-23 19:50:38.697 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-04-23 19:50:38.698 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-04-23 19:50:38.698 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-04-23 19:50:38.699 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-04-23 19:50:38.699 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-04-23 19:50:38.702 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-04-23 19:50:38.702 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-04-23 19:50:38.703 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-04-23 19:50:38.703 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-04-23 19:50:38.703 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-04-23 19:50:38.703 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-04-23 19:50:38.705 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-04-23 19:50:38.705 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-04-23 19:50:38.705 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-04-23 19:50:38.705 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-04-23 19:50:38.705 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-04-23 19:50:38.705 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-04-23 19:50:38.707 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-04-23 19:50:38.707 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-04-23 19:50:38.709 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-04-23 19:50:38.715 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-04-23 19:50:38.724 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-04-23 19:50:38.724 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-04-23 19:50:38.748 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-04-23 19:50:38.748 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-04-23 19:50:38.748 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-04-23 19:50:38.749 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-04-23 19:50:38.753 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-04-23 19:50:38.753 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-04-23 19:50:38.754 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2116" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-23 19:50:38.775 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-04-23 19:50:38.775 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-04-23 19:50:38.776 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-04-23 19:50:38.776 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-04-23 19:50:38.783 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-04-23 19:50:38.783 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-04-23 19:50:38.783 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-04-23 19:50:38.783 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-04-23 19:50:38.809 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-04-23 19:50:38.809 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-04-23 19:50:38.825 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-04-23 19:50:38.825 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]]... 2026-04-23 19:50:38.825 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]] 2026-04-23 19:50:38.825 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-04-23 19:50:38.825 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-04-23 19:50:38.825 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-04-23 19:50:38.829 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-04-23 19:50:38.880 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-04-23 19:50:38.881 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-04-23 19:50:38.882 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-04-23 19:50:38.882 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-04-23 19:50:38.882 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-04-23 19:50:38.882 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-04-23 19:50:38.882 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-04-23 19:50:38.883 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-04-23 19:50:38.883 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-04-23 19:50:38.884 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-04-23 19:50:38.884 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-04-23 19:50:38.884 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-04-23 19:50:38.884 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]]... 2026-04-23 19:50:38.884 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2116, Culture=neutral, PublicKeyToken=null]] 2026-04-23 19:50:38.934 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-04-23 19:50:38.934 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-04-23 19:50:38.948 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-04-23 19:50:38.958 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-04-23 19:50:38.958 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-04-23 19:50:38.959 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-04-23 19:50:38.959 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-04-23 19:50:38.977 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-04-23 19:50:38.978 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-04-23 19:50:38.992 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-04-23 19:50:38.994 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-04-23 19:50:39.111 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-04-23 19:50:39.111 - Render thread -> CreateMeshBuilders - Entering 2026-04-23 19:50:39.111 - Render thread -> CreateMeshBuilders - Exiting 2026-04-23 19:50:39.111 - Render thread -> OnAllSystemsRegistered - Entering 2026-04-23 19:50:39.115 - Render thread -> OnAllSystemsRegistered - Exiting 2026-04-23 19:50:39.304 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-04-23 19:50:39.309 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2116" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-23 19:50:39.345 - Render thread -> VRAM report about missing bytes is changed from 6742016 Bytes to 9412608 Bytes 2026-04-23 19:50:39.549 - Render thread -> VRAM report about missing bytes is changed from 9412608 Bytes to 9625600 Bytes 2026-04-23 19:50:39.923 - Render thread -> VRAM report about missing bytes is changed from 9625600 Bytes to 59199488 Bytes 2026-04-23 19:50:39.939 - Render thread -> VRAM report about missing bytes is changed from 59199488 Bytes to 59498496 Bytes 2026-04-23 19:50:39.942 - Render thread -> VRAM report about missing bytes is changed from 59498496 Bytes to 59645952 Bytes 2026-04-23 19:50:39.948 - Render thread -> VRAM report about missing bytes is changed from 59645952 Bytes to 59695104 Bytes 2026-04-23 19:50:39.959 - Render thread -> VRAM report about missing bytes is changed from 59695104 Bytes to 60747776 Bytes 2026-04-23 19:50:40.012 - Render thread -> VRAM report about missing bytes is changed from 60747776 Bytes to 194965504 Bytes 2026-04-23 19:50:40.098 - Render thread -> VRAM report about missing bytes is changed from 194965504 Bytes to 196014080 Bytes 2026-04-23 19:50:40.626 - Render thread -> VRAM report about missing bytes is changed from 196014080 Bytes to 198963200 Bytes 2026-04-23 19:50:40.643 - Render thread -> VRAM report about missing bytes is changed from 198963200 Bytes to 196014080 Bytes 2026-04-23 19:50:40.984 - Render thread -> VRAM report about missing bytes is changed from 196014080 Bytes to 195817472 Bytes 2026-04-23 19:50:46.326 - Render thread -> VRAM report about missing bytes is changed from 195817472 Bytes to 196997120 Bytes 2026-04-23 19:50:46.361 - Render thread -> VRAM report about missing bytes is changed from 196997120 Bytes to 197128192 Bytes 2026-04-23 19:50:46.365 - Render thread -> VRAM report about missing bytes is changed from 197128192 Bytes to 197193728 Bytes 2026-04-23 19:50:46.379 - Render thread -> VRAM report about missing bytes is changed from 197193728 Bytes to 197324800 Bytes 2026-04-23 19:50:46.410 - Render thread -> VRAM report about missing bytes is changed from 197324800 Bytes to 196341760 Bytes 2026-04-23 19:50:46.414 - Render thread -> VRAM report about missing bytes is changed from 196341760 Bytes to 196276224 Bytes 2026-04-23 19:50:49.394 - Render thread -> VRAM report about missing bytes is changed from 196276224 Bytes to 196390912 Bytes 2026-04-23 19:50:49.526 - Render thread -> VRAM report about missing bytes is changed from 196390912 Bytes to 196526080 Bytes 2026-04-23 19:50:58.160 - Render thread -> VRAM report about missing bytes is changed from 196526080 Bytes to 196616192 Bytes 2026-04-23 19:50:58.793 - Render thread -> VRAM report about missing bytes is changed from 196616192 Bytes to 196669440 Bytes 2026-04-23 19:51:12.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-04-23 19:51:12.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-04-23 19:51:12.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-04-23 19:51:12.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-04-23 19:51:12.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-04-23 19:51:12.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-04-23 19:51:12.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-04-23 19:51:12.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-04-23 19:51:12.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-04-23 19:51:12.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-04-23 19:51:12.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-04-23 19:51:12.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-04-23 19:51:12.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-04-23 19:51:12.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-04-23 19:51:12.504 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-04-23 19:51:12.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-04-23 19:51:12.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-04-23 19:51:12.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-04-23 19:51:12.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-04-23 19:51:12.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-04-23 19:51:12.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-04-23 19:51:12.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-04-23 19:51:12.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-04-23 19:51:12.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-04-23 19:51:12.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-04-23 19:51:12.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-04-23 19:51:12.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-04-23 19:51:12.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-04-23 19:51:12.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-04-23 19:51:12.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-04-23 19:51:12.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-04-23 19:51:12.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-04-23 19:51:12.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-04-23 19:51:12.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-04-23 19:51:12.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-04-23 19:51:12.514 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-04-23 19:51:12.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-04-23 19:51:12.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-04-23 19:51:12.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-04-23 19:51:12.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-04-23 19:51:12.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-04-23 19:51:12.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-04-23 19:51:12.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-04-23 19:51:12.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-04-23 19:51:12.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-04-23 19:51:12.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-04-23 19:51:13.018 - Render thread -> VRAM report about missing bytes is changed from 196669440 Bytes to 196481024 Bytes 2026-04-23 19:51:13.085 - Render thread -> VRAM report about missing bytes is changed from 196481024 Bytes to 234983424 Bytes 2026-04-23 19:51:13.168 - Render thread -> VRAM report about missing bytes is changed from 234983424 Bytes to 197488640 Bytes 2026-04-23 19:52:51.191 - Render thread -> VRAM report about missing bytes is changed from 197488640 Bytes to 338186240 Bytes 2026-04-23 19:52:51.257 - Render thread -> VRAM report about missing bytes is changed from 338186240 Bytes to 340086784 Bytes 2026-04-23 19:52:51.330 - Render thread -> VRAM report about missing bytes is changed from 340086784 Bytes to 340848640 Bytes 2026-04-23 19:52:51.396 - Render thread -> VRAM report about missing bytes is changed from 340848640 Bytes to 369532928 Bytes 2026-04-23 19:52:51.467 - Render thread -> VRAM report about missing bytes is changed from 369532928 Bytes to 341352448 Bytes 2026-04-23 19:52:51.524 - Render thread -> VRAM report about missing bytes is changed from 341352448 Bytes to 342216704 Bytes 2026-04-23 19:52:51.525 - Render thread -> Too many VRAM reports, stopping printing 2026-04-23 19:53:03.935 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-23 19:53:03.955 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-23 19:53:04.092 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-23 19:53:04.156 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-04-23 19:53:04.237 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-04-23 19:53:06.594 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-04-23 19:53:06.595 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-04-23 19:53:06.684 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-04-23 19:53:06.684 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-04-23 19:53:11.701 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-23 19:53:11.702 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-23 19:53:15.499 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 746EC10EBF31A5B092ED981E4254851573310894AF043935618C5BE34636CA38 2026-04-23 19:53:15.499 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 197F0D903A832E062F646B0343B5D1E7D3CD8469238F00F28D291854E13F137E 2026-04-23 19:53:16.716 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E3CD8F585B96EAB83E9B3088D3E221D79D0F904A267606BDABA57EA437D1BCC 2026-04-23 19:56:21.787 - Render thread -> Child 59600:3 Vanilla\System\Particles\Generic\Landing\Landing100\Landing100_ParticleEffect.def of root f7a663bd-c8cd-44a1-81ee-36fde0857747 with explicit lifetime was not removed. 2026-04-23 19:56:21.805 - Render thread -> DRED2 - DeviceState: Unknown 2026-04-23 19:56:21.806 - Render thread -> VideoMemoryInfo report: Budget: 7,448,145,920.00 Bytes CurrentUsage: 6,407,237,632.00 Bytes AvailableForReservation: 3,870,818,304.00 Bytes CurrentReservation: 0.00 Bytes 2026-04-23 19:56:31.511 - Render thread -> WriteLine Closed