2026-02-18 15:00:25.879 - Main Thread -> Timezone (local - UTC): -5h 2026-02-18 15:00:25.884 - Main Thread -> App Version: 2.0.2.57 2026-02-18 15:00:25.892 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 2/18/2026 3:00:25 PM 2026-02-18 15:00:26.035 - Main Thread -> Running application with arguments: 2026-02-18 15:00:26.035 - Main Thread -> Runtime Framework: .NET 9.0.12 2026-02-18 15:00:26.257 - Main Thread -> Environment.ProcessorCount: 20 2026-02-18 15:00:26.257 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-02-18 15:00:26.258 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-02-18 15:00:26.258 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-02-18 15:00:26.320 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i9-13900HK, 20/14 Logical/Physical Cores, 2600MHz Nominal Maximum Frequency 2026-02-18 15:00:26.320 - Main Thread -> IntPtr.Size: 8 2026-02-18 15:00:26.320 - Main Thread -> Default Culture: en-US 2026-02-18 15:00:26.320 - Main Thread -> Default UI Culture: en-US 2026-02-18 15:00:26.321 - Main Thread -> LogEnvironmentInformation - START 2026-02-18 15:00:26.332 - Main Thread -> Win32_ComputerSystem.Manufacturer: Intel 2026-02-18 15:00:26.332 - Main Thread -> Win32_ComputerSystem.Model: X830 Pro 2026-02-18 15:00:26.338 - Main Thread -> Virtualized: False 2026-02-18 15:00:26.341 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i9-13900HK 2026-02-18 15:00:26.342 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,435,845,120 bytes 2026-02-18 15:00:26.342 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-02-18 15:00:26.342 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 58,921,263,104 bytes 2026-02-18 15:00:26.342 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,185,294,848 bytes 2026-02-18 15:00:26.348 - Main Thread -> Drive C: | Capacity: 1,999,375,519,744 bytes | Free space: 1,123,672,772,608 bytes 2026-02-18 15:00:26.964 - Main Thread -> LogEnvironmentInformation - END 2026-02-18 15:00:27.083 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.57","System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2026-02-18 15:00:27.088 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-02-18 15:00:27.238 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-02-18 15:00:27.248 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-02-18 15:00:27.269 - Main Thread -> Initializing Engine... 2026-02-18 15:00:27.329 - Main Thread -> Initializing LibraryEngineComponent 2026-02-18 15:00:27.329 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-02-18 15:00:27.330 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-02-18 15:00:27.330 - Main Thread -> Workers configured. 2026-02-18 15:00:27.331 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-02-18 15:00:27.331 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-02-18 15:00:27.331 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-02-18 15:00:27.331 - Main Thread -> App Data Path: C:\Users\ravis\AppData\Roaming\SpaceEngineers2 2026-02-18 15:00:27.331 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-02-18 15:00:27.360 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: KINGSTON SNV2S2000G : Type: SSD : Format: NTFS 2026-02-18 15:00:27.360 - Main Thread -> [Crash Handler]: For AppData found drive type: KINGSTON SNV2S2000G : Type: SSD : Format: NTFS 2026-02-18 15:00:27.363 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-02-18 15:00:27.363 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\ravis\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-02-18 15:00:27.376 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-02-18 15:00:27.388 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-02-18 15:00:27.389 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-02-18 15:00:27.390 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-02-18 15:00:27.390 - Main Thread -> Initializing WatchdogComponent 2026-02-18 15:00:27.391 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-02-18 15:00:27.436 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 0.09,"bus:/UI": 1,"bus:/SFX": 1} 2026-02-18 15:00:27.445 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-02-18 15:00:27.471 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-02-15T19:18:13.8715345Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-02-15T19:27:42.3783518Z"}] LatestGame: {"Name": "Welcome To Verdure 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-02-18 15:00:27.483 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false 2026-02-18 15:00:27.492 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-02-18 15:00:27.503 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "VSync" AdapterName: "NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY5" FullScreen: false WindowedResolution: {"X": 1080,"Y": 1920} FullscreenResolution: {"X": 1080,"Y": 1920} 2026-02-18 15:00:27.559 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-02-18 15:00:27.559 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-02-18 15:00:27.562 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-02-18 15:00:27.580 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-02-18 15:00:27.751 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-02-18 15:00:28.393 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: KINGSTON SNV2S2000G : Type: SSD : Format: NTFS 2026-02-18 15:00:28.394 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-02-18 15:00:28.408 - Main Thread -> [Crash Handler]: For Project Engine found drive type: KINGSTON SNV2S2000G : Type: SSD : Format: NTFS 2026-02-18 15:00:28.416 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-02-18 15:00:28.416 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-02-18 15:00:28.482 - Main Thread -> Info: Started loading definition set Engine 2026-02-18 15:00:28.834 - Main Thread -> Info: Finished loading definition set Engine 2026-02-18 15:00:28.834 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-02-18 15:00:28.834 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-02-18 15:00:28.834 - Main Thread -> Initializing LocalizationEngineComponent 2026-02-18 15:00:28.936 - Main Thread -> STEAM_API: Steam Active Status: True 2026-02-18 15:00:28.936 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-02-18 15:00:28.936 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-02-18 15:00:28.965 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-02-18 15:00:28.975 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-02-18 15:00:28.975 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-02-18 15:00:28.976 - Main Thread -> Initializing MusicEngineComponent 2026-02-18 15:00:28.978 - Main Thread -> Initializing WinPlatformEngineComponent 2026-02-18 15:00:28.978 - Main Thread -> Initializing WinRenderEngineComponent 2026-02-18 15:00:28.978 - Main Thread -> Initializing WinMemoryEngineComponent 2026-02-18 15:00:28.978 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-02-18 15:00:28.980 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,350,982,144 bytes. 2026-02-18 15:00:28.981 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-02-18 15:00:28.991 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-02-18 15:00:28.999 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-02-18 15:00:29.004 - Main Thread -> Initializing WinWindowsEngineComponent 2026-02-18 15:00:29.004 - Main Thread -> Initializing AudioEngineComponent 2026-02-18 15:00:29.005 - Main Thread -> Initializing WinSystemEngineComponent 2026-02-18 15:00:29.008 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-02-18 15:00:29.099 - Main Thread -> Initializing VoxelsEngineComponent 2026-02-18 15:00:29.125 - Main Thread -> Initializing Render12EngineComponent 2026-02-18 15:00:29.126 - Main Thread -> LOADING_BEGIN|Render 2026-02-18 15:00:29.126 - Main Thread -> LOADING_BEGIN|Render_Init 2026-02-18 15:00:30.171 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-02-18 15:00:30.326 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2026-02-18 15:00:30.360 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-02-18 15:00:30.361 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-02-18 15:00:30.365 - Main Thread -> RenderOptionsPart2.Preset = High 2026-02-18 15:00:30.369 - Main Thread -> Initializing RenderDebugObjectManager 2026-02-18 15:00:30.371 - Main Thread -> Initializing RenderContracts 2026-02-18 15:00:30.379 - Main Thread -> Initializing MaterialSettings 2026-02-18 15:00:30.379 - Main Thread -> Initializing RenderSettingsManipulator 2026-02-18 15:00:30.379 - Main Thread -> Initializing RenderFrameStatistics 2026-02-18 15:00:30.380 - Main Thread -> Branching #1 2026-02-18 15:00:30.380 - Main Thread -> Creating Window 2026-02-18 15:00:30.380 - Main Thread -> Initializing RenderOutputManager 2026-02-18 15:00:30.381 - Render thread -> LOADING_BEGIN|Render_Window 2026-02-18 15:00:30.382 - Main Thread -> LOADING_TIME|Render_Init|290.9177000000001 2026-02-18 15:00:30.382 - Main Thread -> LOADING_TIME_FULL|Render_Init|1255.6835 2026-02-18 15:00:30.382 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-02-18 15:00:30.385 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-02-18 15:00:30.385 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-02-18 15:00:30.385 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-02-18 15:00:30.386 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-02-18 15:00:30.388 - Main Thread -> Initializing WinInputEngineComponent 2026-02-18 15:00:30.481 - Main Thread -> Initializing InputEngineComponent 2026-02-18 15:00:30.485 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-02-18 15:00:30.486 - Main Thread -> Initializing UIEngineComponent 2026-02-18 15:00:30.488 - Main Thread -> Initialize UI 2026-02-18 15:00:30.489 - Main Thread -> Initializing DebugMenuEngineComponent 2026-02-18 15:00:30.490 - Main Thread -> Initialize Stats 2026-02-18 15:00:30.491 - Main Thread -> Initialize DebugMenu 2026-02-18 15:00:30.500 - Main Thread -> [Crash Handler] : [User Contact] : 2026-02-18 15:00:30.505 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-02-18 15:00:30.609 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-02-18 15:00:30.609 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-02-18 15:00:30.892 - Main Thread -> Info: Started loading definition set Core 2026-02-18 15:00:31.597 - Render thread -> LOADING_TIME|Render_SystemCoreInit|987.6787 2026-02-18 15:00:31.814 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-02-18 15:00:31.816 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2026-02-18 15:00:31.817 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-02-18 15:00:32.303 - Main Thread -> [Audio]: Loading Audio Configuration 2026-02-18 15:00:32.547 - Main Thread -> [Audio]: Loading master bank. 2026-02-18 15:00:32.617 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-02-18 15:00:32.658 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-02-18 15:00:32.827 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-02-18 15:00:32.838 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-02-18 15:00:32.893 - Render thread -> LOADING_TIME|Render_CreateDevice|1234.3726 2026-02-18 15:00:32.893 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2506.3102 2026-02-18 15:00:32.893 - Render thread -> LOADING_TIME|Render_Window|5.8115999999999985 2026-02-18 15:00:32.893 - Render thread -> LOADING_TIME_FULL|Render_Window|2512.776 2026-02-18 15:00:32.900 - Render thread -> CPU throttling detection is setup: True 2026-02-18 15:00:32.960 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-02-18 15:00:32.972 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-02-18 15:00:33.029 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-02-18 15:00:33.067 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-02-18 15:00:33.115 - Main Thread -> [Audio]: Reloading paths. 2026-02-18 15:00:33.159 - Render thread -> LOADING_TIME|Render_FirstFrame|187.1386 2026-02-18 15:00:33.159 - Render thread -> LOADING_TIME|Render|1796.9656 2026-02-18 15:00:33.159 - Render thread -> LOADING_TIME_FULL|Render|4033.669 2026-02-18 15:00:33.246 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-02-18 15:00:33.247 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-02-18 15:00:33.247 - Main Thread -> Info: Finished loading definition set Core 2026-02-18 15:00:33.371 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-02-18 15:00:33.388 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-02-18 15:00:33.412 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2026-02-18 15:00:33.412 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2026-02-18 15:00:33.429 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-02-18 15:00:33.430 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-02-18 15:00:33.811 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-02-18 15:00:33.816 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-02-18 15:00:33.817 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-02-18 15:00:33.820 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-02-18 15:00:33.820 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-02-18 15:00:33.926 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-02-18 15:00:33.928 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-02-18 15:00:33.944 - Main Thread -> Client frequency set to: 60.00024Hz 2026-02-18 15:00:33.944 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-02-18 15:00:33.960 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-02-18 15:00:33.962 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: LootContainerOpened 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: FastTravelled 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: EconomyTransaction 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: DiscoveryStateChanged 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: DatapadViewed 2026-02-18 15:00:34.161 - Main Thread -> Failed to find event type by name: DatapadCollected 2026-02-18 15:00:34.161 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-02-18 15:00:34.188 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-02-18 15:00:34.188 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-02-18 15:00:34.188 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-02-18 15:00:34.188 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-02-18 15:00:34.273 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-02-18 15:00:36.611 - Main Thread -> LOADING_TIME|Application|11155.3903 2026-02-18 15:00:36.611 - Main Thread -> LOADING_TIME_FULL|Application|17899.9678 2026-02-18 15:00:36.611 - Main Thread -> LOADING_TIME|Main|11196.3309 2026-02-18 15:00:36.611 - Main Thread -> LOADING_TIME_FULL|Main|17940.9084 2026-02-18 15:00:36.664 - Render thread -> Render loop frequency capped to: 60Hz 2026-02-18 15:00:36.785 - Main Thread -> GameAppComponent.Disconnect() - END 2026-02-18 15:00:36.786 - VRageWorker 6 -> Info: Started loading definition set World 2026-02-18 15:00:55.632 - Render thread -> LOADING_BEGIN|ApplicationExit 2026-02-18 15:00:55.638 - Render thread -> Game Form Closing. Reason: TaskManagerClosing 2026-02-18 15:00:55.648 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-02-18 15:00:55.651 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-02-18 15:00:55.651 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-02-18 15:00:55.696 - Main Thread -> Aborting Game Data load 2026-02-18 15:00:55.717 - Main Thread -> Exception occurred: System.Threading.Tasks.TaskCanceledException: A task was canceled. at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() 2026-02-18 15:00:55.717 - Main Thread -> End of NOT FATAL exception 2026-02-18 15:00:55.717 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-02-18 15:00:55.718 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-02-18 15:00:55.723 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-02-18 15:00:55.724 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-02-18 15:00:55.725 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-02-18 15:00:55.726 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-02-18 15:00:55.727 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-02-18 15:00:55.728 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-02-18 15:00:55.739 - Render thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2026-02-18 15:00:55.740 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-02-18 15:00:55.740 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-02-18 15:00:55.740 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-02-18 15:00:55.740 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-02-18 15:00:55.741 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-02-18 15:00:55.742 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,350,982,144 bytes. 2026-02-18 15:00:55.743 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-02-18 15:00:55.743 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-02-18 15:00:55.743 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-02-18 15:00:55.743 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-02-18 15:00:55.744 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-02-18 15:00:55.744 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2026-02-18 15:00:55.744 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-02-18 15:00:55.745 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-02-18 15:00:55.745 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-02-18 15:00:55.747 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-02-18 15:00:55.748 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2026-02-18 15:00:55.749 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-02-18 15:00:55.755 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-02-18 15:00:55.758 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-02-18 15:00:55.759 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-02-18 15:00:55.759 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-02-18 15:00:55.759 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-02-18 15:00:55.759 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-02-18 15:00:55.760 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-02-18 15:00:55.785 - Render thread -> VideoMemoryInfo report: Budget: 7,537,164,288.00 Bytes CurrentUsage: 919,826,432.00 Bytes AvailableForReservation: 3,902,799,872.00 Bytes CurrentReservation: 0.00 Bytes 2026-02-18 15:00:55.785 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-02-18 15:00:55.788 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-02-18 15:00:55.788 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2026-02-18 15:00:55.789 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-02-18 15:00:55.789 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-02-18 15:00:55.789 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-02-18 15:00:55.790 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-02-18 15:00:55.790 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-02-18 15:00:55.791 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-02-18 15:00:55.792 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-02-18 15:00:55.793 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-02-18 15:00:55.794 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-02-18 15:00:55.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-02-18 15:00:55.815 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-02-18 15:00:55.817 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-02-18 15:00:55.818 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-02-18 15:00:55.853 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-02-18 15:00:55.853 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-02-18 15:00:55.854 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-02-18 15:00:55.856 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-18 15:00:55.856 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-18 15:00:55.856 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-18 15:00:55.857 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-18 15:00:55.857 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-18 15:00:55.857 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-02-18 15:00:55.857 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-02-18 15:00:55.858 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-18 15:00:55.874 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-02-18 15:00:55.875 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-02-18 15:00:55.875 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-02-18 15:00:55.876 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-18 15:00:55.877 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-18 15:00:55.877 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-02-18 15:00:55.878 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-02-18 15:00:55.879 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-02-18 15:00:55.880 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-18 15:00:55.880 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-18 15:00:55.887 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-02-18 15:00:55.888 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-02-18 15:00:55.888 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-18 15:00:55.926 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-18 15:00:55.930 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-02-18 15:00:55.930 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-18 15:00:55.930 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-18 15:00:55.931 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-18 15:00:55.932 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-18 15:00:55.932 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-02-18 15:00:55.933 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-18 15:00:55.934 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-18 15:00:55.943 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-02-18 15:00:55.944 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-18 15:00:55.957 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-18 15:00:55.958 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-18 15:00:55.958 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-18 15:00:55.960 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-02-18 15:00:55.960 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-18 15:00:55.984 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-18 15:00:55.987 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-18 15:00:56.019 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-18 15:00:56.031 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-18 15:00:56.031 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-18 15:00:56.031 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-02-18 15:00:56.031 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-02-18 15:00:56.040 - Render thread -> RenderEngineComponent.DisposeInternal Started 2026-02-18 15:00:56.041 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2026-02-18 15:00:56.045 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-02-18 15:00:56.045 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-02-18 15:00:56.045 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-02-18 15:00:56.045 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-02-18 15:00:56.046 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-02-18 15:00:56.046 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-02-18 15:00:56.051 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-02-18 15:00:56.051 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-02-18 15:00:56.051 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-02-18 15:00:56.051 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-02-18 15:00:56.053 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-02-18 15:00:56.222 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-02-18 15:00:56.222 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2026-02-18 15:00:56.222 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-02-18 15:00:56.222 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-02-18 15:00:56.222 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-02-18 15:00:56.222 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-02-18 15:00:56.223 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-02-18 15:00:56.223 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-02-18 15:00:56.223 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-02-18 15:00:56.223 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-02-18 15:00:56.223 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-02-18 15:00:56.223 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-02-18 15:00:56.224 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-02-18 15:00:56.224 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-02-18 15:00:56.224 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-02-18 15:00:56.224 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-02-18 15:00:56.224 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-02-18 15:00:56.224 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-02-18 15:00:56.224 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-02-18 15:00:56.224 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-02-18 15:00:56.225 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-02-18 15:00:56.225 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-02-18 15:00:56.230 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-02-18 15:00:56.231 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-02-18 15:00:56.231 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-02-18 15:00:56.255 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-02-18 15:00:56.255 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-02-18 15:00:56.255 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-02-18 15:00:56.255 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-02-18 15:00:56.257 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-02-18 15:00:56.257 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-02-18 15:00:56.268 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-02-18 15:00:56.268 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-02-18 15:00:56.268 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-02-18 15:00:56.268 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-02-18 15:00:56.269 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-02-18 15:00:56.269 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-02-18 15:00:56.269 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-02-18 15:00:56.269 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-02-18 15:00:56.418 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-02-18 15:00:56.418 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-02-18 15:00:56.418 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-02-18 15:00:56.421 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-02-18 15:00:56.427 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-02-18 15:00:56.428 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-02-18 15:00:56.444 - Main Thread -> LOADING_TIME|ApplicationExit|811.9145 2026-02-18 15:00:56.444 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2026-02-18 15:00:56.446 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-02-18 15:00:56.446 - Main Thread -> WriteLine Closed