Performance Main Thread: 8.53ms, 51.18 % Input: 76.72us Draw: 1.36us Platform: 21.99ns Session: 2.00ms Render Render Thread Average Frame: 8.75ms, 7.65ms, 175.0 %, (Imprecise) Current Frame: 8.24ms, 10.52ms, 164.8 %, (Imprecise) Average Work: 6.55ms, 6.29ms, 131.0 %, (Imprecise) Current Work: 6.44ms, 8.73ms, 128.8 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 8.84ms, 7.60ms, 176.7 %, (Imprecise) Current Frame: 8.36ms, 9.06ms, 167.1 %, (Imprecise) Average Work: 6.19ms, 5.32ms, 123.7 %, (Imprecise) Current Work: 5.83ms, 5.92ms, 116.5 %, (Imprecise) Render Frequency: 138.97Hz, 200.00Hz, VSync: Disabled Video Memory: 12.95GiB, 14.47GiB, 89.4 % VRAM: 12.95GiB, 14.47GiB, 89.4 % CPU Load: 13.55 % Worker Count: 14 Worker Load: 0.44 % PCU Total: 184060 NPC: 146944 LocalPlayer: 37116 Spatial Trigger System Entity updates: 25 Total Trigger Updates: 598 Trigger Count: 596 Encounters Session: AllManagedSystems: 136831 (total), 5409 (player), 131422 (NPC) ManagedWorldArea: 70708 (total), 5409 (player), 65299 (NPC) Contract: 16447 (total), 0 (player), 16447 (NPC) Encounter: 49676 (total), 0 (player), 49676 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.47Gi Free: 1.529Gi Reserved: 0 Usage: 12.95Gi Game Report Available Raw: 14.47Gi Available Filtered: 14.39Gi Target Unused: 1.439Gi Target Usage: 12.95Gi Current Usage: 12.95Gi Usage Delta: 0 Usage Details Missing: 612.8Mi Non-Streaming: 2.253Gi Streaming: 10.09Gi Real Available Streaming: 10.1Gi Min Available Streaming: 2Gi Min Critical Streaming: 91.34Mi Final Available Streaming: 10.1Gi Streaming Details Critical Pinned Textures: 91.34Mi Standard Pinned Textures: 467Mi First Person Textures: 0 Overlay Textures: 517.6Mi Density Textures: 7.062Gi Standard Textures: 44.3Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 330 Dispatch Count: 101 DispatchRays Count: 0 ExecuteIndirect Count: 540 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 3113 Alive Particles Count: 3156 Dead Particles Count: 5594 Percentage of the budget used: 0.6312 Active Emitter Count: 36 Borrowed resources Queried: 236MiB Allocated: 246MiB Concurrently borrowed: 46MiB Total Memory Allocated: 13.25Gi Default: 12.95Gi NonStreaming: 900.9Mi HeapManager: 271.1Mi Free: 271.1Mi Bindable Buffers: 56.38Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 54.88Mi Bindable Textures: 404.5Mi RO Textures: 6.625Mi RO Cube Texture: 11.26Mi Render Target Textures: 136.2Mi RW Render Target Textures: 81.19Mi Depth Stencils: 169.2Mi Cube Depth Stencils: 0 Managed Buffers: 132.1Mi Free: 132.1Mi Streaming: 10.09Gi Textures: 10.09Gi Missing: 612.8Mi Specific: 1.373Gi Borrowing: 246.2Mi Flare: 90.12Ki Grass: 12.56Mi Light Clustering: 77.06Mi Material: 819.6Ki Mwm: 513.6Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 87.28Mi Unknown: 0 Armor: 34.17Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 49.99Ki Voxel: 53Mi Water: 65.12Ki Scene: 158.1Mi Unified Index Buffer: 224Mi Water: 0 Mix: 2.062Mi Clearing Manager: 1.562Mi Local Shadow Textures: 25.31Mi Asset Cache Textures: 16.86Mi Managed Generated Textures: 52Ki Upload: 299.6Mi Data Uploader: 256Mi Bindable Buffers: 43Mi Upload Buffers: 27Mi Transient Constants: 16Mi Bindable Textures: 576Ki Upload Textures: 576Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 39074 Default: 38799 NonStreaming: 455 HeapManager: 28 Free: 28 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 224 RO Textures: 14 RO Cube Texture: 150 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 22 Cube Depth Stencils: 0 Managed Buffers: 23 Free: 23 Streaming: 840 Textures: 840 Missing: 1 Specific: 37503 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5333 Particle: 22 Raytracing: 0 Runtime Data: 28015 Unknown: 0 Armor: 26813 Debug: 0 Flora: 0 Impostor: 0 UI3D: 7 Voxel: 1188 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3916 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 736 Unused Memory (MiB): 131.875 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 76.36719 Voxel: 305 ManagedROBuffer occupancy: 56.640625 Voxel: 204 ManagedROBuffer occupancy: 31.835938 Voxel: 119 ManagedROBuffer occupancy: 0.5859375 Voxel: 3 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 0.1953125 Voxel: 1 ManagedROBuffer occupancy: -1 Voxel: 0 Misc ManagedROBuffer occupancy: 100 Mwm: 149 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 132 ManagedROBuffer occupancy: 100 Mwm: 179 Mix: 0 Armor: 22 ManagedROBuffer occupancy: 100 Mwm: 176 ManagedROBuffer occupancy: 100 Mwm: 169 ManagedROBuffer occupancy: 100 Mwm: 149 ManagedROBuffer occupancy: 100 Mwm: 164 ManagedROBuffer occupancy: 100 Mwm: 145 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 18 ManagedROBuffer occupancy: 100 Mwm: 165 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 99.80469 Mwm: 124 Mix: 0 Armor: 40 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 97 Mix: 0 Armor: 92 ManagedROBuffer occupancy: 100 Mwm: 128 Mix: 1 Armor: 57 ManagedROBuffer occupancy: 100 Armor: 88 Mix: 0 Mwm: 68 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 159 ManagedROBuffer occupancy: 100 Mwm: 270 ManagedROBuffer occupancy: 100 Mwm: 106 ManagedROBuffer occupancy: 100 Mwm: 200 Mix: 1 Water: 1 Flare: 0 UI3D: 1 Armor: 8 ManagedROBuffer occupancy: 21.875 Armor: 77 Mix: 2 Mwm: 2 UI3D: 0 Flare: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1855 Safe Instance Count: 1897 Indices Count: 1296564 Indices to Triangle Count: 432188 MainView[SecondPass] Real Instance Count: 17 Safe Instance Count: 1897 Indices Count: 725880 Indices to Triangle Count: 241960 Visible PointLight count: 22 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 635 Visible Grass count: 0 Visible ParticleEmitter count: 36 Flares Occlusion Queries count: 23 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 214 Safe Instance Count: 234 Indices Count: 911640 Indices to Triangle Count: 303880 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1437 Safe Instance Count: 1523 Indices Count: 1207623 Indices to Triangle Count: 402541 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1503 Safe Instance Count: 1523 Indices Count: 1210869 Indices to Triangle Count: 403623 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 214 Safe Instance Count: 234 Indices Count: 911640 Indices to Triangle Count: 303880 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 6078 Safe Instance Count: 9323 Indices Count: 1789854 Indices to Triangle Count: 596618 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 0 1: 15297 2: 670 3: 0 4: 50172 5: 209613 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 5 HZB Mip-3 Count: 7 HZB Mip-4 Count: 11 HZB Mip-5 Count: 1 HZB Mip-6 Count: 1 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 13.25GiB Default: 12.95GiB NonStreaming: 900.90MiB HeapManager: 271.14MiB Free: 271.14MiB Bindable Buffers: 56.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 54.88MiB Bindable Textures: 404.51MiB RO Textures: 6.62MiB RO Cube Texture: 11.26MiB Render Target Textures: 136.25MiB RW Render Target Textures: 81.19MiB Depth Stencils: 169.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 132.06MiB Free: 132.06MiB Streaming: 10.09GiB Textures: 10.09GiB Missing: 612.76MiB Specific: 1.37GiB Borrowing: 246.25MiB Flare: 90.12KiB Grass: 12.56MiB Light Clustering: 77.06MiB Material: 819.59KiB Mwm: 513.64MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 87.28MiB Unknown: 0.00B Armor: 34.17MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 49.99KiB Voxel: 53.00MiB Water: 65.12KiB Scene: 158.12MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 2.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 25.31MiB Asset Cache Textures: 16.86MiB Managed Generated Textures: 52.00KiB Upload: 299.56MiB Data Uploader: 256.00MiB Bindable Buffers: 43.00MiB Upload Buffers: 27.00MiB Transient Constants: 16.00MiB Bindable Textures: 576.00KiB Upload Textures: 576.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 19.21GiB Process Memory: 19.21GiB GC: 1.53GiB GC Total: 1.53GiB GC Committed Total: 2.65GiB GC Total Allocated: 13.03GiB GC Total Pause Duration: 6.23s GC Collection Count 0: 636 GC Collection Count 1: 331 GC Collection Count 2: 19 Havok Memory: 727.24MiB Native Allocators: 1.29GiB Heap: 1.27GiB Heap Allocation Count: unavailable Bump: 18.65MiB Systems: 14.22GiB DCS_Scenes: 72.96MiB Render12: 13.25GiB Default: 12.95GiB NonStreaming: 900.90MiB HeapManager: 271.14MiB Free: 271.14MiB Bindable Buffers: 56.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 54.88MiB Bindable Textures: 404.51MiB RO Textures: 6.62MiB RO Cube Texture: 11.26MiB Render Target Textures: 136.25MiB RW Render Target Textures: 81.19MiB Depth Stencils: 169.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 132.06MiB Free: 132.06MiB Streaming: 10.09GiB Textures: 10.09GiB Missing: 612.76MiB Specific: 1.37GiB Borrowing: 246.25MiB Flare: 90.12KiB Grass: 12.56MiB Light Clustering: 77.06MiB Material: 819.59KiB Mwm: 513.64MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 87.28MiB Unknown: 0.00B Armor: 34.17MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 49.99KiB Voxel: 53.00MiB Water: 65.12KiB Scene: 158.12MiB 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1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 1,340.00 Active (borrowed) Count: 12,024.00 Bytes Pooled: 157KiB Default for ForEachLoopWork Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 474.00 Active (borrowed) Count: 649.00 Bytes Pooled: 252KiB Default for EntityTrigger Pooled Count: 957.00 Active (borrowed) Count: 278.00 Bytes Pooled: 359KiB Default for List Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 4,635.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 4,727.00 Active (borrowed) Count: 0.00 Bytes Pooled: 443KiB Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 59.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 59.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 113.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 880B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 579KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 3,033.00 Active (borrowed) Count: 14,781.00 Bytes Pooled: 118KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 2,516.00 Active (borrowed) Count: 1,726.00 Bytes Pooled: 550KiB Default for RelativeTransformRootContext Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 392B Default for TransformContext Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 10.00 Active (borrowed) Count: -3,537.00 Bytes Pooled: 560B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 1,071.00 Active (borrowed) Count: 0.00 Bytes Pooled: 109KiB Default for CompoundStitchOperation Pooled Count: 763.00 Active (borrowed) Count: 0.00 Bytes Pooled: 83KiB Default for VoxelUpdateBatchTracker Pooled Count: 752.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for CellData Pooled Count: 14,824.00 Active (borrowed) Count: 15,226.00 Bytes Pooled: 811KiB Default for ClipmapMeshJob Pooled Count: 1,222.00 Active (borrowed) Count: 0.00 Bytes Pooled: 162KiB Default for ClipmapResourceLoadingJob Pooled Count: 542.00 Active (borrowed) Count: 0.00 Bytes Pooled: 85KiB Animation Clip Requests Pooled Count: 37.00 Active (borrowed) Count: 5.00 Bytes Pooled: 4KiB Animation Layers Requests Pooled Count: 9.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 14.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 1,093.00 Active (borrowed) Count: 0.00 Bytes Pooled: 162KiB Default for VoxelCell Pooled Count: 1,649.00 Active (borrowed) Count: 543.00 Bytes Pooled: 451KiB Default for AsyncStateMachineOptional Pooled Count: 217.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for SynchronizationContextContinuation Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for AlignmentContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 990.42MiB Pressure: 2.71GiB Pinned: 112.64MiB Graphics Budget: 10.10GiB Used: 10.09GiB Pressure: 9.95GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.00us Registered Resources: 0 Loaded Resources: 114 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 178.38MiB Pressure: 60.10MiB Pinned: 60.10MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.70us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 13.92MiB Pressure: 12.78MiB Pinned: 5.41MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.71us Registered Resources: 0 Loaded Resources: 6,207 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 754.91MiB Pressure: 2.60GiB Pinned: 4.11MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.90us Registered Resources: 0 Loaded Resources: 373 Priority Updates: 5 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 43.20MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 739.84us Registered Resources: 3,990 Loaded Resources: 3,990 Priority Updates: 614 Changed Priorities: 614 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 10.10GiB Used: 10.09GiB Pressure: 9.95GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/UI/OreDetector: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Character/JetpackRun: 0 event:/Music/Space/SE2_Space_SpaceConstruction: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Character/Jump: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/UI/ui_Terminal: 0 event:/SFX/Character/Footsteps: 0 event:/UI/toolbar_load_unload: 0 event:/SFX/Character/MagBootsOff: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe9: 0 event:/Music/Space/TT_Space_Safe1: 0 event:/UI/Gscreen_insert: 0 event:/UI/SuitInventoryFull: 0 event:/UI/Gscreen_drag: 0 event:/Music/Space/SE2_Space_TGM: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_type_delete: 0 event:/UI/Block/RotateBlock: 0 event:/SFX/Block/Cockpit: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/Music/Space/TT_Space_Safe10_v2: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 74 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 47 Created: 47 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 70 Created: 70 PlanetOreDepositComponent Current: 1502 Created: 1502 CompositePlanetShapeComponent Current: 317 Created: 317 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 69 Created: 529 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 70 Created: 70 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 29063 Inserted: 53 Medium Cache Evicted: 0 Refreshed: 56227 Inserted: 88 High Cache Evicted: 0 Refreshed: 146597 Inserted: 402 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 61 FloatingObjects (Server): 13 Armor Blocks (Server): 22158 Simple Blocks (Server): 7908 Functional Blocks (Server): 1211 Total Destroyed Blocks: 2 Total Damage: 0 Total Repair: 0 Grids (Client): 61 FloatingObjects (Client): 13 Armor Blocks (Client): 22158 Simple Blocks (Client): 7908 Functional Blocks (Client): 1211 TrashRemoval PlayerGridPCU: 0 Current: 37116 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 146944 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 13 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 377 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 78.9us Runtime Avg: 75.3us Optimization: 0.0 %