Performance Main Thread: 10.48ms, 62.88 % Input: 427.29us Draw: 1.62us Platform: 80.79ns Session: 3.84ms Render Render Thread Average Frame: 16.67ms, 16.62ms, 125.0 %, (Imprecise) Current Frame: 16.64ms, 12.67ms, 124.8 %, (Imprecise) Average Work: 6.53ms, 6.50ms, 49.0 %, (Imprecise) Current Work: 6.47ms, 5.99ms, 48.5 %, (Imprecise) Pacer: 128.18Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.67ms, 16.59ms, 125.0 %, (Imprecise) Current Frame: 16.64ms, 15.61ms, 124.8 %, (Imprecise) Average Work: 8.01ms, 7.99ms, 60.1 %, (Imprecise) Current Work: 8.02ms, 7.65ms, 60.2 %, (Imprecise) Render Frequency: 61.95Hz, 75.00Hz, VSync: Enabled Video Memory: 5.34GiB, 7.18GiB, 74.3 % VRAM: 5.34GiB, 7.18GiB, 74.3 % CPU Load: 77.26 % Worker Count: 14 Worker Load: 102.57 % PCU Total: 214001 NPC: 171098 LocalPlayer: 42903 Spatial Trigger System Entity updates: 74 Total Trigger Updates: 781 Trigger Count: 1275 Encounters Session: AllManagedSystems: 153368 (total), 5559 (player), 147809 (NPC) ManagedWorldArea: 107760 (total), 5559 (player), 102201 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 45608 (total), 0 (player), 45608 (NPC) RenderSceneStats Streaming GPU Report Available Total: 7.184Gi Free: 1.844Gi Reserved: 0 Usage: 5.34Gi Game Report Available Raw: 7.184Gi Available Filtered: 7.165Gi Target Unused: 733.7Mi Target Usage: 6.448Gi Current Usage: 5.34Gi Usage Delta: 0 Usage Details Missing: 532.9Mi Non-Streaming: 1.835Gi Streaming: 2.985Gi Real Available Streaming: 4.093Gi Min Available Streaming: 1024Mi Min Critical Streaming: 10.5Mi Final Available Streaming: 4.093Gi Streaming Details Critical Pinned Textures: 10.5Mi Standard Pinned Textures: 117.7Mi First Person Textures: 0 Overlay Textures: 128.3Mi Density Textures: 1.648Gi Standard Textures: 262.1Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 420 Dispatch Count: 93 DispatchRays Count: 0 ExecuteIndirect Count: 373 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 2403 Alive Particles Count: 2485 Dead Particles Count: 2211 Percentage of the budget used: 0.497 Active Emitter Count: 2 Borrowed resources Queried: 161MiB Allocated: 170MiB Concurrently borrowed: 33MiB Total Memory Allocated: 5.637Gi Default: 5.34Gi NonStreaming: 595.7Mi HeapManager: 223.5Mi Free: 223.5Mi Bindable Buffers: 52.75Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 51.25Mi Bindable Textures: 249.1Mi RO Textures: 10Mi RO Cube Texture: 12Ki Render Target Textures: 107.5Mi RW Render Target Textures: 52.69Mi Depth Stencils: 78.94Mi Cube Depth Stencils: 0 Managed Buffers: 46.69Mi Free: 46.69Mi Streaming: 2.985Gi Textures: 2.985Gi Missing: 532.9Mi Specific: 1.253Gi Borrowing: 170.4Mi Flare: 98.62Ki Grass: 6.562Mi Light Clustering: 59.5Mi Material: 819.2Ki Mwm: 511.1Mi Particle: 40.38Mi Raytracing: 0 Runtime Data: 78.73Mi Unknown: 0 Armor: 46.66Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 32Mi Water: 64.56Ki Scene: 203.6Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 16.45Mi Managed Generated Textures: 52Ki Upload: 294.7Mi Data Uploader: 256Mi Bindable Buffers: 37.12Mi Upload Buffers: 21.12Mi Transient Constants: 16Mi Bindable Textures: 1.547Mi Upload Textures: 1.547Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 41723 Default: 41448 NonStreaming: 294 HeapManager: 25 Free: 25 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 70 RO Textures: 14 RO Cube Texture: 3 Render Target Textures: 19 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 20 Free: 20 Streaming: 980 Textures: 980 Missing: 1 Specific: 40173 Borrowing: 75 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5268 Particle: 22 Raytracing: 0 Runtime Data: 30838 Unknown: 0 Armor: 28208 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2626 Water: 4 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3832 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 640 Unused Memory (MiB): 46.6875 VoxelLow VoxelMedium ManagedROBuffer occupancy: 74.609375 Voxel: 322 ManagedROBuffer occupancy: 25.390625 Voxel: 92 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 169 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 157 ManagedROBuffer occupancy: 100 Mwm: 195 Mix: 0 Armor: 21 ManagedROBuffer occupancy: 100 Mwm: 160 ManagedROBuffer occupancy: 100 Mwm: 208 ManagedROBuffer occupancy: 100 Mwm: 169 ManagedROBuffer occupancy: 100 Mwm: 130 Mix: 0 Armor: 36 ManagedROBuffer occupancy: 100 Armor: 31 Mix: 0 Mwm: 143 ManagedROBuffer occupancy: 100 Mwm: 162 Mix: 0 Armor: 72 ManagedROBuffer occupancy: 100 Mwm: 101 Mix: 0 Armor: 25 ManagedROBuffer occupancy: 100 Armor: 138 Mwm: 98 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 82 Mix: 0 Armor: 33 ManagedROBuffer occupancy: 100 Mwm: 71 Mix: 0 Armor: 37 ManagedROBuffer occupancy: 100 Mwm: 142 Mix: 0 Armor: 161 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 78 ManagedROBuffer occupancy: 100 Mwm: 205 ManagedROBuffer occupancy: 100 Mwm: 217 ManagedROBuffer occupancy: 100 Mwm: 174 Mix: 0 Water: 1 Armor: 2 ManagedROBuffer occupancy: 54.101562 Mwm: 58 Mix: 4 Flare: 1 Armor: 40 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 8691 Safe Instance Count: 8828 Indices Count: 654216 Indices to Triangle Count: 218072 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 8828 Indices Count: 677460 Indices to Triangle Count: 225820 Visible PointLight count: 66 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 4748 Visible Grass count: 0 Visible ParticleEmitter count: 2 Flares Occlusion Queries count: 66 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 6 Safe Instance Count: 6 Indices Count: 142464 Indices to Triangle Count: 47488 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 528 Safe Instance Count: 653 Indices Count: 800124 Indices to Triangle Count: 266708 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 467 Safe Instance Count: 467 Indices Count: 583953 Indices to Triangle Count: 194651 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 471 Safe Instance Count: 1037 Indices Count: 421143 Indices to Triangle Count: 140381 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 13756 Safe Instance Count: 15861 Indices Count: 585006 Indices to Triangle Count: 195002 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 207145 1: 0 2: 0 3: 0 4: 89538 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 1 HZB Mip-7 Count: 1 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.64GiB Default: 5.34GiB NonStreaming: 597.37MiB HeapManager: 223.55MiB Free: 223.55MiB Bindable Buffers: 52.94MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.44MiB Bindable Textures: 249.14MiB RO Textures: 10.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.50MiB RW Render Target Textures: 52.69MiB Depth Stencils: 78.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 48.12MiB Free: 48.12MiB Streaming: 2.98GiB Textures: 2.98GiB Missing: 533.12MiB Specific: 1.25GiB Borrowing: 170.38MiB Flare: 98.62KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 819.23KiB Mwm: 511.07MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 77.29MiB Unknown: 0.00B Armor: 46.66MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 30.56MiB Water: 64.56KiB Scene: 203.62MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 16.45MiB Managed Generated Textures: 52.00KiB Upload: 294.67MiB Data Uploader: 256.00MiB Bindable Buffers: 37.12MiB Upload Buffers: 21.12MiB Transient Constants: 16.00MiB Bindable Textures: 1.55MiB Upload Textures: 1.55MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 6.08GiB Process Memory: 6.08GiB GC: 2.07GiB GC Total: 2.07GiB GC Committed Total: 2.12GiB GC Total Allocated: 11.51GiB GC Total Pause Duration: 4.57s GC Collection Count 0: 638 GC Collection Count 1: 200 GC Collection Count 2: 12 Havok Memory: 1.19GiB Native Allocators: 1.71GiB Heap: 1.70GiB Heap Allocation Count: unavailable Bump: 9.26MiB Systems: 6.64GiB DCS_Scenes: 69.98MiB Render12: 5.64GiB Default: 5.34GiB NonStreaming: 597.37MiB HeapManager: 223.55MiB Free: 223.55MiB Bindable Buffers: 52.94MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.44MiB Bindable Textures: 249.14MiB RO Textures: 10.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 107.50MiB RW Render Target Textures: 52.69MiB Depth Stencils: 78.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 48.12MiB Free: 48.12MiB Streaming: 2.98GiB Textures: 2.98GiB Missing: 533.12MiB Specific: 1.25GiB Borrowing: 170.38MiB Flare: 98.62KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 819.23KiB Mwm: 511.07MiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 77.29MiB Unknown: 0.00B Armor: 46.66MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 30.56MiB Water: 64.56KiB Scene: 203.62MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 16.45MiB Managed Generated Textures: 52.00KiB Upload: 294.67MiB Data Uploader: 256.00MiB Bindable Buffers: 37.12MiB Upload Buffers: 21.12MiB Transient Constants: 16.00MiB Bindable Textures: 1.55MiB Upload Textures: 1.55MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 944.00B Voxels: 958.10MiB Planet Bitmaps: 798.83MiB Natives: 33.16MiB VrVoxelMesh: 18.98MiB VrShellDataCache: 12.03MiB VrSewGuide: 1.77MiB VrTailor: 389.92KiB NativeDictionary: 126.11MiB Pools: 24.83MiB Default for ParallelWorkTask Pooled Count: 16,200.00 Active (borrowed) Count: 35.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,324.00 Active (borrowed) Count: -2,871.00 Bytes Pooled: 109KiB Default for BlockingWaiter Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for ContinuationQueueContinuation Pooled Count: 35,705.00 Active (borrowed) Count: -13,067.00 Bytes Pooled: 2MiB Default for DataWork>, int, int>> Pooled Count: 249.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for MultiTaskAwaiter Pooled Count: 8,566.00 Active (borrowed) Count: 0.00 Bytes Pooled: 669KiB Default for Optional Pooled Count: 1,639.00 Active (borrowed) Count: 0.00 Bytes Pooled: 77KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for SkipWaitMonitor Pooled Count: 7,664.00 Active (borrowed) Count: 173.00 Bytes Pooled: 419KiB Default for DirectContinuationModifier Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ActionCompletion Pooled Count: 160.00 Active (borrowed) Count: 412.00 Bytes Pooled: 5KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 979.00 Active (borrowed) Count: 27.00 Bytes Pooled: 69KiB AnimationsUsageTracker Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 68,588.00 Bytes Pooled: 0B PlanetCubemapSubSystem Pooled Count: 6.00 Active (borrowed) Count: 21.00 Bytes Pooled: 192B Default for PriorityToken Pooled Count: 625.00 Active (borrowed) Count: 65,954.00 Bytes Pooled: 59KiB PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for WorkBlocker Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Render Update Frames Pooled Count: 132.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB Render Frame Replay Tokens Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B ResourcePool-AllocationRecord Pooled Count: 0.00 Active (borrowed) Count: 41,701.00 Bytes Pooled: 0B CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 112B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-RWBuffer Pooled Count: 55.00 Active (borrowed) Count: 262.00 Bytes Pooled: 5KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 442.00 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Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 798.00 Active (borrowed) Count: 0.00 Bytes Pooled: 118KiB Default for VoxelCell Pooled Count: 381.00 Active (borrowed) Count: 1,226.00 Bytes Pooled: 104KiB Default for AsyncStateMachineOptional Pooled Count: 1,144.00 Active (borrowed) Count: 0.00 Bytes Pooled: 63KiB Default for DeleteWhenExpiredCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 2.89GiB Used: 975.90MiB Pressure: 2.24GiB Pinned: 179.29MiB Graphics Budget: 4.09GiB Used: 2.98GiB Pressure: 2.72GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.71us Registered Resources: 0 Loaded Resources: 120 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 182.81MiB Pressure: 112.45MiB Pinned: 112.45MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.85us Registered Resources: 0 Loaded Resources: 191 Priority Updates: 20 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 9.86MiB Pressure: 9.73MiB Pinned: 9.73MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 622.63us Registered Resources: 0 Loaded Resources: 5,985 Priority Updates: 60 Changed Priorities: 6 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 740.21MiB Pressure: 2.08GiB Pinned: 14.09MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 15.78us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 740.27MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 930.04us Registered Resources: 3,849 Loaded Resources: 3,849 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 4.09GiB Used: 2.98GiB Pressure: 2.72GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Fabricator: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/Music/Space/SE2_Space_TGM: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 77 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 152 Created: 159 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 429 Created: 463 PlanetOreDepositComponent Current: 4352 Created: 4816 CompositePlanetShapeComponent Current: 751 Created: 751 DynamicVoxelStorageComponent Current: 4 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 183 Created: 193 VoxelPlanetComponent Current: 2 Created: 2 VoxelOctreeStorageComponent Current: 429 Created: 463 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 4 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 8847 Inserted: 57 Medium Cache Evicted: 0 Refreshed: 14805 Inserted: 142 High Cache Evicted: 1221 Refreshed: 34488 Inserted: 1733 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 106 FloatingObjects (Server): 61 Armor Blocks (Server): 46020 Simple Blocks (Server): 10953 Functional Blocks (Server): 1241 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 106 FloatingObjects (Client): 61 Armor Blocks (Client): 46020 Simple Blocks (Client): 10953 Functional Blocks (Client): 1241 TrashRemoval PlayerGridPCU: 0 Current: 42903 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 171098 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 61 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 108.4us Runtime Avg: 105.1us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0