Performance Main Thread: 30.06ms, 180.33 % Input: 82.02us Draw: 2.25us Platform: 16.94ns Session: 10.83ms Render Render Thread Average Frame: 25.79ms, 34.37ms, 154.7 %, (Imprecise) Current Frame: 36.40ms, 65.43ms, 218.4 %, (Imprecise) Average Work: 18.17ms, 24.13ms, 109.0 %, (Imprecise) Current Work: 24.92ms, 10.15ms, 149.5 %, (Imprecise) Pacer: 22.91Hz, 15.00Hz, 23.00Hz GPU Average Frame: 23.76ms, 34.67ms, 142.6 %, (Imprecise) Current Frame: 33.71ms, 13.12ms, 202.2 %, (Imprecise) Average Work: 11.77ms, 11.86ms, 70.6 %, (Imprecise) Current Work: 11.76ms, 9.41ms, 70.6 %, (Imprecise) Render Frequency: 52.06Hz, 60.00Hz, VSync: Enabled Video Memory: 8.99GiB, 10.53GiB, 85.4 % VRAM: 8.99GiB, 10.53GiB, 85.4 % CPU Load: 29.63 % Worker Count: 14 Worker Load: 68.80 % PCU Total: 108508 NPC: 79649 LocalPlayer: 28859 Spatial Trigger System Entity updates: 10 Total Trigger Updates: 178 Trigger Count: 1634 Encounters Session: AllManagedSystems: 77702 (total), 11118 (player), 66584 (NPC) ManagedWorldArea: 32129 (total), 11118 (player), 21011 (NPC) Contract: 13219 (total), 0 (player), 13219 (NPC) Encounter: 32354 (total), 0 (player), 32354 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.53Gi Free: 1.542Gi Reserved: 0 Usage: 8.987Gi Game Report Available Raw: 10.53Gi Available Filtered: 10.41Gi Target Unused: 1.041Gi Target Usage: 9.365Gi Current Usage: 8.987Gi Usage Delta: 0 Usage Details Missing: 787.4Mi Non-Streaming: 3.445Gi Streaming: 4.772Gi Real Available Streaming: 5.15Gi Min Available Streaming: 2Gi Min Critical Streaming: 4.691Mi Final Available Streaming: 5.15Gi Streaming Details Critical Pinned Textures: 4.691Mi Standard Pinned Textures: 746.9Mi First Person Textures: 0 Overlay Textures: 517.5Mi Density Textures: 3.355Gi Standard Textures: 190.7Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 414 Dispatch Count: 118 DispatchRays Count: 7 ExecuteIndirect Count: 486 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 4197 Alive Particles Count: 4453 Dead Particles Count: 1048 Percentage of the budget used: 0.8906 Active Emitter Count: 306 Borrowed resources Queried: 596MiB Allocated: 606MiB Concurrently borrowed: 153MiB Total Memory Allocated: 9.287Gi Default: 8.987Gi NonStreaming: 1.232Gi HeapManager: 256.9Mi Free: 256.9Mi Bindable Buffers: 88.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 86.75Mi Bindable Textures: 737Mi RO Textures: 7Mi RO Cube Texture: 8.355Mi Render Target Textures: 202.1Mi RW Render Target Textures: 334.7Mi Depth Stencils: 184.9Mi Cube Depth Stencils: 0 Managed Buffers: 108.6Mi Free: 108.6Mi Streaming: 4.772Gi Textures: 4.772Gi Missing: 787.4Mi Specific: 2.214Gi Borrowing: 606.4Mi Flare: 75.98Ki Grass: 12.56Mi Light Clustering: 157Mi Material: 814.3Ki Mwm: 459.4Mi Particle: 40.38Mi Raytracing: 185.3Mi Runtime Data: 225.4Mi Unknown: 0 Armor: 16.58Mi Debug: 0 Flora: 64.17Mi Impostor: 0 UI3D: 0 Voxel: 144.6Mi Water: 65.12Ki Scene: 362Mi Unified Index Buffer: 192Mi Water: 0 Mix: 4.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 4.219Mi Asset Cache Textures: 15.15Mi Managed Generated Textures: 52Ki Upload: 295.8Mi Data Uploader: 256Mi Bindable Buffers: 38.69Mi Upload Buffers: 22.69Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 61500 Default: 61225 NonStreaming: 421 HeapManager: 28 Free: 28 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 172 RO Textures: 14 RO Cube Texture: 88 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 Streaming: 761 Textures: 761 Missing: 1 Specific: 60042 Borrowing: 92 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5030 Particle: 22 Raytracing: 107 Runtime Data: 50976 Unknown: 0 Armor: 17276 Debug: 0 Flora: 27849 Impostor: 0 UI3D: 0 Voxel: 5844 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3674 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 108.625 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 91.40625 Voxel: 441 ManagedROBuffer occupancy: 96.484375 Voxel: 345 ManagedROBuffer occupancy: 93.94531 Voxel: 298 ManagedROBuffer occupancy: 69.921875 Voxel: 230 ManagedROBuffer occupancy: 75.97656 Voxel: 322 ManagedROBuffer occupancy: 24.21875 Voxel: 116 Misc ManagedROBuffer occupancy: 100 Mwm: 189 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 142 ManagedROBuffer occupancy: 100 Mwm: 202 ManagedROBuffer occupancy: 100 Mwm: 181 ManagedROBuffer occupancy: 100 Mwm: 161 ManagedROBuffer occupancy: 100 Mwm: 159 ManagedROBuffer occupancy: 100 Mwm: 139 Mix: 0 Armor: 15 ManagedROBuffer occupancy: 100 Mwm: 163 ManagedROBuffer occupancy: 100 Mwm: 121 Mix: 0 Armor: 11 ManagedROBuffer occupancy: 100 Mwm: 161 Mix: 0 Armor: 52 ManagedROBuffer occupancy: 100 Mwm: 148 Mix: 0 Armor: 14 ManagedROBuffer occupancy: 100 Mwm: 72 Mix: 0 Armor: 48 Flare: 1 Water: 1 Flora: 21 ManagedROBuffer occupancy: 100 Mwm: 142 ManagedROBuffer occupancy: 100 Mwm: 264 ManagedROBuffer occupancy: 100 Mwm: 147 ManagedROBuffer occupancy: 100 Mwm: 148 Mix: 0 Flora: 43 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 95.703125 Flora: 429 Mix: 6 Armor: 9 Mwm: 13 ManagedROBuffer occupancy: 9.5703125 Mix: 1 NonCopy ManagedROBuffer occupancy: 3.3203125 Raytracing: 17 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2804 Safe Instance Count: 7891 Indices Count: 1398663 Indices to Triangle Count: 466221 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 7891 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 34 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 819 Visible Grass count: 0 Visible ParticleEmitter count: 306 Flares Occlusion Queries count: 36 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 840 Safe Instance Count: 1051 Indices Count: 440841 Indices to Triangle Count: 146947 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1258 Safe Instance Count: 1258 Indices Count: 925458 Indices to Triangle Count: 308486 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1254 Safe Instance Count: 1254 Indices Count: 536592 Indices to Triangle Count: 178864 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 696 Safe Instance Count: 702 Indices Count: 139752 Indices to Triangle Count: 46584 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 6915 Safe Instance Count: 7132 Indices Count: 2447004 Indices to Triangle Count: 815668 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 50496 1: 35442 2: 0 3: 0 4: 68272 5: 27 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 520 HZB Mip-2 Count: 1079 HZB Mip-3 Count: 0 HZB Mip-4 Count: 25 HZB Mip-5 Count: 25 HZB Mip-6 Count: 8 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.58GiB Default: 9.28GiB NonStreaming: 1.23GiB HeapManager: 256.85MiB Free: 256.85MiB Bindable Buffers: 88.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.75MiB Bindable Textures: 736.98MiB RO Textures: 7.00MiB RO Cube Texture: 8.36MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 184.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 108.62MiB Free: 108.62MiB Streaming: 4.90GiB Textures: 4.90GiB Missing: 787.41MiB Specific: 2.38GiB Borrowing: 606.69MiB Flare: 75.98KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 814.34KiB Mwm: 459.38MiB Particle: 40.38MiB Raytracing: 185.31MiB Runtime Data: 225.44MiB Unknown: 0.00B Armor: 16.58MiB Debug: 0.00B Flora: 64.17MiB Impostor: 0.00B UI3D: 0.00B Voxel: 144.62MiB Water: 65.12KiB Scene: 535.31MiB Unified 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Bindable Buffers: 88.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.75MiB Bindable Textures: 736.98MiB RO Textures: 7.00MiB RO Cube Texture: 8.36MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 184.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 108.62MiB Free: 108.62MiB Streaming: 4.90GiB Textures: 4.90GiB Missing: 787.41MiB Specific: 2.38GiB Borrowing: 606.69MiB Flare: 75.98KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 814.34KiB Mwm: 459.38MiB Particle: 40.38MiB Raytracing: 185.31MiB Runtime Data: 225.44MiB Unknown: 0.00B Armor: 16.58MiB Debug: 0.00B Flora: 64.17MiB Impostor: 0.00B UI3D: 0.00B Voxel: 144.62MiB Water: 65.12KiB Scene: 535.31MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 4.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 4.22MiB Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB Upload: 295.81MiB Data Uploader: 256.00MiB Bindable Buffers: 38.69MiB Upload Buffers: 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Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 108.00 Active (borrowed) Count: 14,197.00 Bytes Pooled: 13KiB Default for ServerToClientEntityReplicationData Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: 112B Default for ForEachLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 0.00 Active (borrowed) Count: 2,269.00 Bytes Pooled: 0B Default for EntityTrigger Pooled Count: 983.00 Active (borrowed) Count: 261.00 Bytes Pooled: 369KiB Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 6.00 Bytes Pooled: 0B Default for Sector Pooled Count: 8.00 Active (borrowed) Count: 399.00 Bytes Pooled: 512B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for VoxelLoadingTaskCompletion Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 720B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,067.00 Active (borrowed) Count: 0.00 Bytes Pooled: 442KiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 8,670.00 Active (borrowed) Count: 0.00 Bytes Pooled: 813KiB Default for RelativeTransformRootContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 168B Default for TransformContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 312B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 450.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 670.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 278KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 5,509.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 8,690.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 3.00 Active (borrowed) Count: -116.00 Bytes Pooled: 168B Default for StitchOperation Pooled Count: 1,807.00 Active (borrowed) Count: 0.00 Bytes Pooled: 184KiB Default for CompoundStitchOperation Pooled Count: 1,305.00 Active (borrowed) Count: 0.00 Bytes Pooled: 143KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,475.00 Active (borrowed) Count: 0.00 Bytes Pooled: 58KiB Default for CellData Pooled Count: 1,087.00 Active (borrowed) Count: 25,867.00 Bytes Pooled: 59KiB Default for ClipmapMeshJob Pooled Count: 2,953.00 Active (borrowed) Count: 0.00 Bytes Pooled: 392KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,308.00 Active (borrowed) Count: 0.00 Bytes Pooled: 204KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B ResourcePool-InstanceBatch Pooled Count: 0.00 Active (borrowed) Count: 26,907.00 Bytes Pooled: 0B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 135,408.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ClipmapSewJob Pooled Count: 2,600.00 Active (borrowed) Count: 0.00 Bytes Pooled: 386KiB Default for VoxelCell Pooled Count: 90.00 Active (borrowed) Count: 2,719.00 Bytes Pooled: 25KiB Default for AsyncStateMachineOptional Pooled Count: 1,264.00 Active (borrowed) Count: 0.00 Bytes Pooled: 69KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 4.99GiB Used: 1.47GiB Pressure: 2.82GiB Pinned: 100.36MiB Graphics Budget: 4.91GiB Used: 4.77GiB Pressure: 4.59GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.04us Registered Resources: 0 Loaded Resources: 117 Priority Updates: 1 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 174.16MiB Pressure: 174.16MiB Pinned: 45.20MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.19us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 6 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 13.92MiB Pressure: 12.78MiB Pinned: 5.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 1.55ms Registered Resources: 0 Loaded Resources: 10,301 Priority Updates: 179 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 1.25GiB Pressure: 2.60GiB Pinned: 6.34MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.05us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 2, 0 Completed: 0, 0 Update Time: 680.14us Registered Resources: 3,691 Loaded Resources: 3,691 Priority Updates: 483 Changed Priorities: 481 Pending State Transitions: 5 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 4.91GiB Used: 4.77GiB Pressure: 4.76GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/GyroscopeMID: 0 event:/UI/OreDetector: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Falloff: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 75 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 24 Created: 24 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 217 Created: 335 PlanetOreDepositComponent Current: 3226 Created: 4818 CompositePlanetShapeComponent Current: 505 Created: 828 DynamicVoxelStorageComponent Current: 4 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 24 Created: 24 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 739 Created: 934 PlanetOreDepositComponent Current: 6575 Created: 6575 CompositePlanetShapeComponent Current: 1553 Created: 1553 DynamicVoxelStorageComponent Current: 4 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 752 Inserted: 48 Medium Cache Evicted: 0 Refreshed: 1607 Inserted: 150 High Cache Evicted: 571 Refreshed: 4367 Inserted: 1083 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 48 FloatingObjects (Server): 3 Armor Blocks (Server): 10083 Simple Blocks (Server): 4447 Functional Blocks (Server): 801 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 48 FloatingObjects (Client): 3 Armor Blocks (Client): 10083 Simple Blocks (Client): 4447 Functional Blocks (Client): 801 TrashRemoval PlayerGridPCU: 0 Current: 28859 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 79649 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 3 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 397 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 110.4us Runtime Avg: 141.7us Optimization: 0.0 % Flora SectorsCount: 281 Total: 969361, 637953 Average: 3449, 2270 Minimum: 1008, 368 Maximum: 7764, 6065