2026-02-14 13:36:47.155 - Main Thread -> Timezone (local - UTC): -8h 2026-02-14 13:36:47.155 - Main Thread -> App Version: 2.0.2.57 2026-02-14 13:36:47.156 - Main Thread -> VRage renderer started 2026-02-14 13:36:47.156 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-02-14 13:36:47.185 - Main Thread -> NvApi - Status: OK 2026-02-14 13:36:47.185 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2026-02-14 13:36:47.185 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-14 13:36:47.191 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-14 13:36:47.191 - Main Thread -> AMD - Driver Version: Unknown 2026-02-14 13:36:47.254 - Main Thread -> Adapters.Adapters - Entering 2026-02-14 13:36:47.254 - Main Thread -> CreateDXGIFactory - Entering 2026-02-14 13:36:47.266 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-14 13:36:47.267 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-14 13:36:47.267 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-14 13:36:47.267 - Main Thread -> Using IDXGIFactory6: True 2026-02-14 13:36:47.267 - Main Thread -> Enumerating adapters by preference 2026-02-14 13:36:47.274 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 - Entering 2026-02-14 13:36:47.274 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 - Entering 2026-02-14 13:36:47.274 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 - Exiting 2026-02-14 13:36:47.274 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 - Entering 2026-02-14 13:36:47.908 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 - Exiting 2026-02-14 13:36:48.070 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060' has 24 RTX cores 2026-02-14 13:36:48.071 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 - Exiting 2026-02-14 13:36:48.071 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 outputs - Entering 2026-02-14 13:36:48.071 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 display mode list 2026-02-14 13:36:48.072 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 display mode list done 2026-02-14 13:36:48.073 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 refresh rate 2026-02-14 13:36:48.076 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 output 0 refresh rate done 2026-02-14 13:36:48.076 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 outputs - Exiting 2026-02-14 13:36:48.076 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-14 13:36:48.076 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-14 13:36:48.077 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-14 13:36:48.077 - Main Thread -> Skipping software adapter 2026-02-14 13:36:48.077 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-14 13:36:48.078 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 OutputName = DISPLAY1 Description = DeviceId: 10370, Dedicated RAM: 8343519232, Shared RAM: 25580068864, Luid: 36972, rev: 161, subsys id: 1091179608, vendor id: 4318, supported device: True AdapterLuid = 36972 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8343519232 SharedRAM = 25580068864 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 15.6672 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-14 13:36:48.079 - Main Thread -> Adapter list composed 2026-02-14 13:36:48.093 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 640,"Height": 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59951,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 239989,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 239970,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10370, Dedicated RAM: 8343519232, Shared RAM: 25580068864, Luid: 36972, rev: 161, subsys id: 1091179608, vendor id: 4318, supported device: True","AdapterLuid": 36972,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 119998,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8343519232,"SharedRAM": 25580068864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10370,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 15.6672,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-14 13:36:48.095 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-14 13:36:48.216 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-14 13:36:48.216 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-02-14 13:36:48.217 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-02-14 13:36:48.217 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-14 13:36:48.237 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-14 13:36:48.238 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-14 13:36:48.238 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-14 13:36:48.238 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-14 13:36:48.238 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-14 13:36:48.242 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-02-14 13:36:48.244 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-14 13:36:48.245 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-02-14 13:36:48.247 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.57"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-14 13:36:48.267 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-14 13:36:48.267 - Render thread -> IsD3D12Supported = True 2026-02-14 13:36:48.299 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-14 13:36:48.305 - Render thread -> Debug layer enabled: False 2026-02-14 13:36:48.306 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-14 13:36:48.446 - Render thread -> Direct Storage supported 2026-02-14 13:36:48.446 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-14 13:36:48.446 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-14 13:36:48.446 - Render thread -> Current Device Info: 2026-02-14 13:36:48.446 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-14 13:36:48.446 - Render thread -> OutputMergerLogicOp: True 2026-02-14 13:36:48.446 - Render thread -> MinPrecisionSupport: Bit16 2026-02-14 13:36:48.446 - Render thread -> TiledResourcesTier: Tier4 2026-02-14 13:36:48.446 - Render thread -> ResourceBindingTier: Tier3 2026-02-14 13:36:48.446 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-14 13:36:48.446 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-14 13:36:48.446 - Render thread -> ROVsSupported: True 2026-02-14 13:36:48.446 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-14 13:36:48.446 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-14 13:36:48.446 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-14 13:36:48.446 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-14 13:36:48.446 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-14 13:36:48.446 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-14 13:36:48.446 - Render thread -> ResourceHeapTier: Tier2 2026-02-14 13:36:48.446 - Render thread -> WaveOps: True 2026-02-14 13:36:48.446 - Render thread -> WaveLaneCountMin: 32 2026-02-14 13:36:48.446 - Render thread -> WaveLaneCountMax: 32 2026-02-14 13:36:48.446 - Render thread -> TotalLaneCount: 3072 2026-02-14 13:36:48.446 - Render thread -> ExpandedComputeResourceStates: True 2026-02-14 13:36:48.446 - Render thread -> Int64ShaderOps: True 2026-02-14 13:36:48.446 - Render thread -> DepthBoundsTestSupported: True 2026-02-14 13:36:48.446 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-14 13:36:48.446 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-14 13:36:48.446 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-14 13:36:48.446 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-14 13:36:48.446 - Render thread -> ViewInstancingTier: Tier3 2026-02-14 13:36:48.446 - Render thread -> BarycentricsSupported: True 2026-02-14 13:36:48.446 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-14 13:36:48.446 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-14 13:36:48.446 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-14 13:36:48.446 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-14 13:36:48.446 - Render thread -> RenderPassesTier: Tier0 2026-02-14 13:36:48.446 - Render thread -> RaytracingTier: Tier1_1 2026-02-14 13:36:48.446 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-14 13:36:48.446 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-14 13:36:48.446 - Render thread -> VariableShadingRateTier: Tier2 2026-02-14 13:36:48.446 - Render thread -> ShadingRateImageTileSize: 16 2026-02-14 13:36:48.446 - Render thread -> BackgroundProcessingSupported: True 2026-02-14 13:36:48.446 - Render thread -> MeshShaderTier: Tier1 2026-02-14 13:36:48.446 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-14 13:36:48.450 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-14 13:36:48.455 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-14 13:36:48.456 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-14 13:36:48.456 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-14 13:36:48.456 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-14 13:36:48.456 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-14 13:36:48.457 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6705152 Bytes 2026-02-14 13:36:48.459 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-14 13:36:48.459 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-14 13:36:48.514 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-14 13:36:48.514 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-14 13:36:48.514 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-14 13:36:48.514 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-14 13:36:48.515 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-14 13:36:48.515 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-14 13:36:48.515 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-14 13:36:48.516 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-14 13:36:48.523 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-14 13:36:48.523 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-14 13:36:48.536 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-14 13:36:48.537 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-14 13:36:48.537 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-14 13:36:48.537 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-14 13:36:48.539 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-14 13:36:48.539 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-14 13:36:48.540 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-14 13:36:48.540 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-14 13:36:48.540 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-14 13:36:48.541 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-14 13:36:48.541 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-14 13:36:48.543 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-14 13:36:48.567 - Render thread -> UseShaderAsserts: False 2026-02-14 13:36:48.567 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-14 13:36:48.568 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-14 13:36:48.568 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-14 13:36:48.568 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-14 13:36:48.568 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-14 13:36:48.569 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-14 13:36:48.571 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-14 13:36:48.571 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-14 13:36:48.572 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-14 13:36:48.573 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-14 13:36:48.573 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-14 13:36:48.573 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-14 13:36:48.575 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-14 13:36:48.575 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-14 13:36:48.575 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-14 13:36:48.575 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-14 13:36:48.575 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-14 13:36:48.575 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-14 13:36:48.577 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-14 13:36:48.578 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-14 13:36:48.586 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-14 13:36:48.593 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-14 13:36:48.605 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-14 13:36:48.606 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-14 13:36:48.610 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-14 13:36:48.611 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-14 13:36:48.612 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-14 13:36:48.628 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-14 13:36:48.629 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-14 13:36:48.630 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-14 13:36:48.630 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-14 13:36:48.630 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-14 13:36:48.630 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-14 13:36:48.640 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-14 13:36:48.640 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-14 13:36:48.647 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-14 13:36:48.647 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-14 13:36:48.647 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-14 13:36:48.647 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-14 13:36:48.676 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-14 13:36:48.677 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-14 13:36:48.690 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-14 13:36:48.690 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-02-14 13:36:48.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-02-14 13:36:48.691 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-14 13:36:48.691 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-14 13:36:48.692 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-14 13:36:48.697 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-14 13:36:48.757 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-14 13:36:48.758 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-14 13:36:48.759 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-14 13:36:48.759 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-14 13:36:48.760 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-14 13:36:48.760 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-14 13:36:48.760 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-14 13:36:48.760 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-14 13:36:48.760 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-14 13:36:48.761 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-14 13:36:48.761 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-14 13:36:48.761 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-14 13:36:48.762 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]]... 2026-02-14 13:36:48.762 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.57, Culture=neutral, PublicKeyToken=null]] 2026-02-14 13:36:48.811 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-14 13:36:48.812 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-14 13:36:48.830 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-14 13:36:48.835 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-14 13:36:48.835 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-14 13:36:48.836 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-14 13:36:48.836 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-14 13:36:48.870 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-14 13:36:48.872 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-14 13:36:48.880 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-14 13:36:48.884 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-14 13:36:49.014 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-14 13:36:49.014 - Render thread -> CreateMeshBuilders - Entering 2026-02-14 13:36:49.015 - Render thread -> CreateMeshBuilders - Exiting 2026-02-14 13:36:49.015 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-14 13:36:49.019 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-14 13:36:49.820 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-14 13:36:49.821 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.57" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-14 13:36:49.898 - Render thread -> VRAM report about missing bytes is changed from 6705152 Bytes to 8159232 Bytes 2026-02-14 13:36:50.202 - Render thread -> VRAM report about missing bytes is changed from 8159232 Bytes to 8372224 Bytes 2026-02-14 13:36:50.202 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 5902 MB 2026-02-14 13:36:50.203 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 5872 MB 2026-02-14 13:36:50.666 - Render thread -> VRAM report about missing bytes is changed from 8372224 Bytes to 8437760 Bytes 2026-02-14 13:36:50.684 - Render thread -> VRAM report about missing bytes is changed from 8437760 Bytes to 8699904 Bytes 2026-02-14 13:36:50.716 - Render thread -> VRAM report about missing bytes is changed from 8699904 Bytes to 8634368 Bytes 2026-02-14 13:36:51.160 - VRageWorker 7 -> Vertex 2026-02-14 13:36:51.162 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.162 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.170 - VRageWorker 7 -> Pixel 2026-02-14 13:36:51.170 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.170 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.177 - VRageWorker 0 -> Vertex 2026-02-14 13:36:51.177 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.177 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.178 - VRageWorker 0 -> Pixel 2026-02-14 13:36:51.178 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.178 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.387 - VRageWorker 8 -> Pixel 2026-02-14 13:36:51.387 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.387 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.387 - VRageWorker 8 -> Vertex 2026-02-14 13:36:51.387 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.387 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.391 - VRageWorker 6 -> Vertex 2026-02-14 13:36:51.391 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.391 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.396 - VRageWorker 7 -> Pixel 2026-02-14 13:36:51.397 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.397 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.397 - Render thread -> VRAM report about missing bytes is changed from 8634368 Bytes to 49999872 Bytes 2026-02-14 13:36:51.399 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5730 MB 2026-02-14 13:36:51.399 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5688 MB 2026-02-14 13:36:51.464 - Render thread -> VRAM report about missing bytes is changed from 49999872 Bytes to 185618432 Bytes 2026-02-14 13:36:51.493 - VRageWorker 11 -> Vertex 2026-02-14 13:36:51.493 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.493 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.493 - VRageWorker 11 -> Pixel 2026-02-14 13:36:51.493 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.493 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.494 - VRageWorker 2 -> Vertex 2026-02-14 13:36:51.494 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.494 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.496 - VRageWorker 1 -> Pixel 2026-02-14 13:36:51.496 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.496 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.533 - Render thread -> VRAM report about missing bytes is changed from 185618432 Bytes to 185765888 Bytes 2026-02-14 13:36:51.536 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5597 MB 2026-02-14 13:36:51.536 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5555 MB 2026-02-14 13:36:51.567 - VRageWorker 10 -> Vertex 2026-02-14 13:36:51.567 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.567 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.570 - VRageWorker 5 -> Pixel 2026-02-14 13:36:51.570 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.570 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.570 - VRageWorker 5 -> Vertex 2026-02-14 13:36:51.570 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.570 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.571 - VRageWorker 9 -> Pixel 2026-02-14 13:36:51.571 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.571 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.696 - VRageWorker 7 -> Vertex 2026-02-14 13:36:51.696 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.696 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.696 - VRageWorker 8 -> Vertex 2026-02-14 13:36:51.696 - VRageWorker 4 -> Pixel 2026-02-14 13:36:51.696 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.696 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.696 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.696 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.697 - VRageWorker 8 -> Pixel 2026-02-14 13:36:51.697 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.697 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.798 - VRageWorker 12 -> Vertex 2026-02-14 13:36:51.798 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.798 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.798 - Render thread -> Info: Frame[53] - Available VRAM budget has changed: 5562 MB 2026-02-14 13:36:51.798 - Render thread -> Info: Frame[53] - Available VRAM budget has changed: 5424 MB 2026-02-14 13:36:51.798 - VRageWorker 11 -> Pixel 2026-02-14 13:36:51.798 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.798 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.807 - VRageWorker 11 -> Vertex 2026-02-14 13:36:51.807 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.807 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.807 - VRageWorker 4 -> Pixel 2026-02-14 13:36:51.807 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.807 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.897 - VRageWorker 3 -> Vertex 2026-02-14 13:36:51.897 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.897 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.898 - VRageWorker 3 -> Pixel 2026-02-14 13:36:51.898 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.898 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.899 - VRageWorker 7 -> Vertex 2026-02-14 13:36:51.899 - VRageWorker 0 -> Pixel 2026-02-14 13:36:51.899 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.899 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.899 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.899 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.977 - VRageWorker 11 -> Pixel 2026-02-14 13:36:51.977 - VRageWorker 4 -> Vertex 2026-02-14 13:36:51.977 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.977 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.977 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.977 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:51.979 - VRageWorker 3 -> Vertex 2026-02-14 13:36:51.979 - VRageWorker 11 -> Pixel 2026-02-14 13:36:51.979 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.979 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-14 13:36:51.979 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-14 13:36:51.979 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-14 13:36:52.617 - Render thread -> VRAM report about missing bytes is changed from 185765888 Bytes to 185634816 Bytes 2026-02-14 13:36:52.625 - Render thread -> VRAM report about missing bytes is changed from 185634816 Bytes to 185765888 Bytes 2026-02-14 13:36:54.515 - Render thread -> VRAM report about missing bytes is changed from 185765888 Bytes to 201560064 Bytes 2026-02-14 13:37:47.614 - Render thread -> Info: Frame[3399] - Available VRAM budget has changed: 5369 MB 2026-02-14 13:37:48.361 - Render thread -> VRAM report about missing bytes is changed from 201560064 Bytes to 445161472 Bytes 2026-02-14 13:37:48.376 - Render thread -> VRAM report about missing bytes is changed from 445161472 Bytes to 446341120 Bytes 2026-02-14 13:37:48.376 - Render thread -> Info: Frame[3421] - Available VRAM budget has changed: 4659 MB 2026-02-14 13:37:48.376 - Render thread -> Info: Frame[3421] - Available VRAM budget has changed: 4566 MB 2026-02-14 13:37:48.402 - Render thread -> VRAM report about missing bytes is changed from 446341120 Bytes to 447799296 Bytes 2026-02-14 13:37:48.426 - Render thread -> VRAM report about missing bytes is changed from 447799296 Bytes to 447934464 Bytes 2026-02-14 13:37:48.446 - Render thread -> VRAM report about missing bytes is changed from 447934464 Bytes to 447946752 Bytes 2026-02-14 13:37:48.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-02-14 13:37:48.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-02-14 13:37:48.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-02-14 13:37:48.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-02-14 13:37:48.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-02-14 13:37:48.722 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-02-14 13:37:48.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-02-14 13:37:48.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-02-14 13:37:48.723 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-02-14 13:37:48.793 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-02-14 13:37:48.793 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-02-14 13:37:48.793 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-02-14 13:37:48.794 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-02-14 13:37:48.794 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-02-14 13:37:48.794 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-02-14 13:37:48.797 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-02-14 13:37:48.797 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-02-14 13:37:48.797 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-02-14 13:37:48.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-02-14 13:37:48.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-02-14 13:37:48.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-02-14 13:37:48.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-02-14 13:37:48.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-02-14 13:37:48.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-02-14 13:37:48.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-02-14 13:37:48.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-02-14 13:37:48.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-02-14 13:37:48.809 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-02-14 13:37:48.809 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-02-14 13:37:48.809 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-02-14 13:37:48.812 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-02-14 13:37:48.813 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-02-14 13:37:48.813 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-02-14 13:37:48.814 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-02-14 13:37:48.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-02-14 13:37:48.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-02-14 13:37:48.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-02-14 13:37:48.821 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-02-14 13:37:48.821 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-02-14 13:37:48.821 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-02-14 13:37:48.823 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-02-14 13:37:48.823 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-02-14 13:37:48.823 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-02-14 13:37:48.825 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-02-14 13:37:48.825 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-02-14 13:37:48.825 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-02-14 13:37:48.830 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-02-14 13:37:48.830 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-02-14 13:37:48.830 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-02-14 13:37:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-02-14 13:37:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-02-14 13:37:48.833 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-02-14 13:37:48.837 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-02-14 13:37:48.837 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-02-14 13:37:48.837 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-02-14 13:37:49.745 - Render thread -> VRAM report about missing bytes is changed from 447946752 Bytes to 450285568 Bytes 2026-02-14 13:37:49.797 - Render thread -> Info: Frame[3427] - Available VRAM budget has changed: 4476 MB 2026-02-14 13:37:49.797 - Render thread -> Info: Frame[3427] - Available VRAM budget has changed: 4021 MB 2026-02-14 13:37:49.869 - Render thread -> VRAM report about missing bytes is changed from 450285568 Bytes to 450957312 Bytes 2026-02-14 13:37:50.197 - Render thread -> VRAM report about missing bytes is changed from 450957312 Bytes to 517976064 Bytes 2026-02-14 13:37:50.198 - Render thread -> Info: Frame[3433] - Available VRAM budget has changed: 4413 MB 2026-02-14 13:37:50.198 - Render thread -> Info: Frame[3433] - Available VRAM budget has changed: 3958 MB 2026-02-14 13:37:50.239 - Render thread -> VRAM report about missing bytes is changed from 517976064 Bytes to 502878208 Bytes 2026-02-14 13:37:50.269 - Render thread -> VRAM report about missing bytes is changed from 502878208 Bytes to 613568512 Bytes 2026-02-14 13:37:50.269 - Render thread -> Info: Frame[3435] - Available VRAM budget has changed: 4322 MB 2026-02-14 13:37:50.269 - Render thread -> Info: Frame[3435] - Available VRAM budget has changed: 3868 MB 2026-02-14 13:37:50.431 - Render thread -> VRAM report about missing bytes is changed from 613568512 Bytes to 451055616 Bytes 2026-02-14 13:37:50.474 - Render thread -> VRAM report about missing bytes is changed from 451055616 Bytes to 456929280 Bytes 2026-02-14 13:37:50.478 - Render thread -> Info: Frame[3439] - Available VRAM budget has changed: 4179 MB 2026-02-14 13:37:50.478 - Render thread -> Info: Frame[3439] - Available VRAM budget has changed: 3726 MB 2026-02-14 13:37:50.681 - Render thread -> VRAM report about missing bytes is changed from 456929280 Bytes to 456904704 Bytes 2026-02-14 13:37:50.715 - Render thread -> VRAM report about missing bytes is changed from 456904704 Bytes to 456949760 Bytes 2026-02-14 13:37:50.731 - Render thread -> VRAM report about missing bytes is changed from 456949760 Bytes to 456900608 Bytes 2026-02-14 13:37:50.771 - Render thread -> VRAM report about missing bytes is changed from 456900608 Bytes to 456925184 Bytes 2026-02-14 13:37:50.913 - Render thread -> VRAM report about missing bytes is changed from 456925184 Bytes to 456863744 Bytes 2026-02-14 13:37:50.948 - Render thread -> VRAM report about missing bytes is changed from 456863744 Bytes to 456957952 Bytes 2026-02-14 13:37:50.963 - Render thread -> VRAM report about missing bytes is changed from 456957952 Bytes to 456908800 Bytes 2026-02-14 13:37:50.997 - Render thread -> VRAM report about missing bytes is changed from 456908800 Bytes to 456933376 Bytes 2026-02-14 13:37:51.014 - Render thread -> VRAM report about missing bytes is changed from 456933376 Bytes to 456970240 Bytes 2026-02-14 13:37:51.097 - Render thread -> Info: Frame[3469] - Available VRAM budget has changed: 4146 MB 2026-02-14 13:37:51.097 - Render thread -> Info: Frame[3469] - Available VRAM budget has changed: 3693 MB 2026-02-14 13:37:51.131 - Render thread -> VRAM report about missing bytes is changed from 456970240 Bytes to 456937472 Bytes 2026-02-14 13:37:51.164 - Render thread -> VRAM report about missing bytes is changed from 456937472 Bytes to 456986624 Bytes 2026-02-14 13:37:51.335 - Render thread -> Info: Frame[3483] - Available VRAM budget has changed: 3627 MB 2026-02-14 13:37:51.335 - Render thread -> Info: Frame[3483] - Available VRAM budget has changed: 2396 MB 2026-02-14 13:37:51.347 - Render thread -> VRAM report about missing bytes is changed from 456986624 Bytes to 468787200 Bytes 2026-02-14 13:37:51.364 - Render thread -> VRAM report about missing bytes is changed from 468787200 Bytes to 508231680 Bytes 2026-02-14 13:37:51.364 - Render thread -> Info: Frame[3485] - Available VRAM budget has changed: 3604 MB 2026-02-14 13:37:51.364 - Render thread -> Info: Frame[3485] - Available VRAM budget has changed: 2373 MB 2026-02-14 13:37:51.385 - Render thread -> VRAM report about missing bytes is changed from 508231680 Bytes to 485687296 Bytes 2026-02-14 13:37:51.464 - Render thread -> VRAM report about missing bytes is changed from 485687296 Bytes to 457506816 Bytes 2026-02-14 13:37:51.470 - Render thread -> VRAM report about missing bytes is changed from 457506816 Bytes to 508231680 Bytes 2026-02-14 13:37:51.474 - Render thread -> VRAM report about missing bytes is changed from 508231680 Bytes to 631308288 Bytes 2026-02-14 13:37:51.474 - Render thread -> Info: Frame[3489] - Available VRAM budget has changed: 3487 MB 2026-02-14 13:37:51.474 - Render thread -> Info: Frame[3489] - Available VRAM budget has changed: 2257 MB 2026-02-14 13:37:51.500 - Render thread -> VRAM report about missing bytes is changed from 631308288 Bytes to 519503872 Bytes 2026-02-14 13:37:51.507 - Render thread -> VRAM report about missing bytes is changed from 519503872 Bytes to 525139968 Bytes 2026-02-14 13:37:51.530 - Render thread -> Info: Frame[3492] - Available VRAM budget has changed: 6970 MB 2026-02-14 13:37:51.530 - Render thread -> VRAM report about missing bytes is changed from 525139968 Bytes to 502726656 Bytes 2026-02-14 13:37:51.564 - Render thread -> VRAM report about missing bytes is changed from 502726656 Bytes to 522321920 Bytes 2026-02-14 13:37:51.564 - Render thread -> Info: Frame[3493] - Available VRAM budget has changed: 3395 MB 2026-02-14 13:37:51.564 - Render thread -> Info: Frame[3493] - Available VRAM budget has changed: 2165 MB 2026-02-14 13:37:51.597 - Render thread -> VRAM report about missing bytes is changed from 522321920 Bytes to 460423168 Bytes 2026-02-14 13:37:52.130 - Render thread -> Info: Frame[3525] - Available VRAM budget has changed: 3431 MB 2026-02-14 13:37:52.580 - Render thread -> VRAM report about missing bytes is changed from 460423168 Bytes to 460238848 Bytes 2026-02-14 13:37:52.632 - Render thread -> Info: Frame[3555] - Available VRAM budget has changed: 2201 MB 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-1 created with rcb: 65180968 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-2 created with rcb: 21106435 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-3 created with rcb: 2602522 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-4 created with rcb: 11471497 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-5 created with rcb: 25327784 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-6 created with rcb: 53152929 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-02-14 13:37:52.964 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-02-14 13:37:52.965 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-02-14 13:37:52.965 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-02-14 13:37:52.971 - Render thread -> Frame [3575] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-02-14 13:37:53.000 - Render thread -> Frame [3576] Parallel Render Command Batch RCB-7 created with rcb: 66276032 2026-02-14 13:37:53.000 - Render thread -> Frame [3576] Parallel Render Command Batch RCB-8 created with rcb: 50800811 2026-02-14 13:37:53.000 - Render thread -> Frame [3576] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-02-14 13:37:53.005 - Render thread -> Frame [3576] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-02-14 13:37:53.076 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-9 created with rcb: 60113451 2026-02-14 13:37:53.076 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-10 created with rcb: 11996017 2026-02-14 13:37:53.076 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-11 created with rcb: 7931562 2026-02-14 13:37:53.076 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-12 created with rcb: 15634469 2026-02-14 13:37:53.093 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-02-14 13:37:53.095 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-02-14 13:37:53.120 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-02-14 13:37:53.132 - Render thread -> Frame [3580] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-02-14 13:37:53.182 - Render thread -> VRAM report about missing bytes is changed from 460238848 Bytes to 460890112 Bytes 2026-02-14 13:37:53.183 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-13 created with rcb: 53184712 2026-02-14 13:37:53.183 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-14 created with rcb: 18970798 2026-02-14 13:37:53.183 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-15 created with rcb: 53514386 2026-02-14 13:37:53.199 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-02-14 13:37:53.209 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-02-14 13:37:53.219 - Render thread -> Frame [3581] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-02-14 13:37:53.235 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-14 13:37:53.274 - Render thread -> VRAM report about missing bytes is changed from 460890112 Bytes to 460771328 Bytes 2026-02-14 13:37:53.300 - Render thread -> VRAM report about missing bytes is changed from 460771328 Bytes to 461049856 Bytes 2026-02-14 13:37:53.321 - Render thread -> VRAM report about missing bytes is changed from 461049856 Bytes to 461172736 Bytes 2026-02-14 13:37:53.331 - Render thread -> VRAM report about missing bytes is changed from 461172736 Bytes to 461160448 Bytes 2026-02-14 13:37:53.381 - Render thread -> VRAM report about missing bytes is changed from 461160448 Bytes to 461197312 Bytes 2026-02-14 13:37:53.381 - Render thread -> Frame [3587] Parallel Render Command Batch RCB-16 created with rcb: 56740164 2026-02-14 13:37:53.441 - Render thread -> Frame [3587] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-02-14 13:37:53.474 - Render thread -> VRAM report about missing bytes is changed from 461197312 Bytes to 460976128 Bytes 2026-02-14 13:37:53.518 - Render thread -> VRAM report about missing bytes is changed from 460976128 Bytes to 461156352 Bytes 2026-02-14 13:37:53.580 - Render thread -> VRAM report about missing bytes is changed from 461156352 Bytes to 461131776 Bytes 2026-02-14 13:37:53.582 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-14 13:37:53.614 - Render thread -> Frame [3593] Parallel Render Command Batch RCB-17 created with rcb: 61501772 2026-02-14 13:37:53.668 - Render thread -> Frame [3593] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-02-14 13:37:53.713 - Render thread -> VRAM report about missing bytes is changed from 461131776 Bytes to 460914688 Bytes 2026-02-14 13:37:53.776 - Render thread -> VRAM report about missing bytes is changed from 460914688 Bytes to 464584704 Bytes 2026-02-14 13:37:53.788 - Render thread -> VRAM report about missing bytes is changed from 464584704 Bytes to 464908288 Bytes 2026-02-14 13:37:53.917 - Render thread -> Frame [3599] Parallel Render Command Batch RCB-18 created with rcb: 27491516 2026-02-14 13:37:53.993 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-02-14 13:37:54.062 - Render thread -> VRAM report about missing bytes is changed from 464908288 Bytes to 464863232 Bytes 2026-02-14 13:37:54.096 - Render thread -> Frame [3600] Parallel Render Command Batch RCB-18 processed in 2 frames. 2026-02-14 13:37:54.179 - Render thread -> VRAM report about missing bytes is changed from 464863232 Bytes to 464818176 Bytes 2026-02-14 13:37:54.214 - Render thread -> VRAM report about missing bytes is changed from 464818176 Bytes to 464932864 Bytes 2026-02-14 13:37:54.240 - Render thread -> VRAM report about missing bytes is changed from 464932864 Bytes to 464957440 Bytes 2026-02-14 13:37:54.271 - Render thread -> VRAM report about missing bytes is changed from 464957440 Bytes to 469151744 Bytes 2026-02-14 13:37:54.713 - Render thread -> Frame [3622] Parallel Render Command Batch RCB-19 created with rcb: 22622819 2026-02-14 13:37:54.833 - Render thread -> VRAM report about missing bytes is changed from 469151744 Bytes to 469090304 Bytes 2026-02-14 13:37:54.894 - Render thread -> Frame [3623] Parallel Render Command Batch RCB-19 processed in 2 frames. 2026-02-14 13:37:54.922 - Render thread -> VRAM report about missing bytes is changed from 469090304 Bytes to 469057536 Bytes 2026-02-14 13:37:54.934 - Render thread -> VRAM report about missing bytes is changed from 469057536 Bytes to 469118976 Bytes 2026-02-14 13:37:54.942 - Render thread -> VRAM report about missing bytes is changed from 469118976 Bytes to 469172224 Bytes 2026-02-14 13:37:55.047 - Render thread -> Frame [3633] Parallel Render Command Batch RCB-20 created with rcb: 64670395 2026-02-14 13:37:55.141 - Render thread -> VRAM report about missing bytes is changed from 469172224 Bytes to 469143552 Bytes 2026-02-14 13:37:55.357 - Render thread -> Info: Frame[3635] - Available VRAM budget has changed: 3398 MB 2026-02-14 13:37:55.357 - Render thread -> Info: Frame[3635] - Available VRAM budget has changed: 2168 MB 2026-02-14 13:37:55.385 - Render thread -> VRAM report about missing bytes is changed from 469143552 Bytes to 469188608 Bytes 2026-02-14 13:37:55.403 - Render thread -> Frame [3636] Parallel Render Command Batch RCB-20 processed in 4 frames. 2026-02-14 13:37:55.440 - Render thread -> VRAM report about missing bytes is changed from 469188608 Bytes to 469221376 Bytes 2026-02-14 13:37:55.538 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-02-14 13:37:55.539 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-02-14 13:37:55.543 - Render thread -> VRAM report about missing bytes is changed from 469221376 Bytes to 468914176 Bytes 2026-02-14 13:37:55.561 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-02-14 13:37:55.562 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-02-14 13:37:55.566 - Render thread -> VRAM report about missing bytes is changed from 468914176 Bytes to 468733952 Bytes 2026-02-14 13:37:55.583 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-02-14 13:37:55.583 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-02-14 13:37:55.588 - Render thread -> VRAM report about missing bytes is changed from 468733952 Bytes to 468926464 Bytes 2026-02-14 13:37:55.609 - Render thread -> Info: Frame[3647] - Available VRAM budget has changed: 3355 MB 2026-02-14 13:37:55.609 - Render thread -> Info: Frame[3647] - Available VRAM budget has changed: 2125 MB 2026-02-14 13:37:55.618 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-02-14 13:37:55.618 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-02-14 13:37:55.624 - Render thread -> VRAM report about missing bytes is changed from 468926464 Bytes to 469127168 Bytes 2026-02-14 13:37:55.636 - Render thread -> VRAM report about missing bytes is changed from 469127168 Bytes to 469307392 Bytes 2026-02-14 13:37:55.666 - Render thread -> VRAM report about missing bytes is changed from 469307392 Bytes to 469422080 Bytes 2026-02-14 13:37:55.716 - Render thread -> VRAM report about missing bytes is changed from 469422080 Bytes to 470470656 Bytes 2026-02-14 13:37:55.757 - Render thread -> VRAM report about missing bytes is changed from 470470656 Bytes to 470437888 Bytes 2026-02-14 13:37:55.799 - Render thread -> VRAM report about missing bytes is changed from 470437888 Bytes to 470499328 Bytes 2026-02-14 13:37:55.906 - Render thread -> Info: Frame[3657] - Available VRAM budget has changed: 3294 MB 2026-02-14 13:37:55.906 - Render thread -> Info: Frame[3657] - Available VRAM budget has changed: 2065 MB 2026-02-14 13:37:55.930 - Render thread -> Info: Frame[3658] - Available VRAM budget has changed: 7094 MB 2026-02-14 13:37:56.523 - Render thread -> Info: Frame[3689] - Available VRAM budget has changed: 3437 MB 2026-02-14 13:37:56.697 - Render thread -> VRAM report about missing bytes is changed from 470499328 Bytes to 471613440 Bytes 2026-02-14 13:37:57.014 - Render thread -> Info: Frame[3719] - Available VRAM budget has changed: 2207 MB 2026-02-14 13:37:59.049 - Render thread -> VRAM report about missing bytes is changed from 471613440 Bytes to 471400448 Bytes 2026-02-14 13:37:59.051 - Render thread -> Info: Frame[3839] - Available VRAM budget has changed: 3414 MB 2026-02-14 13:37:59.051 - Render thread -> Info: Frame[3839] - Available VRAM budget has changed: 2185 MB 2026-02-14 13:37:59.088 - Render thread -> VRAM report about missing bytes is changed from 471400448 Bytes to 471830528 Bytes 2026-02-14 13:37:59.709 - Render thread -> Info: Frame[3875] - Available VRAM budget has changed: 3356 MB 2026-02-14 13:37:59.709 - Render thread -> Info: Frame[3875] - Available VRAM budget has changed: 2127 MB 2026-02-14 13:37:59.930 - Render thread -> VRAM report about missing bytes is changed from 471830528 Bytes to 474124288 Bytes 2026-02-14 13:37:59.997 - Render thread -> VRAM report about missing bytes is changed from 474124288 Bytes to 474128384 Bytes 2026-02-14 13:38:00.014 - Render thread -> VRAM report about missing bytes is changed from 474128384 Bytes to 474132480 Bytes 2026-02-14 13:38:00.154 - Render thread -> VRAM report about missing bytes is changed from 474132480 Bytes to 474136576 Bytes 2026-02-14 13:38:00.180 - Render thread -> VRAM report about missing bytes is changed from 474136576 Bytes to 475123712 Bytes 2026-02-14 13:38:00.221 - Render thread -> VRAM report about missing bytes is changed from 475123712 Bytes to 475185152 Bytes 2026-02-14 13:38:00.313 - Render thread -> VRAM report about missing bytes is changed from 475185152 Bytes to 476319744 Bytes 2026-02-14 13:38:00.325 - Render thread -> Info: Frame[3911] - Available VRAM budget has changed: 3261 MB 2026-02-14 13:38:00.325 - Render thread -> Info: Frame[3911] - Available VRAM budget has changed: 2032 MB 2026-02-14 13:38:00.325 - Render thread -> Warning: Available VRAM budget 2032 MBs is lower than the minimum required 2048 MBs 2026-02-14 13:38:00.337 - Render thread -> VRAM report about missing bytes is changed from 476319744 Bytes to 476442624 Bytes 2026-02-14 13:38:00.414 - Render thread -> VRAM report about missing bytes is changed from 476442624 Bytes to 477753344 Bytes 2026-02-14 13:38:00.514 - Render thread -> VRAM report about missing bytes is changed from 477753344 Bytes to 477786112 Bytes 2026-02-14 13:38:00.547 - Render thread -> Info: Frame[3920] - Available VRAM budget has changed: 7148 MB 2026-02-14 13:38:00.547 - Render thread -> VRAM report about missing bytes is changed from 477786112 Bytes to 477790208 Bytes 2026-02-14 13:38:00.650 - Render thread -> Info: Frame[3923] - Available VRAM budget has changed: 1850 MB 2026-02-14 13:38:00.650 - Render thread -> Warning: Available VRAM budget 1850 MBs is lower than the minimum required 2048 MBs 2026-02-14 13:38:00.680 - Render thread -> VRAM report about missing bytes is changed from 477790208 Bytes to 478035968 Bytes 2026-02-14 13:38:00.781 - Render thread -> VRAM report about missing bytes is changed from 478035968 Bytes to 478040064 Bytes 2026-02-14 13:38:00.817 - Render thread -> VRAM report about missing bytes is changed from 478040064 Bytes to 478285824 Bytes 2026-02-14 13:38:00.886 - Render thread -> VRAM report about missing bytes is changed from 478285824 Bytes to 477941760 Bytes 2026-02-14 13:38:00.914 - Render thread -> VRAM report about missing bytes is changed from 477941760 Bytes to 477945856 Bytes 2026-02-14 13:38:00.949 - Render thread -> VRAM report about missing bytes is changed from 477945856 Bytes to 477601792 Bytes 2026-02-14 13:38:01.080 - Render thread -> VRAM report about missing bytes is changed from 477601792 Bytes to 477605888 Bytes 2026-02-14 13:38:01.247 - Render thread -> VRAM report about missing bytes is changed from 477605888 Bytes to 477609984 Bytes 2026-02-14 13:38:01.315 - Render thread -> Info: Frame[3943] - Available VRAM budget has changed: 3344 MB 2026-02-14 13:38:01.480 - Render thread -> VRAM report about missing bytes is changed from 477609984 Bytes to 477618176 Bytes 2026-02-14 13:38:01.514 - Render thread -> VRAM report about missing bytes is changed from 477618176 Bytes to 477622272 Bytes 2026-02-14 13:38:01.581 - Render thread -> Info: Frame[3951] - Available VRAM budget has changed: 3392 MB 2026-02-14 13:38:01.715 - Render thread -> Info: Frame[3955] - Available VRAM budget has changed: 1905 MB 2026-02-14 13:38:01.715 - Render thread -> Warning: Available VRAM budget 1905 MBs is lower than the minimum required 2048 MBs 2026-02-14 13:38:02.315 - Render thread -> Info: Frame[3973] - Available VRAM budget has changed: 1988 MB 2026-02-14 13:38:02.315 - Render thread -> Warning: Available VRAM budget 1988 MBs is lower than the minimum required 2048 MBs 2026-02-14 13:38:02.581 - Render thread -> Info: Frame[3981] - Available VRAM budget has changed: 2036 MB 2026-02-14 13:38:02.581 - Render thread -> Warning: Available VRAM budget 2036 MBs is lower than the minimum required 2048 MBs 2026-02-14 13:38:06.347 - Render thread -> VRAM report about missing bytes is changed from 477622272 Bytes to 477646848 Bytes 2026-02-14 13:38:07.864 - Render thread -> Info: Frame[4145] - Available VRAM budget has changed: 2060 MB 2026-02-14 13:38:07.964 - Render thread -> Info: Frame[4151] - Available VRAM budget has changed: 2226 MB 2026-02-14 13:38:07.981 - Render thread -> VRAM report about missing bytes is changed from 477646848 Bytes to 478507008 Bytes 2026-02-14 13:38:08.018 - Render thread -> VRAM report about missing bytes is changed from 478507008 Bytes to 478162944 Bytes 2026-02-14 13:38:08.031 - Render thread -> Info: Frame[4155] - Available VRAM budget has changed: 2377 MB 2026-02-14 13:38:08.055 - Render thread -> VRAM report about missing bytes is changed from 478162944 Bytes to 477720576 Bytes 2026-02-14 13:38:08.083 - Render thread -> VRAM report about missing bytes is changed from 477720576 Bytes to 477548544 Bytes 2026-02-14 13:38:08.119 - Render thread -> VRAM report about missing bytes is changed from 477548544 Bytes to 477425664 Bytes 2026-02-14 13:38:08.131 - Render thread -> Info: Frame[4161] - Available VRAM budget has changed: 2548 MB 2026-02-14 13:38:08.148 - Render thread -> VRAM report about missing bytes is changed from 477425664 Bytes to 477941760 Bytes 2026-02-14 13:38:08.185 - Render thread -> VRAM report about missing bytes is changed from 477941760 Bytes to 477253632 Bytes 2026-02-14 13:38:08.221 - Render thread -> VRAM report about missing bytes is changed from 477253632 Bytes to 476884992 Bytes 2026-02-14 13:38:08.231 - Render thread -> Info: Frame[4167] - Available VRAM budget has changed: 2604 MB 2026-02-14 13:38:08.331 - Render thread -> Info: Frame[4173] - Available VRAM budget has changed: 2634 MB 2026-02-14 13:38:08.348 - Render thread -> VRAM report about missing bytes is changed from 476884992 Bytes to 476540928 Bytes 2026-02-14 13:38:08.398 - Render thread -> Info: Frame[4177] - Available VRAM budget has changed: 2683 MB 2026-02-14 13:38:08.415 - Render thread -> VRAM report about missing bytes is changed from 476540928 Bytes to 476663808 Bytes 2026-02-14 13:38:08.450 - Render thread -> VRAM report about missing bytes is changed from 476663808 Bytes to 476319744 Bytes 2026-02-14 13:38:08.498 - Render thread -> Info: Frame[4183] - Available VRAM budget has changed: 2724 MB 2026-02-14 13:38:08.549 - Render thread -> VRAM report about missing bytes is changed from 476319744 Bytes to 475975680 Bytes 2026-02-14 13:38:08.698 - Render thread -> Info: Frame[4195] - Available VRAM budget has changed: 3410 MB 2026-02-14 13:38:09.198 - Render thread -> Info: Frame[4225] - Available VRAM budget has changed: 2742 MB 2026-02-14 13:38:09.247 - Render thread -> VRAM report about missing bytes is changed from 475975680 Bytes to 475803648 Bytes 2026-02-14 13:38:09.632 - Render thread -> Info: Frame[4251] - Available VRAM budget has changed: 2705 MB 2026-02-14 13:38:09.647 - Render thread -> VRAM report about missing bytes is changed from 475803648 Bytes to 476532736 Bytes 2026-02-14 13:38:09.723 - Render thread -> VRAM report about missing bytes is changed from 476532736 Bytes to 476393472 Bytes 2026-02-14 13:38:09.748 - Render thread -> VRAM report about missing bytes is changed from 476393472 Bytes to 476753920 Bytes 2026-02-14 13:38:09.815 - Render thread -> VRAM report about missing bytes is changed from 476753920 Bytes to 476459008 Bytes 2026-02-14 13:38:10.305 - Render thread -> Info: Frame[4291] - Available VRAM budget has changed: 3381 MB 2026-02-14 13:38:10.305 - Render thread -> Info: Frame[4291] - Available VRAM budget has changed: 2675 MB 2026-02-14 13:38:18.114 - Render thread -> VRAM report about missing bytes is changed from 476459008 Bytes to 476672000 Bytes 2026-02-14 13:38:18.147 - Render thread -> VRAM report about missing bytes is changed from 476672000 Bytes to 476712960 Bytes 2026-02-14 13:39:29.756 - Render thread -> Info: Frame[9057] - Available VRAM budget has changed: 3360 MB 2026-02-14 13:39:29.756 - Render thread -> Info: Frame[9057] - Available VRAM budget has changed: 2613 MB 2026-02-14 13:39:29.775 - Render thread -> VRAM report about missing bytes is changed from 476712960 Bytes to 477941760 Bytes 2026-02-14 13:39:29.789 - Render thread -> VRAM report about missing bytes is changed from 477941760 Bytes to 478793728 Bytes 2026-02-14 13:39:29.904 - Render thread -> VRAM report about missing bytes is changed from 478793728 Bytes to 478834688 Bytes 2026-02-14 13:39:29.941 - Render thread -> VRAM report about missing bytes is changed from 478834688 Bytes to 478040064 Bytes 2026-02-14 13:39:30.009 - Render thread -> VRAM report about missing bytes is changed from 478040064 Bytes to 476770304 Bytes 2026-02-14 13:39:30.132 - Render thread -> VRAM report about missing bytes is changed from 476770304 Bytes to 476876800 Bytes 2026-02-14 13:39:30.182 - Render thread -> VRAM report about missing bytes is changed from 476876800 Bytes to 476975104 Bytes 2026-02-14 13:39:30.249 - Render thread -> VRAM report about missing bytes is changed from 476975104 Bytes to 476868608 Bytes 2026-02-14 13:39:37.566 - Render thread -> Info: Frame[9517] - Available VRAM budget has changed: 2645 MB 2026-02-14 13:39:41.599 - Render thread -> VRAM report about missing bytes is changed from 476868608 Bytes to 476827648 Bytes 2026-02-14 13:39:41.632 - Render thread -> VRAM report about missing bytes is changed from 476827648 Bytes to 476880896 Bytes 2026-02-14 13:40:03.582 - Render thread -> VRAM report about missing bytes is changed from 476880896 Bytes to 477249536 Bytes 2026-02-14 13:40:03.650 - Render thread -> VRAM report about missing bytes is changed from 477249536 Bytes to 476782592 Bytes 2026-02-14 13:40:03.682 - Render thread -> VRAM report about missing bytes is changed from 476782592 Bytes to 476897280 Bytes 2026-02-14 13:40:04.266 - Render thread -> Info: Frame[11119] - Available VRAM budget has changed: 2660 MB 2026-02-14 13:40:05.066 - Render thread -> Info: Frame[11167] - Available VRAM budget has changed: 2726 MB 2026-02-14 13:40:05.082 - Render thread -> VRAM report about missing bytes is changed from 476897280 Bytes to 477249536 Bytes 2026-02-14 13:40:05.134 - Render thread -> VRAM report about missing bytes is changed from 477249536 Bytes to 477110272 Bytes 2026-02-14 13:40:05.155 - Render thread -> VRAM report about missing bytes is changed from 477110272 Bytes to 476987392 Bytes 2026-02-14 13:40:05.866 - Render thread -> Info: Frame[11215] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:40:52.117 - Render thread -> VRAM report about missing bytes is changed from 476987392 Bytes to 476864512 Bytes 2026-02-14 13:41:00.185 - Render thread -> VRAM report about missing bytes is changed from 476864512 Bytes to 476848128 Bytes 2026-02-14 13:41:00.250 - Render thread -> VRAM report about missing bytes is changed from 476848128 Bytes to 476971008 Bytes 2026-02-14 13:41:00.317 - Render thread -> VRAM report about missing bytes is changed from 476971008 Bytes to 476758016 Bytes 2026-02-14 13:41:00.467 - Render thread -> Info: Frame[14491] - Available VRAM budget has changed: 2657 MB 2026-02-14 13:41:17.935 - Render thread -> Info: Frame[15539] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:41:23.934 - Render thread -> Info: Frame[15899] - Available VRAM budget has changed: 2731 MB 2026-02-14 13:41:23.950 - Render thread -> VRAM report about missing bytes is changed from 476758016 Bytes to 478441472 Bytes 2026-02-14 13:41:23.986 - Render thread -> VRAM report about missing bytes is changed from 478441472 Bytes to 478097408 Bytes 2026-02-14 13:41:24.024 - Render thread -> VRAM report about missing bytes is changed from 478097408 Bytes to 477736960 Bytes 2026-02-14 13:41:24.934 - Render thread -> Info: Frame[15959] - Available VRAM budget has changed: 2675 MB 2026-02-14 13:41:24.984 - Render thread -> VRAM report about missing bytes is changed from 477736960 Bytes to 477564928 Bytes 2026-02-14 13:41:25.383 - Render thread -> VRAM report about missing bytes is changed from 477564928 Bytes to 477736960 Bytes 2026-02-14 13:41:26.471 - Render thread -> Info: Frame[16051] - Available VRAM budget has changed: 2632 MB 2026-02-14 13:41:26.551 - Render thread -> VRAM report about missing bytes is changed from 477736960 Bytes to 477777920 Bytes 2026-02-14 13:41:26.683 - Render thread -> VRAM report about missing bytes is changed from 477777920 Bytes to 477876224 Bytes 2026-02-14 13:41:32.950 - Render thread -> VRAM report about missing bytes is changed from 477876224 Bytes to 479252480 Bytes 2026-02-14 13:41:33.150 - Render thread -> VRAM report about missing bytes is changed from 479252480 Bytes to 479256576 Bytes 2026-02-14 13:41:33.367 - Render thread -> VRAM report about missing bytes is changed from 479256576 Bytes to 479260672 Bytes 2026-02-14 13:41:40.117 - Render thread -> VRAM report about missing bytes is changed from 479260672 Bytes to 480702464 Bytes 2026-02-14 13:41:40.217 - Render thread -> VRAM report about missing bytes is changed from 480702464 Bytes to 480579584 Bytes 2026-02-14 13:42:14.035 - Render thread -> Info: Frame[18905] - Available VRAM budget has changed: 2663 MB 2026-02-14 13:42:16.350 - Render thread -> VRAM report about missing bytes is changed from 480579584 Bytes to 480595968 Bytes 2026-02-14 13:42:16.418 - Render thread -> VRAM report about missing bytes is changed from 480595968 Bytes to 480423936 Bytes 2026-02-14 13:42:16.784 - Render thread -> VRAM report about missing bytes is changed from 480423936 Bytes to 480653312 Bytes 2026-02-14 13:42:16.802 - Render thread -> Info: Frame[19071] - Available VRAM budget has changed: 2438 MB 2026-02-14 13:42:16.880 - Render thread -> VRAM report about missing bytes is changed from 480653312 Bytes to 480563200 Bytes 2026-02-14 13:42:16.918 - Render thread -> VRAM report about missing bytes is changed from 480563200 Bytes to 480686080 Bytes 2026-02-14 13:42:16.985 - Render thread -> VRAM report about missing bytes is changed from 480686080 Bytes to 480514048 Bytes 2026-02-14 13:42:22.501 - Render thread -> Info: Frame[19413] - Available VRAM budget has changed: 2673 MB 2026-02-14 13:42:22.552 - Render thread -> VRAM report about missing bytes is changed from 480514048 Bytes to 480391168 Bytes 2026-02-14 13:42:45.469 - Render thread -> Info: Frame[20791] - Available VRAM budget has changed: 2618 MB 2026-02-14 13:42:45.484 - Render thread -> VRAM report about missing bytes is changed from 480391168 Bytes to 480514048 Bytes 2026-02-14 13:42:45.518 - Render thread -> VRAM report about missing bytes is changed from 480514048 Bytes to 480456704 Bytes 2026-02-14 13:42:46.802 - Render thread -> Info: Frame[20871] - Available VRAM budget has changed: 2674 MB 2026-02-14 13:42:46.852 - Render thread -> VRAM report about missing bytes is changed from 480456704 Bytes to 480284672 Bytes 2026-02-14 13:42:47.136 - Render thread -> Info: Frame[20891] - Available VRAM budget has changed: 2438 MB 2026-02-14 13:42:47.668 - Render thread -> Info: Frame[20923] - Available VRAM budget has changed: 2674 MB 2026-02-14 13:42:49.635 - Render thread -> Info: Frame[21041] - Available VRAM budget has changed: 2618 MB 2026-02-14 13:42:49.685 - Render thread -> VRAM report about missing bytes is changed from 480284672 Bytes to 480456704 Bytes 2026-02-14 13:42:50.085 - Render thread -> VRAM report about missing bytes is changed from 480456704 Bytes to 480333824 Bytes 2026-02-14 13:42:50.235 - Render thread -> Info: Frame[21077] - Available VRAM budget has changed: 2438 MB 2026-02-14 13:42:50.321 - Render thread -> VRAM report about missing bytes is changed from 480333824 Bytes to 480456704 Bytes 2026-02-14 13:42:50.420 - Render thread -> VRAM report about missing bytes is changed from 480456704 Bytes to 480284672 Bytes 2026-02-14 13:42:51.635 - Render thread -> Info: Frame[21161] - Available VRAM budget has changed: 2674 MB 2026-02-14 13:42:51.685 - Render thread -> VRAM report about missing bytes is changed from 480284672 Bytes to 480161792 Bytes 2026-02-14 13:42:52.169 - Render thread -> Info: Frame[21193] - Available VRAM budget has changed: 2438 MB 2026-02-14 13:42:52.218 - Render thread -> VRAM report about missing bytes is changed from 480161792 Bytes to 480284672 Bytes 2026-02-14 13:42:53.835 - Render thread -> Info: Frame[21293] - Available VRAM budget has changed: 2674 MB 2026-02-14 13:42:53.885 - Render thread -> VRAM report about missing bytes is changed from 480284672 Bytes to 480161792 Bytes 2026-02-14 13:42:53.958 - Render thread -> VRAM report about missing bytes is changed from 480161792 Bytes to 480145408 Bytes 2026-02-14 13:42:53.975 - Render thread -> Info: Frame[21301] - Available VRAM budget has changed: 3196 MB 2026-02-14 13:42:53.975 - Render thread -> Info: Frame[21301] - Available VRAM budget has changed: 2510 MB 2026-02-14 13:42:53.987 - Render thread -> VRAM report about missing bytes is changed from 480145408 Bytes to 480186368 Bytes 2026-02-14 13:42:54.019 - Render thread -> VRAM report about missing bytes is changed from 480186368 Bytes to 480309248 Bytes 2026-02-14 13:42:54.502 - Render thread -> Info: Frame[21333] - Available VRAM budget has changed: 3274 MB 2026-02-14 13:42:54.569 - Render thread -> Info: Frame[21337] - Available VRAM budget has changed: 3357 MB 2026-02-14 13:42:55.002 - Render thread -> Info: Frame[21363] - Available VRAM budget has changed: 2589 MB 2026-02-14 13:42:55.069 - Render thread -> Info: Frame[21367] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:42:55.236 - Render thread -> Info: Frame[21377] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:42:55.285 - Render thread -> VRAM report about missing bytes is changed from 480309248 Bytes to 480481280 Bytes 2026-02-14 13:42:55.420 - Render thread -> VRAM report about missing bytes is changed from 480481280 Bytes to 480309248 Bytes 2026-02-14 13:42:56.335 - Render thread -> Info: Frame[21443] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:42:56.368 - Render thread -> Info: Frame[21445] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:42:57.636 - Render thread -> Info: Frame[21521] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:42:57.685 - Render thread -> VRAM report about missing bytes is changed from 480309248 Bytes to 480186368 Bytes 2026-02-14 13:42:58.501 - Render thread -> VRAM report about missing bytes is changed from 480186368 Bytes to 480120832 Bytes 2026-02-14 13:42:58.535 - Render thread -> VRAM report about missing bytes is changed from 480120832 Bytes to 480219136 Bytes 2026-02-14 13:42:59.002 - Render thread -> Info: Frame[21603] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:42:59.054 - Render thread -> VRAM report about missing bytes is changed from 480219136 Bytes to 480391168 Bytes 2026-02-14 13:42:59.087 - Render thread -> VRAM report about missing bytes is changed from 480391168 Bytes to 480514048 Bytes 2026-02-14 13:42:59.187 - Render thread -> VRAM report about missing bytes is changed from 480514048 Bytes to 480342016 Bytes 2026-02-14 13:43:00.569 - Render thread -> Info: Frame[21697] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:43:00.619 - Render thread -> VRAM report about missing bytes is changed from 480342016 Bytes to 480219136 Bytes 2026-02-14 13:43:02.128 - Render thread -> VRAM report about missing bytes is changed from 480219136 Bytes to 480157696 Bytes 2026-02-14 13:43:02.142 - Render thread -> Info: Frame[21791] - Available VRAM budget has changed: 3304 MB 2026-02-14 13:43:02.142 - Render thread -> Info: Frame[21791] - Available VRAM budget has changed: 2618 MB 2026-02-14 13:43:02.167 - .NET TP Worker -> Screenshot root: AppData 2026-02-14 13:43:02.167 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2026-02-14 13:43:02.168 - .NET TP Worker -> Screenshot absolute path: C:\Users\spazt\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2026-02-14 13:43:02.168 - .NET TP Worker -> Screenshot exists on target path. 2026-02-14 13:43:02.185 - Render thread -> VRAM report about missing bytes is changed from 480157696 Bytes to 480280576 Bytes 2026-02-14 13:43:02.236 - Render thread -> Info: Frame[21797] - Available VRAM budget has changed: 2604 MB 2026-02-14 13:43:02.255 - Render thread -> VRAM report about missing bytes is changed from 480280576 Bytes to 480403456 Bytes 2026-02-14 13:43:02.295 - Render thread -> VRAM report about missing bytes is changed from 480403456 Bytes to 480387072 Bytes 2026-02-14 13:43:02.319 - Render thread -> VRAM report about missing bytes is changed from 480387072 Bytes to 480215040 Bytes 2026-02-14 13:43:02.652 - Render thread -> VRAM report about missing bytes is changed from 480215040 Bytes to 480296960 Bytes 2026-02-14 13:43:02.702 - Render thread -> Info: Frame[21825] - Available VRAM budget has changed: 3357 MB 2026-02-14 13:43:02.720 - Render thread -> VRAM report about missing bytes is changed from 480296960 Bytes to 479719424 Bytes 2026-02-14 13:43:03.203 - Render thread -> Info: Frame[21855] - Available VRAM budget has changed: 2654 MB 2026-02-14 13:43:03.235 - Render thread -> Info: Frame[21857] - Available VRAM budget has changed: 2428 MB 2026-02-14 13:43:03.320 - Render thread -> VRAM report about missing bytes is changed from 479719424 Bytes to 479842304 Bytes 2026-02-14 13:43:04.236 - Render thread -> Info: Frame[21917] - Available VRAM budget has changed: 2654 MB 2026-02-14 13:43:04.285 - Render thread -> VRAM report about missing bytes is changed from 479842304 Bytes to 479719424 Bytes 2026-02-14 13:43:05.802 - Render thread -> Info: Frame[22011] - Available VRAM budget has changed: 2428 MB 2026-02-14 13:43:05.854 - Render thread -> VRAM report about missing bytes is changed from 479719424 Bytes to 479842304 Bytes 2026-02-14 13:43:09.352 - Render thread -> VRAM report about missing bytes is changed from 479842304 Bytes to 479809536 Bytes 2026-02-14 13:43:09.702 - Render thread -> Info: Frame[22245] - Available VRAM budget has changed: 2653 MB 2026-02-14 13:43:09.752 - Render thread -> VRAM report about missing bytes is changed from 479809536 Bytes to 479686656 Bytes 2026-02-14 13:43:09.918 - Render thread -> VRAM report about missing bytes is changed from 479686656 Bytes to 479563776 Bytes 2026-02-14 13:43:14.235 - Render thread -> Info: Frame[22517] - Available VRAM budget has changed: 2667 MB 2026-02-14 13:43:19.218 - Render thread -> VRAM report about missing bytes is changed from 479563776 Bytes to 479932416 Bytes 2026-02-14 13:43:19.286 - Render thread -> VRAM report about missing bytes is changed from 479932416 Bytes to 479465472 Bytes 2026-02-14 13:43:19.351 - Render thread -> VRAM report about missing bytes is changed from 479465472 Bytes to 479580160 Bytes 2026-02-14 13:43:19.769 - Render thread -> Info: Frame[22849] - Available VRAM budget has changed: 2720 MB 2026-02-14 13:43:19.785 - Render thread -> VRAM report about missing bytes is changed from 479580160 Bytes to 479809536 Bytes 2026-02-14 13:43:19.855 - Render thread -> VRAM report about missing bytes is changed from 479809536 Bytes to 479686656 Bytes 2026-02-14 13:43:20.336 - Render thread -> Info: Frame[22883] - Available VRAM budget has changed: 2734 MB 2026-02-14 13:43:28.569 - Render thread -> Info: Frame[23377] - Available VRAM budget has changed: 2666 MB 2026-02-14 13:43:28.585 - Render thread -> VRAM report about missing bytes is changed from 479686656 Bytes to 479809536 Bytes 2026-02-14 13:43:41.602 - Render thread -> Info: Frame[24159] - Available VRAM budget has changed: 2646 MB 2026-02-14 13:43:42.936 - Render thread -> Info: Frame[24239] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:43:45.636 - Render thread -> Info: Frame[24401] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:43:45.654 - Render thread -> VRAM report about missing bytes is changed from 479809536 Bytes to 480886784 Bytes 2026-02-14 13:43:45.687 - Render thread -> VRAM report about missing bytes is changed from 480886784 Bytes to 480542720 Bytes 2026-02-14 13:43:45.719 - Render thread -> VRAM report about missing bytes is changed from 480542720 Bytes to 480624640 Bytes 2026-02-14 13:43:45.764 - Render thread -> VRAM report about missing bytes is changed from 480624640 Bytes to 480403456 Bytes 2026-02-14 13:43:47.519 - Render thread -> VRAM report about missing bytes is changed from 480403456 Bytes to 480280576 Bytes 2026-02-14 13:43:47.618 - Render thread -> VRAM report about missing bytes is changed from 480280576 Bytes to 480526336 Bytes 2026-02-14 13:43:47.688 - Render thread -> VRAM report about missing bytes is changed from 480526336 Bytes to 479940608 Bytes 2026-02-14 13:43:48.018 - Render thread -> VRAM report about missing bytes is changed from 479940608 Bytes to 480063488 Bytes 2026-02-14 13:43:48.086 - Render thread -> VRAM report about missing bytes is changed from 480063488 Bytes to 479809536 Bytes 2026-02-14 13:43:48.402 - Render thread -> Info: Frame[24567] - Available VRAM budget has changed: 2610 MB 2026-02-14 13:43:48.419 - Render thread -> VRAM report about missing bytes is changed from 479809536 Bytes to 479981568 Bytes 2026-02-14 13:43:48.488 - Render thread -> VRAM report about missing bytes is changed from 479981568 Bytes to 479858688 Bytes 2026-02-14 13:43:49.803 - Render thread -> Info: Frame[24651] - Available VRAM budget has changed: 2431 MB 2026-02-14 13:43:49.852 - Render thread -> VRAM report about missing bytes is changed from 479858688 Bytes to 479981568 Bytes 2026-02-14 13:43:49.954 - Render thread -> VRAM report about missing bytes is changed from 479981568 Bytes to 479809536 Bytes 2026-02-14 13:43:58.986 - Render thread -> VRAM report about missing bytes is changed from 479809536 Bytes to 479686656 Bytes 2026-02-14 13:43:59.436 - Render thread -> Info: Frame[25229] - Available VRAM budget has changed: 2615 MB 2026-02-14 13:43:59.452 - Render thread -> VRAM report about missing bytes is changed from 479686656 Bytes to 481157120 Bytes 2026-02-14 13:43:59.476 - Render thread -> Info: Frame[25231] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:43:59.496 - Render thread -> VRAM report about missing bytes is changed from 481157120 Bytes to 480927744 Bytes 2026-02-14 13:43:59.529 - Render thread -> VRAM report about missing bytes is changed from 480927744 Bytes to 480649216 Bytes 2026-02-14 13:44:00.336 - Render thread -> Info: Frame[25283] - Available VRAM budget has changed: 2716 MB 2026-02-14 13:44:00.387 - Render thread -> VRAM report about missing bytes is changed from 480649216 Bytes to 480477184 Bytes 2026-02-14 13:44:01.203 - Render thread -> Info: Frame[25335] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:44:01.252 - Render thread -> VRAM report about missing bytes is changed from 480477184 Bytes to 480649216 Bytes 2026-02-14 13:44:01.636 - Render thread -> Info: Frame[25361] - Available VRAM budget has changed: 2615 MB 2026-02-14 13:44:01.852 - Render thread -> VRAM report about missing bytes is changed from 480649216 Bytes to 480665600 Bytes 2026-02-14 13:44:01.919 - Render thread -> VRAM report about missing bytes is changed from 480665600 Bytes to 480493568 Bytes 2026-02-14 13:44:01.986 - Render thread -> VRAM report about missing bytes is changed from 480493568 Bytes to 480329728 Bytes 2026-02-14 13:44:02.169 - Render thread -> Info: Frame[25393] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:44:02.219 - Render thread -> VRAM report about missing bytes is changed from 480329728 Bytes to 480157696 Bytes 2026-02-14 13:44:03.319 - Render thread -> VRAM report about missing bytes is changed from 480157696 Bytes to 480264192 Bytes 2026-02-14 13:44:03.386 - Render thread -> VRAM report about missing bytes is changed from 480264192 Bytes to 480280576 Bytes 2026-02-14 13:44:03.419 - Render thread -> VRAM report about missing bytes is changed from 480280576 Bytes to 480186368 Bytes 2026-02-14 13:44:03.454 - Render thread -> VRAM report about missing bytes is changed from 480186368 Bytes to 480014336 Bytes 2026-02-14 13:44:03.520 - Render thread -> VRAM report about missing bytes is changed from 480014336 Bytes to 479645696 Bytes 2026-02-14 13:44:20.537 - Render thread -> Info: Frame[26495] - Available VRAM budget has changed: 2609 MB 2026-02-14 13:44:20.620 - Render thread -> VRAM report about missing bytes is changed from 479645696 Bytes to 479817728 Bytes 2026-02-14 13:44:21.070 - Render thread -> Info: Frame[26527] - Available VRAM budget has changed: 2431 MB 2026-02-14 13:44:21.155 - Render thread -> VRAM report about missing bytes is changed from 479817728 Bytes to 479940608 Bytes 2026-02-14 13:44:21.255 - Render thread -> VRAM report about missing bytes is changed from 479940608 Bytes to 479768576 Bytes 2026-02-14 13:44:26.687 - Render thread -> VRAM report about missing bytes is changed from 479768576 Bytes to 479752192 Bytes 2026-02-14 13:44:26.886 - Render thread -> VRAM report about missing bytes is changed from 479752192 Bytes to 479875072 Bytes 2026-02-14 13:44:26.954 - Render thread -> VRAM report about missing bytes is changed from 479875072 Bytes to 479703040 Bytes 2026-02-14 13:44:27.370 - Render thread -> Info: Frame[26905] - Available VRAM budget has changed: 2603 MB 2026-02-14 13:44:27.386 - Render thread -> VRAM report about missing bytes is changed from 479703040 Bytes to 479875072 Bytes 2026-02-14 13:44:27.488 - Render thread -> VRAM report about missing bytes is changed from 479875072 Bytes to 479752192 Bytes 2026-02-14 13:44:28.270 - Render thread -> Info: Frame[26959] - Available VRAM budget has changed: 2434 MB 2026-02-14 13:44:28.286 - Render thread -> VRAM report about missing bytes is changed from 479752192 Bytes to 481017856 Bytes 2026-02-14 13:44:28.321 - Render thread -> VRAM report about missing bytes is changed from 481017856 Bytes to 480673792 Bytes 2026-02-14 13:44:28.353 - Render thread -> VRAM report about missing bytes is changed from 480673792 Bytes to 480796672 Bytes 2026-02-14 13:44:28.393 - Render thread -> VRAM report about missing bytes is changed from 480796672 Bytes to 480452608 Bytes 2026-02-14 13:44:28.455 - Render thread -> VRAM report about missing bytes is changed from 480452608 Bytes to 480280576 Bytes 2026-02-14 13:44:28.720 - Render thread -> VRAM report about missing bytes is changed from 480280576 Bytes to 480264192 Bytes 2026-02-14 13:44:28.752 - Render thread -> VRAM report about missing bytes is changed from 480264192 Bytes to 480387072 Bytes 2026-02-14 13:44:28.820 - Render thread -> VRAM report about missing bytes is changed from 480387072 Bytes to 480215040 Bytes 2026-02-14 13:44:29.436 - Render thread -> Info: Frame[27029] - Available VRAM budget has changed: 2607 MB 2026-02-14 13:44:29.452 - Render thread -> VRAM report about missing bytes is changed from 480215040 Bytes to 480387072 Bytes 2026-02-14 13:44:29.523 - Render thread -> VRAM report about missing bytes is changed from 480387072 Bytes to 480264192 Bytes 2026-02-14 13:44:29.736 - Render thread -> Info: Frame[27047] - Available VRAM budget has changed: 2433 MB 2026-02-14 13:44:29.753 - Render thread -> VRAM report about missing bytes is changed from 480264192 Bytes to 480600064 Bytes 2026-02-14 13:44:29.820 - Render thread -> VRAM report about missing bytes is changed from 480600064 Bytes to 480722944 Bytes 2026-02-14 13:44:29.922 - Render thread -> VRAM report about missing bytes is changed from 480722944 Bytes to 480378880 Bytes 2026-02-14 13:44:36.770 - Render thread -> Info: Frame[27469] - Available VRAM budget has changed: 2411 MB 2026-02-14 13:44:36.786 - Render thread -> VRAM report about missing bytes is changed from 480378880 Bytes to 480550912 Bytes 2026-02-14 13:44:36.819 - Render thread -> VRAM report about missing bytes is changed from 480550912 Bytes to 480673792 Bytes 2026-02-14 13:44:36.887 - Render thread -> VRAM report about missing bytes is changed from 480673792 Bytes to 480501760 Bytes 2026-02-14 13:44:36.887 - Render thread -> Too many VRAM reports, stopping printing 2026-02-14 13:44:39.970 - Render thread -> Info: Frame[27661] - Available VRAM budget has changed: 2429 MB 2026-02-14 13:44:40.070 - Render thread -> Info: Frame[27667] - Available VRAM budget has changed: 2411 MB 2026-02-14 13:44:43.370 - Render thread -> Info: Frame[27865] - Available VRAM budget has changed: 2429 MB 2026-02-14 13:44:43.604 - Render thread -> Info: Frame[27879] - Available VRAM budget has changed: 2415 MB 2026-02-14 13:44:52.937 - Render thread -> Info: Frame[28439] - Available VRAM budget has changed: 2433 MB 2026-02-14 13:45:07.137 - Render thread -> Info: Frame[29291] - Available VRAM budget has changed: 2609 MB 2026-02-14 13:45:07.204 - Render thread -> Info: Frame[29295] - Available VRAM budget has changed: 2430 MB 2026-02-14 13:45:07.771 - Render thread -> Info: Frame[29329] - Available VRAM budget has changed: 2484 MB 2026-02-14 13:45:10.404 - Render thread -> Info: Frame[29487] - Available VRAM budget has changed: 2664 MB 2026-02-14 13:45:11.804 - Render thread -> Info: Frame[29571] - Available VRAM budget has changed: 2715 MB 2026-02-14 13:45:12.104 - Render thread -> Info: Frame[29589] - Available VRAM budget has changed: 2670 MB 2026-02-14 13:45:12.737 - Render thread -> Info: Frame[29627] - Available VRAM budget has changed: 2492 MB 2026-02-14 13:45:13.237 - Render thread -> Info: Frame[29657] - Available VRAM budget has changed: 2436 MB 2026-02-14 13:45:20.804 - Render thread -> Info: Frame[30111] - Available VRAM budget has changed: 2615 MB 2026-02-14 13:45:23.504 - Render thread -> Info: Frame[30273] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:45:27.171 - Render thread -> Info: Frame[30493] - Available VRAM budget has changed: 2407 MB 2026-02-14 13:45:40.837 - Render thread -> Info: Frame[31313] - Available VRAM budget has changed: 2473 MB 2026-02-14 13:45:41.171 - Render thread -> Info: Frame[31333] - Available VRAM budget has changed: 2667 MB 2026-02-14 13:45:41.238 - Render thread -> Info: Frame[31337] - Available VRAM budget has changed: 2715 MB 2026-02-14 13:45:41.504 - Render thread -> Info: Frame[31353] - Available VRAM budget has changed: 2730 MB 2026-02-14 13:45:43.337 - Render thread -> Info: Frame[31463] - Available VRAM budget has changed: 2716 MB 2026-02-14 13:45:45.371 - Render thread -> Info: Frame[31585] - Available VRAM budget has changed: 2667 MB 2026-02-14 13:45:45.771 - Render thread -> Info: Frame[31609] - Available VRAM budget has changed: 2611 MB 2026-02-14 13:46:08.172 - Render thread -> Info: Frame[32953] - Available VRAM budget has changed: 2413 MB 2026-02-14 13:46:09.338 - Render thread -> Info: Frame[33023] - Available VRAM budget has changed: 2605 MB 2026-02-14 13:46:10.971 - Render thread -> Info: Frame[33121] - Available VRAM budget has changed: 2413 MB 2026-02-14 13:46:12.005 - Render thread -> Info: Frame[33183] - Available VRAM budget has changed: 2604 MB 2026-02-14 13:46:14.305 - Render thread -> Info: Frame[33321] - Available VRAM budget has changed: 2413 MB 2026-02-14 13:46:16.105 - Render thread -> Info: Frame[33429] - Available VRAM budget has changed: 2606 MB 2026-02-14 13:46:17.738 - Render thread -> Info: Frame[33527] - Available VRAM budget has changed: 2654 MB 2026-02-14 13:46:25.105 - Render thread -> Info: Frame[33969] - Available VRAM budget has changed: 2670 MB 2026-02-14 13:46:26.905 - Render thread -> Info: Frame[34077] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:46:42.572 - Render thread -> Info: Frame[35017] - Available VRAM budget has changed: 2491 MB 2026-02-14 13:46:44.238 - Render thread -> Info: Frame[35117] - Available VRAM budget has changed: 2473 MB 2026-02-14 13:46:53.172 - Render thread -> Info: Frame[35653] - Available VRAM budget has changed: 2666 MB 2026-02-14 13:46:58.838 - Render thread -> Info: Frame[35993] - Available VRAM budget has changed: 2470 MB 2026-02-14 13:46:59.905 - Render thread -> Info: Frame[36057] - Available VRAM budget has changed: 2663 MB 2026-02-14 13:47:01.172 - Render thread -> Info: Frame[36133] - Available VRAM budget has changed: 2469 MB 2026-02-14 13:47:02.705 - Render thread -> Info: Frame[36225] - Available VRAM budget has changed: 2455 MB 2026-02-14 13:47:03.172 - Render thread -> Info: Frame[36253] - Available VRAM budget has changed: 2399 MB 2026-02-14 13:47:04.605 - Render thread -> Info: Frame[36339] - Available VRAM budget has changed: 2413 MB 2026-02-14 13:47:04.672 - Render thread -> Info: Frame[36343] - Available VRAM budget has changed: 2425 MB 2026-02-14 13:47:04.739 - Render thread -> Info: Frame[36347] - Available VRAM budget has changed: 2411 MB 2026-02-14 13:47:05.605 - Render thread -> Info: Frame[36399] - Available VRAM budget has changed: 2425 MB 2026-02-14 13:47:05.805 - Render thread -> Info: Frame[36411] - Available VRAM budget has changed: 2412 MB 2026-02-14 13:47:06.405 - Render thread -> Info: Frame[36447] - Available VRAM budget has changed: 2426 MB 2026-02-14 13:47:08.106 - Render thread -> Info: Frame[36549] - Available VRAM budget has changed: 2402 MB 2026-02-14 13:47:09.705 - Render thread -> Info: Frame[36645] - Available VRAM budget has changed: 2426 MB 2026-02-14 13:47:11.539 - Render thread -> Info: Frame[36755] - Available VRAM budget has changed: 2412 MB 2026-02-14 13:47:18.905 - Render thread -> Info: Frame[37197] - Available VRAM budget has changed: 2426 MB 2026-02-14 13:47:18.972 - Render thread -> Info: Frame[37201] - Available VRAM budget has changed: 2412 MB 2026-02-14 13:47:20.173 - Render thread -> Info: Frame[37273] - Available VRAM budget has changed: 2426 MB 2026-02-14 13:47:25.739 - Render thread -> Info: Frame[37607] - Available VRAM budget has changed: 2401 MB 2026-02-14 13:47:30.673 - Render thread -> Info: Frame[37903] - Available VRAM budget has changed: 2425 MB 2026-02-14 13:47:46.373 - Render thread -> Info: Frame[38845] - Available VRAM budget has changed: 2604 MB 2026-02-14 13:47:48.840 - Render thread -> Info: Frame[38993] - Available VRAM budget has changed: 2427 MB 2026-02-14 13:47:49.407 - Render thread -> Info: Frame[39027] - Available VRAM budget has changed: 2606 MB 2026-02-14 13:47:49.539 - Render thread -> Info: Frame[39035] - Available VRAM budget has changed: 2413 MB 2026-02-14 13:47:51.039 - Render thread -> Info: Frame[39125] - Available VRAM budget has changed: 2468 MB 2026-02-14 13:47:51.073 - Render thread -> Info: Frame[39127] - Available VRAM budget has changed: 2662 MB 2026-02-14 13:47:51.540 - Render thread -> Info: Frame[39155] - Available VRAM budget has changed: 2714 MB 2026-02-14 13:48:03.709 - Render thread -> Info: Frame[39885] - Available VRAM budget has changed: 3307 MB 2026-02-14 13:48:03.709 - Render thread -> Info: Frame[39885] - Available VRAM budget has changed: 2660 MB 2026-02-14 13:48:03.713 - .NET TP Worker -> Screenshot root: AppData 2026-02-14 13:48:03.713 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2026-02-14 13:48:03.713 - .NET TP Worker -> Screenshot absolute path: C:\Users\spazt\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2026-02-14 13:48:03.713 - .NET TP Worker -> Screenshot exists on target path. 2026-02-14 13:48:04.273 - Render thread -> Info: Frame[39919] - Available VRAM budget has changed: 3357 MB 2026-02-14 13:48:04.773 - Render thread -> Info: Frame[39949] - Available VRAM budget has changed: 2710 MB 2026-02-14 13:48:34.140 - Render thread -> Info: Frame[41711] - Available VRAM budget has changed: 2661 MB 2026-02-14 13:48:37.807 - Render thread -> Info: Frame[41931] - Available VRAM budget has changed: 2600 MB 2026-02-14 13:48:38.040 - Render thread -> Info: Frame[41945] - Available VRAM budget has changed: 2407 MB 2026-02-14 13:48:40.273 - Render thread -> Info: Frame[42079] - Available VRAM budget has changed: 2608 MB 2026-02-14 13:48:42.573 - Render thread -> Info: Frame[42217] - Available VRAM budget has changed: 2426 MB 2026-02-14 13:48:45.240 - Render thread -> Info: Frame[42377] - Available VRAM budget has changed: 2598 MB 2026-02-14 13:48:45.307 - Render thread -> Info: Frame[42381] - Available VRAM budget has changed: 2407 MB 2026-02-14 13:48:53.040 - Render thread -> Info: Frame[42845] - Available VRAM budget has changed: 2465 MB 2026-02-14 13:48:53.141 - Render thread -> Info: Frame[42851] - Available VRAM budget has changed: 2658 MB 2026-02-14 13:48:53.707 - Render thread -> Info: Frame[42885] - Available VRAM budget has changed: 2714 MB 2026-02-14 13:48:54.074 - Render thread -> Info: Frame[42907] - Available VRAM budget has changed: 2666 MB 2026-02-14 13:48:56.940 - Render thread -> Info: Frame[43079] - Available VRAM budget has changed: 2468 MB 2026-02-14 13:48:57.974 - Render thread -> Info: Frame[43141] - Available VRAM budget has changed: 2661 MB 2026-02-14 13:48:58.774 - Render thread -> Info: Frame[43189] - Available VRAM budget has changed: 2468 MB 2026-02-14 13:48:59.307 - Render thread -> Info: Frame[43221] - Available VRAM budget has changed: 2661 MB 2026-02-14 13:49:04.340 - Render thread -> Info: Frame[43523] - Available VRAM budget has changed: 2726 MB 2026-02-14 13:49:14.474 - Render thread -> Info: Frame[44131] - Available VRAM budget has changed: 2712 MB 2026-02-14 13:49:24.307 - Render thread -> Info: Frame[44721] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:49:28.941 - Render thread -> Info: Frame[44999] - Available VRAM budget has changed: 2615 MB 2026-02-14 13:49:29.141 - Render thread -> Info: Frame[45011] - Available VRAM budget has changed: 2436 MB 2026-02-14 13:49:38.275 - Render thread -> Info: Frame[45559] - Available VRAM budget has changed: 2616 MB 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thread -> Info: Frame[46813] - Available VRAM budget has changed: 2711 MB 2026-02-14 13:50:00.908 - Render thread -> Info: Frame[46917] - Available VRAM budget has changed: 2666 MB 2026-02-14 13:50:01.342 - Render thread -> Info: Frame[46943] - Available VRAM budget has changed: 2486 MB 2026-02-14 13:50:01.375 - Render thread -> Info: Frame[46945] - Available VRAM budget has changed: 2430 MB 2026-02-14 13:50:02.241 - Render thread -> Info: Frame[46997] - Available VRAM budget has changed: 2616 MB 2026-02-14 13:50:02.474 - Render thread -> Info: Frame[47011] - Available VRAM budget has changed: 2671 MB 2026-02-14 13:50:13.975 - Render thread -> Info: Frame[47701] - Available VRAM budget has changed: 2611 MB 2026-02-14 13:50:14.208 - Render thread -> Info: Frame[47715] - Available VRAM budget has changed: 2418 MB 2026-02-14 13:50:17.608 - Render thread -> Info: Frame[47919] - Available VRAM budget has changed: 2432 MB 2026-02-14 13:50:17.708 - Render thread -> Info: Frame[47925] - Available VRAM budget has changed: 2418 MB 2026-02-14 13:50:19.375 - Render thread -> Info: Frame[48025] - Available VRAM budget has changed: 2432 MB 2026-02-14 13:50:54.576 - Render thread -> Info: Frame[50137] - Available VRAM budget has changed: 2659 MB 2026-02-14 13:50:54.909 - Render thread -> Info: Frame[50157] - Available VRAM budget has changed: 2704 MB 2026-02-14 13:50:55.242 - Render thread -> Info: Frame[50177] - Available VRAM budget has changed: 2690 MB 2026-02-14 13:50:55.508 - Render thread -> Info: Frame[50193] - Available VRAM budget has changed: 2633 MB 2026-02-14 13:50:56.275 - Render thread -> Info: Frame[50239] - Available VRAM budget has changed: 2578 MB 2026-02-14 13:50:56.942 - Render thread -> Info: Frame[50279] - Available VRAM budget has changed: 2593 MB 2026-02-14 13:50:57.242 - Render thread -> Info: Frame[50297] - Available VRAM budget has changed: 2649 MB 2026-02-14 13:50:58.175 - Render thread -> Info: Frame[50353] - Available VRAM budget has changed: 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Render thread -> Info: Frame[52055] - Available VRAM budget has changed: 2608 MB 2026-02-14 13:51:27.475 - Render thread -> Info: Frame[52111] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:51:30.975 - Render thread -> Info: Frame[52321] - Available VRAM budget has changed: 2614 MB 2026-02-14 13:51:31.942 - Render thread -> Info: Frame[52379] - Available VRAM budget has changed: 2417 MB 2026-02-14 13:51:32.742 - Render thread -> Info: Frame[52427] - Available VRAM budget has changed: 2614 MB 2026-02-14 13:51:32.776 - Render thread -> Info: Frame[52429] - Available VRAM budget has changed: 2417 MB 2026-02-14 13:51:44.809 - Render thread -> Info: Frame[53151] - Available VRAM budget has changed: 2436 MB 2026-02-14 13:51:52.576 - Render thread -> Info: Frame[53617] - Available VRAM budget has changed: 2614 MB 2026-02-14 13:51:55.977 - Render thread -> Info: Frame[53821] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:51:57.176 - Render thread -> Info: Frame[53893] - Available VRAM budget has changed: 2614 MB 2026-02-14 13:52:01.009 - Render thread -> Info: Frame[54123] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:52:01.776 - Render thread -> Info: Frame[54169] - Available VRAM budget has changed: 2491 MB 2026-02-14 13:52:03.110 - Render thread -> Info: Frame[54249] - Available VRAM budget has changed: 2670 MB 2026-02-14 13:52:04.810 - Render thread -> Info: Frame[54351] - Available VRAM budget has changed: 2491 MB 2026-02-14 13:52:05.343 - Render thread -> Info: Frame[54383] - Available VRAM budget has changed: 2670 MB 2026-02-14 13:52:07.743 - Render thread -> Info: Frame[54527] - Available VRAM budget has changed: 2491 MB 2026-02-14 13:52:08.009 - Render thread -> Info: Frame[54543] - Available VRAM budget has changed: 2435 MB 2026-02-14 13:52:11.843 - Render thread -> Info: Frame[54773] - Available VRAM budget has changed: 2491 MB 2026-02-14 13:52:12.910 - Render thread -> Info: Frame[54837] - Available VRAM budget has changed: 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AppData 2026-02-14 13:53:04.384 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2026-02-14 13:53:04.384 - .NET TP Worker -> Screenshot absolute path: C:\Users\spazt\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2026-02-14 13:53:04.384 - .NET TP Worker -> Screenshot exists on target path. 2026-02-14 13:53:04.948 - Render thread -> Info: Frame[57959] - Available VRAM budget has changed: 3357 MB 2026-02-14 13:53:05.444 - Render thread -> Info: Frame[57989] - Available VRAM budget has changed: 2432 MB 2026-02-14 13:53:12.477 - Render thread -> Info: Frame[58411] - Available VRAM budget has changed: 2672 MB 2026-02-14 13:53:15.277 - Render thread -> Info: Frame[58579] - Available VRAM budget has changed: 2436 MB 2026-02-14 13:53:17.477 - Render thread -> Info: Frame[58711] - Available VRAM budget has changed: 2611 MB 2026-02-14 13:53:26.311 - Render thread -> Info: Frame[59241] - Available VRAM budget has 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