2026-04-21 01:47:30.341 - Main Thread -> Timezone (local - UTC): 5h 2026-04-21 01:47:30.344 - Main Thread -> App Version: 2.2.0.2113 2026-04-21 01:47:30.351 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 21.04.2026 01:47:30 2026-04-21 01:47:30.397 - Main Thread -> Running application with arguments: 2026-04-21 01:47:30.397 - Main Thread -> Runtime Framework: .NET 9.0.14 2026-04-21 01:47:30.527 - Main Thread -> Environment.ProcessorCount: 24 2026-04-21 01:47:30.527 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-04-21 01:47:30.527 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-04-21 01:47:30.527 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-21 01:47:30.593 - Main Thread -> CPU: AMD Ryzen 9 7900X 12-Core Processor, 24/12 Logical/Physical Cores, 4701MHz Nominal Maximum Frequency 2026-04-21 01:47:30.593 - Main Thread -> IntPtr.Size: 8 2026-04-21 01:47:30.593 - Main Thread -> Default Culture: ru-KZ 2026-04-21 01:47:30.593 - Main Thread -> Default UI Culture: ru-RU 2026-04-21 01:47:30.593 - Main Thread -> LogEnvironmentInformation - START 2026-04-21 01:47:30.602 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-04-21 01:47:30.602 - Main Thread -> Win32_ComputerSystem.Model: X670 AORUS ELITE AX 2026-04-21 01:47:30.606 - Main Thread -> Virtualized: False 2026-04-21 01:47:30.609 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 7900X 12-Core Processor 2026-04-21 01:47:30.610 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 50,622,504,960 bytes 2026-04-21 01:47:30.610 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-04-21 01:47:30.610 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 36,216,627,200 bytes 2026-04-21 01:47:30.610 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,050,548,736 bytes 2026-04-21 01:47:30.614 - Main Thread -> Drive C: | Capacity: 1,475,169,218,560 bytes | Free space: 397,051,379,712 bytes 2026-04-21 01:47:30.614 - Main Thread -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 1,204,738,719,744 bytes 2026-04-21 01:47:30.614 - Main Thread -> Drive E: | Capacity: 10,000,812,470,272 bytes | Free space: 9,977,431,851,008 bytes 2026-04-21 01:47:31.188 - Main Thread -> LogEnvironmentInformation - END 2026-04-21 01:47:31.230 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} 2026-04-21 01:47:31.231 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-04-21 01:47:31.298 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-04-21 01:47:31.303 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-04-21 01:47:31.315 - Main Thread -> Initializing Engine... 2026-04-21 01:47:31.343 - Main Thread -> Initializing LibraryEngineComponent 2026-04-21 01:47:31.343 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-04-21 01:47:31.343 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-21 01:47:31.343 - Main Thread -> Workers configured. 2026-04-21 01:47:31.344 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-04-21 01:47:31.344 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-04-21 01:47:31.344 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-21 01:47:31.344 - Main Thread -> App Data Path: C:\Users\tkach\AppData\Roaming\SpaceEngineers2 2026-04-21 01:47:31.344 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-04-21 01:47:31.346 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-04-21 01:47:31.346 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-04-21 01:47:31.347 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-04-21 01:47:31.347 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\tkach\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-04-21 01:47:31.362 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-04-21 01:47:31.370 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-04-21 01:47:31.370 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-04-21 01:47:31.371 - Main Thread -> Initializing WatchdogComponent 2026-04-21 01:47:31.371 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-04-21 01:47:31.391 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 0,"bus:/UI": 1,"bus:/SFX": 1} 2026-04-21 01:47:31.393 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Right" 2026-04-21 01:47:31.403 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-05T23:30:58.0485370Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-03-24T00:07:05.6971557Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-12-29T23:01:02.8745974Z"},{"$Key": {"Name": "Survival Lab"},"$Value": "2026-04-06T00:40:53.8615246Z"},{"$Key": {"Name": "Creative Space"},"$Value": "2026-03-29T22:06:56.0861014Z"},{"$Key": {"Name": "$Content:SurvivalNOFTUE"},"$Value": "2026-01-03T01:14:05.0116010Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-04-10T21:22:40.2775737Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-04-20T20:36:23.1284191Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-04-21 01:47:31.405 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-04-21 01:47:31.406 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.4 2026-04-21 01:47:31.407 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-04-21 01:47:31.434 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-04-21 01:47:31.434 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-04-21 01:47:31.434 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-04-21 01:47:31.436 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-04-21 01:47:31.440 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-04-21 01:47:31.569 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-04-21 01:47:31.846 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-04-21 01:47:31.846 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-04-21 01:47:31.854 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-04-21 01:47:31.859 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-04-21 01:47:31.859 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-04-21 01:47:31.887 - Main Thread -> Info: Started loading definition set Engine 2026-04-21 01:47:31.955 - Main Thread -> Info: Finished loading definition set Engine 2026-04-21 01:47:31.956 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-04-21 01:47:31.956 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-04-21 01:47:31.956 - Main Thread -> Initializing LocalizationEngineComponent 2026-04-21 01:47:32.051 - Main Thread -> STEAM_API: Steam Active Status: True 2026-04-21 01:47:32.051 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-04-21 01:47:32.051 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-04-21 01:47:32.091 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-04-21 01:47:32.136 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-04-21 01:47:32.136 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-04-21 01:47:32.136 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-04-21 01:47:32.136 - Main Thread -> Initializing MusicEngineComponent 2026-04-21 01:47:32.137 - Main Thread -> Initializing WinPlatformEngineComponent 2026-04-21 01:47:32.137 - Main Thread -> Initializing WinRenderEngineComponent 2026-04-21 01:47:32.137 - Main Thread -> Initializing WinMemoryEngineComponent 2026-04-21 01:47:32.137 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-04-21 01:47:32.138 - Main Thread -> Adjusting Main Memory Streaming Budget to 4,237,648,384 bytes. 2026-04-21 01:47:32.139 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-04-21 01:47:32.147 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-04-21 01:47:32.153 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-04-21 01:47:32.157 - Main Thread -> Initializing WinWindowsEngineComponent 2026-04-21 01:47:32.157 - Main Thread -> Initializing AudioEngineComponent 2026-04-21 01:47:32.157 - Main Thread -> Initializing WinSystemEngineComponent 2026-04-21 01:47:32.158 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-04-21 01:47:32.176 - Main Thread -> Initializing VoxelsEngineComponent 2026-04-21 01:47:32.177 - Main Thread -> Initializing Render12EngineComponent 2026-04-21 01:47:32.177 - Main Thread -> LOADING_BEGIN|Render 2026-04-21 01:47:32.177 - Main Thread -> LOADING_BEGIN|Render_Init 2026-04-21 01:47:32.779 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-04-21 01:47:32.840 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-04-21 01:47:32.851 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-04-21 01:47:32.851 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-04-21 01:47:32.854 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-21 01:47:32.856 - Main Thread -> Initializing RenderDebugObjectManager 2026-04-21 01:47:32.856 - Main Thread -> Initializing RenderContracts 2026-04-21 01:47:32.857 - Main Thread -> Initializing MaterialSettings 2026-04-21 01:47:32.857 - Main Thread -> Initializing RenderSettingsManipulator 2026-04-21 01:47:32.857 - Main Thread -> Initializing RenderFrameStatistics 2026-04-21 01:47:32.857 - Main Thread -> Branching #1 2026-04-21 01:47:32.857 - Main Thread -> Creating Window 2026-04-21 01:47:32.857 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-04-21 01:47:32.857 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-21 01:47:32.857 - Main Thread -> Workers configured. 2026-04-21 01:47:32.857 - Main Thread -> Initializing RenderOutputManager 2026-04-21 01:47:32.857 - Render thread -> LOADING_BEGIN|Render_Window 2026-04-21 01:47:32.858 - Main Thread -> LOADING_TIME|Render_Init|192.57930000000005 2026-04-21 01:47:32.858 - Main Thread -> LOADING_TIME_FULL|Render_Init|680.9088 2026-04-21 01:47:32.858 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-04-21 01:47:32.859 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-04-21 01:47:32.859 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-04-21 01:47:32.859 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-04-21 01:47:32.860 - Main Thread -> Initializing WinInputEngineComponent 2026-04-21 01:47:32.863 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-04-21 01:47:32.883 - Main Thread -> Initializing InputEngineComponent 2026-04-21 01:47:32.886 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-21 01:47:32.886 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-04-21 01:47:32.886 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-04-21 01:47:32.887 - Main Thread -> Initializing UIEngineComponent 2026-04-21 01:47:32.888 - Main Thread -> Initialize UI 2026-04-21 01:47:32.889 - Main Thread -> Initializing DebugMenuEngineComponent 2026-04-21 01:47:32.889 - Main Thread -> Initialize Stats 2026-04-21 01:47:32.889 - Main Thread -> Initialize DebugMenu 2026-04-21 01:47:32.932 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:33.004 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-04-21 01:47:33.004 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-04-21 01:47:33.023 - Main Thread -> Info: Started loading definition set Core 2026-04-21 01:47:33.270 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-21 01:47:33.270 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-04-21 01:47:33.271 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-04-21 01:47:33.271 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-21 01:47:33.290 - Main Thread -> [Audio]: Loading Audio Configuration 2026-04-21 01:47:33.358 - Main Thread -> [Audio]: Loading master bank. 2026-04-21 01:47:33.398 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-04-21 01:47:33.449 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-04-21 01:47:33.478 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-04-21 01:47:33.550 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-04-21 01:47:33.565 - Render thread -> LOADING_TIME|Render_SystemCoreInit|560.3073 2026-04-21 01:47:33.587 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-04-21 01:47:33.627 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-04-21 01:47:33.702 - Main Thread -> [Audio]: Reloading paths. 2026-04-21 01:47:33.715 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:33.715 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:33.716 - Main Thread -> Info: Finished loading definition set Core 2026-04-21 01:47:33.756 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, wintypes.dll, combase.dll, RPCRT4.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, OLEAUT32.dll, PSAPI.DLL, CFGMGR32.dll, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, Game2.Game.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, System.Text.Json.dll, CoreUIComponents.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, VCRUNTIME140_1_CLR0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140.dll, VCRUNTIME140.dll, MSVCP140_ATOMIC_WAIT.dll, VCRUNTIME140_1.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, CRYPT32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, vstdlib_s64.dll, tier0_s64.dll, MSWSOCK.dll, Secur32.dll, SSPICLI.DLL, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, nvapi64.dll, dxcore.dll, amd_ags_x64.dll, atiadlxx.dll, PROPSYS.dll, WTSAPI32.dll, WINTRUST.dll, pdh.dll, Vortice.DXGI.dll, System.Runtime.InteropServices.RuntimeInformation.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, CRYPTSP.dll, rsaenh.dll, nvspcap64.dll, ntmarta.dll, nvppex.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, GFSDK_Aftermath_Lib.x64.dll, SharpDX.XInput.dll, nvwgf2umx.dll, xinput1_4.dll, nvldumdx.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Threading.Overlapped.dll, Avalonia.Themes.Fluent.dll, Avalonia.Dialogs.dll, Avalonia.Controls.DataGrid.dll, DXGIDebug.dll, System.Diagnostics.StackTrace.dll, System.Runtime.CompilerServices.Unsafe.dll, dstoragecore.DLL, dstorage.DLL, Microsoft.CSharp.dll, System.Xml.XmlSerializer.dll, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, nvml.dll, nvml.dll, fmod.DLL, fmodstudio.DLL, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll] 2026-04-21 01:47:33.756 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-04-21 01:47:33.767 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-04-21 01:47:33.769 - Render thread -> LOADING_TIME|Render_CreateDevice|746.0716 2026-04-21 01:47:33.769 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|905.6931 2026-04-21 01:47:33.769 - Render thread -> LOADING_TIME|Render_Window|5.7917999999999665 2026-04-21 01:47:33.769 - Render thread -> LOADING_TIME_FULL|Render_Window|911.5724 2026-04-21 01:47:33.773 - Render thread -> CPU throttling detection is setup: True 2026-04-21 01:47:33.778 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-04-21 01:47:33.779 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-04-21 01:47:33.804 - Main Thread -> Loaded 1 recovered behavior events into current batch. 2026-04-21 01:47:33.811 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-04-21 01:47:33.848 - Render thread -> LOADING_TIME|Render_FirstFrame|70.4485 2026-04-21 01:47:33.848 - Render thread -> LOADING_TIME|Render|1023.5883999999999 2026-04-21 01:47:33.848 - Render thread -> LOADING_TIME_FULL|Render|1671.5394 2026-04-21 01:47:33.986 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-04-21 01:47:33.987 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-04-21 01:47:33.988 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-04-21 01:47:33.988 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-04-21 01:47:33.988 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-04-21 01:47:34.057 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-04-21 01:47:34.057 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-04-21 01:47:34.058 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-04-21 01:47:34.064 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-04-21 01:47:34.064 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-04-21 01:47:34.064 - Main Thread -> Waiting for menu screen texture to be ready. 2026-04-21 01:47:34.068 - Main Thread -> Client frequency set to: 59.997Hz 2026-04-21 01:47:34.068 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:34.086 - Main Thread -> Info: [Input]: Device connected: Мышь[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-04-21 01:47:34.087 - Main Thread -> Info: [Input]: Device connected: Клавиатура[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-04-21 01:47:34.112 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 1 events (~1KB) 2026-04-21 01:47:34.560 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-04-21 01:47:34.726 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, ContractActivated, GridMoved, BlueprintPublished, LootContainerOpened, ObjectiveCompleted, VoxelHandUsed, SectorColonized, PlayerSpawned, FastTravelled, EconomyTransaction, BlueprintCreation, PaintGunUsed, JetpackUsed, ScreenClosed, DiscoveryStateChanged, PlayerDied, DatapadViewed, EncounterSpawned, BlockBuilt, DatapadCollected, UGCSubscribed, BlueprintImported, ContractClosed, ObjectiveActivated, ConsumableUsed 2026-04-21 01:47:34.790 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-04-21 01:47:34.790 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-21 01:47:34.790 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-21 01:47:34.790 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-21 01:47:34.790 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-21 01:47:34.859 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-21 01:47:34.927 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-04-21 01:47:34.957 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-04-21 01:47:34.986 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-21 01:47:34.990 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-21 01:47:34.990 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-21 01:47:34.994 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-21 01:47:34.994 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-04-21 01:47:35.106 - Main Thread -> LOADING_TIME|Application|4790.1065 2026-04-21 01:47:35.106 - Main Thread -> LOADING_TIME_FULL|Application|5208.5927 2026-04-21 01:47:35.106 - Main Thread -> LOADING_TIME|Main|4795.407 2026-04-21 01:47:35.106 - Main Thread -> LOADING_TIME_FULL|Main|5213.8932 2026-04-21 01:47:35.189 - Render thread -> Render loop frequency capped to: 59.997Hz 2026-04-21 01:47:35.297 - VRageWorker 0 -> Info: Started loading definition set World 2026-04-21 01:47:35.298 - Main Thread -> GameAppComponent.Disconnect() - END 2026-04-21 01:47:35.299 - Main Thread -> [Analytics] Successfully sent 1 events to events-tnt-prod, 1KB 2026-04-21 01:47:38.507 - Main Thread -> LoadGameAsync save:Welcome To Verdure 1 saveBackup: mods: 2026-04-21 01:47:38.520 - Main Thread -> LOADING_BEGIN|Session 2026-04-21 01:47:38.867 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-21 01:47:38.868 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-04-21 01:47:38.868 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-04-21 01:47:38.868 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-21 01:47:38.868 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-21 01:47:38.868 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-21 01:47:38.985 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-21 01:47:39.552 - Main Thread -> Info: Blocks occupancy and mount points loaded in 108 ms (252 block definitions patched) 2026-04-21 01:47:39.862 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:39.862 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:47:39.863 - Main Thread -> Info: Finished loading definition set World 2026-04-21 01:47:40.140 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-21 01:47:40.140 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-21 01:47:40.140 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-21 01:47:40.140 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-21 01:47:40.259 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-21 01:47:40.821 - Main Thread -> Loading save Welcome To Verdure 1 - version: 2.2.0.2113 2026-04-21 01:47:48.697 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-04-21 01:47:48.746 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-04-21 01:47:48.746 - Main Thread -> [World Seed Provider]: Using seed 1635344658. 2026-04-21 01:47:48.746 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-21 01:47:50.647 - Main Thread -> Character added: 105:1 2026-04-21 01:47:53.333 - Main Thread -> Info: Pilot is added in the bundle! CompositeCharacterServer 2026-04-21 01:47:55.160 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.160 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.160 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 80 Grid PCU: 80 Grasshopper PCU: 5559 Grid PCU: 80 2026-04-21 01:47:55.161 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 2641 Storage PCU: 6 Storage PCU: 6 Grid PCU: 118 Grid PCU: 118 2026-04-21 01:47:55.162 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 52643 2026-04-21 01:47:55.164 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 118 Grid PCU: 87 2026-04-21 01:47:55.164 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.164 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.164 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.165 - Main Thread -> Info: Loading ManagedWorldArea: '' Kemik Station PCU: 26383 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.166 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-04-21 01:47:55.170 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-04-21 01:47:55.170 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-04-21 01:47:55.304 - Main Thread -> Sorting jobs for scene of 536 jobs with seed '0' 2026-04-21 01:47:55.339 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-04-21 01:47:55.339 - Main Thread -> [World Seed Provider]: Using seed 1635344658. 2026-04-21 01:47:55.339 - Main Thread -> Scene: Client - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-21 01:47:55.378 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-21 01:47:55.394 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-04-21 01:47:55.434 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-04-21 01:47:58.810 - Main Thread -> Character added: 674:1 2026-04-21 01:47:59.135 - Main Thread -> Info: Pilot is added in the bundle! CompositeCharacterServer 2026-04-21 01:47:59.328 - Main Thread -> Info: ResourceNode for 'ResourceHydrogen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-04-21 01:47:59.328 - Main Thread -> Info: ResourceNode for 'ResourceOxygen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-04-21 01:48:02.990 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-04-21 01:48:03.012 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:03.060 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:03.061 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:03.061 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:03.061 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:03.072 - Main Thread -> LOCALIZATION WARNING: Could not find key Control Drill in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:04.038 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:04.039 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-21 01:48:04.355 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-04-21 01:48:04.355 - Main Thread -> STATS_RECORDING,342,5.700285,1734169424,0,Normal 2026-04-21 01:48:04.358 - Main Thread -> LOADING_TIME|Session|25838.0403 2026-04-21 01:48:35.932 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Main Menu (Vanilla\MainMenuData\UI\Dialogs\SaveBeforeQuit.def) 2026-04-21 01:48:39.100 - Main Thread -> [Saving] Starting save 2026-04-21 01:48:39.102 - Main Thread -> [Saving] Capturing Session State 2026-04-21 01:48:39.205 - Main Thread -> [Saving] Captured Session State 2026-04-21 01:48:39.206 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-21 01:48:39.860 - VRageWorker 1 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-21 01:48:39.869 - Main Thread -> [Saving] screenshotTask Start 2026-04-21 01:48:39.869 - Main Thread -> [Saving] screenshotTask Done 2026-04-21 01:48:39.869 - Main Thread -> [Saving] container CommitAsync Start 2026-04-21 01:48:40.017 - Main Thread -> [Saving] container CommitAsync Done 2026-04-21 01:48:40.017 - Main Thread -> [Saving] update save meta Start 2026-04-21 01:48:40.018 - Main Thread -> [Saving] update save meta Done 2026-04-21 01:48:40.018 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-21 01:48:40.018 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-21 01:48:40.018 - Main Thread -> [Saving] Saving finished Success 2026-04-21 01:48:40.020 - Main Thread -> InGameMenu - player requested return to main menu 2026-04-21 01:48:40.020 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-04-21 01:48:40.020 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-04-21 01:48:40.020 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-04-21 01:48:40.020 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-04-21 01:48:40.020 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-04-21 01:48:40.031 - Main Thread -> TransitionToMenu listener activated: AutoPauseWorldComponent 2026-04-21 01:48:40.032 - Main Thread -> TransitionToMenu listener activated: AssetJournalComponent 2026-04-21 01:48:40.032 - Main Thread -> Waiting for menu screen texture to be ready. 2026-04-21 01:48:40.032 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-04-21 01:48:40.241 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-04-21 01:48:40.242 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-21 01:48:40.242 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-21 01:48:40.242 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-04-21 01:48:40.242 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MEDIAN,24560306176,1747879848,72460,6.239700079,237963,0.0943862293,6.1747102737,33.331,9.6689,33.3271,17461682176,24505221120 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_PEAKS,24647444480,1828793264,648068,15.3513994217,237963,18.6432433128,19.6126213074,37.5832,13.93,37.4559,17462206464,24505221120 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_AVERAGE,24553021594.566,1749102004.43507,187822.348501665,6.8533930556,237963,1.4762856663,6.9810036164,33.2673844732,9.3946000924,33.2770548059,17454503281.0943,24505221120 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MAX,24803135488,1908240848,165044464,63.1349983215,237963,60.2673225403,30.7650928497,81.6855,54.7023,81.6302,17604550656,24505221120 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_MIN,23248285696,1728013584,0,2.2764000893,237963,0.0000008214,3.0574522018,2.9531,2.2429,15.8382,15770951680,24505221120 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-04-21 01:48:40.242 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,78085210.0833786,16460028.7727574,3886961.12200594,2.8014106577,0,4.7034104007,3.5004841013,3.026881287,2.38666933,2.4927596494,106913941.680686,0 2026-04-21 01:48:40.242 - Main Thread -> Global GC Memory Delta: 2026-04-21 01:48:40.242 - Main Thread -> first frame (292): 8379033800 2026-04-21 01:48:40.242 - Main Thread -> record frame (342): 8553870120 2026-04-21 01:48:40.242 - Main Thread -> end frame (2479): 8892338464 2026-04-21 01:48:40.242 - Main Thread -> first - record delta (50 frames): 174836320 2026-04-21 01:48:40.242 - Main Thread -> first - end (2187 frames): 513304664 2026-04-21 01:48:40.242 - Main Thread -> record - end (2137 frames): 338468344 2026-04-21 01:48:40.242 - Main Thread -> Percentile frames: 2026-04-21 01:48:40.242 - Main Thread -> MEDIAN_FRAME,1708,1976,1511,1796,1742,1875,1802,279,630,543,293,499 2026-04-21 01:48:40.242 - Main Thread -> PEAK_FRAME,1691,2143,1772,1659,1608,1664,1661,0,58,62,531,333 2026-04-21 01:48:40.242 - Main Thread -> Peak MainThreadTime frames: 2026-04-21 01:48:40.244 - Main Thread -> Absolute 659, 1130, 983, 910, 530, 688, 357, 472, 660 2026-04-21 01:48:40.244 - Main Thread -> Relative 317, 788, 641, 568, 188, 346, 15, 130, 318 2026-04-21 01:48:40.244 - Main Thread -> Active Mission: None 2026-04-21 01:48:40.248 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 2 events (~2KB) 2026-04-21 01:48:40.250 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 38824) 2026-04-21 01:48:40.261 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 722) 2026-04-21 01:48:40.559 - Main Thread -> Character removed: 674:1 2026-04-21 01:48:40.724 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 722) 2026-04-21 01:48:40.861 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-04-21 01:48:40.864 - Main Thread -> Info: Deactivating ProceduralGeneratorClientSessionComponent 2026-04-21 01:48:40.882 - Main Thread -> [Session.Dispose] Dispose Scene 2026-04-21 01:48:40.886 - Main Thread -> [Session.Dispose] End 2026-04-21 01:48:40.886 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-04-21 01:48:40.886 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-21 01:48:40.886 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-04-21 01:48:40.886 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-04-21 01:48:40.886 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-04-21 01:48:40.886 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-04-21 01:48:40.887 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 38372) 2026-04-21 01:48:40.894 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 615) 2026-04-21 01:48:41.200 - Main Thread -> Character removed: 105:1 2026-04-21 01:48:41.241 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 615) 2026-04-21 01:48:41.254 - Main Thread -> [Analytics] Successfully sent 2 events to behaviors-tnt-prod, 2KB 2026-04-21 01:48:41.362 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-04-21 01:48:41.362 - Main Thread -> Info: Deactivating ProceduralGeneratorServerSessionComponent 2026-04-21 01:48:41.394 - Main Thread -> [Session.Dispose] Dispose Scene 2026-04-21 01:48:41.407 - Main Thread -> [Session.Dispose] End 2026-04-21 01:48:41.407 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-04-21 01:48:41.407 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-04-21 01:48:41.407 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-04-21 01:48:41.407 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-04-21 01:48:41.407 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-04-21 01:48:41.407 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-21 01:48:41.928 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-21 01:48:41.951 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-04-21 01:48:42.199 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-04-21 01:48:42.200 - Main Thread -> LOADING_TIME|ReturnToMenu|2179.4423 2026-04-21 01:48:42.204 - Main Thread -> GameAppComponent.Disconnect() - END 2026-04-21 01:49:09.224 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Windows (Vanilla\MainMenuData\UI\Dialogs\QuitDialogDefinition.def) 2026-04-21 01:49:10.260 - Main Thread -> GameAppComponent.ExitGame() 2026-04-21 01:49:10.261 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-04-21 01:49:10.270 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-04-21 01:49:10.270 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-04-21 01:49:10.270 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-04-21 01:49:10.284 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-04-21 01:49:10.284 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-04-21 01:49:10.284 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-04-21 01:49:10.284 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-04-21 01:49:10.285 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-04-21 01:49:10.285 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-04-21 01:49:10.286 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:49:10.289 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-21 01:49:10.289 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-04-21 01:49:10.290 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-04-21 01:49:10.290 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-21 01:49:10.368 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-04-21 01:49:10.476 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 11 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/UI/HudClick was created 6 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/UI/contract_sector_progress was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 31 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 25 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Character/SuitLight was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 3 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 3 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 6 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 12 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 4 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 5 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Gearforge was created 7 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 31 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 9 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 3 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Fabricator was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 3 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/Contract was created 4 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterAtm_1m was created 20 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterAtm_2m was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 2 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ThrusterHydro_05m was created 3 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 30 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 6 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Weapons/Gatling/GatlingTurretMove was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 6 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/UI/OreDetector was created 21 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/DrillSmallNoContact was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/Music/Space/SE2_Space_TGM was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/DrillSmallRock was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallIonPush was created 282 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallSpeedUp was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallSpeedDown was created 1 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Block/ShipDrilllVoxelRemoval was created 20 times 2026-04-21 01:49:10.476 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactMetalRockSide was created 9 times 2026-04-21 01:49:10.476 - Main Thread -> [Audio]: Loading Audio Configuration 2026-04-21 01:49:10.530 - Main Thread -> [Audio]: Loading master bank. 2026-04-21 01:49:10.559 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-04-21 01:49:10.604 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-04-21 01:49:10.641 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-04-21 01:49:10.691 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-04-21 01:49:10.729 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-04-21 01:49:10.770 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-04-21 01:49:10.841 - Main Thread -> [Audio]: Reloading paths. 2026-04-21 01:49:10.841 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:49:10.842 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:49:10.848 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-04-21 01:49:10.848 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-04-21 01:49:10.854 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-04-21 01:49:10.854 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-04-21 01:49:10.854 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-04-21 01:49:10.860 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-04-21 01:49:10.862 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-04-21 01:49:10.862 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-04-21 01:49:10.862 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-04-21 01:49:10.862 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-04-21 01:49:10.862 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-04-21 01:49:10.862 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-21 01:49:10.863 - Main Thread -> Adjusting Main Memory Streaming Budget to 4,237,648,384 bytes. 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-04-21 01:49:10.863 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-04-21 01:49:10.863 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-04-21 01:49:10.863 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-04-21 01:49:10.868 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-04-21 01:49:10.925 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 15,650,668,544.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2026-04-21 01:49:10.925 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-04-21 01:49:10.926 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-04-21 01:49:10.926 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2026-04-21 01:49:10.926 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-04-21 01:49:10.927 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-04-21 01:49:10.928 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-04-21 01:49:10.943 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-04-21 01:49:10.943 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-04-21 01:49:10.943 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-04-21 01:49:10.945 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-04-21 01:49:10.981 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-04-21 01:49:10.981 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-04-21 01:49:10.981 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-04-21 01:49:10.982 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-04-21 01:49:10.982 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-04-21 01:49:10.982 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-04-21 01:49:10.986 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-04-21 01:49:10.987 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-04-21 01:49:10.987 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-04-21 01:49:10.987 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-04-21 01:49:10.995 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-04-21 01:49:10.995 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-04-21 01:49:10.995 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-04-21 01:49:11.013 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-04-21 01:49:11.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-04-21 01:49:11.015 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-04-21 01:49:11.016 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-04-21 01:49:11.018 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-04-21 01:49:11.018 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-04-21 01:49:11.036 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-04-21 01:49:11.037 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-04-21 01:49:11.037 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-04-21 01:49:11.045 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-04-21 01:49:11.053 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-04-21 01:49:11.053 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-04-21 01:49:11.057 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-04-21 01:49:11.312 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-04-21 01:49:11.330 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-04-21 01:49:11.330 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-04-21 01:49:11.330 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-04-21 01:49:11.330 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-04-21 01:49:11.343 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-04-21 01:49:11.343 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-21 01:49:11.343 - Main Thread -> Workers configured. 2026-04-21 01:49:11.343 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-04-21 01:49:11.343 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-04-21 01:49:11.343 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-04-21 01:49:11.343 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-04-21 01:49:11.359 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-04-21 01:49:11.359 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-04-21 01:49:11.364 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-04-21 01:49:11.364 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-04-21 01:49:11.364 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-04-21 01:49:11.364 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-04-21 01:49:11.455 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-04-21 01:49:11.455 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-04-21 01:49:11.455 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-04-21 01:49:11.455 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-04-21 01:49:11.455 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-04-21 01:49:11.455 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-04-21 01:49:11.456 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-04-21 01:49:11.456 - Main Thread -> PlanetTextureStreamingManager: Disposing 27 Tiles 2026-04-21 01:49:11.457 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-04-21 01:49:11.457 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-04-21 01:49:11.457 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-04-21 01:49:11.457 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-04-21 01:49:11.457 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-04-21 01:49:11.458 - Main Thread -> PlanetTextureStreamingManager: Disposing 13 Tiles 2026-04-21 01:49:11.555 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-04-21 01:49:11.555 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-04-21 01:49:11.555 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-04-21 01:49:11.555 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-04-21 01:49:11.555 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-04-21 01:49:11.557 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-04-21 01:49:11.557 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-04-21 01:49:11.561 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-04-21 01:49:11.584 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-04-21 01:49:11.584 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-04-21 01:49:11.584 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-04-21 01:49:11.584 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-04-21 01:49:11.586 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-04-21 01:49:11.586 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-04-21 01:49:11.592 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-04-21 01:49:11.938 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-04-21 01:49:11.938 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-04-21 01:49:11.938 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-04-21 01:49:11.938 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-04-21 01:49:11.941 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-04-21 01:49:11.941 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-04-21 01:49:11.941 - Main Thread -> LOADING_TIME|ApplicationExit|1680.5123 2026-04-21 01:49:11.994 - Main Thread -> Info: Outstanding memory used in systems! System memory breakdown: 2026-04-21 01:49:11.994 - Main Thread -> Systems 392,112 total bytes 2026-04-21 01:49:11.994 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-04-21 01:49:11.994 - Main Thread -> Voxels 392,112 total bytes 2026-04-21 01:49:11.994 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-04-21 01:49:11.994 - Main Thread -> Natives 392,112 total bytes 2026-04-21 01:49:11.994 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-04-21 01:49:11.994 - Main Thread -> VrTailor 392,112 total bytes 2026-04-21 01:49:11.994 - Main Thread -> At this level: 14 allocations, 392,112 bytes 2026-04-21 01:49:11.994 - Main Thread -> HeapAllocator: 228,756 bytes leaked in outstanding allocations. 2026-04-21 01:49:11.994 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Control Drill in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-21 01:49:11.994 - Main Thread -> WriteLine Closed