Performance Main Thread: 7.10ms, 42.59 % Input: 65.95us Draw: 1.62us Platform: 23.55ns Session: 2.37ms Render Render Thread Average Frame: 148.25ms, 144.65ms, 3557.9 %, (Imprecise) Current Frame: 1.36s, 7.87ms, 32622.0 %, (Imprecise) Average Work: 137.14ms, 133.77ms, 3291.4 %, (Imprecise) Current Work: 1.35s, 5.87ms, 32283.4 %, (Imprecise) Pacer: 2.91Hz, 15.00Hz, 23.00Hz GPU Average Frame: 17.08ms, 17.06ms, 409.9 %, (Imprecise) Current Frame: 16.21ms, 16.19ms, 389.0 %, (Imprecise) Average Work: 5.27ms, 5.27ms, 126.5 %, (Imprecise) Current Work: 5.27ms, 5.32ms, 126.5 %, (Imprecise) Render Frequency: 60.08Hz, 240.00Hz, VSync: Enabled Video Memory: 5.53GiB, 14.84GiB, 37.3 % VRAM: 5.53GiB, 14.84GiB, 37.3 % CPU Load: 34.84 % Worker Count: 14 Worker Load: 32.92 % PCU Total: 103942 NPC: 75251 LocalPlayer: 28691 Spatial Trigger System Entity updates: 11 Total Trigger Updates: 197 Trigger Count: 1292 Encounters Session: AllManagedSystems: 67806 (total), 5559 (player), 62247 (NPC) ManagedWorldArea: 26570 (total), 5559 (player), 21011 (NPC) Contract: 13788 (total), 0 (player), 13788 (NPC) Encounter: 27448 (total), 0 (player), 27448 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.84Gi Free: 9.307Gi Reserved: 0 Usage: 5.531Gi Game Report Available Raw: 14.84Gi Available Filtered: 14.84Gi Target Unused: 1.484Gi Target Usage: 13.35Gi Current Usage: 5.531Gi Usage Delta: 0 Usage Details Missing: 403.5Mi Non-Streaming: 2.081Gi Streaming: 3.056Gi Real Available Streaming: 10.88Gi Min Available Streaming: 1024Mi Min Critical Streaming: 6.129Mi Final Available Streaming: 10.88Gi Streaming Details Critical Pinned Textures: 6.129Mi Standard Pinned Textures: 269.4Mi First Person Textures: 0 Overlay Textures: 133.3Mi Density Textures: 1.746Gi Standard Textures: 82.59Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 391 Dispatch Count: 89 DispatchRays Count: 0 ExecuteIndirect Count: 432 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 2594 Alive Particles Count: 2815 Dead Particles Count: 1714 Percentage of the budget used: 0.563 Active Emitter Count: 169 Borrowed resources Queried: 226MiB Allocated: 237MiB Concurrently borrowed: 45MiB Total Memory Allocated: 5.828Gi Default: 5.531Gi NonStreaming: 665.9Mi HeapManager: 256.9Mi Free: 256.9Mi Bindable Buffers: 56.5Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 55Mi Bindable Textures: 303Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 134.6Mi RW Render Target Textures: 79.06Mi Depth Stencils: 82.38Mi Cube Depth Stencils: 0 Managed Buffers: 12.81Mi Free: 12.81Mi Streaming: 3.056Gi Textures: 3.056Gi Missing: 403.5Mi Specific: 1.43Gi Borrowing: 236.5Mi Flare: 73.22Ki Grass: 6.562Mi Light Clustering: 77.06Mi Material: 814.3Ki Mwm: 459Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 131.7Mi Unknown: 0 Armor: 19.27Mi Debug: 0 Flora: 56.99Mi Impostor: 0 UI3D: 0 Voxel: 55.38Mi Water: 65.12Ki Scene: 333Mi Unified Index Buffer: 160Mi Water: 0 Mix: 3.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.08Mi Managed Generated Textures: 52Ki Upload: 294.8Mi Data Uploader: 256Mi Bindable Buffers: 37.69Mi Upload Buffers: 21.69Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 56695 Default: 56420 NonStreaming: 293 HeapManager: 25 Free: 25 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 19 Free: 19 Streaming: 816 Textures: 816 Missing: 1 Specific: 55310 Borrowing: 75 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4936 Particle: 22 Raytracing: 0 Runtime Data: 46474 Unknown: 0 Armor: 17706 Debug: 0 Flora: 25037 Impostor: 0 UI3D: 0 Voxel: 3724 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3666 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 608 Unused Memory (MiB): 12.8125 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 467 ManagedROBuffer occupancy: 73.046875 Voxel: 289 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 181 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 121 ManagedROBuffer occupancy: 100 Mwm: 188 ManagedROBuffer occupancy: 100 Mwm: 160 ManagedROBuffer occupancy: 100 Mwm: 129 Mix: 0 Armor: 12 ManagedROBuffer occupancy: 100 Mwm: 206 ManagedROBuffer occupancy: 100 Mwm: 159 Mix: 0 Armor: 14 ManagedROBuffer occupancy: 100 Mwm: 118 Armor: 3 ManagedROBuffer occupancy: 100 Mix: 0 Armor: 10 Mwm: 151 ManagedROBuffer occupancy: 100 Mwm: 167 Mix: 0 Armor: 57 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 71 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 76 Mix: 0 Armor: 30 Flare: 0 Flora: 14 ManagedROBuffer occupancy: 100 Mwm: 164 ManagedROBuffer occupancy: 100 Mwm: 265 ManagedROBuffer occupancy: 100 Mwm: 94 ManagedROBuffer occupancy: 100 Mwm: 173 Mix: 0 Water: 1 Flare: 1 Flora: 58 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 86.91406 Flora: 303 Mix: 4 Armor: 12 Mwm: 28 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1623 Safe Instance Count: 2004 Indices Count: 968256 Indices to Triangle Count: 322752 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 2004 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 27 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 289 Visible Grass count: 0 Visible ParticleEmitter count: 169 Flares Occlusion Queries count: 27 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 562 Safe Instance Count: 562 Indices Count: 484215 Indices to Triangle Count: 161405 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 562 Safe Instance Count: 564 Indices Count: 484215 Indices to Triangle Count: 161405 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 571 Safe Instance Count: 573 Indices Count: 406164 Indices to Triangle Count: 135388 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 636 Safe Instance Count: 993 Indices Count: 176937 Indices to Triangle Count: 58979 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 38069 1: 0 2: 0 3: 531194 4: 533172 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 4 HZB Mip-2 Count: 0 HZB Mip-3 Count: 20 HZB Mip-4 Count: 16 HZB Mip-5 Count: 26 HZB Mip-6 Count: 4 HZB Mip-7 Count: 8 HZB Mip-8 Count: 6 HZB Mip-9 Count: 14 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.92GiB Default: 5.62GiB NonStreaming: 665.87MiB HeapManager: 256.92MiB Free: 256.92MiB Bindable Buffers: 56.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 55.00MiB Bindable Textures: 303.01MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 134.56MiB RW Render Target Textures: 79.06MiB Depth Stencils: 82.38MiB Cube Depth Stencils: 0.00B Managed Buffers: 12.81MiB Free: 12.81MiB Streaming: 3.06GiB Textures: 3.06GiB Missing: 403.52MiB Specific: 1.52GiB Borrowing: 236.50MiB Flare: 73.22KiB Grass: 6.56MiB Light Clustering: 77.06MiB Material: 814.34KiB Mwm: 459.00MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 131.69MiB Unknown: 0.00B Armor: 19.27MiB Debug: 0.00B Flora: 56.99MiB Impostor: 0.00B UI3D: 0.00B Voxel: 55.38MiB Water: 65.12KiB Scene: 424.62MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.08MiB Managed Generated Textures: 52.00KiB Upload: 294.81MiB Data Uploader: 256.00MiB Bindable Buffers: 37.69MiB Upload Buffers: 21.69MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 11.74GiB Process Memory: 11.74GiB GC: 1.07GiB GC Total: 1.07GiB GC Committed Total: 1.63GiB GC Total Allocated: 6.65GiB GC Total Pause Duration: 3.11s GC Collection Count 0: 547 GC Collection Count 1: 198 GC Collection Count 2: 13 Havok Memory: 434.61MiB Native Allocators: 1.94GiB Heap: 1.92GiB Heap Allocation Count: unavailable Bump: 27.48MiB Systems: 6.84GiB DCS_Scenes: 41.88MiB Render12: 5.92GiB Default: 5.62GiB NonStreaming: 665.87MiB HeapManager: 256.92MiB Free: 256.92MiB Bindable Buffers: 56.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 55.00MiB Bindable Textures: 303.01MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 134.56MiB RW Render Target Textures: 79.06MiB Depth Stencils: 82.38MiB Cube Depth Stencils: 0.00B Managed Buffers: 12.81MiB Free: 12.81MiB Streaming: 3.06GiB Textures: 3.06GiB Missing: 403.52MiB Specific: 1.52GiB Borrowing: 236.50MiB Flare: 73.22KiB Grass: 6.56MiB Light Clustering: 77.06MiB Material: 814.34KiB Mwm: 459.00MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 131.69MiB Unknown: 0.00B Armor: 19.27MiB Debug: 0.00B Flora: 56.99MiB Impostor: 0.00B UI3D: 0.00B Voxel: 55.38MiB Water: 65.12KiB Scene: 424.62MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.08MiB Managed Generated Textures: 52.00KiB Upload: 294.81MiB Data Uploader: 256.00MiB Bindable Buffers: 37.69MiB Upload Buffers: 21.69MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 905.71MiB Planet Bitmaps: 839.45MiB Natives: 52.20MiB VrVoxelMesh: 31.49MiB VrShellDataCache: 16.09MiB VrSewGuide: 4.22MiB VrTailor: 410.92KiB NativeDictionary: 14.06MiB Pools: 17.57MiB Default for ParallelWorkTask Pooled Count: 10,737.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 1,882.00 Active (borrowed) Count: -1,848.00 Bytes Pooled: 88KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 446.00 Active (borrowed) Count: -1,748.00 Bytes Pooled: 24KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 448.00 Active (borrowed) Count: 0.00 Bytes Pooled: 35KiB Default for Optional Pooled Count: 1,602.00 Active (borrowed) Count: 1.00 Bytes Pooled: 75KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 28,380.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,274.00 Active (borrowed) Count: 3.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 36.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 614.00 Active (borrowed) Count: 19.00 Bytes Pooled: 43KiB AnimationsUsageTracker Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for PriorityToken Pooled Count: 8.00 Active (borrowed) Count: 80,387.00 Bytes Pooled: 768B PlanetCubemapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 1,580.00 Active (borrowed) Count: 67,676.00 Bytes Pooled: 148KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 80.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ActionCompletion Pooled Count: 84.00 Active (borrowed) Count: 381.00 Bytes Pooled: 3KiB SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB ResourcePool-AllocationRecord Pooled Count: 0.00 Active (borrowed) Count: 56,703.00 Bytes Pooled: 0B CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 54.00 Active (borrowed) Count: 271.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 442.00 Bytes Pooled: 0B GPUResourcePool-DepthStencilTexture Pooled Count: 3.00 Active (borrowed) Count: 13.00 Bytes Pooled: 312B Default for Texture2DSlice Pooled Count: 1.00 Active (borrowed) Count: 13.00 Bytes Pooled: 64B Default for DepthStencilSlice Pooled Count: 2.00 Active (borrowed) Count: 26.00 Bytes Pooled: 128B GPUResourcePool-ROCubeTexture Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active 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Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 10.22us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 65 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 13.92MiB Pressure: 11.13MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 842.04us Registered Resources: 0 Loaded Resources: 6,255 Priority Updates: 24 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 764.57MiB Pressure: 2.59GiB Pinned: 5.96MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 15.94us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 639.04us Registered Resources: 3,683 Loaded Resources: 3,683 Priority Updates: 183 Changed Priorities: 183 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 10.81GiB Used: 3.06GiB Pressure: 2.83GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/Music/Space/TT_Space_Safe12_v1: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 69 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 20 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 88 Created: 114 PlanetOreDepositComponent Current: 1717 Created: 1987 CompositePlanetShapeComponent Current: 257 Created: 263 DynamicVoxelStorageComponent Current: 2 Created: 2 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 28 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 583 Created: 700 PlanetOreDepositComponent Current: 6440 Created: 6929 CompositePlanetShapeComponent Current: 1391 Created: 1450 DynamicVoxelStorageComponent Current: 2 Created: 2 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 51 FloatingObjects (Server): 6 Armor Blocks (Server): 13652 Simple Blocks (Server): 4361 Functional Blocks (Server): 751 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 51 FloatingObjects (Client): 6 Armor Blocks (Client): 13652 Simple Blocks (Client): 4361 Functional Blocks (Client): 751 TrashRemoval PlayerGridPCU: 0 Current: 28691 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 75251 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 6 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 480 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 77.0us Runtime Avg: 91.2us Optimization: 0.0 % Flora SectorsCount: 278 Total: 905527, 595889 Average: 3257, 2143 Minimum: 98, 97 Maximum: 8828, 7240