2026-03-05 10:08:20.544 - Main Thread -> Timezone (local - UTC): 7h 2026-03-05 10:08:20.572 - Main Thread -> App Version: 2.0.2.57 2026-03-05 10:08:20.611 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 05.03.2026 10:08:20 2026-03-05 10:08:21.063 - Main Thread -> Running application with arguments: 2026-03-05 10:08:21.063 - Main Thread -> Runtime Framework: .NET 9.0.12 2026-03-05 10:08:21.253 - Main Thread -> Environment.ProcessorCount: 32 2026-03-05 10:08:21.253 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-03-05 10:08:21.253 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-03-05 10:08:21.253 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-03-05 10:08:21.294 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32/24 Logical/Physical Cores, 2200MHz Nominal Maximum Frequency 2026-03-05 10:08:21.294 - Main Thread -> IntPtr.Size: 8 2026-03-05 10:08:21.294 - Main Thread -> Default Culture: ru-RU 2026-03-05 10:08:21.294 - Main Thread -> Default UI Culture: ru-RU 2026-03-05 10:08:21.295 - Main Thread -> LogEnvironmentInformation - START 2026-03-05 10:08:21.305 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-03-05 10:08:21.305 - Main Thread -> Win32_ComputerSystem.Model: Vector GP78HX 13VH 2026-03-05 10:08:21.311 - Main Thread -> Virtualized: False 2026-03-05 10:08:21.315 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i9-13980HX 2026-03-05 10:08:21.316 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,866,369,536 bytes 2026-03-05 10:08:21.316 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-03-05 10:08:21.316 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 7,388,246,016 bytes 2026-03-05 10:08:21.316 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 140,455,168,397,312 bytes 2026-03-05 10:08:21.322 - Main Thread -> Drive C: | Capacity: 1,002,716,524,544 bytes | Free space: 282,350,489,600 bytes 2026-03-05 10:08:22.041 - Main Thread -> LogEnvironmentInformation - END 2026-03-05 10:08:22.131 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2026-03-05 10:08:22.134 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-03-05 10:08:22.243 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-03-05 10:08:22.249 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-03-05 10:08:22.264 - Main Thread -> Initializing Engine... 2026-03-05 10:08:22.305 - Main Thread -> Initializing LibraryEngineComponent 2026-03-05 10:08:22.305 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-03-05 10:08:22.305 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-03-05 10:08:22.305 - Main Thread -> Workers configured. 2026-03-05 10:08:22.306 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-03-05 10:08:22.306 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-03-05 10:08:22.306 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-03-05 10:08:22.306 - Main Thread -> App Data Path: C:\Users\yanno\AppData\Roaming\SpaceEngineers2 2026-03-05 10:08:22.306 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-03-05 10:08:22.328 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Micron_2400_MTFDKBA1T0QFM : Type: SSD : Format: NTFS 2026-03-05 10:08:22.328 - Main Thread -> [Crash Handler]: For AppData found drive type: Micron_2400_MTFDKBA1T0QFM : Type: SSD : Format: NTFS 2026-03-05 10:08:22.332 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-03-05 10:08:22.332 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\yanno\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-03-05 10:08:22.342 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-03-05 10:08:22.345 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2026-03-05 10:08:22.598 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-03-05 10:08:22.598 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-03-05 10:08:22.599 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-03-05 10:08:22.600 - Main Thread -> Initializing WatchdogComponent 2026-03-05 10:08:22.601 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-03-05 10:08:22.635 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2026-03-05 10:08:22.656 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-16T12:49:32.7470234Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-03-16T13:04:50.1552222Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-03-04T15:08:54.8656323Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-02-28T02:20:39.3952100Z"},{"$Key": {"Name": "neterminat"},"$Value": "2026-03-04T10:57:44.4860052Z"},{"$Key": {"Name": "Welcome To Verdure 2"},"$Value": "2026-03-05T02:52:48.1201504Z"}] LatestGame: {"Name": "Welcome To Verdure 2"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-03-05 10:08:22.664 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-03-05 10:08:22.672 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4080 Laptop GPU" FullScreen: true WindowedResolution: {"X": 2560,"Y": 1600} FullscreenResolution: {"X": 2560,"Y": 1440} 2026-03-05 10:08:22.712 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Low" SerializedAntiAliasing: "None" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Low" SerializedLocalLightShadow: "Low" SerializedLighting: "Low" SerializedTerrain: "Low" SerializedScalingMode: "UltraPerformance" SerializedTexture: "Low" SerializedParallax: "None" SerializedParticles: "Low" SerializedRenderingDistanceQuality: "Low" SerializedGrassQuality: "Low" SerializedCloudsQuality: "Low" 2026-03-05 10:08:22.712 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-03-05 10:08:22.716 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-03-05 10:08:22.727 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-03-05 10:08:22.836 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-03-05 10:08:23.378 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Micron_2400_MTFDKBA1T0QFM : Type: SSD : Format: NTFS 2026-03-05 10:08:23.379 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-03-05 10:08:23.390 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Micron_2400_MTFDKBA1T0QFM : Type: SSD : Format: NTFS 2026-03-05 10:08:23.396 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-03-05 10:08:23.397 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-03-05 10:08:23.447 - Main Thread -> Info: Started loading definition set Engine 2026-03-05 10:08:23.677 - Main Thread -> Info: Finished loading definition set Engine 2026-03-05 10:08:23.678 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-03-05 10:08:23.678 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-03-05 10:08:23.678 - Main Thread -> Initializing LocalizationEngineComponent 2026-03-05 10:08:23.840 - Main Thread -> STEAM_API: Steam Active Status: True 2026-03-05 10:08:23.840 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-03-05 10:08:23.841 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-03-05 10:08:23.864 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-03-05 10:08:23.868 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-03-05 10:08:23.868 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-03-05 10:08:23.869 - Main Thread -> Initializing MusicEngineComponent 2026-03-05 10:08:23.872 - Main Thread -> Initializing WinPlatformEngineComponent 2026-03-05 10:08:23.872 - Main Thread -> Initializing WinRenderEngineComponent 2026-03-05 10:08:23.872 - Main Thread -> Initializing WinMemoryEngineComponent 2026-03-05 10:08:23.872 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-03-05 10:08:23.873 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,127,889,920 bytes. 2026-03-05 10:08:23.874 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-03-05 10:08:23.883 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-03-05 10:08:23.890 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-03-05 10:08:23.893 - Main Thread -> Initializing WinWindowsEngineComponent 2026-03-05 10:08:23.893 - Main Thread -> Initializing AudioEngineComponent 2026-03-05 10:08:23.893 - Main Thread -> Initializing WinSystemEngineComponent 2026-03-05 10:08:23.896 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-03-05 10:08:23.975 - Main Thread -> Initializing VoxelsEngineComponent 2026-03-05 10:08:23.996 - Main Thread -> Initializing Render12EngineComponent 2026-03-05 10:08:23.996 - Main Thread -> LOADING_BEGIN|Render 2026-03-05 10:08:23.996 - Main Thread -> LOADING_BEGIN|Render_Init 2026-03-05 10:08:26.369 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-03-05 10:08:26.503 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2026-03-05 10:08:26.535 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-03-05 10:08:26.535 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-03-05 10:08:26.540 - Main Thread -> RenderOptionsPart2.Preset = Low 2026-03-05 10:08:26.543 - Main Thread -> Initializing RenderDebugObjectManager 2026-03-05 10:08:26.546 - Main Thread -> Initializing RenderContracts 2026-03-05 10:08:26.555 - Main Thread -> Initializing MaterialSettings 2026-03-05 10:08:26.555 - Main Thread -> Initializing RenderSettingsManipulator 2026-03-05 10:08:26.555 - Main Thread -> Initializing RenderFrameStatistics 2026-03-05 10:08:26.556 - Main Thread -> Branching #1 2026-03-05 10:08:26.556 - Main Thread -> Creating Window 2026-03-05 10:08:26.556 - Main Thread -> Initializing RenderOutputManager 2026-03-05 10:08:26.557 - Render thread -> LOADING_BEGIN|Render_Window 2026-03-05 10:08:26.558 - Main Thread -> LOADING_TIME|Render_Init|257.64779999999973 2026-03-05 10:08:26.558 - Main Thread -> LOADING_TIME_FULL|Render_Init|2561.5869 2026-03-05 10:08:26.558 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-03-05 10:08:26.561 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-03-05 10:08:26.561 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-03-05 10:08:26.562 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-03-05 10:08:26.564 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-03-05 10:08:26.565 - Main Thread -> Initializing WinInputEngineComponent 2026-03-05 10:08:26.650 - Main Thread -> Initializing InputEngineComponent 2026-03-05 10:08:26.654 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-03-05 10:08:26.655 - Main Thread -> Initializing UIEngineComponent 2026-03-05 10:08:26.658 - Main Thread -> Initialize UI 2026-03-05 10:08:26.659 - Main Thread -> Initializing DebugMenuEngineComponent 2026-03-05 10:08:26.661 - Main Thread -> Initialize Stats 2026-03-05 10:08:26.661 - Main Thread -> Initialize DebugMenu 2026-03-05 10:08:26.730 - Main Thread -> [Crash Handler] : [User Contact] : 2026-03-05 10:08:26.734 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:27.049 - Main Thread -> Info: Started loading definition set Core 2026-03-05 10:08:27.337 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-03-05 10:08:27.338 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-03-05 10:08:27.695 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-03-05 10:08:27.697 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2026-03-05 10:08:27.697 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-03-05 10:08:27.912 - Main Thread -> [Audio]: Loading Audio Configuration 2026-03-05 10:08:28.148 - Render thread -> LOADING_TIME|Render_SystemCoreInit|810.4769 2026-03-05 10:08:28.538 - Main Thread -> [Audio]: Loading master bank. 2026-03-05 10:08:28.578 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-03-05 10:08:28.608 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-03-05 10:08:28.799 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-03-05 10:08:28.950 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-03-05 10:08:29.017 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-03-05 10:08:29.098 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-03-05 10:08:29.144 - Main Thread -> [Audio]: Reloading paths. 2026-03-05 10:08:29.256 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:29.256 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:29.256 - Main Thread -> Info: Finished loading definition set Core 2026-03-05 10:08:29.324 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-03-05 10:08:29.416 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-03-05 10:08:30.061 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-03-05 10:08:30.102 - Render thread -> LOADING_TIME|Render_CreateDevice|1600.8757 2026-03-05 10:08:30.102 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|3537.7329 2026-03-05 10:08:30.102 - Render thread -> LOADING_TIME|Render_Window|7.2116000000000895 2026-03-05 10:08:30.102 - Render thread -> LOADING_TIME_FULL|Render_Window|3545.5259 2026-03-05 10:08:30.106 - Render thread -> CPU throttling detection is setup: True 2026-03-05 10:08:30.170 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-03-05 10:08:30.216 - Main Thread -> Loaded 1 recovered behavior events into current batch. 2026-03-05 10:08:30.224 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-03-05 10:08:30.225 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-03-05 10:08:30.417 - Render thread -> LOADING_TIME|Render_FirstFrame|246.6431 2026-03-05 10:08:30.417 - Render thread -> LOADING_TIME|Render|2179.9402 2026-03-05 10:08:30.417 - Render thread -> LOADING_TIME_FULL|Render|6420.7365 2026-03-05 10:08:30.594 - Main Thread -> Client frequency set to: 60.00024Hz 2026-03-05 10:08:30.594 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:30.623 - Main Thread -> Info: [Input]: Device connected: Мышь[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-03-05 10:08:30.627 - Main Thread -> Info: [Input]: Device connected: Клавиатура[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-03-05 10:08:30.846 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-05 10:08:30.846 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-05 10:08:30.846 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-05 10:08:30.846 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-05 10:08:30.967 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: LootContainerOpened 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: FastTravelled 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: EconomyTransaction 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: DiscoveryStateChanged 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: DatapadViewed 2026-03-05 10:08:31.313 - Main Thread -> Failed to find event type by name: DatapadCollected 2026-03-05 10:08:31.314 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-03-05 10:08:32.827 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-03-05 10:08:32.836 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-03-05 10:08:32.837 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-03-05 10:08:33.273 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-03-05 10:08:33.275 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-03-05 10:08:47.606 - Main Thread -> LOADING_TIME|Application|27606.079400000002 2026-03-05 10:08:47.606 - Main Thread -> LOADING_TIME_FULL|Application|44072.1033 2026-03-05 10:08:47.606 - Main Thread -> LOADING_TIME|Main|27616.175799999997 2026-03-05 10:08:47.606 - Main Thread -> LOADING_TIME_FULL|Main|44082.1997 2026-03-05 10:08:47.661 - Render thread -> Render loop frequency capped to: 200Hz 2026-03-05 10:08:47.722 - Main Thread -> GameAppComponent.Disconnect() - END 2026-03-05 10:08:47.723 - VRageWorker 8 -> Info: Started loading definition set World 2026-03-05 10:08:48.993 - Main Thread -> Disposing 0 localizers for DisclaimerScreen 2026-03-05 10:08:51.215 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-03-05 10:08:51.216 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-03-05 10:08:51.382 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-03-05 10:08:56.473 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:57.423 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2026-03-05 10:08:59.323 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-03-05 10:08:59.323 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.324 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.324 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.324 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.324 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = Low Terrain = High Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = None Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = Low RenderingDistance = Low } 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Low } 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:08:59.326 - Main Thread -> RenderOptionsPart2.Preset = High 2026-03-05 10:08:59.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:09:01.763 - Main Thread -> Disposing 102 localizers for OptionsScreen 2026-03-05 10:09:03.242 - Main Thread -> LoadGameAsync save:Welcome To Verdure 2 saveBackup: mods: 2026-03-05 10:09:03.254 - Main Thread -> LOADING_BEGIN|Session 2026-03-05 10:09:03.255 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-03-05 10:09:03.256 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-03-05 10:09:03.257 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-03-05 10:09:03.589 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-05 10:09:03.590 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-03-05 10:09:03.590 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-03-05 10:09:03.590 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-05 10:09:03.590 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-05 10:09:03.590 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-05 10:09:03.776 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-05 10:09:04.088 - Main Thread -> Info: Blocks occupancy and mount points loaded in 116 ms (240 block definitions patched) 2026-03-05 10:09:04.164 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:09:04.164 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-03-05 10:09:04.165 - Main Thread -> Info: Finished loading definition set World 2026-03-05 10:09:04.190 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-03-05 10:09:04.190 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-03-05 10:09:04.190 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-03-05 10:09:04.190 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-03-05 10:09:04.317 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-03-05 10:09:04.790 - Main Thread -> Loading save Welcome To Verdure 2 - version: 2.0.2.57 2026-03-05 10:09:10.736 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2026-03-05 10:09:10.791 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-03-05 10:09:10.791 - Main Thread -> [World Seed Provider]: Using seed -2134717379. 2026-03-05 10:09:10.791 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-03-05 10:09:15.027 - Main Thread -> Error serializing event GridMoved: Keen.VRage.Library.Serialization.SerializationException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. LineNumber: 0 | BytePositionInLine: 0. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Span`1 utf8Bytes, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context, SerializerFormat format) at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendGroupedEvents(String indexName, String apiKey, List`1 eventsToSend, Boolean canStore) 2026-03-05 10:09:15.107 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2026-03-05 10:09:15.110 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-03-05 10:09:15.110 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-03-05 10:09:15.110 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-03-05 10:09:15.111 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.112 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.113 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.113 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6479 2026-03-05 10:09:15.128 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.128 - Main Thread -> Info: Loading ManagedWorldArea: '' Construction Site PCU: 324 2026-03-05 10:09:15.135 - Main Thread -> Info: Loading ManagedWorldArea: '' BatteryGrid PCU: 1531 2026-03-05 10:09:15.139 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 1657 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.140 - Main Thread -> Info: Loading ManagedWorldArea: '' FTUE Drop Pod PCU: 4394 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' IronOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' SiliconOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' NickelOreItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' ConsumableFuelTankItemPrefab_ServerComposition.def 2026-03-05 10:09:15.144 - Main Thread -> Info: Loading ManagedWorldArea: '' Abandoned Cave PCU: 1145 2026-03-05 10:09:15.145 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Site PCU: 2175 2026-03-05 10:09:15.147 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2026-03-05 10:09:15.147 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 5 2026-03-05 10:09:15.147 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 245 2026-03-05 10:09:15.148 - Main Thread -> Info: Loading ManagedWorldArea: '' Hydrogen Testing Facility PCU: 8200 2026-03-05 10:09:15.162 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.162 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.162 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-03-05 10:09:15.163 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2026-03-05 10:09:15.165 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.165 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-03-05 10:09:15.595 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-03-05 10:09:15.604 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-03-05 10:09:15.604 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-03-05 10:09:15.755 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2026-03-05 10:09:15.792 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-03-05 10:09:15.792 - Main Thread -> [World Seed Provider]: Using seed -2134717379. 2026-03-05 10:09:15.792 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-03-05 10:09:15.979 - Main Thread -> Info: ClientSide::ReplicateAsync 3367 entities