Performance Main Thread: 8.96ms, 53.76 % Input: 54.21us Draw: 2.14us Platform: 30.96ns Session: 4.87ms Render Render Thread Average Frame: 194.37ms, 194.37ms, 1166.2 %, (Imprecise) Current Frame: 3.57s, 3.57s, 21410.5 %, (Imprecise) Average Work: 185.94ms, 185.94ms, 1115.6 %, (Imprecise) Current Work: 3.56s, 3.56s, 21365.8 %, (Imprecise) Pacer: 2.20Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.92ms, 16.92ms, 101.5 %, (Imprecise) Current Frame: 20.81ms, 20.81ms, 124.9 %, (Imprecise) Average Work: 4.55ms, 4.55ms, 27.3 %, (Imprecise) Current Work: 4.63ms, 4.63ms, 27.8 %, (Imprecise) Render Frequency: 58.53Hz, 60.00Hz, VSync: Enabled Video Memory: 2.68GiB, 3.29GiB, 81.6 % VRAM: 2.68GiB, 3.29GiB, 81.6 % CPU Load: 25.34 % Worker Count: 10 Worker Load: 6.37 % PCU Total: 195860 NPC: 166983 LocalPlayer: 28877 Spatial Trigger System Entity updates: 24 Total Trigger Updates: 509 Trigger Count: 543 Encounters Session: AllManagedSystems: 150225 (total), 11118 (player), 139107 (NPC) ManagedWorldArea: 92658 (total), 11118 (player), 81540 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 57567 (total), 0 (player), 57567 (NPC) RenderSceneStats Streaming GPU Report Available Total: 3.291Gi Free: 621.2Mi Reserved: 0 Usage: 2.685Gi Game Report Available Raw: 3.291Gi Available Filtered: 3.291Gi Target Unused: 337Mi Target Usage: 2.962Gi Current Usage: 2.685Gi Usage Delta: 0 Usage Details Missing: 184.2Mi Non-Streaming: 1.648Gi Streaming: 877.6Mi Real Available Streaming: 1.134Gi Min Available Streaming: 512Mi Min Critical Streaming: 6.176Mi Final Available Streaming: 1.134Gi Streaming Details Critical Pinned Textures: 6.176Mi Standard Pinned Textures: 41.58Mi First Person Textures: 0 Overlay Textures: 33.56Mi Density Textures: 462Mi Standard Textures: 73.09Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 384 Dispatch Count: 96 DispatchRays Count: 0 ExecuteIndirect Count: 366 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 690 Alive Particles Count: 713 Dead Particles Count: 2667 Percentage of the budget used: 0.1426 Active Emitter Count: 56 Borrowed resources Queried: 110MiB Allocated: 113MiB Concurrently borrowed: 24MiB Total Memory Allocated: 2.982Gi Default: 2.685Gi NonStreaming: 473.2Mi HeapManager: 224.8Mi Free: 224.8Mi Bindable Buffers: 46.06Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 44.56Mi Bindable Textures: 170.7Mi RO Textures: 7Mi RO Cube Texture: 12Ki Render Target Textures: 60.31Mi RW Render Target Textures: 37.75Mi Depth Stencils: 65.62Mi Cube Depth Stencils: 0 Managed Buffers: 8.125Mi Free: 8.125Mi Streaming: 877.6Mi Textures: 877.6Mi Missing: 184.2Mi Specific: 1.186Gi Borrowing: 112.9Mi Flare: 84.78Ki Grass: 4.312Mi Light Clustering: 29.94Mi Material: 819.6Ki Mwm: 534.7Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 93.62Mi Unknown: 0 Armor: 35.37Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 58.19Mi Water: 65.12Ki Scene: 186.8Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 15.21Mi Managed Generated Textures: 52Ki Upload: 294.9Mi Data Uploader: 256Mi Bindable Buffers: 37.75Mi Upload Buffers: 21.75Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 38117 Default: 37842 NonStreaming: 295 HeapManager: 25 Free: 25 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 17 Cube Depth Stencils: 0 Managed Buffers: 20 Free: 20 Streaming: 807 Textures: 807 Missing: 1 Specific: 36739 Borrowing: 74 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5557 Particle: 22 Raytracing: 0 Runtime Data: 27267 Unknown: 0 Armor: 25213 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2047 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3681 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 640 Unused Memory (MiB): 8.0625 VoxelLow ManagedROBuffer occupancy: 97.65625 Voxel: 432 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 84.17969 Voxel: 323 VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 156 ManagedROBuffer occupancy: 100 Mwm: 190 ManagedROBuffer occupancy: 100 Mwm: 177 ManagedROBuffer occupancy: 100 Mwm: 204 ManagedROBuffer occupancy: 100 Mwm: 163 ManagedROBuffer occupancy: 100 Mwm: 140 Mix: 0 Armor: 14 ManagedROBuffer occupancy: 100 Mwm: 121 Mix: 0 Armor: 15 ManagedROBuffer occupancy: 100 Mwm: 94 Mix: 0 Armor: 23 ManagedROBuffer occupancy: 100 Mwm: 111 Mix: 0 Armor: 42 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 16 ManagedROBuffer occupancy: 100 Mwm: 148 Mix: 0 Armor: 127 ManagedROBuffer occupancy: 100 Mwm: 116 Mix: 0 Armor: 62 ManagedROBuffer occupancy: 100 Mwm: 74 Mix: 0 Armor: 106 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 87 ManagedROBuffer occupancy: 100 Mwm: 307 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 100 Mwm: 190 Mix: 0 Water: 1 Armor: 0 ManagedROBuffer occupancy: 92.77344 Mwm: 93 Mix: 4 Flare: 1 Armor: 19 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 161 Safe Instance Count: 176 Indices Count: 309459 Indices to Triangle Count: 103153 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 176 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 23 Visible SpotLight count: 3 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 36 Visible Grass count: 0 Visible ParticleEmitter count: 56 Flares Occlusion Queries count: 5 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 2.822876Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 6 Safe Instance Count: 6 Indices Count: 142464 Indices to Triangle Count: 47488 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 312 Safe Instance Count: 490 Indices Count: 276807 Indices to Triangle Count: 92269 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 503 Safe Instance Count: 515 Indices Count: 260778 Indices to Triangle Count: 86926 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 503 Safe Instance Count: 515 Indices Count: 228057 Indices to Triangle Count: 76019 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 92 Safe Instance Count: 104 Indices Count: 112749 Indices to Triangle Count: 37583 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 393 Safe Instance Count: 1458 Indices Count: 743373 Indices to Triangle Count: 247791 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 116288 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 4 HZB Mip-2 Count: 2 HZB Mip-3 Count: 6 HZB Mip-4 Count: 30 HZB Mip-5 Count: 2 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 37 Safe Instance Count: 37 Indices Count: 246 Indices to Triangle Count: 82 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 2.98GiB Default: 2.68GiB NonStreaming: 473.18MiB HeapManager: 224.79MiB Free: 224.79MiB Bindable Buffers: 46.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 44.56MiB Bindable Textures: 170.70MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 60.31MiB RW Render Target Textures: 37.75MiB Depth Stencils: 65.62MiB Cube Depth Stencils: 0.00B Managed Buffers: 8.12MiB Free: 8.12MiB Streaming: 877.56MiB Textures: 877.56MiB Missing: 184.21MiB Specific: 1.19GiB Borrowing: 112.88MiB Flare: 84.78KiB Grass: 4.31MiB Light Clustering: 29.94MiB Material: 819.59KiB Mwm: 534.75MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 93.62MiB Unknown: 0.00B Armor: 35.37MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 58.19MiB Water: 65.12KiB Scene: 186.75MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.21MiB Managed Generated Textures: 52.00KiB Upload: 294.88MiB Data Uploader: 256.00MiB Bindable Buffers: 37.75MiB Upload Buffers: 21.75MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 8.65GiB Process Memory: 8.65GiB GC: 1.49GiB GC Total: 1.49GiB GC Committed Total: 1.68GiB GC Total Allocated: 7.44GiB GC Total Pause Duration: 4.70s GC Collection Count 0: 751 GC Collection Count 1: 238 GC Collection Count 2: 12 Havok Memory: 634.67MiB Native Allocators: 1.76GiB Heap: 1.75GiB Heap Allocation Count: unavailable Bump: 9.06MiB Systems: 4.37GiB DCS_Scenes: 64.24MiB Render12: 2.98GiB Default: 2.68GiB NonStreaming: 473.18MiB HeapManager: 224.79MiB Free: 224.79MiB Bindable Buffers: 46.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 44.56MiB Bindable Textures: 170.70MiB RO Textures: 7.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 60.31MiB RW Render Target Textures: 37.75MiB Depth Stencils: 65.62MiB Cube Depth Stencils: 0.00B Managed Buffers: 8.12MiB Free: 8.12MiB Streaming: 877.56MiB Textures: 877.56MiB Missing: 184.21MiB Specific: 1.19GiB Borrowing: 112.88MiB Flare: 84.78KiB Grass: 4.31MiB Light Clustering: 29.94MiB Material: 819.59KiB Mwm: 534.75MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 93.62MiB Unknown: 0.00B Armor: 35.37MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 58.19MiB Water: 65.12KiB Scene: 186.75MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 15.21MiB Managed Generated Textures: 52.00KiB Upload: 294.88MiB Data Uploader: 256.00MiB Bindable Buffers: 37.75MiB Upload Buffers: 21.75MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 1.33GiB Planet Bitmaps: 1.26GiB Natives: 50.63MiB VrShellDataCache: 3.87MiB VrSewGuide: 4.04MiB VrVoxelMesh: 42.59MiB VrTailor: 130.52KiB NativeDictionary: 18.71MiB Pools: 20.41MiB Default for ParallelWorkTask Pooled Count: 11,541.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 1,915.00 Active (borrowed) Count: -2,846.00 Bytes Pooled: 90KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 991.00 Active (borrowed) Count: -4,136.00 Bytes Pooled: 54KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 719.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56KiB Default for Optional Pooled Count: 670.00 Active (borrowed) Count: 0.00 Bytes Pooled: 31KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,279.00 Active (borrowed) Count: 2.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 400B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 198.00 Active (borrowed) Count: 404.00 Bytes Pooled: 6KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 665.00 Active (borrowed) Count: 6.00 Bytes Pooled: 47KiB AnimationsUsageTracker Pooled Count: 13.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for PriorityToken Pooled Count: 654.00 Active (borrowed) Count: 68,809.00 Bytes Pooled: 61KiB PlanetCubemapSubSystem Pooled Count: 22.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for PriorityToken Pooled Count: 18,936.00 Active (borrowed) Count: 63,051.00 Bytes Pooled: 2MiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 76.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B ResourcePool-AllocationRecord Pooled Count: 0.00 Active (borrowed) Count: 38,117.00 Bytes Pooled: 0B SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 59.00 Active (borrowed) Count: 262.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 442.00 Bytes Pooled: 0B GPUResourcePool-DepthStencilTexture Pooled Count: 1.00 Active (borrowed) Count: 15.00 Bytes Pooled: 104B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 15.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 30.00 Bytes Pooled: 0B GPUResourcePool-ROCubeTexture Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 48B GPUResourcePool-ReadbackBuffer Pooled Count: 0.00 Active (borrowed) Count: 120.00 Bytes Pooled: 0B 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GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 6.00 Active (borrowed) Count: 807.00 Bytes Pooled: 576B Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ForEachLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 432.00 Bytes Pooled: 5KiB GPUResourcePool-D3DHelper`1 Pooled Count: 13.00 Active (borrowed) Count: 6.00 Bytes Pooled: 416B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for 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Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 262.00 Active (borrowed) Count: 13,165.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 16.00 Active (borrowed) Count: 3,342.00 Bytes Pooled: 4KiB Default for RelativeTransformRootContext Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B Default for TransformContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 2.00 Active (borrowed) Count: -4.00 Bytes Pooled: 112B Default for StitchOperation Pooled Count: 302.00 Active (borrowed) Count: 0.00 Bytes Pooled: 31KiB Default for CompoundStitchOperation Pooled Count: 290.00 Active 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Count: 350.00 Active (borrowed) Count: 0.00 Bytes Pooled: 52KiB Default for VoxelCell Pooled Count: 27.00 Active (borrowed) Count: 925.00 Bytes Pooled: 7KiB Default for AsyncStateMachineOptional Pooled Count: 318.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 4.74GiB Used: 1.40GiB Pressure: 2.69GiB Pinned: 103.95MiB Graphics Budget: 1.13GiB Used: 877.56MiB Pressure: 789.66MiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.06us Registered Resources: 0 Loaded Resources: 113 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.19GiB Used: 162.10MiB Pressure: 50.96MiB Pinned: 50.96MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 18.73us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 100 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 1.19GiB Used: 13.92MiB Pressure: 11.51MiB Pinned: 5.67MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.34ms Registered Resources: 0 Loaded Resources: 9,738 Priority Updates: 42 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.19GiB Used: 1.19GiB Pressure: 2.59GiB Pinned: 4.30MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 24.01us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 1.19GiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.47ms Registered Resources: 3,698 Loaded Resources: 3,698 Priority Updates: 210 Changed Priorities: 210 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 1.13GiB Used: 877.56MiB Pressure: 789.66MiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/Button: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/OxygenTank: 0 event:/UI/HudUnable: 0 event:/SFX/Block/Cockpit: 0 event:/Music/Space/SE2_Space_10Years: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 65 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 27 Created: 28 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 120 Created: 120 PlanetOreDepositComponent Current: 2102 Created: 2102 CompositePlanetShapeComponent Current: 469 Created: 469 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 123 Created: 140 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 120 Created: 120 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 114 FloatingObjects (Server): 22 Armor Blocks (Server): 28577 Simple Blocks (Server): 9002 Functional Blocks (Server): 1463 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 110 FloatingObjects (Client): 22 Armor Blocks (Client): 28257 Simple Blocks (Client): 8787 Functional Blocks (Client): 1392 TrashRemoval PlayerGridPCU: 0 Current: 28877 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 166983 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 22 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 105.9us Runtime Avg: 107.8us Optimization: 0.0 %