Performance Main Thread: 9.82ms, 58.91 % Input: 92.84us Draw: 2.03us Platform: 12.78ns Session: 2.29ms Render Render Thread Average Frame: 17.28ms, 17.55ms, 345.7 %, (Imprecise) Current Frame: 17.29ms, 16.74ms, 345.9 %, (Imprecise) Average Work: 8.03ms, 8.13ms, 160.5 %, (Imprecise) Current Work: 7.66ms, 11.57ms, 153.3 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 17.33ms, 17.23ms, 346.6 %, (Imprecise) Current Frame: 17.21ms, 16.62ms, 344.3 %, (Imprecise) Average Work: 16.59ms, 16.73ms, 331.8 %, (Imprecise) Current Work: 16.55ms, 18.66ms, 331.1 %, (Imprecise) Render Frequency: 57.45Hz, 200.00Hz, VSync: Disabled Video Memory: 6.56GiB, 9.07GiB, 72.3 % VRAM: 6.56GiB, 9.07GiB, 72.3 % CPU Load: 19.78 % Worker Count: 14 Worker Load: 2.57 % PCU Total: 179438 NPC: 146474 LocalPlayer: 32964 Spatial Trigger System Entity updates: 45 Total Trigger Updates: 819 Trigger Count: 1103 Encounters Session: AllManagedSystems: 127939 (total), 0 (player), 127939 (NPC) ManagedWorldArea: 64347 (total), 0 (player), 64347 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 63592 (total), 0 (player), 63592 (NPC) RenderSceneStats Streaming GPU Report Available Total: 9.065Gi Free: 2.51Gi Reserved: 0 Usage: 6.556Gi Game Report Available Raw: 9.065Gi Available Filtered: 7.277Gi Target Unused: 745.1Mi Target Usage: 6.549Gi Current Usage: 6.556Gi Usage Delta: 0 Usage Details Missing: 718Mi Non-Streaming: 3.855Gi Streaming: 2Gi Real Available Streaming: 1.993Gi Min Available Streaming: 2Gi Min Critical Streaming: 9.512Mi Final Available Streaming: 2Gi Streaming Details Critical Pinned Textures: 9.512Mi Standard Pinned Textures: 463.4Mi First Person Textures: 135.4Mi Overlay Textures: 517.3Mi Density Textures: 459.5Mi Standard Textures: 459.5Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 543 Dispatch Count: 118 DispatchRays Count: 7 ExecuteIndirect Count: 519 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 2178 Alive Particles Count: 2465 Dead Particles Count: 377 Percentage of the budget used: 0.493 Active Emitter Count: 75 Borrowed resources Queried: 1010MiB Allocated: 1GiB Concurrently borrowed: 271MiB Total Memory Allocated: 6.868Gi Default: 6.556Gi NonStreaming: 1.31Gi HeapManager: 256.6Mi Free: 256.6Mi Bindable Buffers: 127.2Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 125.8Mi Bindable Textures: 829.1Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 155.2Mi RW Render Target Textures: 532.2Mi Depth Stencils: 134.7Mi Cube Depth Stencils: 0 Managed Buffers: 81.19Mi Free: 81.19Mi Streaming: 2Gi Textures: 2Gi Missing: 718Mi Specific: 2.545Gi Borrowing: 1.001Gi Flare: 95.63Ki Grass: 12.56Mi Light Clustering: 259.5Mi Material: 786.8Ki Mwm: 500.8Mi Particle: 40.38Mi Raytracing: 186.9Mi Runtime Data: 147.1Mi Unknown: 0 Armor: 47.3Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 68.25Ki Voxel: 99.62Mi Water: 65.12Ki Scene: 189Mi Unified Index Buffer: 224Mi Water: 0 Mix: 3.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.37Mi Managed Generated Textures: 52Ki Upload: 309.6Mi Data Uploader: 256Mi Bindable Buffers: 52.44Mi Upload Buffers: 36.44Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 95661 Default: 95386 NonStreaming: 331 HeapManager: 27 Free: 27 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 85 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 12 Cube Depth Stencils: 0 Managed Buffers: 23 Free: 23 Streaming: 797 Textures: 797 Missing: 1 Specific: 94257 Borrowing: 89 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5338 Particle: 22 Raytracing: 671 Runtime Data: 84279 Unknown: 0 Armor: 80945 Debug: 0 Flora: 0 Impostor: 0 UI3D: 3 Voxel: 3324 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3717 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 736 Unused Memory (MiB): 81.1875 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 386 ManagedROBuffer occupancy: 85.15625 Voxel: 396 ManagedROBuffer occupancy: 92.77344 Voxel: 381 ManagedROBuffer occupancy: 33.398438 Voxel: 157 Misc ManagedROBuffer occupancy: 100 Mwm: 42 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 377 ManagedROBuffer occupancy: 100 Mwm: 214 ManagedROBuffer occupancy: 100 Mwm: 180 ManagedROBuffer occupancy: 100 Mwm: 180 ManagedROBuffer occupancy: 100 Mwm: 199 ManagedROBuffer occupancy: 100 Mwm: 137 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 100 Mwm: 129 Mix: 0 Armor: 68 ManagedROBuffer occupancy: 100 Mwm: 106 ManagedROBuffer occupancy: 100 Mwm: 168 Mix: 0 Armor: 41 ManagedROBuffer occupancy: 100 Mwm: 163 Mix: 0 Armor: 77 ManagedROBuffer occupancy: 100 Mwm: 123 Mix: 0 Armor: 56 ManagedROBuffer occupancy: 99.21875 Mwm: 112 Mix: 3 Armor: 49 Flare: 1 UI3D: 1 ManagedROBuffer occupancy: 100 Mwm: 90 Mix: 2 Armor: 82 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 103 ManagedROBuffer occupancy: 100 Mwm: 239 ManagedROBuffer occupancy: 100 Mwm: 189 ManagedROBuffer occupancy: 99.21875 Mwm: 132 Mix: 1 Water: 1 ManagedROBuffer occupancy: 28.125 Mwm: 56 Mix: 1 NonCopy ManagedROBuffer occupancy: 8.3984375 Raytracing: 43 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 377 Safe Instance Count: 9881 Indices Count: 1787472 Indices to Triangle Count: 595824 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 9881 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 28 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 29 Visible Grass count: 0 Visible ParticleEmitter count: 75 Flares Occlusion Queries count: 10 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 314562 Indices to Triangle Count: 104854 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 857 Safe Instance Count: 1573 Indices Count: 1639431 Indices to Triangle Count: 546477 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1959 Safe Instance Count: 2036 Indices Count: 2376852 Indices to Triangle Count: 792284 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2275 Safe Instance Count: 2287 Indices Count: 3425412 Indices to Triangle Count: 1141804 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 286 Safe Instance Count: 9373 Indices Count: 1143840 Indices to Triangle Count: 381280 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 4791477 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 10 HZB Mip-2 Count: 6 HZB Mip-3 Count: 4 HZB Mip-4 Count: 4 HZB Mip-5 Count: 1 HZB Mip-6 Count: 2 HZB Mip-7 Count: 4 HZB Mip-8 Count: 32 HZB Mip-9 Count: 74 HZB Mip-10 Count: 73 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 74 Safe Instance Count: 114 Indices Count: 149955 Indices to Triangle Count: 49985 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.87GiB Default: 6.56GiB NonStreaming: 1.31GiB HeapManager: 256.63MiB Free: 256.63MiB Bindable Buffers: 127.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 125.75MiB Bindable Textures: 829.14MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 155.19MiB RW Render Target Textures: 532.25MiB Depth Stencils: 134.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 81.19MiB Free: 81.19MiB Streaming: 2.00GiB Textures: 2.00GiB Missing: 717.96MiB Specific: 2.54GiB Borrowing: 1.00GiB Flare: 95.63KiB Grass: 12.56MiB Light Clustering: 259.50MiB Material: 786.75KiB Mwm: 500.83MiB Particle: 40.38MiB Raytracing: 186.94MiB Runtime Data: 147.05MiB Unknown: 0.00B Armor: 47.30MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 68.25KiB Voxel: 99.62MiB Water: 65.12KiB Scene: 189.00MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 3.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.37MiB Managed Generated Textures: 52.00KiB Upload: 309.56MiB Data Uploader: 256.00MiB Bindable Buffers: 52.44MiB Upload Buffers: 36.44MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 13.75GiB Process Memory: 13.75GiB GC: 2.11GiB GC Total: 2.11GiB GC Committed Total: 2.19GiB GC Total Allocated: 12.26GiB GC Total Pause Duration: 3.58s GC Collection Count 0: 629 GC Collection Count 1: 226 GC Collection Count 2: 19 Havok Memory: 957.03MiB Native Allocators: 1.43GiB Heap: 1.42GiB Heap Allocation Count: unavailable Bump: 11.23MiB Systems: 7.96GiB DCS_Scenes: 60.02MiB Render12: 6.87GiB Default: 6.56GiB NonStreaming: 1.31GiB HeapManager: 256.63MiB Free: 256.63MiB Bindable Buffers: 127.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 125.75MiB Bindable Textures: 829.14MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 155.19MiB RW Render Target Textures: 532.25MiB Depth Stencils: 134.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 81.19MiB Free: 81.19MiB Streaming: 2.00GiB Textures: 2.00GiB Missing: 717.96MiB Specific: 2.54GiB Borrowing: 1.00GiB Flare: 95.63KiB Grass: 12.56MiB Light Clustering: 259.50MiB Material: 786.75KiB Mwm: 500.83MiB Particle: 40.38MiB Raytracing: 186.94MiB Runtime Data: 147.05MiB Unknown: 0.00B Armor: 47.30MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 68.25KiB Voxel: 99.62MiB Water: 65.12KiB Scene: 189.00MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 3.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.37MiB Managed Generated Textures: 52.00KiB Upload: 309.56MiB Data Uploader: 256.00MiB Bindable Buffers: 52.44MiB Upload Buffers: 36.44MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 1.03GiB Planet Bitmaps: 840.40MiB Natives: 164.01MiB VrVoxelMesh: 141.57MiB VrShellDataCache: 15.77MiB VrSewGuide: 6.29MiB VrTailor: 382.92KiB NativeDictionary: 52.70MiB Pools: 33.35MiB Default for ParallelWorkTask Pooled Count: 16,752.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,523.00 Active (borrowed) Count: -2,751.00 Bytes Pooled: 118KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 3,331.00 Active (borrowed) Count: -5,917.00 Bytes Pooled: 182KiB Default for DataWork>, int, int>> Pooled Count: 276.00 Active (borrowed) Count: 0.00 Bytes Pooled: 15KiB Default for MultiTaskAwaiter Pooled Count: 3,075.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240KiB Default for Optional Pooled Count: 1,423.00 Active (borrowed) Count: 0.00 Bytes Pooled: 67KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 36,254.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2MiB Default for DirectContinuationModifier Pooled Count: 18.00 Active (borrowed) Count: 0.00 Bytes Pooled: 720B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 230.00 Active (borrowed) Count: 413.00 Bytes Pooled: 7KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 1,390.00 Active (borrowed) Count: 6.00 Bytes Pooled: 98KiB AnimationsUsageTracker Pooled Count: 26.00 Active (borrowed) Count: 15.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for PriorityToken Pooled Count: 7.00 Active (borrowed) Count: 83,445.00 Bytes Pooled: 672B PlanetCubemapSubSystem Pooled Count: 23.00 Active (borrowed) Count: 0.00 Bytes Pooled: 736B Default for PriorityToken Pooled Count: 383.00 Active (borrowed) Count: 66,741.00 Bytes Pooled: 36KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 194.00 Active (borrowed) Count: 1.00 Bytes Pooled: 6KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB ResourcePool-AllocationRecord Pooled Count: 485.00 Active (borrowed) Count: 95,661.00 Bytes Pooled: 45KiB Default for MulticastCompletion Pooled Count: 5,255.00 Active (borrowed) Count: 1.00 Bytes Pooled: 164KiB CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 63.00 Active (borrowed) Count: 302.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 1.00 Active (borrowed) Count: 512.00 Bytes Pooled: 280B GPUResourcePool-DepthStencilTexture Pooled Count: 6.00 Active (borrowed) Count: 10.00 Bytes Pooled: 624B Default for Texture2DSlice Pooled Count: 4.00 Active (borrowed) Count: 10.00 Bytes Pooled: 256B Default for DepthStencilSlice Pooled Count: 8.00 Active (borrowed) Count: 20.00 Bytes Pooled: 512B GPUResourcePool-ROCubeTexture Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 48B GPUResourcePool-ReadbackBuffer Pooled Count: 0.00 Active (borrowed) Count: 120.00 Bytes Pooled: 0B GPUResourcePool-RWCountedBuffer Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 1KiB ResourcePool-Record Pooled Count: 130,853.00 Active (borrowed) Count: 4,948.00 Bytes Pooled: 8MiB GPUResourcePool-ResizableRWBuffer Pooled Count: 0.00 Active (borrowed) Count: 131.00 Bytes Pooled: 0B GPUResourcePool-ResizableDepthStencilTexture Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 672B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B GPUResourcePool-ResizableRWRenderTargetTexture Pooled Count: 0.00 Active (borrowed) Count: 56.00 Bytes Pooled: 0B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 67.00 Bytes Pooled: 0B GPUResourcePool-UploadBuffer Pooled Count: 89.00 Active (borrowed) Count: 147.00 Bytes Pooled: 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Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 977.82MiB Pressure: 2.70GiB Pinned: 106.54MiB Graphics Budget: 2.00GiB Used: 2.00GiB Pressure: 2.05GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 16.52us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 15 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.59MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.40us Registered Resources: 0 Loaded Resources: 109 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.59MiB Used: 155.35MiB Pressure: 51.21MiB Pinned: 51.21MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.41us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.59MiB Used: 13.92MiB Pressure: 12.91MiB Pinned: 5.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 426.23us Registered Resources: 0 Loaded Resources: 6,302 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.59MiB Used: 765.53MiB Pressure: 2.60GiB Pinned: 6.52MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 516.17us Registered Resources: 3,734 Loaded Resources: 3,734 Priority Updates: 19 Changed Priorities: 19 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.00GiB Used: 2.00GiB Pressure: 2.05GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Refinery: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/MagBootsOn: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/CrouchUp: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/MagBootsOff: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/FallGround: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 70 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 104 Created: 105 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 210 Created: 210 PlanetOreDepositComponent Current: 2879 Created: 2879 CompositePlanetShapeComponent Current: 298 Created: 298 DynamicVoxelStorageComponent Current: 5 Created: 5 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 137 Created: 146 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 210 Created: 210 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 5 Created: 5 Space Probe Server Low Cache Evicted: 0 Refreshed: 11336 Inserted: 58 Medium Cache Evicted: 0 Refreshed: 20489 Inserted: 118 High Cache Evicted: 1650 Refreshed: 54802 Inserted: 2162 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 129 FloatingObjects (Server): 28 Armor Blocks (Server): 28031 Simple Blocks (Server): 8544 Functional Blocks (Server): 1271 Total Destroyed Blocks: 1 Total Damage: 0 Total Repair: 0 Grids (Client): 129 FloatingObjects (Client): 28 Armor Blocks (Client): 28031 Simple Blocks (Client): 8544 Functional Blocks (Client): 1271 TrashRemoval PlayerGridPCU: 0 Current: 32965 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 146474 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 28 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 135.6us Runtime Avg: 128.9us Optimization: 0.0 %