2026-04-06 16:18:06.718 - Main Thread -> Timezone (local - UTC): 2h 2026-04-06 16:18:06.721 - Main Thread -> App Version: 2.2.0.2002 2026-04-06 16:18:06.733 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 6-4-2026 16:18:06 2026-04-06 16:18:06.858 - Main Thread -> Running application with arguments: 2026-04-06 16:18:06.858 - Main Thread -> Runtime Framework: .NET 9.0.14 2026-04-06 16:18:07.084 - Main Thread -> Environment.ProcessorCount: 6 2026-04-06 16:18:07.084 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-04-06 16:18:07.085 - Main Thread -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-04-06 16:18:07.085 - Main Thread -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-04-06 16:18:07.175 - Main Thread -> CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, 6/6 Logical/Physical Cores, 2904MHz Nominal Maximum Frequency 2026-04-06 16:18:07.175 - Main Thread -> IntPtr.Size: 8 2026-04-06 16:18:07.175 - Main Thread -> Default Culture: nl-NL 2026-04-06 16:18:07.175 - Main Thread -> Default UI Culture: nl-NL 2026-04-06 16:18:07.175 - Main Thread -> LogEnvironmentInformation - START 2026-04-06 16:18:07.188 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-04-06 16:18:07.188 - Main Thread -> Win32_ComputerSystem.Model: Z370P D3 2026-04-06 16:18:07.198 - Main Thread -> Virtualized: False 2026-04-06 16:18:07.202 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 2026-04-06 16:18:07.203 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,123,627,008 bytes 2026-04-06 16:18:07.203 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-04-06 16:18:07.203 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 11,342,028,800 bytes 2026-04-06 16:18:07.203 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,157,212,672 bytes 2026-04-06 16:18:07.209 - Main Thread -> Drive C: | Capacity: 249,251,753,984 bytes | Free space: 112,995,131,392 bytes 2026-04-06 16:18:07.209 - Main Thread -> Drive D: | Capacity: 255,382,777,856 bytes | Free space: 255,191,699,456 bytes 2026-04-06 16:18:07.209 - Main Thread -> Drive E: | Capacity: 1,000,169,668,608 bytes | Free space: 134,319,702,016 bytes 2026-04-06 16:18:07.209 - Main Thread -> Drive F: | Capacity: 2,000,381,014,016 bytes | Free space: 814,941,196,288 bytes 2026-04-06 16:18:07.297 - Main Thread -> LogEnvironmentInformation - END 2026-04-06 16:18:07.373 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} 2026-04-06 16:18:07.376 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-04-06 16:18:07.486 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-04-06 16:18:07.494 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-04-06 16:18:07.516 - Main Thread -> Initializing Engine... 2026-04-06 16:18:07.565 - Main Thread -> Initializing LibraryEngineComponent 2026-04-06 16:18:07.565 - Main Thread -> Configuring worker pool as: (workerCount: 5, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-06 16:18:07.565 - Main Thread -> Workers configured. 2026-04-06 16:18:07.566 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-04-06 16:18:07.566 - Main Thread -> Command line argument 0: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-04-06 16:18:07.566 - Main Thread -> Working directory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-04-06 16:18:07.566 - Main Thread -> App Data Path: C:\Users\joel-\AppData\Roaming\SpaceEngineers2 2026-04-06 16:18:07.566 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-04-06 16:18:07.572 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: PSSD T7 : Type: SSD : Format: exFAT 2026-04-06 16:18:07.623 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 870 EVO 250GB : Type: SSD : Format: NTFS 2026-04-06 16:18:07.625 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-04-06 16:18:07.625 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\joel-\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-04-06 16:18:07.650 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-04-06 16:18:07.665 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-04-06 16:18:07.665 - Main Thread -> [Content Validation]: Maximum workers adjusted to 1 2026-04-06 16:18:07.666 - Main Thread -> Initializing WatchdogComponent 2026-04-06 16:18:07.668 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-04-06 16:18:07.704 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 0.2} 2026-04-06 16:18:07.723 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-05T13:14:58.8785912Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-04-06T14:11:36.2822713Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-04-06 16:18:07.725 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-04-06 16:18:07.727 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 2060" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2026-04-06 16:18:07.778 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.7453293 SerializedSunShadow: "Low" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Balanced" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Low" SerializedCloudsQuality: "Low" 2026-04-06 16:18:07.779 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-04-06 16:18:07.779 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-04-06 16:18:07.781 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-04-06 16:18:07.799 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-04-06 16:18:08.051 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-04-06 16:18:08.615 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: PSSD T7 : Type: SSD : Format: exFAT 2026-04-06 16:18:08.615 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-04-06 16:18:08.639 - Main Thread -> [Crash Handler]: For Project Engine found drive type: PSSD T7 : Type: SSD : Format: exFAT 2026-04-06 16:18:08.647 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-04-06 16:18:08.647 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-04-06 16:18:08.739 - Main Thread -> Info: Started loading definition set Engine 2026-04-06 16:18:09.237 - Main Thread -> Info: Finished loading definition set Engine 2026-04-06 16:18:09.237 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-04-06 16:18:09.237 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-04-06 16:18:09.237 - Main Thread -> Initializing LocalizationEngineComponent 2026-04-06 16:18:09.363 - Main Thread -> STEAM_API: Steam Active Status: True 2026-04-06 16:18:09.364 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-04-06 16:18:09.364 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-04-06 16:18:09.424 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-04-06 16:18:09.438 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-04-06 16:18:09.438 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-04-06 16:18:09.438 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-04-06 16:18:09.438 - Main Thread -> Initializing MusicEngineComponent 2026-04-06 16:18:09.440 - Main Thread -> Initializing WinPlatformEngineComponent 2026-04-06 16:18:09.440 - Main Thread -> Initializing WinRenderEngineComponent 2026-04-06 16:18:09.440 - Main Thread -> Initializing WinMemoryEngineComponent 2026-04-06 16:18:09.440 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-04-06 16:18:09.441 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,143,968,512 bytes. 2026-04-06 16:18:09.442 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-04-06 16:18:09.456 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-04-06 16:18:09.469 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-04-06 16:18:09.475 - Main Thread -> Initializing WinWindowsEngineComponent 2026-04-06 16:18:09.475 - Main Thread -> Initializing AudioEngineComponent 2026-04-06 16:18:09.475 - Main Thread -> Initializing WinSystemEngineComponent 2026-04-06 16:18:09.479 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-04-06 16:18:09.520 - Main Thread -> Initializing VoxelsEngineComponent 2026-04-06 16:18:09.523 - Main Thread -> Initializing Render12EngineComponent 2026-04-06 16:18:09.524 - Main Thread -> LOADING_BEGIN|Render 2026-04-06 16:18:09.524 - Main Thread -> LOADING_BEGIN|Render_Init 2026-04-06 16:18:10.188 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-04-06 16:18:10.299 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-04-06 16:18:10.316 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-04-06 16:18:10.316 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-04-06 16:18:10.320 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-06 16:18:10.322 - Main Thread -> Initializing RenderDebugObjectManager 2026-04-06 16:18:10.323 - Main Thread -> Initializing RenderContracts 2026-04-06 16:18:10.324 - Main Thread -> Initializing MaterialSettings 2026-04-06 16:18:10.324 - Main Thread -> Initializing RenderSettingsManipulator 2026-04-06 16:18:10.324 - Main Thread -> Initializing RenderFrameStatistics 2026-04-06 16:18:10.324 - Main Thread -> Branching #1 2026-04-06 16:18:10.324 - Main Thread -> Creating Window 2026-04-06 16:18:10.325 - Main Thread -> Configuring worker pool as: (workerCount: 4, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-06 16:18:10.325 - Main Thread -> Workers configured. 2026-04-06 16:18:10.325 - Main Thread -> Initializing RenderOutputManager 2026-04-06 16:18:10.325 - Render thread -> LOADING_BEGIN|Render_Window 2026-04-06 16:18:10.326 - Main Thread -> LOADING_TIME|Render_Init|169.33709999999996 2026-04-06 16:18:10.326 - Main Thread -> LOADING_TIME_FULL|Render_Init|802.0418 2026-04-06 16:18:10.326 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-04-06 16:18:10.327 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-04-06 16:18:10.328 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-04-06 16:18:10.328 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-04-06 16:18:10.330 - Main Thread -> Initializing WinInputEngineComponent 2026-04-06 16:18:10.335 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-04-06 16:18:10.485 - Main Thread -> Initializing InputEngineComponent 2026-04-06 16:18:10.490 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-06 16:18:10.490 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-04-06 16:18:10.491 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-04-06 16:18:10.492 - Main Thread -> Initializing UIEngineComponent 2026-04-06 16:18:10.494 - Main Thread -> Initialize UI 2026-04-06 16:18:10.495 - Main Thread -> Initializing DebugMenuEngineComponent 2026-04-06 16:18:10.495 - Main Thread -> Initialize Stats 2026-04-06 16:18:10.496 - Main Thread -> Initialize DebugMenu 2026-04-06 16:18:10.515 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:18:10.684 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-04-06 16:18:10.684 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-04-06 16:18:11.035 - Main Thread -> Info: Started loading definition set Core 2026-04-06 16:18:11.544 - Render thread -> LOADING_TIME|Render_SystemCoreInit|859.6554 2026-04-06 16:18:12.906 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-06 16:18:12.906 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-04-06 16:18:12.906 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-04-06 16:18:12.906 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-06 16:18:12.933 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:18:12.933 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:18:12.947 - Main Thread -> [Audio]: Loading Audio Configuration 2026-04-06 16:18:13.030 - Main Thread -> [Audio]: Loading master bank. 2026-04-06 16:18:13.064 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-04-06 16:18:13.112 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-04-06 16:18:13.144 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-04-06 16:18:13.558 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-04-06 16:18:13.703 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-04-06 16:18:13.743 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-04-06 16:18:14.338 - Main Thread -> [Audio]: Reloading paths. 2026-04-06 16:18:14.359 - Main Thread -> Info: Finished loading definition set Core 2026-04-06 16:18:14.443 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-04-06 16:18:14.555 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-04-06 16:18:14.771 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-06 16:18:14.778 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-06 16:18:14.779 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-06 16:18:14.783 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-06 16:18:14.784 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-04-06 16:18:14.914 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-04-06 16:18:14.916 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-04-06 16:18:14.918 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-04-06 16:18:14.918 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-04-06 16:18:14.919 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-04-06 16:18:15.031 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-04-06 16:18:15.031 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-04-06 16:18:15.034 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-04-06 16:18:15.607 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-04-06 16:18:15.638 - Render thread -> LOADING_TIME|Render_CreateDevice|1205.2597999999998 2026-04-06 16:18:15.638 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|5302.8445 2026-04-06 16:18:15.638 - Render thread -> LOADING_TIME|Render_Window|10.193599999999606 2026-04-06 16:18:15.638 - Render thread -> LOADING_TIME_FULL|Render_Window|5313.1875 2026-04-06 16:18:15.642 - Render thread -> CPU throttling detection is setup: True 2026-04-06 16:18:15.647 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-04-06 16:18:15.648 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-04-06 16:18:15.648 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-04-06 16:18:15.648 - Main Thread -> Waiting for menu screen texture to be ready. 2026-04-06 16:18:15.653 - Main Thread -> Loaded 4 recovered behavior events into current batch. 2026-04-06 16:18:15.668 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, ContractActivated, GridMoved, BlueprintPublished, LootContainerOpened, ObjectiveCompleted, VoxelHandUsed, SectorColonized, PlayerSpawned, FastTravelled, EconomyTransaction, BlueprintCreation, PaintGunUsed, JetpackUsed, ScreenClosed, DiscoveryStateChanged, PlayerDied, DatapadViewed, EncounterSpawned, BlockBuilt, DatapadCollected, UGCSubscribed, BlueprintImported, ContractClosed, ObjectiveActivated, ConsumableUsed 2026-04-06 16:18:15.672 - Main Thread -> Client frequency set to: 60.00024Hz 2026-04-06 16:18:15.672 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:18:15.684 - Main Thread -> Info: [Input]: Device connected: Muis[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-04-06 16:18:15.686 - Main Thread -> Info: [Input]: Device connected: Toetsenbord[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-04-06 16:18:15.716 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 1 events (~1KB) 2026-04-06 16:18:15.868 - Main Thread -> [Analytics] Successfully sent 1 events to events-tnt-prod, 1KB 2026-04-06 16:18:15.885 - Render thread -> LOADING_TIME|Render_FirstFrame|238.1642 2026-04-06 16:18:15.885 - Render thread -> LOADING_TIME|Render|1631.2591999999995 2026-04-06 16:18:15.885 - Render thread -> LOADING_TIME_FULL|Render|6361.5486 2026-04-06 16:18:16.331 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-04-06 16:18:16.564 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-04-06 16:18:16.565 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-06 16:18:16.565 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-06 16:18:16.565 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-06 16:18:16.565 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-06 16:18:16.686 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-06 16:18:16.883 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-04-06 16:18:25.554 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-04-06 16:18:25.554 - Main Thread -> LOADING_TIME|Application|18883.8933 2026-04-06 16:18:25.554 - Main Thread -> LOADING_TIME_FULL|Application|19708.0467 2026-04-06 16:18:25.554 - Main Thread -> LOADING_TIME|Main|18895.2799 2026-04-06 16:18:25.554 - Main Thread -> LOADING_TIME_FULL|Main|19719.4333 2026-04-06 16:18:25.597 - Render thread -> Render loop frequency capped to: 200Hz 2026-04-06 16:18:25.801 - VRageWorker 2 -> Info: Started loading definition set World 2026-04-06 16:18:25.801 - Main Thread -> GameAppComponent.Disconnect() - END 2026-04-06 16:19:12.254 - Main Thread -> LoadGameAsync save:Welcome To Verdure 1 saveBackup: mods: 2026-04-06 16:19:12.276 - Main Thread -> LOADING_BEGIN|Session 2026-04-06 16:19:12.752 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-06 16:19:12.753 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-04-06 16:19:12.753 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-04-06 16:19:12.753 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-06 16:19:12.753 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-06 16:19:12.753 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-06 16:19:12.967 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-06 16:19:13.623 - Main Thread -> Info: Blocks occupancy and mount points loaded in 183 ms (252 block definitions patched) 2026-04-06 16:19:14.034 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:19:14.035 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:19:14.035 - Main Thread -> Info: Finished loading definition set World 2026-04-06 16:19:14.544 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-06 16:19:14.544 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-06 16:19:14.544 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-06 16:19:14.544 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-06 16:19:14.742 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-06 16:19:15.565 - Main Thread -> Loading save Welcome To Verdure 1 - version: 2.2.0.2002 2026-04-06 16:19:23.962 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-04-06 16:19:24.057 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-04-06 16:19:24.057 - Main Thread -> [World Seed Provider]: Using seed 1224767469. 2026-04-06 16:19:24.057 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-06 16:19:26.721 - Main Thread -> Character added: 6539:1 2026-04-06 16:19:35.861 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.862 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 80 RootedProjection_ServerComposition Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 RootedProjection_ServerComposition Grid PCU: 80 Grasshopper PCU: 5559 RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition Hydrogen Testing Facility PCU: 7840 RootedProjection_ServerComposition 2026-04-06 16:19:35.863 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition RootedProjection_ServerComposition Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Weather Station PCU: 8877 RootedProjection_ServerComposition Grid PCU: 80 RootedProjection_ServerComposition Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 2026-04-06 16:19:35.864 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 2641 Storage PCU: 6 Storage PCU: 6 Grid PCU: 118 Grid PCU: 118 2026-04-06 16:19:35.866 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 52643 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' IceOre Base_ServerComposition IceOre Base_ServerComposition IceOre Base_ServerComposition Grid PCU: 118 Grid PCU: 87 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 15 2026-04-06 16:19:35.868 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.869 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-04-06 16:19:35.875 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-04-06 16:19:35.875 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-04-06 16:19:36.002 - Main Thread -> Sorting jobs for scene of 533 jobs with seed '0' 2026-04-06 16:19:36.068 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-04-06 16:19:36.068 - Main Thread -> [World Seed Provider]: Using seed 1224767469. 2026-04-06 16:19:36.068 - Main Thread -> Scene: Client - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-06 16:19:36.123 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-06 16:19:36.149 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-04-06 16:19:40.729 - Main Thread -> Character added: 6953:1 2026-04-06 16:19:56.997 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-04-06 16:19:57.333 - Main Thread -> Info: Adding gravity to a kinematic body (6953:1) has no effect 2026-04-06 16:19:58.033 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-04-06 16:19:58.033 - Main Thread -> STATS_RECORDING,3478,57.9664348,1309482960,0,Low 2026-04-06 16:19:58.037 - Main Thread -> LOADING_TIME|Session|45761.3815 2026-04-06 16:19:58.755 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-06 16:19:58.758 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2026-04-06 16:19:58.759 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-06 16:20:08.169 - Main Thread -> Critical: Found entity near center of planet: Root Entity The following components were detected: - Keen.VRage.Game.Components.Models.ModelComponent - Keen.Game2.Simulation.WorldObjects.FloatingObjects.FloatingObjectComponent - Keen.VRage.Core.Game.Components.WorldTransformComponent - Keen.Game2.Simulation.GameSystems.SimulatedComponent - Keen.Game2.Game.EntityComponents.ModelPhysicsEntityComponent - Keen.Game2.Simulation.WorldObjects.FloatingObjects.FloatingObjectHitReceiverComponent 2026-04-06 16:20:08.183 - Main Thread -> Assertion Failure: Found entity near center of planet Verdure. This should be reported immediately. Note that this could have already been cleaned but your save is older than the operation, in which case this save is now unplayable. at C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\VRage\Sources\Voxels\VRage.Voxels\Components\VoxelPlanetWatchdogComponent.cs:102 il offset: 186 at Keen.VRage.Voxels.Components.VoxelPlanetWatchdogComponent.CheckEntitiesInPlanetCenter() at Keen.VRage.Voxels.Components.VoxelPlanetWatchdogComponent.CheckPlanet_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() at Keen.Game2.InProcessServerWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-04-06 16:20:08.184 - Main Thread -> Critical: Found entity near center of planet: Root Entity The following components were detected: - Keen.VRage.Game.Components.Models.ModelComponent - Keen.Game2.Simulation.WorldObjects.FloatingObjects.FloatingObjectComponent - Keen.VRage.Core.Game.Components.WorldTransformComponent - Keen.Game2.Simulation.GameSystems.SimulatedComponent - Keen.Game2.Game.EntityComponents.ModelPhysicsEntityComponent - Keen.Game2.Simulation.WorldObjects.FloatingObjects.FloatingObjectHitReceiverComponent 2026-04-06 16:20:36.073 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:20:36.073 - Main Thread -> STATISTICS,94.416289,5665,21016,11168790000,1342485000,7255815000, 8.014645637, 2.51958125, 3.5374837689, 9.7764984276, 10.303131383, 8.8292476064, 11.2497847518, 147459, 4751077714.91253, 5329404911.05437, 49.3241500366,None,None 2026-04-06 16:20:39.207 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:20:44.872 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:20:46.567 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:20:48.853 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:20:50.566 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:20:52.840 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:20:54.566 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:20:56.849 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:20:58.566 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:00.857 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:02.566 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:04.866 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:06.566 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:08.923 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:10.652 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:12.985 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:14.651 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:16.956 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:18.651 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:20.963 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:22.651 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:24.974 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:26.651 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:28.904 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:30.651 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:32.892 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:34.652 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:36.089 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:21:36.089 - Main Thread -> STATISTICS,153.9827174,9239,26424,11281840000,1140130000,396442100, 3.9090475678, 1.3054472046, 1.6188120188, 16.4621469508, 5.0869257027, 4.4629825074, 5.5487719767, 74299.0937325126, 2373353132.68639, 2667475947.1716, 28.7839821189,None,None 2026-04-06 16:21:37.107 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:38.771 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:44.706 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:44.771 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:48.806 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:48.870 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:21:56.921 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:21:56.975 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:01.005 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:01.067 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:05.130 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:05.175 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:12.577 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:13.176 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:15.487 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:17.271 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:20.707 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:21.358 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:21.781 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:21.804 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:28.886 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:29.543 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:29.979 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:29.987 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:34.953 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:34.995 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:36.097 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:22:36.097 - Main Thread -> STATISTICS,213.0324812,12782,31831,11324110000,1233509000,433240600, 2.7088378744, 0.8815760561, 1.1630290436, 11.1913691614, 3.3929623328, 3.0591157635, 3.6991681339, 49777.097845517, 1582240893.94045, 1778852708.38937, 18.9902395616,None,None 2026-04-06 16:22:42.069 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:42.075 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:45.173 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:45.824 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:49.176 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:49.824 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:22:53.177 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:22:53.840 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:01.176 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:01.824 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:03.460 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:03.512 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:09.303 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:09.918 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:13.355 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:14.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:17.403 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:18.007 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:21.356 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:22.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:25.943 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:26.007 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:29.941 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:30.007 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:33.943 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:34.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:36.107 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:23:36.107 - Main Thread -> STATISTICS,272.7655756,16366,37014,11334270000,1160132000,427991600, 2.1311352954, 0.7015683246, 0.91145187, 9.5539167396, 2.643831666, 2.3334275757, 2.8947306483, 37329.8616071429, 1184820344.91221, 1332147200.39514, 15.8909404569,None,None 2026-04-06 16:23:37.942 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:38.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:41.944 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:42.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:45.943 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:46.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:49.944 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:50.015 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:53.944 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:54.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:23:57.945 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:23:58.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:01.945 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:02.014 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:05.944 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:06.005 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:09.961 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:10.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:13.944 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:14.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:17.961 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:18.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:21.961 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:22.006 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:25.980 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:24:26.011 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:24:30.289 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-04-06 16:24:30.336 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-04-06 16:24:30.336 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-04-06 16:24:30.418 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-04-06 16:24:32.276 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.343 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.426 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.459 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.476 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.493 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.526 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.543 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.559 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.576 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.593 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.609 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.643 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.959 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.976 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:32.993 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.009 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.026 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.043 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.059 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.076 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.093 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.109 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.126 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.176 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.193 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.209 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.226 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.243 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.259 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.276 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.309 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.359 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.376 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.409 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.426 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.443 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.476 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.493 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.509 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.526 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.543 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.576 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.593 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.609 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.659 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.693 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.709 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.743 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.793 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:33.826 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:34.176 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:34.193 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:34.259 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:35.076 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.787 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.788 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.788 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.788 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.789 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.789 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.791 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.792 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:47.792 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2026-04-06 16:24:47.793 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:47.793 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:47.793 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:47.794 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-04-06 16:24:47.794 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:47.797 - Main Thread -> Info: [UI] Showing Popup Dialog: Performance Warning (Vanilla\MainMenuData\UI\Dialogs\NotEnoughVideoMemoryDialog.def) 2026-04-06 16:24:51.516 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-06 16:24:51.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.519 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.521 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.522 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.522 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-04-06 16:24:51.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2026-04-06 16:24:51.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-04-06 16:24:51.523 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:51.524 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:51.525 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:51.525 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-04-06 16:24:51.525 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-06 16:24:54.583 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:24:54.583 - Main Thread -> STATISTICS,349.3819358,20963,43842,12291590000,1134824000,373199900, 1.5297134594, 0.5240294853, 0.6142114521, 5.1003720582, 2.0292820089, 1.7894325419, 2.2014724443, 29898.8153054662, 947770513.391039, 1064841324.554, 10.5379216362,None,None 2026-04-06 16:26:49.925 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:26:49.925 - Main Thread -> STATISTICS,464.0648104,27844,54599,11747480000,1156875000,135942100, 2.1097354103, 0.6492474553, 0.8739020966, 14.178409428, 1.8540475716, 1.67514089, 2.244521571, 24933.8333333333, 820463042.526659, 903189352.713065, 16.5758866668,None,None 2026-04-06 16:26:50.173 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:26:50.220 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:26:54.342 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:26:54.373 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:26:58.342 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:26:58.373 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:27:10.342 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:27:10.378 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:27:17.607 - Main Thread -> [Saving] Starting save 2026-04-06 16:27:17.611 - Main Thread -> [Saving] Capturing Session State 2026-04-06 16:27:17.766 - Main Thread -> [Saving] Captured Session State 2026-04-06 16:27:17.766 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-04-06 16:27:19.047 - VRageWorker 0 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-04-06 16:27:19.059 - Main Thread -> [Saving] screenshotTask Start 2026-04-06 16:27:19.059 - Main Thread -> [Saving] screenshotTask Done 2026-04-06 16:27:19.059 - Main Thread -> [Saving] container CommitAsync Start 2026-04-06 16:27:19.485 - Main Thread -> [Saving] container CommitAsync Done 2026-04-06 16:27:19.485 - Main Thread -> [Saving] update save meta Start 2026-04-06 16:27:19.485 - Main Thread -> [Saving] update save meta Done 2026-04-06 16:27:19.485 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-04-06 16:27:19.485 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-04-06 16:27:19.486 - Main Thread -> [Saving] Saving finished Success 2026-04-06 16:27:49.936 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:27:49.936 - Main Thread -> STATISTICS,523.747905,31425,59724,11616780000,1296751000,341952500, 1.0434270675, 0.3611681967, 0.392664747, 1.9921874534, 1.4243001204, 1.4429026706, 1.5522806543, 21366.6397654286, 678547761.915471, 761045474.380554, 6.9419323138,None,None 2026-04-06 16:27:51.421 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::W} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.423 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::S} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.425 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::A} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.427 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.429 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Shift} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.431 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::C} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Space} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.448 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::X} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.466 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Q} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.468 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::E} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.472 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Escape} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.474 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F1} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.477 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F5} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.485 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::B} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.486 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Control} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.490 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::U} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.495 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.497 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Tab} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.525 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.536 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D1} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.541 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D2} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.546 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D3} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.550 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D4} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.555 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D5} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.560 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D6} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.565 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D7} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.569 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D8} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.587 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D9} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.592 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D0} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.597 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::G} in the culture set en-US. Evaluating to string id. 2026-04-06 16:27:51.603 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:02.866 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:02.906 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:24.226 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::J} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.228 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::T} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.236 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::VerticalWheel} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.243 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.251 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::V} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.258 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemPeriod} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.260 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemComma} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.278 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::K} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.291 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::P} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.293 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.295 - Main Thread -> LOCALIZATION WARNING: Could not find key CommonAdvancedControls in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.299 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Alt} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.308 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F8} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.310 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F6} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.346 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemBacktick} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:24.348 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Capital} in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:27.175 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:27.212 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:31.894 - Main Thread -> LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:34.145 - Main Thread -> LOCALIZATION WARNING: Could not find key kg in the culture set en-US. Evaluating to string id. 2026-04-06 16:28:39.819 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:39.857 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:43.788 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:43.853 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:47.890 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:47.943 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:49.950 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:28:49.950 - Main Thread -> STATISTICS,582.247671,34935,64796,11936050000,1244461000,374118400, 1.0516981063, 0.3649558907, 0.3538573467, 2.162689719, 1.3284025532, 1.2287711578, 1.4790884636, 18694.4957977208, 592199093.400631, 663216886.410095, 6.079056291,None,None 2026-04-06 16:28:51.986 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:52.052 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:56.105 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:28:56.166 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:28:59.635 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:00.332 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:03.812 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:04.524 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:07.925 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:08.282 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 74 events (~117KB) 2026-04-06 16:29:08.550 - Main Thread -> [Analytics] Successfully sent 74 events to behaviors-tnt-prod, 117KB 2026-04-06 16:29:08.625 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:11.476 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:12.773 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:15.588 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:17.073 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:20.359 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:21.674 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:23.200 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -27, 19 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_ShipwreckNova35_Composite 2026-04-06 16:29:24.694 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:25.890 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:29.197 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:30.180 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:33.318 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:34.268 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:37.083 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:38.546 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:42.076 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:42.709 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:45.903 - Main Thread -> Info: Despawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite PrefabDynamicVoxel_ServerComposition Hideout PCU: 2144 2026-04-06 16:29:46.803 - Main Thread -> Info: Spawn PlanetEncounter: 'SectorID : Sector Offset : -43, 18 - Layer : 0 - Face Index : 1 -- EntityID : 0' VerdureEncounter_CaveHideout1_Composite 2026-04-06 16:29:49.956 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-06 16:29:49.956 - Main Thread -> STATISTICS,639.497442,38370,69607,12189120000,1298155000,884201500, 1.3329037657, 0.5014033839, 0.4766479678, 9.3457501768, 1.2532190466, 0.9240928105, 1.3859084736, 16777.0424065987, 534767910.720155, 598848869.698792, 10.0369732176,None,None 2026-04-06 16:29:52.643 - Main Thread -> [SkipWaitMonitor]: Unawaited task , State machine: Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.TryStartLoading(bool), Completion: null,, State: -2 has thrown an NullReferenceException. 2026-04-06 16:29:52.664 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-04-06 16:29:52.669 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.DCS.Components.Entity.TryGet[T](StringId tag) at Keen.Game2.Simulation.GameSystems.BlockPlacement.Projections.ProjectionSourceComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene() at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity) at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity) at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities) at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundleStagedAsync(BundleInitArgs bundle) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.TryStartLoading(Boolean blockingLoading) at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-04-06 16:29:53.043 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-04-06 16:29:53.043 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-04-06 16:29:57.000 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-04-06 16:29:57.644 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 19 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F6} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D4} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::T} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemPeriod} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::V} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 9 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::S} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D1} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F1} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::U} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::C} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 16 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Shift} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D9} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key CommonAdvancedControls in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 24 time(s): LOCALIZATION WARNING: Could not find key kg in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D7} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Alt} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 10 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D8} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::VerticalWheel} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 81 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Capital} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::J} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::K} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D3} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::P} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D6} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Q} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 7 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D5} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 13 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D2} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Tab} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F5} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::G} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Space} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::X} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemComma} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::E} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 64 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Control} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 7 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::OemBacktick} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F8} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::B} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::A} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Escape} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D0} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::W} in the culture set en-US. Evaluating to string id. 2026-04-06 16:29:57.645 - Main Thread -> WriteLine Closed