Performance Main Thread: 10.43ms, 62.56 % Input: 100.79us Draw: 2.08us Platform: 11.13ns Session: 3.34ms Render Render Thread Average Frame: 83.27ms, 83.27ms, 499.6 %, (Imprecise) Current Frame: 1.33s, 1.33s, 8007.1 %, (Imprecise) Average Work: 74.00ms, 74.00ms, 444.0 %, (Imprecise) Current Work: 1.33s, 1.33s, 7974.3 %, (Imprecise) Pacer: 5.73Hz, 60.00Hz, InfinityHz GPU Average Frame: 17.32ms, 17.32ms, 103.9 %, (Imprecise) Current Frame: 17.53ms, 17.53ms, 105.2 %, (Imprecise) Average Work: 11.51ms, 11.51ms, 69.1 %, (Imprecise) Current Work: 12.34ms, 12.34ms, 74.0 %, (Imprecise) Render Frequency: 56.81Hz, 60.00Hz, VSync: Enabled Video Memory: 8.89GiB, 10.44GiB, 85.2 % VRAM: 8.89GiB, 10.44GiB, 85.2 % CPU Load: 21.27 % Worker Count: 14 Worker Load: 19.76 % PCU Total: 108508 NPC: 79649 LocalPlayer: 28859 Spatial Trigger System Entity updates: 10 Total Trigger Updates: 179 Trigger Count: 1411 Encounters Session: AllManagedSystems: 77702 (total), 11118 (player), 66584 (NPC) ManagedWorldArea: 32129 (total), 11118 (player), 21011 (NPC) Contract: 13219 (total), 0 (player), 13219 (NPC) Encounter: 32354 (total), 0 (player), 32354 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.44Gi Free: 1.549Gi Reserved: 0 Usage: 8.893Gi Game Report Available Raw: 10.44Gi Available Filtered: 10.39Gi Target Unused: 1.039Gi Target Usage: 9.351Gi Current Usage: 8.893Gi Usage Delta: 0 Usage Details Missing: 787.5Mi Non-Streaming: 3.445Gi Streaming: 4.679Gi Real Available Streaming: 5.137Gi Min Available Streaming: 2Gi Min Critical Streaming: 4.691Mi Final Available Streaming: 5.137Gi Streaming Details Critical Pinned Textures: 4.691Mi Standard Pinned Textures: 746.9Mi First Person Textures: 0 Overlay Textures: 517.5Mi Density Textures: 3.614Gi Standard Textures: 190.7Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 412 Dispatch Count: 123 DispatchRays Count: 7 ExecuteIndirect Count: 532 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 4293 Alive Particles Count: 4740 Dead Particles Count: 768 Percentage of the budget used: 0.948 Active Emitter Count: 187 Borrowed resources Queried: 598MiB Allocated: 606MiB Concurrently borrowed: 153MiB Total Memory Allocated: 9.197Gi Default: 8.893Gi NonStreaming: 1.23Gi HeapManager: 256.9Mi Free: 256.9Mi Bindable Buffers: 88.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 86.75Mi Bindable Textures: 737Mi RO Textures: 7Mi RO Cube Texture: 8.355Mi Render Target Textures: 202.1Mi RW Render Target Textures: 334.7Mi Depth Stencils: 184.9Mi Cube Depth Stencils: 0 Managed Buffers: 106.9Mi Free: 106.9Mi Streaming: 4.679Gi Textures: 4.679Gi Missing: 787.5Mi Specific: 2.215Gi Borrowing: 606.4Mi Flare: 72Ki Grass: 12.56Mi Light Clustering: 157Mi Material: 814.3Ki Mwm: 459.5Mi Particle: 40.38Mi Raytracing: 185.3Mi Runtime Data: 227.1Mi Unknown: 0 Armor: 16.44Mi Debug: 0 Flora: 64.16Mi Impostor: 0 UI3D: 0 Voxel: 146.4Mi Water: 65.12Ki Scene: 362Mi Unified Index Buffer: 192Mi Water: 0 Mix: 4.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 4.219Mi Asset Cache Textures: 15.15Mi Managed Generated Textures: 52Ki Upload: 299.6Mi Data Uploader: 256Mi Bindable Buffers: 42.44Mi Upload Buffers: 26.44Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 61174 Default: 60899 NonStreaming: 421 HeapManager: 28 Free: 28 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 172 RO Textures: 14 RO Cube Texture: 88 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 Streaming: 761 Textures: 761 Missing: 1 Specific: 59716 Borrowing: 92 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5033 Particle: 22 Raytracing: 107 Runtime Data: 50647 Unknown: 0 Armor: 17272 Debug: 0 Flora: 27841 Impostor: 0 UI3D: 0 Voxel: 5527 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3674 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 107.375 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 88.671875 Voxel: 428 ManagedROBuffer occupancy: 95.703125 Voxel: 395 ManagedROBuffer occupancy: 97.265625 Voxel: 335 ManagedROBuffer occupancy: 79.10156 Voxel: 249 ManagedROBuffer occupancy: 67.96875 Voxel: 292 ManagedROBuffer occupancy: 28.90625 Voxel: 92 Misc ManagedROBuffer occupancy: 100 Mwm: 192 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 137 ManagedROBuffer occupancy: 100 Mwm: 199 ManagedROBuffer occupancy: 100 Mwm: 183 ManagedROBuffer occupancy: 100 Mwm: 164 ManagedROBuffer occupancy: 100 Mwm: 172 ManagedROBuffer occupancy: 100 Mwm: 124 Mix: 0 Armor: 16 ManagedROBuffer occupancy: 100 Mwm: 146 ManagedROBuffer occupancy: 100 Mwm: 133 Mix: 0 Armor: 25 ManagedROBuffer occupancy: 100 Mwm: 159 Mix: 0 Armor: 58 Flora: 8 ManagedROBuffer occupancy: 100 Armor: 16 Mwm: 147 Mix: 0 Flora: 13 ManagedROBuffer occupancy: 100 Mwm: 85 Mix: 0 Armor: 27 Flare: 0 Water: 1 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 123 ManagedROBuffer occupancy: 100 Mwm: 280 ManagedROBuffer occupancy: 100 Mwm: 122 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Flare: 1 Flora: 42 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 93.94531 Flora: 429 Mix: 4 Armor: 8 Mwm: 13 ManagedROBuffer occupancy: 9.5703125 Mix: 1 NonCopy ManagedROBuffer occupancy: 3.3203125 Raytracing: 17 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2969 Safe Instance Count: 3311 Indices Count: 1588023 Indices to Triangle Count: 529341 MainView[SecondPass] Real Instance Count: 17 Safe Instance Count: 3311 Indices Count: 725796 Indices to Triangle Count: 241932 Visible PointLight count: 33 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 1376 Visible Grass count: 0 Visible ParticleEmitter count: 187 Flares Occlusion Queries count: 34 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 770 Safe Instance Count: 963 Indices Count: 254121 Indices to Triangle Count: 84707 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1255 Safe Instance Count: 1255 Indices Count: 925191 Indices to Triangle Count: 308397 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1251 Safe Instance Count: 1251 Indices Count: 536325 Indices to Triangle Count: 178775 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 699 Safe Instance Count: 721 Indices Count: 166839 Indices to Triangle Count: 55613 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 9136 Safe Instance Count: 9957 Indices Count: 2493129 Indices to Triangle Count: 831043 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 34326 1: 50359 2: 0 3: 0 4: 633811 5: 11259 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 5 HZB Mip-3 Count: 0 HZB Mip-4 Count: 11 HZB Mip-5 Count: 27 HZB Mip-6 Count: 5 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.32GiB Default: 9.02GiB NonStreaming: 1.21GiB HeapManager: 256.85MiB Free: 256.85MiB Bindable Buffers: 88.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.75MiB Bindable Textures: 736.98MiB RO Textures: 7.00MiB RO Cube Texture: 8.36MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 184.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 87.69MiB Free: 87.69MiB Streaming: 4.54GiB Textures: 4.54GiB Missing: 787.52MiB Specific: 2.50GiB Borrowing: 606.69MiB Flare: 72.00KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 814.34KiB Mwm: 459.47MiB Particle: 40.38MiB Raytracing: 185.31MiB Runtime Data: 246.79MiB Unknown: 0.00B Armor: 16.44MiB Debug: 0.00B Flora: 64.16MiB Impostor: 0.00B UI3D: 0.00B Voxel: 166.12MiB Water: 65.12KiB Scene: 635.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 4.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 4.22MiB Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB Upload: 299.56MiB Data Uploader: 256.00MiB Bindable Buffers: 42.44MiB Upload Buffers: 26.44MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 16.33GiB Process Memory: 16.33GiB GC: 1.06GiB GC Total: 1.06GiB GC Committed Total: 1.60GiB GC Total Allocated: 6.53GiB GC Total Pause Duration: 2.60s GC Collection Count 0: 330 GC Collection Count 1: 136 GC Collection Count 2: 12 Havok Memory: 456.07MiB Native Allocators: 2.62GiB Heap: 2.61GiB Heap Allocation Count: unavailable Bump: 9.55MiB Systems: 10.84GiB DCS_Scenes: 45.09MiB Render12: 9.32GiB Default: 9.02GiB NonStreaming: 1.21GiB HeapManager: 256.85MiB Free: 256.85MiB Bindable Buffers: 88.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.75MiB Bindable Textures: 736.98MiB RO Textures: 7.00MiB RO Cube Texture: 8.36MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 184.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 87.69MiB Free: 87.69MiB Streaming: 4.54GiB Textures: 4.54GiB Missing: 787.52MiB Specific: 2.50GiB Borrowing: 606.69MiB Flare: 72.00KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 814.34KiB Mwm: 459.47MiB Particle: 40.38MiB Raytracing: 185.31MiB Runtime Data: 246.79MiB Unknown: 0.00B Armor: 16.44MiB Debug: 0.00B Flora: 64.16MiB Impostor: 0.00B UI3D: 0.00B Voxel: 166.12MiB Water: 65.12KiB Scene: 635.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 4.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 4.22MiB Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB 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(borrowed) Count: 2.00 Bytes Pooled: 896B GPUResourcePool-RASBuffer Pooled Count: 19.00 Active (borrowed) Count: 1,646.00 Bytes Pooled: 1KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 76.00 Active (borrowed) Count: 761.00 Bytes Pooled: 7KiB Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for ForEachLoopWork Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 157.00 Active (borrowed) Count: 14,015.00 Bytes Pooled: 18KiB Default for ServerToClientEntityReplicationData Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: 112B Default for ForEachLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 186.00 Active (borrowed) Count: 1,921.00 Bytes Pooled: 99KiB Default for EntityTrigger Pooled Count: 983.00 Active (borrowed) Count: 261.00 Bytes Pooled: 369KiB Default for List Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 6.00 Bytes Pooled: 0B Default for Sector Pooled Count: 36.00 Active (borrowed) Count: 375.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for VoxelLoadingTaskCompletion Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 480B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,067.00 Active (borrowed) Count: 0.00 Bytes Pooled: 442KiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 8,537.00 Active (borrowed) Count: 6.00 Bytes Pooled: 800KiB Default for RelativeTransformRootContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 168B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for UpdateBoundsContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 312B Default for PlanetEnvironmentSector Pooled Count: 9.00 Active (borrowed) Count: 427.00 Bytes Pooled: 1KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 673.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 276KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 5,509.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 532.00 Active (borrowed) Count: 7,454.00 Bytes Pooled: 116KiB Default for DCSContinuation Pooled Count: 3.00 Active (borrowed) Count: -103.00 Bytes Pooled: 168B Default for StitchOperation Pooled Count: 1,755.00 Active (borrowed) Count: 44.00 Bytes Pooled: 178KiB Default for CompoundStitchOperation Pooled Count: 1,291.00 Active (borrowed) Count: 8.00 Bytes Pooled: 141KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,394.00 Active (borrowed) Count: 1.00 Bytes Pooled: 54KiB Default for CellData Pooled Count: 1,978.00 Active (borrowed) Count: 23,746.00 Bytes Pooled: 108KiB Default for ClipmapMeshJob Pooled Count: 2,887.00 Active (borrowed) Count: 52.00 Bytes Pooled: 383KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,192.00 Active (borrowed) Count: 0.00 Bytes Pooled: 186KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 25.00 Active (borrowed) Count: 0.00 Bytes Pooled: 800B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 1,396.00 Active (borrowed) Count: 0.00 Bytes Pooled: 207KiB ResourcePool-InstanceBatch Pooled Count: 0.00 Active (borrowed) Count: 26,899.00 Bytes Pooled: 0B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 135,408.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 157.00 Active (borrowed) Count: 2,537.00 Bytes Pooled: 43KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachineOptional Pooled Count: 1,168.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64KiB Resource Streaming Total Memory Main Budget: 4.99GiB Used: 1.47GiB Pressure: 2.82GiB Pinned: 93.60MiB Graphics Budget: 4.72GiB Used: 4.54GiB Pressure: 4.32GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 9.50us Registered Resources: 0 Loaded Resources: 114 Priority Updates: 4 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 174.16MiB Pressure: 174.16MiB Pinned: 57.01MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 7.98us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 11 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 13.92MiB Pressure: 12.78MiB Pinned: 5.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 614.54us Registered Resources: 0 Loaded Resources: 10,295 Priority Updates: 258 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 1.25GiB Pressure: 2.60GiB Pinned: 6.34MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 18.21us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 548.40us Registered Resources: 3,691 Loaded Resources: 3,691 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 4.72GiB Used: 4.68GiB Pressure: 4.68GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/GyroscopeMID: 0 event:/UI/OreDetector: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_B5: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 75 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 24 Created: 24 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 166 Created: 228 PlanetOreDepositComponent Current: 2696 Created: 3373 CompositePlanetShapeComponent Current: 441 Created: 546 DynamicVoxelStorageComponent Current: 4 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 24 Created: 24 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 627 Created: 792 PlanetOreDepositComponent Current: 6575 Created: 6575 CompositePlanetShapeComponent Current: 1553 Created: 1553 DynamicVoxelStorageComponent Current: 4 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 664 Inserted: 48 Medium Cache Evicted: 0 Refreshed: 1412 Inserted: 151 High Cache Evicted: 277 Refreshed: 3992 Inserted: 789 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 48 FloatingObjects (Server): 3 Armor Blocks (Server): 10083 Simple Blocks (Server): 4447 Functional Blocks (Server): 801 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 48 FloatingObjects (Client): 3 Armor Blocks (Client): 10083 Simple Blocks (Client): 4447 Functional Blocks (Client): 801 TrashRemoval PlayerGridPCU: 0 Current: 28859 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 79649 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 3 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 397 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 91.5us Runtime Avg: 99.4us Optimization: 0.0 % Flora SectorsCount: 305 Total: 1043541, 676617 Average: 3421, 2218 Minimum: 1008, 368 Maximum: 7764, 6065