2026-04-01 14:39:40.862 - Main Thread -> Timezone (local - UTC): -4h 2026-04-01 14:39:40.862 - Main Thread -> App Version: 2.2.0.2002 2026-04-01 14:39:40.864 - Main Thread -> VRage renderer started 2026-04-01 14:39:40.864 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-04-01 14:39:40.865 - Main Thread -> OS Product Type: 0x30 2026-04-01 14:39:40.865 - Main Thread -> OS Product: Windows 11 2026-04-01 14:39:40.897 - Main Thread -> NvApi - Status: OK 2026-04-01 14:39:40.897 - Main Thread -> NvApi - Driver Version: 59571 (r595_59) 2026-04-01 14:39:40.899 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-04-01 14:39:41.146 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-04-01 14:39:41.146 - Main Thread -> AMD - Driver Version: 23.19.21.03 2026-04-01 14:39:41.154 - Main Thread -> Adapters.Adapters - Entering 2026-04-01 14:39:41.154 - Main Thread -> CreateDXGIFactory - Entering 2026-04-01 14:39:41.215 - Main Thread -> CreateDXGIFactory - Exiting 2026-04-01 14:39:41.216 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-04-01 14:39:41.217 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-04-01 14:39:41.217 - Main Thread -> Using IDXGIFactory6: True 2026-04-01 14:39:41.217 - Main Thread -> Enumerating adapters by preference 2026-04-01 14:39:41.223 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-01 14:39:41.223 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-01 14:39:41.224 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-01 14:39:41.224 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Entering 2026-04-01 14:39:41.570 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-01 14:39:41.821 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3050 Laptop GPU' has 16 RTX cores 2026-04-01 14:39:41.822 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Laptop GPU - Exiting 2026-04-01 14:39:41.822 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Laptop GPU outputs - Entering 2026-04-01 14:39:41.822 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 display mode list 2026-04-01 14:39:41.822 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 display mode list done 2026-04-01 14:39:41.824 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 refresh rate 2026-04-01 14:39:41.827 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Laptop GPU output 0 refresh rate done 2026-04-01 14:39:41.828 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Laptop GPU outputs - Exiting 2026-04-01 14:39:41.828 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-04-01 14:39:41.828 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-04-01 14:39:41.828 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-04-01 14:39:41.828 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-04-01 14:39:41.950 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-04-01 14:39:42.068 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-04-01 14:39:42.068 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-04-01 14:39:42.068 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-04-01 14:39:42.068 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-04-01 14:39:42.068 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-04-01 14:39:42.068 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-04-01 14:39:42.068 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-04-01 14:39:42.068 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-04-01 14:39:42.068 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-04-01 14:39:42.068 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-04-01 14:39:42.068 - Main Thread -> Skipping software adapter 2026-04-01 14:39:42.068 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-04-01 14:39:42.070 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3050 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 85481, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True AdapterLuid = 85481 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4157603840 SharedRAM = 32134690816 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59571 (r595_59) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 6.144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-04-01 14:39:42.071 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5688, Dedicated RAM: 4277944320, Shared RAM: 32134690816, Luid: 77489, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True AdapterLuid = 77489 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4277944320 SharedRAM = 32134690816 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 23.19.21.03 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = False Teraflops = 1.6128 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-04-01 14:39:42.071 - Main Thread -> Adapter list composed 2026-04-01 14:39:42.083 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 85481, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 85481,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9634,"DriverVersion": "59571 (r595_59)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 6.144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-01 14:39:42.083 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) Graphics + DISPLAY1","DeviceName": "AMD Radeon(TM) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5688, Dedicated RAM: 4277944320, Shared RAM: 32134690816, Luid: 77489, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True","AdapterLuid": 77489,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4277944320,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5688,"DriverVersion": "23.19.21.03","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": false,"Teraflops": 1.6128,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-04-01 14:39:42.083 - Main Thread -> Adapters.Adapters - Exiting 2026-04-01 14:39:42.083 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3072,"Height": 1728,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3200,"Height": 1800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9634, Dedicated RAM: 4157603840, Shared RAM: 32134690816, Luid: 85481, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 85481,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 32134690816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9634,"DriverVersion": "59571 (r595_59)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 6.144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-04-01 14:39:42.083 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-04-01 14:39:42.193 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-04-01 14:39:42.193 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-01 14:39:42.194 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-01 14:39:42.194 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-04-01 14:39:42.196 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-04-01 14:39:42.196 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-04-01 14:39:42.196 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-04-01 14:39:42.196 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-04-01 14:39:42.196 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-04-01 14:39:42.200 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-04-01 14:39:42.202 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-04-01 14:39:42.203 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-04-01 14:39:42.205 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2002"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-04-01 14:39:42.218 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-01 14:39:42.218 - Render thread -> IsD3D12Supported = True 2026-04-01 14:39:42.249 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-04-01 14:39:42.250 - Render thread -> Debug layer enabled: False 2026-04-01 14:39:42.250 - Render thread -> Device Removed Extended Data (DRED): on 2026-04-01 14:39:42.445 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-04-01 14:39:42.445 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-04-01 14:39:42.446 - Render thread -> Current Device Info: 2026-04-01 14:39:42.446 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-04-01 14:39:42.446 - Render thread -> OutputMergerLogicOp: True 2026-04-01 14:39:42.446 - Render thread -> MinPrecisionSupport: Bit16 2026-04-01 14:39:42.446 - Render thread -> TiledResourcesTier: Tier4 2026-04-01 14:39:42.446 - Render thread -> ResourceBindingTier: Tier3 2026-04-01 14:39:42.446 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-04-01 14:39:42.446 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-04-01 14:39:42.446 - Render thread -> ROVsSupported: True 2026-04-01 14:39:42.446 - Render thread -> ConservativeRasterizationTier: Tier3 2026-04-01 14:39:42.446 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-04-01 14:39:42.446 - Render thread -> StandardSwizzle64KBSupported: False 2026-04-01 14:39:42.446 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-04-01 14:39:42.446 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-04-01 14:39:42.446 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-04-01 14:39:42.446 - Render thread -> ResourceHeapTier: Tier2 2026-04-01 14:39:42.446 - Render thread -> WaveOps: True 2026-04-01 14:39:42.446 - Render thread -> WaveLaneCountMin: 32 2026-04-01 14:39:42.446 - Render thread -> WaveLaneCountMax: 32 2026-04-01 14:39:42.446 - Render thread -> TotalLaneCount: 2048 2026-04-01 14:39:42.446 - Render thread -> ExpandedComputeResourceStates: True 2026-04-01 14:39:42.446 - Render thread -> Int64ShaderOps: True 2026-04-01 14:39:42.446 - Render thread -> DepthBoundsTestSupported: True 2026-04-01 14:39:42.446 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-04-01 14:39:42.446 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-04-01 14:39:42.446 - Render thread -> CastingFullyTypedFormatSupported: True 2026-04-01 14:39:42.446 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-04-01 14:39:42.446 - Render thread -> ViewInstancingTier: Tier3 2026-04-01 14:39:42.446 - Render thread -> BarycentricsSupported: True 2026-04-01 14:39:42.447 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-04-01 14:39:42.447 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-04-01 14:39:42.447 - Render thread -> Native16BitShaderOpsSupported: True 2026-04-01 14:39:42.447 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-04-01 14:39:42.447 - Render thread -> RenderPassesTier: Tier0 2026-04-01 14:39:42.447 - Render thread -> RaytracingTier: 12 2026-04-01 14:39:42.447 - Render thread -> AdditionalShadingRatesSupported: True 2026-04-01 14:39:42.447 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-04-01 14:39:42.447 - Render thread -> VariableShadingRateTier: Tier2 2026-04-01 14:39:42.447 - Render thread -> ShadingRateImageTileSize: 16 2026-04-01 14:39:42.447 - Render thread -> BackgroundProcessingSupported: True 2026-04-01 14:39:42.447 - Render thread -> MeshShaderTier: Tier1 2026-04-01 14:39:42.447 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-04-01 14:39:42.455 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-04-01 14:39:42.456 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-04-01 14:39:42.457 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-04-01 14:39:42.457 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-04-01 14:39:42.457 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-04-01 14:39:42.457 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-04-01 14:39:42.457 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7049216 Bytes 2026-04-01 14:39:42.463 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-04-01 14:39:42.463 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-04-01 14:39:42.587 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-04-01 14:39:42.587 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-04-01 14:39:42.587 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-04-01 14:39:42.587 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-04-01 14:39:42.589 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-04-01 14:39:42.589 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-04-01 14:39:42.590 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-04-01 14:39:42.591 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-04-01 14:39:42.595 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-04-01 14:39:42.596 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-04-01 14:39:42.623 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-04-01 14:39:42.649 - Render thread -> Direct Storage supported 2026-04-01 14:39:42.649 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-04-01 14:39:42.650 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-04-01 14:39:42.650 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-04-01 14:39:42.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-04-01 14:39:42.651 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-04-01 14:39:42.652 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-04-01 14:39:42.652 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-04-01 14:39:42.653 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-04-01 14:39:42.654 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-04-01 14:39:42.654 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-04-01 14:39:42.655 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-04-01 14:39:42.691 - Render thread -> UseShaderAsserts: False 2026-04-01 14:39:42.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-04-01 14:39:42.692 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-04-01 14:39:42.693 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-04-01 14:39:42.693 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-04-01 14:39:42.693 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-04-01 14:39:42.694 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-04-01 14:39:42.697 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-04-01 14:39:42.697 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-04-01 14:39:42.700 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-04-01 14:39:42.700 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-04-01 14:39:42.700 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-04-01 14:39:42.700 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-04-01 14:39:42.703 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-04-01 14:39:42.703 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-04-01 14:39:42.703 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-04-01 14:39:42.704 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-04-01 14:39:42.704 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-04-01 14:39:42.704 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-04-01 14:39:42.707 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-04-01 14:39:42.707 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-04-01 14:39:42.712 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-04-01 14:39:42.722 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-04-01 14:39:42.740 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-04-01 14:39:42.740 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-04-01 14:39:42.753 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-04-01 14:39:42.753 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-04-01 14:39:42.753 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-04-01 14:39:42.753 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-04-01 14:39:42.761 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-04-01 14:39:42.761 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-04-01 14:39:42.763 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-01 14:39:42.863 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-04-01 14:39:42.864 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-04-01 14:39:42.865 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-04-01 14:39:42.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-04-01 14:39:42.875 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-04-01 14:39:42.875 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-04-01 14:39:42.875 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-04-01 14:39:42.875 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-04-01 14:39:42.914 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-04-01 14:39:42.915 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-04-01 14:39:42.945 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-04-01 14:39:42.945 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-01 14:39:42.945 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-01 14:39:42.945 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-04-01 14:39:42.945 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-04-01 14:39:42.946 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-04-01 14:39:42.950 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-04-01 14:39:43.035 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-04-01 14:39:43.037 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-04-01 14:39:43.039 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-04-01 14:39:43.039 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-04-01 14:39:43.039 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-04-01 14:39:43.039 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-04-01 14:39:43.039 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-04-01 14:39:43.040 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-04-01 14:39:43.040 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-04-01 14:39:43.041 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-04-01 14:39:43.041 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-04-01 14:39:43.042 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-04-01 14:39:43.042 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]]... 2026-04-01 14:39:43.042 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.2.0.2002, Culture=neutral, PublicKeyToken=null]] 2026-04-01 14:39:43.139 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-04-01 14:39:43.139 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-04-01 14:39:43.165 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-04-01 14:39:43.170 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-04-01 14:39:43.170 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-04-01 14:39:43.172 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-04-01 14:39:43.172 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-04-01 14:39:43.216 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-04-01 14:39:43.219 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-04-01 14:39:43.236 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-04-01 14:39:43.239 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-04-01 14:39:43.493 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-04-01 14:39:43.493 - Render thread -> CreateMeshBuilders - Entering 2026-04-01 14:39:43.494 - Render thread -> CreateMeshBuilders - Exiting 2026-04-01 14:39:43.494 - Render thread -> OnAllSystemsRegistered - Entering 2026-04-01 14:39:43.504 - Render thread -> OnAllSystemsRegistered - Exiting 2026-04-01 14:39:43.884 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-04-01 14:39:43.927 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.2.0.2002" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-04-01 14:39:44.192 - Render thread -> VRAM report about missing bytes is changed from 7049216 Bytes to 28934144 Bytes 2026-04-01 14:39:44.436 - Render thread -> VRAM report about missing bytes is changed from 28934144 Bytes to 27947008 Bytes 2026-04-01 14:39:44.500 - Render thread -> VRAM report about missing bytes is changed from 27947008 Bytes to 27885568 Bytes 2026-04-01 14:39:44.588 - Render thread -> VRAM report about missing bytes is changed from 27885568 Bytes to 164700160 Bytes 2026-04-01 14:39:44.628 - Render thread -> VRAM report about missing bytes is changed from 164700160 Bytes to 163651584 Bytes 2026-04-01 14:39:44.935 - Render thread -> VRAM report about missing bytes is changed from 163651584 Bytes to 163848192 Bytes 2026-04-01 14:39:45.967 - Render thread -> VRAM report about missing bytes is changed from 163848192 Bytes to 163651584 Bytes 2026-04-01 14:39:46.063 - Render thread -> VRAM report about missing bytes is changed from 163651584 Bytes to 163913728 Bytes 2026-04-01 14:39:46.080 - Render thread -> VRAM report about missing bytes is changed from 163913728 Bytes to 164044800 Bytes 2026-04-01 14:39:46.097 - Render thread -> VRAM report about missing bytes is changed from 164044800 Bytes to 164241408 Bytes 2026-04-01 14:39:46.130 - Render thread -> VRAM report about missing bytes is changed from 164241408 Bytes to 164175872 Bytes 2026-04-01 14:39:49.389 - Render thread -> VRAM report about missing bytes is changed from 164175872 Bytes to 172630016 Bytes 2026-04-01 14:39:58.446 - Render thread -> VRAM report about missing bytes is changed from 172630016 Bytes to 172654592 Bytes 2026-04-01 14:40:10.012 - Render thread -> VRAM report about missing bytes is changed from 172654592 Bytes to 173768704 Bytes 2026-04-01 14:40:10.029 - Render thread -> VRAM report about missing bytes is changed from 173768704 Bytes to 173572096 Bytes 2026-04-01 14:40:10.046 - Render thread -> VRAM report about missing bytes is changed from 173572096 Bytes to 173637632 Bytes 2026-04-01 14:40:10.079 - Render thread -> VRAM report about missing bytes is changed from 173637632 Bytes to 183140352 Bytes 2026-04-01 14:40:10.112 - Render thread -> VRAM report about missing bytes is changed from 183140352 Bytes to 182026240 Bytes 2026-04-01 14:40:10.146 - Render thread -> VRAM report about missing bytes is changed from 182026240 Bytes to 182091776 Bytes 2026-04-01 14:40:10.162 - Render thread -> VRAM report about missing bytes is changed from 182091776 Bytes to 186941440 Bytes 2026-04-01 14:40:10.178 - Render thread -> VRAM report about missing bytes is changed from 186941440 Bytes to 186875904 Bytes 2026-04-01 14:40:10.196 - Render thread -> VRAM report about missing bytes is changed from 186875904 Bytes to 190873600 Bytes 2026-04-01 14:40:10.229 - Render thread -> VRAM report about missing bytes is changed from 190873600 Bytes to 190808064 Bytes 2026-04-01 15:14:04.178 - Render thread -> DRED2 - DeviceState: Unknown 2026-04-01 15:14:04.179 - Render thread -> VideoMemoryInfo report: Budget: 3,533,963,264.00 Bytes CurrentUsage: 731,078,656.00 Bytes AvailableForReservation: 1,870,921,728.00 Bytes CurrentReservation: 0.00 Bytes 2026-04-01 15:14:06.283 - Main Thread -> WriteLine Closed