2026-04-02 00:16:39.554 - Main Thread -> Timezone (local - UTC): -4h 2026-04-02 00:16:39.556 - Main Thread -> App Version: 2.2.0.2002 2026-04-02 00:16:39.564 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 4/2/2026 12:16:39 AM 2026-04-02 00:16:39.654 - Main Thread -> Running application with arguments: 2026-04-02 00:16:39.654 - Main Thread -> Runtime Framework: .NET 9.0.14 2026-04-02 00:16:39.775 - Main Thread -> Environment.ProcessorCount: 20 2026-04-02 00:16:39.775 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-04-02 00:16:39.775 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-04-02 00:16:39.775 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-02 00:16:39.817 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i5-13600K, 20/14 Logical/Physical Cores, 3500MHz Nominal Maximum Frequency 2026-04-02 00:16:39.817 - Main Thread -> IntPtr.Size: 8 2026-04-02 00:16:39.817 - Main Thread -> Default Culture: en-US 2026-04-02 00:16:39.817 - Main Thread -> Default UI Culture: en-US 2026-04-02 00:16:39.817 - Main Thread -> LogEnvironmentInformation - START 2026-04-02 00:16:39.822 - Main Thread -> Win32_ComputerSystem.Manufacturer: XIDAX 2026-04-02 00:16:39.822 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-04-02 00:16:39.828 - Main Thread -> Virtualized: False 2026-04-02 00:16:39.830 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i5-13600K 2026-04-02 00:16:39.831 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,088,398,848 bytes 2026-04-02 00:16:39.831 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-04-02 00:16:39.831 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 13,222,207,488 bytes 2026-04-02 00:16:39.831 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,076,419,072 bytes 2026-04-02 00:16:39.834 - Main Thread -> Drive C: | Capacity: 998,173,044,736 bytes | Free space: 208,369,168,384 bytes 2026-04-02 00:16:39.834 - Main Thread -> Drive D: | Capacity: 8,001,527,214,080 bytes | Free space: 7,998,673,670,144 bytes 2026-04-02 00:16:39.885 - Main Thread -> LogEnvironmentInformation - END 2026-04-02 00:16:39.929 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2002","System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} 2026-04-02 00:16:39.930 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-04-02 00:16:40.000 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-04-02 00:16:40.005 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-04-02 00:16:40.017 - Main Thread -> Initializing Engine... 2026-04-02 00:16:40.046 - Main Thread -> Initializing LibraryEngineComponent 2026-04-02 00:16:40.046 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-04-02 00:16:40.046 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-02 00:16:40.046 - Main Thread -> Workers configured. 2026-04-02 00:16:40.046 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-04-02 00:16:40.046 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-04-02 00:16:40.046 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-04-02 00:16:40.046 - Main Thread -> App Data Path: C:\Users\ParaS\AppData\Roaming\SpaceEngineers2 2026-04-02 00:16:40.046 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-04-02 00:16:40.049 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2026-04-02 00:16:40.049 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2026-04-02 00:16:40.050 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-04-02 00:16:40.050 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\ParaS\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-04-02 00:16:40.066 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-04-02 00:16:40.074 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-04-02 00:16:40.074 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-04-02 00:16:40.074 - Main Thread -> Initializing WatchdogComponent 2026-04-02 00:16:40.075 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-04-02 00:16:40.097 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0 BusVolumes: {"bus:/Music": 0,"bus:/UI": 0,"bus:/SFX": 0} 2026-04-02 00:16:40.108 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-03-29T19:18:06.2527873Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-03-25T01:15:58.5268257Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-02T06:09:08.2488989Z"},{"$Key": {"Name": "Welcome To Verdure 2"},"$Value": "2025-12-03T23:22:47.0620901Z"},{"$Key": {"Name": "Welcome To Verdure 3"},"$Value": "2025-12-04T20:09:22.2992810Z"},{"$Key": {"Name": "Welcome To Verdure 4"},"$Value": "2026-03-25T01:15:27.5889233Z"},{"$Key": {"Name": "Sean"},"$Value": "2026-04-02T04:12:18.4378307Z"},{"$Key": {"Name": "Welcome To Verdure 5"},"$Value": "2026-03-29T19:25:41.8092939Z"},{"$Key": {"Name": "Homebase"},"$Value": "2026-04-02T03:59:52.5878641Z"}] LatestGame: {"Name": "Sean"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-04-02 00:16:40.110 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-04-02 00:16:40.111 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-04-02 00:16:40.140 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Medium" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Quality" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" 2026-04-02 00:16:40.140 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-04-02 00:16:40.140 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-04-02 00:16:40.142 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-04-02 00:16:40.146 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-04-02 00:16:40.254 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-04-02 00:16:40.607 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2026-04-02 00:16:40.608 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-04-02 00:16:40.612 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN770 1TB : Type: SSD : Format: NTFS 2026-04-02 00:16:40.617 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-04-02 00:16:40.618 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-04-02 00:16:40.666 - Main Thread -> Info: Started loading definition set Engine 2026-04-02 00:16:40.748 - Main Thread -> Info: Finished loading definition set Engine 2026-04-02 00:16:40.749 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-04-02 00:16:40.749 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-04-02 00:16:40.749 - Main Thread -> Initializing LocalizationEngineComponent 2026-04-02 00:16:40.854 - Main Thread -> STEAM_API: Steam Active Status: True 2026-04-02 00:16:40.854 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-04-02 00:16:40.854 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-04-02 00:16:40.883 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-04-02 00:16:40.908 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-04-02 00:16:40.908 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-04-02 00:16:40.908 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-04-02 00:16:40.908 - Main Thread -> Initializing MusicEngineComponent 2026-04-02 00:16:40.909 - Main Thread -> Initializing WinPlatformEngineComponent 2026-04-02 00:16:40.909 - Main Thread -> Initializing WinRenderEngineComponent 2026-04-02 00:16:40.909 - Main Thread -> Initializing WinMemoryEngineComponent 2026-04-02 00:16:40.909 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-04-02 00:16:40.910 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,204,266,752 bytes. 2026-04-02 00:16:40.910 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-04-02 00:16:40.918 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-04-02 00:16:40.925 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-04-02 00:16:40.928 - Main Thread -> Initializing WinWindowsEngineComponent 2026-04-02 00:16:40.928 - Main Thread -> Initializing AudioEngineComponent 2026-04-02 00:16:40.928 - Main Thread -> Initializing WinSystemEngineComponent 2026-04-02 00:16:40.930 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-04-02 00:16:40.947 - Main Thread -> Initializing VoxelsEngineComponent 2026-04-02 00:16:40.948 - Main Thread -> Initializing Render12EngineComponent 2026-04-02 00:16:40.949 - Main Thread -> LOADING_BEGIN|Render 2026-04-02 00:16:40.949 - Main Thread -> LOADING_BEGIN|Render_Init 2026-04-02 00:16:41.478 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-04-02 00:16:41.529 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-04-02 00:16:41.537 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-04-02 00:16:41.537 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-04-02 00:16:41.543 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-04-02 00:16:41.544 - Main Thread -> Initializing RenderDebugObjectManager 2026-04-02 00:16:41.545 - Main Thread -> Initializing RenderContracts 2026-04-02 00:16:41.545 - Main Thread -> Initializing MaterialSettings 2026-04-02 00:16:41.545 - Main Thread -> Initializing RenderSettingsManipulator 2026-04-02 00:16:41.545 - Main Thread -> Initializing RenderFrameStatistics 2026-04-02 00:16:41.545 - Main Thread -> Branching #1 2026-04-02 00:16:41.545 - Main Thread -> Creating Window 2026-04-02 00:16:41.545 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-04-02 00:16:41.545 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-04-02 00:16:41.545 - Main Thread -> Workers configured. 2026-04-02 00:16:41.546 - Main Thread -> Initializing RenderOutputManager 2026-04-02 00:16:41.546 - Render thread -> LOADING_BEGIN|Render_Window 2026-04-02 00:16:41.546 - Main Thread -> LOADING_TIME|Render_Init|87.29930000000007 2026-04-02 00:16:41.546 - Main Thread -> LOADING_TIME_FULL|Render_Init|597.5931 2026-04-02 00:16:41.546 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-04-02 00:16:41.548 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-04-02 00:16:41.548 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-04-02 00:16:41.548 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-04-02 00:16:41.549 - Main Thread -> Initializing WinInputEngineComponent 2026-04-02 00:16:41.553 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-04-02 00:16:41.581 - Main Thread -> Initializing InputEngineComponent 2026-04-02 00:16:41.584 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-02 00:16:41.584 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-04-02 00:16:41.584 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-04-02 00:16:41.585 - Main Thread -> Initializing UIEngineComponent 2026-04-02 00:16:41.586 - Main Thread -> Initialize UI 2026-04-02 00:16:41.587 - Main Thread -> Initializing DebugMenuEngineComponent 2026-04-02 00:16:41.587 - Main Thread -> Initialize Stats 2026-04-02 00:16:41.587 - Main Thread -> Initialize DebugMenu 2026-04-02 00:16:41.609 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:41.671 - Main Thread -> Info: Started loading definition set Core 2026-04-02 00:16:41.703 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-04-02 00:16:41.703 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-04-02 00:16:41.919 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-04-02 00:16:41.919 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-04-02 00:16:41.919 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-04-02 00:16:41.919 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-04-02 00:16:41.939 - Main Thread -> [Audio]: Loading Audio Configuration 2026-04-02 00:16:41.978 - Main Thread -> [Audio]: Loading master bank. 2026-04-02 00:16:42.014 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-04-02 00:16:42.059 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-04-02 00:16:42.095 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-04-02 00:16:42.188 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-04-02 00:16:42.224 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-04-02 00:16:42.267 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-04-02 00:16:42.328 - Render thread -> LOADING_TIME|Render_SystemCoreInit|624.9272 2026-04-02 00:16:42.369 - Main Thread -> [Audio]: Reloading paths. 2026-04-02 00:16:42.385 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-04-02 00:16:42.392 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:42.392 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:42.393 - Main Thread -> Info: Finished loading definition set Core 2026-04-02 00:16:42.404 - Render thread -> LOADING_TIME|Render_CreateDevice|768.2321999999999 2026-04-02 00:16:42.404 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|851.1754 2026-04-02 00:16:42.404 - Render thread -> LOADING_TIME|Render_Window|7.123900000000049 2026-04-02 00:16:42.404 - Render thread -> LOADING_TIME_FULL|Render_Window|858.4586 2026-04-02 00:16:42.408 - Render thread -> CPU throttling detection is setup: True 2026-04-02 00:16:42.414 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-04-02 00:16:42.493 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-04-02 00:16:42.541 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-04-02 00:16:42.579 - Render thread -> LOADING_TIME|Render_FirstFrame|164.5391 2026-04-02 00:16:42.579 - Render thread -> LOADING_TIME|Render|1036.8979 2026-04-02 00:16:42.579 - Render thread -> LOADING_TIME_FULL|Render|1630.1349 2026-04-02 00:16:42.696 - Main Thread -> Loaded 3 recovered behavior events into current batch. 2026-04-02 00:16:42.705 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-04-02 00:16:42.706 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-04-02 00:16:42.707 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-04-02 00:16:42.707 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-04-02 00:16:42.707 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-04-02 00:16:42.754 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-04-02 00:16:42.754 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-04-02 00:16:42.755 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-04-02 00:16:42.764 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-04-02 00:16:42.764 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-04-02 00:16:42.765 - Main Thread -> Waiting for menu screen texture to be ready. 2026-04-02 00:16:42.775 - Main Thread -> Client frequency set to: 60.00024Hz 2026-04-02 00:16:42.775 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:42.784 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-04-02 00:16:42.785 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-04-02 00:16:42.821 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 2 events (~2KB) 2026-04-02 00:16:43.066 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-04-02 00:16:43.152 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, ContractActivated, GridMoved, BlueprintPublished, LootContainerOpened, ObjectiveCompleted, VoxelHandUsed, SectorColonized, PlayerSpawned, FastTravelled, EconomyTransaction, BlueprintCreation, PaintGunUsed, JetpackUsed, ScreenClosed, DiscoveryStateChanged, PlayerDied, DatapadViewed, EncounterSpawned, BlockBuilt, DatapadCollected, UGCSubscribed, BlueprintImported, ContractClosed, ObjectiveActivated, ConsumableUsed 2026-04-02 00:16:43.286 - Main Thread -> [Analytics] Successfully sent 2 events to events-tnt-prod, 2KB 2026-04-02 00:16:43.299 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-04-02 00:16:43.299 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-02 00:16:43.299 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-02 00:16:43.299 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-02 00:16:43.299 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-02 00:16:43.385 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-02 00:16:43.519 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-04-02 00:16:43.822 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-04-02 00:16:43.827 - Main Thread -> LOADING_TIME|Application|4299.6765 2026-04-02 00:16:43.828 - Main Thread -> LOADING_TIME_FULL|Application|4710.1065 2026-04-02 00:16:43.828 - Main Thread -> LOADING_TIME|Main|4306.1471 2026-04-02 00:16:43.828 - Main Thread -> LOADING_TIME_FULL|Main|4716.5771 2026-04-02 00:16:43.980 - Render thread -> Render loop frequency capped to: 60.00024Hz 2026-04-02 00:16:43.993 - Main Thread -> GameAppComponent.Disconnect() - END 2026-04-02 00:16:43.994 - VRageWorker 4 -> Info: Started loading definition set World 2026-04-02 00:16:45.088 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-02 00:16:45.093 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-04-02 00:16:45.094 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-02 00:16:45.098 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-04-02 00:16:45.099 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-04-02 00:16:48.471 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-04-02 00:16:48.496 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-04-02 00:16:48.496 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-04-02 00:16:48.556 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-04-02 00:16:58.063 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-04-02 00:16:58.063 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.064 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.065 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.065 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.065 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.066 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2026-04-02 00:16:58.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2026-04-02 00:16:58.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:16:58.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:16:58.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:16:58.068 - Main Thread -> RenderOptionsPart2.Preset = Low 2026-04-02 00:16:58.068 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:17:17.579 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:17:35.196 - Render thread -> Render loop frequency capped to: 200Hz 2026-04-02 00:17:45.097 - Main Thread -> LoadGameAsync save:Sean saveBackup: mods: 2026-04-02 00:17:45.108 - Main Thread -> LOADING_BEGIN|Session 2026-04-02 00:17:45.428 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-02 00:17:45.429 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-04-02 00:17:45.429 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-04-02 00:17:45.429 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-02 00:17:45.429 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-02 00:17:45.429 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-02 00:17:45.599 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-02 00:17:46.014 - Main Thread -> Info: Blocks occupancy and mount points loaded in 103 ms (252 block definitions patched) 2026-04-02 00:17:46.263 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:17:46.263 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-04-02 00:17:46.263 - Main Thread -> Info: Finished loading definition set World 2026-04-02 00:17:46.509 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-04-02 00:17:46.509 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-04-02 00:17:46.509 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-04-02 00:17:46.509 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-04-02 00:17:46.650 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-04-02 00:17:47.072 - Main Thread -> Loading save Sean - version: 2.2.0.2002 2026-04-02 00:17:52.118 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-04-02 00:17:52.165 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-04-02 00:17:52.165 - Main Thread -> [World Seed Provider]: Using seed -583123484. 2026-04-02 00:17:52.165 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-02 00:17:53.946 - Main Thread -> Character added: 23422:1 2026-04-02 00:17:59.128 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 Grid PCU: 5 Grid PCU: 240 BatteryGrid PCU: 281 Construction Site PCU: 294 Mining Site PCU: 695 Abandoned Cave PCU: 740 ConsumableFuelTankItemPrefab_ServerComposition NickelOreItemPrefab_ServerComposition NickelOreItemPrefab_ServerComposition NickelOreItemPrefab_ServerComposition NickelOreItemPrefab_ServerComposition IronOreItemPrefab_ServerComposition IronOreItemPrefab_ServerComposition FTUE Drop Pod PCU: 1699 Grid PCU: 337 Grid PCU: 5 IronOreItemPrefab_ServerComposition 2026-04-02 00:17:59.129 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 80 RootedProjection_ServerComposition Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 RootedProjection_ServerComposition Grid PCU: 80 Grasshopper PCU: 5559 RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition Hydrogen Testing Facility PCU: 7840 RootedProjection_ServerComposition 2026-04-02 00:17:59.129 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Weather Station PCU: 8877 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grid PCU: 80 Grasshopper PCU: 5429 Grid PCU: 80 2026-04-02 00:17:59.136 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 2641 Storage PCU: 6 Storage PCU: 6 Grid PCU: 118 Grid PCU: 118 2026-04-02 00:17:59.137 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 52643 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' IceOre Base_ServerComposition IceOre Base_ServerComposition IceOre Base_ServerComposition Grid PCU: 118 Grid PCU: 87 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 25 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.139 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-04-02 00:17:59.144 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-04-02 00:17:59.144 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-04-02 00:17:59.144 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-04-02 00:17:59.144 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-04-02 00:17:59.144 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-04-02 00:17:59.144 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-04-02 00:17:59.144 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-04-02 00:17:59.144 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-04-02 00:17:59.145 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-04-02 00:17:59.145 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-04-02 00:17:59.213 - Main Thread -> Sorting jobs for scene of 533 jobs with seed '0' 2026-04-02 00:17:59.257 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-04-02 00:17:59.257 - Main Thread -> [World Seed Provider]: Using seed -583123484. 2026-04-02 00:17:59.257 - Main Thread -> Scene: Client - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-04-02 00:17:59.290 - Main Thread -> LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-02 00:17:59.322 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-04-02 00:18:02.493 - Main Thread -> Character added: 31172:1 2026-04-02 00:18:05.990 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-04-02 00:18:06.041 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.053 - Main Thread -> LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.054 - Main Thread -> LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.055 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.056 - Main Thread -> LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.057 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.059 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.066 - Main Thread -> LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.066 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:06.758 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-04-02 00:18:06.758 - Main Thread -> STATS_RECORDING,3767,62.7830822,1285934848,0,Low 2026-04-02 00:18:06.760 - Main Thread -> LOADING_TIME|Session|21652.1987 2026-04-02 00:18:12.522 - Main Thread -> LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.008 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.009 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.009 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.009 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.019 - Main Thread -> LOCALIZATION WARNING: Could not find key Control Drill in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.125 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:14.125 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-02 00:18:18.886 - Main Thread -> Critical: Found entity near center of planet: f7a663bd-c8cd-44a1-81ee-36fde0857747_Split_Split The following components were detected: - Keen.VRage.Core.Game.Components.WorldTransformComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCloserComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Movement.GridMovementCollectorComponent - Keen.VRage.Core.Game.Components.HierarchyComponent - Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.ResourceDistribution.Conveyors.ConveyorSystemComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.ResourceDistribution.Inventories.InventorySystemComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Armors.ArmorCollectorComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Physicss.GridMassComputerComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Physicss.GridPhysicsComponent - Keen.Game2.Simulation.WorldObjects.Shared.Movement.ThrustComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Movement.GridGyroscopesComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Damage.GridDamageReceiverComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Physicss.GridImpactDamageReceiverComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Damage.GridHitReceiverComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.ResourceDistribution.Resources.ResourceDistributorComponent - Keen.Game2.Simulation.GameSystems.AI.Geometry.GridGeometryCollectorComponent - Keen.Game2.Simulation.GameSystems.Ownership.OwnershipComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridSplitterComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.GridPermissionsComponent - Keen.VRage.Core.Game.GameSystems.Gravity.AffectedByGravityComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.ResourceDistribution.PersistentRequests.PersistentRequestProcessorComponent - Keen.Game2.Simulation.WorldObjects.Shared.Movement.MovementComponent - Keen.VRage.Game.Systems.ContactCollectorComponent - Keen.Game2.Simulation.WorldObjects.CubeBlocks.CubeGridGroupsComponent - Keen.Game2.Simulation.WorldObjects.CubeBlocks.MechanicalBlocks.MagneticSurfaceComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.BuildingInfoComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Physicss.ConvertGridToDynamicWhenNotAnchoredComponent - Keen.Game2.Game.EntityComponents.Analytics.BlockDestroyedAnalyticsComponent - Keen.Game2.Simulation.GameSystems.Water.WaterSolidsProbeComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Damage.CubeGridKillingFieldDamageReceiverComponent - Keen.Game2.Simulation.GameSystems.Physicss.CharacterSupportTrackerComponent - Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingGridComponent 2026-04-02 00:18:18.894 - Main Thread -> Assertion Failure: Found entity near center of planet Verdure. This should be reported immediately. Note that this could have already been cleaned but your save is older than the operation, in which case this save is now unplayable. at C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\VRage\Sources\Voxels\VRage.Voxels\Components\VoxelPlanetWatchdogComponent.cs:102 il offset: 186 at Keen.VRage.Voxels.Components.VoxelPlanetWatchdogComponent.CheckEntitiesInPlanetCenter() at Keen.VRage.Voxels.Components.VoxelPlanetWatchdogComponent.CheckPlanet_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() at Keen.Game2.InProcessServerWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-04-02 00:18:34.010 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-1, Y:2, Z:-76], EncounterID = 0 }' SpaceEncounter_ShatteredAsteroid2-2_Composite 2026-04-02 00:18:59.272 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-02 00:18:59.272 - Main Thread -> STATISTICS,112.9495482,6777,16491,9364066000,1374280000,7973201000, 6.8925485285, 1.7784690697, 3.4146028629, 3.0387572352, 4.9355535308, 2.1563606133, 5.4788910608, 186724.817607973, 3095370539.12507, 9733931008, 15.7277428792,None,Objective 1: Locate the Construction Site 2026-04-02 00:19:59.284 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,ActiveMission,CurrentObjective 2026-04-02 00:19:59.284 - Main Thread -> STATISTICS,172.9659748,10378,27972,9388515000,1377915000,353852900, 2.5331458503, 0.7836384197, 0.9879837826, 0.4786404817, 2.3624159233, 0.9856277439, 2.6139773258, 94172.5, 1551542272, 4866965504, 6.5994100158,None,Objective 1: Locate the Construction Site 2026-04-02 00:20:00.011 - Main Thread -> [SkipWaitMonitor]: Unawaited task , State machine: Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract.Spawn(Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract+SpawnTask), Completion: null,, State: -2 has thrown an NullReferenceException. 2026-04-02 00:20:00.017 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-04-02 00:20:00.032 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.DCS.Components.Entity.TryGet[T](StringId tag) at Keen.Game2.Simulation.GameSystems.BlockPlacement.Projections.ProjectionSourceComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene() at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity) at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity) at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities) at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundleStagedAsync(BundleInitArgs bundle) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract.Spawn(SpawnTask source) at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-04-02 00:20:00.201 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-04-02 00:20:00.201 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-04-02 00:20:01.905 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-04-02 00:20:06.457 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Datapad in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 38 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Control Drill in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-04-02 00:20:06.458 - Main Thread -> WriteLine Closed