Performance Main Thread: 10.03ms, 60.19 % Input: 58.05us Draw: 2.21us Platform: 40.85ns Session: 8.13ms Render Render Thread Average Frame: 210.48ms, 210.48ms, 4209.7 %, (Imprecise) Current Frame: 3.87s, 3.87s, 77349.3 %, (Imprecise) Average Work: 207.41ms, 207.41ms, 4148.4 %, (Imprecise) Current Work: 3.87s, 3.87s, 77318.7 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 17.96ms, 17.96ms, 359.3 %, (Imprecise) Current Frame: 9.98ms, 9.98ms, 199.7 %, (Imprecise) Average Work: 10.36ms, 10.36ms, 207.2 %, (Imprecise) Current Work: 10.10ms, 10.10ms, 202.1 %, (Imprecise) Render Frequency: 75.12Hz, 200.00Hz, VSync: Disabled Video Memory: 4.32GiB, 5.03GiB, 85.8 % VRAM: 4.32GiB, 5.03GiB, 85.8 % CPU Load: 38.63 % Worker Count: 10 Worker Load: 21.19 % PCU Total: 201137 NPC: 168371 LocalPlayer: 32766 Spatial Trigger System Entity updates: 21 Total Trigger Updates: 533 Trigger Count: 405 Encounters Session: AllManagedSystems: 146102 (total), 5559 (player), 140543 (NPC) ManagedWorldArea: 86489 (total), 5559 (player), 80930 (NPC) Contract: 10336 (total), 0 (player), 10336 (NPC) Encounter: 49277 (total), 0 (player), 49277 (NPC) RenderSceneStats Streaming GPU Report Available Total: 5.032Gi Free: 730Mi Reserved: 0 Usage: 4.319Gi Game Report Available Raw: 5.032Gi Available Filtered: 4.988Gi Target Unused: 510.7Mi Target Usage: 4.489Gi Current Usage: 4.319Gi Usage Delta: 0 Usage Details Missing: 306.6Mi Non-Streaming: 1.892Gi Streaming: 2.128Gi Real Available Streaming: 2.298Gi Min Available Streaming: 2Gi Min Critical Streaming: 8.926Mi Final Available Streaming: 2.298Gi Streaming Details Critical Pinned Textures: 8.926Mi Standard Pinned Textures: 399.3Mi First Person Textures: 123.4Mi Overlay Textures: 513.5Mi Density Textures: 670.4Mi Standard Textures: 625.6Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 422 Dispatch Count: 97 DispatchRays Count: 0 ExecuteIndirect Count: 407 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 8142 Alive Particles Count: 8479 Dead Particles Count: 815 Percentage of the budget used: 1.6958 Active Emitter Count: 27 Borrowed resources Queried: 167MiB Allocated: 182MiB Concurrently borrowed: 38MiB Total Memory Allocated: 4.617Gi Default: 4.319Gi NonStreaming: 624.8Mi HeapManager: 256.8Mi Free: 256.8Mi Bindable Buffers: 52.62Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 51.12Mi Bindable Textures: 252.8Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 108.3Mi RW Render Target Textures: 52.06Mi Depth Stencils: 85.44Mi Cube Depth Stencils: 0 Managed Buffers: 39.12Mi Free: 39.12Mi Streaming: 2.128Gi Textures: 2.128Gi Missing: 306.6Mi Specific: 1.282Gi Borrowing: 182.2Mi Flare: 80.36Ki Grass: 6.562Mi Light Clustering: 59.5Mi Material: 819Ki Mwm: 529.4Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 100Mi Unknown: 0 Armor: 34.36Mi Debug: 0 Flora: 869.9Ki Impostor: 0 UI3D: 0 Voxel: 64.75Mi Water: 65.12Ki Scene: 182.8Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.24Mi Managed Generated Textures: 52Ki Upload: 295.8Mi Data Uploader: 256Mi Bindable Buffers: 38.62Mi Upload Buffers: 22.62Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 37345 Default: 37070 NonStreaming: 300 HeapManager: 26 Free: 26 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 74 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 796 Textures: 796 Missing: 1 Specific: 35973 Borrowing: 75 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5502 Particle: 22 Raytracing: 0 Runtime Data: 26550 Unknown: 0 Armor: 24654 Debug: 0 Flora: 243 Impostor: 0 UI3D: 0 Voxel: 1646 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3686 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 39.125 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 99.41406 Voxel: 402 ManagedROBuffer occupancy: 99.80469 Voxel: 358 ManagedROBuffer occupancy: 3.125 Voxel: 10 Misc ManagedROBuffer occupancy: 100 Mwm: 131 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 164 ManagedROBuffer occupancy: 100 Mwm: 190 ManagedROBuffer occupancy: 100 Mwm: 183 ManagedROBuffer occupancy: 100 Mwm: 194 ManagedROBuffer occupancy: 100 Mwm: 162 Mix: 0 Armor: 14 ManagedROBuffer occupancy: 100 Mwm: 151 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 112 ManagedROBuffer occupancy: 100 Mwm: 143 Mix: 0 Armor: 75 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 159 Mix: 0 Armor: 40 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 83 Mix: 0 Armor: 122 ManagedROBuffer occupancy: 98.24219 Mix: 3 Mwm: 129 Armor: 12 ManagedROBuffer occupancy: 100 Mwm: 73 Mix: 0 Armor: 133 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 88 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 148 ManagedROBuffer occupancy: 100 Mwm: 279 ManagedROBuffer occupancy: 100 Mwm: 116 ManagedROBuffer occupancy: 77.14844 Mwm: 150 Mix: 1 Water: 1 Flare: 1 Flora: 6 Armor: 15 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 808 Safe Instance Count: 857 Indices Count: 2692002 Indices to Triangle Count: 897334 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 857 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 9 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 118 Visible Grass count: 0 Visible ParticleEmitter count: 27 Flares Occlusion Queries count: 9 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 9 Safe Instance Count: 9 Indices Count: 247863 Indices to Triangle Count: 82621 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 1472 Safe Instance Count: 1791 Indices Count: 2901186 Indices to Triangle Count: 967062 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1464 Safe Instance Count: 1556 Indices Count: 2488338 Indices to Triangle Count: 829446 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1464 Safe Instance Count: 1556 Indices Count: 1710105 Indices to Triangle Count: 570035 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 286 Safe Instance Count: 402 Indices Count: 1250658 Indices to Triangle Count: 416886 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 17751 Safe Instance Count: 20735 Indices Count: 2515104 Indices to Triangle Count: 838368 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 860238 1: 0 2: 0 3: 2615 4: 10132 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 1 HZB Mip-3 Count: 11 HZB Mip-4 Count: 2 HZB Mip-5 Count: 2 HZB Mip-6 Count: 7 HZB Mip-7 Count: 6 HZB Mip-8 Count: 7 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 4.68GiB Default: 4.38GiB NonStreaming: 624.84MiB HeapManager: 256.76MiB Free: 256.76MiB Bindable Buffers: 52.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.12MiB Bindable Textures: 252.82MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 52.06MiB Depth Stencils: 85.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 39.12MiB Free: 39.12MiB Streaming: 2.19GiB Textures: 2.19GiB Missing: 307.96MiB Specific: 1.28GiB Borrowing: 182.19MiB Flare: 80.36KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 818.95KiB Mwm: 529.35MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 100.02MiB Unknown: 0.00B Armor: 34.36MiB Debug: 0.00B Flora: 869.86KiB Impostor: 0.00B UI3D: 0.00B Voxel: 64.75MiB Water: 65.12KiB Scene: 182.75MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.24MiB Managed Generated Textures: 52.00KiB Upload: 295.75MiB Data Uploader: 256.00MiB Bindable Buffers: 38.62MiB Upload Buffers: 22.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 10.06GiB Process Memory: 10.06GiB GC: 1.14GiB GC Total: 1.14GiB GC Committed Total: 1.80GiB GC Total Allocated: 7.67GiB GC Total Pause Duration: 5.85s GC Collection Count 0: 1,292 GC Collection Count 1: 312 GC Collection Count 2: 15 Havok Memory: 548.58MiB Native Allocators: 1.04GiB Heap: 1.02GiB Heap Allocation Count: unavailable Bump: 15.31MiB Systems: 5.41GiB DCS_Scenes: 61.16MiB Render12: 4.68GiB Default: 4.38GiB NonStreaming: 624.84MiB HeapManager: 256.76MiB Free: 256.76MiB Bindable Buffers: 52.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.12MiB Bindable Textures: 252.82MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 52.06MiB Depth Stencils: 85.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 39.12MiB Free: 39.12MiB Streaming: 2.19GiB Textures: 2.19GiB Missing: 307.96MiB Specific: 1.28GiB Borrowing: 182.19MiB Flare: 80.36KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 818.95KiB Mwm: 529.35MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 100.02MiB Unknown: 0.00B Armor: 34.36MiB Debug: 0.00B Flora: 869.86KiB Impostor: 0.00B UI3D: 0.00B Voxel: 64.75MiB Water: 65.12KiB Scene: 182.75MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.24MiB Managed Generated Textures: 52.00KiB Upload: 295.75MiB Data Uploader: 256.00MiB Bindable Buffers: 38.62MiB Upload Buffers: 22.62MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 688.30MiB Planet Bitmaps: 585.63MiB Natives: 76.92MiB VrVoxelMesh: 65.76MiB VrShellDataCache: 7.87MiB VrSewGuide: 3.02MiB VrTailor: 273.52KiB NativeDictionary: 25.75MiB Pools: 18.78MiB Default for ParallelWorkTask Pooled Count: 12,498.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 1,720.00 Active (borrowed) Count: -2,317.00 Bytes Pooled: 81KiB Default for BlockingWaiter Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ContinuationQueueContinuation Pooled Count: 1,244.00 Active (borrowed) Count: -3,156.00 Bytes Pooled: 68KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 967.00 Active (borrowed) Count: 0.00 Bytes Pooled: 76KiB Default for Optional Pooled Count: 806.00 Active (borrowed) Count: 0.00 Bytes Pooled: 38KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,276.00 Active (borrowed) Count: 2.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 210.00 Active (borrowed) Count: 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Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.58us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 23 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 510.77MiB Used: 13.92MiB Pressure: 12.91MiB Pinned: 5.67MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.17ms Registered Resources: 0 Loaded Resources: 4,320 Priority Updates: 14 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 510.77MiB Used: 510.76MiB Pressure: 2.60GiB Pinned: 4.30MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.46us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 11 Changed Priorities: 11 Pending State Transitions: 0 Memory Main Budget: 510.77MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 891.19us Registered Resources: 3,703 Loaded Resources: 3,703 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.31GiB Used: 2.13GiB Pressure: 2.13GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/Connector: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ReactorSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/SFX/Block/Seat: 0 event:/UI/HudUnable: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 66 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 39 Created: 39 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 89 Created: 89 PlanetOreDepositComponent Current: 1702 Created: 1702 CompositePlanetShapeComponent Current: 240 Created: 240 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 60 Created: 62 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 112 Created: 143 PlanetOreDepositComponent Current: 168 Created: 399 CompositePlanetShapeComponent Current: 4 Created: 22 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 26 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 75 FloatingObjects (Server): 19 Armor Blocks (Server): 28347 Simple Blocks (Server): 9538 Functional Blocks (Server): 1441 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 73 FloatingObjects (Client): 19 Armor Blocks (Client): 27624 Simple Blocks (Client): 9020 Functional Blocks (Client): 1387 TrashRemoval PlayerGridPCU: 0 Current: 32766 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 168371 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 19 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 248.0us Runtime Avg: 202.3us Optimization: 0.0 % Flora SectorsCount: 8 Total: 13113, 13222 Average: 1639, 1652 Minimum: 1142, 1149 Maximum: 2204, 2210