Performance Main Thread: 12.26ms, 73.57 % Input: 309.25us Draw: 1.78us Platform: 72.65ns Session: 6.04ms Render Render Thread Average Frame: 16.63ms, 16.69ms, 124.7 %, (Imprecise) Current Frame: 16.65ms, 15.88ms, 124.9 %, (Imprecise) Average Work: 7.09ms, 6.39ms, 53.2 %, (Imprecise) Current Work: 6.66ms, 6.86ms, 49.9 %, (Imprecise) Pacer: 152.96Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.63ms, 16.60ms, 124.7 %, (Imprecise) Current Frame: 16.46ms, 15.32ms, 123.4 %, (Imprecise) Average Work: 5.85ms, 5.85ms, 43.8 %, (Imprecise) Current Work: 5.85ms, 5.50ms, 43.9 %, (Imprecise) Render Frequency: 60.46Hz, 75.00Hz, VSync: Enabled Video Memory: 5.06GiB, 7.15GiB, 70.8 % VRAM: 5.06GiB, 7.15GiB, 70.8 % CPU Load: 78.16 % Worker Count: 14 Worker Load: 105.13 % PCU Total: 199031 NPC: 156128 LocalPlayer: 42903 Spatial Trigger System Entity updates: 68 Total Trigger Updates: 685 Trigger Count: 1248 Encounters Session: AllManagedSystems: 153368 (total), 5559 (player), 147809 (NPC) ManagedWorldArea: 107760 (total), 5559 (player), 102201 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 45608 (total), 0 (player), 45608 (NPC) RenderSceneStats Streaming GPU Report Available Total: 7.147Gi Free: 2.09Gi Reserved: 0 Usage: 5.058Gi Game Report Available Raw: 7.147Gi Available Filtered: 7.128Gi Target Unused: 729.9Mi Target Usage: 6.415Gi Current Usage: 5.058Gi Usage Delta: 0 Usage Details Missing: 504.4Mi Non-Streaming: 1.817Gi Streaming: 2.748Gi Real Available Streaming: 4.106Gi Min Available Streaming: 1024Mi Min Critical Streaming: 12.37Mi Final Available Streaming: 4.106Gi Streaming Details Critical Pinned Textures: 12.37Mi Standard Pinned Textures: 117.7Mi First Person Textures: 0 Overlay Textures: 128.3Mi Density Textures: 1.637Gi Standard Textures: 34.43Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 425 Dispatch Count: 94 DispatchRays Count: 0 ExecuteIndirect Count: 375 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 3271 Alive Particles Count: 3424 Dead Particles Count: 251 Percentage of the budget used: 0.6848 Active Emitter Count: 208 Borrowed resources Queried: 161MiB Allocated: 170MiB Concurrently borrowed: 33MiB Total Memory Allocated: 5.354Gi Default: 5.058Gi NonStreaming: 603.3Mi HeapManager: 223.6Mi Free: 223.6Mi Bindable Buffers: 52.5Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 51Mi Bindable Textures: 249.1Mi RO Textures: 10Mi RO Cube Texture: 12Ki Render Target Textures: 107.5Mi RW Render Target Textures: 52.69Mi Depth Stencils: 78.94Mi Cube Depth Stencils: 0 Managed Buffers: 54.5Mi Free: 54.5Mi Streaming: 2.748Gi Textures: 2.748Gi Missing: 504.4Mi Specific: 1.227Gi Borrowing: 170.4Mi Flare: 138.5Ki Grass: 6.562Mi Light Clustering: 59.5Mi Material: 819.2Ki Mwm: 509.1Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 72.81Mi Unknown: 0 Armor: 43.31Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 29.44Mi Water: 64.56Ki Scene: 185.4Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 16.44Mi Managed Generated Textures: 52Ki Upload: 294.3Mi Data Uploader: 256Mi Bindable Buffers: 38.12Mi Upload Buffers: 22.12Mi Transient Constants: 16Mi Bindable Textures: 144Ki Upload Textures: 144Ki ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 40468 Default: 40193 NonStreaming: 294 HeapManager: 25 Free: 25 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 19 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 20 Free: 20 Streaming: 895 Textures: 895 Missing: 1 Specific: 39003 Borrowing: 75 Flare: 4 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5213 Particle: 22 Raytracing: 0 Runtime Data: 29725 Unknown: 0 Armor: 27172 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2549 Water: 4 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3829 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 640 Unused Memory (MiB): 54.5 VoxelLow VoxelMedium ManagedROBuffer occupancy: 71.484375 Voxel: 312 ManagedROBuffer occupancy: 20.507812 Voxel: 75 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 170 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 157 ManagedROBuffer occupancy: 100 Mwm: 199 ManagedROBuffer occupancy: 100 Mwm: 168 ManagedROBuffer occupancy: 100 Mwm: 201 Mix: 0 Armor: 16 ManagedROBuffer occupancy: 100 Mwm: 164 ManagedROBuffer occupancy: 100 Mwm: 132 Mix: 0 Armor: 38 ManagedROBuffer occupancy: 100 Armor: 31 Mix: 0 Mwm: 141 ManagedROBuffer occupancy: 100 Mwm: 167 Mix: 0 Armor: 58 ManagedROBuffer occupancy: 100 Mwm: 98 Mix: 0 Armor: 46 ManagedROBuffer occupancy: 100 Mwm: 98 Mix: 0 Armor: 129 ManagedROBuffer occupancy: 100 Mwm: 78 Mix: 0 Armor: 35 ManagedROBuffer occupancy: 100 Mwm: 77 Mix: 0 Armor: 33 ManagedROBuffer occupancy: 99.21875 Mwm: 127 Mix: 2 Armor: 157 Flare: 2 ManagedROBuffer occupancy: 100 Mwm: 80 Mix: 1 ManagedROBuffer occupancy: 100 Mwm: 209 ManagedROBuffer occupancy: 100 Mwm: 219 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 0 ManagedROBuffer occupancy: 38.476562 Mwm: 78 Water: 1 Mix: 1 Flare: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 515 Safe Instance Count: 548 Indices Count: 332091 Indices to Triangle Count: 110697 MainView[SecondPass] Real Instance Count: 16 Safe Instance Count: 548 Indices Count: 725853 Indices to Triangle Count: 241951 Visible PointLight count: 29 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 69 Visible Grass count: 0 Visible ParticleEmitter count: 208 Flares Occlusion Queries count: 29 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 2 Safe Instance Count: 2 Indices Count: 2334 Indices to Triangle Count: 778 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 80 Safe Instance Count: 238 Indices Count: 118668 Indices to Triangle Count: 39556 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 359 Safe Instance Count: 359 Indices Count: 216015 Indices to Triangle Count: 72005 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 359 Safe Instance Count: 359 Indices Count: 216015 Indices to Triangle Count: 72005 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 587 Safe Instance Count: 592 Indices Count: 159465 Indices to Triangle Count: 53155 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 6367 1: 30960 2: 0 3: 0 4: 464 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 15 HZB Mip-4 Count: 21 HZB Mip-5 Count: 8 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.35GiB Default: 5.06GiB NonStreaming: 607.01MiB HeapManager: 223.56MiB Free: 223.56MiB Bindable Buffers: 52.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.00MiB Bindable Textures: 249.14MiB RO Textures: 10.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.50MiB RW Render Target Textures: 52.69MiB Depth Stencils: 78.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 58.19MiB Free: 58.19MiB Streaming: 2.75GiB Textures: 2.75GiB Missing: 504.36MiB Specific: 1.22GiB Borrowing: 170.38MiB Flare: 138.52KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 819.23KiB Mwm: 509.13MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 69.12MiB Unknown: 0.00B Armor: 43.31MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 25.75MiB Water: 64.56KiB Scene: 185.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 16.44MiB Managed Generated Textures: 52.00KiB Upload: 294.27MiB Data Uploader: 256.00MiB Bindable Buffers: 38.12MiB Upload Buffers: 22.12MiB Transient Constants: 16.00MiB Bindable Textures: 144.00KiB Upload Textures: 144.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 5.97GiB Process Memory: 5.97GiB GC: 1.67GiB GC Total: 1.67GiB GC Committed Total: 2.03GiB GC Total Allocated: 11.28GiB GC Total Pause Duration: 4.10s GC Collection Count 0: 626 GC Collection Count 1: 231 GC Collection Count 2: 11 Havok Memory: 1.12GiB Native Allocators: 1.69GiB Heap: 1.69GiB Heap Allocation Count: unavailable Bump: 4.47MiB Systems: 6.35GiB DCS_Scenes: 66.86MiB Render12: 5.35GiB Default: 5.06GiB NonStreaming: 607.01MiB HeapManager: 223.56MiB Free: 223.56MiB Bindable Buffers: 52.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.00MiB Bindable Textures: 249.14MiB RO Textures: 10.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.50MiB RW Render Target Textures: 52.69MiB Depth Stencils: 78.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 58.19MiB Free: 58.19MiB Streaming: 2.75GiB Textures: 2.75GiB Missing: 504.36MiB Specific: 1.22GiB Borrowing: 170.38MiB Flare: 138.52KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 819.23KiB Mwm: 509.13MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 69.12MiB Unknown: 0.00B Armor: 43.31MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 25.75MiB Water: 64.56KiB Scene: 185.38MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 16.44MiB Managed Generated Textures: 52.00KiB Upload: 294.27MiB Data Uploader: 256.00MiB Bindable Buffers: 38.12MiB Upload Buffers: 22.12MiB Transient Constants: 16.00MiB Bindable Textures: 144.00KiB Upload Textures: 144.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 944.00B Voxels: 951.76MiB Planet Bitmaps: 798.76MiB Natives: 30.33MiB VrVoxelMesh: 16.58MiB VrShellDataCache: 11.67MiB VrSewGuide: 1.70MiB VrTailor: 389.92KiB NativeDictionary: 122.67MiB Pools: 24.46MiB Default for ParallelWorkTask Pooled Count: 17,234.00 Active (borrowed) Count: 35.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,158.00 Active (borrowed) Count: -2,700.00 Bytes Pooled: 101KiB Default for BlockingWaiter Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ContinuationQueueContinuation Pooled Count: 36,569.00 Active (borrowed) Count: -12,474.00 Bytes Pooled: 2MiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 8,593.00 Active (borrowed) Count: 1.00 Bytes Pooled: 671KiB Default for Optional Pooled Count: 1,638.00 Active (borrowed) Count: 2.00 Bytes Pooled: 77KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,710.00 Active (borrowed) Count: 176.00 Bytes Pooled: 422KiB Default for DirectContinuationModifier Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 360B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 176.00 Active (borrowed) Count: 396.00 Bytes Pooled: 6KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 659.00 Active (borrowed) Count: 30.00 Bytes Pooled: 46KiB AnimationsUsageTracker Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 17.00 Active (borrowed) Count: 0.00 Bytes Pooled: 544B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 68,600.00 Bytes Pooled: 0B PlanetCubemapSubSystem Pooled Count: 7.00 Active (borrowed) Count: 21.00 Bytes Pooled: 224B Default for PriorityToken Pooled Count: 422.00 Active (borrowed) Count: 66,542.00 Bytes Pooled: 40KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 126.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B ResourcePool-AllocationRecord Pooled Count: 617.00 Active (borrowed) Count: 40,359.00 Bytes Pooled: 58KiB CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 57.00 Active (borrowed) Count: 261.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 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AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 16.00 Active (borrowed) Count: 15,026.00 Bytes Pooled: 640B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 180.00 Active (borrowed) Count: 7,478.00 Bytes Pooled: 39KiB Default for DCSContinuation Pooled Count: 4.00 Active (borrowed) Count: -552.00 Bytes Pooled: 224B Default for StitchOperation Pooled Count: 621.00 Active (borrowed) Count: 7.00 Bytes Pooled: 63KiB Default for CompoundStitchOperation Pooled Count: 827.00 Active (borrowed) Count: 0.00 Bytes Pooled: 90KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,072.00 Active (borrowed) Count: 2.00 Bytes Pooled: 42KiB Default for CellData Pooled Count: 2,146.00 Active (borrowed) Count: 18,059.00 Bytes Pooled: 117KiB Default for ClipmapMeshJob Pooled Count: 1,646.00 Active (borrowed) Count: 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Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 797.00 Active (borrowed) Count: 2.00 Bytes Pooled: 118KiB Default for VoxelCell Pooled Count: 307.00 Active (borrowed) Count: 1,196.00 Bytes Pooled: 84KiB Default for AsyncStateMachineOptional Pooled Count: 1,144.00 Active (borrowed) Count: 0.00 Bytes Pooled: 63KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.89GiB Used: 974.27MiB Pressure: 2.23GiB Pinned: 171.19MiB Graphics Budget: 4.11GiB Used: 2.75GiB Pressure: 2.49GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.73us Registered Resources: 0 Loaded Resources: 119 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 181.12MiB Pressure: 104.85MiB Pinned: 104.85MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 10.20us Registered Resources: 0 Loaded Resources: 191 Priority Updates: 64 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 9.86MiB Pressure: 9.47MiB Pinned: 9.47MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 935.16us Registered Resources: 0 Loaded Resources: 5,982 Priority Updates: 72 Changed Priorities: 6 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 740.14MiB Pressure: 2.08GiB Pinned: 13.84MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 16.02us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 909.72us Registered Resources: 3,846 Loaded Resources: 3,846 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 4.11GiB Used: 2.75GiB Pressure: 2.49GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Fabricator: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/Music/Space/TT_Space_Safe4: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 77 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 149 Created: 149 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 429 Created: 489 PlanetOreDepositComponent Current: 4320 Created: 5250 CompositePlanetShapeComponent Current: 751 Created: 782 DynamicVoxelStorageComponent Current: 4 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 170 Created: 183 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 429 Created: 489 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 4 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 4679 Inserted: 49 Medium Cache Evicted: 0 Refreshed: 7833 Inserted: 165 High Cache Evicted: 1501 Refreshed: 17283 Inserted: 2013 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 88 FloatingObjects (Server): 61 Armor Blocks (Server): 42005 Simple Blocks (Server): 10275 Functional Blocks (Server): 1152 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 88 FloatingObjects (Client): 61 Armor Blocks (Client): 42005 Simple Blocks (Client): 10275 Functional Blocks (Client): 1152 TrashRemoval PlayerGridPCU: 0 Current: 42903 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 156128 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 61 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 174.2us Runtime Avg: 151.2us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0