2026-04-02 16:50:23.956 - Main Thread -> Timezone (local - UTC): -4h 2026-04-02 16:50:23.956 - Main Thread -> App Version: 2.2.0.2002 2026-04-02 16:50:23.958 - Main Thread -> VRage renderer started 2026-04-02 16:50:23.958 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-04-02 16:50:23.959 - Main Thread -> OS Product Type: 0x30 2026-04-02 16:50:23.959 - Main Thread -> OS Product: Windows 11 2026-04-02 16:50:23.989 - Main Thread -> NvApi - Status: OK 2026-04-02 16:50:23.989 - Main Thread -> NvApi - Driver Version: 59571 (r595_59) 2026-04-02 16:50:23.991 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-04-02 16:50:24.220 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-04-02 16:50:24.220 - Main Thread -> AMD - Driver Version: 23.19.21.03 2026-04-02 16:50:24.229 - Main Thread -> Adapters.Adapters - Entering 2026-04-02 16:50:24.229 - Main Thread -> CreateDXGIFactory - Entering 2026-04-02 16:50:24.288 - Main Thread -> CreateDXGIFactory - Exiting 2026-04-02 16:50:24.289 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-04-02 16:50:24.290 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-04-02 16:50:24.290 - Main Thread -> Using IDXGIFactory6: True 2026-04-02 16:50:24.290 - Main Thread -> Enumerating adapters by preference 2026-04-02 16:50:24.296 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-02 16:50:24.296 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-02 16:50:24.297 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-02 16:50:24.297 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-02 16:50:24.638 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-02 16:50:24.880 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3050 Laptop GPU' has 16 RTX cores 2026-04-02 16:50:24.881 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-02 16:50:24.881 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Laptop GPU outputs - Entering 2026-04-02 16:50:24.881 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 display mode list 2026-04-02 16:50:24.881 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 display mode list done 2026-04-02 16:50:24.883 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 refresh rate 2026-04-02 16:50:24.886 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 refresh rate done 2026-04-02 16:50:24.886 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Laptop GPU outputs - Exiting 2026-04-02 16:50:24.886 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-04-02 16:50:24.886 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-04-02 16:50:24.886 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-04-02 16:50:24.886 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-04-02 16:50:24.989 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-04-02 16:50:25.088 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-04-02 16:50:25.088 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-04-02 16:50:25.088 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-04-02 16:50:25.089 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-04-02 16:50:25.089 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-04-02 16:50:25.089 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-04-02 16:50:25.089 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-04-02 16:50:25.089 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-04-02 16:50:25.089 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-04-02 16:50:25.089 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-04-02 16:50:25.089 - Main Thread -> Skipping software adapter 2026-04-02 16:50:25.089 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-04-02 16:50:25.091 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3050 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 86748, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True AdapterLuid = 86748 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4157603840 SharedRAM = 32134690816 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59571 (r595_59) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 6.144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-04-02 16:50:25.091 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5688, Dedicated RAM: 4277944320, Shared RAM: 32134690816, Luid: 78726, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True AdapterLuid = 78726 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4277944320 SharedRAM = 32134690816 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 23.19.21.03 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = False Teraflops = 1.6128 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-04-02 16:50:25.092 - Main Thread -> Adapter list composed 2026-04-02 16:50:25.105 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 86748, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 86748,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9634,"DriverVersion": "59571 (r595_59)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 6.144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-02 16:50:25.105 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) Graphics + DISPLAY1","DeviceName": "AMD Radeon(TM) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5688, Dedicated RAM: 4277944320, Shared RAM: 32134690816, Luid: 78726, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True","AdapterLuid": 78726,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4277944320,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5688,"DriverVersion": "23.19.21.03","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": false,"Teraflops": 1.6128,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-04-02 16:50:25.105 - Main Thread -> Adapters.Adapters - Exiting 2026-04-02 16:50:25.105 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 86748, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 86748,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9634,"DriverVersion": "59571 (r595_59)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 6.144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-02 16:50:25.106 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-04-02 16:50:25.235 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-04-02 16:50:25.235 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 16:50:25.236 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 16:50:25.236 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-04-02 16:50:25.238 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-04-02 16:50:25.238 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-04-02 16:50:25.238 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-04-02 16:50:25.238 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-04-02 16:50:25.239 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-04-02 16:50:25.242 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-04-02 16:50:25.244 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-04-02 16:50:25.244 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-04-02 16:50:25.246 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-04-02 16:50:25.259 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 16:50:25.259 - Render thread -> IsD3D12Supported = True 2026-04-02 16:50:25.292 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-04-02 16:50:25.292 - Render thread -> Debug layer enabled: False 2026-04-02 16:50:25.292 - Render thread -> Device Removed Extended Data (DRED): on 2026-04-02 16:50:25.486 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-04-02 16:50:25.486 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-04-02 16:50:25.486 - Render thread -> Current Device Info: 2026-04-02 16:50:25.486 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-04-02 16:50:25.486 - Render thread -> OutputMergerLogicOp: True 2026-04-02 16:50:25.486 - Render thread -> MinPrecisionSupport: Bit16 2026-04-02 16:50:25.486 - Render thread -> TiledResourcesTier: Tier4 2026-04-02 16:50:25.486 - Render thread -> ResourceBindingTier: Tier3 2026-04-02 16:50:25.486 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-04-02 16:50:25.486 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-04-02 16:50:25.486 - Render thread -> ROVsSupported: True 2026-04-02 16:50:25.486 - Render thread -> ConservativeRasterizationTier: Tier3 2026-04-02 16:50:25.486 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-04-02 16:50:25.486 - Render thread -> StandardSwizzle64KBSupported: False 2026-04-02 16:50:25.486 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-04-02 16:50:25.486 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-04-02 16:50:25.486 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-04-02 16:50:25.486 - Render thread -> ResourceHeapTier: Tier2 2026-04-02 16:50:25.486 - Render thread -> WaveOps: True 2026-04-02 16:50:25.486 - Render thread -> WaveLaneCountMin: 32 2026-04-02 16:50:25.486 - Render thread -> WaveLaneCountMax: 32 2026-04-02 16:50:25.486 - Render thread -> TotalLaneCount: 2048 2026-04-02 16:50:25.486 - Render thread -> ExpandedComputeResourceStates: True 2026-04-02 16:50:25.486 - Render thread -> Int64ShaderOps: True 2026-04-02 16:50:25.486 - Render thread -> DepthBoundsTestSupported: True 2026-04-02 16:50:25.486 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-04-02 16:50:25.486 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-04-02 16:50:25.486 - Render thread -> CastingFullyTypedFormatSupported: True 2026-04-02 16:50:25.486 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-04-02 16:50:25.486 - Render thread -> ViewInstancingTier: Tier3 2026-04-02 16:50:25.486 - Render thread -> BarycentricsSupported: True 2026-04-02 16:50:25.486 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-04-02 16:50:25.486 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-04-02 16:50:25.486 - Render thread -> Native16BitShaderOpsSupported: True 2026-04-02 16:50:25.486 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-04-02 16:50:25.486 - Render thread -> RenderPassesTier: Tier0 2026-04-02 16:50:25.487 - Render thread -> RaytracingTier: 12 2026-04-02 16:50:25.487 - Render thread -> AdditionalShadingRatesSupported: True 2026-04-02 16:50:25.487 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-04-02 16:50:25.487 - Render thread -> VariableShadingRateTier: Tier2 2026-04-02 16:50:25.487 - Render thread -> ShadingRateImageTileSize: 16 2026-04-02 16:50:25.487 - Render thread -> BackgroundProcessingSupported: True 2026-04-02 16:50:25.487 - Render thread -> MeshShaderTier: Tier1 2026-04-02 16:50:25.487 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-04-02 16:50:25.493 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-04-02 16:50:25.495 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-04-02 16:50:25.495 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-04-02 16:50:25.495 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-04-02 16:50:25.495 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-04-02 16:50:25.495 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-04-02 16:50:25.495 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7049216 Bytes 2026-04-02 16:50:25.502 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-04-02 16:50:25.502 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-04-02 16:50:25.618 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-04-02 16:50:25.618 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-04-02 16:50:25.618 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-04-02 16:50:25.618 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-04-02 16:50:25.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-04-02 16:50:25.621 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-04-02 16:50:25.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-04-02 16:50:25.622 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-04-02 16:50:25.627 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-04-02 16:50:25.627 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-04-02 16:50:25.658 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-04-02 16:50:25.687 - Render thread -> Direct Storage supported 2026-04-02 16:50:25.688 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-04-02 16:50:25.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-04-02 16:50:25.689 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-04-02 16:50:25.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-04-02 16:50:25.690 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-04-02 16:50:25.691 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-04-02 16:50:25.691 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-04-02 16:50:25.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-04-02 16:50:25.693 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-04-02 16:50:25.693 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-04-02 16:50:25.696 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-04-02 16:50:25.747 - Render thread -> UseShaderAsserts: False 2026-04-02 16:50:25.747 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-04-02 16:50:25.748 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-04-02 16:50:25.748 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-04-02 16:50:25.749 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-04-02 16:50:25.749 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-04-02 16:50:25.750 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-04-02 16:50:25.753 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-04-02 16:50:25.753 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-04-02 16:50:25.754 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-04-02 16:50:25.754 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-04-02 16:50:25.754 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-04-02 16:50:25.754 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-04-02 16:50:25.757 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-04-02 16:50:25.757 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-04-02 16:50:25.758 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-04-02 16:50:25.758 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-04-02 16:50:25.758 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-04-02 16:50:25.758 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-04-02 16:50:25.761 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-04-02 16:50:25.761 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-04-02 16:50:25.766 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-04-02 16:50:25.776 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-04-02 16:50:25.795 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-04-02 16:50:25.795 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-04-02 16:50:25.808 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-04-02 16:50:25.808 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-04-02 16:50:25.808 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-04-02 16:50:25.808 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-04-02 16:50:25.817 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-04-02 16:50:25.817 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-04-02 16:50:25.818 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 16:50:25.926 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-04-02 16:50:25.926 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-04-02 16:50:25.927 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-04-02 16:50:25.927 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-04-02 16:50:25.937 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-04-02 16:50:25.937 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-04-02 16:50:25.937 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-04-02 16:50:25.937 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-04-02 16:50:25.978 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-04-02 16:50:25.978 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-04-02 16:50:26.015 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-04-02 16:50:26.015 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 16:50:26.015 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 16:50:26.015 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-04-02 16:50:26.015 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-04-02 16:50:26.016 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-04-02 16:50:26.030 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-04-02 16:50:26.118 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-04-02 16:50:26.120 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-04-02 16:50:26.121 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-04-02 16:50:26.121 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-04-02 16:50:26.121 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-04-02 16:50:26.121 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-04-02 16:50:26.121 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-04-02 16:50:26.122 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-04-02 16:50:26.122 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-04-02 16:50:26.124 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-04-02 16:50:26.124 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-04-02 16:50:26.124 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-04-02 16:50:26.124 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-02 16:50:26.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-02 16:50:26.241 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-04-02 16:50:26.241 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-04-02 16:50:26.264 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-04-02 16:50:26.270 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-04-02 16:50:26.270 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-04-02 16:50:26.272 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-04-02 16:50:26.272 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-04-02 16:50:26.310 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-04-02 16:50:26.313 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-04-02 16:50:26.332 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-04-02 16:50:26.335 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-04-02 16:50:26.586 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-04-02 16:50:26.586 - Render thread -> CreateMeshBuilders - Entering 2026-04-02 16:50:26.587 - Render thread -> CreateMeshBuilders - Exiting 2026-04-02 16:50:26.587 - Render thread -> OnAllSystemsRegistered - Entering 2026-04-02 16:50:26.595 - Render thread -> OnAllSystemsRegistered - Exiting 2026-04-02 16:50:27.234 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-04-02 16:50:27.270 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-02 16:50:27.551 - Render thread -> VRAM report about missing bytes is changed from 7049216 Bytes to 28934144 Bytes 2026-04-02 16:50:27.842 - Render thread -> VRAM report about missing bytes is changed from 28934144 Bytes to 27885568 Bytes 2026-04-02 16:50:28.019 - Render thread -> VRAM report about missing bytes is changed from 27885568 Bytes to 29433856 Bytes 2026-04-02 16:50:28.035 - Render thread -> VRAM report about missing bytes is changed from 29433856 Bytes to 163651584 Bytes 2026-04-02 16:50:28.308 - Render thread -> VRAM report about missing bytes is changed from 163651584 Bytes to 163848192 Bytes 2026-04-02 16:50:29.204 - Render thread -> VRAM report about missing bytes is changed from 163848192 Bytes to 254287872 Bytes 2026-04-02 16:50:29.224 - Render thread -> VRAM report about missing bytes is changed from 254287872 Bytes to 163848192 Bytes 2026-04-02 16:50:29.269 - Render thread -> VRAM report about missing bytes is changed from 163848192 Bytes to 164831232 Bytes 2026-04-02 16:50:29.291 - Render thread -> VRAM report about missing bytes is changed from 164831232 Bytes to 165027840 Bytes 2026-04-02 16:50:29.314 - Render thread -> VRAM report about missing bytes is changed from 165027840 Bytes to 164044800 Bytes 2026-04-02 16:50:29.332 - Render thread -> VRAM report about missing bytes is changed from 164044800 Bytes to 164241408 Bytes 2026-04-02 16:50:29.364 - Render thread -> VRAM report about missing bytes is changed from 164241408 Bytes to 164175872 Bytes 2026-04-02 16:50:29.586 - Render thread -> VRAM report about missing bytes is changed from 164175872 Bytes to 164044800 Bytes 2026-04-02 16:50:29.613 - Render thread -> VRAM report about missing bytes is changed from 164044800 Bytes to 164175872 Bytes 2026-04-02 16:50:32.390 - Render thread -> VRAM report about missing bytes is changed from 164175872 Bytes to 174010368 Bytes 2026-04-02 16:50:32.440 - Render thread -> VRAM report about missing bytes is changed from 174010368 Bytes to 175353856 Bytes 2026-04-02 16:50:32.514 - Render thread -> VRAM report about missing bytes is changed from 175353856 Bytes to 176091136 Bytes 2026-04-02 16:50:37.898 - Render thread -> VRAM report about missing bytes is changed from 176091136 Bytes to 176087040 Bytes 2026-04-02 16:50:39.412 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-04-02 16:50:39.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-04-02 16:50:39.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-04-02 16:50:39.447 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-04-02 16:50:39.447 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-04-02 16:50:39.447 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-04-02 16:50:39.450 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-04-02 16:50:39.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-04-02 16:50:39.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-04-02 16:50:39.452 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-04-02 16:50:39.452 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-04-02 16:50:39.452 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-04-02 16:50:39.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-04-02 16:50:39.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-04-02 16:50:39.457 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-04-02 16:50:39.461 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-04-02 16:50:39.461 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-04-02 16:50:39.461 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-04-02 16:50:39.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-04-02 16:50:39.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-04-02 16:50:39.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-04-02 16:50:39.470 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-04-02 16:50:39.470 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-04-02 16:50:39.470 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-04-02 16:50:39.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-04-02 16:50:39.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-04-02 16:50:39.471 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-04-02 16:50:39.472 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-04-02 16:50:39.472 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-04-02 16:50:39.473 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-04-02 16:50:39.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-04-02 16:50:39.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-04-02 16:50:39.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-04-02 16:50:39.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-04-02 16:50:39.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-04-02 16:50:39.486 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-04-02 16:50:39.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-04-02 16:50:39.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-04-02 16:50:39.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-04-02 16:50:39.491 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-04-02 16:50:39.491 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-04-02 16:50:39.491 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-04-02 16:50:39.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-04-02 16:50:39.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-04-02 16:50:39.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-04-02 16:50:39.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-04-02 16:50:39.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-04-02 16:50:39.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-04-02 16:50:39.499 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-04-02 16:50:39.499 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-04-02 16:50:39.499 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-04-02 16:50:40.971 - Render thread -> VRAM report about missing bytes is changed from 176087040 Bytes to 175902720 Bytes 2026-04-02 16:50:41.436 - Render thread -> VRAM report about missing bytes is changed from 175902720 Bytes to 175923200 Bytes 2026-04-02 16:50:41.513 - Render thread -> VRAM report about missing bytes is changed from 175923200 Bytes to 176525312 Bytes 2026-04-02 16:50:41.573 - Render thread -> VRAM report about missing bytes is changed from 176525312 Bytes to 176615424 Bytes 2026-04-02 16:50:44.802 - Render thread -> VRAM report about missing bytes is changed from 176615424 Bytes to 177410048 Bytes 2026-04-02 16:50:51.772 - Render thread -> VRAM report about missing bytes is changed from 177410048 Bytes to 177291264 Bytes 2026-04-02 16:51:02.964 - Render thread -> VRAM report about missing bytes is changed from 177291264 Bytes to 181129216 Bytes 2026-04-02 16:51:02.981 - Render thread -> VRAM report about missing bytes is changed from 181129216 Bytes to 182177792 Bytes 2026-04-02 16:51:03.031 - Render thread -> VRAM report about missing bytes is changed from 182177792 Bytes to 180736000 Bytes 2026-04-02 16:51:03.047 - Render thread -> VRAM report about missing bytes is changed from 180736000 Bytes to 177852416 Bytes 2026-04-02 16:51:03.065 - Render thread -> VRAM report about missing bytes is changed from 177852416 Bytes to 180736000 Bytes 2026-04-02 16:51:03.084 - Render thread -> VRAM report about missing bytes is changed from 180736000 Bytes to 183619584 Bytes 2026-04-02 16:51:03.091 - Render thread -> VRAM report about missing bytes is changed from 183619584 Bytes to 185061376 Bytes 2026-04-02 16:51:03.091 - Render thread -> Too many VRAM reports, stopping printing 2026-04-02 16:51:04.007 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-04-02 16:51:04.008 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-04-02 16:51:05.036 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 16:51:05.141 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 16:51:05.458 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-04-02 16:51:05.479 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-04-02 16:51:06.594 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-04-02 16:51:09.430 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-04-02 16:51:09.431 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-04-02 16:51:15.628 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-02 16:51:15.629 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-04-02 16:53:19.901 - Main Thread -> WriteLine Closed