2026-04-02 00:16:40.949 - Main Thread -> Timezone (local - UTC): -4h 2026-04-02 00:16:40.949 - Main Thread -> App Version: 2.2.0.2002 2026-04-02 00:16:40.951 - Main Thread -> VRage renderer started 2026-04-02 00:16:40.951 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-04-02 00:16:40.951 - Main Thread -> OS Product Type: 0x65 2026-04-02 00:16:40.951 - Main Thread -> OS Product: Windows 11 2026-04-02 00:16:40.963 - Main Thread -> NvApi - Status: OK 2026-04-02 00:16:40.963 - Main Thread -> NvApi - Driver Version: 59186 (r590_00) 2026-04-02 00:16:40.964 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-04-02 00:16:40.968 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-04-02 00:16:40.968 - Main Thread -> AMD - Driver Version: Unknown 2026-04-02 00:16:40.972 - Main Thread -> Adapters.Adapters - Entering 2026-04-02 00:16:40.972 - Main Thread -> CreateDXGIFactory - Entering 2026-04-02 00:16:40.986 - Main Thread -> CreateDXGIFactory - Exiting 2026-04-02 00:16:40.986 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-04-02 00:16:40.987 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-04-02 00:16:40.987 - Main Thread -> Using IDXGIFactory6: True 2026-04-02 00:16:40.987 - Main Thread -> Enumerating adapters by preference 2026-04-02 00:16:40.991 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 - Entering 2026-04-02 00:16:40.991 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 - Entering 2026-04-02 00:16:40.991 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 - Exiting 2026-04-02 00:16:40.991 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 - Entering 2026-04-02 00:16:41.179 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 - Exiting 2026-04-02 00:16:41.321 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080' has 68 RTX cores 2026-04-02 00:16:41.321 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 - Exiting 2026-04-02 00:16:41.322 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 outputs - Entering 2026-04-02 00:16:41.322 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 display mode list 2026-04-02 00:16:41.322 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 display mode list done 2026-04-02 00:16:41.323 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 refresh rate 2026-04-02 00:16:41.325 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 output 0 refresh rate done 2026-04-02 00:16:41.325 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 outputs - Exiting 2026-04-02 00:16:41.325 - Main Thread -> Analysis of the adapter Intel(R) UHD Graphics 770 - Entering 2026-04-02 00:16:41.325 - Main Thread -> Querying adapter type for adapter Intel(R) UHD Graphics 770 - Entering 2026-04-02 00:16:41.326 - Main Thread -> Querying adapter type for adapter Intel(R) UHD Graphics 770 - Exiting 2026-04-02 00:16:41.326 - Main Thread -> Querying feature level for adapter Intel(R) UHD Graphics 770 - Entering 2026-04-02 00:16:41.381 - Main Thread -> Querying feature level for adapter Intel(R) UHD Graphics 770 - Exiting 2026-04-02 00:16:41.459 - Main Thread -> Analysis of the adapter Intel(R) UHD Graphics 770 - Exiting 2026-04-02 00:16:41.459 - Main Thread -> Filling adapter's Intel(R) UHD Graphics 770 outputs - Entering 2026-04-02 00:16:41.459 - Main Thread -> Getting adapter's Intel(R) UHD Graphics 770 output 0 display mode list 2026-04-02 00:16:41.459 - Main Thread -> Getting adapter's Intel(R) UHD Graphics 770 output 0 display mode list done 2026-04-02 00:16:41.459 - Main Thread -> Getting adapter's Intel(R) UHD Graphics 770 output 0 refresh rate 2026-04-02 00:16:41.459 - Main Thread -> Getting adapter's Intel(R) UHD Graphics 770 output 0 refresh rate done 2026-04-02 00:16:41.459 - Main Thread -> Filling adapter's Intel(R) UHD Graphics 770 outputs - Exiting 2026-04-02 00:16:41.459 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-04-02 00:16:41.459 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-04-02 00:16:41.460 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-04-02 00:16:41.460 - Main Thread -> Querying feature level for adapter Microsoft Basic Render Driver - Entering 2026-04-02 00:16:41.468 - Main Thread -> Querying feature level for adapter Microsoft Basic Render Driver - Exiting 2026-04-02 00:16:41.468 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-04-02 00:16:41.468 - Main Thread -> Filling adapter's Microsoft Basic Render Driver outputs - Entering 2026-04-02 00:16:41.468 - Main Thread -> Getting adapter's Microsoft Basic Render Driver output 0 display mode list 2026-04-02 00:16:41.468 - Main Thread -> Getting adapter's Microsoft Basic Render Driver output 0 display mode list done 2026-04-02 00:16:41.468 - Main Thread -> Getting adapter's Microsoft Basic Render Driver output 0 refresh rate 2026-04-02 00:16:41.469 - Main Thread -> Getting adapter's Microsoft Basic Render Driver output 0 refresh rate done 2026-04-02 00:16:41.469 - Main Thread -> Filling adapter's Microsoft Basic Render Driver outputs - Exiting 2026-04-02 00:16:41.469 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-04-02 00:16:41.469 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-04-02 00:16:41.469 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-04-02 00:16:41.469 - Main Thread -> Skipping software adapter 2026-04-02 00:16:41.469 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-04-02 00:16:41.470 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3080 + DISPLAY5 DeviceName = NVIDIA GeForce RTX 3080 OutputName = DISPLAY5 Description = DeviceId: 8726, Dedicated RAM: 10539237376, Shared RAM: 17044199424, Luid: 3390556101, rev: 161, subsys id: 327883118, vendor id: 4318, supported device: True AdapterLuid = 3390556101 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 10539237376 SharedRAM = 17044199424 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59186 (r590_00) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 29.76768 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-04-02 00:16:41.470 - Main Thread -> Adapter { Name = Intel(R) UHD Graphics 770 + DISPLAY5 DeviceName = Intel(R) UHD Graphics 770 OutputName = DISPLAY5 Description = DeviceId: 42880, Dedicated RAM: 134217728, Shared RAM: 17044199424, Luid: 80696, rev: 4, subsys id: -2004742077, vendor id: 32902, supported device: False AdapterLuid = 80696 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 17044199424 IsSoftware = False DeviceSupported = False VendorId = Intel DriverVersion = 32.0.101.7082 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = False Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = False; NeedsLimitedIndirectCommands = True; } } 2026-04-02 00:16:41.470 - Main Thread -> Adapter { Name = Microsoft Basic Render Driver + DISPLAY5 DeviceName = Microsoft Basic Render Driver OutputName = DISPLAY5 Description = DeviceId: 140, Dedicated RAM: 0, Shared RAM: 17044199424, Luid: 81401, rev: 0, subsys id: 0, vendor id: 5140, supported device: False AdapterLuid = 81401 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 0 SharedRAM = 17044199424 IsSoftware = False DeviceSupported = False VendorId = Microsoft DriverVersion = DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = IsIntegrated = False HasMinimumDriverVersion = Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = True; EnoughRAM = False; IsDoublePrecisionFloatShaderOps = False; NeedsLimitedIndirectCommands = False; } } 2026-04-02 00:16:41.471 - Main Thread -> Adapter list composed 2026-04-02 00:16:41.478 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 + DISPLAY5","DeviceName": "NVIDIA GeForce RTX 3080","SupportedDisplayModes": [{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 2518000,"Denominator": 35920}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2517500,"Denominator": 42000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2520017,"Denominator": 42000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2700000,"Denominator": 45045}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2702700,"Denominator": 45045}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4000000,"Denominator": 66316}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6500000,"Denominator": 108326}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7417582,"Denominator": 123750}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7425000,"Denominator": 123750}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 8350000,"Denominator": 139608}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 10800000,"Denominator": 180000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10800000,"Denominator": 179940}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5400000,"Denominator": 90090}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5405400,"Denominator": 90090}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 10650000,"Denominator": 177833}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 14625000,"Denominator": 243936}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14835164,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14850000,"Denominator": 247500}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24150000,"Denominator": 402832}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 26850000,"Denominator": 447712}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 26275000,"Denominator": 876400}}],"OutputName": "DISPLAY5","Description": "DeviceId: 8726, Dedicated RAM: 10539237376, Shared RAM: 17044199424, Luid: 3390556101, rev: 161, subsys id: 327883118, vendor id: 4318, supported device: True","AdapterLuid": 3390556101,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 26275000,"Denominator": 876400},"IsOutputAttached": true,"DedicatedRAM": 10539237376,"SharedRAM": 17044199424,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8726,"DriverVersion": "59186 (r590_00)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 29.76768,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-02 00:16:41.478 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Intel(R) UHD Graphics 770 + DISPLAY5","DeviceName": "Intel(R) UHD Graphics 770","SupportedDisplayModes": [{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 2518000,"Denominator": 35920}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2517500,"Denominator": 42000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2520017,"Denominator": 42000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2700000,"Denominator": 45045}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2702700,"Denominator": 45045}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4000000,"Denominator": 66316}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6500000,"Denominator": 108326}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7417582,"Denominator": 123750}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7425000,"Denominator": 123750}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 8350000,"Denominator": 139608}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 10800000,"Denominator": 180000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10800000,"Denominator": 179940}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5400000,"Denominator": 90090}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5405400,"Denominator": 90090}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 10650000,"Denominator": 177833}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 14625000,"Denominator": 243936}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14835164,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14850000,"Denominator": 247500}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24150000,"Denominator": 402832}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 26850000,"Denominator": 447712}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 26275000,"Denominator": 876400}}],"OutputName": "DISPLAY5","Description": "DeviceId: 42880, Dedicated RAM: 134217728, Shared RAM: 17044199424, Luid: 80696, rev: 4, subsys id: -2004742077, vendor id: 32902, supported device: False","AdapterLuid": 80696,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 26275000,"Denominator": 876400},"IsOutputAttached": true,"DedicatedRAM": 134217728,"SharedRAM": 17044199424,"IsSoftware": false,"DeviceSupported": false,"DeviceSupportedNoOverride": false,"VendorId": "Intel","DeviceId": 42880,"DriverVersion": "32.0.101.7082","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": false,"IsRayTracingSupported": false,"Teraflops": null,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": false,"NeedsLimitedIndirectCommands": true}}} 2026-04-02 00:16:41.478 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Microsoft Basic Render Driver + DISPLAY5","DeviceName": "Microsoft Basic Render Driver","SupportedDisplayModes": [{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 2518000,"Denominator": 35920}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2517500,"Denominator": 42000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2520017,"Denominator": 42000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2700000,"Denominator": 45045}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2702700,"Denominator": 45045}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4000000,"Denominator": 66316}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6500000,"Denominator": 108326}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7417582,"Denominator": 123750}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7425000,"Denominator": 123750}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 8350000,"Denominator": 139608}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 10800000,"Denominator": 180000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10800000,"Denominator": 179940}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5400000,"Denominator": 90090}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5405400,"Denominator": 90090}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 10650000,"Denominator": 177833}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 14625000,"Denominator": 243936}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14835164,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14850000,"Denominator": 247500}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24150000,"Denominator": 402832}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 26850000,"Denominator": 447712}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 26275000,"Denominator": 876400}}],"OutputName": "DISPLAY5","Description": "DeviceId: 140, Dedicated RAM: 0, Shared RAM: 17044199424, Luid: 81401, rev: 0, subsys id: 0, vendor id: 5140, supported device: False","AdapterLuid": 81401,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 26275000,"Denominator": 876400},"IsOutputAttached": true,"DedicatedRAM": 0,"SharedRAM": 17044199424,"IsSoftware": false,"DeviceSupported": false,"DeviceSupportedNoOverride": false,"VendorId": "Microsoft","DeviceId": 140,"DriverVersion": "","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": null,"IsIntegrated": false,"HasMinimumDriverVersion": null,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": true,"EnoughRAM": false,"IsDoublePrecisionFloatShaderOps": false,"NeedsLimitedIndirectCommands": false}}} 2026-04-02 00:16:41.478 - Main Thread -> Adapters.Adapters - Exiting 2026-04-02 00:16:41.478 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 + DISPLAY5","DeviceName": "NVIDIA GeForce RTX 3080","SupportedDisplayModes": [{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 2518000,"Denominator": 35920}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2517500,"Denominator": 42000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2520017,"Denominator": 42000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2700000,"Denominator": 45045}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 2702700,"Denominator": 45045}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 4000000,"Denominator": 66316}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 6500000,"Denominator": 108326}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7417582,"Denominator": 123750}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 7425000,"Denominator": 123750}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 8350000,"Denominator": 139608}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 10800000,"Denominator": 180000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 10800000,"Denominator": 179940}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5400000,"Denominator": 90090}},{"Width": 1440,"Height": 480,"RefreshRate": {"Numerator": 5405400,"Denominator": 90090}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 10650000,"Denominator": 177833}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 14625000,"Denominator": 243936}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14835164,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 14850000,"Denominator": 247500}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 24150000,"Denominator": 402832}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 26850000,"Denominator": 447712}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 26275000,"Denominator": 876400}}],"OutputName": "DISPLAY5","Description": "DeviceId: 8726, Dedicated RAM: 10539237376, Shared RAM: 17044199424, Luid: 3390556101, rev: 161, subsys id: 327883118, vendor id: 4318, supported device: True","AdapterLuid": 3390556101,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 26275000,"Denominator": 876400},"IsOutputAttached": true,"DedicatedRAM": 10539237376,"SharedRAM": 17044199424,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8726,"DriverVersion": "59186 (r590_00)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 29.76768,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-02 00:16:41.478 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-04-02 00:16:41.534 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-04-02 00:16:41.534 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 00:16:41.535 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 00:16:41.535 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-04-02 00:16:41.536 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-04-02 00:16:41.536 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-04-02 00:16:41.536 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-04-02 00:16:41.536 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-04-02 00:16:41.536 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-04-02 00:16:41.540 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3080","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-04-02 00:16:41.542 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-04-02 00:16:41.543 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-04-02 00:16:41.544 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3080","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-04-02 00:16:41.553 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 00:16:41.553 - Render thread -> IsD3D12Supported = True 2026-04-02 00:16:41.570 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-04-02 00:16:41.571 - Render thread -> Debug layer enabled: False 2026-04-02 00:16:41.571 - Render thread -> Device Removed Extended Data (DRED): on 2026-04-02 00:16:41.697 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-04-02 00:16:41.697 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-04-02 00:16:41.697 - Render thread -> Current Device Info: 2026-04-02 00:16:41.697 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-04-02 00:16:41.697 - Render thread -> OutputMergerLogicOp: True 2026-04-02 00:16:41.697 - Render thread -> MinPrecisionSupport: Bit16 2026-04-02 00:16:41.697 - Render thread -> TiledResourcesTier: Tier4 2026-04-02 00:16:41.697 - Render thread -> ResourceBindingTier: Tier3 2026-04-02 00:16:41.697 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-04-02 00:16:41.698 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-04-02 00:16:41.698 - Render thread -> ROVsSupported: True 2026-04-02 00:16:41.698 - Render thread -> ConservativeRasterizationTier: Tier3 2026-04-02 00:16:41.698 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-04-02 00:16:41.698 - Render thread -> StandardSwizzle64KBSupported: False 2026-04-02 00:16:41.698 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-04-02 00:16:41.698 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-04-02 00:16:41.698 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-04-02 00:16:41.698 - Render thread -> ResourceHeapTier: Tier2 2026-04-02 00:16:41.698 - Render thread -> WaveOps: True 2026-04-02 00:16:41.698 - Render thread -> WaveLaneCountMin: 32 2026-04-02 00:16:41.698 - Render thread -> WaveLaneCountMax: 32 2026-04-02 00:16:41.698 - Render thread -> TotalLaneCount: 8704 2026-04-02 00:16:41.698 - Render thread -> ExpandedComputeResourceStates: True 2026-04-02 00:16:41.698 - Render thread -> Int64ShaderOps: True 2026-04-02 00:16:41.698 - Render thread -> DepthBoundsTestSupported: True 2026-04-02 00:16:41.698 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-04-02 00:16:41.698 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-04-02 00:16:41.698 - Render thread -> CastingFullyTypedFormatSupported: True 2026-04-02 00:16:41.698 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-04-02 00:16:41.698 - Render thread -> ViewInstancingTier: Tier3 2026-04-02 00:16:41.698 - Render thread -> BarycentricsSupported: True 2026-04-02 00:16:41.698 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-04-02 00:16:41.698 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-04-02 00:16:41.698 - Render thread -> Native16BitShaderOpsSupported: True 2026-04-02 00:16:41.698 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-04-02 00:16:41.698 - Render thread -> RenderPassesTier: Tier0 2026-04-02 00:16:41.698 - Render thread -> RaytracingTier: Tier1_1 2026-04-02 00:16:41.698 - Render thread -> AdditionalShadingRatesSupported: True 2026-04-02 00:16:41.698 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-04-02 00:16:41.698 - Render thread -> VariableShadingRateTier: Tier2 2026-04-02 00:16:41.698 - Render thread -> ShadingRateImageTileSize: 16 2026-04-02 00:16:41.698 - Render thread -> BackgroundProcessingSupported: True 2026-04-02 00:16:41.698 - Render thread -> MeshShaderTier: Tier1 2026-04-02 00:16:41.698 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-04-02 00:16:41.702 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-04-02 00:16:41.704 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-04-02 00:16:41.704 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-04-02 00:16:41.704 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-04-02 00:16:41.704 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-04-02 00:16:41.704 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-04-02 00:16:41.704 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-04-02 00:16:41.709 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-04-02 00:16:41.709 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-04-02 00:16:41.779 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-04-02 00:16:41.779 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-04-02 00:16:41.780 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-04-02 00:16:41.780 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-04-02 00:16:41.781 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-04-02 00:16:41.781 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-04-02 00:16:41.781 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-04-02 00:16:41.781 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-04-02 00:16:41.783 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-04-02 00:16:41.783 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-04-02 00:16:41.796 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-04-02 00:16:41.802 - Render thread -> Direct Storage supported 2026-04-02 00:16:41.803 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-04-02 00:16:41.803 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-04-02 00:16:41.803 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-04-02 00:16:41.804 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-04-02 00:16:41.804 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-04-02 00:16:41.804 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-04-02 00:16:41.804 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-04-02 00:16:41.805 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-04-02 00:16:41.805 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-04-02 00:16:41.805 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-04-02 00:16:41.806 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-04-02 00:16:41.833 - Render thread -> UseShaderAsserts: False 2026-04-02 00:16:41.833 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-04-02 00:16:41.833 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-04-02 00:16:41.833 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-04-02 00:16:41.834 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-04-02 00:16:41.834 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-04-02 00:16:41.834 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-04-02 00:16:41.836 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-04-02 00:16:41.836 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-04-02 00:16:41.837 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-04-02 00:16:41.837 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-04-02 00:16:41.837 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-04-02 00:16:41.837 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-04-02 00:16:41.839 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-04-02 00:16:41.839 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-04-02 00:16:41.839 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-04-02 00:16:41.839 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-04-02 00:16:41.839 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-04-02 00:16:41.839 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-04-02 00:16:41.841 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-04-02 00:16:41.841 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-04-02 00:16:41.843 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-04-02 00:16:41.850 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-04-02 00:16:41.860 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-04-02 00:16:41.860 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-04-02 00:16:41.869 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-04-02 00:16:41.869 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-04-02 00:16:41.869 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-04-02 00:16:41.869 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-04-02 00:16:41.873 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-04-02 00:16:41.873 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-04-02 00:16:41.874 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 + DISPLAY5", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 26275000, "Denominator": 876400 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 00:16:41.925 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-04-02 00:16:41.925 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-04-02 00:16:41.926 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-04-02 00:16:41.926 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-04-02 00:16:41.935 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-04-02 00:16:41.935 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-04-02 00:16:41.935 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-04-02 00:16:41.935 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-04-02 00:16:41.956 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-04-02 00:16:41.956 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-04-02 00:16:41.970 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-04-02 00:16:41.970 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 00:16:41.970 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 00:16:41.970 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-04-02 00:16:41.970 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-04-02 00:16:41.970 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-04-02 00:16:41.974 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-04-02 00:16:42.020 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-04-02 00:16:42.021 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-04-02 00:16:42.022 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-04-02 00:16:42.022 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-04-02 00:16:42.022 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-04-02 00:16:42.022 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-04-02 00:16:42.022 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-04-02 00:16:42.022 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-04-02 00:16:42.023 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-04-02 00:16:42.024 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-04-02 00:16:42.024 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-04-02 00:16:42.024 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-04-02 00:16:42.024 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 00:16:42.024 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 00:16:42.073 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-04-02 00:16:42.074 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-04-02 00:16:42.088 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-04-02 00:16:42.098 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-04-02 00:16:42.098 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-04-02 00:16:42.100 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-04-02 00:16:42.100 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-04-02 00:16:42.125 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-04-02 00:16:42.126 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-04-02 00:16:42.139 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-04-02 00:16:42.142 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-04-02 00:16:42.321 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-04-02 00:16:42.321 - Render thread -> CreateMeshBuilders - Entering 2026-04-02 00:16:42.322 - Render thread -> CreateMeshBuilders - Exiting 2026-04-02 00:16:42.322 - Render thread -> OnAllSystemsRegistered - Entering 2026-04-02 00:16:42.328 - Render thread -> OnAllSystemsRegistered - Exiting 2026-04-02 00:16:42.484 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-04-02 00:16:42.496 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 + DISPLAY5", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 26275000, "Denominator": 876400 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 00:16:42.611 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 32063488 Bytes 2026-04-02 00:16:42.893 - Render thread -> VRAM report about missing bytes is changed from 32063488 Bytes to 166830080 Bytes 2026-04-02 00:16:42.935 - Render thread -> VRAM report about missing bytes is changed from 166830080 Bytes to 166977536 Bytes 2026-04-02 00:16:43.835 - Render thread -> VRAM report about missing bytes is changed from 166977536 Bytes to 167043072 Bytes 2026-04-02 00:16:43.903 - Render thread -> VRAM report about missing bytes is changed from 167043072 Bytes to 167174144 Bytes 2026-04-02 00:16:43.928 - Render thread -> VRAM report about missing bytes is changed from 167174144 Bytes to 167305216 Bytes 2026-04-02 00:16:43.987 - Render thread -> VRAM report about missing bytes is changed from 167305216 Bytes to 167108608 Bytes 2026-04-02 00:16:44.000 - Render thread -> VRAM report about missing bytes is changed from 167108608 Bytes to 167239680 Bytes 2026-04-02 00:16:47.939 - Render thread -> VRAM report about missing bytes is changed from 167239680 Bytes to 175693824 Bytes 2026-04-02 00:16:48.676 - Render thread -> VRAM report about missing bytes is changed from 175693824 Bytes to 175718400 Bytes 2026-04-02 00:17:35.070 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 3 (expected 1, higher means external references held) 2026-04-02 00:17:35.070 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 + DISPLAY5", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 26275000, "Denominator": 876400 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 00:17:35.213 - Render thread -> VRAM report about missing bytes is changed from 175718400 Bytes to 166805504 Bytes 2026-04-02 00:17:45.715 - Render thread -> VRAM report about missing bytes is changed from 166805504 Bytes to 170975232 Bytes 2026-04-02 00:17:45.724 - Render thread -> VRAM report about missing bytes is changed from 170975232 Bytes to 172023808 Bytes 2026-04-02 00:17:45.732 - Render thread -> VRAM report about missing bytes is changed from 172023808 Bytes to 172793856 Bytes 2026-04-02 00:17:45.790 - Render thread -> VRAM report about missing bytes is changed from 172793856 Bytes to 172924928 Bytes 2026-04-02 00:17:45.894 - Render thread -> VRAM report about missing bytes is changed from 172924928 Bytes to 173056000 Bytes 2026-04-02 00:17:46.232 - Render thread -> VRAM report about missing bytes is changed from 173056000 Bytes to 173178880 Bytes 2026-04-02 00:17:46.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-04-02 00:17:46.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-04-02 00:17:46.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-04-02 00:17:46.395 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-04-02 00:17:46.395 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-04-02 00:17:46.395 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-04-02 00:17:46.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-04-02 00:17:46.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-04-02 00:17:46.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-04-02 00:17:46.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-04-02 00:17:46.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-04-02 00:17:46.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-04-02 00:17:46.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-04-02 00:17:46.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-04-02 00:17:46.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-04-02 00:17:46.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-04-02 00:17:46.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-04-02 00:17:46.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-04-02 00:17:46.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-04-02 00:17:46.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-04-02 00:17:46.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-04-02 00:17:46.411 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-04-02 00:17:46.411 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-04-02 00:17:46.411 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-04-02 00:17:46.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-04-02 00:17:46.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-04-02 00:17:46.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-04-02 00:17:46.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-04-02 00:17:46.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-04-02 00:17:46.414 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-04-02 00:17:46.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-04-02 00:17:46.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-04-02 00:17:46.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-04-02 00:17:46.416 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-04-02 00:17:46.416 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-04-02 00:17:46.416 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-04-02 00:17:46.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-04-02 00:17:46.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-04-02 00:17:46.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-04-02 00:17:46.418 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-04-02 00:17:46.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-04-02 00:17:46.948 - Render thread -> VRAM report about missing bytes is changed from 173178880 Bytes to 172883968 Bytes 2026-04-02 00:17:47.092 - Render thread -> VRAM report about missing bytes is changed from 172883968 Bytes to 173756416 Bytes 2026-04-02 00:17:47.100 - Render thread -> VRAM report about missing bytes is changed from 173756416 Bytes to 174284800 Bytes 2026-04-02 00:17:47.106 - Render thread -> VRAM report about missing bytes is changed from 174284800 Bytes to 174374912 Bytes 2026-04-02 00:17:47.150 - Render thread -> VRAM report about missing bytes is changed from 174374912 Bytes to 180695040 Bytes 2026-04-02 00:17:47.154 - Render thread -> VRAM report about missing bytes is changed from 180695040 Bytes to 189345792 Bytes 2026-04-02 00:17:47.160 - Render thread -> VRAM report about missing bytes is changed from 189345792 Bytes to 192229376 Bytes 2026-04-02 00:17:47.168 - Render thread -> VRAM report about missing bytes is changed from 192229376 Bytes to 187904000 Bytes 2026-04-02 00:17:47.173 - Render thread -> VRAM report about missing bytes is changed from 187904000 Bytes to 186462208 Bytes 2026-04-02 00:17:47.177 - Render thread -> VRAM report about missing bytes is changed from 186462208 Bytes to 192229376 Bytes 2026-04-02 00:17:47.185 - Render thread -> VRAM report about missing bytes is changed from 192229376 Bytes to 189345792 Bytes 2026-04-02 00:17:47.190 - Render thread -> VRAM report about missing bytes is changed from 189345792 Bytes to 177811456 Bytes 2026-04-02 00:17:47.195 - Render thread -> VRAM report about missing bytes is changed from 177811456 Bytes to 176369664 Bytes 2026-04-02 00:17:47.200 - Render thread -> VRAM report about missing bytes is changed from 176369664 Bytes to 192229376 Bytes 2026-04-02 00:17:47.200 - Render thread -> Too many VRAM reports, stopping printing 2026-04-02 00:18:00.186 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 00:18:00.207 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 00:18:00.346 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 00:18:00.483 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-04-02 00:18:00.517 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-04-02 00:18:02.714 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 1 to 256. 2026-04-02 00:18:02.715 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 1 to 256. 2026-04-02 00:18:05.558 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-02 00:18:05.559 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-02 00:20:06.458 - Main Thread -> WriteLine Closed