Performance Main Thread: 6.09ms, 36.55 % Input: 57.01us Draw: 1.64us Platform: 37.98ns Session: 3.56ms Render Render Thread Average Frame: 27.07ms, 30.95ms, 389.9 %, (Imprecise) Current Frame: 33.52ms, 26.29ms, 482.7 %, (Imprecise) Average Work: 11.45ms, 10.33ms, 164.9 %, (Imprecise) Current Work: 9.21ms, 13.99ms, 132.7 %, (Imprecise) Pacer: 68.27Hz, 30.00Hz, 69.00Hz GPU Average Frame: 25.67ms, 30.05ms, 369.6 %, (Imprecise) Current Frame: 31.90ms, 30.69ms, 459.4 %, (Imprecise) Average Work: 14.78ms, 14.75ms, 212.9 %, (Imprecise) Current Work: 14.74ms, 14.99ms, 212.3 %, (Imprecise) Render Frequency: 35.43Hz, 144.00Hz, VSync: Enabled Video Memory: 6.24GiB, 7.01GiB, 89.0 % VRAM: 6.24GiB, 7.01GiB, 89.0 % CPU Load: 26.81 % Worker Count: 14 Worker Load: 30.31 % PCU Total: 57686 NPC: 33370 LocalPlayer: 24316 Spatial Trigger System Entity updates: 60 Total Trigger Updates: 574 Trigger Count: 1463 Encounters Session: AllManagedSystems: 51977 (total), 18607 (player), 33370 (NPC) ManagedWorldArea: 51977 (total), 18607 (player), 33370 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 7.012Gi Free: 788Mi Reserved: 0 Usage: 6.242Gi Game Report Available Raw: 7.012Gi Available Filtered: 7.012Gi Target Unused: 718Mi Target Usage: 6.311Gi Current Usage: 6.242Gi Usage Delta: 0 Usage Details Missing: 420.9Mi Non-Streaming: 3.123Gi Streaming: 2.708Gi Real Available Streaming: 2.776Gi Min Available Streaming: 2Gi Min Critical Streaming: 7.504Mi Final Available Streaming: 2.776Gi Streaming Details Critical Pinned Textures: 7.504Mi Standard Pinned Textures: 1012Mi First Person Textures: 0 Overlay Textures: 513.6Mi Density Textures: 603.3Mi Standard Textures: 603.3Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 404 Dispatch Count: 122 DispatchRays Count: 6 ExecuteIndirect Count: 544 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 14854 Alive Particles Count: 15927 Dead Particles Count: 932 Percentage of the budget used: 3.1854 Active Emitter Count: 288 Borrowed resources Queried: 473MiB Allocated: 486MiB Concurrently borrowed: 122MiB Total Memory Allocated: 6.543Gi Default: 6.242Gi NonStreaming: 1014Mi HeapManager: 256.9Mi Free: 256.9Mi Bindable Buffers: 75.75Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 74.25Mi Bindable Textures: 543.3Mi RO Textures: 7Mi RO Cube Texture: 6.949Mi Render Target Textures: 112.1Mi RW Render Target Textures: 247.8Mi Depth Stencils: 169.6Mi Cube Depth Stencils: 0 Managed Buffers: 112.9Mi Free: 112.9Mi Streaming: 2.708Gi Textures: 2.708Gi Missing: 420.9Mi Specific: 2.133Gi Borrowing: 485.5Mi Flare: 50.12Ki Grass: 12.62Mi Light Clustering: 128.1Mi Material: 814.3Ki Mwm: 392.4Mi Particle: 40.38Mi Raytracing: 218.9Mi Runtime Data: 285.8Mi Unknown: 0 Armor: 12.28Mi Debug: 0 Flora: 66Mi Impostor: 0 UI3D: 0 Voxel: 207.5Mi Water: 65.12Ki Scene: 399.8Mi Unified Index Buffer: 192Mi Water: 0 Mix: 5.312Mi Clearing Manager: 1.562Mi Local Shadow Textures: 5.625Mi Asset Cache Textures: 15.07Mi Managed Generated Textures: 52Ki Upload: 296Mi Data Uploader: 256Mi Bindable Buffers: 38.88Mi Upload Buffers: 22.88Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 64182 Default: 63907 NonStreaming: 392 HeapManager: 28 Free: 28 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 143 RO Textures: 14 RO Cube Texture: 58 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 Streaming: 823 Textures: 823 Missing: 1 Specific: 62691 Borrowing: 90 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4312 Particle: 22 Raytracing: 612 Runtime Data: 53849 Unknown: 0 Armor: 15326 Debug: 0 Flora: 31756 Impostor: 0 UI3D: 0 Voxel: 6760 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3664 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 112.9375 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 94.72656 Voxel: 426 ManagedROBuffer occupancy: 67.38281 Voxel: 221 ManagedROBuffer occupancy: 98.24219 Voxel: 405 ManagedROBuffer occupancy: 100 Voxel: 502 ManagedROBuffer occupancy: 96.09375 Voxel: 304 ManagedROBuffer occupancy: 100 Voxel: 317 ManagedROBuffer occupancy: 76.75781 Voxel: 258 ManagedROBuffer occupancy: 15.234375 Voxel: 41 Misc ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 112 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 181 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Armor: 12 ManagedROBuffer occupancy: 100 Mwm: 207 Mix: 0 Armor: 19 ManagedROBuffer occupancy: 100 Mwm: 135 ManagedROBuffer occupancy: 100 Mwm: 168 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 100 Mwm: 126 Mix: 0 Armor: 5 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 130 Mix: 0 Armor: 23 Flora: 13 Raytracing: 0 ManagedROBuffer occupancy: 100 Mwm: 78 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 146 ManagedROBuffer occupancy: 100 Mwm: 285 Mix: 0 Flora: 3 ManagedROBuffer occupancy: 100 Mwm: 121 ManagedROBuffer occupancy: 100 Mwm: 114 Water: 1 Mix: 0 Flora: 206 Raytracing: 1 Armor: 1 ManagedROBuffer occupancy: 100 Flora: 510 Mix: 0 ManagedROBuffer occupancy: 78.71094 Flora: 299 Mix: 6 Raytracing: 0 Armor: 8 Mwm: 27 ManagedROBuffer occupancy: 11.9140625 Mix: 1 NonCopy ManagedROBuffer occupancy: 8.0078125 Raytracing: 41 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 4973 Safe Instance Count: 5365 Indices Count: 2245428 Indices to Triangle Count: 748476 MainView[SecondPass] Real Instance Count: 25 Safe Instance Count: 5365 Indices Count: 725946 Indices to Triangle Count: 241982 Visible PointLight count: 36 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 3151 Visible Grass count: 79 Visible ParticleEmitter count: 288 Flares Occlusion Queries count: 18 Visible Flares count: 4 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 50540 Max grass instances: 4817664 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 59889 Indices to Triangle Count: 19963 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 2741 Safe Instance Count: 2742 Indices Count: 668937 Indices to Triangle Count: 222979 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2746 Safe Instance Count: 2752 Indices Count: 687441 Indices to Triangle Count: 229147 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2624 Safe Instance Count: 3148 Indices Count: 1047342 Indices to Triangle Count: 349114 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 4599 Safe Instance Count: 4817 Indices Count: 1515858 Indices to Triangle Count: 505286 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 6289 Safe Instance Count: 6743 Indices Count: 2588244 Indices to Triangle Count: 862748 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 962 Safe Instance Count: 1108 Indices Count: 2156127 Indices to Triangle Count: 718709 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 113156 1: 0 2: 275371 3: 279551 4: 438798 5: 184770 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 68 HZB Mip-2 Count: 16 HZB Mip-3 Count: 13 HZB Mip-4 Count: 15 HZB Mip-5 Count: 20 HZB Mip-6 Count: 5 HZB Mip-7 Count: 14 HZB Mip-8 Count: 6 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 1912 Safe Instance Count: 1914 Indices Count: 182388 Indices to Triangle Count: 60796 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.72GiB Default: 6.42GiB NonStreaming: 1,011.94MiB HeapManager: 256.93MiB Free: 256.93MiB Bindable Buffers: 75.81MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 74.31MiB Bindable Textures: 540.89MiB RO Textures: 7.00MiB RO Cube Texture: 6.95MiB Render Target Textures: 112.06MiB RW Render Target Textures: 245.31MiB Depth Stencils: 169.56MiB Cube Depth Stencils: 0.00B Managed Buffers: 112.94MiB Free: 112.94MiB Streaming: 2.84GiB Textures: 2.84GiB Missing: 422.29MiB Specific: 2.18GiB Borrowing: 471.62MiB Flare: 50.12KiB Grass: 12.62MiB Light Clustering: 128.06MiB Material: 814.34KiB Mwm: 392.40MiB Particle: 40.38MiB Raytracing: 218.85MiB Runtime Data: 285.84MiB Unknown: 0.00B Armor: 12.28MiB Debug: 0.00B Flora: 66.00MiB Impostor: 0.00B UI3D: 0.00B Voxel: 207.50MiB Water: 65.12KiB Scene: 462.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 5.31MiB Clearing Manager: 1.56MiB Local Shadow Textures: 5.62MiB Asset Cache Textures: 15.07MiB Managed Generated Textures: 52.00KiB Upload: 296.00MiB Data Uploader: 256.00MiB Bindable Buffers: 38.88MiB Upload Buffers: 22.88MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 12.55GiB Process Memory: 12.55GiB GC: 939.54MiB GC Total: 939.54MiB GC Committed Total: 1.13GiB GC Total Allocated: 6.32GiB GC Total Pause Duration: 3.21s GC Collection Count 0: 439 GC Collection Count 1: 171 GC Collection Count 2: 18 Havok Memory: 407.09MiB Native Allocators: 1.91GiB Heap: 1.89GiB Heap Allocation Count: unavailable Bump: 18.27MiB Systems: 7.54GiB DCS_Scenes: 34.40MiB Render12: 6.72GiB Default: 6.42GiB NonStreaming: 1,011.94MiB HeapManager: 256.93MiB Free: 256.93MiB Bindable Buffers: 75.81MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 74.31MiB Bindable Textures: 540.89MiB RO Textures: 7.00MiB RO Cube Texture: 6.95MiB Render Target Textures: 112.06MiB RW Render Target Textures: 245.31MiB Depth Stencils: 169.56MiB Cube Depth Stencils: 0.00B Managed Buffers: 112.94MiB Free: 112.94MiB Streaming: 2.84GiB Textures: 2.84GiB Missing: 422.29MiB Specific: 2.18GiB Borrowing: 471.62MiB Flare: 50.12KiB Grass: 12.62MiB Light Clustering: 128.06MiB Material: 814.34KiB Mwm: 392.40MiB Particle: 40.38MiB Raytracing: 218.85MiB Runtime Data: 285.84MiB Unknown: 0.00B Armor: 12.28MiB Debug: 0.00B Flora: 66.00MiB Impostor: 0.00B UI3D: 0.00B Voxel: 207.50MiB Water: 65.12KiB Scene: 462.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 5.31MiB Clearing Manager: 1.56MiB Local Shadow Textures: 5.62MiB Asset Cache Textures: 15.07MiB Managed Generated Textures: 52.00KiB Upload: 296.00MiB Data Uploader: 256.00MiB Bindable Buffers: 38.88MiB Upload Buffers: 22.88MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 800.05MiB Planet Bitmaps: 582.14MiB Natives: 205.82MiB VrVoxelMesh: 159.57MiB VrShellDataCache: 32.77MiB VrSewGuide: 13.10MiB VrTailor: 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(borrowed) Count: 3.00 Bytes Pooled: 832B GPUResourcePool-RASBuffer Pooled Count: 857.00 Active (borrowed) Count: 3,109.00 Bytes Pooled: 67KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 204.00 Active (borrowed) Count: 1,001.00 Bytes Pooled: 19KiB Default for SystemTaskCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 74.00 Active (borrowed) Count: 6.00 Bytes Pooled: 2KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for ForEachLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 206.00 Active (borrowed) Count: 14,579.00 Bytes Pooled: 24KiB Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 18.00 Active (borrowed) Count: 2,140.00 Bytes Pooled: 10KiB Default for EntityTrigger Pooled Count: 982.00 Active (borrowed) Count: 249.00 Bytes Pooled: 368KiB Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for VoxelLoadingTaskCompletion Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,252.00 Active (borrowed) Count: 49.00 Bytes Pooled: 518KiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 3,732.00 Active (borrowed) Count: 0.00 Bytes Pooled: 350KiB Default for Sector Pooled Count: 1.00 Active (borrowed) Count: 419.00 Bytes Pooled: 64B Default for PlanetEnvironmentSector Pooled Count: 3.00 Active (borrowed) Count: 479.00 Bytes Pooled: 432B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 662.00 Bytes Pooled: 0B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 281KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 3,643.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 336.00 Active (borrowed) Count: 7,590.00 Bytes Pooled: 74KiB Default for ResourceLoadingTask Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for StitchOperation Pooled Count: 3,090.00 Active (borrowed) Count: 0.00 Bytes Pooled: 314KiB Default for CompoundStitchOperation Pooled Count: 1,602.00 Active (borrowed) Count: 0.00 Bytes Pooled: 175KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,312.00 Active (borrowed) Count: 0.00 Bytes Pooled: 51KiB Default for CellData Pooled Count: 458.00 Active (borrowed) Count: 25,923.00 Bytes Pooled: 25KiB Default for ClipmapMeshJob Pooled Count: 5,122.00 Active (borrowed) Count: 0.00 Bytes Pooled: 680KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,337.00 Active (borrowed) Count: 0.00 Bytes Pooled: 209KiB Animation Clip Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: 224B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B ResourcePool-InstanceBatch Pooled Count: 31.00 Active (borrowed) Count: 30,795.00 Bytes Pooled: 5KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 128,913.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for ClipmapSewJob Pooled Count: 3,729.00 Active (borrowed) Count: 0.00 Bytes Pooled: 554KiB Default for VoxelCell Pooled Count: 206.00 Active (borrowed) Count: 3,101.00 Bytes Pooled: 56KiB Default for AsyncStateMachineOptional Pooled Count: 1,284.00 Active (borrowed) Count: 0.00 Bytes Pooled: 70KiB Default for DCSContinuation Pooled Count: 2.00 Active (borrowed) Count: -95.00 Bytes Pooled: 112B Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 1.98GiB Used: 742.34MiB Pressure: 2.83GiB Pinned: 58.99MiB Graphics Budget: 2.71GiB Used: 2.76GiB Pressure: 2.13GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.85us Registered Resources: 0 Loaded Resources: 118 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 507.37MiB Used: 178.13MiB Pressure: 178.13MiB Pinned: 6.96MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.40us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 507.37MiB Used: 13.92MiB Pressure: 12.40MiB Pinned: 5.22MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 308.09us Registered Resources: 0 Loaded Resources: 4,281 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 507.37MiB Used: 507.26MiB Pressure: 2.60GiB Pinned: 3.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 15.23us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 507.37MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 611.41us Registered Resources: 3,681 Loaded Resources: 3,681 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.71GiB Used: 2.71GiB Pressure: 2.75GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/MeteorFly: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/jingle_objective_update: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 61 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 19 Created: 19 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 256 Created: 262 PlanetOreDepositComponent Current: 2958 Created: 3224 CompositePlanetShapeComponent Current: 247 Created: 247 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 19 Created: 19 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 657 Created: 714 PlanetOreDepositComponent Current: 8829 Created: 8829 CompositePlanetShapeComponent Current: 1500 Created: 1500 Space Probe Server Low Cache Evicted: 0 Refreshed: 682 Inserted: 14 Medium Cache Evicted: 0 Refreshed: 1390 Inserted: 44 High Cache Evicted: 0 Refreshed: 5474 Inserted: 198 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 30 FloatingObjects (Server): 6 Armor Blocks (Server): 6051 Simple Blocks (Server): 2276 Functional Blocks (Server): 404 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 30 FloatingObjects (Client): 6 Armor Blocks (Client): 6051 Simple Blocks (Client): 2276 Functional Blocks (Client): 404 TrashRemoval PlayerGridPCU: 0 Current: 24316 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 33370 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 6 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 286 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 74.2us Runtime Avg: 75.0us Optimization: 0.0 % Flora SectorsCount: 350 Total: 1047145, 615307 Average: 2991, 1758 Minimum: 91, 91 Maximum: 7473, 6197