Performance Main Thread: 5.79ms, 34.72 % Input: 114.10us Draw: 1.22us Platform: 17.54ns Session: 1.45ms Render Render Thread Average Frame: 16.67ms, 16.60ms, 400.1 %, (Imprecise) Current Frame: 16.67ms, 16.50ms, 400.1 %, (Imprecise) Average Work: 7.40ms, 7.06ms, 177.5 %, (Imprecise) Current Work: 7.16ms, 6.36ms, 171.8 %, (Imprecise) Pacer: 137.92Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.65ms, 16.60ms, 399.6 %, (Imprecise) Current Frame: 16.65ms, 14.47ms, 399.5 %, (Imprecise) Average Work: 4.74ms, 4.71ms, 113.7 %, (Imprecise) Current Work: 4.73ms, 4.12ms, 113.6 %, (Imprecise) Render Frequency: 65.39Hz, 240.00Hz, VSync: Enabled Video Memory: 16.10GiB, 30.68GiB, 52.5 % VRAM: 16.10GiB, 30.68GiB, 52.5 % CPU Load: 5.46 % Worker Count: 14 Worker Load: 5.08 % PCU Total: 201364 NPC: 159976 LocalPlayer: 41388 Spatial Trigger System Entity updates: 16 Total Trigger Updates: 361 Trigger Count: 507 Encounters Session: AllManagedSystems: 142763 (total), 0 (player), 142763 (NPC) ManagedWorldArea: 56382 (total), 0 (player), 56382 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 86381 (total), 0 (player), 86381 (NPC) RenderSceneStats Streaming GPU Report Available Total: 30.68Gi Free: 14.59Gi Reserved: 0 Usage: 16.1Gi Game Report Available Raw: 30.68Gi Available Filtered: 30.68Gi Target Unused: 3.068Gi Target Usage: 27.61Gi Current Usage: 16.1Gi Usage Delta: 0 Usage Details Missing: 907.4Mi Non-Streaming: 3.161Gi Streaming: 12.05Gi Real Available Streaming: 23.57Gi Min Available Streaming: 2Gi Min Critical Streaming: 8.191Mi Final Available Streaming: 23.57Gi Streaming Details Critical Pinned Textures: 11.61Mi Standard Pinned Textures: 425.9Mi First Person Textures: 0 Overlay Textures: 517.5Mi Density Textures: 7.406Gi Standard Textures: 112.3Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 535 Dispatch Count: 118 DispatchRays Count: 7 ExecuteIndirect Count: 432 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 5353 Alive Particles Count: 5868 Dead Particles Count: 1999 Percentage of the budget used: 1.1736 Active Emitter Count: 784 Borrowed resources Queried: 606MiB Allocated: 616MiB Concurrently borrowed: 163MiB Total Memory Allocated: 16.4Gi Default: 16.1Gi NonStreaming: 1.174Gi HeapManager: 224.6Mi Free: 224.6Mi Bindable Buffers: 88.12Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 86.62Mi Bindable Textures: 741.2Mi RO Textures: 7Mi RO Cube Texture: 11.59Mi Render Target Textures: 202.1Mi RW Render Target Textures: 334.7Mi Depth Stencils: 185.9Mi Cube Depth Stencils: 0 Managed Buffers: 77.94Mi Free: 77.94Mi Streaming: 12.05Gi Textures: 12.05Gi Missing: 907.4Mi Specific: 1.987Gi Borrowing: 616.2Mi Flare: 104.6Ki Grass: 12.56Mi Light Clustering: 157Mi Material: 819.6Ki Mwm: 510.4Mi Particle: 40.38Mi Raytracing: 188.6Mi Runtime Data: 107.2Mi Unknown: 0 Armor: 32.6Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 74.56Mi Water: 65.12Ki Scene: 164Mi Unified Index Buffer: 192Mi Water: 0 Mix: 3.062Mi Clearing Manager: 1.562Mi Local Shadow Textures: 24.98Mi Asset Cache Textures: 15.41Mi Managed Generated Textures: 52Ki Upload: 295.2Mi Data Uploader: 256Mi Bindable Buffers: 38.12Mi Upload Buffers: 22.12Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 40482 Default: 40207 NonStreaming: 486 HeapManager: 26 Free: 26 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 242 RO Textures: 14 RO Cube Texture: 157 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 22 Free: 22 Streaming: 926 Textures: 926 Missing: 1 Specific: 38794 Borrowing: 92 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5348 Particle: 22 Raytracing: 2893 Runtime Data: 26590 Unknown: 0 Armor: 24060 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2523 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3708 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 704 Unused Memory (MiB): 77.0625 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 386 ManagedROBuffer occupancy: 95.11719 Voxel: 430 ManagedROBuffer occupancy: 40.625 Voxel: 165 Misc ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 153 ManagedROBuffer occupancy: 100 Mwm: 172 ManagedROBuffer occupancy: 100 Mwm: 214 ManagedROBuffer occupancy: 100 Mwm: 194 ManagedROBuffer occupancy: 100 Mwm: 157 ManagedROBuffer occupancy: 100 Mwm: 122 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Armor: 44 ManagedROBuffer occupancy: 100 Mwm: 118 Mix: 0 Armor: 80 ManagedROBuffer occupancy: 100 Mwm: 146 Mix: 0 Armor: 46 ManagedROBuffer occupancy: 100 Mwm: 128 Mix: 0 Armor: 60 ManagedROBuffer occupancy: 100 Mwm: 108 Mix: 1 Armor: 29 Flare: 1 ManagedROBuffer occupancy: 99.80469 Mwm: 72 Mix: 1 Armor: 102 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 97 ManagedROBuffer occupancy: 100 Mwm: 281 ManagedROBuffer occupancy: 100 Mwm: 155 ManagedROBuffer occupancy: 100 Mwm: 156 Mix: 2 Water: 1 ManagedROBuffer occupancy: 9.9609375 Mwm: 28 Mix: 3 NonCopy ManagedROBuffer occupancy: 13.671875 Raytracing: 70 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 3578 Safe Instance Count: 3828 Indices Count: 3974979 Indices to Triangle Count: 1324993 MainView[SecondPass] Real Instance Count: 27 Safe Instance Count: 3828 Indices Count: 728040 Indices to Triangle Count: 242680 Visible PointLight count: 110 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 184 Visible Grass count: 0 Visible ParticleEmitter count: 784 Flares Occlusion Queries count: 93 Visible Flares count: 12 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 357 Safe Instance Count: 713 Indices Count: 1217559 Indices to Triangle Count: 405853 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2741 Safe Instance Count: 2773 Indices Count: 3458220 Indices to Triangle Count: 1152740 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2995 Safe Instance Count: 3034 Indices Count: 3970881 Indices to Triangle Count: 1323627 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 462 Safe Instance Count: 469 Indices Count: 1851318 Indices to Triangle Count: 617106 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 9198 Safe Instance Count: 9210 Indices Count: 1398159 Indices to Triangle Count: 466053 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 38316 1: 1222226 2: 69117 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 35 HZB Mip-5 Count: 16 HZB Mip-6 Count: 8 HZB Mip-7 Count: 2 HZB Mip-8 Count: 4 HZB Mip-9 Count: 18 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 730 Safe Instance Count: 753 Indices Count: 150714 Indices to Triangle Count: 50238 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 16.40GiB Default: 16.10GiB NonStreaming: 1.17GiB HeapManager: 224.59MiB Free: 224.59MiB Bindable Buffers: 88.12MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.62MiB Bindable Textures: 741.21MiB RO Textures: 7.00MiB RO Cube Texture: 11.59MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 185.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 77.06MiB Free: 77.06MiB Streaming: 12.05GiB Textures: 12.05GiB Missing: 907.36MiB Specific: 1.99GiB Borrowing: 616.50MiB Flare: 104.62KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 819.59KiB Mwm: 510.43MiB Particle: 40.38MiB Raytracing: 188.62MiB Runtime Data: 108.11MiB Unknown: 0.00B Armor: 32.60MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 75.44MiB Water: 65.12KiB Scene: 164.00MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 3.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 24.98MiB Asset Cache Textures: 15.41MiB Managed Generated Textures: 52.00KiB Upload: 295.31MiB Data Uploader: 256.00MiB Bindable Buffers: 38.19MiB Upload Buffers: 22.19MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 22.53GiB Process Memory: 22.53GiB GC: 1.51GiB GC Total: 1.51GiB GC Committed Total: 1.57GiB GC Total Allocated: 8.66GiB GC Total Pause Duration: 2.76s GC Collection Count 0: 396 GC Collection Count 1: 173 GC Collection Count 2: 14 Havok Memory: 694.88MiB Native Allocators: 1.86GiB Heap: 1.86GiB Heap Allocation Count: unavailable Bump: 2.73MiB Systems: 17.91GiB DCS_Scenes: 60.54MiB Render12: 16.40GiB Default: 16.10GiB NonStreaming: 1.17GiB HeapManager: 224.59MiB Free: 224.59MiB Bindable Buffers: 88.12MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 86.62MiB Bindable Textures: 741.21MiB RO Textures: 7.00MiB RO Cube Texture: 11.59MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 185.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 77.06MiB Free: 77.06MiB Streaming: 12.05GiB Textures: 12.05GiB Missing: 907.36MiB Specific: 1.99GiB Borrowing: 616.50MiB Flare: 104.62KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 819.59KiB Mwm: 510.43MiB Particle: 40.38MiB Raytracing: 188.62MiB Runtime Data: 108.11MiB Unknown: 0.00B Armor: 32.60MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 75.44MiB Water: 65.12KiB Scene: 164.00MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 3.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 24.98MiB Asset Cache Textures: 15.41MiB Managed Generated Textures: 52.00KiB Upload: 295.31MiB Data Uploader: 256.00MiB Bindable Buffers: 38.19MiB Upload Buffers: 22.19MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 1.45GiB Planet Bitmaps: 1.32GiB Natives: 114.17MiB VrVoxelMesh: 95.95MiB VrShellDataCache: 12.37MiB VrSewGuide: 5.48MiB VrTailor: 382.92KiB NativeDictionary: 22.39MiB Pools: 19.91MiB Default for ParallelWorkTask Pooled Count: 12,551.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 2,263.00 Active (borrowed) Count: -2,524.00 Bytes Pooled: 106KiB Default for BlockingWaiter Pooled Count: 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Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 70.00 Active (borrowed) Count: 30.00 Bytes Pooled: 2KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ActionCompletion Pooled Count: 145.00 Active (borrowed) Count: 408.00 Bytes Pooled: 5KiB ResourcePool-AllocationRecord Pooled Count: 162.00 Active (borrowed) Count: 40,510.00 Bytes Pooled: 15KiB CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 72B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB GPUResourcePool-RWBuffer Pooled Count: 66.00 Active (borrowed) Count: 302.00 Bytes Pooled: 6KiB GPUResourcePool-AutoResourceState Pooled Count: 9.00 Active (borrowed) Count: 673.00 Bytes Pooled: 2KiB GPUResourcePool-DepthStencilTexture Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 208B Default for Texture2DSlice Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 128B Default for DepthStencilSlice Pooled Count: 4.00 Active (borrowed) Count: 28.00 Bytes Pooled: 256B GPUResourcePool-ROCubeTexture Pooled Count: 0.00 Active (borrowed) Count: 157.00 Bytes Pooled: 0B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 942.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 48B GPUResourcePool-ReadbackBuffer Pooled Count: 9.00 Active (borrowed) Count: 120.00 Bytes Pooled: 576B GPUResourcePool-RWCountedBuffer Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 1KiB ResourcePool-Record Pooled Count: 38,532.00 Active (borrowed) Count: 5,056.00 Bytes Pooled: 2MiB GPUResourcePool-ResizableRWBuffer Pooled Count: 0.00 Active (borrowed) Count: 131.00 Bytes Pooled: 0B GPUResourcePool-ResizableDepthStencilTexture Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 672B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B GPUResourcePool-ResizableRWRenderTargetTexture Pooled Count: 0.00 Active (borrowed) Count: 56.00 Bytes Pooled: 0B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 67.00 Bytes Pooled: 0B GPUResourcePool-UploadBuffer Pooled Count: 87.00 Active (borrowed) Count: 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Bytes Pooled: 9KiB Vector Draw batches Pooled Count: 202.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Vector Image batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Video batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B GPUResourcePool-UploadTexture Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 1KiB Default for ParallelMonitor Pooled Count: 523.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB GPUResourcePool-SinglePlacedTextureContainer Pooled Count: 0.00 Active (borrowed) Count: 3,708.00 Bytes Pooled: 0B ResourcePool-ScreenQuadJob Pooled Count: 13.00 Active (borrowed) Count: 102.00 Bytes Pooled: 312B ResourcePool-CommonJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-SimpleJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 360B ResourcePool-ShadowJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 960B ResourcePool-ComputePSO Pooled Count: 0.00 Active (borrowed) Count: 273.00 Bytes Pooled: 0B ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B GPUResourcePool-CommandSignature Pooled Count: 0.00 Active (borrowed) Count: 45.00 Bytes Pooled: 0B ResourcePool-GraphicsPSO Pooled Count: 0.00 Active (borrowed) Count: 1,554.00 Bytes Pooled: 0B GPUResourcePool-ResizableRenderTargetTexture Pooled Count: 0.00 Active (borrowed) Count: 42.00 Bytes Pooled: 0B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-LocalLightsJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB Default 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ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 3KiB ResourcePool-JobSnapshot Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 400B AudioEventInstance Pooled Count: 222.00 Active (borrowed) Count: 34.00 Bytes Pooled: 33KiB OneShotAudioEventInstance3D Pooled Count: 253.00 Active (borrowed) Count: 3.00 Bytes Pooled: 55KiB LoopingAudioEventInstance3D Pooled Count: 45.00 Active (borrowed) Count: 211.00 Bytes Pooled: 10KiB ResourcePool-SignalGPURecord Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-Segment Pooled Count: 67.00 Active (borrowed) Count: 15,090.00 Bytes Pooled: 3KiB ResourcePool-MicroChunk Pooled Count: 15.00 Active (borrowed) Count: 1,280.00 Bytes Pooled: 1KiB GPUResourcePool-MicroBuffer Pooled Count: 124.00 Active (borrowed) Count: 30,657.00 Bytes Pooled: 8KiB GPUResourcePool-ROTexture Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 304B GPUResourcePool-TransientConstantBuffer Pooled Count: 1,622.00 Active (borrowed) Count: 3,482.00 Bytes Pooled: 76KiB GPUResourcePool-RWRenderTargetTexture Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 3.00 Active (borrowed) Count: 11.00 Bytes Pooled: 312B GPUResourcePool-ChunkBuffer Pooled Count: 12.00 Active (borrowed) Count: 2,908.00 Bytes Pooled: 960B ResourcePool-WaitGPURecord Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-ResourceStateMonitorRecord Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 360B Default for AsyncStateMachinePooledTask<d__38> Pooled Count: 3,156.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB AudioEventPool event:/SFX/Explosions/DestroyMetalBlock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockSmall Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: 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(borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 67.00 Active (borrowed) Count: 12,607.00 Bytes Pooled: 8KiB Default for ForEachLoopWork Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 74.00 Active (borrowed) Count: 1,059.00 Bytes Pooled: 39KiB Default for EntityTrigger Pooled Count: 963.00 Active (borrowed) Count: 286.00 Bytes Pooled: 361KiB Default for List Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 10.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 800B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 4,421.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 7,719.00 Active (borrowed) Count: 0.00 Bytes Pooled: 724KiB Default for Sector Pooled Count: 6.00 Active (borrowed) Count: 108.00 Bytes Pooled: 384B Default for PlanetEnvironmentSector Pooled Count: 6.00 Active (borrowed) Count: 108.00 Bytes Pooled: 864B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 224.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 504B Default for TransformContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 792B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 12,050.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 136.00 Active (borrowed) Count: 2,650.00 Bytes Pooled: 30KiB Default for DCSContinuation Pooled Count: 14.00 Active (borrowed) Count: -1,130.00 Bytes Pooled: 784B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 809.00 Active (borrowed) Count: 0.00 Bytes Pooled: 82KiB Default for CompoundStitchOperation Pooled Count: 428.00 Active (borrowed) Count: 0.00 Bytes Pooled: 47KiB Default for VoxelUpdateBatchTracker Pooled Count: 410.00 Active (borrowed) Count: 2.00 Bytes Pooled: 16KiB Default for CellData Pooled Count: 1,514.00 Active (borrowed) Count: 16,609.00 Bytes Pooled: 83KiB Default for ClipmapMeshJob Pooled Count: 1,196.00 Active (borrowed) Count: 0.00 Bytes Pooled: 159KiB Default for ClipmapResourceLoadingJob Pooled Count: 330.00 Active (borrowed) Count: 0.00 Bytes Pooled: 52KiB Animation Clip Requests Pooled Count: 6.00 Active (borrowed) Count: 11.00 Bytes Pooled: 672B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 800.00 Active (borrowed) Count: 0.00 Bytes Pooled: 119KiB Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 1,251.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 4.98GiB Used: 1.44GiB Pressure: 2.69GiB Pinned: 95.78MiB Graphics Budget: 23.57GiB Used: 12.05GiB Pressure: 10.94GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.47us Registered Resources: 0 Loaded Resources: 104 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 142.03MiB Pressure: 39.68MiB Pinned: 39.68MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.66us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 2 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 13.92MiB Pressure: 12.91MiB Pinned: 5.67MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 53.30us Registered Resources: 0 Loaded Resources: 10,280 Priority Updates: 11 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 1.25GiB Pressure: 2.60GiB Pinned: 7.41MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 13.33us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 7 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 476.66us Registered Resources: 3,725 Loaded Resources: 3,725 Priority Updates: 525 Changed Priorities: 525 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 23.57GiB Used: 12.05GiB Pressure: 10.94GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Button: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe1: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Block/Cockpit: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 74 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 44 Created: 44 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 163 Created: 267 PlanetOreDepositComponent Current: 2540 Created: 3619 CompositePlanetShapeComponent Current: 591 Created: 894 DynamicVoxelStorageComponent Current: 6 Created: 6 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 53 Created: 58 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 167 Created: 267 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 6 Created: 6 Space Probe Server Low Cache Evicted: 0 Refreshed: 7678 Inserted: 43 Medium Cache Evicted: 0 Refreshed: 16365 Inserted: 131 High Cache Evicted: 2845 Refreshed: 39320 Inserted: 3357 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 70 FloatingObjects (Server): 26 Armor Blocks (Server): 25959 Simple Blocks (Server): 9267 Functional Blocks (Server): 1372 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 70 FloatingObjects (Client): 26 Armor Blocks (Client): 25959 Simple Blocks (Client): 9267 Functional Blocks (Client): 1372 TrashRemoval PlayerGridPCU: 0 Current: 41388 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 159976 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 26 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 413 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 88.7us Runtime Avg: 91.1us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0