Performance Main Thread: 9.89ms, 59.35 % Input: 438.40us Draw: 1.48us Platform: 24.15ns Session: 3.27ms Render Render Thread Average Frame: 16.93ms, 17.17ms, 279.4 %, (Imprecise) Current Frame: 16.81ms, 16.76ms, 277.3 %, (Imprecise) Average Work: 10.11ms, 8.90ms, 166.8 %, (Imprecise) Current Work: 9.07ms, 10.07ms, 149.7 %, (Imprecise) Pacer: 89.44Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.99ms, 16.68ms, 280.4 %, (Imprecise) Current Frame: 16.39ms, 16.02ms, 270.5 %, (Imprecise) Average Work: 7.54ms, 7.45ms, 124.4 %, (Imprecise) Current Work: 7.48ms, 7.60ms, 123.3 %, (Imprecise) Render Frequency: 59.53Hz, 165.00Hz, VSync: Enabled Video Memory: 13.10GiB, 14.50GiB, 90.3 % VRAM: 13.10GiB, 14.50GiB, 90.3 % CPU Load: 13.27 % Worker Count: 14 Worker Load: 0.06 % PCU Total: 303816 NPC: 138259 LocalPlayer: 165557 Spatial Trigger System Entity updates: 67 Total Trigger Updates: 741 Trigger Count: 438 Encounters Session: AllManagedSystems: 57831 (total), 0 (player), 57831 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 57831 (total), 0 (player), 57831 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.5Gi Free: 1.401Gi Reserved: 0 Usage: 13.1Gi Game Report Available Raw: 14.5Gi Available Filtered: 14.43Gi Target Unused: 1.443Gi Target Usage: 12.99Gi Current Usage: 13.1Gi Usage Delta: 0 Usage Details Missing: 661.5Mi Non-Streaming: 3.028Gi Streaming: 9.429Gi Real Available Streaming: 9.317Gi Min Available Streaming: 2Gi Min Critical Streaming: 7.637Mi Final Available Streaming: 9.317Gi Streaming Details Critical Pinned Textures: 7.637Mi Standard Pinned Textures: 391.8Mi First Person Textures: 0 Overlay Textures: 52.34Mi Density Textures: 7.047Gi Standard Textures: 378.5Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 397 Dispatch Count: 116 DispatchRays Count: 7 ExecuteIndirect Count: 353 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 8398 Alive Particles Count: 8570 Dead Particles Count: 137377 Percentage of the budget used: 1.714 Active Emitter Count: 166 Borrowed resources Queried: 468MiB Allocated: 478MiB Concurrently borrowed: 128MiB Total Memory Allocated: 13.42Gi Default: 13.1Gi NonStreaming: 1.055Gi HeapManager: 256.4Mi Free: 256.4Mi Bindable Buffers: 88.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 86.75Mi Bindable Textures: 611.9Mi RO Textures: 7Mi RO Cube Texture: 17.64Mi Render Target Textures: 155.2Mi RW Render Target Textures: 259.5Mi Depth Stencils: 172.6Mi Cube Depth Stencils: 0 Managed Buffers: 76.75Mi Free: 76.75Mi Streaming: 9.429Gi Textures: 9.429Gi Missing: 661.5Mi Specific: 1.973Gi Borrowing: 478.2Mi Flare: 74.16Ki Grass: 12.56Mi Light Clustering: 123.4Mi Material: 818.9Ki Mwm: 486.8Mi Particle: 40.38Mi Raytracing: 154.4Mi Runtime Data: 100.4Mi Unknown: 0 Armor: 55.92Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 3.938Ki Voxel: 44.38Mi Water: 65.12Ki Scene: 390.2Mi Unified Index Buffer: 192Mi Water: 0 Mix: 5.062Mi Clearing Manager: 1.562Mi Local Shadow Textures: 18.94Mi Asset Cache Textures: 15.6Mi Managed Generated Textures: 52Ki Upload: 309.4Mi Data Uploader: 256Mi Bindable Buffers: 52.25Mi Upload Buffers: 36.25Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 39699 Default: 39424 NonStreaming: 619 HeapManager: 26 Free: 26 Bindable Buffers: 179 Persistent Constant Buffers: 24 Read-Write Buffers: 155 Bindable Textures: 375 RO Textures: 14 RO Cube Texture: 286 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 729 Textures: 729 Missing: 1 Specific: 38075 Borrowing: 90 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5236 Particle: 22 Raytracing: 281 Runtime Data: 28571 Unknown: 0 Armor: 27772 Debug: 0 Flora: 0 Impostor: 0 UI3D: 2 Voxel: 790 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3733 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 59.5 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 99.41406 Voxel: 407 ManagedROBuffer occupancy: 39.257812 Voxel: 135 Misc ManagedROBuffer occupancy: 100 Mwm: 107 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 260 ManagedROBuffer occupancy: 100 Mwm: 188 ManagedROBuffer occupancy: 100 Mwm: 194 ManagedROBuffer occupancy: 100 Mwm: 176 ManagedROBuffer occupancy: 100 Mwm: 177 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 153 ManagedROBuffer occupancy: 100 Mwm: 151 Mix: 0 Armor: 16 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 47 ManagedROBuffer occupancy: 100 Mwm: 66 Mix: 0 Armor: 185 ManagedROBuffer occupancy: 100 Armor: 244 Mix: 0 Mwm: 98 ManagedROBuffer occupancy: 99.21875 Mwm: 106 Mix: 0 Armor: 84 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 70 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 186 ManagedROBuffer occupancy: 100 Mwm: 251 ManagedROBuffer occupancy: 100 Mwm: 106 ManagedROBuffer occupancy: 99.41406 Mwm: 144 Mix: 1 Flare: 1 Armor: 40 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: 16.210938 Mix: 6 Armor: 37 Mwm: 12 NonCopy ManagedROBuffer occupancy: 6.640625 Raytracing: 34 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2842 Safe Instance Count: 3330 Indices Count: 2383488 Indices to Triangle Count: 794496 MainView[SecondPass] Real Instance Count: 33 Safe Instance Count: 3330 Indices Count: 1671 Indices to Triangle Count: 557 Visible PointLight count: 37 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 1416 Visible Grass count: 0 Visible ParticleEmitter count: 166 Flares Occlusion Queries count: 19 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 12 Safe Instance Count: 12 Indices Count: 299127 Indices to Triangle Count: 99709 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 56 Safe Instance Count: 58 Indices Count: 273300 Indices to Triangle Count: 91100 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 530 Safe Instance Count: 532 Indices Count: 352326 Indices to Triangle Count: 117442 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 531 Safe Instance Count: 545 Indices Count: 352410 Indices to Triangle Count: 117470 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 566 Safe Instance Count: 570 Indices Count: 287802 Indices to Triangle Count: 95934 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 716 Safe Instance Count: 1190 Indices Count: 945102 Indices to Triangle Count: 315034 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 29652 1: 150 2: 0 3: 76 4: 3766 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 18 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView 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ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 48.00 Active (borrowed) Count: 11,845.00 Bytes Pooled: 6KiB Default for ServerToClientEntityReplicationData Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 168B Default for ForEachLoopWork Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 432B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 430.00 Active (borrowed) Count: 675.00 Bytes Pooled: 228KiB Default for EntityTrigger Pooled Count: 1,092.00 Active (borrowed) Count: 152.00 Bytes Pooled: 410KiB Default for List Pooled Count: 15.00 Active (borrowed) Count: 0.00 Bytes Pooled: 480B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 3,850.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 968B Default for ResourceLoadingTask Pooled Count: 4,495.00 Active (borrowed) Count: 0.00 Bytes Pooled: 421KiB Default for ResourceLoadingTask Pooled Count: 89.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 5,676.00 Active (borrowed) Count: 15,409.00 Bytes Pooled: 222KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 256.00 Active (borrowed) Count: 1,852.00 Bytes Pooled: 56KiB Default for DCSContinuation Pooled Count: 4.00 Active (borrowed) Count: -14,547.00 Bytes Pooled: 224B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 504B Default for TransformContext Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 312B Default for StitchOperation Pooled Count: 60.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for CompoundStitchOperation Pooled Count: 83.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for VoxelUpdateBatchTracker Pooled Count: 364.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for CellData Pooled Count: 575.00 Active (borrowed) Count: 4,254.00 Bytes Pooled: 31KiB Default for ClipmapMeshJob Pooled Count: 147.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for ClipmapResourceLoadingJob Pooled Count: 70.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Animation Clip Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 7.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 2.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 91.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for VoxelCell Pooled Count: 49.00 Active (borrowed) Count: 366.00 Bytes Pooled: 13KiB Default for AsyncStateMachineOptional Pooled Count: 50.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DeleteWhenExpiredCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for AlignmentContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Skipped Object List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for SynchronizationContextContinuation Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for UnawaitedExceptionFinalizer Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 954.14MiB Pressure: 2.67GiB Pinned: 70.26MiB Graphics Budget: 9.44GiB Used: 9.43GiB Pressure: 9.32GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.71us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 8 Changed Priorities: 8 Pending State Transitions: 0 Memory Main Budget: 766.22MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.22us Registered Resources: 0 Loaded Resources: 88 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.22MiB Used: 131.34MiB Pressure: 27.13MiB Pinned: 27.13MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.93us Registered Resources: 0 Loaded Resources: 232 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.22MiB Used: 13.67MiB Pressure: 11.00MiB Pinned: 76.34KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 196.94us Registered Resources: 0 Loaded Resources: 6,259 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.22MiB Used: 766.11MiB Pressure: 2.59GiB Pinned: 35.84KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 800.77us Registered Resources: 3,764 Loaded Resources: 3,764 Priority Updates: 137 Changed Priorities: 137 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 9.44GiB Used: 9.43GiB Pressure: 9.23GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/Music/Space/TT_Moog8_long: 0 event:/SFX/Ship/ShipLargeIonPush: 0 event:/SFX/Ship/ShipLargeSpeedUp: 0 event:/SFX/Ship/ShipLargeSpeedDown: 0 event:/SFX/Weapons/Gatling/GatlingRotation: 0 event:/SFX/Weapons/Gatling/GatlingReload: 0 event:/SFX/Weapons/Gatling/GatlingShotLoop: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/UI/OreDetector: 0 event:/Music/Space/TT_Space_Safe5: 0 event:/SFX/Tool/DebugGunImpactMetal: 0 event:/SFX/Explosions/ExplosionBlockLarge: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Explosions/ExplosionCargoContainer: 0 event:/SFX/Explosions/DestroyGlassBlock: 0 event:/UI/ui_Terminal: 0 event:/Music/Space/TT_Space_Safe4: 0 event:/SFX/Explosions/ExplosionBlockBattery: 0 event:/SFX/Explosions/ExplosionBlockTiny: 0 event:/SFX/Explosions/DestroyBlockLight50: 0 event:/SFX/Character/JetpackRun: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 44 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 141 Created: 268 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 170 Created: 507 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 107486 Inserted: 309 Medium Cache Evicted: 0 Refreshed: 112768 Inserted: 173 High Cache Evicted: 324 Refreshed: 287639 Inserted: 692 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 53 FloatingObjects (Server): 64 Armor Blocks (Server): 49991 Simple Blocks (Server): 11589 Functional Blocks (Server): 1796 Total Destroyed Blocks: 601 Total Damage: 139066.64 Total Repair: 0 Grids (Client): 52 FloatingObjects (Client): 64 Armor Blocks (Client): 49490 Simple Blocks (Client): 11524 Functional Blocks (Client): 1683 TrashRemoval PlayerGridPCU: 0 Current: 146191 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 138259 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 64 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 286 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 18 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 117.9us Runtime Avg: 117.9us Optimization: 0.0 %