2026-03-23 16:10:39.356 - Main Thread -> Timezone (local - UTC): -4h 2026-03-23 16:10:39.358 - Main Thread -> App Version: 2.2.0.1972 2026-03-23 16:10:39.365 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 3/23/2026 4:10:39 PM 2026-03-23 16:10:39.440 - Main Thread -> Running application with arguments: 2026-03-23 16:10:39.440 - Main Thread -> Runtime Framework: .NET 9.0.14 2026-03-23 16:10:39.563 - Main Thread -> Environment.ProcessorCount: 32 2026-03-23 16:10:39.563 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-03-23 16:10:39.563 - Main Thread -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-03-23 16:10:39.563 - Main Thread -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-03-23 16:10:39.607 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32/24 Logical/Physical Cores, 3000MHz Nominal Maximum Frequency 2026-03-23 16:10:39.607 - Main Thread -> IntPtr.Size: 8 2026-03-23 16:10:39.607 - Main Thread -> Default Culture: en-US 2026-03-23 16:10:39.607 - Main Thread -> Default UI Culture: en-US 2026-03-23 16:10:39.607 - Main Thread -> LogEnvironmentInformation - START 2026-03-23 16:10:39.615 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-03-23 16:10:39.615 - Main Thread -> Win32_ComputerSystem.Model: Z790 AORUS XTREME 2026-03-23 16:10:39.620 - Main Thread -> Virtualized: False 2026-03-23 16:10:39.623 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i9-13900K 2026-03-23 16:10:39.624 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,472,881,152 bytes 2026-03-23 16:10:39.624 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-03-23 16:10:39.624 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 53,732,495,360 bytes 2026-03-23 16:10:39.624 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,987,998,720 bytes 2026-03-23 16:10:39.630 - Main Thread -> Drive C: | Capacity: 999,286,632,448 bytes | Free space: 358,990,553,088 bytes 2026-03-23 16:10:39.630 - Main Thread -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 924,109,185,024 bytes 2026-03-23 16:10:39.630 - Main Thread -> Drive E: | Capacity: 2,000,381,014,016 bytes | Free space: 649,027,006,464 bytes 2026-03-23 16:10:40.238 - Main Thread -> LogEnvironmentInformation - END 2026-03-23 16:10:40.282 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.1972","System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} 2026-03-23 16:10:40.284 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-03-23 16:10:40.339 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-03-23 16:10:40.344 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-03-23 16:10:40.356 - Main Thread -> Initializing Engine... 2026-03-23 16:10:40.387 - Main Thread -> Initializing LibraryEngineComponent 2026-03-23 16:10:40.387 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-03-23 16:10:40.387 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-03-23 16:10:40.387 - Main Thread -> Workers configured. 2026-03-23 16:10:40.388 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-03-23 16:10:40.388 - Main Thread -> Command line argument 0: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-03-23 16:10:40.388 - Main Thread -> Working directory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-03-23 16:10:40.388 - Main Thread -> App Data Path: C:\Users\fox\AppData\Roaming\SpaceEngineers2 2026-03-23 16:10:40.388 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-03-23 16:10:40.394 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-03-23 16:10:40.435 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 990 PRO 1TB : Type: SSD : Format: NTFS 2026-03-23 16:10:40.436 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-03-23 16:10:40.436 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\fox\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-03-23 16:10:40.451 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-03-23 16:10:40.458 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-03-23 16:10:40.458 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-03-23 16:10:40.459 - Main Thread -> Initializing WatchdogComponent 2026-03-23 16:10:40.459 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-03-23 16:10:40.484 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 0.3} 2026-03-23 16:10:40.485 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-03-23 16:10:40.496 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-01-13T00:41:00.6216205Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-01T20:33:19.3111591Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-01-10T19:39:49.1030919Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-01-12T23:06:36.4379636Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-03-23 16:10:40.497 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.5 2026-03-23 16:10:40.497 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-03-23 16:10:40.523 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Balanced" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-03-23 16:10:40.523 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-03-23 16:10:40.524 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-03-23 16:10:40.525 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-03-23 16:10:40.529 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-03-23 16:10:40.654 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-03-23 16:10:41.014 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-03-23 16:10:41.014 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-03-23 16:10:41.019 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-03-23 16:10:41.024 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-03-23 16:10:41.024 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-03-23 16:10:41.074 - Main Thread -> Info: Started loading definition set Engine 2026-03-23 16:10:41.143 - Main Thread -> Info: Finished loading definition set Engine 2026-03-23 16:10:41.143 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-03-23 16:10:41.143 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-03-23 16:10:41.143 - Main Thread -> Initializing LocalizationEngineComponent 2026-03-23 16:10:41.266 - Main Thread -> STEAM_API: Steam Active Status: True 2026-03-23 16:10:41.266 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-03-23 16:10:41.266 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-03-23 16:10:41.293 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-03-23 16:10:41.317 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-03-23 16:10:41.317 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-03-23 16:10:41.318 - Main Thread -> Initializing MusicEngineComponent 2026-03-23 16:10:41.318 - Main Thread -> Initializing WinPlatformEngineComponent 2026-03-23 16:10:41.318 - Main Thread -> Initializing WinRenderEngineComponent 2026-03-23 16:10:41.318 - Main Thread -> Initializing WinMemoryEngineComponent 2026-03-23 16:10:41.318 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-03-23 16:10:41.319 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,353,296,896 bytes. 2026-03-23 16:10:41.320 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-03-23 16:10:41.327 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-03-23 16:10:41.333 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-03-23 16:10:41.336 - Main Thread -> Initializing WinWindowsEngineComponent 2026-03-23 16:10:41.336 - Main Thread -> Initializing AudioEngineComponent 2026-03-23 16:10:41.336 - Main Thread -> Initializing WinSystemEngineComponent 2026-03-23 16:10:41.338 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-03-23 16:10:41.357 - Main Thread -> Initializing VoxelsEngineComponent 2026-03-23 16:10:41.358 - Main Thread -> Initializing Render12EngineComponent 2026-03-23 16:10:41.359 - Main Thread -> LOADING_BEGIN|Render 2026-03-23 16:10:41.359 - Main Thread -> LOADING_BEGIN|Render_Init 2026-03-23 16:10:41.967 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-03-23 16:10:42.020 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-03-23 16:10:42.028 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-03-23 16:10:42.028 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-03-23 16:10:42.031 - Main Thread -> RenderOptionsPart2.Preset = High 2026-03-23 16:10:42.032 - Main Thread -> Initializing RenderDebugObjectManager 2026-03-23 16:10:42.033 - Main Thread -> Initializing RenderContracts 2026-03-23 16:10:42.033 - Main Thread -> Initializing MaterialSettings 2026-03-23 16:10:42.033 - Main Thread -> Initializing RenderSettingsManipulator 2026-03-23 16:10:42.033 - Main Thread -> Initializing RenderFrameStatistics 2026-03-23 16:10:42.033 - Main Thread -> Branching #1 2026-03-23 16:10:42.033 - Main Thread -> Creating Window 2026-03-23 16:10:42.033 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-03-23 16:10:42.033 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-03-23 16:10:42.033 - Main Thread -> Workers configured. 2026-03-23 16:10:42.034 - Main Thread -> Initializing RenderOutputManager 2026-03-23 16:10:42.034 - Render thread -> LOADING_BEGIN|Render_Window 2026-03-23 16:10:42.034 - Main Thread -> LOADING_TIME|Render_Init|93.5738 2026-03-23 16:10:42.034 - Main Thread -> LOADING_TIME_FULL|Render_Init|675.5332 2026-03-23 16:10:42.034 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-03-23 16:10:42.035 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-03-23 16:10:42.035 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-03-23 16:10:42.035 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-03-23 16:10:42.037 - Main Thread -> Initializing WinInputEngineComponent 2026-03-23 16:10:42.041 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-03-23 16:10:42.190 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-03-23 16:10:42.190 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-03-23 16:10:42.190 - Main Thread -> Initializing InputEngineComponent 2026-03-23 16:10:42.193 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-03-23 16:10:42.193 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-03-23 16:10:42.193 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-03-23 16:10:42.194 - Main Thread -> Initializing UIEngineComponent 2026-03-23 16:10:42.195 - Main Thread -> Initialize UI 2026-03-23 16:10:42.195 - Main Thread -> Initializing DebugMenuEngineComponent 2026-03-23 16:10:42.196 - Main Thread -> Initialize Stats 2026-03-23 16:10:42.196 - Main Thread -> Initialize DebugMenu 2026-03-23 16:10:42.210 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:10:42.316 - Main Thread -> Info: Started loading definition set Core 2026-03-23 16:10:42.540 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-03-23 16:10:42.540 - Main Thread -> 223 Mapping added to the GameInputProcessorComponent 2026-03-23 16:10:42.540 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-03-23 16:10:42.540 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-03-23 16:10:42.556 - Main Thread -> [Audio]: Loading Audio Configuration 2026-03-23 16:10:42.597 - Main Thread -> [Audio]: Loading master bank. 2026-03-23 16:10:42.624 - Main Thread -> [Audio]: Loading bank 36d25818-9a4f-48da-a1c2-9f9b52517661. 2026-03-23 16:10:42.670 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-03-23 16:10:42.753 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-03-23 16:10:42.754 - Render thread -> LOADING_TIME|Render_SystemCoreInit|563.4626 2026-03-23 16:10:42.794 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-03-23 16:10:42.833 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-03-23 16:10:42.873 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-03-23 16:10:42.969 - Main Thread -> [Audio]: Reloading paths. 2026-03-23 16:10:42.981 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:10:42.981 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:10:42.982 - Main Thread -> Info: Finished loading definition set Core 2026-03-23 16:10:43.120 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-03-23 16:10:43.132 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-03-23 16:10:43.151 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2026-03-23 16:10:43.151 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2026-03-23 16:10:43.158 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-03-23 16:10:43.159 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-03-23 16:10:43.298 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-03-23 16:10:43.305 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-03-23 16:10:43.306 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-03-23 16:10:43.309 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-03-23 16:10:43.309 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-03-23 16:10:43.387 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-23 16:10:43.388 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-23 16:10:43.598 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-03-23 16:10:43.613 - Render thread -> LOADING_TIME|Render_CreateDevice|698.9749999999999 2026-03-23 16:10:43.613 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1572.1236 2026-03-23 16:10:43.613 - Render thread -> LOADING_TIME|Render_Window|7.255499999999984 2026-03-23 16:10:43.613 - Render thread -> LOADING_TIME_FULL|Render_Window|1579.5428 2026-03-23 16:10:43.617 - Render thread -> CPU throttling detection is setup: True 2026-03-23 16:10:43.625 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-03-23 16:10:43.625 - Main Thread -> Client frequency set to: 60.00024Hz 2026-03-23 16:10:43.626 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:10:43.640 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-03-23 16:10:43.641 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-03-23 16:10:43.659 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-03-23 16:10:44.104 - Render thread -> LOADING_TIME|Render_FirstFrame|478.8628 2026-03-23 16:10:44.104 - Render thread -> LOADING_TIME|Render|1290.3514000000002 2026-03-23 16:10:44.104 - Render thread -> LOADING_TIME_FULL|Render|2745.4594 2026-03-23 16:10:44.870 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:10:44.870 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:10:44.870 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:10:44.870 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:10:44.979 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:10:55.545 - Main Thread -> LOADING_TIME|Application|16262.4612 2026-03-23 16:10:55.545 - Main Thread -> LOADING_TIME_FULL|Application|16722.5307 2026-03-23 16:10:55.545 - Main Thread -> LOADING_TIME|Main|16271.437899999999 2026-03-23 16:10:55.545 - Main Thread -> LOADING_TIME_FULL|Main|16731.5074 2026-03-23 16:10:55.585 - Render thread -> Render loop frequency capped to: 60Hz 2026-03-23 16:10:55.679 - VRageWorker 8 -> Info: Started loading definition set World 2026-03-23 16:10:55.679 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-23 16:11:22.064 - Main Thread -> LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-03-23 16:11:22.109 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-03-23 16:11:22.109 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-03-23 16:11:22.164 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-03-23 16:12:44.369 - Main Thread -> Info: Blocks occupancy and mount points loaded in 90 ms (252 block definitions patched) 2026-03-23 16:12:44.564 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:12:44.565 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 16:12:44.565 - Main Thread -> Info: Finished loading definition set World 2026-03-23 16:13:18.872 - Main Thread -> LoadGameAsync save:Concordia Research Facility 1 saveBackup: mods: 2026-03-23 16:13:18.883 - Main Thread -> LOADING_BEGIN|Session 2026-03-23 16:13:19.236 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:19.237 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-23 16:13:19.237 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-23 16:13:19.237 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:19.237 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:19.237 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:19.455 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:19.455 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:19.455 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:19.455 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:19.455 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:19.586 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:19.900 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-03-23 16:13:19.900 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-03-23 16:13:19.900 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-03-23 16:13:19.901 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an Exception. 2026-03-23 16:13:19.922 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2026-03-23 16:13:19.923 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2026-03-23 16:13:19.925 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2026-03-23 16:13:19.925 - Main Thread -> InnerException: 2026-03-23 16:13:19.925 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2026-03-23 16:13:19.925 - Main Thread -> LOADING_TIME|Session|1042.6118 2026-03-23 16:13:19.928 - Main Thread -> Info: [UI] Showing Popup Dialog: Loading Failed (Vanilla\MainMenuData\UI\Dialogs\LoadingFailed.def) 2026-03-23 16:13:25.856 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2026-03-23 16:13:25.856 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-23 16:13:25.856 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-23 16:13:25.856 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-03-23 16:13:26.089 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:26.089 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:26.089 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:26.089 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:26.237 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:26.285 - Main Thread -> LOADING_TIME|ReturnToMenu|428.2598 2026-03-23 16:13:26.285 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-23 16:13:33.969 - Main Thread -> LoadGameAsync save:Concordia Research Facility 1 saveBackup: mods: 2026-03-23 16:13:33.969 - Main Thread -> LOADING_BEGIN|Session 2026-03-23 16:13:34.319 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:34.320 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-23 16:13:34.320 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-23 16:13:34.320 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:34.320 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:34.320 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:34.464 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:34.464 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:34.464 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:34.464 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:34.464 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:34.614 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:34.619 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-03-23 16:13:34.619 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-03-23 16:13:34.619 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-03-23 16:13:34.619 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an Exception. 2026-03-23 16:13:34.619 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2026-03-23 16:13:34.619 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2026-03-23 16:13:34.619 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2026-03-23 16:13:34.619 - Main Thread -> InnerException: 2026-03-23 16:13:34.619 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2026-03-23 16:13:34.619 - Main Thread -> LOADING_TIME|Session|650.0589 2026-03-23 16:13:34.620 - Main Thread -> Info: [UI] Showing Popup Dialog: Loading Failed (Vanilla\MainMenuData\UI\Dialogs\LoadingFailed.def) 2026-03-23 16:13:36.763 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2026-03-23 16:13:36.763 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-23 16:13:36.763 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-23 16:13:36.763 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-03-23 16:13:36.996 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:36.996 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:36.996 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:36.996 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:37.133 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:37.179 - Main Thread -> LOADING_TIME|ReturnToMenu|416.4202 2026-03-23 16:13:37.180 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-23 16:13:52.451 - Main Thread -> LoadGameAsync save:Welcome To Verdure 1 saveBackup: mods: 2026-03-23 16:13:52.451 - Main Thread -> LOADING_BEGIN|Session 2026-03-23 16:13:52.816 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:52.816 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-23 16:13:52.816 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-23 16:13:52.816 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:52.816 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:52.816 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:52.962 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:52.962 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:52.962 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:52.962 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:52.962 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:53.111 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:53.115 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-03-23 16:13:53.115 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-03-23 16:13:53.115 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-03-23 16:13:53.115 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an Exception. 2026-03-23 16:13:53.116 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2026-03-23 16:13:53.116 - Main Thread -> Error: Loading of save 'Welcome To Verdure 1' ended with exception. 2026-03-23 16:13:53.116 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2026-03-23 16:13:53.116 - Main Thread -> InnerException: 2026-03-23 16:13:53.116 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2026-03-23 16:13:53.116 - Main Thread -> LOADING_TIME|Session|664.431 2026-03-23 16:13:53.116 - Main Thread -> Info: [UI] Showing Popup Dialog: Loading Failed (Vanilla\MainMenuData\UI\Dialogs\LoadingFailed.def) 2026-03-23 16:13:57.527 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2026-03-23 16:13:57.527 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-23 16:13:57.527 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-23 16:13:57.527 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-03-23 16:13:57.760 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:13:57.760 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:13:57.760 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:13:57.760 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:13:57.893 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:13:57.940 - Main Thread -> LOADING_TIME|ReturnToMenu|412.9124 2026-03-23 16:13:57.940 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-23 16:18:00.644 - Main Thread -> LoadGameAsync save:Concordia Research Facility 1 saveBackup: mods: 2026-03-23 16:18:00.644 - Main Thread -> LOADING_BEGIN|Session 2026-03-23 16:18:01.010 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:18:01.010 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-23 16:18:01.010 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-23 16:18:01.010 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:18:01.010 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:18:01.010 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:18:01.173 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:18:01.173 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 16:18:01.173 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 16:18:01.173 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 16:18:01.173 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 16:18:01.310 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 16:18:01.314 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-03-23 16:18:01.314 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-03-23 16:18:01.314 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-03-23 16:18:01.314 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-03-23 16:18:01.315 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-03-23 16:18:01.315 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-03-23 16:18:01.315 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-03-23 16:18:01.315 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-03-23 16:18:01.315 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an Exception. 2026-03-23 16:18:01.315 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2026-03-23 16:18:01.315 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2026-03-23 16:18:01.315 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2026-03-23 16:18:01.315 - Main Thread -> InnerException: 2026-03-23 16:18:01.315 - Main Thread -> Exception occurred: System.ArgumentException: An item with the same key has already been added. Key: Keen.VRage.Core.Game.GameSystems.Observers.IObservers at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Keen.VRage.Library.Utils.ServiceLocatorContext.Builder.Add[T](T service) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.InProcessGameServicesComponent.ConfigureSession(SessionBuilder sessionBuilder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2026-03-23 16:18:01.315 - Main Thread -> LOADING_TIME|Session|670.7548 2026-03-23 16:18:01.315 - Main Thread -> Info: [UI] Showing Popup Dialog: Loading Failed (Vanilla\MainMenuData\UI\Dialogs\LoadingFailed.def) 2026-03-23 16:20:47.716 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 8 events (~5KB) 2026-03-23 17:08:22.415 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2026-03-23 17:08:22.415 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-23 17:08:22.415 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-23 17:08:22.415 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-03-23 17:08:22.648 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-23 17:08:22.648 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-23 17:08:22.648 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-23 17:08:22.648 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-23 17:08:22.808 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-23 17:08:22.855 - Main Thread -> LOADING_TIME|ReturnToMenu|439.7342 2026-03-23 17:08:22.855 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-23 17:08:25.189 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Windows (Vanilla\MainMenuData\UI\Dialogs\QuitDialogDefinition.def) 2026-03-23 17:08:26.525 - Main Thread -> GameAppComponent.ExitGame() 2026-03-23 17:08:26.526 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-03-23 17:08:26.533 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-23 17:08:26.533 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-23 17:08:26.533 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-03-23 17:08:26.550 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-03-23 17:08:26.550 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-03-23 17:08:26.550 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-03-23 17:08:26.551 - Main Thread -> Assertion Failure: 'e' was not equal to '_worldServices' at C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\Game2\Sources\Game2.Game\DefaultDefinitions\GameDataLoaderComponent.cs:144 il offset: 0 at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.b__23_0(Entity e) at Keen.VRage.Library.Utils.EventBuffer.Invoke[T1](T1 arg1) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.OnBeforeEntityDestroyed(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.Dispose() at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-03-23 17:08:26.552 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-03-23 17:08:26.566 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-03-23 17:08:26.566 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-03-23 17:08:26.566 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-03-23 17:08:26.566 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-03-23 17:08:26.567 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-03-23 17:08:26.567 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-03-23 17:08:26.568 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 17:08:26.571 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-03-23 17:08:26.571 - Main Thread -> 223 Mapping added to the GameInputProcessorComponent 2026-03-23 17:08:26.572 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-03-23 17:08:26.572 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-03-23 17:08:26.613 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-03-23 17:08:26.763 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-03-23 17:08:26.763 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 5 times 2026-03-23 17:08:26.763 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 89 times 2026-03-23 17:08:26.763 - Main Thread -> Audio Event event:/UI/HudClick was created 27 times 2026-03-23 17:08:26.763 - Main Thread -> [Audio]: Loading Audio Configuration 2026-03-23 17:08:26.791 - Main Thread -> [Audio]: Loading master bank. 2026-03-23 17:08:26.829 - Main Thread -> [Audio]: Loading bank 36d25818-9a4f-48da-a1c2-9f9b52517661. 2026-03-23 17:08:26.884 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-03-23 17:08:26.979 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-03-23 17:08:27.019 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-03-23 17:08:27.059 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-03-23 17:08:27.109 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-03-23 17:08:27.190 - Main Thread -> [Audio]: Reloading paths. 2026-03-23 17:08:27.191 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 17:08:27.191 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 17:08:27.281 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-03-23 17:08:27.281 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-03-23 17:08:27.303 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-03-23 17:08:27.304 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-03-23 17:08:27.304 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-03-23 17:08:27.304 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-03-23 17:08:27.309 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-03-23 17:08:27.311 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-03-23 17:08:27.311 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-03-23 17:08:27.311 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-03-23 17:08:27.311 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-03-23 17:08:27.311 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-03-23 17:08:27.311 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-23 17:08:27.311 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,353,296,896 bytes. 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-03-23 17:08:27.312 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-03-23 17:08:27.312 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-03-23 17:08:27.312 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-03-23 17:08:27.316 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-03-23 17:08:27.386 - Render thread -> VideoMemoryInfo report: Budget: 24,509,415,424.00 Bytes CurrentUsage: 3,897,581,568.00 Bytes AvailableForReservation: 12,388,925,440.00 Bytes CurrentReservation: 0.00 Bytes 2026-03-23 17:08:27.386 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-03-23 17:08:27.387 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-03-23 17:08:27.387 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-03-23 17:08:27.388 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-03-23 17:08:27.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-03-23 17:08:27.389 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-03-23 17:08:27.390 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-03-23 17:08:27.400 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-03-23 17:08:27.400 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-03-23 17:08:27.400 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-03-23 17:08:27.402 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-03-23 17:08:27.449 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-03-23 17:08:27.449 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-03-23 17:08:27.449 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-03-23 17:08:27.450 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-03-23 17:08:27.450 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-03-23 17:08:27.450 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-03-23 17:08:27.451 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-03-23 17:08:27.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-03-23 17:08:27.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-03-23 17:08:27.451 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-03-23 17:08:27.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-03-23 17:08:27.452 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-03-23 17:08:27.453 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-03-23 17:08:27.453 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-03-23 17:08:27.453 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-03-23 17:08:27.461 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-03-23 17:08:27.461 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-03-23 17:08:27.461 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-03-23 17:08:27.475 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-03-23 17:08:27.476 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-03-23 17:08:27.477 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-03-23 17:08:27.478 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-03-23 17:08:27.479 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-03-23 17:08:27.480 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-03-23 17:08:27.496 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-03-23 17:08:27.496 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-03-23 17:08:27.496 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-03-23 17:08:27.499 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-03-23 17:08:27.505 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-03-23 17:08:27.506 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-03-23 17:08:27.510 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-03-23 17:08:27.645 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-03-23 17:08:27.668 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-03-23 17:08:27.668 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-03-23 17:08:27.668 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-03-23 17:08:27.668 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-03-23 17:08:27.752 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-03-23 17:08:27.752 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-03-23 17:08:27.752 - Main Thread -> Workers configured. 2026-03-23 17:08:27.752 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-03-23 17:08:27.752 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-03-23 17:08:27.752 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-03-23 17:08:27.752 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-03-23 17:08:27.752 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-03-23 17:08:27.752 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-03-23 17:08:27.754 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-03-23 17:08:27.754 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-03-23 17:08:27.754 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-03-23 17:08:27.754 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-03-23 17:08:27.900 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-03-23 17:08:27.900 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-03-23 17:08:27.900 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-03-23 17:08:27.900 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-03-23 17:08:27.900 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-03-23 17:08:27.900 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-03-23 17:08:27.900 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-03-23 17:08:27.900 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-03-23 17:08:27.900 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-03-23 17:08:27.901 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-03-23 17:08:27.901 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-03-23 17:08:27.901 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-03-23 17:08:27.901 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-03-23 17:08:27.901 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-03-23 17:08:27.905 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-03-23 17:08:27.929 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-03-23 17:08:27.929 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-03-23 17:08:27.929 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-03-23 17:08:27.929 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-03-23 17:08:27.931 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-03-23 17:08:27.931 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.1972"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-03-23 17:08:27.935 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-03-23 17:08:27.936 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-03-23 17:08:27.936 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-03-23 17:08:28.812 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-03-23 17:08:28.812 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-03-23 17:08:28.812 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-03-23 17:08:28.812 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-03-23 17:08:28.814 - Main Thread -> Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false at C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:250 il offset: 186 at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-03-23 17:08:28.814 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-03-23 17:08:28.814 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-03-23 17:08:28.814 - Main Thread -> LOADING_TIME|ApplicationExit|2288.7154 2026-03-23 17:08:28.815 - Main Thread -> Error: Assertion Failure: 'e' was not equal to '_worldServices' (C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\Game2\Sources\Game2.Game\DefaultDefinitions\GameDataLoaderComponent.cs:144) triggered 1 time(s). 2026-03-23 17:08:28.815 - Main Thread -> Error: Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:250) triggered 1 time(s). 2026-03-23 17:08:28.815 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 399: Loading of save 'Concordia Research Facility 1' ended with exception. 2026-03-23 17:08:28.815 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2026-03-23 17:08:28.817 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2026-03-23 17:08:28.817 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-03-23 17:08:28.817 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: 'e' was not equal to '_worldServices' (C:\BuildAgent\work\9c304132e1d40a8\KeenSWH\Stable_VS2.2\Game2\Sources\Game2.Game\DefaultDefinitions\GameDataLoaderComponent.cs:144) at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.b__23_0(Entity e) at Keen.VRage.Library.Utils.EventBuffer.Invoke[T1](T1 arg1) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.OnBeforeEntityDestroyed(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.Dispose() at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-03-23 17:08:28.817 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-03-23 17:08:28.818 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogAssert 2026-03-23 17:08:28.823 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-03-23 17:08:28.824 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-03-23 17:08:28.824 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ResetToDefault in the culture set en-US. Evaluating to string id. 2026-03-23 17:08:28.824 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-03-23 17:08:28.824 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-03-23 17:08:28.824 - Main Thread -> Message repeated 9 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-03-23 17:08:28.824 - Main Thread -> WriteLine Closed