Performance Main Thread: 5.60ms, 33.57 % Input: 39.26us Draw: 1.89us Platform: 15.19ns Session: 2.80ms Render Render Thread Average Frame: 85.39ms, 83.34ms, 1707.9 %, (Imprecise) Current Frame: 816.42ms, 5.26ms, 16328.7 %, (Imprecise) Average Work: 84.42ms, 82.37ms, 1688.4 %, (Imprecise) Current Work: 815.80ms, 4.51ms, 16316.3 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 6.32ms, 6.32ms, 126.4 %, (Imprecise) Current Frame: 6.76ms, 6.38ms, 135.1 %, (Imprecise) Average Work: 1.83ms, 1.83ms, 36.7 %, (Imprecise) Current Work: 1.83ms, 1.83ms, 36.6 %, (Imprecise) Render Frequency: 165.47Hz, 200.00Hz, VSync: Disabled Video Memory: 2.90GiB, 9.07GiB, 31.9 % VRAM: 2.90GiB, 9.07GiB, 31.9 % CPU Load: 8.76 % Worker Count: 14 Worker Load: 3.39 % PCU Total: 188345 NPC: 158274 LocalPlayer: 30071 Spatial Trigger System Entity updates: 19 Total Trigger Updates: 430 Trigger Count: 677 Encounters Session: AllManagedSystems: 141055 (total), 10988 (player), 130067 (NPC) ManagedWorldArea: 88968 (total), 10988 (player), 77980 (NPC) Contract: 10082 (total), 0 (player), 10082 (NPC) Encounter: 42005 (total), 0 (player), 42005 (NPC) RenderSceneStats Streaming GPU Report Available Total: 9.065Gi Free: 6.169Gi Reserved: 0 Usage: 2.896Gi Game Report Available Raw: 9.065Gi Available Filtered: 9.065Gi Target Unused: 928.3Mi Target Usage: 8.159Gi Current Usage: 2.896Gi Usage Delta: 0 Usage Details Missing: 199.4Mi Non-Streaming: 1.624Gi Streaming: 1.077Gi Real Available Streaming: 6.34Gi Min Available Streaming: 512Mi Min Critical Streaming: 8.176Mi Final Available Streaming: 6.34Gi Streaming Details Critical Pinned Textures: 8.176Mi Standard Pinned Textures: 43.27Mi First Person Textures: 0 Overlay Textures: 33.56Mi Density Textures: 434Mi Standard Textures: 56.77Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 422 Dispatch Count: 89 DispatchRays Count: 0 ExecuteIndirect Count: 402 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 1702 Alive Particles Count: 1702 Dead Particles Count: 838 Percentage of the budget used: 0.3404 Active Emitter Count: 67 Borrowed resources Queried: 109MiB Allocated: 113MiB Concurrently borrowed: 24MiB Total Memory Allocated: 3.197Gi Default: 2.896Gi NonStreaming: 508.7Mi HeapManager: 224.7Mi Free: 224.7Mi Bindable Buffers: 46.12Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 44.62Mi Bindable Textures: 170.7Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 60.31Mi RW Render Target Textures: 37.75Mi Depth Stencils: 65.62Mi Cube Depth Stencils: 0 Managed Buffers: 43.69Mi Free: 43.69Mi Streaming: 1.077Gi Textures: 1.077Gi Missing: 199.4Mi Specific: 1.127Gi Borrowing: 112.9Mi Flare: 89.77Ki Grass: 4.312Mi Light Clustering: 29.94Mi Material: 819.2Ki Mwm: 528.1Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 64.9Mi Unknown: 0 Armor: 32.15Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 32.69Mi Water: 65.12Ki Scene: 162.5Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.27Mi Managed Generated Textures: 52Ki Upload: 298.7Mi Data Uploader: 256Mi Bindable Buffers: 41.56Mi Upload Buffers: 25.56Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 36954 Default: 36679 NonStreaming: 295 HeapManager: 25 Free: 25 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 17 Cube Depth Stencils: 0 Managed Buffers: 20 Free: 20 Streaming: 819 Textures: 819 Missing: 1 Specific: 35564 Borrowing: 74 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5462 Particle: 22 Raytracing: 0 Runtime Data: 26177 Unknown: 0 Armor: 24169 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2001 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3691 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 640 Unused Memory (MiB): 43.6875 VoxelLow ManagedROBuffer occupancy: 75.78125 Voxel: 342 ManagedROBuffer occupancy: 26.367188 Voxel: 115 VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 174 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 137 ManagedROBuffer occupancy: 100 Mwm: 177 ManagedROBuffer occupancy: 100 Mwm: 176 ManagedROBuffer occupancy: 100 Mwm: 234 ManagedROBuffer occupancy: 100 Mwm: 121 Mix: 0 Armor: 30 ManagedROBuffer occupancy: 100 Mwm: 121 ManagedROBuffer occupancy: 100 Mwm: 132 Mix: 0 Armor: 34 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 29 ManagedROBuffer occupancy: 100 Mwm: 138 ManagedROBuffer occupancy: 100 Mwm: 137 Mix: 0 Armor: 34 ManagedROBuffer occupancy: 100 Mwm: 161 Mix: 0 Armor: 95 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 99 Mix: 1 Armor: 74 ManagedROBuffer occupancy: 100 Mwm: 73 Mix: 0 Armor: 87 ManagedROBuffer occupancy: 100 Mwm: 136 ManagedROBuffer occupancy: 100 Mwm: 275 ManagedROBuffer occupancy: 100 Mwm: 123 ManagedROBuffer occupancy: 100 Mwm: 197 Mix: 0 Water: 1 Flare: 1 ManagedROBuffer occupancy: 61.328125 Mwm: 55 Mix: 3 Armor: 6 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 565 Safe Instance Count: 580 Indices Count: 526680 Indices to Triangle Count: 175560 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 580 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 22 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 116 Visible Grass count: 0 Visible ParticleEmitter count: 67 Flares Occlusion Queries count: 23 Visible Flares count: 10 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 2.822876Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 59889 Indices to Triangle Count: 19963 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 407 Safe Instance Count: 409 Indices Count: 369471 Indices to Triangle Count: 123157 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 407 Safe Instance Count: 409 Indices Count: 369471 Indices to Triangle Count: 123157 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 407 Safe Instance Count: 409 Indices Count: 300738 Indices to Triangle Count: 100246 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 796 Safe Instance Count: 2744 Indices Count: 246204 Indices to Triangle Count: 82068 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 18630 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 16 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 3.20GiB Default: 2.90GiB NonStreaming: 509.00MiB HeapManager: 224.73MiB Free: 224.73MiB Bindable Buffers: 46.12MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 44.62MiB Bindable Textures: 170.70MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 60.31MiB RW Render Target Textures: 37.75MiB Depth Stencils: 65.62MiB Cube Depth Stencils: 0.00B Managed Buffers: 43.94MiB Free: 43.94MiB Streaming: 1.08GiB Textures: 1.08GiB Missing: 199.36MiB Specific: 1.13GiB Borrowing: 112.88MiB Flare: 89.77KiB Grass: 4.31MiB Light Clustering: 29.94MiB Material: 819.23KiB Mwm: 528.15MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 64.90MiB Unknown: 0.00B Armor: 32.15MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 32.69MiB Water: 65.12KiB Scene: 162.50MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.27MiB Managed Generated Textures: 52.00KiB Upload: 298.69MiB Data Uploader: 256.00MiB Bindable Buffers: 41.56MiB Upload Buffers: 25.56MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 9.00GiB Process Memory: 9.00GiB GC: 1.31GiB GC Total: 1.31GiB GC Committed Total: 1.68GiB GC Total Allocated: 7.79GiB GC Total Pause Duration: 2.92s GC Collection Count 0: 540 GC Collection Count 1: 217 GC Collection Count 2: 13 Havok Memory: 705.10MiB Native Allocators: 1.47GiB Heap: 1.46GiB Heap Allocation Count: unavailable Bump: 10.09MiB Systems: 4.12GiB DCS_Scenes: 59.58MiB Render12: 3.20GiB Default: 2.90GiB NonStreaming: 509.00MiB HeapManager: 224.73MiB Free: 224.73MiB Bindable Buffers: 46.12MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 44.62MiB Bindable Textures: 170.70MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 60.31MiB RW Render Target Textures: 37.75MiB Depth Stencils: 65.62MiB Cube Depth Stencils: 0.00B Managed Buffers: 43.94MiB Free: 43.94MiB Streaming: 1.08GiB Textures: 1.08GiB Missing: 199.36MiB Specific: 1.13GiB Borrowing: 112.88MiB Flare: 89.77KiB Grass: 4.31MiB Light Clustering: 29.94MiB Material: 819.23KiB Mwm: 528.15MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 64.90MiB Unknown: 0.00B Armor: 32.15MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 32.69MiB Water: 65.12KiB Scene: 162.50MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.27MiB Managed Generated Textures: 52.00KiB Upload: 298.69MiB Data Uploader: 256.00MiB Bindable Buffers: 41.56MiB Upload Buffers: 25.56MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 886.42MiB Planet Bitmaps: 838.80MiB Natives: 29.03MiB VrVoxelMesh: 22.38MiB VrShellDataCache: 3.87MiB VrSewGuide: 2.62MiB VrTailor: 172.92KiB NativeDictionary: 18.58MiB Pools: 19.90MiB Default for ParallelWorkTask Pooled Count: 12,402.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 1,999.00 Active (borrowed) Count: -2,533.00 Bytes Pooled: 94KiB Default for BlockingWaiter Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ContinuationQueueContinuation Pooled Count: 872.00 Active (borrowed) Count: -4,161.00 Bytes Pooled: 48KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 794.00 Active (borrowed) Count: 1.00 Bytes Pooled: 62KiB Default for Optional Pooled Count: 1,377.00 Active (borrowed) Count: 0.00 Bytes Pooled: 65KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,275.00 Active (borrowed) Count: 2.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 27.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 190.00 Active (borrowed) Count: 396.00 Bytes Pooled: 6KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 668.00 Active (borrowed) Count: 4.00 Bytes Pooled: 47KiB AnimationsUsageTracker Pooled Count: 28.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for PriorityToken Pooled Count: 240.00 Active (borrowed) Count: 68,364.00 Bytes Pooled: 23KiB PlanetCubemapSubSystem Pooled Count: 23.00 Active (borrowed) Count: 0.00 Bytes Pooled: 736B Default for PriorityToken Pooled Count: 4,016.00 Active (borrowed) Count: 65,270.00 Bytes Pooled: 377KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 78.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for MulticastCompletion Pooled Count: 697.00 Active (borrowed) Count: 1.00 Bytes Pooled: 22KiB SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB ResourcePool-AllocationRecord Pooled Count: 792.00 Active (borrowed) Count: 36,953.00 Bytes Pooled: 74KiB CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B 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Pooled: 176B Resource Streaming Total Memory Main Budget: 2.98GiB Used: 969.47MiB Pressure: 2.69GiB Pinned: 98.14MiB Graphics Budget: 6.32GiB Used: 1.08GiB Pressure: 738.52MiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.99us Registered Resources: 0 Loaded Resources: 110 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.96MiB Used: 148.60MiB Pressure: 40.44MiB Pinned: 40.44MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 7.64us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 34 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 763.96MiB Used: 13.92MiB Pressure: 12.78MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 442.66us Registered Resources: 0 Loaded Resources: 6,250 Priority Updates: 13 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 763.96MiB Used: 763.93MiB Pressure: 2.59GiB Pinned: 8.63MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 14.69us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 763.96MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 469.00us Registered Resources: 3,708 Loaded Resources: 3,708 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.32GiB Used: 1.08GiB Pressure: 738.52MiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Character/Footsteps: 0 event:/Music/Space/TT_Space_Safe1: 0 event:/SFX/Block/Cockpit: 0 event:/SFX/Ship/ShipSmallIonPush: 0 event:/SFX/Ship/ShipSmallSpeedUp: 0 event:/SFX/Ship/ShipSmallSpeedDown: 0 event:/Music/Space/TT_Space_Safe10_v2: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 67 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 35 Created: 35 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 252 Created: 352 PlanetOreDepositComponent Current: 4230 Created: 5216 CompositePlanetShapeComponent Current: 494 Created: 534 DynamicVoxelStorageComponent Current: 3 Created: 3 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 57 Created: 66 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 252 Created: 352 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 3 Created: 3 Space Probe Server Low Cache Evicted: 0 Refreshed: 46839 Inserted: 47 Medium Cache Evicted: 0 Refreshed: 89196 Inserted: 136 High Cache Evicted: 5663 Refreshed: 222594 Inserted: 6175 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 91 FloatingObjects (Server): 20 Armor Blocks (Server): 25049 Simple Blocks (Server): 8727 Functional Blocks (Server): 1328 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 89 FloatingObjects (Client): 20 Armor Blocks (Client): 24326 Simple Blocks (Client): 8209 Functional Blocks (Client): 1271 TrashRemoval PlayerGridPCU: 0 Current: 30071 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 158274 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 20 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 532 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 68.9us Runtime Avg: 64.7us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0