2026-03-14 02:34:09.748 - Main Thread -> Timezone (local - UTC): -5h 2026-03-14 02:34:09.748 - Main Thread -> App Version: 2.0.2.57 2026-03-14 02:34:09.751 - Main Thread -> VRage renderer started 2026-03-14 02:34:09.751 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22000.0 2026-03-14 02:34:09.801 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-03-14 02:34:09.801 - Main Thread -> NvApi - Driver Version: 2026-03-14 02:34:09.801 - Main Thread -> NvApi - NvApi Version: 2026-03-14 02:34:10.449 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-03-14 02:34:10.449 - Main Thread -> AMD - Driver Version: 26.2.2 2026-03-14 02:34:10.602 - Main Thread -> Adapters.Adapters - Entering 2026-03-14 02:34:10.602 - Main Thread -> CreateDXGIFactory - Entering 2026-03-14 02:34:10.613 - Main Thread -> CreateDXGIFactory - Exiting 2026-03-14 02:34:10.615 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-03-14 02:34:10.616 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-03-14 02:34:10.616 - Main Thread -> Using IDXGIFactory6: True 2026-03-14 02:34:10.616 - Main Thread -> Enumerating adapters by preference 2026-03-14 02:34:10.630 - Main Thread -> Analysis of the adapter AMD Radeon RX 6700 XT - Entering 2026-03-14 02:34:10.630 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6700 XT - Entering 2026-03-14 02:34:10.631 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6700 XT - Exiting 2026-03-14 02:34:10.631 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6700 XT - Entering 2026-03-14 02:34:10.882 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6700 XT - Exiting 2026-03-14 02:34:11.020 - Main Thread -> Analysis of the adapter AMD Radeon RX 6700 XT - Exiting 2026-03-14 02:34:11.020 - Main Thread -> Filling adapter's AMD Radeon RX 6700 XT outputs - Entering 2026-03-14 02:34:11.021 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 display mode list 2026-03-14 02:34:11.022 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 display mode list done 2026-03-14 02:34:11.024 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 refresh rate 2026-03-14 02:34:11.032 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 refresh rate done 2026-03-14 02:34:11.032 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 display mode list 2026-03-14 02:34:11.033 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 display mode list done 2026-03-14 02:34:11.033 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 refresh rate 2026-03-14 02:34:11.036 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 refresh rate done 2026-03-14 02:34:11.036 - Main Thread -> Filling adapter's AMD Radeon RX 6700 XT outputs - Exiting 2026-03-14 02:34:11.036 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-03-14 02:34:11.036 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-03-14 02:34:11.036 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-03-14 02:34:11.036 - Main Thread -> Skipping software adapter 2026-03-14 02:34:11.036 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-03-14 02:34:11.040 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY2 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY2 Description = DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144209408, Luid: 65228, rev: 197, subsys id: 1711677102, vendor id: 4098, supported device: True AdapterLuid = 65228 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837949440 SharedRAM = 17144209408 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 26.2.2 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-03-14 02:34:11.040 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY1 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY1 Description = DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144209408, Luid: 65228, rev: 197, subsys id: 1711677102, vendor id: 4098, supported device: True AdapterLuid = 65228 OutputId = 1 DesktopBounds = Min:2560, 0 Max:5120, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837949440 SharedRAM = 17144209408 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 26.2.2 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-03-14 02:34:11.041 - Main Thread -> Adapter list composed 2026-03-14 02:34:11.076 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6700 XT + DISPLAY2","DeviceName": "AMD Radeon RX 6700 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144209408, Luid: 65228, rev: 197, subsys id: 1711677102, vendor id: 4098, supported device: True","AdapterLuid": 65228,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12837949440,"SharedRAM": 17144209408,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "26.2.2","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.41088,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-03-14 02:34:11.077 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6700 XT + DISPLAY1","DeviceName": "AMD Radeon RX 6700 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144209408, Luid: 65228, rev: 197, subsys id: 1711677102, vendor id: 4098, supported device: True","AdapterLuid": 65228,"OutputId": 1,"DesktopBounds": {"Min": {"X": 2560,"Y": 0},"Max": {"X": 5120,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12837949440,"SharedRAM": 17144209408,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "26.2.2","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.41088,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-03-14 02:34:11.077 - Main Thread -> Adapters.Adapters - Exiting 2026-03-14 02:34:11.078 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6700 XT + DISPLAY2","DeviceName": "AMD Radeon RX 6700 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144209408, Luid: 65228, rev: 197, subsys id: 1711677102, vendor id: 4098, supported device: True","AdapterLuid": 65228,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12837949440,"SharedRAM": 17144209408,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "26.2.2","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.41088,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-03-14 02:34:11.079 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-03-14 02:34:11.368 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-03-14 02:34:11.368 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-14 02:34:11.369 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-14 02:34:11.370 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-03-14 02:34:11.409 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-03-14 02:34:11.409 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-03-14 02:34:11.409 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-03-14 02:34:11.410 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-03-14 02:34:11.410 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-03-14 02:34:11.418 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 6700 XT","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-03-14 02:34:11.423 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-03-14 02:34:11.425 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Balanced","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-03-14 02:34:11.430 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 6700 XT","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-03-14 02:34:11.459 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-14 02:34:11.459 - Render thread -> IsD3D12Supported = True 2026-03-14 02:34:11.464 - Render thread -> Debug layer enabled: False 2026-03-14 02:34:11.465 - Render thread -> Device Removed Extended Data (DRED): on 2026-03-14 02:34:11.646 - Render thread -> Direct Storage supported 2026-03-14 02:34:11.647 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-03-14 02:34:11.647 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-03-14 02:34:11.647 - Render thread -> Current Device Info: 2026-03-14 02:34:11.647 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-03-14 02:34:11.648 - Render thread -> OutputMergerLogicOp: True 2026-03-14 02:34:11.648 - Render thread -> MinPrecisionSupport: Bit16 2026-03-14 02:34:11.648 - Render thread -> TiledResourcesTier: Tier3 2026-03-14 02:34:11.648 - Render thread -> ResourceBindingTier: Tier3 2026-03-14 02:34:11.648 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-03-14 02:34:11.648 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-03-14 02:34:11.648 - Render thread -> ROVsSupported: True 2026-03-14 02:34:11.648 - Render thread -> ConservativeRasterizationTier: Tier3 2026-03-14 02:34:11.648 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2026-03-14 02:34:11.648 - Render thread -> StandardSwizzle64KBSupported: False 2026-03-14 02:34:11.648 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-03-14 02:34:11.648 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-03-14 02:34:11.648 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-03-14 02:34:11.648 - Render thread -> ResourceHeapTier: Tier2 2026-03-14 02:34:11.648 - Render thread -> WaveOps: True 2026-03-14 02:34:11.648 - Render thread -> WaveLaneCountMin: 32 2026-03-14 02:34:11.648 - Render thread -> WaveLaneCountMax: 64 2026-03-14 02:34:11.648 - Render thread -> TotalLaneCount: 2560 2026-03-14 02:34:11.648 - Render thread -> ExpandedComputeResourceStates: True 2026-03-14 02:34:11.648 - Render thread -> Int64ShaderOps: True 2026-03-14 02:34:11.648 - Render thread -> DepthBoundsTestSupported: True 2026-03-14 02:34:11.648 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-03-14 02:34:11.648 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-03-14 02:34:11.648 - Render thread -> CastingFullyTypedFormatSupported: True 2026-03-14 02:34:11.648 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-03-14 02:34:11.648 - Render thread -> ViewInstancingTier: Tier1 2026-03-14 02:34:11.648 - Render thread -> BarycentricsSupported: True 2026-03-14 02:34:11.648 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-03-14 02:34:11.648 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-03-14 02:34:11.648 - Render thread -> Native16BitShaderOpsSupported: True 2026-03-14 02:34:11.648 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-03-14 02:34:11.648 - Render thread -> RenderPassesTier: Tier0 2026-03-14 02:34:11.648 - Render thread -> RaytracingTier: Tier1_1 2026-03-14 02:34:11.649 - Render thread -> AdditionalShadingRatesSupported: False 2026-03-14 02:34:11.649 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-03-14 02:34:11.649 - Render thread -> VariableShadingRateTier: Tier2 2026-03-14 02:34:11.649 - Render thread -> ShadingRateImageTileSize: 8 2026-03-14 02:34:11.649 - Render thread -> BackgroundProcessingSupported: True 2026-03-14 02:34:11.649 - Render thread -> MeshShaderTier: Tier1 2026-03-14 02:34:11.649 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-03-14 02:34:11.659 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-03-14 02:34:11.661 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-03-14 02:34:11.661 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-03-14 02:34:11.662 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-03-14 02:34:11.662 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-03-14 02:34:11.664 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 671744 Bytes 2026-03-14 02:34:11.685 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-03-14 02:34:11.685 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-03-14 02:34:11.707 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-03-14 02:34:11.707 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-03-14 02:34:11.707 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-03-14 02:34:11.707 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-03-14 02:34:11.710 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-03-14 02:34:11.711 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-03-14 02:34:11.711 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-03-14 02:34:11.712 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-03-14 02:34:11.727 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-03-14 02:34:11.727 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-03-14 02:34:11.776 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-03-14 02:34:11.777 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-03-14 02:34:11.778 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-03-14 02:34:11.779 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-03-14 02:34:11.782 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-03-14 02:34:11.783 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-03-14 02:34:11.786 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-03-14 02:34:11.786 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-03-14 02:34:11.787 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-03-14 02:34:11.789 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-03-14 02:34:11.789 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-03-14 02:34:11.794 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-03-14 02:34:11.817 - Render thread -> UseShaderAsserts: False 2026-03-14 02:34:11.817 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-03-14 02:34:11.818 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-03-14 02:34:11.819 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-03-14 02:34:11.819 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-03-14 02:34:11.820 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-03-14 02:34:11.823 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-03-14 02:34:11.832 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-03-14 02:34:11.832 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-03-14 02:34:11.837 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-03-14 02:34:11.837 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-03-14 02:34:11.837 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-03-14 02:34:11.838 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-03-14 02:34:11.844 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-03-14 02:34:11.844 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-03-14 02:34:11.845 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-03-14 02:34:11.845 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-03-14 02:34:11.845 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-03-14 02:34:11.846 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-03-14 02:34:11.850 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-03-14 02:34:11.851 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-03-14 02:34:11.870 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-03-14 02:34:11.889 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-03-14 02:34:11.898 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-03-14 02:34:11.899 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-03-14 02:34:11.914 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-03-14 02:34:11.916 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-03-14 02:34:11.918 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-14 02:34:11.956 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-03-14 02:34:11.957 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-03-14 02:34:11.959 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-03-14 02:34:11.959 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-03-14 02:34:11.960 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-03-14 02:34:11.961 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-03-14 02:34:11.983 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-03-14 02:34:11.984 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-03-14 02:34:12.003 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-03-14 02:34:12.004 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-03-14 02:34:12.004 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-03-14 02:34:12.004 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-03-14 02:34:12.005 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-03-14 02:34:12.006 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-03-14 02:34:12.057 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-03-14 02:34:12.057 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-14 02:34:12.058 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-14 02:34:12.058 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-03-14 02:34:12.058 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-03-14 02:34:12.061 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-03-14 02:34:12.252 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-03-14 02:34:12.497 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-03-14 02:34:12.503 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-03-14 02:34:12.509 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-03-14 02:34:12.509 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-03-14 02:34:12.509 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-03-14 02:34:12.509 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-03-14 02:34:12.510 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-03-14 02:34:12.512 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-03-14 02:34:12.512 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-03-14 02:34:12.516 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-03-14 02:34:12.516 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-03-14 02:34:12.516 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-03-14 02:34:12.516 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-14 02:34:12.516 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-14 02:34:12.927 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-03-14 02:34:12.927 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-03-14 02:34:12.996 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-03-14 02:34:13.015 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-03-14 02:34:13.016 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-03-14 02:34:13.020 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-03-14 02:34:13.020 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-03-14 02:34:13.100 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-03-14 02:34:13.104 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-03-14 02:34:13.127 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-03-14 02:34:13.133 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-03-14 02:34:13.444 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-03-14 02:34:13.444 - Render thread -> CreateMeshBuilders - Entering 2026-03-14 02:34:13.446 - Render thread -> CreateMeshBuilders - Exiting 2026-03-14 02:34:13.446 - Render thread -> OnAllSystemsRegistered - Entering 2026-03-14 02:34:13.457 - Render thread -> OnAllSystemsRegistered - Exiting 2026-03-14 02:34:19.392 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-03-14 02:34:19.398 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-14 02:34:19.805 - Render thread -> VRAM report about missing bytes is changed from 671744 Bytes to 40501248 Bytes 2026-03-14 02:34:19.934 - Render thread -> VRAM report about missing bytes is changed from 40501248 Bytes to 40767488 Bytes 2026-03-14 02:34:19.958 - Render thread -> VRAM report about missing bytes is changed from 40767488 Bytes to 40964096 Bytes 2026-03-14 02:34:19.959 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9713 MB 2026-03-14 02:34:19.959 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9606 MB 2026-03-14 02:34:19.989 - Render thread -> VRAM report about missing bytes is changed from 40964096 Bytes to 41029632 Bytes 2026-03-14 02:34:20.230 - Render thread -> VRAM report about missing bytes is changed from 41029632 Bytes to 41160704 Bytes 2026-03-14 02:34:20.498 - Render thread -> VRAM report about missing bytes is changed from 41160704 Bytes to 42143744 Bytes 2026-03-14 02:34:20.521 - Render thread -> VRAM report about missing bytes is changed from 42143744 Bytes to 109596672 Bytes 2026-03-14 02:34:20.539 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 9647 MB 2026-03-14 02:34:20.539 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 9424 MB 2026-03-14 02:34:20.546 - Render thread -> VRAM report about missing bytes is changed from 109596672 Bytes to 176689152 Bytes 2026-03-14 02:34:20.549 - Render thread -> VRAM report about missing bytes is changed from 176689152 Bytes to 241700864 Bytes 2026-03-14 02:34:20.550 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 9522 MB 2026-03-14 02:34:20.550 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 9299 MB 2026-03-14 02:34:20.580 - Render thread -> VRAM report about missing bytes is changed from 241700864 Bytes to 177344512 Bytes 2026-03-14 02:34:20.585 - Render thread -> VRAM report about missing bytes is changed from 177344512 Bytes to 177868800 Bytes 2026-03-14 02:34:20.596 - Render thread -> VRAM report about missing bytes is changed from 177868800 Bytes to 177606656 Bytes 2026-03-14 02:34:20.646 - Render thread -> VRAM report about missing bytes is changed from 177606656 Bytes to 177938432 Bytes 2026-03-14 02:34:20.664 - Render thread -> VRAM report about missing bytes is changed from 177938432 Bytes to 178397184 Bytes 2026-03-14 02:34:21.098 - Render thread -> Info: Frame[67] - Available VRAM budget has changed: 9582 MB 2026-03-14 02:34:21.566 - Render thread -> Info: Frame[97] - Available VRAM budget has changed: 9357 MB 2026-03-14 02:34:21.980 - VRageWorker 2 -> Vertex 2026-03-14 02:34:21.980 - VRageWorker 11 -> Vertex 2026-03-14 02:34:21.980 - VRageWorker 3 -> Pixel 2026-03-14 02:34:21.980 - VRageWorker 4 -> Pixel 2026-03-14 02:34:21.983 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:21.983 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:21.983 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:21.984 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:21.984 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:21.984 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:21.984 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:21.984 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:22.490 - Render thread -> VRAM report about missing bytes is changed from 178397184 Bytes to 178659328 Bytes 2026-03-14 02:34:22.549 - Render thread -> VRAM report about missing bytes is changed from 178659328 Bytes to 182853632 Bytes 2026-03-14 02:34:27.270 - VRageWorker 10 -> Vertex 2026-03-14 02:34:27.271 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:27.271 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:27.271 - VRageWorker 10 -> Pixel 2026-03-14 02:34:27.271 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:27.271 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:27.272 - VRageWorker 10 -> Vertex 2026-03-14 02:34:27.272 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:27.272 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:27.273 - VRageWorker 10 -> Pixel 2026-03-14 02:34:27.273 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:27.273 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:28.472 - Render thread -> VRAM report about missing bytes is changed from 182853632 Bytes to 182591488 Bytes 2026-03-14 02:34:29.355 - Render thread -> VRAM report about missing bytes is changed from 182591488 Bytes to 190980096 Bytes 2026-03-14 02:34:37.115 - VRageWorker 1 -> Vertex 2026-03-14 02:34:37.115 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:37.115 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:37.116 - VRageWorker 1 -> Pixel 2026-03-14 02:34:37.116 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:37.116 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:37.116 - VRageWorker 1 -> Vertex 2026-03-14 02:34:37.116 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:37.116 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:37.117 - VRageWorker 1 -> Pixel 2026-03-14 02:34:37.117 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:37.117 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:38.899 - VRageWorker 7 -> Vertex 2026-03-14 02:34:38.899 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:38.899 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:38.899 - VRageWorker 7 -> Pixel 2026-03-14 02:34:38.899 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:38.899 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:38.900 - VRageWorker 7 -> Vertex 2026-03-14 02:34:38.900 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:38.900 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:38.901 - VRageWorker 7 -> Pixel 2026-03-14 02:34:38.901 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:38.901 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:39.113 - Render thread -> VRAM report about missing bytes is changed from 190980096 Bytes to 207757312 Bytes 2026-03-14 02:34:41.784 - VRageWorker 4 -> Vertex 2026-03-14 02:34:41.784 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:41.784 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:41.784 - VRageWorker 4 -> Pixel 2026-03-14 02:34:41.784 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:41.784 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:41.784 - VRageWorker 4 -> Vertex 2026-03-14 02:34:41.784 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:41.784 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:41.784 - VRageWorker 4 -> Pixel 2026-03-14 02:34:41.784 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:41.784 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:48.326 - VRageWorker 4 -> Vertex 2026-03-14 02:34:48.326 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:48.326 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:48.327 - VRageWorker 4 -> Pixel 2026-03-14 02:34:48.327 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:48.327 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:48.327 - VRageWorker 4 -> Vertex 2026-03-14 02:34:48.327 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:48.327 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:48.328 - VRageWorker 4 -> Pixel 2026-03-14 02:34:48.328 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:48.328 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:49.199 - VRageWorker 10 -> Vertex 2026-03-14 02:34:49.199 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.199 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:49.200 - VRageWorker 10 -> Pixel 2026-03-14 02:34:49.200 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.200 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:49.200 - VRageWorker 10 -> Vertex 2026-03-14 02:34:49.200 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.200 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:49.201 - VRageWorker 10 -> Pixel 2026-03-14 02:34:49.201 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.201 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:49.798 - VRageWorker 10 -> Vertex 2026-03-14 02:34:49.798 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.798 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:49.799 - VRageWorker 10 -> Pixel 2026-03-14 02:34:49.799 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.799 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:49.799 - VRageWorker 10 -> Vertex 2026-03-14 02:34:49.799 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.799 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-14 02:34:49.799 - VRageWorker 10 -> Pixel 2026-03-14 02:34:49.799 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-14 02:34:49.799 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-14 02:34:52.582 - Render thread -> VRAM report about missing bytes is changed from 207757312 Bytes to 241311744 Bytes 2026-03-14 02:34:52.583 - Render thread -> Info: Frame[1821] - Available VRAM budget has changed: 9522 MB 2026-03-14 02:34:52.583 - Render thread -> Info: Frame[1821] - Available VRAM budget has changed: 9297 MB 2026-03-14 02:35:12.867 - Render thread -> VRAM report about missing bytes is changed from 241311744 Bytes to 240586752 Bytes 2026-03-14 02:35:12.874 - Render thread -> VRAM report about missing bytes is changed from 240586752 Bytes to 241311744 Bytes 2026-03-14 02:35:19.768 - Render thread -> VRAM report about missing bytes is changed from 241311744 Bytes to 241377280 Bytes 2026-03-14 02:35:26.679 - Render thread -> VRAM report about missing bytes is changed from 241377280 Bytes to 242098176 Bytes 2026-03-14 02:35:28.793 - Render thread -> VRAM report about missing bytes is changed from 242098176 Bytes to 495022080 Bytes 2026-03-14 02:35:28.793 - Render thread -> Info: Frame[3883] - Available VRAM budget has changed: 8659 MB 2026-03-14 02:35:28.793 - Render thread -> Info: Frame[3883] - Available VRAM budget has changed: 8545 MB 2026-03-14 02:35:28.859 - Render thread -> VRAM report about missing bytes is changed from 495022080 Bytes to 495415296 Bytes 2026-03-14 02:35:28.932 - Render thread -> VRAM report about missing bytes is changed from 495415296 Bytes to 495300608 Bytes 2026-03-14 02:35:29.064 - Render thread -> VRAM report about missing bytes is changed from 495300608 Bytes to 493006848 Bytes 2026-03-14 02:35:29.258 - Render thread -> VRAM report about missing bytes is changed from 493006848 Bytes to 493400064 Bytes 2026-03-14 02:35:29.410 - Render thread -> VRAM report about missing bytes is changed from 493400064 Bytes to 493006848 Bytes 2026-03-14 02:35:29.608 - Render thread -> VRAM report about missing bytes is changed from 493006848 Bytes to 493400064 Bytes 2026-03-14 02:35:29.675 - Render thread -> Info: Frame[3915] - Available VRAM budget has changed: 8759 MB 2026-03-14 02:35:29.759 - Render thread -> VRAM report about missing bytes is changed from 493400064 Bytes to 493006848 Bytes 2026-03-14 02:35:29.958 - Render thread -> VRAM report about missing bytes is changed from 493006848 Bytes to 493400064 Bytes 2026-03-14 02:35:30.109 - Render thread -> VRAM report about missing bytes is changed from 493400064 Bytes to 493006848 Bytes 2026-03-14 02:35:30.175 - Render thread -> Info: Frame[3945] - Available VRAM budget has changed: 8644 MB 2026-03-14 02:35:30.261 - Render thread -> VRAM report about missing bytes is changed from 493006848 Bytes to 491827200 Bytes 2026-03-14 02:35:30.308 - Render thread -> VRAM report about missing bytes is changed from 491827200 Bytes to 492417024 Bytes 2026-03-14 02:35:30.459 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:30.658 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:30.809 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:31.008 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:31.159 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:31.358 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:31.509 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:31.708 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:31.859 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 491827200 Bytes 2026-03-14 02:35:32.058 - Render thread -> VRAM report about missing bytes is changed from 491827200 Bytes to 492417024 Bytes 2026-03-14 02:35:32.209 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:32.408 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:32.559 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:32.758 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:32.909 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:33.108 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:33.259 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:33.458 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:33.609 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 491827200 Bytes 2026-03-14 02:35:33.808 - Render thread -> VRAM report about missing bytes is changed from 491827200 Bytes to 492417024 Bytes 2026-03-14 02:35:33.959 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:34.158 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:34.313 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:34.514 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:34.676 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:34.858 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:35.013 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:35.208 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:35.359 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 491827200 Bytes 2026-03-14 02:35:35.558 - Render thread -> VRAM report about missing bytes is changed from 491827200 Bytes to 492417024 Bytes 2026-03-14 02:35:35.709 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:35.908 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:36.059 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:36.259 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:36.409 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:36.608 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:36.759 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 492023808 Bytes 2026-03-14 02:35:36.958 - Render thread -> VRAM report about missing bytes is changed from 492023808 Bytes to 492417024 Bytes 2026-03-14 02:35:37.110 - Render thread -> VRAM report about missing bytes is changed from 492417024 Bytes to 491827200 Bytes 2026-03-14 02:35:37.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-03-14 02:35:37.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-03-14 02:35:37.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-03-14 02:35:37.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-03-14 02:35:37.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-03-14 02:35:37.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-03-14 02:35:37.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-03-14 02:35:37.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-03-14 02:35:37.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-03-14 02:35:37.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-03-14 02:35:37.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-03-14 02:35:37.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-03-14 02:35:37.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-03-14 02:35:37.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-03-14 02:35:37.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-03-14 02:35:37.622 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-03-14 02:35:37.622 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-03-14 02:35:37.622 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-03-14 02:35:37.625 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-03-14 02:35:37.625 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-03-14 02:35:37.625 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-03-14 02:35:37.627 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-03-14 02:35:37.628 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-03-14 02:35:37.628 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-03-14 02:35:37.629 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-03-14 02:35:37.629 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-03-14 02:35:37.630 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-03-14 02:35:37.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-03-14 02:35:37.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-03-14 02:35:37.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-03-14 02:35:37.634 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-03-14 02:35:37.634 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-03-14 02:35:37.634 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-03-14 02:35:37.637 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-03-14 02:35:37.637 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-03-14 02:35:37.637 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-03-14 02:35:37.639 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-03-14 02:35:37.639 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-03-14 02:35:37.639 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-03-14 02:35:37.661 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-03-14 02:35:37.661 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-03-14 02:35:37.661 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-03-14 02:35:37.662 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-03-14 02:35:37.662 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-03-14 02:35:37.662 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-03-14 02:35:37.663 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-03-14 02:35:37.663 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-03-14 02:35:37.663 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-03-14 02:35:37.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-03-14 02:35:37.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-03-14 02:35:37.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-03-14 02:35:37.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-03-14 02:35:37.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-03-14 02:35:37.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-03-14 02:35:37.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-03-14 02:35:37.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-03-14 02:35:37.677 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-03-14 02:35:37.681 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-03-14 02:35:37.681 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-03-14 02:35:37.681 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-03-14 02:35:39.100 - Render thread -> VRAM report about missing bytes is changed from 491827200 Bytes to 491384832 Bytes 2026-03-14 02:35:39.100 - Render thread -> Info: Frame[4365] - Available VRAM budget has changed: 8590 MB 2026-03-14 02:35:39.100 - Render thread -> Info: Frame[4365] - Available VRAM budget has changed: 8380 MB 2026-03-14 02:35:39.167 - Render thread -> VRAM report about missing bytes is changed from 491384832 Bytes to 491581440 Bytes 2026-03-14 02:35:39.279 - Render thread -> VRAM report about missing bytes is changed from 491581440 Bytes to 492236800 Bytes 2026-03-14 02:35:39.600 - Render thread -> VRAM report about missing bytes is changed from 492236800 Bytes to 492826624 Bytes 2026-03-14 02:35:39.784 - Render thread -> VRAM report about missing bytes is changed from 492826624 Bytes to 492433408 Bytes 2026-03-14 02:35:39.983 - Render thread -> VRAM report about missing bytes is changed from 492433408 Bytes to 492826624 Bytes 2026-03-14 02:35:40.081 - Render thread -> Info: Frame[4399] - Available VRAM budget has changed: 7823 MB 2026-03-14 02:35:40.081 - Render thread -> Info: Frame[4399] - Available VRAM budget has changed: 7235 MB 2026-03-14 02:35:40.125 - Render thread -> VRAM report about missing bytes is changed from 492826624 Bytes to 492892160 Bytes 2026-03-14 02:35:40.165 - Render thread -> VRAM report about missing bytes is changed from 492892160 Bytes to 492498944 Bytes 2026-03-14 02:35:40.347 - Render thread -> VRAM report about missing bytes is changed from 492498944 Bytes to 501805056 Bytes 2026-03-14 02:35:40.362 - Render thread -> VRAM report about missing bytes is changed from 501805056 Bytes to 536801280 Bytes 2026-03-14 02:35:40.370 - Render thread -> VRAM report about missing bytes is changed from 536801280 Bytes to 500350976 Bytes 2026-03-14 02:35:40.377 - Render thread -> VRAM report about missing bytes is changed from 500350976 Bytes to 579530752 Bytes 2026-03-14 02:35:40.386 - Render thread -> VRAM report about missing bytes is changed from 579530752 Bytes to 548859904 Bytes 2026-03-14 02:35:40.400 - Render thread -> VRAM report about missing bytes is changed from 548859904 Bytes to 547024896 Bytes 2026-03-14 02:35:40.430 - Render thread -> VRAM report about missing bytes is changed from 547024896 Bytes to 513601536 Bytes 2026-03-14 02:35:40.443 - Render thread -> VRAM report about missing bytes is changed from 513601536 Bytes to 557117440 Bytes 2026-03-14 02:35:40.458 - Render thread -> VRAM report about missing bytes is changed from 557117440 Bytes to 561049600 Bytes 2026-03-14 02:35:40.466 - Render thread -> VRAM report about missing bytes is changed from 561049600 Bytes to 562884608 Bytes 2026-03-14 02:35:40.515 - Render thread -> VRAM report about missing bytes is changed from 562884608 Bytes to 572715008 Bytes 2026-03-14 02:35:40.521 - Render thread -> VRAM report about missing bytes is changed from 572715008 Bytes to 574812160 Bytes 2026-03-14 02:35:40.528 - Render thread -> VRAM report about missing bytes is changed from 574812160 Bytes to 577171456 Bytes 2026-03-14 02:35:40.540 - Render thread -> VRAM report about missing bytes is changed from 577171456 Bytes to 563212288 Bytes 2026-03-14 02:35:40.560 - Render thread -> VRAM report about missing bytes is changed from 563212288 Bytes to 554168320 Bytes 2026-03-14 02:35:40.568 - Render thread -> VRAM report about missing bytes is changed from 554168320 Bytes to 557510656 Bytes 2026-03-14 02:35:40.583 - Render thread -> VRAM report about missing bytes is changed from 557510656 Bytes to 565243904 Bytes 2026-03-14 02:35:40.600 - Render thread -> VRAM report about missing bytes is changed from 565243904 Bytes to 570593280 Bytes 2026-03-14 02:35:40.616 - Render thread -> VRAM report about missing bytes is changed from 570593280 Bytes to 570552320 Bytes 2026-03-14 02:35:40.706 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:40.848 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:41.047 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:41.183 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:41.414 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:41.533 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:41.748 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:41.891 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:42.105 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:42.249 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:42.432 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:42.592 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:42.799 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:42.939 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:43.160 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:43.300 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:43.488 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:43.669 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:43.850 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:44.008 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:44.184 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:44.347 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:44.550 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:44.701 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:44.917 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:45.035 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:45.251 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:45.402 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:45.601 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:45.752 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:45.935 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:46.103 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:46.302 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:46.453 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:46.652 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:46.796 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:47.002 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:47.154 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:47.353 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:47.497 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:47.703 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:47.842 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:48.053 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:48.197 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:48.420 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:48.538 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:48.754 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:48.897 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:49.104 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:49.255 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:49.454 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:49.605 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:49.805 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:49.944 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:50.155 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:50.298 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:50.506 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:50.644 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:50.856 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:50.999 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:51.206 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:51.345 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:51.556 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:51.707 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:51.923 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:52.042 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:52.257 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:52.407 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:52.624 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:52.741 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:52.958 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:53.100 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:53.308 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:53.447 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:53.658 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:53.801 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:54.008 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:54.147 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:54.359 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:54.502 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:54.709 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:54.859 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570552320 Bytes 2026-03-14 02:35:55.059 - Render thread -> VRAM report about missing bytes is changed from 570552320 Bytes to 570945536 Bytes 2026-03-14 02:35:55.209 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570355712 Bytes 2026-03-14 02:35:55.427 - Render thread -> VRAM report about missing bytes is changed from 570355712 Bytes to 570945536 Bytes 2026-03-14 02:35:55.478 - Render thread -> VRAM report about missing bytes is changed from 570945536 Bytes to 570920960 Bytes 2026-03-14 02:35:55.512 - Render thread -> VRAM report about missing bytes is changed from 570920960 Bytes to 570966016 Bytes 2026-03-14 02:35:55.544 - Render thread -> VRAM report about missing bytes is changed from 570966016 Bytes to 570572800 Bytes 2026-03-14 02:35:55.622 - Render thread -> VRAM report about missing bytes is changed from 570572800 Bytes to 570703872 Bytes 2026-03-14 02:35:55.642 - Render thread -> VRAM report about missing bytes is changed from 570703872 Bytes to 570728448 Bytes 2026-03-14 02:35:55.716 - Render thread -> VRAM report about missing bytes is changed from 570728448 Bytes to 570769408 Bytes 2026-03-14 02:35:55.762 - Render thread -> VRAM report about missing bytes is changed from 570769408 Bytes to 571076608 Bytes 2026-03-14 02:35:55.819 - Render thread -> VRAM report about missing bytes is changed from 571076608 Bytes to 571404288 Bytes 2026-03-14 02:35:55.841 - Render thread -> VRAM report about missing bytes is changed from 571404288 Bytes to 571363328 Bytes 2026-03-14 02:35:55.913 - Render thread -> VRAM report about missing bytes is changed from 571363328 Bytes to 570970112 Bytes 2026-03-14 02:35:56.134 - Render thread -> VRAM report about missing bytes is changed from 570970112 Bytes to 571363328 Bytes 2026-03-14 02:35:56.214 - Render thread -> VRAM report about missing bytes is changed from 571363328 Bytes to 571428864 Bytes 2026-03-14 02:35:56.227 - Render thread -> VRAM report about missing bytes is changed from 571428864 Bytes to 571297792 Bytes 2026-03-14 02:35:56.278 - Render thread -> VRAM report about missing bytes is changed from 571297792 Bytes to 570904576 Bytes 2026-03-14 02:35:56.477 - Render thread -> VRAM report about missing bytes is changed from 570904576 Bytes to 571297792 Bytes 2026-03-14 02:35:56.577 - Render thread -> VRAM report about missing bytes is changed from 571297792 Bytes to 571428864 Bytes 2026-03-14 02:35:56.621 - Render thread -> VRAM report about missing bytes is changed from 571428864 Bytes to 571232256 Bytes 2026-03-14 02:35:56.636 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:56.844 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:56.995 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570642432 Bytes 2026-03-14 02:35:57.194 - Render thread -> VRAM report about missing bytes is changed from 570642432 Bytes to 571232256 Bytes 2026-03-14 02:35:57.345 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:57.545 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:57.695 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:57.895 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:58.046 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:58.245 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:58.396 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:58.579 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:58.747 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570642432 Bytes 2026-03-14 02:35:58.963 - Render thread -> VRAM report about missing bytes is changed from 570642432 Bytes to 571232256 Bytes 2026-03-14 02:35:59.080 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:59.296 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:59.446 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:35:59.659 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:35:59.797 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:36:00.016 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:36:00.167 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570839040 Bytes 2026-03-14 02:36:00.376 - Render thread -> VRAM report about missing bytes is changed from 570839040 Bytes to 571232256 Bytes 2026-03-14 02:36:00.517 - Render thread -> VRAM report about missing bytes is changed from 571232256 Bytes to 570642432 Bytes 2026-03-14 02:36:00.633 - Render thread -> VRAM report about missing bytes is changed from 570642432 Bytes to 570773504 Bytes 2026-03-14 02:36:00.667 - Render thread -> VRAM report about missing bytes is changed from 570773504 Bytes to 570589184 Bytes 2026-03-14 02:36:00.716 - Render thread -> VRAM report about missing bytes is changed from 570589184 Bytes to 571179008 Bytes 2026-03-14 02:36:00.867 - Render thread -> VRAM report about missing bytes is changed from 571179008 Bytes to 570785792 Bytes 2026-03-14 02:36:01.079 - Render thread -> VRAM report about missing bytes is changed from 570785792 Bytes to 571179008 Bytes 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-1 created with rcb: 25578947 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-2 created with rcb: 24517447 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-3 created with rcb: 46433925 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-4 created with rcb: 7928494 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-5 created with rcb: 26726099 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-6 created with rcb: 63392634 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-7 created with rcb: 5621232 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-8 created with rcb: 5795913 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-9 created with rcb: 7472805 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-10 created with rcb: 6831718 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-11 created with rcb: 12437370 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-12 created with rcb: 18446200 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-13 created with rcb: 20656023 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-14 created with rcb: 41789988 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-15 created with rcb: 58934577 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-16 created with rcb: 6071564 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-17 created with rcb: 52558946 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-18 created with rcb: 16420680 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-19 created with rcb: 12863390 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-20 created with rcb: 35122965 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-21 created with rcb: 43948265 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-22 created with rcb: 10406046 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-23 created with rcb: 24144725 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-24 created with rcb: 46419868 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-25 created with rcb: 28989459 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-26 created with rcb: 27163391 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-27 created with rcb: 23200838 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-28 created with rcb: 47486048 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-29 created with rcb: 40102590 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-30 created with rcb: 49830343 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-31 created with rcb: 18491525 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-32 created with rcb: 22706801 2026-03-14 02:36:01.215 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-33 created with rcb: 35257782 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-34 created with rcb: 24957598 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-35 created with rcb: 50728929 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-36 created with rcb: 50743393 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-37 created with rcb: 47673945 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-38 created with rcb: 15413001 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-39 created with rcb: 39497803 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-40 created with rcb: 13232448 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-41 created with rcb: 4913243 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-42 created with rcb: 57131518 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-43 created with rcb: 56977389 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-44 created with rcb: 64981504 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-45 created with rcb: 3605561 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-46 created with rcb: 15875432 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-47 created with rcb: 55073835 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-48 created with rcb: 49337478 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-49 created with rcb: 17300871 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-50 created with rcb: 46658345 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-51 created with rcb: 8451070 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-52 created with rcb: 26785617 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-53 created with rcb: 62941461 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-54 created with rcb: 31641894 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-55 created with rcb: 26237068 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-56 created with rcb: 51227816 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-57 created with rcb: 53445821 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-58 created with rcb: 45270839 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-59 created with rcb: 56690072 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-60 created with rcb: 9763418 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-61 created with rcb: 66423570 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-62 created with rcb: 48625584 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-63 created with rcb: 36946870 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-64 created with rcb: 58402913 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-65 created with rcb: 24587637 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-66 created with rcb: 3280585 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-67 created with rcb: 19206571 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-68 created with rcb: 9320406 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-69 created with rcb: 620251 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-70 created with rcb: 842824 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-71 created with rcb: 34137054 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-72 created with rcb: 15832707 2026-03-14 02:36:01.216 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-03-14 02:36:01.217 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-03-14 02:36:01.218 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-03-14 02:36:01.219 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-03-14 02:36:01.227 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-03-14 02:36:01.227 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-03-14 02:36:01.227 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-03-14 02:36:01.227 - Render thread -> Frame [5662] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-03-14 02:36:01.236 - Render thread -> VRAM report about missing bytes is changed from 571179008 Bytes to 570785792 Bytes 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-73 created with rcb: 44871307 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-74 created with rcb: 48678063 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-75 created with rcb: 20104026 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-76 created with rcb: 49111805 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-77 created with rcb: 34137054 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-78 created with rcb: 620251 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-79 created with rcb: 15832707 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-80 created with rcb: 842824 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-81 created with rcb: 3280585 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-82 created with rcb: 9320406 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-83 created with rcb: 19206571 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-84 created with rcb: 24587637 2026-03-14 02:36:01.249 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-85 created with rcb: 36946870 2026-03-14 02:36:01.268 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-03-14 02:36:01.272 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-03-14 02:36:01.273 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-03-14 02:36:01.274 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-03-14 02:36:01.277 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-03-14 02:36:01.277 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-03-14 02:36:01.277 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-03-14 02:36:01.277 - Render thread -> Frame [5664] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-86 created with rcb: 21292447 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-87 created with rcb: 56690072 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-88 created with rcb: 45270839 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-89 created with rcb: 53445821 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-90 created with rcb: 51227816 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-91 created with rcb: 26237068 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-92 created with rcb: 31641894 2026-03-14 02:36:01.317 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-03-14 02:36:01.318 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-03-14 02:36:01.319 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-03-14 02:36:01.319 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-03-14 02:36:01.320 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-03-14 02:36:01.320 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-03-14 02:36:01.320 - Render thread -> Frame [5665] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-03-14 02:36:01.348 - Render thread -> VRAM report about missing bytes is changed from 570785792 Bytes to 570724352 Bytes 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-93 created with rcb: 31641894 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-94 created with rcb: 26237068 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-95 created with rcb: 51227816 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-96 created with rcb: 53445821 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-97 created with rcb: 45270839 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-98 created with rcb: 56690072 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-99 created with rcb: 21292447 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-100 created with rcb: 36946870 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-101 created with rcb: 24587637 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-102 created with rcb: 19206571 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-103 created with rcb: 9320406 2026-03-14 02:36:01.348 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-03-14 02:36:01.349 - Render thread -> Frame [5666] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-03-14 02:36:01.359 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-104 created with rcb: 3280585 2026-03-14 02:36:01.359 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-105 created with rcb: 9320406 2026-03-14 02:36:01.359 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-106 created with rcb: 19206571 2026-03-14 02:36:01.359 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-107 created with rcb: 24587637 2026-03-14 02:36:01.381 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-03-14 02:36:01.386 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-03-14 02:36:01.386 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-03-14 02:36:01.386 - Render thread -> Frame [5667] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-03-14 02:36:01.399 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-108 created with rcb: 9763418 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-109 created with rcb: 66423570 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-110 created with rcb: 19206571 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-111 created with rcb: 9320406 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-112 created with rcb: 3280585 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-113 created with rcb: 21292447 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-114 created with rcb: 56690072 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-115 created with rcb: 45270839 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-116 created with rcb: 53445821 2026-03-14 02:36:01.400 - Render thread -> Frame [5668] Parallel Render Command Batch RCB-117 created with rcb: 51227816 2026-03-14 02:36:01.502 - Render thread -> VRAM report about missing bytes is changed from 570724352 Bytes to 577155072 Bytes 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-118 created with rcb: 58402913 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-119 created with rcb: 31641894 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-120 created with rcb: 842824 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-121 created with rcb: 15832707 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-122 created with rcb: 620251 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-123 created with rcb: 34137054 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-124 created with rcb: 49111805 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-125 created with rcb: 20104026 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-126 created with rcb: 48678063 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-127 created with rcb: 44871307 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-128 created with rcb: 26785617 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-129 created with rcb: 26237068 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-130 created with rcb: 48625584 2026-03-14 02:36:01.502 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-131 created with rcb: 36946870 2026-03-14 02:36:01.504 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-108 processed in 2 frames. 2026-03-14 02:36:01.511 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-109 processed in 2 frames. 2026-03-14 02:36:01.512 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-110 processed in 2 frames. 2026-03-14 02:36:01.512 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-111 processed in 2 frames. 2026-03-14 02:36:01.512 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-112 processed in 2 frames. 2026-03-14 02:36:01.512 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-113 processed in 2 frames. 2026-03-14 02:36:01.512 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-114 processed in 2 frames. 2026-03-14 02:36:01.513 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-115 processed in 2 frames. 2026-03-14 02:36:01.513 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-116 processed in 2 frames. 2026-03-14 02:36:01.513 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-117 processed in 2 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-03-14 02:36:01.537 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-03-14 02:36:01.553 - Render thread -> Frame [5669] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-03-14 02:36:01.589 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-14 02:36:01.630 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-14 02:36:01.663 - Render thread -> VRAM report about missing bytes is changed from 577155072 Bytes to 577585152 Bytes 2026-03-14 02:36:01.663 - Render thread -> Frame [5670] Parallel Render Command Batch RCB-132 created with rcb: 62941461 2026-03-14 02:36:01.665 - Render thread -> Frame [5670] Parallel Render Command Batch RCB-130 processed in 2 frames. 2026-03-14 02:36:01.680 - Render thread -> Frame [5670] Parallel Render Command Batch RCB-131 processed in 2 frames. 2026-03-14 02:36:01.722 - Render thread -> Frame [5670] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-03-14 02:36:01.830 - Render thread -> VRAM report about missing bytes is changed from 577585152 Bytes to 578633728 Bytes 2026-03-14 02:36:01.869 - Render thread -> VRAM report about missing bytes is changed from 578633728 Bytes to 579543040 Bytes 2026-03-14 02:36:01.914 - Render thread -> VRAM report about missing bytes is changed from 579543040 Bytes to 579416064 Bytes 2026-03-14 02:36:01.929 - Render thread -> VRAM report about missing bytes is changed from 579416064 Bytes to 578711552 Bytes 2026-03-14 02:36:01.963 - Render thread -> VRAM report about missing bytes is changed from 578711552 Bytes to 578473984 Bytes 2026-03-14 02:36:01.995 - Render thread -> VRAM report about missing bytes is changed from 578473984 Bytes to 578146304 Bytes 2026-03-14 02:36:02.050 - Render thread -> VRAM report about missing bytes is changed from 578146304 Bytes to 578367488 Bytes 2026-03-14 02:36:02.124 - Render thread -> VRAM report about missing bytes is changed from 578367488 Bytes to 578416640 Bytes 2026-03-14 02:36:02.187 - Render thread -> VRAM report about missing bytes is changed from 578416640 Bytes to 577990656 Bytes 2026-03-14 02:36:02.217 - Render thread -> VRAM report about missing bytes is changed from 577990656 Bytes to 578121728 Bytes 2026-03-14 02:36:02.253 - Render thread -> VRAM report about missing bytes is changed from 578121728 Bytes to 577900544 Bytes 2026-03-14 02:36:02.307 - Render thread -> VRAM report about missing bytes is changed from 577900544 Bytes to 578584576 Bytes 2026-03-14 02:36:02.353 - Render thread -> VRAM report about missing bytes is changed from 578584576 Bytes to 578654208 Bytes 2026-03-14 02:36:02.383 - Render thread -> Frame [5690] Parallel Render Command Batch RCB-133 created with rcb: 24587637 2026-03-14 02:36:02.757 - Render thread -> VRAM report about missing bytes is changed from 578654208 Bytes to 579448832 Bytes 2026-03-14 02:36:02.932 - Render thread -> VRAM report about missing bytes is changed from 579448832 Bytes to 581185536 Bytes 2026-03-14 02:36:02.974 - Render thread -> Frame [5692] Parallel Render Command Batch RCB-133 processed in 3 frames. 2026-03-14 02:36:03.093 - Render thread -> VRAM report about missing bytes is changed from 581185536 Bytes to 582885376 Bytes 2026-03-14 02:36:03.166 - Render thread -> VRAM report about missing bytes is changed from 582885376 Bytes to 582148096 Bytes 2026-03-14 02:36:03.281 - Render thread -> VRAM report about missing bytes is changed from 582148096 Bytes to 582729728 Bytes 2026-03-14 02:36:03.361 - Render thread -> VRAM report about missing bytes is changed from 582729728 Bytes to 583397376 Bytes 2026-03-14 02:36:03.361 - Render thread -> Too many VRAM reports, stopping printing 2026-03-14 02:36:03.593 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-14 02:36:12.137 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-03-14 02:36:12.139 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-03-14 02:36:19.523 - Render thread -> Info: Frame[6303] - Available VRAM budget has changed: 7778 MB 2026-03-14 02:36:19.523 - Render thread -> Info: Frame[6303] - Available VRAM budget has changed: 7190 MB 2026-03-14 02:36:22.896 - Render thread -> Info: Frame[6429] - Available VRAM budget has changed: 7817 MB 2026-03-14 02:36:23.253 - Render thread -> Info: Frame[6449] - Available VRAM budget has changed: 7232 MB 2026-03-14 02:36:23.353 - Render thread -> Info: Frame[6453] - Available VRAM budget has changed: 7288 MB 2026-03-14 02:36:23.446 - Render thread -> Info: Frame[6459] - Available VRAM budget has changed: 7327 MB 2026-03-14 02:36:38.849 - Render thread -> Info: Frame[7323] - Available VRAM budget has changed: 7246 MB 2026-03-14 02:36:39.016 - Render thread -> Info: Frame[7333] - Available VRAM budget has changed: 7201 MB 2026-03-14 02:36:39.289 - Render thread -> Info: Frame[7349] - Available VRAM budget has changed: 7165 MB 2026-03-14 02:36:41.537 - Render thread -> Info: Frame[7453] - Available VRAM budget has changed: 7207 MB 2026-03-14 02:36:41.738 - Render thread -> Info: Frame[7459] - Available VRAM budget has changed: 7246 MB 2026-03-14 02:36:42.072 - Render thread -> Info: Frame[7469] - Available VRAM budget has changed: 7776 MB 2026-03-14 02:36:42.669 - Render thread -> Info: Frame[7487] - Available VRAM budget has changed: 7164 MB 2026-03-14 02:36:45.098 - Render thread -> Info: Frame[7559] - Available VRAM budget has changed: 7731 MB 2026-03-14 02:36:45.098 - Render thread -> Info: Frame[7559] - Available VRAM budget has changed: 7114 MB 2026-03-14 02:36:45.157 - .NET TP Worker -> Screenshot root: AppData 2026-03-14 02:36:45.157 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-03-14 02:36:45.157 - .NET TP Worker -> Screenshot absolute path: C:\Users\Jesse\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-03-14 02:36:45.157 - .NET TP Worker -> Screenshot exists on target path. 2026-03-14 02:36:46.735 - Render thread -> Info: Frame[7609] - Available VRAM budget has changed: 7774 MB 2026-03-14 02:36:47.486 - Render thread -> Info: Frame[7639] - Available VRAM budget has changed: 7156 MB 2026-03-14 02:37:14.208 - Render thread -> Info: Frame[9209] - Available VRAM budget has changed: 7683 MB 2026-03-14 02:37:14.208 - Render thread -> Info: Frame[9209] - Available VRAM budget has changed: 7069 MB 2026-03-14 02:37:14.754 - Render thread -> Info: Frame[9241] - Available VRAM budget has changed: 7765 MB 2026-03-14 02:37:14.855 - Render thread -> Info: Frame[9247] - Available VRAM budget has changed: 7108 MB 2026-03-14 02:37:15.255 - Render thread -> Info: Frame[9271] - Available VRAM budget has changed: 7176 MB 2026-03-14 02:37:18.188 - Render thread -> Info: Frame[9447] - Available VRAM budget has changed: 7139 MB 2026-03-14 02:37:19.830 - Render thread -> Info: Frame[9545] - Available VRAM budget has changed: 7715 MB 2026-03-14 02:37:19.830 - Render thread -> Info: Frame[9545] - Available VRAM budget has changed: 7086 MB 2026-03-14 02:37:21.361 - Render thread -> Info: Frame[9637] - Available VRAM budget has changed: 7767 MB 2026-03-14 02:37:21.869 - Render thread -> Info: Frame[9667] - Available VRAM budget has changed: 7138 MB 2026-03-14 02:37:35.403 - Render thread -> Info: Frame[10465] - Available VRAM budget has changed: 7729 MB 2026-03-14 02:37:35.403 - Render thread -> Info: Frame[10465] - Available VRAM budget has changed: 7098 MB 2026-03-14 02:37:35.999 - Render thread -> Info: Frame[10501] - Available VRAM budget has changed: 7775 MB 2026-03-14 02:37:36.504 - Render thread -> Info: Frame[10531] - Available VRAM budget has changed: 7145 MB 2026-03-14 02:37:36.969 - Render thread -> Info: Frame[10557] - Available VRAM budget has changed: 7726 MB 2026-03-14 02:37:36.969 - Render thread -> Info: Frame[10557] - Available VRAM budget has changed: 7095 MB 2026-03-14 02:37:37.620 - Render thread -> Info: Frame[10591] - Available VRAM budget has changed: 7765 MB 2026-03-14 02:37:38.137 - Render thread -> Info: Frame[10621] - Available VRAM budget has changed: 7135 MB 2026-03-14 02:37:50.393 - Render thread -> Info: Frame[11329] - Available VRAM budget has changed: 7726 MB 2026-03-14 02:37:52.662 - Render thread -> Info: Frame[11451] - Available VRAM budget has changed: 7097 MB 2026-03-14 02:37:52.995 - Render thread -> Info: Frame[11471] - Available VRAM budget has changed: 7765 MB 2026-03-14 02:37:53.562 - Render thread -> Info: Frame[11501] - Available VRAM budget has changed: 7136 MB 2026-03-14 02:38:13.236 - Render thread -> Info: Frame[12661] - Available VRAM budget has changed: 7178 MB 2026-03-14 02:38:14.510 - Render thread -> Info: Frame[12737] - Available VRAM budget has changed: 7219 MB 2026-03-14 02:38:15.972 - Render thread -> Info: Frame[12819] - Available VRAM budget has changed: 7680 MB 2026-03-14 02:38:15.972 - Render thread -> Info: Frame[12819] - Available VRAM budget has changed: 7139 MB 2026-03-14 02:38:16.087 - Render thread -> Info: Frame[12821] - Available VRAM budget has changed: 7575 MB 2026-03-14 02:38:16.087 - Render thread -> Info: Frame[12821] - Available VRAM budget has changed: 7035 MB 2026-03-14 02:38:16.903 - Render thread -> Info: Frame[12853] - Available VRAM budget has changed: 7669 MB 2026-03-14 02:38:16.938 - Render thread -> Info: Frame[12855] - Available VRAM budget has changed: 7755 MB 2026-03-14 02:38:17.439 - Render thread -> Info: Frame[12883] - Available VRAM budget has changed: 7124 MB 2026-03-14 02:38:17.469 - Render thread -> Info: Frame[12885] - Available VRAM budget has changed: 7208 MB 2026-03-14 02:38:17.779 - Render thread -> Info: Frame[12901] - Available VRAM budget has changed: 7171 MB 2026-03-14 02:38:19.134 - Render thread -> Info: Frame[12975] - Available VRAM budget has changed: 7670 MB 2026-03-14 02:38:19.134 - Render thread -> Info: Frame[12975] - Available VRAM budget has changed: 7071 MB 2026-03-14 02:38:20.192 - Render thread -> Info: Frame[13007] - Available VRAM budget has changed: 7740 MB 2026-03-14 02:38:21.192 - Render thread -> Info: Frame[13037] - Available VRAM budget has changed: 7149 MB 2026-03-14 02:38:29.869 - Render thread -> Info: Frame[13297] - Available VRAM budget has changed: 7676 MB 2026-03-14 02:38:29.869 - Render thread -> Info: Frame[13297] - Available VRAM budget has changed: 7076 MB 2026-03-14 02:38:30.925 - Render thread -> Info: Frame[13329] - Available VRAM budget has changed: 7760 MB 2026-03-14 02:38:31.925 - Render thread -> Info: Frame[13359] - Available VRAM budget has changed: 7162 MB 2026-03-14 02:38:49.012 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-03-14 02:38:49.013 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-03-14 02:38:55.655 - Render thread -> Info: Frame[14395] - Available VRAM budget has changed: 7713 MB 2026-03-14 02:38:55.655 - Render thread -> Info: Frame[14395] - Available VRAM budget has changed: 7114 MB 2026-03-14 02:38:59.998 - Render thread -> Info: Frame[14563] - Available VRAM budget has changed: 7763 MB 2026-03-14 02:39:00.198 - Render thread -> Info: Frame[14569] - Available VRAM budget has changed: 7723 MB 2026-03-14 02:39:31.071 - Render thread -> Info: Frame[15799] - Available VRAM budget has changed: 7674 MB 2026-03-14 02:39:32.272 - Render thread -> Info: Frame[15835] - Available VRAM budget has changed: 7722 MB 2026-03-14 02:39:51.473 - Render thread -> Info: Frame[16437] - Available VRAM budget has changed: 7153 MB 2026-03-14 02:39:53.238 - Render thread -> Info: Frame[16491] - Available VRAM budget has changed: 7189 MB 2026-03-14 02:40:05.559 - Render thread -> Info: Frame[16877] - Available VRAM budget has changed: 7764 MB 2026-03-14 02:40:06.105 - Render thread -> Info: Frame[16907] - Available VRAM budget has changed: 7235 MB 2026-03-14 02:40:46.509 - Render thread -> Info: Frame[18883] - Available VRAM budget has changed: 7292 MB 2026-03-14 02:40:52.935 - Render thread -> Info: Frame[19197] - Available VRAM budget has changed: 7234 MB 2026-03-14 02:41:00.233 - Render thread -> Info: Frame[19453] - Available VRAM budget has changed: 7186 MB 2026-03-14 02:41:44.493 - Render thread -> Info: Frame[20999] - Available VRAM budget has changed: 7273 MB 2026-03-14 02:41:46.649 - Render thread -> Info: Frame[21117] - Available VRAM budget has changed: 7233 MB 2026-03-14 02:41:46.753 - Render thread -> Info: Frame[21123] - Available VRAM budget has changed: 7184 MB 2026-03-14 02:42:00.143 - Render thread -> Info: Frame[21619] - Available VRAM budget has changed: 7272 MB 2026-03-14 02:42:01.344 - Render thread -> Info: Frame[21655] - Available VRAM budget has changed: 7225 MB 2026-03-14 02:42:08.744 - Render thread -> Info: Frame[21877] - Available VRAM budget has changed: 7188 MB 2026-03-14 02:42:24.744 - Render thread -> Info: Frame[22357] - Available VRAM budget has changed: 7274 MB 2026-03-14 02:42:29.944 - Render thread -> Info: Frame[22513] - Available VRAM budget has changed: 7217 MB 2026-03-14 02:42:30.479 - Render thread -> Info: Frame[22529] - Available VRAM budget has changed: 7172 MB 2026-03-14 02:42:35.277 - Render thread -> Info: Frame[22673] - Available VRAM budget has changed: 7211 MB 2026-03-14 02:42:39.212 - Render thread -> Info: Frame[22827] - Available VRAM budget has changed: 7169 MB 2026-03-14 02:42:44.262 - Render thread -> Info: Frame[23111] - Available VRAM budget has changed: 7213 MB 2026-03-14 02:42:52.765 - Render thread -> Info: Frame[23523] - Available VRAM budget has changed: 7274 MB 2026-03-14 02:42:52.919 - Render thread -> Info: Frame[23531] - Available VRAM budget has changed: 7217 MB 2026-03-14 02:42:53.220 - Render thread -> Info: Frame[23549] - Available VRAM budget has changed: 7179 MB 2026-03-14 02:42:57.469 - Render thread -> Info: Frame[23733] - Available VRAM budget has changed: 7218 MB 2026-03-14 02:42:58.437 - Render thread -> Info: Frame[23785] - Available VRAM budget has changed: 7176 MB 2026-03-14 02:43:12.697 - Render thread -> Info: Frame[24407] - Available VRAM budget has changed: 7212 MB 2026-03-14 02:43:13.298 - Render thread -> Info: Frame[24425] - Available VRAM budget has changed: 7272 MB 2026-03-14 02:43:14.585 - Render thread -> Info: Frame[24493] - Available VRAM budget has changed: 7213 MB 2026-03-14 02:43:15.491 - Render thread -> Info: Frame[24545] - Available VRAM budget has changed: 7273 MB 2026-03-14 02:43:17.393 - Render thread -> Info: Frame[24657] - Available VRAM budget has changed: 7233 MB 2026-03-14 02:43:17.452 - Render thread -> Info: Frame[24661] - Available VRAM budget has changed: 7184 MB 2026-03-14 02:44:03.707 - Render thread -> Info: Frame[26183] - Available VRAM budget has changed: 7275 MB 2026-03-14 02:44:19.773 - Render thread -> Info: Frame[26665] - Available VRAM budget has changed: 7220 MB 2026-03-14 02:44:24.307 - Render thread -> Info: Frame[26801] - Available VRAM budget has changed: 7177 MB 2026-03-14 02:44:40.907 - Render thread -> Info: Frame[27299] - Available VRAM budget has changed: 7218 MB 2026-03-14 02:44:42.709 - Render thread -> Info: Frame[27353] - Available VRAM budget has changed: 7181 MB 2026-03-14 02:44:43.642 - Render thread -> Info: Frame[27381] - Available VRAM budget has changed: 7144 MB 2026-03-14 02:44:46.345 - Render thread -> Info: Frame[27527] - Available VRAM budget has changed: 7179 MB 2026-03-14 02:44:47.714 - Render thread -> Info: Frame[27571] - Available VRAM budget has changed: 7272 MB 2026-03-14 02:44:50.283 - Render thread -> Info: Frame[27663] - Available VRAM budget has changed: 7308 MB 2026-03-14 02:44:51.814 - Render thread -> Info: Frame[27709] - Available VRAM budget has changed: 7264 MB 2026-03-14 02:44:59.089 - Render thread -> Info: Frame[28039] - Available VRAM budget has changed: 7307 MB 2026-03-14 02:46:34.788 - Render thread -> Info: Frame[33639] - Available VRAM budget has changed: 7268 MB 2026-03-14 02:46:47.616 - Render thread -> Info: Frame[34383] - Available VRAM budget has changed: 7308 MB 2026-03-14 02:46:58.722 - Render thread -> Info: Frame[34993] - Available VRAM budget has changed: 7271 MB 2026-03-14 02:46:58.789 - Render thread -> Info: Frame[34997] - Available VRAM budget has changed: 7205 MB 2026-03-14 02:47:06.501 - Render thread -> Info: Frame[35439] - Available VRAM budget has changed: 7166 MB 2026-03-14 02:47:29.399 - Render thread -> Info: Frame[36261] - Available VRAM budget has changed: 7227 MB 2026-03-14 02:47:44.112 - Render thread -> Info: Frame[36793] - Available VRAM budget has changed: 7274 MB 2026-03-14 02:47:46.652 - Render thread -> Info: Frame[36935] - Available VRAM budget has changed: 7237 MB 2026-03-14 02:47:52.522 - Render thread -> Info: Frame[37267] - Available VRAM budget has changed: 7274 MB 2026-03-14 02:48:19.447 - Render thread -> Info: Frame[38529] - Available VRAM budget has changed: 7201 MB 2026-03-14 02:48:40.109 - Render thread -> Info: Frame[39563] - Available VRAM budget has changed: 7717 MB 2026-03-14 02:48:40.109 - Render thread -> Info: Frame[39563] - Available VRAM budget has changed: 7164 MB 2026-03-14 02:48:43.675 - Render thread -> Info: Frame[39683] - Available VRAM budget has changed: 7771 MB 2026-03-14 02:48:44.408 - Render thread -> Info: Frame[39705] - Available VRAM budget has changed: 7718 MB 2026-03-14 02:48:45.878 - Render thread -> Info: Frame[39761] - Available VRAM budget has changed: 7756 MB 2026-03-14 02:48:46.429 - Render thread -> Info: Frame[39791] - Available VRAM budget has changed: 7201 MB 2026-03-14 02:48:46.520 - Render thread -> Info: Frame[39797] - Available VRAM budget has changed: 7712 MB 2026-03-14 02:48:46.520 - Render thread -> Info: Frame[39797] - Available VRAM budget has changed: 7158 MB 2026-03-14 02:48:47.387 - Render thread -> Info: Frame[39845] - Available VRAM budget has changed: 7761 MB 2026-03-14 02:48:48.288 - Render thread -> Info: Frame[39875] - Available VRAM budget has changed: 7206 MB 2026-03-14 02:49:25.072 - Render thread -> Info: Frame[41021] - Available VRAM budget has changed: 7168 MB 2026-03-14 02:49:39.406 - Render thread -> Info: Frame[41451] - Available VRAM budget has changed: 7228 MB 2026-03-14 02:49:39.939 - Render thread -> Info: Frame[41467] - Available VRAM budget has changed: 7191 MB 2026-03-14 02:49:47.938 - Render thread -> Info: Frame[41707] - Available VRAM budget has changed: 7232 MB 2026-03-14 02:49:49.147 - Render thread -> Info: Frame[41757] - Available VRAM budget has changed: 7720 MB 2026-03-14 02:49:49.147 - Render thread -> Info: Frame[41757] - Available VRAM budget has changed: 7192 MB 2026-03-14 02:49:49.992 - Render thread -> Info: Frame[41797] - Available VRAM budget has changed: 7156 MB 2026-03-14 02:49:50.852 - Render thread -> Info: Frame[41835] - Available VRAM budget has changed: 7119 MB 2026-03-14 02:50:03.443 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 0/10 [1] - HBAO: 0/34 [2] - RaytracingPrepare: 0/3 [3] - IBLPrefilter: 3/3 [4] - ForwardAndPostPasses: 400/400 [5] - : 0/3 [6] - : 0/6 [7] - ForwardAndPostPasses: 0/439 [8] - : 0/6 [9] - HBAO: 34/34 [10] - CopyJob: 0/6 [11] - ForwardAndPostPasses: 0/437 [12] - SceneFinalize: 0/28 [13] - DeferredLighting: 0/43 [14] - ScenePreparation + Render: 864/864 [15] - SceneFinalize: 28/28 [16] - CopyJob: 0/6 [17] - SceneUpdate: 10/10 [18] - Internal DXGI CommandList: 0/0 [19] - CopyJob: 0/6 [20] - DeferredLighting: 41/41 [21] - RaytracingPrepare: 3/3 [22] - Internal DXGI CommandList: 0/0 [23] - RaytracingPrepare: 0/3 [24] - IBLPrefilter: 0/3 --> [25] - ScenePreparation + Render: 547/856 [26] - SceneUpdate: 11/11 [27] - : 0/3 [28] - DeferredLighting: 0/41 [29] - SceneFinalize: 0/28 [30] - HBAO: 0/34 [31] - IBLPrefilter: 0/3 [32] - ScenePreparation + Render: 0/858 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[25] - - CommandListDebugName: ScenePreparation + Render - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 856 - - NumCompletedAutoBreadcrumbOps: 547 - - CompletedOps: [Beginevent, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Drawinstanced, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect] - - OutstandingOps: [Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, ClearDepthStencilView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, ClearDepthStencilView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, CopyBufferRegion, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [ScenePreparation + Render, ScenePreparation + Render] GPU Page Fault Data --------------------- PageFaultVA: 0x0 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-03-14 02:50:03.444 - Render thread -> DRED2 - DeviceState: Hung 2026-03-14 02:50:03.444 - Render thread -> VideoMemoryInfo report: Budget: 12,032,638,976.00 Bytes CurrentUsage: 5,792,833,536.00 Bytes AvailableForReservation: 6,150,537,216.00 Bytes CurrentReservation: 0.00 Bytes