Performance Main Thread: 7.36ms, 44.18 % Input: 72.10us Draw: 1.48us Platform: 24.13ns Session: 3.05ms Render Render Thread Average Frame: 152.76ms, 149.09ms, 3666.2 %, (Imprecise) Current Frame: 1.40s, 9.86ms, 33660.1 %, (Imprecise) Average Work: 142.32ms, 138.83ms, 3415.8 %, (Imprecise) Current Work: 1.40s, 6.15ms, 33589.3 %, (Imprecise) Pacer: 2.80Hz, 15.00Hz, 23.00Hz GPU Average Frame: 16.72ms, 16.70ms, 401.3 %, (Imprecise) Current Frame: 16.54ms, 15.94ms, 397.0 %, (Imprecise) Average Work: 4.41ms, 4.41ms, 105.8 %, (Imprecise) Current Work: 4.29ms, 4.29ms, 102.9 %, (Imprecise) Render Frequency: 60.83Hz, 240.00Hz, VSync: Enabled Video Memory: 5.53GiB, 14.84GiB, 37.3 % VRAM: 5.53GiB, 14.84GiB, 37.3 % CPU Load: 32.31 % Worker Count: 14 Worker Load: 19.32 % PCU Total: 106984 NPC: 78293 LocalPlayer: 28691 Spatial Trigger System Entity updates: 11 Total Trigger Updates: 200 Trigger Count: 1262 Encounters Session: AllManagedSystems: 67806 (total), 5559 (player), 62247 (NPC) ManagedWorldArea: 26570 (total), 5559 (player), 21011 (NPC) Contract: 13788 (total), 0 (player), 13788 (NPC) Encounter: 27448 (total), 0 (player), 27448 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.84Gi Free: 9.307Gi Reserved: 0 Usage: 5.531Gi Game Report Available Raw: 14.84Gi Available Filtered: 14.84Gi Target Unused: 1.484Gi Target Usage: 13.35Gi Current Usage: 5.531Gi Usage Delta: 0 Usage Details Missing: 404.6Mi Non-Streaming: 2.08Gi Streaming: 3.055Gi Real Available Streaming: 10.88Gi Min Available Streaming: 1024Mi Min Critical Streaming: 6.066Mi Final Available Streaming: 10.88Gi Streaming Details Critical Pinned Textures: 6.066Mi Standard Pinned Textures: 269.4Mi First Person Textures: 0 Overlay Textures: 133.3Mi Density Textures: 1.746Gi Standard Textures: 80.84Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 394 Dispatch Count: 92 DispatchRays Count: 0 ExecuteIndirect Count: 494 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 4028 Alive Particles Count: 4277 Dead Particles Count: 319 Percentage of the budget used: 0.8554 Active Emitter Count: 180 Borrowed resources Queried: 226MiB Allocated: 237MiB Concurrently borrowed: 45MiB Total Memory Allocated: 5.83Gi Default: 5.531Gi NonStreaming: 677.1Mi HeapManager: 256.9Mi Free: 256.9Mi Bindable Buffers: 56.5Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 55Mi Bindable Textures: 303Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 134.6Mi RW Render Target Textures: 79.06Mi Depth Stencils: 82.38Mi Cube Depth Stencils: 0 Managed Buffers: 24Mi Free: 24Mi Streaming: 3.055Gi Textures: 3.055Gi Missing: 404.6Mi Specific: 1.419Gi Borrowing: 236.5Mi Flare: 102.9Ki Grass: 6.562Mi Light Clustering: 77.06Mi Material: 814.7Ki Mwm: 459Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 120.5Mi Unknown: 0 Armor: 19.52Mi Debug: 0 Flora: 54.75Mi Impostor: 0 UI3D: 0 Voxel: 46.12Mi Water: 65.12Ki Scene: 332.9Mi Unified Index Buffer: 160Mi Water: 0 Mix: 3.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.07Mi Managed Generated Textures: 52Ki Upload: 296.7Mi Data Uploader: 256Mi Bindable Buffers: 39.56Mi Upload Buffers: 23.56Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 55177 Default: 54902 NonStreaming: 293 HeapManager: 25 Free: 25 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 19 Free: 19 Streaming: 815 Textures: 815 Missing: 1 Specific: 53793 Borrowing: 75 Flare: 4 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4932 Particle: 22 Raytracing: 0 Runtime Data: 44960 Unknown: 0 Armor: 17941 Debug: 0 Flora: 23542 Impostor: 0 UI3D: 0 Voxel: 3470 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3665 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 608 Unused Memory (MiB): 24 VoxelLow VoxelMedium ManagedROBuffer occupancy: 97.65625 Voxel: 450 ManagedROBuffer occupancy: 46.484375 Voxel: 182 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 175 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 135 ManagedROBuffer occupancy: 100 Mwm: 189 ManagedROBuffer occupancy: 100 Mwm: 162 ManagedROBuffer occupancy: 100 Mwm: 153 ManagedROBuffer occupancy: 100 Mwm: 183 ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 Armor: 9 ManagedROBuffer occupancy: 100 Mwm: 118 Mix: 0 Armor: 17 ManagedROBuffer occupancy: 100 Mwm: 155 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 Armor: 47 Flare: 2 Flora: 3 ManagedROBuffer occupancy: 100 Mwm: 129 Mix: 0 Armor: 66 ManagedROBuffer occupancy: 100 Mwm: 75 Mix: 0 Armor: 45 Flare: 1 Flora: 13 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 100 Mwm: 299 ManagedROBuffer occupancy: 100 Mwm: 109 ManagedROBuffer occupancy: 100 Mwm: 157 Mix: 0 Water: 1 Flora: 59 ManagedROBuffer occupancy: 98.828125 Flora: 506 Mix: 0 ManagedROBuffer occupancy: 82.03125 Flora: 278 Mix: 4 Armor: 14 Mwm: 26 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 847 Safe Instance Count: 998 Indices Count: 1116180 Indices to Triangle Count: 372060 MainView[SecondPass] Real Instance Count: 51 Safe Instance Count: 998 Indices Count: 731301 Indices to Triangle Count: 243767 Visible PointLight count: 24 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 64 Visible Grass count: 0 Visible ParticleEmitter count: 180 Flares Occlusion Queries count: 24 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 434 Safe Instance Count: 716 Indices Count: 900888 Indices to Triangle Count: 300296 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 682 Safe Instance Count: 720 Indices Count: 1009209 Indices to Triangle Count: 336403 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 689 Safe Instance Count: 731 Indices Count: 917400 Indices to Triangle Count: 305800 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 446 Safe Instance Count: 834 Indices Count: 623118 Indices to Triangle Count: 207706 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 8438 Safe Instance Count: 8474 Indices Count: 871959 Indices to Triangle Count: 290653 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 38597 1: 853 2: 0 3: 0 4: 358525 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 4 HZB Mip-2 Count: 0 HZB Mip-3 Count: 7 HZB Mip-4 Count: 18 HZB Mip-5 Count: 7 HZB Mip-6 Count: 2 HZB Mip-7 Count: 1 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.83GiB Default: 5.53GiB NonStreaming: 677.07MiB HeapManager: 256.93MiB Free: 256.93MiB Bindable Buffers: 56.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 55.00MiB Bindable Textures: 303.01MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 134.56MiB RW Render Target Textures: 79.06MiB Depth Stencils: 82.38MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.00MiB Free: 24.00MiB Streaming: 3.06GiB Textures: 3.06GiB Missing: 404.59MiB Specific: 1.42GiB Borrowing: 236.50MiB Flare: 102.92KiB Grass: 6.56MiB Light Clustering: 77.06MiB Material: 814.67KiB Mwm: 459.02MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 120.46MiB Unknown: 0.00B Armor: 19.52MiB Debug: 0.00B Flora: 54.75MiB Impostor: 0.00B UI3D: 0.00B Voxel: 46.12MiB Water: 65.12KiB Scene: 333.69MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.07MiB Managed Generated Textures: 52.00KiB Upload: 296.69MiB Data Uploader: 256.00MiB Bindable Buffers: 39.56MiB Upload Buffers: 23.56MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 11.63GiB Process Memory: 11.63GiB GC: 1.53GiB GC Total: 1.53GiB GC Committed Total: 1.58GiB GC Total Allocated: 6.83GiB GC Total Pause Duration: 3.07s GC Collection Count 0: 562 GC Collection Count 1: 203 GC Collection Count 2: 12 Havok Memory: 464.66MiB Native Allocators: 1.87GiB Heap: 1.84GiB Heap Allocation Count: unavailable Bump: 24.53MiB Systems: 6.75GiB DCS_Scenes: 42.86MiB Render12: 5.83GiB Default: 5.53GiB NonStreaming: 677.07MiB HeapManager: 256.93MiB Free: 256.93MiB Bindable Buffers: 56.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 55.00MiB Bindable Textures: 303.01MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 134.56MiB RW Render Target Textures: 79.06MiB Depth Stencils: 82.38MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.00MiB Free: 24.00MiB Streaming: 3.06GiB Textures: 3.06GiB Missing: 404.59MiB Specific: 1.42GiB Borrowing: 236.50MiB Flare: 102.92KiB Grass: 6.56MiB Light Clustering: 77.06MiB Material: 814.67KiB Mwm: 459.02MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 120.46MiB Unknown: 0.00B Armor: 19.52MiB Debug: 0.00B Flora: 54.75MiB Impostor: 0.00B UI3D: 0.00B Voxel: 46.12MiB Water: 65.12KiB Scene: 333.69MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.07MiB Managed Generated Textures: 52.00KiB Upload: 296.69MiB Data Uploader: 256.00MiB Bindable Buffers: 39.56MiB Upload Buffers: 23.56MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 900.10MiB Planet Bitmaps: 839.44MiB Natives: 46.37MiB VrVoxelMesh: 27.13MiB VrShellDataCache: 15.25MiB VrSewGuide: 3.59MiB VrTailor: 410.92KiB NativeDictionary: 14.29MiB Pools: 18.93MiB Default for ParallelWorkTask Pooled Count: 11,966.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 2,035.00 Active (borrowed) Count: -1,871.00 Bytes Pooled: 95KiB Default for BlockingWaiter Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ContinuationQueueContinuation Pooled Count: 446.00 Active (borrowed) Count: -1,713.00 Bytes Pooled: 24KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 448.00 Active (borrowed) Count: 0.00 Bytes Pooled: 35KiB Default for Optional Pooled Count: 1,631.00 Active (borrowed) Count: 1.00 Bytes Pooled: 76KiB Default for PriorityToken Pooled Count: 654.00 Active (borrowed) Count: 20,778.00 Bytes Pooled: 26KiB Default for SkipWaitMonitor Pooled Count: 7,274.00 Active (borrowed) Count: 3.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 15.00 Active (borrowed) Count: 0.00 Bytes Pooled: 600B Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 682.00 Active (borrowed) Count: 19.00 Bytes Pooled: 48KiB AnimationsUsageTracker Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for PriorityToken Pooled Count: 24.00 Active (borrowed) Count: 80,205.00 Bytes Pooled: 2KiB PlanetCubemapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 2,627.00 Active (borrowed) Count: 66,234.00 Bytes Pooled: 246KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Render Update Frames Pooled Count: 86.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ActionCompletion Pooled Count: 79.00 Active (borrowed) Count: 389.00 Bytes Pooled: 2KiB ResourcePool-AllocationRecord Pooled Count: 1,468.00 Active (borrowed) Count: 55,178.00 Bytes Pooled: 138KiB Default for MulticastCompletion Pooled Count: 670.00 Active (borrowed) Count: 2.00 Bytes Pooled: 21KiB CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB GPUResourcePool-RWBuffer Pooled Count: 55.00 Active (borrowed) Count: 262.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 442.00 Bytes Pooled: 0B GPUResourcePool-DepthStencilTexture Pooled Count: 3.00 Active (borrowed) Count: 13.00 Bytes Pooled: 312B Default for Texture2DSlice Pooled Count: 1.00 Active (borrowed) Count: 13.00 Bytes Pooled: 64B Default for DepthStencilSlice Pooled Count: 2.00 Active (borrowed) Count: 26.00 Bytes Pooled: 128B GPUResourcePool-ROCubeTexture Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB 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GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 51.00 Active (borrowed) Count: 13,103.00 Bytes Pooled: 6KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 55.00 Active (borrowed) Count: 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Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 6,136.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 312.00 Active (borrowed) Count: 6,746.00 Bytes Pooled: 68KiB Default for DCSContinuation Pooled Count: 1.00 Active (borrowed) Count: -3.00 Bytes Pooled: 56B Default for StitchOperation Pooled Count: 475.00 Active (borrowed) Count: 2.00 Bytes Pooled: 48KiB Default for CompoundStitchOperation Pooled Count: 1,119.00 Active (borrowed) Count: 0.00 Bytes Pooled: 122KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,176.00 Active (borrowed) Count: 1.00 Bytes Pooled: 46KiB Default for CellData Pooled Count: 2,024.00 Active (borrowed) Count: 21,152.00 Bytes Pooled: 111KiB Default for ClipmapMeshJob Pooled Count: 1,631.00 Active (borrowed) Count: 1.00 Bytes Pooled: 217KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,018.00 Active (borrowed) Count: 0.00 Bytes Pooled: 159KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 1,027.00 Active (borrowed) Count: 0.00 Bytes Pooled: 152KiB ResourcePool-InstanceBatch Pooled Count: 1,383.00 Active (borrowed) Count: 22,708.00 Bytes Pooled: 238KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 6,484.00 Active (borrowed) Count: 114,310.00 Bytes Pooled: 304KiB Default for VoxelCell Pooled Count: 64.00 Active (borrowed) Count: 1,623.00 Bytes Pooled: 18KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachineOptional Pooled Count: 1,016.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56KiB Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 1,016.70MiB Pressure: 2.84GiB Pinned: 90.26MiB Graphics Budget: 10.80GiB Used: 3.06GiB Pressure: 2.75GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 7.61us Registered Resources: 0 Loaded Resources: 123 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 195.19MiB Pressure: 195.19MiB Pinned: 33.63MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.13us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 7 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 13.92MiB Pressure: 11.89MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 719.06us Registered Resources: 0 Loaded Resources: 6,259 Priority Updates: 3 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 764.56MiB Pressure: 2.59GiB Pinned: 7.56MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.58us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 764.69MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 591.20us Registered Resources: 3,682 Loaded Resources: 3,682 Priority Updates: 115 Changed Priorities: 115 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 10.80GiB Used: 3.06GiB Pressure: 2.82GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/Music/Space/SE2_Space_SpaceConstruction: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 70 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 20 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 122 Created: 168 PlanetOreDepositComponent Current: 1765 Created: 2335 CompositePlanetShapeComponent Current: 254 Created: 267 DynamicVoxelStorageComponent Current: 3 Created: 3 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 28 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 567 Created: 844 PlanetOreDepositComponent Current: 5507 Created: 7758 CompositePlanetShapeComponent Current: 1271 Created: 1766 DynamicVoxelStorageComponent Current: 3 Created: 3 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 54 FloatingObjects (Server): 6 Armor Blocks (Server): 14119 Simple Blocks (Server): 4525 Functional Blocks (Server): 776 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 54 FloatingObjects (Client): 6 Armor Blocks (Client): 14119 Simple Blocks (Client): 4525 Functional Blocks (Client): 776 TrashRemoval PlayerGridPCU: 0 Current: 28691 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 78293 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 6 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 491 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 81.2us Runtime Avg: 86.8us Optimization: 0.0 % Flora SectorsCount: 229 Total: 774746, 505711 Average: 3383, 2208 Minimum: 1636, 406 Maximum: 11284, 8202