Performance Main Thread: 7.37ms, 44.22 % Input: 113.96us Draw: 1.77us Platform: 13.16ns Session: 2.44ms Render Render Thread Average Frame: 168.74ms, 168.74ms, 3374.9 %, (Imprecise) Current Frame: 3.10s, 3.10s, 61956.2 %, (Imprecise) Average Work: 164.54ms, 164.54ms, 3290.9 %, (Imprecise) Current Work: 3.10s, 3.10s, 61901.6 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 13.52ms, 13.52ms, 270.4 %, (Imprecise) Current Frame: 13.84ms, 13.84ms, 276.9 %, (Imprecise) Average Work: 13.36ms, 13.35ms, 267.1 %, (Imprecise) Current Work: 13.44ms, 13.44ms, 268.8 %, (Imprecise) Render Frequency: 68.05Hz, 200.00Hz, VSync: Disabled Video Memory: 9.73GiB, 10.77GiB, 90.4 % VRAM: 9.73GiB, 10.77GiB, 90.4 % CPU Load: 18.80 % Worker Count: 14 Worker Load: 18.29 % PCU Total: 104891 NPC: 76032 LocalPlayer: 28859 Spatial Trigger System Entity updates: 14 Total Trigger Updates: 290 Trigger Count: 1276 Encounters Session: AllManagedSystems: 58054 (total), 5559 (player), 52495 (NPC) ManagedWorldArea: 17693 (total), 5559 (player), 12134 (NPC) Contract: 13788 (total), 0 (player), 13788 (NPC) Encounter: 26573 (total), 0 (player), 26573 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.77Gi Free: 1.036Gi Reserved: 0 Usage: 9.73Gi Game Report Available Raw: 10.77Gi Available Filtered: 10.75Gi Target Unused: 1.075Gi Target Usage: 9.674Gi Current Usage: 9.73Gi Usage Delta: 0 Usage Details Missing: 264.9Mi Non-Streaming: 3.807Gi Streaming: 5.664Gi Real Available Streaming: 5.608Gi Min Available Streaming: 2Gi Min Critical Streaming: 7.504Mi Final Available Streaming: 5.608Gi Streaming Details Critical Pinned Textures: 7.504Mi Standard Pinned Textures: 1017Mi First Person Textures: 0 Overlay Textures: 517.3Mi Density Textures: 3.965Gi Standard Textures: 111.6Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 411 Dispatch Count: 119 DispatchRays Count: 7 ExecuteIndirect Count: 432 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 3349 Alive Particles Count: 3517 Dead Particles Count: 5621 Percentage of the budget used: 0.7034 Active Emitter Count: 180 Borrowed resources Queried: 857MiB Allocated: 867MiB Concurrently borrowed: 262MiB Total Memory Allocated: 10.03Gi Default: 9.73Gi NonStreaming: 1.221Gi HeapManager: 224.9Mi Free: 224.9Mi Bindable Buffers: 119.4Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 117.9Mi Bindable Textures: 785.1Mi RO Textures: 7Mi RO Cube Texture: 11.07Mi Render Target Textures: 142.1Mi RW Render Target Textures: 449.6Mi Depth Stencils: 175.3Mi Cube Depth Stencils: 0 Managed Buffers: 80.56Mi Free: 80.56Mi Streaming: 5.664Gi Textures: 5.664Gi Missing: 264.9Mi Specific: 2.586Gi Borrowing: 867.3Mi Flare: 90.59Ki Grass: 12.56Mi Light Clustering: 220.9Mi Material: 814.3Ki Mwm: 500.6Mi Particle: 40.38Mi Raytracing: 186.7Mi Runtime Data: 178.9Mi Unknown: 0 Armor: 19.78Mi Debug: 0 Flora: 60.21Mi Impostor: 0 UI3D: 0 Voxel: 98.88Mi Water: 65.12Ki Scene: 400.9Mi Unified Index Buffer: 192Mi Water: 0 Mix: 4.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 25.5Mi Asset Cache Textures: 15.07Mi Managed Generated Textures: 40Ki Upload: 295.8Mi Data Uploader: 256Mi Bindable Buffers: 38.62Mi Upload Buffers: 22.62Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 58975 Default: 58700 NonStreaming: 479 HeapManager: 27 Free: 27 Bindable Buffers: 180 Persistent Constant Buffers: 24 Read-Write Buffers: 156 Bindable Textures: 230 RO Textures: 14 RO Cube Texture: 146 Render Target Textures: 23 RW Render Target Textures: 31 Depth Stencils: 16 Cube Depth Stencils: 0 Managed Buffers: 24 Free: 24 Streaming: 788 Textures: 788 Missing: 1 Specific: 57432 Borrowing: 90 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5252 Particle: 22 Raytracing: 966 Runtime Data: 47300 Unknown: 0 Armor: 17991 Debug: 0 Flora: 25160 Impostor: 0 UI3D: 0 Voxel: 4142 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3663 Managed Generated Textures: 10 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 768 Unused Memory (MiB): 80.5625 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 98.24219 Voxel: 428 ManagedROBuffer occupancy: 99.21875 Voxel: 346 ManagedROBuffer occupancy: 89.453125 Voxel: 334 ManagedROBuffer occupancy: 22.070312 Voxel: 82 Misc ManagedROBuffer occupancy: 100 Material: 3 Mwm: 150 Mix: 0 Grass: 1 Flare: 1 Armor: 133 ManagedROBuffer occupancy: 100 Mwm: 180 ManagedROBuffer occupancy: 100 Mwm: 156 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 185 ManagedROBuffer occupancy: 100 Mwm: 136 ManagedROBuffer occupancy: 100 Mwm: 200 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 162 Mix: 0 Armor: 22 ManagedROBuffer occupancy: 100 Mwm: 178 Mix: 0 Armor: 75 ManagedROBuffer occupancy: 100 Mwm: 124 Mix: 0 Armor: 18 ManagedROBuffer occupancy: 100 Mwm: 102 Mix: 0 Armor: 42 ManagedROBuffer occupancy: 100 Mwm: 124 Mix: 0 Armor: 20 Flora: 50 ManagedROBuffer occupancy: 100 Mwm: 99 Mix: 0 Armor: 33 Flare: 1 Water: 1 Flora: 57 ManagedROBuffer occupancy: 100 Mwm: 78 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 248 ManagedROBuffer occupancy: 100 Mwm: 122 ManagedROBuffer occupancy: 98.046875 Mwm: 124 Mix: 0 Flare: 1 Flora: 222 Armor: 1 ManagedROBuffer occupancy: 84.17969 Flora: 422 Mix: 0 Mwm: 3 ManagedROBuffer occupancy: 49.414062 Flora: 174 Mix: 7 Mwm: 1 NonCopy ManagedROBuffer occupancy: 7.6171875 Raytracing: 39 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 4932 Safe Instance Count: 5232 Indices Count: 3049596 Indices to Triangle Count: 1016532 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 5232 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 42 Visible SpotLight count: 3 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 1524 Visible Grass count: 0 Visible ParticleEmitter count: 180 Flares Occlusion Queries count: 42 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 2 Safe Instance Count: 2 Indices Count: 2334 Indices to Triangle Count: 778 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 845 Safe Instance Count: 1076 Indices Count: 2454165 Indices to Triangle Count: 818055 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 845 Safe Instance Count: 1076 Indices Count: 2454165 Indices to Triangle Count: 818055 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 849 Safe Instance Count: 1094 Indices Count: 2454237 Indices to Triangle Count: 818079 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 713 Safe Instance Count: 1168 Indices Count: 2344434 Indices to Triangle Count: 781478 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 9310 Safe Instance Count: 9547 Indices Count: 2571189 Indices to Triangle Count: 857063 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 3517 Safe Instance Count: 3671 Indices Count: 1952766 Indices to Triangle Count: 650922 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 34943 1: 72 2: 0 3: 0 4: 2044735 5: 494996 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 30 HZB Mip-2 Count: 13 HZB Mip-3 Count: 12 HZB Mip-4 Count: 23 HZB Mip-5 Count: 5 HZB Mip-6 Count: 1 HZB Mip-7 Count: 4 HZB Mip-8 Count: 2 HZB Mip-9 Count: 5 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 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277.00 Bytes Pooled: 363KiB Default for List Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 800B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,199.00 Active (borrowed) Count: 0.00 Bytes Pooled: 496KiB Default for Sector Pooled Count: 24.00 Active (borrowed) Count: 331.00 Bytes Pooled: 2KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for ResourceLoadingTask Pooled Count: 5,771.00 Active (borrowed) Count: 0.00 Bytes Pooled: 541KiB Default for PlanetEnvironmentSector Pooled Count: 36.00 Active (borrowed) Count: 358.00 Bytes Pooled: 5KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 895.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 531KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 4,393.00 Active (borrowed) Count: 6,159.00 Bytes Pooled: 172KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 240.00 Active (borrowed) Count: 6,644.00 Bytes Pooled: 53KiB Default for DCSContinuation Pooled Count: 1.00 Active (borrowed) Count: -3.00 Bytes Pooled: 56B Default for StitchOperation Pooled Count: 571.00 Active (borrowed) Count: 0.00 Bytes Pooled: 58KiB Default for CompoundStitchOperation Pooled Count: 1,055.00 Active (borrowed) Count: 0.00 Bytes Pooled: 115KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,161.00 Active (borrowed) Count: 1.00 Bytes Pooled: 45KiB Default for CellData Pooled Count: 1,693.00 Active (borrowed) Count: 23,643.00 Bytes Pooled: 93KiB Default for ClipmapMeshJob Pooled Count: 1,706.00 Active (borrowed) Count: 0.00 Bytes Pooled: 227KiB Default for ClipmapResourceLoadingJob Pooled Count: 968.00 Active (borrowed) Count: 0.00 Bytes Pooled: 151KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 189.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 972.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144KiB ResourcePool-InstanceBatch Pooled Count: 1,390.00 Active (borrowed) Count: 24,278.00 Bytes Pooled: 239KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 3,541.00 Active (borrowed) Count: 122,394.00 Bytes Pooled: 166KiB Default for VoxelCell Pooled Count: 84.00 Active (borrowed) Count: 1,930.00 Bytes Pooled: 23KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachineOptional Pooled Count: 980.00 Active (borrowed) Count: 0.00 Bytes Pooled: 54KiB Default for RelativeTransformRootContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56B Default for TransformContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 1.00GiB Pressure: 2.85GiB Pinned: 88.42MiB Graphics Budget: 5.67GiB Used: 5.66GiB Pressure: 5.51GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.42us Registered Resources: 0 Loaded Resources: 130 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.40MiB Used: 201.95MiB Pressure: 198.57MiB Pinned: 34.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.48us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 12 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.40MiB Used: 13.92MiB Pressure: 11.64MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 541.30us Registered Resources: 0 Loaded Resources: 6,304 Priority Updates: 4 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.40MiB Used: 765.39MiB Pressure: 2.60GiB Pinned: 4.56MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.32us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 765.40MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 664.21us Registered Resources: 3,680 Loaded Resources: 3,680 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.67GiB Used: 5.66GiB Pressure: 5.55GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/Music/Space/TT_Moog7_long: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_B5: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 72 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 20 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 94 Created: 185 PlanetOreDepositComponent Current: 1675 Created: 3462 CompositePlanetShapeComponent Current: 172 Created: 692 DynamicVoxelStorageComponent Current: 2 Created: 2 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 25 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 564 Created: 1213 PlanetOreDepositComponent Current: 6357 Created: 11832 CompositePlanetShapeComponent Current: 1420 Created: 2442 DynamicVoxelStorageComponent Current: 2 Created: 2 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 54 FloatingObjects (Server): 0 Armor Blocks (Server): 14351 Simple Blocks (Server): 4744 Functional Blocks (Server): 735 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 54 FloatingObjects (Client): 0 Armor Blocks (Client): 14351 Simple Blocks (Client): 4744 Functional Blocks (Client): 735 TrashRemoval PlayerGridPCU: 0 Current: 28859 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 76032 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 441 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 80.5us Runtime Avg: 102.4us Optimization: 0.0 % Flora SectorsCount: 229 Total: 717506, 474442 Average: 3133, 2071 Minimum: 93, 93 Maximum: 10100, 8162