2026-02-02 01:34:03.111 - Main Thread -> Timezone (local - UTC): 1h 2026-02-02 01:34:03.111 - Main Thread -> App Version: 2.0.2.51 2026-02-02 01:34:03.114 - Main Thread -> VRage renderer started 2026-02-02 01:34:03.114 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-02-02 01:34:03.136 - Main Thread -> NvApi - Status: OK 2026-02-02 01:34:03.136 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-02-02 01:34:03.136 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-02 01:34:03.144 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-02 01:34:03.144 - Main Thread -> AMD - Driver Version: Unknown 2026-02-02 01:34:03.151 - Main Thread -> Adapters.Adapters - Entering 2026-02-02 01:34:03.151 - Main Thread -> CreateDXGIFactory - Entering 2026-02-02 01:34:03.239 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-02 01:34:03.242 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-02 01:34:03.243 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-02 01:34:03.243 - Main Thread -> Using IDXGIFactory6: True 2026-02-02 01:34:03.243 - Main Thread -> Enumerating adapters by preference 2026-02-02 01:34:03.256 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:34:03.256 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:34:03.256 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:34:03.257 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:34:03.546 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:34:03.769 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Ti' has 34 RTX cores 2026-02-02 01:34:03.770 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:34:03.770 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Entering 2026-02-02 01:34:03.771 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list 2026-02-02 01:34:03.772 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list done 2026-02-02 01:34:03.773 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate 2026-02-02 01:34:03.777 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate done 2026-02-02 01:34:03.777 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list 2026-02-02 01:34:03.777 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list done 2026-02-02 01:34:03.777 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate 2026-02-02 01:34:03.799 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate done 2026-02-02 01:34:03.799 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Exiting 2026-02-02 01:34:03.799 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:34:03.799 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:34:03.799 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:34:03.799 - Main Thread -> Skipping software adapter 2026-02-02 01:34:03.799 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:34:03.802 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY2 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:34:03.802 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY1 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 1 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:34:03.803 - Main Thread -> Adapter list composed 2026-02-02 01:34:03.828 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:34:03.829 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1920,"Y": 0},"Max": {"X": 0,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:34:03.829 - Main Thread -> Adapters.Adapters - Exiting 2026-02-02 01:34:03.830 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:34:03.830 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-02 01:34:03.964 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-02 01:34:03.965 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:34:03.966 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:34:03.966 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-02 01:34:03.968 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-02 01:34:03.968 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-02 01:34:03.968 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-02 01:34:03.969 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-02 01:34:03.969 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-02 01:34:03.975 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-02 01:34:03.978 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-02 01:34:03.980 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "High","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-02-02 01:34:03.984 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-02 01:34:04.016 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:34:04.016 - Render thread -> IsD3D12Supported = True 2026-02-02 01:34:04.041 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-02 01:34:04.044 - Render thread -> Debug layer enabled: False 2026-02-02 01:34:04.045 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-02 01:34:04.247 - Render thread -> Direct Storage supported 2026-02-02 01:34:04.247 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-02 01:34:04.247 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-02 01:34:04.247 - Render thread -> Current Device Info: 2026-02-02 01:34:04.247 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-02 01:34:04.247 - Render thread -> OutputMergerLogicOp: True 2026-02-02 01:34:04.247 - Render thread -> MinPrecisionSupport: Bit16 2026-02-02 01:34:04.247 - Render thread -> TiledResourcesTier: Tier4 2026-02-02 01:34:04.247 - Render thread -> ResourceBindingTier: Tier3 2026-02-02 01:34:04.247 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-02 01:34:04.248 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-02 01:34:04.248 - Render thread -> ROVsSupported: True 2026-02-02 01:34:04.248 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-02 01:34:04.248 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-02 01:34:04.248 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-02 01:34:04.248 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-02 01:34:04.248 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-02 01:34:04.248 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-02 01:34:04.248 - Render thread -> ResourceHeapTier: Tier2 2026-02-02 01:34:04.248 - Render thread -> WaveOps: True 2026-02-02 01:34:04.248 - Render thread -> WaveLaneCountMin: 32 2026-02-02 01:34:04.248 - Render thread -> WaveLaneCountMax: 32 2026-02-02 01:34:04.248 - Render thread -> TotalLaneCount: 4352 2026-02-02 01:34:04.248 - Render thread -> ExpandedComputeResourceStates: True 2026-02-02 01:34:04.248 - Render thread -> Int64ShaderOps: True 2026-02-02 01:34:04.248 - Render thread -> DepthBoundsTestSupported: True 2026-02-02 01:34:04.248 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-02 01:34:04.248 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-02 01:34:04.248 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-02 01:34:04.248 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-02 01:34:04.248 - Render thread -> ViewInstancingTier: Tier3 2026-02-02 01:34:04.248 - Render thread -> BarycentricsSupported: True 2026-02-02 01:34:04.248 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-02 01:34:04.248 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-02 01:34:04.248 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-02 01:34:04.248 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-02 01:34:04.248 - Render thread -> RenderPassesTier: Tier0 2026-02-02 01:34:04.248 - Render thread -> RaytracingTier: Tier1_1 2026-02-02 01:34:04.248 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-02 01:34:04.248 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-02 01:34:04.248 - Render thread -> VariableShadingRateTier: Tier2 2026-02-02 01:34:04.248 - Render thread -> ShadingRateImageTileSize: 16 2026-02-02 01:34:04.248 - Render thread -> BackgroundProcessingSupported: True 2026-02-02 01:34:04.248 - Render thread -> MeshShaderTier: Tier1 2026-02-02 01:34:04.248 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-02 01:34:04.254 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-02 01:34:04.260 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-02 01:34:04.261 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-02 01:34:04.262 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-02 01:34:04.262 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-02 01:34:04.262 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-02 01:34:04.264 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6766592 Bytes 2026-02-02 01:34:04.266 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-02 01:34:04.266 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-02 01:34:04.363 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-02 01:34:04.363 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-02 01:34:04.363 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-02 01:34:04.363 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-02 01:34:04.366 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-02 01:34:04.366 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-02 01:34:04.366 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-02 01:34:04.367 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-02 01:34:04.379 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-02 01:34:04.380 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-02 01:34:04.399 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-02 01:34:04.400 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-02 01:34:04.401 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-02 01:34:04.401 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-02 01:34:04.404 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-02 01:34:04.404 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-02 01:34:04.405 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-02 01:34:04.405 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-02 01:34:04.406 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-02 01:34:04.407 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-02 01:34:04.407 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-02 01:34:04.410 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-02 01:34:04.442 - Render thread -> UseShaderAsserts: False 2026-02-02 01:34:04.442 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-02 01:34:04.443 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-02 01:34:04.444 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-02 01:34:04.444 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-02 01:34:04.445 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-02 01:34:04.446 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-02 01:34:04.449 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-02 01:34:04.450 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-02 01:34:04.451 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-02 01:34:04.451 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-02 01:34:04.451 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-02 01:34:04.452 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-02 01:34:04.455 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-02 01:34:04.455 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-02 01:34:04.455 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-02 01:34:04.456 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-02 01:34:04.456 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-02 01:34:04.456 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-02 01:34:04.459 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-02 01:34:04.460 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-02 01:34:04.475 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-02 01:34:04.487 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-02 01:34:04.512 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-02 01:34:04.512 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-02 01:34:04.519 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-02 01:34:04.520 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-02 01:34:04.522 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:34:04.553 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-02 01:34:04.554 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-02 01:34:04.555 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-02 01:34:04.555 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-02 01:34:04.556 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-02 01:34:04.556 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-02 01:34:04.568 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-02 01:34:04.569 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-02 01:34:04.578 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-02 01:34:04.578 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-02 01:34:04.578 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-02 01:34:04.579 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-02 01:34:04.610 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-02 01:34:04.611 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-02 01:34:04.633 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-02 01:34:04.633 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:34:04.633 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:34:04.633 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-02 01:34:04.633 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-02 01:34:04.636 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-02 01:34:04.643 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-02 01:34:04.740 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-02 01:34:04.742 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-02 01:34:04.744 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-02 01:34:04.744 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-02 01:34:04.744 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-02 01:34:04.744 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-02 01:34:04.744 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-02 01:34:04.745 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-02 01:34:04.746 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-02 01:34:04.747 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-02 01:34:04.747 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-02 01:34:04.747 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-02 01:34:04.747 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:34:04.747 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:34:04.814 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-02 01:34:04.814 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-02 01:34:04.839 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-02 01:34:04.844 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-02 01:34:04.844 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-02 01:34:04.846 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-02 01:34:04.846 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-02 01:34:04.888 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-02 01:34:04.890 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-02 01:34:04.903 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-02 01:34:04.908 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-02 01:34:05.089 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-02 01:34:05.089 - Render thread -> CreateMeshBuilders - Entering 2026-02-02 01:34:05.091 - Render thread -> CreateMeshBuilders - Exiting 2026-02-02 01:34:05.091 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-02 01:34:05.100 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-02 01:34:05.906 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-02 01:34:05.909 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:34:06.309 - Render thread -> VRAM report about missing bytes is changed from 6766592 Bytes to 8675328 Bytes 2026-02-02 01:34:06.906 - Render thread -> VRAM report about missing bytes is changed from 8675328 Bytes to 8888320 Bytes 2026-02-02 01:34:06.915 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 13312 MB 2026-02-02 01:34:06.915 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 13246 MB 2026-02-02 01:34:07.986 - Render thread -> VRAM report about missing bytes is changed from 8888320 Bytes to 9084928 Bytes 2026-02-02 01:34:08.032 - Render thread -> VRAM report about missing bytes is changed from 9084928 Bytes to 9216000 Bytes 2026-02-02 01:34:08.065 - Render thread -> VRAM report about missing bytes is changed from 9216000 Bytes to 9150464 Bytes 2026-02-02 01:34:08.589 - Render thread -> VRAM report about missing bytes is changed from 9150464 Bytes to 194826240 Bytes 2026-02-02 01:34:08.661 - Render thread -> VRAM report about missing bytes is changed from 194826240 Bytes to 194764800 Bytes 2026-02-02 01:34:08.662 - Render thread -> Info: Frame[99] - Available VRAM budget has changed: 13007 MB 2026-02-02 01:34:08.662 - Render thread -> Info: Frame[99] - Available VRAM budget has changed: 12885 MB 2026-02-02 01:34:08.723 - Render thread -> VRAM report about missing bytes is changed from 194764800 Bytes to 194912256 Bytes 2026-02-02 01:34:08.872 - VRageWorker 0 -> Vertex 2026-02-02 01:34:08.872 - VRageWorker 2 -> Vertex 2026-02-02 01:34:08.873 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:08.873 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:08.874 - VRageWorker 0 -> Pixel 2026-02-02 01:34:08.874 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:08.874 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:08.874 - VRageWorker 1 -> Pixel 2026-02-02 01:34:08.874 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:08.874 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:08.875 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:08.875 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.190 - Render thread -> Info: Frame[111] - Available VRAM budget has changed: 12786 MB 2026-02-02 01:34:09.454 - VRageWorker 3 -> Vertex 2026-02-02 01:34:09.454 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.454 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.454 - VRageWorker 3 -> Pixel 2026-02-02 01:34:09.454 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.454 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:09.456 - VRageWorker 2 -> Vertex 2026-02-02 01:34:09.456 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.456 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.456 - VRageWorker 2 -> Pixel 2026-02-02 01:34:09.456 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.456 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:09.544 - VRageWorker 2 -> Vertex 2026-02-02 01:34:09.544 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.544 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.544 - VRageWorker 0 -> Pixel 2026-02-02 01:34:09.544 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.544 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:09.544 - VRageWorker 2 -> Vertex 2026-02-02 01:34:09.544 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.544 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.544 - VRageWorker 0 -> Pixel 2026-02-02 01:34:09.544 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.544 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:09.683 - VRageWorker 1 -> Vertex 2026-02-02 01:34:09.683 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.683 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.684 - VRageWorker 1 -> Pixel 2026-02-02 01:34:09.684 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.684 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:09.684 - VRageWorker 1 -> Vertex 2026-02-02 01:34:09.684 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.684 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:09.684 - VRageWorker 1 -> Pixel 2026-02-02 01:34:09.684 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:09.684 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.034 - VRageWorker 2 -> Vertex 2026-02-02 01:34:10.034 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.034 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.034 - VRageWorker 2 -> Pixel 2026-02-02 01:34:10.034 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.034 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.035 - VRageWorker 2 -> Vertex 2026-02-02 01:34:10.035 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.035 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.035 - VRageWorker 2 -> Pixel 2026-02-02 01:34:10.035 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.035 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.153 - VRageWorker 1 -> Vertex 2026-02-02 01:34:10.153 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.153 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.153 - VRageWorker 1 -> Pixel 2026-02-02 01:34:10.153 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.153 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.153 - VRageWorker 2 -> Vertex 2026-02-02 01:34:10.153 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.153 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.154 - VRageWorker 2 -> Pixel 2026-02-02 01:34:10.154 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.154 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.258 - VRageWorker 3 -> Vertex 2026-02-02 01:34:10.258 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.258 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.259 - VRageWorker 3 -> Pixel 2026-02-02 01:34:10.259 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.259 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.259 - VRageWorker 3 -> Vertex 2026-02-02 01:34:10.259 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.259 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.259 - VRageWorker 3 -> Pixel 2026-02-02 01:34:10.259 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.259 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.375 - VRageWorker 1 -> Vertex 2026-02-02 01:34:10.375 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.375 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.375 - VRageWorker 1 -> Pixel 2026-02-02 01:34:10.375 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.375 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:10.376 - VRageWorker 1 -> Vertex 2026-02-02 01:34:10.376 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.376 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:34:10.376 - VRageWorker 1 -> Pixel 2026-02-02 01:34:10.376 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:34:10.376 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:34:11.216 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 194781184 Bytes 2026-02-02 01:34:11.220 - Render thread -> VRAM report about missing bytes is changed from 194781184 Bytes to 194912256 Bytes 2026-02-02 01:34:18.678 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 337469440 Bytes 2026-02-02 01:34:18.678 - Render thread -> Info: Frame[651] - Available VRAM budget has changed: 12425 MB 2026-02-02 01:34:18.678 - Render thread -> Info: Frame[651] - Available VRAM budget has changed: 12295 MB 2026-02-02 01:34:18.703 - Render thread -> VRAM report about missing bytes is changed from 337469440 Bytes to 337993728 Bytes 2026-02-02 01:34:18.726 - Render thread -> VRAM report about missing bytes is changed from 337993728 Bytes to 339386368 Bytes 2026-02-02 01:34:18.736 - Render thread -> VRAM report about missing bytes is changed from 339386368 Bytes to 339509248 Bytes 2026-02-02 01:34:18.818 - Render thread -> VRAM report about missing bytes is changed from 339509248 Bytes to 339521536 Bytes 2026-02-02 01:34:18.899 - Render thread -> VRAM report about missing bytes is changed from 339521536 Bytes to 340242432 Bytes 2026-02-02 01:34:18.916 - Render thread -> VRAM report about missing bytes is changed from 340242432 Bytes to 340254720 Bytes 2026-02-02 01:34:19.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-02-02 01:34:19.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-02-02 01:34:19.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-02-02 01:34:19.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-02-02 01:34:19.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-02-02 01:34:19.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-02-02 01:34:19.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-02-02 01:34:19.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-02-02 01:34:19.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-02-02 01:34:19.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-02-02 01:34:19.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-02-02 01:34:19.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-02-02 01:34:19.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-02-02 01:34:19.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-02-02 01:34:19.398 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-02-02 01:34:19.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-02-02 01:34:19.400 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-02-02 01:34:19.400 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-02-02 01:34:19.400 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-02-02 01:34:19.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-02-02 01:34:19.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-02-02 01:34:19.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-02-02 01:34:19.402 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-02-02 01:34:19.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-02-02 01:34:19.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-02-02 01:34:19.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-02-02 01:34:19.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-02-02 01:34:19.405 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-02-02 01:34:19.405 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-02-02 01:34:19.405 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-02-02 01:34:19.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-02-02 01:34:19.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-02-02 01:34:19.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-02-02 01:34:19.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-02-02 01:34:19.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-02-02 01:34:19.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-02-02 01:34:19.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-02-02 01:34:19.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-02-02 01:34:19.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-02-02 01:34:19.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-02-02 01:34:19.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-02-02 01:34:19.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-02-02 01:34:19.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-02-02 01:34:19.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-02-02 01:34:19.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-02-02 01:34:20.172 - Render thread -> VRAM report about missing bytes is changed from 340254720 Bytes to 340770816 Bytes 2026-02-02 01:34:20.228 - Render thread -> VRAM report about missing bytes is changed from 340770816 Bytes to 349396992 Bytes 2026-02-02 01:34:20.228 - Render thread -> Info: Frame[675] - Available VRAM budget has changed: 12065 MB 2026-02-02 01:34:20.228 - Render thread -> Info: Frame[675] - Available VRAM budget has changed: 11841 MB 2026-02-02 01:34:20.300 - Render thread -> VRAM report about missing bytes is changed from 349396992 Bytes to 351289344 Bytes 2026-02-02 01:34:36.828 - Render thread -> VRAM report about missing bytes is changed from 351289344 Bytes to 351264768 Bytes 2026-02-02 01:34:36.862 - Render thread -> VRAM report about missing bytes is changed from 351264768 Bytes to 351309824 Bytes 2026-02-02 01:34:36.879 - Render thread -> VRAM report about missing bytes is changed from 351309824 Bytes to 351260672 Bytes 2026-02-02 01:34:36.900 - Render thread -> VRAM report about missing bytes is changed from 351260672 Bytes to 351199232 Bytes 2026-02-02 01:34:36.912 - Render thread -> VRAM report about missing bytes is changed from 351199232 Bytes to 351223808 Bytes 2026-02-02 01:34:36.929 - Render thread -> VRAM report about missing bytes is changed from 351223808 Bytes to 351318016 Bytes 2026-02-02 01:34:37.161 - Render thread -> VRAM report about missing bytes is changed from 351318016 Bytes to 351268864 Bytes 2026-02-02 01:34:37.195 - Render thread -> VRAM report about missing bytes is changed from 351268864 Bytes to 351330304 Bytes 2026-02-02 01:34:37.295 - Render thread -> VRAM report about missing bytes is changed from 351330304 Bytes to 351297536 Bytes 2026-02-02 01:34:37.328 - Render thread -> VRAM report about missing bytes is changed from 351297536 Bytes to 351346688 Bytes 2026-02-02 01:34:38.045 - Render thread -> VRAM report about missing bytes is changed from 351346688 Bytes to 351379456 Bytes 2026-02-02 01:34:39.131 - Render thread -> Info: Frame[1789] - Available VRAM budget has changed: 10992 MB 2026-02-02 01:34:39.131 - Render thread -> Info: Frame[1789] - Available VRAM budget has changed: 10301 MB 2026-02-02 01:34:39.155 - Render thread -> VRAM report about missing bytes is changed from 351379456 Bytes to 351748096 Bytes 2026-02-02 01:34:39.164 - Render thread -> VRAM report about missing bytes is changed from 351748096 Bytes to 351453184 Bytes 2026-02-02 01:34:39.178 - Render thread -> VRAM report about missing bytes is changed from 351453184 Bytes to 351887360 Bytes 2026-02-02 01:34:39.195 - Render thread -> VRAM report about missing bytes is changed from 351887360 Bytes to 357576704 Bytes 2026-02-02 01:34:39.229 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 363212800 Bytes 2026-02-02 01:34:39.245 - Render thread -> VRAM report about missing bytes is changed from 363212800 Bytes to 368848896 Bytes 2026-02-02 01:34:39.262 - Render thread -> VRAM report about missing bytes is changed from 368848896 Bytes to 363212800 Bytes 2026-02-02 01:34:39.278 - Render thread -> VRAM report about missing bytes is changed from 363212800 Bytes to 357576704 Bytes 2026-02-02 01:34:39.304 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 368848896 Bytes 2026-02-02 01:34:39.312 - Render thread -> VRAM report about missing bytes is changed from 368848896 Bytes to 363212800 Bytes 2026-02-02 01:34:39.333 - Render thread -> VRAM report about missing bytes is changed from 363212800 Bytes to 357576704 Bytes 2026-02-02 01:34:39.345 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 368848896 Bytes 2026-02-02 01:34:39.362 - Render thread -> VRAM report about missing bytes is changed from 368848896 Bytes to 363212800 Bytes 2026-02-02 01:34:39.380 - Render thread -> VRAM report about missing bytes is changed from 363212800 Bytes to 357576704 Bytes 2026-02-02 01:34:39.429 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 368848896 Bytes 2026-02-02 01:34:39.445 - Render thread -> VRAM report about missing bytes is changed from 368848896 Bytes to 357576704 Bytes 2026-02-02 01:34:39.462 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 368848896 Bytes 2026-02-02 01:34:39.478 - Render thread -> VRAM report about missing bytes is changed from 368848896 Bytes to 357576704 Bytes 2026-02-02 01:34:39.497 - Render thread -> VRAM report about missing bytes is changed from 357576704 Bytes to 354824192 Bytes 2026-02-02 01:34:39.515 - Render thread -> VRAM report about missing bytes is changed from 354824192 Bytes to 352727040 Bytes 2026-02-02 01:34:39.528 - Render thread -> VRAM report about missing bytes is changed from 352727040 Bytes to 351940608 Bytes 2026-02-02 01:34:39.547 - Render thread -> VRAM report about missing bytes is changed from 351940608 Bytes to 366202880 Bytes 2026-02-02 01:34:39.562 - Render thread -> VRAM report about missing bytes is changed from 366202880 Bytes to 359190528 Bytes 2026-02-02 01:34:39.579 - Render thread -> VRAM report about missing bytes is changed from 359190528 Bytes to 352899072 Bytes 2026-02-02 01:34:39.596 - Render thread -> VRAM report about missing bytes is changed from 352899072 Bytes to 352309248 Bytes 2026-02-02 01:34:39.612 - Render thread -> VRAM report about missing bytes is changed from 352309248 Bytes to 354398208 Bytes 2026-02-02 01:34:39.628 - Render thread -> VRAM report about missing bytes is changed from 354398208 Bytes to 354676736 Bytes 2026-02-02 01:34:43.228 - Render thread -> VRAM report about missing bytes is changed from 354676736 Bytes to 354492416 Bytes 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-1 created with rcb: 66534099 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-2 created with rcb: 12055923 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-3 created with rcb: 447820 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-4 created with rcb: 2859025 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-5 created with rcb: 30912037 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-6 created with rcb: 10911848 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-7 created with rcb: 63450121 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-8 created with rcb: 19383014 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-9 created with rcb: 23184511 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-10 created with rcb: 58509815 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-11 created with rcb: 4944473 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-12 created with rcb: 18234914 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-13 created with rcb: 17079310 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-14 created with rcb: 43299909 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-15 created with rcb: 18137667 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-16 created with rcb: 14558381 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-17 created with rcb: 7398736 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-18 created with rcb: 66559050 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-19 created with rcb: 3376945 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-20 created with rcb: 41140057 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-21 created with rcb: 6083829 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-22 created with rcb: 66076856 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-23 created with rcb: 14551850 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-24 created with rcb: 65645554 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-25 created with rcb: 63892306 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-26 created with rcb: 51169243 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-27 created with rcb: 61370579 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-28 created with rcb: 54305923 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-29 created with rcb: 14073026 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-30 created with rcb: 52945638 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-31 created with rcb: 11073382 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-32 created with rcb: 44867698 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-33 created with rcb: 25222581 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-34 created with rcb: 60153479 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-35 created with rcb: 64772820 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-36 created with rcb: 64916804 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-37 created with rcb: 65309901 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-38 created with rcb: 59449226 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-39 created with rcb: 36929894 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-40 created with rcb: 60966890 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-41 created with rcb: 21528365 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-42 created with rcb: 61706693 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-43 created with rcb: 28611689 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-44 created with rcb: 53979273 2026-02-02 01:34:44.029 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-45 created with rcb: 64295952 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-02-02 01:34:44.030 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-02-02 01:34:44.031 - Render thread -> Frame [2083] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-46 created with rcb: 28611689 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-47 created with rcb: 21528365 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-48 created with rcb: 60966890 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-49 created with rcb: 36929894 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-50 created with rcb: 61706693 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-51 created with rcb: 59449226 2026-02-02 01:34:44.095 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-02-02 01:34:44.102 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-02-02 01:34:44.102 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-02-02 01:34:44.102 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-02-02 01:34:44.102 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-02-02 01:34:44.102 - Render thread -> Frame [2087] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-52 created with rcb: 64295952 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-53 created with rcb: 64916804 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-54 created with rcb: 61706693 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-55 created with rcb: 36929894 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-56 created with rcb: 60966890 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-57 created with rcb: 21528365 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-58 created with rcb: 28611689 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-59 created with rcb: 64772820 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-60 created with rcb: 60153479 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-61 created with rcb: 25222581 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-62 created with rcb: 44867698 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-63 created with rcb: 11073382 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-64 created with rcb: 52945638 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-65 created with rcb: 14073026 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-66 created with rcb: 54305923 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-67 created with rcb: 61370579 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-68 created with rcb: 51169243 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-69 created with rcb: 63892306 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-70 created with rcb: 65645554 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-71 created with rcb: 14551850 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-72 created with rcb: 66076856 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-73 created with rcb: 6083829 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-74 created with rcb: 41140057 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-75 created with rcb: 3376945 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-76 created with rcb: 66559050 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-77 created with rcb: 7398736 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-78 created with rcb: 14558381 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-79 created with rcb: 18137667 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-80 created with rcb: 43299909 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-81 created with rcb: 17079310 2026-02-02 01:34:44.150 - Render thread -> Frame [2090] Parallel Render Command Batch RCB-82 created with rcb: 18234914 2026-02-02 01:34:44.263 - Render thread -> VRAM report about missing bytes is changed from 354492416 Bytes to 355094528 Bytes 2026-02-02 01:34:44.263 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-83 created with rcb: 10266173 2026-02-02 01:34:44.268 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-52 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-53 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-54 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-55 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-56 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-57 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-58 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-59 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-60 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-61 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-62 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-63 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-64 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-65 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-66 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-67 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-68 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-69 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-70 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-71 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-72 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-73 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-74 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-75 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-76 processed in 2 frames. 2026-02-02 01:34:44.283 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-77 processed in 2 frames. 2026-02-02 01:34:44.284 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-78 processed in 2 frames. 2026-02-02 01:34:44.284 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-79 processed in 2 frames. 2026-02-02 01:34:44.284 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-80 processed in 2 frames. 2026-02-02 01:34:44.284 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-81 processed in 2 frames. 2026-02-02 01:34:44.284 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-82 processed in 2 frames. 2026-02-02 01:34:44.294 - Render thread -> Frame [2091] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-02-02 01:34:44.316 - Render thread -> VRAM report about missing bytes is changed from 355094528 Bytes to 355016704 Bytes 2026-02-02 01:34:44.324 - Render thread -> VRAM report about missing bytes is changed from 355016704 Bytes to 355201024 Bytes 2026-02-02 01:34:44.334 - Render thread -> VRAM report about missing bytes is changed from 355201024 Bytes to 355385344 Bytes 2026-02-02 01:34:44.345 - Render thread -> Frame [2096] Parallel Render Command Batch RCB-84 created with rcb: 65309901 2026-02-02 01:34:44.401 - Render thread -> Frame [2096] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-02-02 01:34:44.419 - Render thread -> VRAM report about missing bytes is changed from 355385344 Bytes to 355266560 Bytes 2026-02-02 01:34:44.419 - Render thread -> Frame [2097] Parallel Render Command Batch RCB-85 created with rcb: 53979273 2026-02-02 01:34:44.419 - Render thread -> Frame [2097] Parallel Render Command Batch RCB-86 created with rcb: 10266173 2026-02-02 01:34:44.449 - Render thread -> Frame [2097] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-02-02 01:34:44.450 - Render thread -> Frame [2097] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-02-02 01:34:44.464 - Render thread -> VRAM report about missing bytes is changed from 355266560 Bytes to 355127296 Bytes 2026-02-02 01:34:44.464 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-87 created with rcb: 58509815 2026-02-02 01:34:44.464 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-88 created with rcb: 65309901 2026-02-02 01:34:44.464 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-89 created with rcb: 17079310 2026-02-02 01:34:44.464 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-90 created with rcb: 18137667 2026-02-02 01:34:44.464 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-91 created with rcb: 4944473 2026-02-02 01:34:44.514 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-02-02 01:34:44.515 - Render thread -> Frame [2098] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-02-02 01:34:44.563 - Render thread -> VRAM report about missing bytes is changed from 355127296 Bytes to 354975744 Bytes 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-92 created with rcb: 10266173 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-93 created with rcb: 43299909 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-94 created with rcb: 14558381 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-95 created with rcb: 7398736 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-96 created with rcb: 66559050 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-97 created with rcb: 3376945 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-98 created with rcb: 41140057 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-99 created with rcb: 6083829 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-100 created with rcb: 66076856 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-101 created with rcb: 14551850 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-102 created with rcb: 65645554 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-103 created with rcb: 63892306 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-104 created with rcb: 51169243 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-105 created with rcb: 54305923 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-106 created with rcb: 14073026 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-107 created with rcb: 52945638 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-108 created with rcb: 11073382 2026-02-02 01:34:44.564 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-109 created with rcb: 44867698 2026-02-02 01:34:44.565 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-89 processed in 2 frames. 2026-02-02 01:34:44.567 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-90 processed in 2 frames. 2026-02-02 01:34:44.619 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-91 processed in 2 frames. 2026-02-02 01:34:44.620 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-02-02 01:34:44.624 - Render thread -> Frame [2099] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-02-02 01:34:44.655 - Render thread -> VRAM report about missing bytes is changed from 354975744 Bytes to 355110912 Bytes 2026-02-02 01:34:44.657 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-94 processed in 2 frames. 2026-02-02 01:34:44.657 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-95 processed in 2 frames. 2026-02-02 01:34:44.657 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-96 processed in 2 frames. 2026-02-02 01:34:44.657 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-97 processed in 2 frames. 2026-02-02 01:34:44.657 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-98 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-99 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-100 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-101 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-102 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-103 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-104 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-105 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-106 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-107 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-108 processed in 2 frames. 2026-02-02 01:34:44.658 - Render thread -> Frame [2100] Parallel Render Command Batch RCB-109 processed in 2 frames. 2026-02-02 01:34:44.675 - Render thread -> VRAM report about missing bytes is changed from 355110912 Bytes to 355397632 Bytes 2026-02-02 01:34:44.675 - Render thread -> Frame [2101] Parallel Render Command Batch RCB-110 created with rcb: 53979273 2026-02-02 01:34:44.675 - Render thread -> Frame [2101] Parallel Render Command Batch RCB-111 created with rcb: 44867698 2026-02-02 01:34:44.707 - Render thread -> Frame [2101] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-02-02 01:34:44.714 - Render thread -> Frame [2101] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-02-02 01:34:44.729 - Render thread -> VRAM report about missing bytes is changed from 355397632 Bytes to 355332096 Bytes 2026-02-02 01:34:44.756 - Render thread -> VRAM report about missing bytes is changed from 355332096 Bytes to 355434496 Bytes 2026-02-02 01:34:44.795 - Render thread -> Frame [2105] Parallel Render Command Batch RCB-112 created with rcb: 61370579 2026-02-02 01:34:44.795 - Render thread -> Frame [2105] Parallel Render Command Batch RCB-113 created with rcb: 44867698 2026-02-02 01:34:44.795 - Render thread -> Frame [2105] Parallel Render Command Batch RCB-114 created with rcb: 25222581 2026-02-02 01:34:44.830 - Render thread -> Frame [2105] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-02-02 01:34:44.830 - Render thread -> Frame [2105] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-02-02 01:34:44.877 - Render thread -> VRAM report about missing bytes is changed from 355434496 Bytes to 355389440 Bytes 2026-02-02 01:34:44.877 - Render thread -> Frame [2106] Parallel Render Command Batch RCB-115 created with rcb: 59449226 2026-02-02 01:34:44.877 - Render thread -> Frame [2106] Parallel Render Command Batch RCB-116 created with rcb: 44867698 2026-02-02 01:34:44.877 - Render thread -> Frame [2106] Parallel Render Command Batch RCB-117 created with rcb: 61370579 2026-02-02 01:34:44.877 - Render thread -> Frame [2106] Parallel Render Command Batch RCB-118 created with rcb: 14073026 2026-02-02 01:34:44.881 - Render thread -> Frame [2106] Parallel Render Command Batch RCB-114 processed in 2 frames. 2026-02-02 01:34:44.989 - Render thread -> VRAM report about missing bytes is changed from 355389440 Bytes to 356175872 Bytes 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-119 created with rcb: 52945638 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-120 created with rcb: 25222581 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-121 created with rcb: 51169243 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-122 created with rcb: 63892306 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-123 created with rcb: 65645554 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-124 created with rcb: 14551850 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-125 created with rcb: 66076856 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-126 created with rcb: 11073382 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-127 created with rcb: 41140057 2026-02-02 01:34:44.989 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-128 created with rcb: 18234914 2026-02-02 01:34:45.022 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-115 processed in 2 frames. 2026-02-02 01:34:45.023 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-116 processed in 2 frames. 2026-02-02 01:34:45.023 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-117 processed in 2 frames. 2026-02-02 01:34:45.023 - Render thread -> Frame [2107] Parallel Render Command Batch RCB-118 processed in 2 frames. 2026-02-02 01:34:45.088 - Render thread -> VRAM report about missing bytes is changed from 356175872 Bytes to 356290560 Bytes 2026-02-02 01:34:45.088 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-129 created with rcb: 53979273 2026-02-02 01:34:45.088 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-130 created with rcb: 66559050 2026-02-02 01:34:45.088 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-131 created with rcb: 59449226 2026-02-02 01:34:45.088 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-132 created with rcb: 14073026 2026-02-02 01:34:45.095 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-119 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-120 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-121 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-122 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-123 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-124 processed in 2 frames. 2026-02-02 01:34:45.096 - Render thread -> Frame [2108] Parallel Render Command Batch RCB-125 processed in 2 frames. 2026-02-02 01:34:45.175 - Render thread -> VRAM report about missing bytes is changed from 356290560 Bytes to 356261888 Bytes 2026-02-02 01:34:45.175 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-133 created with rcb: 61370579 2026-02-02 01:34:45.175 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-134 created with rcb: 6083829 2026-02-02 01:34:45.175 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-135 created with rcb: 14551850 2026-02-02 01:34:45.175 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-136 created with rcb: 54305923 2026-02-02 01:34:45.178 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-126 processed in 3 frames. 2026-02-02 01:34:45.179 - Render thread -> Frame [2109] Parallel Render Command Batch RCB-127 processed in 3 frames. 2026-02-02 01:34:45.265 - Render thread -> VRAM report about missing bytes is changed from 356261888 Bytes to 356204544 Bytes 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-137 created with rcb: 3376945 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-138 created with rcb: 41140057 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-139 created with rcb: 11073382 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-140 created with rcb: 51169243 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-141 created with rcb: 25222581 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-142 created with rcb: 52945638 2026-02-02 01:34:45.265 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-143 created with rcb: 44867698 2026-02-02 01:34:45.277 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-128 processed in 4 frames. 2026-02-02 01:34:45.304 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-129 processed in 3 frames. 2026-02-02 01:34:45.305 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-130 processed in 3 frames. 2026-02-02 01:34:45.306 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-131 processed in 3 frames. 2026-02-02 01:34:45.306 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-132 processed in 3 frames. 2026-02-02 01:34:45.313 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-133 processed in 2 frames. 2026-02-02 01:34:45.327 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-134 processed in 2 frames. 2026-02-02 01:34:45.327 - Render thread -> Frame [2110] Parallel Render Command Batch RCB-135 processed in 2 frames. 2026-02-02 01:34:45.369 - Render thread -> VRAM report about missing bytes is changed from 356204544 Bytes to 356282368 Bytes 2026-02-02 01:34:45.369 - Render thread -> Frame [2111] Parallel Render Command Batch RCB-144 created with rcb: 65645554 2026-02-02 01:34:45.398 - Render thread -> Frame [2111] Parallel Render Command Batch RCB-136 processed in 3 frames. 2026-02-02 01:34:45.454 - Render thread -> VRAM report about missing bytes is changed from 356282368 Bytes to 356388864 Bytes 2026-02-02 01:34:45.454 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-145 created with rcb: 63892306 2026-02-02 01:34:45.454 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-146 created with rcb: 66076856 2026-02-02 01:34:45.456 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-137 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-138 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-139 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-140 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-141 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-142 processed in 3 frames. 2026-02-02 01:34:45.457 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-143 processed in 3 frames. 2026-02-02 01:34:45.486 - Render thread -> Frame [2112] Parallel Render Command Batch RCB-144 processed in 2 frames. 2026-02-02 01:34:45.549 - Render thread -> Frame [2113] Parallel Render Command Batch RCB-147 created with rcb: 14558381 2026-02-02 01:34:45.551 - Render thread -> Frame [2113] Parallel Render Command Batch RCB-145 processed in 2 frames. 2026-02-02 01:34:45.579 - Render thread -> Frame [2113] Parallel Render Command Batch RCB-146 processed in 2 frames. 2026-02-02 01:34:45.633 - Render thread -> VRAM report about missing bytes is changed from 356388864 Bytes to 356331520 Bytes 2026-02-02 01:34:45.639 - Render thread -> Frame [2114] Parallel Render Command Batch RCB-147 processed in 2 frames. 2026-02-02 01:34:45.691 - Render thread -> VRAM report about missing bytes is changed from 356331520 Bytes to 356360192 Bytes 2026-02-02 01:34:45.868 - Render thread -> VRAM report about missing bytes is changed from 356360192 Bytes to 358064128 Bytes 2026-02-02 01:34:45.956 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:34:46.011 - Render thread -> VRAM report about missing bytes is changed from 358064128 Bytes to 358055936 Bytes 2026-02-02 01:34:46.064 - Render thread -> VRAM report about missing bytes is changed from 358055936 Bytes to 358092800 Bytes 2026-02-02 01:34:46.231 - Render thread -> VRAM report about missing bytes is changed from 358092800 Bytes to 358072320 Bytes 2026-02-02 01:34:46.486 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:34:46.529 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:34:46.575 - Render thread -> VRAM report about missing bytes is changed from 358072320 Bytes to 358080512 Bytes 2026-02-02 01:34:46.603 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-02-02 01:34:46.853 - Render thread -> VRAM report about missing bytes is changed from 358080512 Bytes to 358039552 Bytes 2026-02-02 01:34:46.972 - Render thread -> VRAM report about missing bytes is changed from 358039552 Bytes to 358060032 Bytes 2026-02-02 01:34:47.057 - Render thread -> VRAM report about missing bytes is changed from 358060032 Bytes to 358977536 Bytes 2026-02-02 01:34:47.471 - Render thread -> Frame [2157] Parallel Render Command Batch RCB-148 created with rcb: 7398736 2026-02-02 01:34:47.708 - Render thread -> VRAM report about missing bytes is changed from 358977536 Bytes to 358920192 Bytes 2026-02-02 01:34:47.894 - Render thread -> VRAM report about missing bytes is changed from 358920192 Bytes to 358948864 Bytes 2026-02-02 01:34:48.157 - Render thread -> Frame [2163] Parallel Render Command Batch RCB-148 processed in 7 frames. 2026-02-02 01:34:48.330 - Render thread -> VRAM report about missing bytes is changed from 358948864 Bytes to 364191744 Bytes 2026-02-02 01:34:48.415 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-02-02 01:34:48.415 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-02-02 01:34:48.432 - Render thread -> VRAM report about missing bytes is changed from 364191744 Bytes to 363884544 Bytes 2026-02-02 01:34:48.471 - Render thread -> VRAM report about missing bytes is changed from 363884544 Bytes to 364032000 Bytes 2026-02-02 01:34:48.485 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:34:48.486 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:34:48.605 - Render thread -> VRAM report about missing bytes is changed from 364032000 Bytes to 364339200 Bytes 2026-02-02 01:34:48.738 - Render thread -> VRAM report about missing bytes is changed from 364339200 Bytes to 364802048 Bytes 2026-02-02 01:34:48.823 - Render thread -> VRAM report about missing bytes is changed from 364802048 Bytes to 364863488 Bytes 2026-02-02 01:34:48.904 - Render thread -> VRAM report about missing bytes is changed from 364863488 Bytes to 365846528 Bytes 2026-02-02 01:34:49.100 - Render thread -> VRAM report about missing bytes is changed from 365846528 Bytes to 365813760 Bytes 2026-02-02 01:34:49.156 - Render thread -> VRAM report about missing bytes is changed from 365813760 Bytes to 365875200 Bytes 2026-02-02 01:34:51.521 - Render thread -> VRAM report about missing bytes is changed from 365875200 Bytes to 365834240 Bytes 2026-02-02 01:34:51.554 - Render thread -> VRAM report about missing bytes is changed from 365834240 Bytes to 365887488 Bytes 2026-02-02 01:34:51.754 - Render thread -> VRAM report about missing bytes is changed from 365887488 Bytes to 366936064 Bytes 2026-02-02 01:34:52.771 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:34:52.772 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:34:52.781 - Render thread -> VRAM report about missing bytes is changed from 366936064 Bytes to 366608384 Bytes 2026-02-02 01:34:52.812 - Render thread -> VRAM report about missing bytes is changed from 366608384 Bytes to 367345664 Bytes 2026-02-02 01:34:58.357 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2026-02-02 01:34:58.359 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2026-02-02 01:34:58.377 - Render thread -> VRAM report about missing bytes is changed from 367345664 Bytes to 367329280 Bytes 2026-02-02 01:34:58.422 - Render thread -> VRAM report about missing bytes is changed from 367329280 Bytes to 371486720 Bytes 2026-02-02 01:34:58.437 - Render thread -> VRAM report about missing bytes is changed from 371486720 Bytes to 371527680 Bytes 2026-02-02 01:34:58.497 - Render thread -> VRAM report about missing bytes is changed from 371527680 Bytes to 371544064 Bytes 2026-02-02 01:34:59.088 - Render thread -> VRAM report about missing bytes is changed from 371544064 Bytes to 371691520 Bytes 2026-02-02 01:34:59.107 - Render thread -> VRAM report about missing bytes is changed from 371691520 Bytes to 372187136 Bytes 2026-02-02 01:34:59.139 - Render thread -> VRAM report about missing bytes is changed from 372187136 Bytes to 372248576 Bytes 2026-02-02 01:34:59.232 - Render thread -> VRAM report about missing bytes is changed from 372248576 Bytes to 372346880 Bytes 2026-02-02 01:34:59.328 - Render thread -> VRAM report about missing bytes is changed from 372346880 Bytes to 372256768 Bytes 2026-02-02 01:34:59.359 - Render thread -> VRAM report about missing bytes is changed from 372256768 Bytes to 372379648 Bytes 2026-02-02 01:34:59.439 - Render thread -> VRAM report about missing bytes is changed from 372379648 Bytes to 373428224 Bytes 2026-02-02 01:34:59.571 - Render thread -> VRAM report about missing bytes is changed from 373428224 Bytes to 374542336 Bytes 2026-02-02 01:34:59.792 - Render thread -> VRAM report about missing bytes is changed from 374542336 Bytes to 375132160 Bytes 2026-02-02 01:34:59.894 - Render thread -> VRAM report about missing bytes is changed from 375132160 Bytes to 374706176 Bytes 2026-02-02 01:35:00.272 - Render thread -> Info: Frame[2807] - Available VRAM budget has changed: 11090 MB 2026-02-02 01:35:00.306 - Render thread -> Info: Frame[2809] - Available VRAM budget has changed: 10367 MB 2026-02-02 01:35:00.772 - Render thread -> Info: Frame[2837] - Available VRAM budget has changed: 10464 MB 2026-02-02 01:35:01.155 - Render thread -> VRAM report about missing bytes is changed from 374706176 Bytes to 374878208 Bytes 2026-02-02 01:35:01.289 - Render thread -> VRAM report about missing bytes is changed from 374878208 Bytes to 375050240 Bytes 2026-02-02 01:35:01.322 - Render thread -> VRAM report about missing bytes is changed from 375050240 Bytes to 375566336 Bytes 2026-02-02 01:35:01.422 - Render thread -> VRAM report about missing bytes is changed from 375566336 Bytes to 375738368 Bytes 2026-02-02 01:35:03.872 - Render thread -> VRAM report about missing bytes is changed from 375738368 Bytes to 375762944 Bytes 2026-02-02 01:35:05.063 - Render thread -> VRAM report about missing bytes is changed from 375762944 Bytes to 375812096 Bytes 2026-02-02 01:35:09.889 - Render thread -> VRAM report about missing bytes is changed from 375812096 Bytes to 375984128 Bytes 2026-02-02 01:35:09.955 - Render thread -> VRAM report about missing bytes is changed from 375984128 Bytes to 376156160 Bytes 2026-02-02 01:35:10.155 - Render thread -> VRAM report about missing bytes is changed from 376156160 Bytes to 376328192 Bytes 2026-02-02 01:35:10.289 - Render thread -> VRAM report about missing bytes is changed from 376328192 Bytes to 376500224 Bytes 2026-02-02 01:35:10.389 - Render thread -> VRAM report about missing bytes is changed from 376500224 Bytes to 376672256 Bytes 2026-02-02 01:35:10.457 - Render thread -> VRAM report about missing bytes is changed from 376672256 Bytes to 376426496 Bytes 2026-02-02 01:35:10.922 - Render thread -> VRAM report about missing bytes is changed from 376426496 Bytes to 376598528 Bytes 2026-02-02 01:35:11.588 - Render thread -> VRAM report about missing bytes is changed from 376598528 Bytes to 376770560 Bytes 2026-02-02 01:35:12.227 - Render thread -> VRAM report about missing bytes is changed from 376770560 Bytes to 376942592 Bytes 2026-02-02 01:35:12.522 - Render thread -> VRAM report about missing bytes is changed from 376942592 Bytes to 376983552 Bytes 2026-02-02 01:35:13.594 - Render thread -> VRAM report about missing bytes is changed from 376983552 Bytes to 377024512 Bytes 2026-02-02 01:35:15.465 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377196544 Bytes 2026-02-02 01:35:19.489 - Render thread -> VRAM report about missing bytes is changed from 377196544 Bytes to 377368576 Bytes 2026-02-02 01:35:19.522 - Render thread -> VRAM report about missing bytes is changed from 377368576 Bytes to 377540608 Bytes 2026-02-02 01:35:19.555 - Render thread -> VRAM report about missing bytes is changed from 377540608 Bytes to 377712640 Bytes 2026-02-02 01:35:19.755 - Render thread -> VRAM report about missing bytes is changed from 377712640 Bytes to 377884672 Bytes 2026-02-02 01:35:19.822 - Render thread -> VRAM report about missing bytes is changed from 377884672 Bytes to 378056704 Bytes 2026-02-02 01:35:19.922 - Render thread -> VRAM report about missing bytes is changed from 378056704 Bytes to 378400768 Bytes 2026-02-02 01:35:19.962 - Render thread -> VRAM report about missing bytes is changed from 378400768 Bytes to 378744832 Bytes 2026-02-02 01:35:20.489 - Render thread -> VRAM report about missing bytes is changed from 378744832 Bytes to 378916864 Bytes 2026-02-02 01:35:22.738 - Render thread -> VRAM report about missing bytes is changed from 378916864 Bytes to 379088896 Bytes 2026-02-02 01:35:25.624 - Render thread -> VRAM report about missing bytes is changed from 379088896 Bytes to 380268544 Bytes 2026-02-02 01:35:25.655 - Render thread -> VRAM report about missing bytes is changed from 380268544 Bytes to 380309504 Bytes 2026-02-02 01:35:29.126 - Render thread -> Info: Frame[4519] - Available VRAM budget has changed: 10994 MB 2026-02-02 01:35:29.176 - Render thread -> VRAM report about missing bytes is changed from 380309504 Bytes to 382865408 Bytes 2026-02-02 01:35:29.704 - Render thread -> Info: Frame[4551] - Available VRAM budget has changed: 11125 MB 2026-02-02 01:35:30.204 - Render thread -> Info: Frame[4581] - Available VRAM budget has changed: 10546 MB 2026-02-02 01:35:38.044 - Render thread -> VRAM report about missing bytes is changed from 382865408 Bytes to 383012864 Bytes 2026-02-02 01:35:38.970 - Render thread -> Info: Frame[5107] - Available VRAM budget has changed: 10489 MB