Performance Main Thread: 9.26ms, 55.55 % Input: 36.99us Draw: 1.87us Platform: 24.67ns Session: 2.99ms Render Render Thread Average Frame: 9.30ms, 9.19ms, 185.9 %, (Imprecise) Current Frame: 9.25ms, 8.24ms, 185.0 %, (Imprecise) Average Work: 7.99ms, 7.90ms, 159.7 %, (Imprecise) Current Work: 7.94ms, 6.82ms, 158.9 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 9.30ms, 9.28ms, 186.1 %, (Imprecise) Current Frame: 9.28ms, 7.91ms, 185.6 %, (Imprecise) Average Work: 6.18ms, 6.18ms, 123.5 %, (Imprecise) Current Work: 6.17ms, 5.32ms, 123.4 %, (Imprecise) Render Frequency: 112.61Hz, 200.00Hz, VSync: Disabled Video Memory: 12.11GiB, 13.52GiB, 89.6 % VRAM: 12.11GiB, 13.52GiB, 89.6 % CPU Load: 18.87 % Worker Count: 14 Worker Load: 1.91 % PCU Total: 164864 NPC: 140793 LocalPlayer: 24071 Spatial Trigger System Entity updates: 45 Total Trigger Updates: 477 Trigger Count: 324 Encounters Session: AllManagedSystems: 133711 (total), 5409 (player), 128302 (NPC) ManagedWorldArea: 70708 (total), 5409 (player), 65299 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 63003 (total), 0 (player), 63003 (NPC) RenderSceneStats Streaming GPU Report Available Total: 13.52Gi Free: 1.408Gi Reserved: 0 Usage: 12.11Gi Game Report Available Raw: 13.52Gi Available Filtered: 13.47Gi Target Unused: 1.347Gi Target Usage: 12.12Gi Current Usage: 12.11Gi Usage Delta: 0 Usage Details Missing: 626.2Mi Non-Streaming: 2.164Gi Streaming: 9.337Gi Real Available Streaming: 9.345Gi Min Available Streaming: 2Gi Min Critical Streaming: 95.84Mi Final Available Streaming: 9.345Gi Streaming Details Critical Pinned Textures: 95.84Mi Standard Pinned Textures: 465.5Mi First Person Textures: 0 Overlay Textures: 517.6Mi Density Textures: 7.281Gi Standard Textures: 100.8Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 405 Dispatch Count: 102 DispatchRays Count: 0 ExecuteIndirect Count: 538 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 288 Borrowed resources Queried: 234MiB Allocated: 246MiB Concurrently borrowed: 46MiB Total Memory Allocated: 12.42Gi Default: 12.11Gi NonStreaming: 833.3Mi HeapManager: 270.8Mi Free: 270.8Mi Bindable Buffers: 60.69Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 59.19Mi Bindable Textures: 404.1Mi RO Textures: 6.625Mi RO Cube Texture: 12.01Mi Render Target Textures: 136.2Mi RW Render Target Textures: 81.19Mi Depth Stencils: 168.1Mi Cube Depth Stencils: 0 Managed Buffers: 60.88Mi Free: 60.88Mi Streaming: 9.337Gi Textures: 9.337Gi Missing: 626.2Mi Specific: 1.35Gi Borrowing: 246.2Mi Flare: 88.37Ki Grass: 12.56Mi Light Clustering: 77.06Mi Material: 819.6Ki Mwm: 521.3Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 86.6Mi Unknown: 0 Armor: 29.77Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 14.67Ki Voxel: 56.75Mi Water: 65.12Ki Scene: 159.5Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.312Mi Clearing Manager: 1.562Mi Local Shadow Textures: 24.56Mi Asset Cache Textures: 17.19Mi Managed Generated Textures: 52Ki Upload: 302.6Mi Data Uploader: 256Mi Bindable Buffers: 46.06Mi Upload Buffers: 30.06Mi Transient Constants: 16Mi Bindable Textures: 576Ki Upload Textures: 576Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 35593 Default: 35318 NonStreaming: 467 HeapManager: 27 Free: 27 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 239 RO Textures: 14 RO Cube Texture: 166 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 21 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 930 Textures: 930 Missing: 1 Specific: 33920 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5476 Particle: 22 Raytracing: 0 Runtime Data: 24247 Unknown: 0 Armor: 22956 Debug: 0 Flora: 0 Impostor: 0 UI3D: 6 Voxel: 1278 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3958 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 60.5625 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 95.703125 Voxel: 380 ManagedROBuffer occupancy: 62.304688 Voxel: 219 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 19.335938 Voxel: 73 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 Misc ManagedROBuffer occupancy: 100 Mwm: 163 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 119 ManagedROBuffer occupancy: 100 Mwm: 198 ManagedROBuffer occupancy: 100 Mwm: 160 Mix: 0 Armor: 20 ManagedROBuffer occupancy: 100 Mwm: 172 ManagedROBuffer occupancy: 100 Mwm: 144 ManagedROBuffer occupancy: 100 Mwm: 154 ManagedROBuffer occupancy: 100 Mwm: 152 Mix: 0 Armor: 25 ManagedROBuffer occupancy: 100 Mwm: 161 Mix: 0 Armor: 26 ManagedROBuffer occupancy: 100 Mwm: 117 Mix: 0 Armor: 48 ManagedROBuffer occupancy: 100 Armor: 44 Mwm: 116 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 0 Armor: 11 ManagedROBuffer occupancy: 100 Mwm: 111 Mix: 0 Armor: 46 Flare: 2 ManagedROBuffer occupancy: 100 Mwm: 117 ManagedROBuffer occupancy: 100 Mwm: 257 ManagedROBuffer occupancy: 100 Mwm: 150 ManagedROBuffer occupancy: 100 Mwm: 168 Mix: 0 Water: 1 Flare: 0 Armor: 1 ManagedROBuffer occupancy: 100 Mwm: 151 Mix: 1 Armor: 101 UI3D: 0 ManagedROBuffer occupancy: 32.421875 Mwm: 10 Mix: 3 Armor: 50 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1193 Safe Instance Count: 1387 Indices Count: 1616433 Indices to Triangle Count: 538811 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 1387 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 45 Visible SpotLight count: 3 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 64 Visible Grass count: 0 Visible ParticleEmitter count: 288 Flares Occlusion Queries count: 26 Visible Flares count: 4 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 225 Safe Instance Count: 389 Indices Count: 997605 Indices to Triangle Count: 332535 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 917 Safe Instance Count: 972 Indices Count: 1336437 Indices to Triangle Count: 445479 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 917 Safe Instance Count: 972 Indices Count: 1293426 Indices to Triangle Count: 431142 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 225 Safe Instance Count: 290 Indices Count: 997605 Indices to Triangle Count: 332535 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 9151 Safe Instance Count: 9215 Indices Count: 1482798 Indices to Triangle Count: 494266 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 7711 Safe Instance Count: 10852 Indices Count: 1784592 Indices to Triangle Count: 594864 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 0 1: 33020 2: 0 3: 0 4: 3331 5: 319893 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 2 HZB Mip-2 Count: 26 HZB Mip-3 Count: 14 HZB Mip-4 Count: 46 HZB Mip-5 Count: 44 HZB Mip-6 Count: 1 HZB Mip-7 Count: 1 HZB Mip-8 Count: 1 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 12.42GiB Default: 12.11GiB NonStreaming: 833.32MiB HeapManager: 270.81MiB Free: 270.81MiB Bindable Buffers: 60.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 59.19MiB Bindable Textures: 404.14MiB RO Textures: 6.62MiB RO Cube Texture: 12.01MiB Render Target Textures: 136.25MiB RW Render Target Textures: 81.19MiB Depth Stencils: 168.06MiB Cube Depth Stencils: 0.00B Managed Buffers: 60.88MiB Free: 60.88MiB Streaming: 9.34GiB Textures: 9.34GiB Missing: 626.23MiB Specific: 1.35GiB Borrowing: 246.62MiB Flare: 88.37KiB Grass: 12.56MiB Light Clustering: 77.06MiB Material: 819.59KiB Mwm: 521.26MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 86.60MiB Unknown: 0.00B Armor: 29.77MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 14.67KiB Voxel: 56.75MiB Water: 65.12KiB Scene: 159.50MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.31MiB Clearing Manager: 1.56MiB Local Shadow Textures: 24.56MiB Asset Cache Textures: 17.19MiB Managed Generated Textures: 52.00KiB Upload: 302.62MiB Data Uploader: 256.00MiB Bindable Buffers: 46.06MiB Upload Buffers: 30.06MiB Transient Constants: 16.00MiB Bindable Textures: 576.00KiB Upload Textures: 576.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 19.94GiB Process Memory: 19.94GiB GC: 3.46GiB GC Total: 3.46GiB GC Committed Total: 3.85GiB GC Total Allocated: 28.36GiB GC Total Pause Duration: 27.75s GC Collection Count 0: 1,650 GC Collection Count 1: 874 GC Collection Count 2: 25 Havok Memory: 718.35MiB Native Allocators: 1.32GiB Heap: 1.30GiB Heap Allocation Count: unavailable Bump: 16.79MiB Systems: 13.42GiB DCS_Scenes: 94.36MiB Render12: 12.42GiB Default: 12.11GiB NonStreaming: 833.32MiB HeapManager: 270.81MiB Free: 270.81MiB Bindable Buffers: 60.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 59.19MiB Bindable Textures: 404.14MiB RO Textures: 6.62MiB RO Cube Texture: 12.01MiB Render Target Textures: 136.25MiB RW Render Target Textures: 81.19MiB Depth Stencils: 168.06MiB Cube Depth Stencils: 0.00B Managed Buffers: 60.88MiB Free: 60.88MiB Streaming: 9.34GiB Textures: 9.34GiB Missing: 626.23MiB Specific: 1.35GiB Borrowing: 246.62MiB Flare: 88.37KiB Grass: 12.56MiB Light Clustering: 77.06MiB Material: 819.59KiB Mwm: 521.26MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 86.60MiB Unknown: 0.00B Armor: 29.77MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 14.67KiB Voxel: 56.75MiB Water: 65.12KiB Scene: 159.50MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.31MiB Clearing Manager: 1.56MiB Local Shadow Textures: 24.56MiB Asset Cache Textures: 17.19MiB Managed Generated Textures: 52.00KiB Upload: 302.62MiB Data Uploader: 256.00MiB Bindable Buffers: 46.06MiB Upload Buffers: 30.06MiB Transient Constants: 16.00MiB Bindable Textures: 576.00KiB Upload Textures: 576.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 944.00B Voxels: 927.26MiB Planet Bitmaps: 829.78MiB Natives: 72.61MiB VrVoxelMesh: 63.64MiB VrShellDataCache: 6.01MiB VrSewGuide: 2.54MiB VrTailor: 431.92KiB NativeDictionary: 24.87MiB Pools: 20.01MiB Default for ParallelWorkTask Pooled Count: 12,446.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 2,149.00 Active (borrowed) Count: -5,704.00 Bytes Pooled: 101KiB Default for BlockingWaiter Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ContinuationQueueContinuation Pooled Count: 969.00 Active (borrowed) Count: -23,302.00 Bytes Pooled: 53KiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 889.00 Active (borrowed) Count: 0.00 Bytes Pooled: 69KiB Default for Optional Pooled Count: 712.00 Active (borrowed) Count: 0.00 Bytes Pooled: 33KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,276.00 Active (borrowed) Count: 1.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for ActionCompletion Pooled Count: 55.00 Active (borrowed) Count: 436.00 Bytes Pooled: 2KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for MulticastCompletion Pooled Count: 1,249.00 Active (borrowed) Count: 1.00 Bytes Pooled: 39KiB Default for PromiseTask Pooled Count: 793.00 Active (borrowed) Count: 5.00 Bytes Pooled: 56KiB AnimationsUsageTracker Pooled Count: 54.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for PriorityToken Pooled Count: 1,991.00 Active (borrowed) Count: 82,460.00 Bytes Pooled: 187KiB PlanetCubemapSubSystem Pooled Count: 25.00 Active (borrowed) Count: 0.00 Bytes Pooled: 800B Default for PriorityToken Pooled Count: 11,401.00 Active (borrowed) Count: 78,529.00 Bytes Pooled: 1MiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 120B Default for WorkBlocker Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Render Update Frames Pooled Count: 67.00 Active (borrowed) Count: 30.00 Bytes Pooled: 2KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B ResourcePool-AllocationRecord Pooled Count: 2,244.00 Active (borrowed) Count: 35,594.00 Bytes Pooled: 210KiB CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 66.00 Active (borrowed) Count: 262.00 Bytes Pooled: 6KiB GPUResourcePool-AutoResourceState Pooled Count: 2.00 Active (borrowed) Count: 616.00 Bytes Pooled: 560B GPUResourcePool-DepthStencilTexture Pooled Count: 2.00 Active (borrowed) Count: 22.00 Bytes Pooled: 208B Default for Texture2DSlice Pooled Count: 2.00 Active (borrowed) Count: 22.00 Bytes Pooled: 128B Default for DepthStencilSlice Pooled Count: 4.00 Active (borrowed) Count: 44.00 Bytes Pooled: 256B GPUResourcePool-ROCubeTexture Pooled Count: 0.00 Active (borrowed) Count: 166.00 Bytes Pooled: 0B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 996.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 48B GPUResourcePool-ReadbackBuffer Pooled Count: 9.00 Active (borrowed) Count: 120.00 Bytes Pooled: 576B GPUResourcePool-RWCountedBuffer Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 1KiB ResourcePool-Record Pooled Count: 32,212.00 Active (borrowed) Count: 6,205.00 Bytes Pooled: 2MiB GPUResourcePool-ResizableRWBuffer Pooled Count: 0.00 Active (borrowed) Count: 122.00 Bytes Pooled: 0B GPUResourcePool-ResizableDepthStencilTexture Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 672B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B GPUResourcePool-ResizableRWRenderTargetTexture Pooled Count: 1.00 Active (borrowed) Count: 24.00 Bytes Pooled: 328B Default for Slice Pooled Count: 3.00 Active (borrowed) Count: 32.00 Bytes Pooled: 312B GPUResourcePool-UploadBuffer Pooled Count: 142.00 Active (borrowed) Count: 147.00 Bytes Pooled: 9KiB ResourcePool-StructuredBufferTable Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB GPUResourcePool-RenderTargetCubeTexture Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 352B Default for Face Pooled Count: 0.00 Active (borrowed) Count: 84.00 Bytes Pooled: 0B GPUResourcePool-RenderTargetTexture Pooled Count: 1.00 Active (borrowed) Count: 20.00 Bytes Pooled: 144B GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 896B ResourcePool-ComputePSO Pooled Count: 0.00 Active (borrowed) Count: 236.00 Bytes Pooled: 0B SlugWorkspaceBuffers Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB ResourcePool-ManagedTexturePin Pooled Count: 9.00 Active (borrowed) Count: 306.00 Bytes Pooled: 432B Default for MaterialGPUDataConvertor Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceCollectorGPUDataConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 88B Sprite Batches Pooled Count: 110.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Vector Font Batches Pooled Count: 164.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Vector Draw batches Pooled Count: 449.00 Active (borrowed) Count: 0.00 Bytes Pooled: 42KiB Vector Image batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Video batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B ResourcePool-GraphicsPSO Pooled Count: 0.00 Active (borrowed) Count: 1,543.00 Bytes Pooled: 0B GPUResourcePool-UploadTexture Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 1KiB Default for ParallelMonitor Pooled Count: 151.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB GPUResourcePool-SinglePlacedTextureContainer Pooled Count: 0.00 Active (borrowed) Count: 3,958.00 Bytes Pooled: 0B GPUResourcePool-CommandSignature Pooled Count: 0.00 Active (borrowed) Count: 45.00 Bytes Pooled: 0B GPUResourcePool-ResizableRenderTargetTexture Pooled Count: 0.00 Active (borrowed) Count: 40.00 Bytes Pooled: 0B GPUResourcePool-PersistentConstantBuffer Pooled Count: 4.00 Active (borrowed) Count: 26.00 Bytes Pooled: 288B ResourcePool-ScreenQuadJob Pooled Count: 5.00 Active (borrowed) Count: 99.00 Bytes Pooled: 120B ResourcePool-CommonJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-JobSnapshot Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 360B ResourcePool-SimpleJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-ShadowJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 960B ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-LocalLightsJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 10KiB ResourcePool-OITJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-ParticleRenderingJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 3KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 400B AudioEventInstance Pooled Count: 221.00 Active (borrowed) Count: 35.00 Bytes Pooled: 33KiB OneShotAudioEventInstance3D Pooled Count: 188.00 Active (borrowed) Count: 68.00 Bytes Pooled: 41KiB LoopingAudioEventInstance3D Pooled Count: 49.00 Active (borrowed) Count: 214.00 Bytes Pooled: 11KiB ResourcePool-SignalGPURecord Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B ResourcePool-Segment Pooled Count: 659.00 Active (borrowed) Count: 14,605.00 Bytes Pooled: 31KiB ResourcePool-MicroChunk Pooled Count: 310.00 Active (borrowed) Count: 998.00 Bytes Pooled: 24KiB GPUResourcePool-MicroBuffer Pooled Count: 1,454.00 Active (borrowed) Count: 25,921.00 Bytes Pooled: 91KiB GPUResourcePool-ROTexture Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 304B GPUResourcePool-TransientConstantBuffer Pooled Count: 2,828.00 Active (borrowed) Count: 3,751.00 Bytes Pooled: 133KiB GPUResourcePool-RWRenderTargetTexture 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Pooled: 27KiB Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 168B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 699.00 Active (borrowed) Count: 12,062.00 Bytes Pooled: 82KiB Default for ForEachLoopWork Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 449.00 Active (borrowed) Count: 670.00 Bytes Pooled: 239KiB Default for EntityTrigger Pooled Count: 927.00 Active (borrowed) Count: 305.00 Bytes Pooled: 348KiB Default for List Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 3,887.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 4,738.00 Active (borrowed) Count: 0.00 Bytes Pooled: 444KiB Default for Sector Pooled Count: 16.00 Active (borrowed) Count: 59.00 Bytes Pooled: 1,024B Default for PlanetEnvironmentSector Pooled Count: 102.00 Active (borrowed) Count: 59.00 Bytes Pooled: 14KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 1,323.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 616B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 896KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 854.00 Active (borrowed) Count: 10,992.00 Bytes Pooled: 33KiB Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 646.00 Active (borrowed) Count: 1,694.00 Bytes Pooled: 141KiB Default for RelativeTransformRootContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for TransformContext Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 7.00 Active (borrowed) Count: -2,515.00 Bytes Pooled: 392B Default for StitchOperation Pooled Count: 457.00 Active (borrowed) Count: 0.00 Bytes Pooled: 46KiB Default for CompoundStitchOperation Pooled Count: 157.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for VoxelUpdateBatchTracker Pooled Count: 312.00 Active (borrowed) Count: 2.00 Bytes Pooled: 12KiB Default for CellData Pooled Count: 4,341.00 Active (borrowed) Count: 13,811.00 Bytes Pooled: 237KiB Default for ClipmapMeshJob Pooled Count: 712.00 Active (borrowed) Count: 0.00 Bytes Pooled: 95KiB Default for ClipmapResourceLoadingJob Pooled Count: 104.00 Active (borrowed) Count: 0.00 Bytes Pooled: 16KiB Animation Clip Requests Pooled Count: 39.00 Active (borrowed) Count: 5.00 Bytes Pooled: 4KiB Animation Layers Requests Pooled Count: 12.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 23.00 Active (borrowed) Count: 0.00 Bytes Pooled: 736B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 510.00 Active (borrowed) Count: 0.00 Bytes Pooled: 76KiB Default for VoxelCell Pooled Count: 701.00 Active (borrowed) Count: 581.00 Bytes Pooled: 192KiB Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DeleteWhenExpiredCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for Dictionary Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AlignmentContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: 96B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 1,003.82MiB Pressure: 2.71GiB Pinned: 115.60MiB Graphics Budget: 9.34GiB Used: 9.34GiB Pressure: 9.25GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.83us Registered Resources: 0 Loaded Resources: 120 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 191.88MiB Pressure: 63.06MiB Pinned: 63.06MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 13.12us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 74 Changed Priorities: 11 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 13.92MiB Pressure: 11.64MiB Pinned: 5.41MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 824.13us Registered Resources: 0 Loaded Resources: 6,212 Priority Updates: 38 Changed Priorities: 5 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 754.90MiB Pressure: 2.60GiB Pinned: 4.11MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 18.18us Registered Resources: 0 Loaded Resources: 372 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 755.02MiB Used: 43.11MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.19ms Registered Resources: 3,988 Loaded Resources: 3,988 Priority Updates: 441 Changed Priorities: 441 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 9.34GiB Used: 9.34GiB Pressure: 9.25GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/Connector: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/UI/OreDetector: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/SFX/Block/Cockpit: 0 event:/SFX/Character/JetpackRun: 0 event:/UI/ui_Terminal: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Character/Jump: 0 event:/UI/Gscreen_insert: 0 event:/UI/Gscreen_drag: 0 event:/Music/Space/TT_Moog7_long: 0 event:/Music/Space/TT_Space_Safe10_v2: 0 event:/SFX/Weapons/Gatling/GatlingRotation: 0 event:/SFX/Weapons/Gatling/GatlingReload: 0 event:/SFX/Weapons/Gatling/GatlingShotLoop: 0 event:/SFX/Tool/DebugGunImpactMetal: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/WelderTool: 0 event:/UI/ui_backpack_build: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/UI/jingle_objective_update: 0 event:/Music/Space/TT_Space_Safe8: 0 event:/SFX/Character/JetpackCharge: 0 event:/UI/jingle_objective_complete: 0 event:/SFX/Character/JetpackPush: 0 event:/SFX/Impacts/ImpactMetalRockSide: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Block/DoorSliding: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/UI/contract_complete: 0 event:/UI/ComponentMissing: 0 event:/Music/Space/TT_Space_Safe4: 0 event:/UI/SuitInventoryFull: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/UI/gps_create: 0 event:/UI/gps_hide: 0 event:/Music/Space/TT_Space_Safe1: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/UI/contract_reward_claim: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/UI/Gscreen_type: 0 event:/Music/Space/SE2_Space_Safe3: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Character/CrouchUp: 0 event:/Music/Space/TT_Space_Safe7: 0 event:/UI/AddItemToCue: 0 event:/UI/trading_sell: 0 event:/UI/trading_buy: 0 event:/Music/Space/TT_Moog6_long: 0 event:/UI/gps_show: 0 event:/Music/Space/TT_Space_Safe6: 0 event:/SFX/Character/MagBootsOff: 0 event:/SFX/Weapons/RocketLauncher/RocketLauncherShot: 0 event:/SFX/Weapons/RocketLauncher/RocketLauncherReload: 0 event:/SFX/Weapons/Rifle/RifleShot: 0 event:/SFX/Tool/DebugGunImpactRock: 0 event:/SFX/Weapons/Rifle/RifleOutReload: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 75 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 46 Created: 61 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 70 Created: 74 PlanetOreDepositComponent Current: 1502 Created: 36888 CompositePlanetShapeComponent Current: 317 Created: 338 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 65 Created: 374 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 70 Created: 74 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 17602 Inserted: 115 Medium Cache Evicted: 0 Refreshed: 31187 Inserted: 38 High Cache Evicted: 0 Refreshed: 96679 Inserted: 154 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 62 FloatingObjects (Server): 13 Armor Blocks (Server): 20824 Simple Blocks (Server): 7755 Functional Blocks (Server): 1164 Total Destroyed Blocks: 2 Total Damage: 437.29752 Total Repair: 1459.7253 Grids (Client): 62 FloatingObjects (Client): 13 Armor Blocks (Client): 20824 Simple Blocks (Client): 7755 Functional Blocks (Client): 1164 TrashRemoval PlayerGridPCU: 0 Current: 24071 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 140793 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 13 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 343 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 77.7us Runtime Avg: 75.9us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0