2026-03-23 08:25:10.193 - Main Thread -> Timezone (local - UTC): -7h 2026-03-23 08:25:10.193 - Main Thread -> App Version: 2.0.2.57 2026-03-23 08:25:10.194 - Main Thread -> VRage renderer started 2026-03-23 08:25:10.194 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-03-23 08:25:10.205 - Main Thread -> NvApi - Status: OK 2026-03-23 08:25:10.205 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2026-03-23 08:25:10.205 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-03-23 08:25:10.209 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-03-23 08:25:10.209 - Main Thread -> AMD - Driver Version: Unknown 2026-03-23 08:25:10.214 - Main Thread -> Adapters.Adapters - Entering 2026-03-23 08:25:10.214 - Main Thread -> CreateDXGIFactory - Entering 2026-03-23 08:25:10.225 - Main Thread -> CreateDXGIFactory - Exiting 2026-03-23 08:25:10.227 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-03-23 08:25:10.227 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-03-23 08:25:10.227 - Main Thread -> Using IDXGIFactory6: True 2026-03-23 08:25:10.227 - Main Thread -> Enumerating adapters by preference 2026-03-23 08:25:10.233 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 - Entering 2026-03-23 08:25:10.233 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 - Entering 2026-03-23 08:25:10.234 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 - Exiting 2026-03-23 08:25:10.234 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 - Entering 2026-03-23 08:25:10.453 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 - Exiting 2026-03-23 08:25:10.624 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060' has 24 RTX cores 2026-03-23 08:25:10.625 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 - Exiting 2026-03-23 08:25:10.625 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 outputs - Entering 2026-03-23 08:25:10.626 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 display mode list 2026-03-23 08:25:10.626 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 display mode list done 2026-03-23 08:25:10.627 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 refresh rate 2026-03-23 08:25:10.630 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 refresh rate done 2026-03-23 08:25:10.630 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 outputs - Exiting 2026-03-23 08:25:10.630 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-03-23 08:25:10.630 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-03-23 08:25:10.631 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-03-23 08:25:10.631 - Main Thread -> Skipping software adapter 2026-03-23 08:25:10.631 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-03-23 08:25:10.632 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 OutputName = DISPLAY1 Description = DeviceId: 10370, Dedicated RAM: 8343519232, Shared RAM: 25580068864, Luid: 35785, rev: 161, subsys id: 1091179608, vendor id: 4318, supported device: True AdapterLuid = 35785 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8343519232 SharedRAM = 25580068864 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 15.6672 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-03-23 08:25:10.633 - Main Thread -> Adapter list composed 2026-03-23 08:25:10.647 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 640,"Height": 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1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10370, Dedicated RAM: 8343519232, Shared RAM: 25580068864, Luid: 35785, rev: 161, subsys id: 1091179608, vendor id: 4318, supported device: True","AdapterLuid": 35785,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 119998,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8343519232,"SharedRAM": 25580068864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10370,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 15.6672,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-03-23 08:25:10.649 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-03-23 08:25:10.735 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-03-23 08:25:10.735 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-23 08:25:10.735 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-23 08:25:10.736 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-03-23 08:25:10.737 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-03-23 08:25:10.737 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-03-23 08:25:10.737 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-03-23 08:25:10.737 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-03-23 08:25:10.737 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-03-23 08:25:10.741 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-03-23 08:25:10.743 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-03-23 08:25:10.744 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Balanced","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-03-23 08:25:10.746 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-03-23 08:25:10.758 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-23 08:25:10.758 - Render thread -> IsD3D12Supported = True 2026-03-23 08:25:10.773 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-03-23 08:25:10.774 - Render thread -> Debug layer enabled: False 2026-03-23 08:25:10.774 - Render thread -> Device Removed Extended Data (DRED): on 2026-03-23 08:25:10.914 - Render thread -> Direct Storage supported 2026-03-23 08:25:10.914 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-03-23 08:25:10.914 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-03-23 08:25:10.914 - Render thread -> Current Device Info: 2026-03-23 08:25:10.915 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-03-23 08:25:10.915 - Render thread -> OutputMergerLogicOp: True 2026-03-23 08:25:10.915 - Render thread -> MinPrecisionSupport: Bit16 2026-03-23 08:25:10.915 - Render thread -> TiledResourcesTier: Tier4 2026-03-23 08:25:10.915 - Render thread -> ResourceBindingTier: Tier3 2026-03-23 08:25:10.915 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-03-23 08:25:10.915 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-03-23 08:25:10.915 - Render thread -> ROVsSupported: True 2026-03-23 08:25:10.915 - Render thread -> ConservativeRasterizationTier: Tier3 2026-03-23 08:25:10.915 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-03-23 08:25:10.915 - Render thread -> StandardSwizzle64KBSupported: False 2026-03-23 08:25:10.915 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-03-23 08:25:10.915 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-03-23 08:25:10.915 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-03-23 08:25:10.915 - Render thread -> ResourceHeapTier: Tier2 2026-03-23 08:25:10.915 - Render thread -> WaveOps: True 2026-03-23 08:25:10.915 - Render thread -> WaveLaneCountMin: 32 2026-03-23 08:25:10.915 - Render thread -> WaveLaneCountMax: 32 2026-03-23 08:25:10.915 - Render thread -> TotalLaneCount: 3072 2026-03-23 08:25:10.915 - Render thread -> ExpandedComputeResourceStates: True 2026-03-23 08:25:10.915 - Render thread -> Int64ShaderOps: True 2026-03-23 08:25:10.915 - Render thread -> DepthBoundsTestSupported: True 2026-03-23 08:25:10.915 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-03-23 08:25:10.915 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-03-23 08:25:10.915 - Render thread -> CastingFullyTypedFormatSupported: True 2026-03-23 08:25:10.915 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-03-23 08:25:10.915 - Render thread -> ViewInstancingTier: Tier3 2026-03-23 08:25:10.915 - Render thread -> BarycentricsSupported: True 2026-03-23 08:25:10.915 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-03-23 08:25:10.915 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-03-23 08:25:10.915 - Render thread -> Native16BitShaderOpsSupported: True 2026-03-23 08:25:10.915 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-03-23 08:25:10.915 - Render thread -> RenderPassesTier: Tier0 2026-03-23 08:25:10.915 - Render thread -> RaytracingTier: Tier1_1 2026-03-23 08:25:10.915 - Render thread -> AdditionalShadingRatesSupported: True 2026-03-23 08:25:10.915 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-03-23 08:25:10.915 - Render thread -> VariableShadingRateTier: Tier2 2026-03-23 08:25:10.915 - Render thread -> ShadingRateImageTileSize: 16 2026-03-23 08:25:10.915 - Render thread -> BackgroundProcessingSupported: True 2026-03-23 08:25:10.915 - Render thread -> MeshShaderTier: Tier1 2026-03-23 08:25:10.915 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-03-23 08:25:10.918 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-03-23 08:25:10.921 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-03-23 08:25:10.922 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-03-23 08:25:10.922 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-03-23 08:25:10.922 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-03-23 08:25:10.922 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-03-23 08:25:10.923 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6705152 Bytes 2026-03-23 08:25:10.925 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-03-23 08:25:10.925 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-03-23 08:25:10.975 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-03-23 08:25:10.975 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-03-23 08:25:10.975 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-03-23 08:25:10.975 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-03-23 08:25:10.977 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-03-23 08:25:10.977 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-03-23 08:25:10.977 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-03-23 08:25:10.978 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-03-23 08:25:10.984 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-03-23 08:25:10.984 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-03-23 08:25:10.997 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-03-23 08:25:10.997 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-03-23 08:25:10.998 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-03-23 08:25:10.998 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-03-23 08:25:11.000 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-03-23 08:25:11.000 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-03-23 08:25:11.001 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-03-23 08:25:11.001 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-03-23 08:25:11.001 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-03-23 08:25:11.002 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-03-23 08:25:11.002 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-03-23 08:25:11.004 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-03-23 08:25:11.020 - Render thread -> UseShaderAsserts: False 2026-03-23 08:25:11.020 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-03-23 08:25:11.021 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-03-23 08:25:11.021 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-03-23 08:25:11.021 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-03-23 08:25:11.021 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-03-23 08:25:11.023 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-03-23 08:25:11.024 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-03-23 08:25:11.024 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-03-23 08:25:11.025 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-03-23 08:25:11.026 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-03-23 08:25:11.026 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-03-23 08:25:11.026 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-03-23 08:25:11.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-03-23 08:25:11.028 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-03-23 08:25:11.028 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-03-23 08:25:11.028 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-03-23 08:25:11.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-03-23 08:25:11.029 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-03-23 08:25:11.031 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-03-23 08:25:11.031 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-03-23 08:25:11.050 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-03-23 08:25:11.058 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-03-23 08:25:11.067 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-03-23 08:25:11.068 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-03-23 08:25:11.074 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-03-23 08:25:11.075 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-03-23 08:25:11.076 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-23 08:25:11.093 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-03-23 08:25:11.093 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-03-23 08:25:11.094 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-03-23 08:25:11.094 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-03-23 08:25:11.095 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-03-23 08:25:11.095 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-03-23 08:25:11.105 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-03-23 08:25:11.105 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-03-23 08:25:11.111 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-03-23 08:25:11.111 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-03-23 08:25:11.112 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-03-23 08:25:11.112 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-03-23 08:25:11.132 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-03-23 08:25:11.132 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-03-23 08:25:11.143 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-03-23 08:25:11.144 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-23 08:25:11.144 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-23 08:25:11.144 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-03-23 08:25:11.144 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-03-23 08:25:11.145 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-03-23 08:25:11.150 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-03-23 08:25:11.204 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-03-23 08:25:11.206 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-03-23 08:25:11.207 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-03-23 08:25:11.207 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-03-23 08:25:11.207 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-03-23 08:25:11.207 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-03-23 08:25:11.207 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-03-23 08:25:11.208 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-03-23 08:25:11.208 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-03-23 08:25:11.209 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-03-23 08:25:11.209 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-03-23 08:25:11.209 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-03-23 08:25:11.209 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-03-23 08:25:11.210 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-03-23 08:25:11.256 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-03-23 08:25:11.256 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-03-23 08:25:11.273 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-03-23 08:25:11.276 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-03-23 08:25:11.276 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-03-23 08:25:11.278 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-03-23 08:25:11.278 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-03-23 08:25:11.297 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-03-23 08:25:11.298 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-03-23 08:25:11.320 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-03-23 08:25:11.323 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-03-23 08:25:11.457 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-03-23 08:25:11.457 - Render thread -> CreateMeshBuilders - Entering 2026-03-23 08:25:11.458 - Render thread -> CreateMeshBuilders - Exiting 2026-03-23 08:25:11.458 - Render thread -> OnAllSystemsRegistered - Entering 2026-03-23 08:25:11.462 - Render thread -> OnAllSystemsRegistered - Exiting 2026-03-23 08:25:11.717 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-03-23 08:25:11.719 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-03-23 08:25:11.791 - Render thread -> VRAM report about missing bytes is changed from 6705152 Bytes to 8159232 Bytes 2026-03-23 08:25:11.959 - Render thread -> VRAM report about missing bytes is changed from 8159232 Bytes to 8372224 Bytes 2026-03-23 08:25:11.959 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5902 MB 2026-03-23 08:25:11.959 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5872 MB 2026-03-23 08:25:12.308 - Render thread -> VRAM report about missing bytes is changed from 8372224 Bytes to 8568832 Bytes 2026-03-23 08:25:12.339 - Render thread -> VRAM report about missing bytes is changed from 8568832 Bytes to 8699904 Bytes 2026-03-23 08:25:12.372 - Render thread -> VRAM report about missing bytes is changed from 8699904 Bytes to 8634368 Bytes 2026-03-23 08:25:12.530 - Render thread -> VRAM report about missing bytes is changed from 8634368 Bytes to 7634944 Bytes 2026-03-23 08:25:12.547 - Render thread -> VRAM report about missing bytes is changed from 7634944 Bytes to 8974336 Bytes 2026-03-23 08:25:12.565 - Render thread -> VRAM report about missing bytes is changed from 8974336 Bytes to 146575360 Bytes 2026-03-23 08:25:12.569 - VRageWorker 2 -> Vertex 2026-03-23 08:25:12.575 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.575 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.575 - VRageWorker 3 -> Pixel 2026-03-23 08:25:12.575 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.575 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.575 - VRageWorker 2 -> Vertex 2026-03-23 08:25:12.575 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.575 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.575 - VRageWorker 3 -> Pixel 2026-03-23 08:25:12.575 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.575 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.580 - Render thread -> VRAM report about missing bytes is changed from 146575360 Bytes to 143339520 Bytes 2026-03-23 08:25:12.581 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 5757 MB 2026-03-23 08:25:12.581 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 5716 MB 2026-03-23 08:25:12.678 - VRageWorker 2 -> Vertex 2026-03-23 08:25:12.678 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.678 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.679 - VRageWorker 2 -> Pixel 2026-03-23 08:25:12.679 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.679 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.679 - VRageWorker 9 -> Vertex 2026-03-23 08:25:12.679 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.679 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.679 - VRageWorker 4 -> Pixel 2026-03-23 08:25:12.679 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.679 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.847 - VRageWorker 12 -> Vertex 2026-03-23 08:25:12.847 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.847 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.847 - VRageWorker 0 -> Pixel 2026-03-23 08:25:12.847 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.847 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.847 - VRageWorker 12 -> Pixel 2026-03-23 08:25:12.847 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.847 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.847 - VRageWorker 7 -> Vertex 2026-03-23 08:25:12.847 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.847 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.895 - VRageWorker 0 -> Vertex 2026-03-23 08:25:12.895 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.895 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.898 - VRageWorker 12 -> Pixel 2026-03-23 08:25:12.898 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.898 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.899 - VRageWorker 0 -> Vertex 2026-03-23 08:25:12.899 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.899 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.899 - VRageWorker 0 -> Pixel 2026-03-23 08:25:12.899 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.899 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.950 - VRageWorker 1 -> Vertex 2026-03-23 08:25:12.950 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.950 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.950 - VRageWorker 1 -> Pixel 2026-03-23 08:25:12.950 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.950 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.951 - VRageWorker 7 -> Vertex 2026-03-23 08:25:12.951 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.951 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.951 - VRageWorker 7 -> Pixel 2026-03-23 08:25:12.951 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.951 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.996 - VRageWorker 11 -> Vertex 2026-03-23 08:25:12.997 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.997 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.997 - VRageWorker 10 -> Pixel 2026-03-23 08:25:12.997 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.997 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:12.998 - VRageWorker 11 -> Vertex 2026-03-23 08:25:12.998 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.998 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:12.999 - VRageWorker 11 -> Pixel 2026-03-23 08:25:12.999 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:12.999 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:13.029 - VRageWorker 12 -> Vertex 2026-03-23 08:25:13.033 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.033 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:13.033 - VRageWorker 12 -> Vertex 2026-03-23 08:25:13.033 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.033 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:13.033 - VRageWorker 0 -> Pixel 2026-03-23 08:25:13.033 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.033 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:13.033 - VRageWorker 13 -> Pixel 2026-03-23 08:25:13.033 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.033 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:13.065 - VRageWorker 2 -> Pixel 2026-03-23 08:25:13.065 - VRageWorker 1 -> Vertex 2026-03-23 08:25:13.065 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.065 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:13.065 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.065 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:13.065 - VRageWorker 7 -> Pixel 2026-03-23 08:25:13.065 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.065 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-03-23 08:25:13.065 - VRageWorker 1 -> Vertex 2026-03-23 08:25:13.065 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-03-23 08:25:13.065 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-03-23 08:25:13.284 - Render thread -> Info: Frame[67] - Available VRAM budget has changed: 5619 MB 2026-03-23 08:25:13.514 - Render thread -> VRAM report about missing bytes is changed from 143339520 Bytes to 143208448 Bytes 2026-03-23 08:25:13.519 - Render thread -> VRAM report about missing bytes is changed from 143208448 Bytes to 143339520 Bytes 2026-03-23 08:25:15.034 - Render thread -> Info: Frame[171] - Available VRAM budget has changed: 5565 MB 2026-03-23 08:25:15.765 - Render thread -> VRAM report about missing bytes is changed from 143339520 Bytes to 384716800 Bytes 2026-03-23 08:25:15.800 - Render thread -> VRAM report about missing bytes is changed from 384716800 Bytes to 386748416 Bytes 2026-03-23 08:25:15.801 - Render thread -> Info: Frame[195] - Available VRAM budget has changed: 4884 MB 2026-03-23 08:25:15.801 - Render thread -> Info: Frame[195] - Available VRAM budget has changed: 4791 MB 2026-03-23 08:25:15.842 - Render thread -> VRAM report about missing bytes is changed from 386748416 Bytes to 387485696 Bytes 2026-03-23 08:25:16.316 - Render thread -> Info: Frame[227] - Available VRAM budget has changed: 4981 MB 2026-03-23 08:25:16.815 - Render thread -> Info: Frame[257] - Available VRAM budget has changed: 4889 MB 2026-03-23 08:25:16.966 - Render thread -> VRAM report about missing bytes is changed from 387485696 Bytes to 403279872 Bytes 2026-03-23 08:25:18.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-03-23 08:25:18.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-03-23 08:25:18.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-03-23 08:25:18.174 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-03-23 08:25:18.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-03-23 08:25:18.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-03-23 08:25:18.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-03-23 08:25:18.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-03-23 08:25:18.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-03-23 08:25:18.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-03-23 08:25:18.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-03-23 08:25:18.361 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-03-23 08:25:18.361 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-03-23 08:25:18.361 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-03-23 08:25:18.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-03-23 08:25:18.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-03-23 08:25:18.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-03-23 08:25:18.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-03-23 08:25:18.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-03-23 08:25:18.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-03-23 08:25:18.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-03-23 08:25:18.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-03-23 08:25:18.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-03-23 08:25:18.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-03-23 08:25:18.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-03-23 08:25:18.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-03-23 08:25:18.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-03-23 08:25:18.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-03-23 08:25:18.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-03-23 08:25:18.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-03-23 08:25:18.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-03-23 08:25:18.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-03-23 08:25:18.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-03-23 08:25:18.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-03-23 08:25:18.374 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-03-23 08:25:18.374 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-03-23 08:25:18.374 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-03-23 08:25:19.073 - Render thread -> VRAM report about missing bytes is changed from 403279872 Bytes to 403013632 Bytes 2026-03-23 08:25:19.140 - Render thread -> Info: Frame[335] - Available VRAM budget has changed: 4795 MB 2026-03-23 08:25:19.140 - Render thread -> Info: Frame[335] - Available VRAM budget has changed: 4608 MB 2026-03-23 08:25:19.211 - Render thread -> VRAM report about missing bytes is changed from 403013632 Bytes to 403857408 Bytes 2026-03-23 08:25:33.957 - Render thread -> VRAM report about missing bytes is changed from 403857408 Bytes to 403832832 Bytes 2026-03-23 08:25:33.999 - Render thread -> VRAM report about missing bytes is changed from 403832832 Bytes to 403828736 Bytes 2026-03-23 08:25:34.006 - Render thread -> VRAM report about missing bytes is changed from 403828736 Bytes to 403804160 Bytes 2026-03-23 08:25:34.024 - Render thread -> VRAM report about missing bytes is changed from 403804160 Bytes to 403828736 Bytes 2026-03-23 08:25:34.040 - Render thread -> VRAM report about missing bytes is changed from 403828736 Bytes to 403873792 Bytes 2026-03-23 08:25:34.089 - Render thread -> VRAM report about missing bytes is changed from 403873792 Bytes to 403836928 Bytes 2026-03-23 08:25:34.117 - Render thread -> VRAM report about missing bytes is changed from 403836928 Bytes to 403787776 Bytes 2026-03-23 08:25:34.131 - Render thread -> VRAM report about missing bytes is changed from 403787776 Bytes to 403836928 Bytes 2026-03-23 08:25:34.140 - Render thread -> VRAM report about missing bytes is changed from 403836928 Bytes to 403861504 Bytes 2026-03-23 08:25:34.162 - Render thread -> VRAM report about missing bytes is changed from 403861504 Bytes to 403898368 Bytes 2026-03-23 08:25:34.183 - Render thread -> Info: Frame[1219] - Available VRAM budget has changed: 4763 MB 2026-03-23 08:25:34.183 - Render thread -> Info: Frame[1219] - Available VRAM budget has changed: 4576 MB 2026-03-23 08:25:34.423 - Render thread -> VRAM report about missing bytes is changed from 403898368 Bytes to 403865600 Bytes 2026-03-23 08:25:34.457 - Render thread -> VRAM report about missing bytes is changed from 403865600 Bytes to 403914752 Bytes 2026-03-23 08:25:34.773 - Render thread -> VRAM report about missing bytes is changed from 403914752 Bytes to 403947520 Bytes 2026-03-23 08:25:35.607 - Render thread -> Info: Frame[1305] - Available VRAM budget has changed: 3713 MB 2026-03-23 08:25:35.607 - Render thread -> Info: Frame[1305] - Available VRAM budget has changed: 3215 MB 2026-03-23 08:25:35.623 - Render thread -> VRAM report about missing bytes is changed from 403947520 Bytes to 455245824 Bytes 2026-03-23 08:25:35.640 - Render thread -> VRAM report about missing bytes is changed from 455245824 Bytes to 477736960 Bytes 2026-03-23 08:25:35.640 - Render thread -> Info: Frame[1307] - Available VRAM budget has changed: 3677 MB 2026-03-23 08:25:35.640 - Render thread -> Info: Frame[1307] - Available VRAM budget has changed: 3180 MB 2026-03-23 08:25:35.673 - Render thread -> VRAM report about missing bytes is changed from 477736960 Bytes to 432648192 Bytes 2026-03-23 08:25:35.690 - Render thread -> VRAM report about missing bytes is changed from 432648192 Bytes to 466464768 Bytes 2026-03-23 08:25:35.723 - Render thread -> VRAM report about missing bytes is changed from 466464768 Bytes to 455192576 Bytes 2026-03-23 08:25:35.740 - Render thread -> VRAM report about missing bytes is changed from 455192576 Bytes to 477736960 Bytes 2026-03-23 08:25:35.756 - Render thread -> VRAM report about missing bytes is changed from 477736960 Bytes to 466464768 Bytes 2026-03-23 08:25:35.796 - Render thread -> VRAM report about missing bytes is changed from 466464768 Bytes to 460828672 Bytes 2026-03-23 08:25:35.806 - Render thread -> VRAM report about missing bytes is changed from 460828672 Bytes to 472100864 Bytes 2026-03-23 08:25:35.823 - Render thread -> VRAM report about missing bytes is changed from 472100864 Bytes to 466464768 Bytes 2026-03-23 08:25:35.840 - Render thread -> VRAM report about missing bytes is changed from 466464768 Bytes to 460828672 Bytes 2026-03-23 08:25:35.857 - Render thread -> VRAM report about missing bytes is changed from 460828672 Bytes to 407203840 Bytes 2026-03-23 08:25:35.873 - Render thread -> VRAM report about missing bytes is changed from 407203840 Bytes to 406409216 Bytes 2026-03-23 08:25:35.890 - Render thread -> VRAM report about missing bytes is changed from 406409216 Bytes to 405598208 Bytes 2026-03-23 08:25:36.373 - Render thread -> Info: Frame[1351] - Available VRAM budget has changed: 3713 MB 2026-03-23 08:25:36.873 - Render thread -> Info: Frame[1381] - Available VRAM budget has changed: 3215 MB 2026-03-23 08:25:39.673 - Render thread -> VRAM report about missing bytes is changed from 405598208 Bytes to 405413888 Bytes 2026-03-23 08:25:40.274 - Render thread -> Frame [1585] Parallel Render Command Batch RCB-1 created with rcb: 30586569 2026-03-23 08:25:40.274 - Render thread -> Frame [1585] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-2 created with rcb: 24843012 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-3 created with rcb: 59092202 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-4 created with rcb: 3550041 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-5 created with rcb: 24194012 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-6 created with rcb: 51708622 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-7 created with rcb: 19292133 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-8 created with rcb: 5344187 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-9 created with rcb: 2281627 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-10 created with rcb: 36989757 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-11 created with rcb: 42623857 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-12 created with rcb: 51804807 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-13 created with rcb: 66509002 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-14 created with rcb: 7195105 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-15 created with rcb: 45255233 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-16 created with rcb: 21788529 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-17 created with rcb: 30586569 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-18 created with rcb: 53864552 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-19 created with rcb: 23190357 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-20 created with rcb: 11315722 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-21 created with rcb: 65614623 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-22 created with rcb: 11045647 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-23 created with rcb: 8600292 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-24 created with rcb: 26954473 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-25 created with rcb: 62241536 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-26 created with rcb: 13228083 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-27 created with rcb: 27209831 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-28 created with rcb: 44845526 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-29 created with rcb: 59602202 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-30 created with rcb: 3890571 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-31 created with rcb: 37516459 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-32 created with rcb: 66636383 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-33 created with rcb: 25289917 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-34 created with rcb: 36177705 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-35 created with rcb: 7985058 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-36 created with rcb: 15355451 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-37 created with rcb: 7969294 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-38 created with rcb: 8877948 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-39 created with rcb: 65324720 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-40 created with rcb: 23428621 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-41 created with rcb: 43944118 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-42 created with rcb: 34644330 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-43 created with rcb: 9604723 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-44 created with rcb: 35879004 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-03-23 08:25:40.290 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-03-23 08:25:40.306 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-45 created with rcb: 47896606 2026-03-23 08:25:40.306 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-46 created with rcb: 9604723 2026-03-23 08:25:40.307 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-47 created with rcb: 34644330 2026-03-23 08:25:40.307 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-03-23 08:25:40.307 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-03-23 08:25:40.307 - Render thread -> Frame [1587] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-48 created with rcb: 9604723 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-49 created with rcb: 47896606 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-50 created with rcb: 25289917 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-51 created with rcb: 66636383 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-52 created with rcb: 37516459 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-53 created with rcb: 3890571 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-54 created with rcb: 59602202 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-55 created with rcb: 44845526 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-56 created with rcb: 27209831 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-57 created with rcb: 13228083 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-58 created with rcb: 62241536 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-59 created with rcb: 26954473 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-60 created with rcb: 8600292 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-61 created with rcb: 11045647 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-62 created with rcb: 65614623 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-63 created with rcb: 11315722 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-64 created with rcb: 23190357 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-65 created with rcb: 53864552 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-66 created with rcb: 30586569 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-67 created with rcb: 21788529 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-68 created with rcb: 45255233 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-69 created with rcb: 7195105 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-70 created with rcb: 66509002 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-71 created with rcb: 51804807 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-72 created with rcb: 42623857 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-73 created with rcb: 36989757 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-74 created with rcb: 2281627 2026-03-23 08:25:40.373 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-75 created with rcb: 5344187 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-76 created with rcb: 15355451 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-77 created with rcb: 43944118 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-78 created with rcb: 8877948 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-79 created with rcb: 24194012 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-80 created with rcb: 3550041 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-81 created with rcb: 59092202 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-82 created with rcb: 23428621 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-83 created with rcb: 5965925 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-84 created with rcb: 24843012 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-85 created with rcb: 63328034 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-86 created with rcb: 7969294 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-87 created with rcb: 51057127 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-88 created with rcb: 34090775 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-89 created with rcb: 27307661 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-90 created with rcb: 45675928 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-91 created with rcb: 51708622 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-92 created with rcb: 36177705 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-93 created with rcb: 18187714 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-94 created with rcb: 62403290 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-95 created with rcb: 34326213 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-96 created with rcb: 36457203 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-97 created with rcb: 29395895 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-98 created with rcb: 22858759 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-99 created with rcb: 22302528 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-100 created with rcb: 7151490 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-101 created with rcb: 37139341 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-102 created with rcb: 65929778 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-103 created with rcb: 39989606 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-104 created with rcb: 52269601 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-105 created with rcb: 22211795 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-106 created with rcb: 20402686 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-107 created with rcb: 34511332 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-108 created with rcb: 20399482 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-109 created with rcb: 27058101 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-110 created with rcb: 878713 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-111 created with rcb: 60388998 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-112 created with rcb: 32471538 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-113 created with rcb: 2856461 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-03-23 08:25:40.374 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-03-23 08:25:40.420 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-03-23 08:25:40.421 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-03-23 08:25:40.422 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-03-23 08:25:40.422 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-03-23 08:25:40.422 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-03-23 08:25:40.423 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-03-23 08:25:40.423 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-03-23 08:25:40.423 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-03-23 08:25:40.423 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-03-23 08:25:40.423 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-03-23 08:25:40.435 - Render thread -> Frame [1591] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-03-23 08:25:40.459 - Render thread -> VRAM report about missing bytes is changed from 405413888 Bytes to 409497600 Bytes 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-114 created with rcb: 46879662 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-115 created with rcb: 5344187 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-116 created with rcb: 33981574 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-117 created with rcb: 36989757 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-118 created with rcb: 42623857 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-119 created with rcb: 51804807 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-120 created with rcb: 66509002 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-121 created with rcb: 7195105 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-122 created with rcb: 45255233 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-123 created with rcb: 21788529 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-124 created with rcb: 30586569 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-125 created with rcb: 53864552 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-126 created with rcb: 23190357 2026-03-23 08:25:40.459 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-127 created with rcb: 11315722 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-128 created with rcb: 65614623 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-129 created with rcb: 11045647 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-130 created with rcb: 8600292 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-131 created with rcb: 26954473 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-132 created with rcb: 62241536 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-133 created with rcb: 13228083 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-134 created with rcb: 27209831 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-135 created with rcb: 44845526 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-136 created with rcb: 59602202 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-137 created with rcb: 3890571 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-138 created with rcb: 37516459 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-139 created with rcb: 66636383 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-140 created with rcb: 25289917 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-141 created with rcb: 47896606 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-142 created with rcb: 45404556 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-143 created with rcb: 54756284 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-144 created with rcb: 9604723 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-145 created with rcb: 63149980 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-146 created with rcb: 16815733 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-147 created with rcb: 5851679 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-148 created with rcb: 14631922 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-149 created with rcb: 59271454 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-150 created with rcb: 27728919 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-151 created with rcb: 31540050 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-152 created with rcb: 4575069 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-153 created with rcb: 14072184 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-154 created with rcb: 51003415 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-155 created with rcb: 10609150 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-156 created with rcb: 9087131 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-157 created with rcb: 51179896 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-158 created with rcb: 16655736 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-159 created with rcb: 35112999 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-160 created with rcb: 64818071 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-161 created with rcb: 42496423 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-162 created with rcb: 31513363 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-163 created with rcb: 59635721 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-164 created with rcb: 24006087 2026-03-23 08:25:40.460 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-165 created with rcb: 34843343 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-92 processed in 2 frames. 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-93 processed in 2 frames. 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-94 processed in 2 frames. 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-95 processed in 2 frames. 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-96 processed in 2 frames. 2026-03-23 08:25:40.462 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-97 processed in 2 frames. 2026-03-23 08:25:40.463 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-98 processed in 2 frames. 2026-03-23 08:25:40.463 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-99 processed in 2 frames. 2026-03-23 08:25:40.463 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-100 processed in 2 frames. 2026-03-23 08:25:40.463 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-101 processed in 2 frames. 2026-03-23 08:25:40.463 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-102 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-103 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-104 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-105 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-106 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-107 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-108 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-109 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-110 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-111 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-112 processed in 2 frames. 2026-03-23 08:25:40.464 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-113 processed in 2 frames. 2026-03-23 08:25:40.466 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-03-23 08:25:40.466 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-03-23 08:25:40.501 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-03-23 08:25:40.502 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-141 processed in 1 frames. 2026-03-23 08:25:40.509 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-142 processed in 1 frames. 2026-03-23 08:25:40.510 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-143 processed in 1 frames. 2026-03-23 08:25:40.512 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-145 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-146 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-147 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-148 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-03-23 08:25:40.513 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-151 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-152 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-154 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-155 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-156 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-157 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-158 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-159 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-160 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-161 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-162 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-163 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-164 processed in 1 frames. 2026-03-23 08:25:40.514 - Render thread -> Frame [1592] Parallel Render Command Batch RCB-165 processed in 1 frames. 2026-03-23 08:25:40.537 - Render thread -> VRAM report about missing bytes is changed from 409497600 Bytes to 409243648 Bytes 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-166 created with rcb: 12510396 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-167 created with rcb: 66509002 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-168 created with rcb: 7195105 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-169 created with rcb: 13228083 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-170 created with rcb: 27209831 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-171 created with rcb: 62241536 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-172 created with rcb: 44845526 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-173 created with rcb: 26954473 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-174 created with rcb: 8600292 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-175 created with rcb: 59602202 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-176 created with rcb: 11045647 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-177 created with rcb: 65614623 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-178 created with rcb: 11315722 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-179 created with rcb: 47896606 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-180 created with rcb: 25289917 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-181 created with rcb: 66636383 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-182 created with rcb: 7769308 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-183 created with rcb: 34843343 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-184 created with rcb: 24006087 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-185 created with rcb: 59635721 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-186 created with rcb: 31513363 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-187 created with rcb: 42496423 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-188 created with rcb: 64818071 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-189 created with rcb: 35112999 2026-03-23 08:25:40.537 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-190 created with rcb: 16655736 2026-03-23 08:25:40.543 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-166 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-167 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-168 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-170 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-171 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-172 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-173 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-174 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-175 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-176 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-177 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-178 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-179 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-180 processed in 1 frames. 2026-03-23 08:25:40.544 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-181 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-182 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-183 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-184 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-185 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-186 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-187 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-188 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-189 processed in 1 frames. 2026-03-23 08:25:40.567 - Render thread -> Frame [1593] Parallel Render Command Batch RCB-190 processed in 1 frames. 2026-03-23 08:25:40.578 - Render thread -> VRAM report about missing bytes is changed from 409243648 Bytes to 409411584 Bytes 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-191 created with rcb: 7985058 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-192 created with rcb: 9087131 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-193 created with rcb: 10609150 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-194 created with rcb: 51003415 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-195 created with rcb: 14072184 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-196 created with rcb: 4575069 2026-03-23 08:25:40.578 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-197 created with rcb: 31540050 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-191 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-192 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-193 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-194 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-195 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-196 processed in 1 frames. 2026-03-23 08:25:40.589 - Render thread -> Frame [1594] Parallel Render Command Batch RCB-197 processed in 1 frames. 2026-03-23 08:25:40.605 - Render thread -> VRAM report about missing bytes is changed from 409411584 Bytes to 409534464 Bytes 2026-03-23 08:25:40.610 - Render thread -> VRAM report about missing bytes is changed from 409534464 Bytes to 409624576 Bytes 2026-03-23 08:25:40.616 - Render thread -> VRAM report about missing bytes is changed from 409624576 Bytes to 409702400 Bytes 2026-03-23 08:25:40.673 - Render thread -> VRAM report about missing bytes is changed from 409702400 Bytes to 411013120 Bytes 2026-03-23 08:25:40.840 - Render thread -> Frame [1611] Parallel Render Command Batch RCB-198 created with rcb: 23863200 2026-03-23 08:25:40.840 - Render thread -> Frame [1611] Parallel Render Command Batch RCB-199 created with rcb: 50770076 2026-03-23 08:25:40.851 - Render thread -> Frame [1611] Parallel Render Command Batch RCB-198 processed in 1 frames. 2026-03-23 08:25:40.869 - Render thread -> Frame [1611] Parallel Render Command Batch RCB-199 processed in 1 frames. 2026-03-23 08:25:40.894 - Render thread -> VRAM report about missing bytes is changed from 411013120 Bytes to 410931200 Bytes 2026-03-23 08:25:40.894 - Render thread -> Frame [1612] Parallel Render Command Batch RCB-200 created with rcb: 44020967 2026-03-23 08:25:40.894 - Render thread -> Frame [1612] Parallel Render Command Batch RCB-201 created with rcb: 23863200 2026-03-23 08:25:40.907 - Render thread -> Frame [1612] Parallel Render Command Batch RCB-200 processed in 1 frames. 2026-03-23 08:25:40.910 - Render thread -> Frame [1612] Parallel Render Command Batch RCB-201 processed in 1 frames. 2026-03-23 08:25:40.933 - Render thread -> VRAM report about missing bytes is changed from 410931200 Bytes to 410816512 Bytes 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-202 created with rcb: 14072184 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-203 created with rcb: 43212871 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-204 created with rcb: 44020967 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-205 created with rcb: 50770076 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-206 created with rcb: 51003415 2026-03-23 08:25:40.933 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-207 created with rcb: 23863200 2026-03-23 08:25:40.935 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-202 processed in 1 frames. 2026-03-23 08:25:40.944 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-203 processed in 1 frames. 2026-03-23 08:25:40.956 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-204 processed in 1 frames. 2026-03-23 08:25:40.959 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-205 processed in 1 frames. 2026-03-23 08:25:40.960 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-206 processed in 1 frames. 2026-03-23 08:25:40.963 - Render thread -> Frame [1613] Parallel Render Command Batch RCB-207 processed in 1 frames. 2026-03-23 08:25:40.979 - Render thread -> VRAM report about missing bytes is changed from 410816512 Bytes to 410877952 Bytes 2026-03-23 08:25:40.979 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-208 created with rcb: 9087131 2026-03-23 08:25:40.979 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-209 created with rcb: 7985058 2026-03-23 08:25:40.979 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-210 created with rcb: 10609150 2026-03-23 08:25:40.979 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-211 created with rcb: 51179896 2026-03-23 08:25:40.984 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-208 processed in 1 frames. 2026-03-23 08:25:40.984 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-209 processed in 1 frames. 2026-03-23 08:25:40.997 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-210 processed in 1 frames. 2026-03-23 08:25:41.036 - Render thread -> Frame [1614] Parallel Render Command Batch RCB-211 processed in 1 frames. 2026-03-23 08:25:41.066 - Render thread -> VRAM report about missing bytes is changed from 410877952 Bytes to 410927104 Bytes 2026-03-23 08:25:41.066 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-212 created with rcb: 27728919 2026-03-23 08:25:41.066 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-213 created with rcb: 51003415 2026-03-23 08:25:41.066 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-214 created with rcb: 31540050 2026-03-23 08:25:41.090 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-212 processed in 1 frames. 2026-03-23 08:25:41.090 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-213 processed in 1 frames. 2026-03-23 08:25:41.128 - Render thread -> Frame [1615] Parallel Render Command Batch RCB-214 processed in 1 frames. 2026-03-23 08:25:41.169 - Render thread -> VRAM report about missing bytes is changed from 410927104 Bytes to 410968064 Bytes 2026-03-23 08:25:41.169 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-215 created with rcb: 4575069 2026-03-23 08:25:41.169 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-216 created with rcb: 19292133 2026-03-23 08:25:41.169 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-217 created with rcb: 16655736 2026-03-23 08:25:41.169 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-218 created with rcb: 14072184 2026-03-23 08:25:41.169 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-219 created with rcb: 23863200 2026-03-23 08:25:41.212 - Render thread -> Frame [1616] Parallel Render Command Batch RCB-215 processed in 1 frames. 2026-03-23 08:25:41.304 - Render thread -> VRAM report about missing bytes is changed from 410968064 Bytes to 411344896 Bytes 2026-03-23 08:25:41.304 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-220 created with rcb: 10609150 2026-03-23 08:25:41.304 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-221 created with rcb: 11599121 2026-03-23 08:25:41.304 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-222 created with rcb: 51179896 2026-03-23 08:25:41.304 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-223 created with rcb: 2281627 2026-03-23 08:25:41.304 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-224 created with rcb: 34644330 2026-03-23 08:25:41.305 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-225 created with rcb: 35879004 2026-03-23 08:25:41.328 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-216 processed in 2 frames. 2026-03-23 08:25:41.348 - Render thread -> Frame [1617] Parallel Render Command Batch RCB-217 processed in 2 frames. 2026-03-23 08:25:41.414 - Render thread -> VRAM report about missing bytes is changed from 411344896 Bytes to 411709440 Bytes 2026-03-23 08:25:41.414 - Render thread -> Frame [1618] Parallel Render Command Batch RCB-226 created with rcb: 18572703 2026-03-23 08:25:41.427 - Render thread -> Frame [1618] Parallel Render Command Batch RCB-218 processed in 3 frames. 2026-03-23 08:25:41.443 - Render thread -> Frame [1618] Parallel Render Command Batch RCB-219 processed in 3 frames. 2026-03-23 08:25:41.477 - Render thread -> Frame [1618] Parallel Render Command Batch RCB-220 processed in 2 frames. 2026-03-23 08:25:41.490 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-23 08:25:41.552 - Render thread -> VRAM report about missing bytes is changed from 411709440 Bytes to 411820032 Bytes 2026-03-23 08:25:41.552 - Render thread -> Frame [1619] Parallel Render Command Batch RCB-227 created with rcb: 37516459 2026-03-23 08:25:41.584 - Render thread -> Frame [1619] Parallel Render Command Batch RCB-221 processed in 3 frames. 2026-03-23 08:25:41.605 - Render thread -> Frame [1619] Parallel Render Command Batch RCB-222 processed in 3 frames. 2026-03-23 08:25:41.682 - Render thread -> VRAM report about missing bytes is changed from 411820032 Bytes to 411774976 Bytes 2026-03-23 08:25:41.682 - Render thread -> Frame [1620] Parallel Render Command Batch RCB-228 created with rcb: 61513492 2026-03-23 08:25:41.729 - Render thread -> Frame [1620] Parallel Render Command Batch RCB-223 processed in 4 frames. 2026-03-23 08:25:41.848 - Render thread -> VRAM report about missing bytes is changed from 411774976 Bytes to 411983872 Bytes 2026-03-23 08:25:41.899 - Render thread -> Frame [1621] Parallel Render Command Batch RCB-224 processed in 5 frames. 2026-03-23 08:25:41.938 - Render thread -> VRAM report about missing bytes is changed from 411983872 Bytes to 412086272 Bytes 2026-03-23 08:25:41.957 - Render thread -> Frame [1622] Parallel Render Command Batch RCB-225 processed in 6 frames. 2026-03-23 08:25:41.990 - Render thread -> Frame [1622] Parallel Render Command Batch RCB-226 processed in 5 frames. 2026-03-23 08:25:42.032 - Render thread -> VRAM report about missing bytes is changed from 412086272 Bytes to 412098560 Bytes 2026-03-23 08:25:42.054 - Render thread -> Frame [1623] Parallel Render Command Batch RCB-227 processed in 5 frames. 2026-03-23 08:25:42.116 - Render thread -> VRAM report about missing bytes is changed from 412098560 Bytes to 412037120 Bytes 2026-03-23 08:25:42.174 - Render thread -> Frame [1624] Parallel Render Command Batch RCB-228 processed in 5 frames. 2026-03-23 08:25:42.205 - Render thread -> VRAM report about missing bytes is changed from 412037120 Bytes to 412098560 Bytes 2026-03-23 08:25:42.328 - Render thread -> VRAM report about missing bytes is changed from 412098560 Bytes to 414261248 Bytes 2026-03-23 08:25:43.127 - Render thread -> Frame [1676] Parallel Render Command Batch RCB-229 created with rcb: 65324720 2026-03-23 08:25:43.231 - Render thread -> VRAM report about missing bytes is changed from 414261248 Bytes to 414203904 Bytes 2026-03-23 08:25:43.345 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-23 08:25:43.463 - Render thread -> VRAM report about missing bytes is changed from 414203904 Bytes to 414154752 Bytes 2026-03-23 08:25:43.738 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-03-23 08:25:43.879 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-03-23 08:25:43.937 - Render thread -> VRAM report about missing bytes is changed from 414154752 Bytes to 414183424 Bytes 2026-03-23 08:25:43.996 - Render thread -> Frame [1679] Parallel Render Command Batch RCB-229 processed in 4 frames. 2026-03-23 08:25:44.057 - Render thread -> Info: Frame[1679] - Available VRAM budget has changed: 7014 MB 2026-03-23 08:25:44.057 - Render thread -> Info: Frame[1679] - Available VRAM budget has changed: 3557 MB 2026-03-23 08:25:44.057 - Render thread -> Info: Frame[1679] - Available VRAM budget has changed: 3060 MB 2026-03-23 08:25:44.092 - Render thread -> VRAM report about missing bytes is changed from 414183424 Bytes to 414208000 Bytes 2026-03-23 08:25:44.169 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 1 to 256. 2026-03-23 08:25:44.169 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 1 to 256. 2026-03-23 08:25:44.182 - Render thread -> VRAM report about missing bytes is changed from 414208000 Bytes to 414470144 Bytes 2026-03-23 08:25:44.238 - Render thread -> VRAM report about missing bytes is changed from 414470144 Bytes to 416481280 Bytes 2026-03-23 08:25:44.298 - Render thread -> VRAM report about missing bytes is changed from 416481280 Bytes to 416722944 Bytes 2026-03-23 08:25:44.423 - Render thread -> VRAM report about missing bytes is changed from 416722944 Bytes to 416821248 Bytes 2026-03-23 08:25:44.588 - Render thread -> VRAM report about missing bytes is changed from 416821248 Bytes to 417284096 Bytes 2026-03-23 08:25:44.622 - Render thread -> Info: Frame[1691] - Available VRAM budget has changed: 7153 MB 2026-03-23 08:25:44.655 - Render thread -> VRAM report about missing bytes is changed from 417284096 Bytes to 417345536 Bytes 2026-03-23 08:25:45.149 - Render thread -> Info: Frame[1721] - Available VRAM budget has changed: 3681 MB 2026-03-23 08:25:45.391 - Render thread -> VRAM report about missing bytes is changed from 417345536 Bytes to 417738752 Bytes 2026-03-23 08:25:45.455 - Render thread -> Info: Frame[1738] - Available VRAM budget has changed: 7014 MB 2026-03-23 08:25:45.482 - Render thread -> Info: Frame[1739] - Available VRAM budget has changed: 3497 MB 2026-03-23 08:25:45.482 - Render thread -> Info: Frame[1739] - Available VRAM budget has changed: 3000 MB 2026-03-23 08:25:45.507 - Render thread -> VRAM report about missing bytes is changed from 417738752 Bytes to 418197504 Bytes 2026-03-23 08:25:45.543 - Render thread -> VRAM report about missing bytes is changed from 418197504 Bytes to 418656256 Bytes 2026-03-23 08:25:45.589 - Render thread -> VRAM report about missing bytes is changed from 418656256 Bytes to 419082240 Bytes 2026-03-23 08:25:45.642 - Render thread -> VRAM report about missing bytes is changed from 419082240 Bytes to 419143680 Bytes 2026-03-23 08:25:45.838 - Render thread -> Info: Frame[1751] - Available VRAM budget has changed: 7153 MB 2026-03-23 08:25:45.921 - Render thread -> VRAM report about missing bytes is changed from 419143680 Bytes to 419667968 Bytes 2026-03-23 08:25:46.176 - Render thread -> Info: Frame[1771] - Available VRAM budget has changed: 3557 MB 2026-03-23 08:25:46.338 - Render thread -> Info: Frame[1781] - Available VRAM budget has changed: 3681 MB 2026-03-23 08:25:46.671 - Render thread -> Info: Frame[1801] - Available VRAM budget has changed: 3060 MB 2026-03-23 08:25:46.838 - Render thread -> Info: Frame[1811] - Available VRAM budget has changed: 3183 MB 2026-03-23 08:25:52.571 - Render thread -> VRAM report about missing bytes is changed from 419667968 Bytes to 420192256 Bytes 2026-03-23 08:25:53.797 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-03-23 08:25:53.798 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-03-23 08:25:53.812 - Render thread -> VRAM report about missing bytes is changed from 420192256 Bytes to 420225024 Bytes 2026-03-23 08:25:53.820 - Render thread -> VRAM report about missing bytes is changed from 420225024 Bytes to 420306944 Bytes 2026-03-23 08:25:53.828 - Render thread -> VRAM report about missing bytes is changed from 420306944 Bytes to 420483072 Bytes 2026-03-23 08:25:54.162 - Render thread -> VRAM report about missing bytes is changed from 420483072 Bytes to 420466688 Bytes 2026-03-23 08:25:54.173 - Render thread -> VRAM report about missing bytes is changed from 420466688 Bytes to 420429824 Bytes 2026-03-23 08:25:54.183 - Render thread -> VRAM report about missing bytes is changed from 420429824 Bytes to 420470784 Bytes 2026-03-23 08:25:54.191 - Render thread -> VRAM report about missing bytes is changed from 420470784 Bytes to 420487168 Bytes 2026-03-23 08:27:02.766 - Main Thread -> WriteLine Closed