2026-04-13 23:36:22.159 - Main Thread -> Timezone (local - UTC): -6h 2026-04-13 23:36:22.161 - Main Thread -> App Version: 2.2.0.2113 2026-04-13 23:36:22.173 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 4/13/2026 11:36:22 PM 2026-04-13 23:36:22.257 - Main Thread -> Running application with arguments: 2026-04-13 23:36:22.257 - Main Thread -> Runtime Framework: .NET 9.0.14 2026-04-13 23:36:22.553 - Main Thread -> Environment.ProcessorCount: 16 2026-04-13 23:36:22.553 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-04-13 23:36:22.554 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-04-13 23:36:22.554 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-13 23:36:22.662 - Main Thread -> CPU: AMD Ryzen 7 3800X 8-Core Processor, 16/8 Logical/Physical Cores, 3901MHz Nominal Maximum Frequency 2026-04-13 23:36:22.662 - Main Thread -> IntPtr.Size: 8 2026-04-13 23:36:22.662 - Main Thread -> Default Culture: en-US 2026-04-13 23:36:22.662 - Main Thread -> Default UI Culture: en-US 2026-04-13 23:36:22.662 - Main Thread -> LogEnvironmentInformation - START 2026-04-13 23:36:22.672 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-04-13 23:36:22.672 - Main Thread -> Win32_ComputerSystem.Model: MS-7C37 2026-04-13 23:36:22.679 - Main Thread -> Virtualized: False 2026-04-13 23:36:22.684 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 3800X 8-Core Processor 2026-04-13 23:36:22.686 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,277,310,464 bytes 2026-04-13 23:36:22.686 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-04-13 23:36:22.686 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 20,946,677,760 bytes 2026-04-13 23:36:22.686 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,122,032,128 bytes 2026-04-13 23:36:22.691 - Main Thread -> Drive C: | Capacity: 999,378,907,136 bytes | Free space: 779,793,489,920 bytes 2026-04-13 23:36:22.691 - Main Thread -> Drive D: | Capacity: 1,999,752,916,992 bytes | Free space: 1,050,244,108,288 bytes 2026-04-13 23:36:22.691 - Main Thread -> Drive F: | Capacity: 499,222,835,200 bytes | Free space: 433,505,783,808 bytes 2026-04-13 23:36:22.833 - Main Thread -> LogEnvironmentInformation - END 2026-04-13 23:36:22.896 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2113","System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} 2026-04-13 23:36:22.899 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-04-13 23:36:22.990 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-04-13 23:36:22.998 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-04-13 23:36:23.016 - Main Thread -> Initializing Engine... 2026-04-13 23:36:23.144 - Main Thread -> Initializing LibraryEngineComponent 2026-04-13 23:36:23.144 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-13 23:36:23.144 - Main Thread -> Workers configured. 2026-04-13 23:36:23.145 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-04-13 23:36:23.145 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-04-13 23:36:23.145 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-13 23:36:23.145 - Main Thread -> App Data Path: C:\Users\johnb\AppData\Roaming\SpaceEngineers2 2026-04-13 23:36:23.145 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-04-13 23:36:23.182 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Sabrent Rocket Q : Type: SSD : Format: NTFS 2026-04-13 23:36:23.182 - Main Thread -> [Crash Handler]: For AppData found drive type: Sabrent Rocket Q : Type: SSD : Format: NTFS 2026-04-13 23:36:23.183 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-04-13 23:36:23.183 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\johnb\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-04-13 23:36:23.205 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-04-13 23:36:23.217 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-04-13 23:36:23.217 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-04-13 23:36:23.218 - Main Thread -> Initializing WatchdogComponent 2026-04-13 23:36:23.219 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-04-13 23:36:23.250 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 0,"bus:/UI": 0.07,"bus:/SFX": 0.02,"bus:/SFX/Tools": 0.14} 2026-04-13 23:36:23.251 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-04-13 23:36:23.266 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-04-13T02:36:57.5813600Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-04-14T05:23:01.9000496Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-04-13 23:36:23.270 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-04-13 23:36:23.271 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 2 SortAscending: false ShowExternals: false 2026-04-13 23:36:23.272 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-04-13 23:36:23.313 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "High" SerializedTerrain: "Medium" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" 2026-04-13 23:36:23.313 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-04-13 23:36:23.314 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-04-13 23:36:23.316 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-04-13 23:36:23.322 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-04-13 23:36:23.565 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-04-13 23:36:24.100 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Sabrent Rocket Q : Type: SSD : Format: NTFS 2026-04-13 23:36:24.100 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-04-13 23:36:24.114 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Sabrent Rocket Q : Type: SSD : Format: NTFS 2026-04-13 23:36:24.120 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-04-13 23:36:24.121 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2113"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-04-13 23:36:24.169 - Main Thread -> Info: Started loading definition set Engine 2026-04-13 23:36:24.306 - Main Thread -> Info: Finished loading definition set Engine 2026-04-13 23:36:24.307 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-04-13 23:36:24.307 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-04-13 23:36:24.307 - Main Thread -> Initializing LocalizationEngineComponent 2026-04-13 23:36:24.483 - Main Thread -> STEAM_API: Steam Active Status: True 2026-04-13 23:36:24.483 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-04-13 23:36:24.483 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-04-13 23:36:24.529 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-04-13 23:36:24.542 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-04-13 23:36:24.542 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-04-13 23:36:24.542 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-04-13 23:36:24.542 - Main Thread -> Initializing MusicEngineComponent 2026-04-13 23:36:24.543 - Main Thread -> Initializing WinPlatformEngineComponent 2026-04-13 23:36:24.543 - Main Thread -> Initializing WinRenderEngineComponent 2026-04-13 23:36:24.543 - Main Thread -> Initializing WinMemoryEngineComponent 2026-04-13 23:36:24.543 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-04-13 23:36:24.544 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,073,728 bytes. 2026-04-13 23:36:24.545 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-04-13 23:36:24.557 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-04-13 23:36:24.566 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-04-13 23:36:24.571 - Main Thread -> Initializing WinWindowsEngineComponent 2026-04-13 23:36:24.571 - Main Thread -> Initializing AudioEngineComponent 2026-04-13 23:36:24.571 - Main Thread -> Initializing WinSystemEngineComponent 2026-04-13 23:36:24.575 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-04-13 23:36:24.711 - Main Thread -> Initializing VoxelsEngineComponent 2026-04-13 23:36:24.747 - Main Thread -> Initializing Render12EngineComponent 2026-04-13 23:36:24.748 - Main Thread -> LOADING_BEGIN|Render 2026-04-13 23:36:24.748 - Main Thread -> LOADING_BEGIN|Render_Init 2026-04-13 23:36:25.510 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-04-13 23:36:25.600 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-04-13 23:36:25.659 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-04-13 23:36:25.659 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-04-13 23:36:25.663 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:36:25.665 - Main Thread -> Initializing RenderDebugObjectManager 2026-04-13 23:36:25.666 - Main Thread -> Initializing RenderContracts 2026-04-13 23:36:25.667 - Main Thread -> Initializing MaterialSettings 2026-04-13 23:36:25.667 - Main Thread -> Initializing RenderSettingsManipulator 2026-04-13 23:36:25.667 - Main Thread -> Initializing RenderFrameStatistics 2026-04-13 23:36:25.667 - Main Thread -> Branching #1 2026-04-13 23:36:25.667 - Main Thread -> Creating Window 2026-04-13 23:36:25.667 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-13 23:36:25.667 - Main Thread -> Workers configured. 2026-04-13 23:36:25.668 - Main Thread -> Initializing RenderOutputManager 2026-04-13 23:36:25.668 - Render thread -> LOADING_BEGIN|Render_Window 2026-04-13 23:36:25.669 - Main Thread -> LOADING_TIME|Render_Init|278.8819000000001 2026-04-13 23:36:25.669 - Main Thread -> LOADING_TIME_FULL|Render_Init|920.8214 2026-04-13 23:36:25.669 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-04-13 23:36:25.670 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-04-13 23:36:25.670 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-04-13 23:36:25.670 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-04-13 23:36:25.672 - Main Thread -> Initializing WinInputEngineComponent 2026-04-13 23:36:25.677 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-04-13 23:36:25.887 - Main Thread -> Initializing InputEngineComponent 2026-04-13 23:36:25.892 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-13 23:36:25.892 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-04-13 23:36:25.892 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-04-13 23:36:25.894 - Main Thread -> Initializing UIEngineComponent 2026-04-13 23:36:25.895 - Main Thread -> Initialize UI 2026-04-13 23:36:25.896 - Main Thread -> Initializing DebugMenuEngineComponent 2026-04-13 23:36:25.896 - Main Thread -> Initialize Stats 2026-04-13 23:36:25.897 - Main Thread -> Initialize DebugMenu 2026-04-13 23:36:25.913 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:26.171 - Main Thread -> Info: Started loading definition set Core 2026-04-13 23:36:26.209 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-04-13 23:36:26.209 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-04-13 23:36:26.616 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-13 23:36:26.616 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-04-13 23:36:26.617 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-04-13 23:36:26.617 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-13 23:36:26.647 - Main Thread -> [Audio]: Loading Audio Configuration 2026-04-13 23:36:26.820 - Main Thread -> [Audio]: Loading master bank. 2026-04-13 23:36:26.852 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-04-13 23:36:26.908 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-04-13 23:36:26.949 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-04-13 23:36:27.153 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-04-13 23:36:27.212 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-04-13 23:36:27.250 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-04-13 23:36:27.437 - Main Thread -> [Audio]: Reloading paths. 2026-04-13 23:36:27.456 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:27.456 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:27.457 - Main Thread -> Info: Finished loading definition set Core 2026-04-13 23:36:27.459 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1249.8729 2026-04-13 23:36:27.589 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-04-13 23:36:27.612 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-04-13 23:36:27.646 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2026-04-13 23:36:27.647 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2026-04-13 23:36:27.671 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-04-13 23:36:27.756 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, wintypes.dll, combase.dll, RPCRT4.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, OLEAUT32.dll, PSAPI.DLL, CFGMGR32.dll, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, Game2.Game.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, System.Text.Json.dll, textinputframework.dll, CoreMessaging.dll, CoreUIComponents.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, VCRUNTIME140.dll, MSVCP140_ATOMIC_WAIT.dll, VCRUNTIME140_1.dll, MSVCP140.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, CRYPT32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, vstdlib_s64.dll, tier0_s64.dll, MSWSOCK.dll, Secur32.dll, SSPICLI.DLL, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, nvapi64.dll, dxcore.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Runtime.InteropServices.RuntimeInformation.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, wintrust.dll, CRYPTSP.dll, rsaenh.dll, nvspcap64.dll, ntmarta.dll, nvppex.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, GFSDK_Aftermath_Lib.x64.dll, SharpDX.XInput.dll, nvwgf2umx.dll, xinput1_4.dll, nvldumdx.dll, Microsoft.Extensions.Logging.Abstractions.dll, nvgpucomp64.dll, Avalonia.ReactiveUI.dll, NvMemMapStoragex.dll, System.Threading.Overlapped.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Diagnostics.StackTrace.dll, Avalonia.Themes.Fluent.dll, Microsoft.CSharp.dll, Avalonia.Dialogs.dll, System.Xml.XmlSerializer.dll, dstoragecore.DLL, Avalonia.Controls.DataGrid.dll, dstorage.DLL, System.Runtime.CompilerServices.Unsafe.dll, fmod.DLL, dcomp.dll, Microsoft.Internal.WarpPal.dll, fmodstudio.DLL, dwmapi.dll, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll, nvml.dll, nvml.dll, DNSAPI.dll, NSI.dll, dhcpcsvc6.DLL, dhcpcsvc.DLL, WINNSI.DLL, System.Threading.ThreadPool.dll, winhttp.dll, System.Net.Sockets.dll, wshunix.dll, System.Net.NameResolution.dll, wshbth.dll, rasadhlp.dll, nlansp_c.dll, winrnr.dll, napinsp.dll] 2026-04-13 23:36:27.756 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-04-13 23:36:27.784 - Render thread -> LOADING_TIME|Render_CreateDevice|1851.2106999999999 2026-04-13 23:36:27.784 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2106.5564 2026-04-13 23:36:27.784 - Render thread -> LOADING_TIME|Render_Window|9.745300000000043 2026-04-13 23:36:27.784 - Render thread -> LOADING_TIME_FULL|Render_Window|2116.4904 2026-04-13 23:36:27.796 - Render thread -> CPU throttling detection is setup: True 2026-04-13 23:36:27.908 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-04-13 23:36:28.003 - Render thread -> LOADING_TIME|Render_FirstFrame|95.0588 2026-04-13 23:36:28.003 - Render thread -> LOADING_TIME|Render|2359.1150000000002 2026-04-13 23:36:28.003 - Render thread -> LOADING_TIME_FULL|Render|3256.4002 2026-04-13 23:36:28.184 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-04-13 23:36:28.186 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-04-13 23:36:28.187 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-04-13 23:36:28.187 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-04-13 23:36:28.187 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-04-13 23:36:28.188 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-04-13 23:36:28.188 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-04-13 23:36:28.189 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-04-13 23:36:28.195 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-04-13 23:36:28.195 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-04-13 23:36:28.195 - Main Thread -> Waiting for menu screen texture to be ready. 2026-04-13 23:36:28.201 - Main Thread -> Client frequency set to: 60.00024Hz 2026-04-13 23:36:28.201 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:28.224 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-04-13 23:36:28.226 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-04-13 23:36:28.266 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 1 events (~1KB) 2026-04-13 23:36:28.703 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, ContractActivated, GridMoved, BlueprintPublished, LootContainerOpened, ObjectiveCompleted, VoxelHandUsed, SectorColonized, PlayerSpawned, FastTravelled, EconomyTransaction, BlueprintCreation, PaintGunUsed, JetpackUsed, ScreenClosed, DiscoveryStateChanged, PlayerDied, DatapadViewed, EncounterSpawned, BlockBuilt, DatapadCollected, UGCSubscribed, BlueprintImported, ContractClosed, ObjectiveActivated, ConsumableUsed 2026-04-13 23:36:28.790 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-13 23:36:28.801 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-13 23:36:28.802 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-13 23:36:28.811 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-13 23:36:28.812 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-04-13 23:36:28.936 - Main Thread -> [Analytics] Successfully sent 1 events to events-tnt-prod, 1KB 2026-04-13 23:36:29.100 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-04-13 23:36:29.350 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-04-13 23:36:29.351 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-13 23:36:29.351 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-13 23:36:29.351 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-13 23:36:29.351 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-13 23:36:29.493 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-13 23:36:29.652 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-04-13 23:36:29.938 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-04-13 23:36:29.955 - Main Thread -> LOADING_TIME|Application|7910.946999999999 2026-04-13 23:36:29.955 - Main Thread -> LOADING_TIME_FULL|Application|11432.3203 2026-04-13 23:36:29.955 - Main Thread -> LOADING_TIME|Main|7920.886799999999 2026-04-13 23:36:29.955 - Main Thread -> LOADING_TIME_FULL|Main|11442.2601 2026-04-13 23:36:30.018 - Render thread -> Render loop frequency capped to: 60Hz 2026-04-13 23:36:30.189 - VRageWorker 1 -> Info: Started loading definition set World 2026-04-13 23:36:30.189 - Main Thread -> GameAppComponent.Disconnect() - END 2026-04-13 23:36:39.128 - Main Thread -> LoadGameAsync save:Concordia Research Facility 1 saveBackup: mods: 2026-04-13 23:36:39.135 - Main Thread -> Info: [UI] Showing Popup Dialog: Warning (Vanilla\MainMenuData\UI\Dialogs\LoadWorldWithDebugMenuDialog.def) 2026-04-13 23:36:40.134 - Main Thread -> LOADING_BEGIN|Session 2026-04-13 23:36:41.158 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-13 23:36:41.159 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-04-13 23:36:41.159 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-04-13 23:36:41.159 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-13 23:36:41.159 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-13 23:36:41.159 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-13 23:36:41.386 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-13 23:36:42.152 - Main Thread -> Info: Blocks occupancy and mount points loaded in 177 ms (252 block definitions patched) 2026-04-13 23:36:48.478 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:48.478 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:36:48.478 - Main Thread -> Info: Finished loading definition set World 2026-04-13 23:36:48.895 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-13 23:36:48.895 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-13 23:36:48.895 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-13 23:36:48.895 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-13 23:36:49.137 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-13 23:36:51.383 - Main Thread -> Loading save Concordia Research Facility 1 - version: 2.2.0.2113 2026-04-13 23:36:53.757 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-04-13 23:36:53.833 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-04-13 23:36:53.833 - Main Thread -> [World Seed Provider]: Using seed -2101117399. 2026-04-13 23:36:53.833 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-13 23:36:56.392 - Main Thread -> Character added: 1797:1 2026-04-13 23:36:56.635 - Main Thread -> Info: Pilot is added in the bundle! Character 2026-04-13 23:37:11.756 - Main Thread -> Sorting jobs for scene of 536 jobs with seed '0' 2026-04-13 23:37:11.804 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-04-13 23:37:11.804 - Main Thread -> [World Seed Provider]: Using seed -2101117399. 2026-04-13 23:37:11.804 - Main Thread -> Scene: Client - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-13 23:37:11.867 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:11.888 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-04-13 23:37:11.942 - Main Thread -> [Crash Handler] : [Process Tag Added] : DebugMenu 2026-04-13 23:37:15.995 - Main Thread -> Character added: 2035:1 2026-04-13 23:37:16.262 - Main Thread -> Info: Pilot is added in the bundle! Character 2026-04-13 23:37:38.037 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-04-13 23:37:38.151 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:38.273 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:38.275 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:38.275 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:38.275 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-13 23:37:38.526 - Main Thread -> Info: Adding gravity to a kinematic body (2035:1) has no effect 2026-04-13 23:37:41.959 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-04-13 23:37:41.959 - Main Thread -> STATS_RECORDING,855,14.249943,1683929240,0,Normal 2026-04-13 23:37:41.964 - Main Thread -> LOADING_TIME|Session|61829.6057 2026-04-13 23:38:11.808 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:38:11.808 - Main Thread -> STATISTICS,38.916511,2335,4897,13762950000,1771068000,6205997000, 15.7248226889, 4.5802461476, 6.6216058969, 29.1494905782, 15.5761419435, 11.5072122093, 24.8381972591, 168642, 6439755973.31561, 7136347962.68439, 44.1468635868,None,None 2026-04-13 23:38:32.481 - Main Thread -> OpenTerminal requested 2026-04-13 23:38:33.663 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Corner 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Corner 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Corner 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Inverted Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Inverted Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Inverted Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Inverted Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Tip Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Tip Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Wide Half Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Slope Corner Inverted 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Slope Corner Inverted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Slope Inverted 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Slope Inverted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Tall Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Tall Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Base Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Slope Transition Base Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Corner 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Long Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Corner 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Corner 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Inverted Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Inverted Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Inverted Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Long Slope Inverted Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Tip Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Tip Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Slope Corner Inverted 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Slope Corner Inverted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Slope Inverted 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Slope Inverted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Tall Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Tall Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Base Mirrored 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope Transition Base Mirrored 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Button (No Functionality) 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Button Panel (No Functionality) 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Antenna 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Antenna 12.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpit 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Control Seat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Contract Terminal 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Trade Terminal 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Slope 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Corner 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Inverted Corner 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Barrel 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Bed (No Functionality) 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Crate 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Locker 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Seat (No Functionality) 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Shower 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Sink 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Table 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Toilet (No Functionality) 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Reactor 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Reactor 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Battery 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Battery 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Battery 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Solar Panel 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Solar Panel 10 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Narrow Sliding Door 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Light 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Corner Light 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlight 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlight 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Slice 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Short 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Slice 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Straight 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Curved 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor T-Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Cross Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Node Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Adaptor End 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Adaptor Straight 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Sorter (No Functionality) 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.666 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Sorter (No Functionality) 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Straight 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Curved 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor T-Junction 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Cross Junction 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Conveyor Node Junction 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Cargo Container 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Cargo Container 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Cargo Container 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Tank 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Tank 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Tank 12.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Oxygen Tank 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Piston 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Piston 4.75 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Piston Head 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Piston Head 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Rotor 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Rotor 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Rotor Head 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Rotor Head 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Gravity Generator 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscope 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Thruster 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Thruster 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Thruster 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Hydrogen Thruster 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Connector 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Connector 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Landing Gear 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Atmospheric Thruster 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Atmospheric Thruster 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Atmospheric Thruster 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Atmospheric Thruster 10 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Ion Thruster 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Ion Thruster 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Ion Thruster 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Ion Thruster 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Assembler 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Fabricator 10 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Refinery 7.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Smelter 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key O2/H2 Generator 1.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key O2/H2 Generator 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Gearforge 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Medical Room 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival Kit 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Square Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Narrow Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Stairs Narrow 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Stairs Wide 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail Corner 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail Diagonal 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Deck Panel 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramp 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Stairs 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural Support Straight 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural Support Wide 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Truss Block 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Truss Block 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Flat Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Corner with Side 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Pillar Flat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Pillar Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Pillar Curved Thin 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Pillar Curved Thick 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Cover Wall Half 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Flat 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Flat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Flat Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Corner 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Corner with Side 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope With Side 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted Inverted 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.667 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted Inverted 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Side 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Side 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Right 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slanted Long 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slanted Long Inverted 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Side Large 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted Large 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.668 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Triangle Slanted Large Inverted 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Grinder 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Grinder 4 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Welder 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Welder 4 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Ore Detector 1 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Ore Detector 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill 5.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Gatling Cannon 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.682 - Main Thread -> LOCALIZATION WARNING: Could not find key Gatling Turret 5.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.728 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.728 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Shift} in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.728 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Control} in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.728 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Alt} in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.728 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.760 - Main Thread -> LOCALIZATION WARNING: Could not find key kg in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.991 - Main Thread -> LOCALIZATION WARNING: Could not find key Welder Mk 1 in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.991 - Main Thread -> LOCALIZATION WARNING: Could not find key Grinder Mk 1 in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.991 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill Mk 1 in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:33.995 - Main Thread -> LOCALIZATION WARNING: Could not find key t in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:34.142 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapads in the culture set en-US. Evaluating to string id. 2026-04-13 23:38:34.202 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3442193612 with 1953364 bytes (last update 1741633330) 2026-04-13 23:38:34.250 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3450002272 with 282593477 bytes (last update 1742681279) 2026-04-13 23:38:34.309 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3442307782 with 188647792 bytes (last update 1764622342) 2026-04-13 23:38:34.838 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3467852509 with 357443668 bytes (last update 1745562523) 2026-04-13 23:38:34.905 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3442312581 with 93709201 bytes (last update 1765678448) 2026-04-13 23:39:11.817 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:39:11.817 - Main Thread -> STATISTICS,96.749613,5805,7418,13622860000,1218186000,167094300, 4.85715264, 1.611571859, 1.5196997703, 2.6684106446, 7.1490345498, 6.817150119, 11.8999027568, 84321, 3201170047.33994, 3579645636.7981, 15.1079246452,None,None 2026-04-13 23:39:25.482 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-04-13 23:39:25.498 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-04-13 23:39:25.498 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-04-13 23:39:25.546 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-04-13 23:39:32.253 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.255 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.255 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.256 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.256 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.259 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.259 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.259 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.260 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-04-13 23:39:32.260 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.369 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:39:32.369 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.370 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.370 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.370 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.370 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.371 - Main Thread -> RenderOptionsPart2.Preset = High 2026-04-13 23:39:32.371 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.519 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:39:32.519 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.519 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.522 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:32.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2026-04-13 23:39:32.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:39:32.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:32.524 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:32.524 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:32.524 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-04-13 23:39:32.524 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.138 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:39:34.138 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.139 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.139 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.141 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.141 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:34.142 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2026-04-13 23:39:34.142 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:34.142 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:34.142 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:34.142 - Main Thread -> RenderOptionsPart2.Preset = High 2026-04-13 23:39:34.142 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.150 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:39:46.150 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.151 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.151 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.151 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.151 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.152 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.152 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.152 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:46.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:39:46.154 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-04-13 23:39:46.154 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:11.834 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:40:11.834 - Main Thread -> STATISTICS,155.5327112,9332,9939,13865670000,1316869000,221420500, 3.0626151079, 1.0597698378, 0.9758492821, 8.0848742028, 4.6775986778, 3.9169187624, 7.9354820442, 56214, 2161243070.06214, 2394071192.7267, 11.662208622,None,None 2026-04-13 23:40:42.515 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.517 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.517 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:42.518 - Main Thread -> RenderOptionsPart2.Preset = Low 2026-04-13 23:40:42.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:44.116 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-13 23:40:44.116 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:46.252 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:46.885 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = High Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:47.654 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Low Texture = High Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:48.536 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Low Texture = High Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:49.787 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:50.093 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-13 23:40:51.980 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Low Parallax = Low Particles = Low RenderingDistance = Low } 2026-04-13 23:40:52.581 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Low Parallax = High Particles = Low RenderingDistance = Low } 2026-04-13 23:40:54.100 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Low Parallax = High Particles = Medium RenderingDistance = Low } 2026-04-13 23:40:55.984 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Low Parallax = High Particles = Medium RenderingDistance = Low } 2026-04-13 23:40:58.119 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Low } 2026-04-13 23:40:58.420 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Low } 2026-04-13 23:40:59.364 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Low } 2026-04-13 23:41:00.351 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = Medium } 2026-04-13 23:41:00.569 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:02.299 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:04.443 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:10.732 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:11.831 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:12.881 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:13.915 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:18.741 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:19.426 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:41:21.379 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:41:21.379 - Main Thread -> STATISTICS,224.2157698,13453,13357,13873680000,1347268000,136371200, 2.2560888568, 0.7825857783, 0.7635076956, 1.0795994829, 2.9128822397, 2.0113665478, 4.7257077389, 42160.5, 1586463169.91726, 1782632764.98716, 6.7501257869,None,None 2026-04-13 23:41:27.130 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving (Vanilla\MainMenuData\UI\Dialogs\SavingDialog.def) 2026-04-13 23:41:27.148 - Main Thread -> [Saving] Starting save 2026-04-13 23:41:27.151 - Main Thread -> [Saving] Capturing Session State 2026-04-13 23:41:27.283 - Main Thread -> [Saving] Captured Session State 2026-04-13 23:41:27.283 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-13 23:41:27.655 - VRageWorker 5 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-13 23:41:27.664 - Main Thread -> [Saving] screenshotTask Start 2026-04-13 23:41:27.664 - Main Thread -> [Saving] screenshotTask Done 2026-04-13 23:41:27.664 - Main Thread -> [Saving] container CommitAsync Start 2026-04-13 23:41:27.790 - Main Thread -> [Saving] container CommitAsync Done 2026-04-13 23:41:27.790 - Main Thread -> [Saving] update save meta Start 2026-04-13 23:41:27.791 - Main Thread -> [Saving] update save meta Done 2026-04-13 23:41:27.791 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-13 23:41:27.791 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-13 23:41:27.791 - Main Thread -> [Saving] Saving finished Success 2026-04-13 23:41:27.797 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving Successful (Vanilla\MainMenuData\UI\Dialogs\SaveSuccessfullyDialog.def) 2026-04-13 23:42:21.379 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:42:21.379 - Main Thread -> STATISTICS,283.6155322,17017,15845,13863250000,1424491000,154408400, 1.8469782086, 0.6814024252, 0.5771847653, 1.6053609531, 2.7398732371, 1.6919761856, 4.5750935124, 33728.4, 1270472577.04583, 1422067853.68668, 6.4411467123,None,None 2026-04-13 23:42:29.822 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.GameSystems.Encounters.EncounterSessionComponent.Process(Keen.VRage.DCS.Components.Entity, Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilder) has thrown an EncounterGenerationException. 2026-04-13 23:42:29.834 - Main Thread -> Info: Unawaited exception: Keen.Game2.Simulation.GameSystems.Encounters.EncounterGenerationException: Could not find valid cargo ship path. at Keen.Game2.Simulation.GameSystems.Encounters.DefaultEncounterGenerationReporter.ReportError(String message, ErrorCode code) at Keen.Game2.Simulation.GameSystems.Encounters.CargoShips.CargoShipEncounterProcessorComponent.Process(EntityObjectBuilder eob) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Simulation.GameSystems.Encounters.EncounterSessionComponent.Process(Entity processor, EntityObjectBuilder eob) 2026-04-13 23:42:41.381 - Main Thread -> LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-04-13 23:42:42.213 - Main Thread -> Info: ResourceNode for 'ResourceHydrogen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-04-13 23:42:42.213 - Main Thread -> Info: ResourceNode for 'ResourceOxygen' without group found on block: 'b1069c34-9d26-4693-85f7-48a12edae469'. Check if conveyors are set up correctly. 2026-04-13 23:42:58.363 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:43:06.279 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving (Vanilla\MainMenuData\UI\Dialogs\SavingDialog.def) 2026-04-13 23:43:06.297 - Main Thread -> [Saving] Starting save 2026-04-13 23:43:06.297 - Main Thread -> [Saving] Capturing Session State 2026-04-13 23:43:06.388 - Main Thread -> [Saving] Captured Session State 2026-04-13 23:43:06.389 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-13 23:43:06.630 - VRageWorker 0 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-13 23:43:06.644 - Main Thread -> [Saving] screenshotTask Start 2026-04-13 23:43:06.694 - Main Thread -> [Saving] screenshotTask Done 2026-04-13 23:43:06.694 - Main Thread -> [Saving] container CommitAsync Start 2026-04-13 23:43:06.786 - Main Thread -> [Saving] container CommitAsync Done 2026-04-13 23:43:06.786 - Main Thread -> [Saving] update save meta Start 2026-04-13 23:43:06.786 - Main Thread -> [Saving] update save meta Done 2026-04-13 23:43:06.786 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-13 23:43:06.786 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-13 23:43:06.786 - Main Thread -> [Saving] Saving finished Success 2026-04-13 23:43:06.794 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving Successful (Vanilla\MainMenuData\UI\Dialogs\SaveSuccessfullyDialog.def) 2026-04-13 23:43:21.395 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:43:21.395 - Main Thread -> STATISTICS,342.9319616,20576,18072,13802330000,1244240000,265706500, 1.5488458729, 0.5955608927, 0.5042744477, 0.6659773123, 2.417884433, 1.2977797501, 4.49079326, 28107, 1051647427.94494, 1179192069.66846, 4.557380042,None,None 2026-04-13 23:45:48.122 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:45:48.122 - Main Thread -> STATISTICS,489.3147094,29359,25346,13770920000,1275361000,114489300, 1.3462317104, 0.4978997471, 0.4388715401, 0.9803380234, 2.2136962598, 1.1055109252, 4.5111465411, 24091.7142857143, 893863974.587177, 1003957079.82902, 4.2576003297,None,None 2026-04-13 23:46:48.129 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:46:48.129 - Main Thread -> STATISTICS,549.16447,32950,27579,13990790000,1277711000,83760130, 1.1363078805, 0.4313776593, 0.3912181875, 0.3667072449, 1.7500441696, 0.8046679859, 2.5711816946, 21080.25, 775139107.399764, 872227033.16278, 3.3107818494,None,None 2026-04-13 23:47:03.397 - Render thread -> Render loop frequency capped to: 200Hz 2026-04-13 23:47:39.205 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 15 events (~16KB) 2026-04-13 23:47:39.608 - Main Thread -> [Analytics] Successfully sent 15 events to behaviors-tnt-prod, 16KB 2026-04-13 23:47:48.134 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:47:48.134 - Main Thread -> STATISTICS,608.9308976,36536,31206,13780550000,1291669000,95224320, 0.9453379038, 0.3410691604, 0.3331640862, 0.1538511696, 1.5524695923, 0.7671868211, 1.8388361364, 18738, 693465041.698373, 779896110.811384, 3.3450537131,None,None 2026-04-13 23:48:48.137 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:48:48.137 - Main Thread -> STATISTICS,668.9306576,40136,34956,14149640000,1300247000,63710210, 0.8561569107, 0.3076478003, 0.3077041584, 0.1357042881, 1.4465747253, 0.6900492373, 1.6000342667, 16864.2, 624473956.570453, 701876395.70432, 3.1049607786,None,None 2026-04-13 23:52:31.321 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:52:32.604 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:52:33.604 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = High Particles = Medium RenderingDistance = High } 2026-04-13 23:52:44.454 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:52:46.808 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:52:46.808 - Main Thread -> STATISTICS,907.1463714,54429,51777,13752660000,1343185000,147504600, 0.817614731, 0.2896324228, 0.2813067964, 0.3914542439, 1.2991605141, 0.6461428843, 1.490811437, 15331.0909090909, 574346518.919441, 642828929.214421, 2.5098137631,None,None 2026-04-13 23:54:17.531 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:54:17.532 - Main Thread -> STATISTICS,997.6793426,59861,57418,13789070000,1364676000,116509700, 0.8061839237, 0.2853761742, 0.2449469707, 0.4314451282, 1.0886462313, 0.5823693325, 1.20469277, 14053.5, 517726205.922005, 582831476.973072, 2.4853690597,None,None 2026-04-13 23:54:58.911 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:04.063 - Main Thread -> [Saving] Starting save 2026-04-13 23:55:04.063 - Main Thread -> [Saving] Capturing Session State 2026-04-13 23:55:04.162 - Main Thread -> [Saving] Captured Session State 2026-04-13 23:55:04.162 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-13 23:55:04.350 - VRageWorker 8 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-13 23:55:04.351 - Main Thread -> [Saving] screenshotTask Start 2026-04-13 23:55:04.368 - Main Thread -> [Saving] screenshotTask Done 2026-04-13 23:55:04.368 - Main Thread -> [Saving] container CommitAsync Start 2026-04-13 23:55:04.439 - Main Thread -> [Saving] container CommitAsync Done 2026-04-13 23:55:04.439 - Main Thread -> [Saving] update save meta Start 2026-04-13 23:55:04.439 - Main Thread -> [Saving] update save meta Done 2026-04-13 23:55:04.439 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-13 23:55:04.439 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-13 23:55:04.439 - Main Thread -> [Saving] Saving finished Success 2026-04-13 23:55:14.955 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:17.626 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:55:17.626 - Main Thread -> STATISTICS,1057.3457706,63441,61009,13827720000,1446056000,199972400, 0.7735238491, 0.262148508, 0.2692541944, 0.2477695853, 1.1134100287, 0.6894672303, 1.2553728306, 12972.4615384615, 481850627.821662, 541829685.798473, 2.1841977366,None,None 2026-04-13 23:55:22.509 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:26.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:27.909 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:30.842 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:36.192 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:55:56.761 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:06.845 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:08.028 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:08.995 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:11.245 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:11.678 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:12.128 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Extreme LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:13.078 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:13.195 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:16.445 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:17.411 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:19.895 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:24.345 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-13 23:56:41.081 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:56:41.081 - Main Thread -> STATISTICS,1140.495438,68430,66100,13860120000,1322324000,115404800, 0.6863712945, 0.2325505637, 0.2457117174, 0.1259040215, 0.9698567797, 0.5870994585, 1.1022063842, 12045.8571428571, 449138005.377602, 503541409.923611, 1.9973759112,None,None 2026-04-13 23:57:06.684 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.858 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::T} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Q} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::W} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::E} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::A} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::S} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.861 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::B} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.862 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::P} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.870 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.870 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Wide Half Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:06.870 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:07.000 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Detailing Slope 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:07.351 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:07.899 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:08.583 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:08.884 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Wide Half Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:09.283 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half Corner 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:09.718 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half Corner 1.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:09.885 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half Long Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:10.061 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Half 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:10.417 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Wide Half Slope 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:11.003 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Catwalk Stairs Wide 3.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:12.000 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:12.000 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:12.049 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Half 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:12.700 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:12.901 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:13.466 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Long Slope Inverted Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:14.366 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Half Slope Inverted 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:20.920 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:20.970 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Slope Transition 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:21.091 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Wide Half Corner Tip 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:21.200 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Long Slope Inverted Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:22.367 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Middle} in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:29.286 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Detailing Slope 0.25 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:57:40.687 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 12 events (~14KB) 2026-04-13 23:57:41.082 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:57:41.082 - Main Thread -> STATISTICS,1200.411865,72025,69664,13983280000,1413144000,217138200, 0.6530504589, 0.2368660974, 0.2155404858, 0.120402566, 0.9586496993, 0.6296990332, 1.1228223421, 11243.0224571164, 420126892.380454, 471065289.603223, 1.8490965181,None,None 2026-04-13 23:57:41.338 - Main Thread -> [Analytics] Successfully sent 12 events to behaviors-tnt-prod, 14KB 2026-04-13 23:58:06.496 - Main Thread -> OpenTerminal requested 2026-04-13 23:58:07.847 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-13 23:58:07.847 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-13 23:58:07.847 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-13 23:58:07.847 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-13 23:58:11.768 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Conveyor Curved 2 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:13.928 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Ion Thruster 5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:13.928 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 2.5m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:13.996 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Cargo Container 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:19.495 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Conveyor Straight 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:21.985 - Main Thread -> OpenTerminal requested 2026-04-13 23:58:41.094 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:58:41.094 - Main Thread -> STATISTICS,1257.5283032,75452,73170,14000600000,1644919000,533499900, 0.6748123067, 0.2229168787, 0.1927402684, 0.0664781769, 0.9563784976, 0.550751444, 1.0696494884, 10540.875, 392187012.819167, 440257048.752995, 1.687740627,None,None 2026-04-13 23:58:43.364 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Conveyor T-Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:43.665 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Conveyor Cross Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:44.116 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Conveyor Node Junction 2.5 m in the culture set en-US. Evaluating to string id. 2026-04-13 23:58:49.691 - Main Thread -> OpenTerminal requested 2026-04-13 23:59:41.101 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-13 23:59:41.101 - Main Thread -> STATISTICS,1315.9447362,78957,76518,14126700000,1511596000,419987500, 0.6316960896, 0.2292619467, 0.1875366654, 0.0742521924, 0.9566041342, 0.55076524, 1.0544476562, 9920.8235294118, 368264950.446553, 413302709.155668, 1.8406073625,None,None 2026-04-14 00:00:41.101 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:00:41.101 - Main Thread -> STATISTICS,1375.9444962,82557,79899,13964720000,1511032000,98897920, 0.545375696, 0.2099943396, 0.1778734551, 0.0401101221, 0.9023916231, 0.525950304, 0.9859266226, 9369.6666666667, 345710095.294883, 388260936.183772, 2.031743319,None,None 2026-04-14 00:01:35.680 - Main Thread -> [Saving] Starting save 2026-04-14 00:01:35.681 - Main Thread -> [Saving] Capturing Session State 2026-04-14 00:01:35.742 - Main Thread -> [Saving] Captured Session State 2026-04-14 00:01:35.742 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-14 00:01:35.968 - VRageWorker 6 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-14 00:01:35.977 - Main Thread -> [Saving] screenshotTask Start 2026-04-14 00:01:35.977 - Main Thread -> [Saving] screenshotTask Done 2026-04-14 00:01:35.977 - Main Thread -> [Saving] container CommitAsync Start 2026-04-14 00:01:36.037 - Main Thread -> [Saving] container CommitAsync Done 2026-04-14 00:01:36.037 - Main Thread -> [Saving] update save meta Start 2026-04-14 00:01:36.037 - Main Thread -> [Saving] update save meta Done 2026-04-14 00:01:36.037 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-14 00:01:36.037 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-14 00:01:36.037 - Main Thread -> [Saving] Saving finished Success 2026-04-14 00:01:41.106 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:01:41.106 - Main Thread -> STATISTICS,1435.8609232,86152,83450,14018940000,1561361000,147777500, 0.4823679013, 0.1860268983, 0.1588708718, 0.0252901408, 0.8173387689, 0.4975727253, 0.889536473, 8876.5263157895, 327940333.403963, 368427144.717485, 1.6449731545,None,None 2026-04-14 00:02:41.122 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:02:41.122 - Main Thread -> STATISTICS,1495.8773498,89753,87036,14048800000,1565370000,95077380, 0.4906986627, 0.2017779616, 0.1470300778, 0.0172656475, 0.7686677412, 0.4754444994, 0.8366080396, 8432.7, 312616205.906525, 350952119.040714, 1.4464185343,None,None 2026-04-14 00:03:41.123 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:03:41.123 - Main Thread -> STATISTICS,1555.8771098,93353,90619,14023380000,1559938000,94126080, 0.4669288145, 0.1906495357, 0.1390274971, 0.0142178309, 0.7319037319, 0.4596803796, 0.7974816156, 8031.1428571429, 298982050.991056, 335333751.968848, 1.3662256339,None,None 2026-04-14 00:04:41.125 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:04:41.125 - Main Thread -> STATISTICS,1615.7935368,96948,94117,13978150000,1418464000,157607900, 0.4607603706, 0.1906312743, 0.1402120254, 0.0263915211, 0.7157155128, 0.4405865404, 0.7797997791, 7666.0909090909, 284255087.280628, 318972341.138729, 1.4504792534,None,None 2026-04-14 00:05:41.143 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:05:41.143 - Main Thread -> STATISTICS,1675.8099634,100549,97562,14118150000,1419010000,108102700, 0.4462401679, 0.1827416433, 0.1449555389, 0.0856862872, 0.6817170859, 0.4052190825, 0.7574342084, 7332.7826086957, 271062620.422995, 304574361.024901, 1.4075207009,None,None 2026-04-14 00:06:36.137 - Main Thread -> [Saving] Starting save 2026-04-14 00:06:36.138 - Main Thread -> [Saving] Capturing Session State 2026-04-14 00:06:36.201 - Main Thread -> [Saving] Captured Session State 2026-04-14 00:06:36.201 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-14 00:06:36.427 - VRageWorker 0 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-14 00:06:36.442 - Main Thread -> [Saving] screenshotTask Start 2026-04-14 00:06:36.442 - Main Thread -> [Saving] screenshotTask Done 2026-04-14 00:06:36.442 - Main Thread -> [Saving] container CommitAsync Start 2026-04-14 00:06:36.511 - Main Thread -> [Saving] container CommitAsync Done 2026-04-14 00:06:36.511 - Main Thread -> [Saving] update save meta Start 2026-04-14 00:06:36.511 - Main Thread -> [Saving] update save meta Done 2026-04-14 00:06:36.511 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-14 00:06:36.511 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-14 00:06:36.511 - Main Thread -> [Saving] Saving finished Success 2026-04-14 00:06:41.148 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:06:41.148 - Main Thread -> STATISTICS,1735.7263904,104144,100984,14014830000,1466411000,153231400, 0.429879378, 0.1751958171, 0.1398598725, 0.0649495759, 0.6600927503, 0.3863257245, 0.730604924, 7027.25, 260239289.778297, 292014543.074226, 1.3609763677,None,None 2026-04-14 00:07:41.165 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:07:41.165 - Main Thread -> STATISTICS,1795.742817,107745,104544,14034800000,1469237000,93875200, 0.3635522319, 0.1399715179, 0.1203010243, 0.025697045, 0.6179860978, 0.3621577899, 0.6742904764, 6746.16, 250455805.353708, 281066753.49573, 1.1962997072,None,None 2026-04-14 00:07:45.453 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 3 events (~4KB) 2026-04-14 00:07:46.103 - Main Thread -> [Analytics] Successfully sent 3 events to behaviors-tnt-prod, 4KB 2026-04-14 00:08:41.181 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-14 00:08:41.181 - Main Thread -> STATISTICS,1855.7592436,111346,108077,13979770000,1465651000,95697920, 0.3491469163, 0.1346534723, 0.1158887606, 0.0294922336, 0.5983707451, 0.349985483, 0.6533355799, 6486.6923076923, 240165633.633129, 269906036.515143, 1.1758277103,None,None