2026-02-02 01:25:21.400 - Main Thread -> Timezone (local - UTC): 1h 2026-02-02 01:25:21.400 - Main Thread -> App Version: 2.0.2.51 2026-02-02 01:25:21.403 - Main Thread -> VRage renderer started 2026-02-02 01:25:21.403 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-02-02 01:25:21.429 - Main Thread -> NvApi - Status: OK 2026-02-02 01:25:21.429 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-02-02 01:25:21.429 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-02 01:25:21.438 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-02 01:25:21.438 - Main Thread -> AMD - Driver Version: Unknown 2026-02-02 01:25:21.447 - Main Thread -> Adapters.Adapters - Entering 2026-02-02 01:25:21.447 - Main Thread -> CreateDXGIFactory - Entering 2026-02-02 01:25:21.530 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-02 01:25:21.532 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-02 01:25:21.533 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-02 01:25:21.533 - Main Thread -> Using IDXGIFactory6: True 2026-02-02 01:25:21.533 - Main Thread -> Enumerating adapters by preference 2026-02-02 01:25:21.544 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:25:21.544 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:25:21.545 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:25:21.545 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:25:21.851 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:25:22.071 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Ti' has 34 RTX cores 2026-02-02 01:25:22.072 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:25:22.072 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Entering 2026-02-02 01:25:22.072 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list 2026-02-02 01:25:22.073 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list done 2026-02-02 01:25:22.074 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate 2026-02-02 01:25:22.078 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate done 2026-02-02 01:25:22.078 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list 2026-02-02 01:25:22.078 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list done 2026-02-02 01:25:22.078 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate 2026-02-02 01:25:22.079 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate done 2026-02-02 01:25:22.079 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Exiting 2026-02-02 01:25:22.079 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:25:22.079 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:25:22.079 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:25:22.079 - Main Thread -> Skipping software adapter 2026-02-02 01:25:22.079 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:25:22.082 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY2 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:25:22.082 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY1 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 1 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:25:22.083 - Main Thread -> Adapter list composed 2026-02-02 01:25:22.108 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:25:22.108 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1920,"Y": 0},"Max": {"X": 0,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:25:22.108 - Main Thread -> Adapters.Adapters - Exiting 2026-02-02 01:25:22.109 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:25:22.110 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-02 01:25:22.250 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-02 01:25:22.250 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:25:22.251 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:25:22.251 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-02 01:25:22.253 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-02 01:25:22.254 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-02 01:25:22.254 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-02 01:25:22.254 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-02 01:25:22.254 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-02 01:25:22.260 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-02 01:25:22.264 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-02 01:25:22.265 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "High","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-02-02 01:25:22.270 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-02 01:25:22.298 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:25:22.298 - Render thread -> IsD3D12Supported = True 2026-02-02 01:25:22.324 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-02 01:25:22.329 - Render thread -> Debug layer enabled: False 2026-02-02 01:25:22.330 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-02 01:25:22.528 - Render thread -> Direct Storage supported 2026-02-02 01:25:22.528 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-02 01:25:22.528 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-02 01:25:22.528 - Render thread -> Current Device Info: 2026-02-02 01:25:22.528 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-02 01:25:22.528 - Render thread -> OutputMergerLogicOp: True 2026-02-02 01:25:22.529 - Render thread -> MinPrecisionSupport: Bit16 2026-02-02 01:25:22.529 - Render thread -> TiledResourcesTier: Tier4 2026-02-02 01:25:22.529 - Render thread -> ResourceBindingTier: Tier3 2026-02-02 01:25:22.529 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-02 01:25:22.529 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-02 01:25:22.529 - Render thread -> ROVsSupported: True 2026-02-02 01:25:22.529 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-02 01:25:22.529 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-02 01:25:22.529 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-02 01:25:22.529 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-02 01:25:22.529 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-02 01:25:22.529 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-02 01:25:22.529 - Render thread -> ResourceHeapTier: Tier2 2026-02-02 01:25:22.529 - Render thread -> WaveOps: True 2026-02-02 01:25:22.529 - Render thread -> WaveLaneCountMin: 32 2026-02-02 01:25:22.529 - Render thread -> WaveLaneCountMax: 32 2026-02-02 01:25:22.529 - Render thread -> TotalLaneCount: 4352 2026-02-02 01:25:22.529 - Render thread -> ExpandedComputeResourceStates: True 2026-02-02 01:25:22.529 - Render thread -> Int64ShaderOps: True 2026-02-02 01:25:22.529 - Render thread -> DepthBoundsTestSupported: True 2026-02-02 01:25:22.529 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-02 01:25:22.529 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-02 01:25:22.529 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-02 01:25:22.529 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-02 01:25:22.529 - Render thread -> ViewInstancingTier: Tier3 2026-02-02 01:25:22.529 - Render thread -> BarycentricsSupported: True 2026-02-02 01:25:22.529 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-02 01:25:22.529 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-02 01:25:22.529 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-02 01:25:22.529 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-02 01:25:22.529 - Render thread -> RenderPassesTier: Tier0 2026-02-02 01:25:22.529 - Render thread -> RaytracingTier: Tier1_1 2026-02-02 01:25:22.529 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-02 01:25:22.529 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-02 01:25:22.529 - Render thread -> VariableShadingRateTier: Tier2 2026-02-02 01:25:22.529 - Render thread -> ShadingRateImageTileSize: 16 2026-02-02 01:25:22.529 - Render thread -> BackgroundProcessingSupported: True 2026-02-02 01:25:22.530 - Render thread -> MeshShaderTier: Tier1 2026-02-02 01:25:22.530 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-02 01:25:22.535 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-02 01:25:22.541 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-02 01:25:22.542 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-02 01:25:22.543 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-02 01:25:22.543 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-02 01:25:22.543 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-02 01:25:22.545 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6766592 Bytes 2026-02-02 01:25:22.546 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-02 01:25:22.547 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-02 01:25:22.642 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-02 01:25:22.648 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-02 01:25:22.648 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-02 01:25:22.649 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-02 01:25:22.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-02 01:25:22.651 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-02 01:25:22.651 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-02 01:25:22.652 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-02 01:25:22.664 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-02 01:25:22.665 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-02 01:25:22.684 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-02 01:25:22.685 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-02 01:25:22.686 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-02 01:25:22.687 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-02 01:25:22.689 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-02 01:25:22.690 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-02 01:25:22.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-02 01:25:22.691 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-02 01:25:22.691 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-02 01:25:22.692 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-02 01:25:22.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-02 01:25:22.695 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-02 01:25:22.730 - Render thread -> UseShaderAsserts: False 2026-02-02 01:25:22.730 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-02 01:25:22.731 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-02 01:25:22.732 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-02 01:25:22.732 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-02 01:25:22.733 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-02 01:25:22.734 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-02 01:25:22.737 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-02 01:25:22.737 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-02 01:25:22.739 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-02 01:25:22.739 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-02 01:25:22.739 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-02 01:25:22.739 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-02 01:25:22.743 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-02 01:25:22.743 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-02 01:25:22.743 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-02 01:25:22.744 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-02 01:25:22.744 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-02 01:25:22.744 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-02 01:25:22.747 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-02 01:25:22.748 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-02 01:25:22.763 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-02 01:25:22.775 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-02 01:25:22.788 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-02 01:25:22.788 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-02 01:25:22.796 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-02 01:25:22.798 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-02 01:25:22.800 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:25:22.843 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-02 01:25:22.843 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-02 01:25:22.845 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-02 01:25:22.845 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-02 01:25:22.846 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-02 01:25:22.846 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-02 01:25:22.859 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-02 01:25:22.859 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-02 01:25:22.869 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-02 01:25:22.869 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-02 01:25:22.869 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-02 01:25:22.869 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-02 01:25:22.901 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-02 01:25:22.901 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-02 01:25:22.921 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-02 01:25:22.921 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:25:22.921 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:25:22.922 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-02 01:25:22.922 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-02 01:25:22.924 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-02 01:25:22.931 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-02 01:25:23.022 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-02 01:25:23.024 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-02 01:25:23.026 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-02 01:25:23.026 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-02 01:25:23.027 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-02 01:25:23.027 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-02 01:25:23.027 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-02 01:25:23.028 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-02 01:25:23.028 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-02 01:25:23.030 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-02 01:25:23.030 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-02 01:25:23.030 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-02 01:25:23.030 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:25:23.030 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:25:23.113 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-02 01:25:23.113 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-02 01:25:23.137 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-02 01:25:23.141 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-02 01:25:23.142 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-02 01:25:23.144 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-02 01:25:23.144 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-02 01:25:23.176 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-02 01:25:23.179 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-02 01:25:23.198 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-02 01:25:23.202 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-02 01:25:23.389 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-02 01:25:23.389 - Render thread -> CreateMeshBuilders - Entering 2026-02-02 01:25:23.390 - Render thread -> CreateMeshBuilders - Exiting 2026-02-02 01:25:23.391 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-02 01:25:23.396 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-02 01:25:24.103 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-02 01:25:24.104 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:25:24.614 - Render thread -> VRAM report about missing bytes is changed from 6766592 Bytes to 8675328 Bytes 2026-02-02 01:25:25.257 - Render thread -> VRAM report about missing bytes is changed from 8675328 Bytes to 8888320 Bytes 2026-02-02 01:25:25.269 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13312 MB 2026-02-02 01:25:25.269 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13246 MB 2026-02-02 01:25:26.388 - Render thread -> VRAM report about missing bytes is changed from 8888320 Bytes to 8953856 Bytes 2026-02-02 01:25:26.404 - Render thread -> VRAM report about missing bytes is changed from 8953856 Bytes to 9084928 Bytes 2026-02-02 01:25:26.833 - Render thread -> VRAM report about missing bytes is changed from 9084928 Bytes to 59273216 Bytes 2026-02-02 01:25:26.842 - Render thread -> Info: Frame[95] - Available VRAM budget has changed: 13140 MB 2026-02-02 01:25:26.842 - Render thread -> Info: Frame[95] - Available VRAM budget has changed: 13017 MB 2026-02-02 01:25:26.929 - Render thread -> VRAM report about missing bytes is changed from 59273216 Bytes to 194830336 Bytes 2026-02-02 01:25:26.977 - Render thread -> VRAM report about missing bytes is changed from 194830336 Bytes to 194977792 Bytes 2026-02-02 01:25:26.977 - Render thread -> Info: Frame[97] - Available VRAM budget has changed: 13005 MB 2026-02-02 01:25:26.977 - Render thread -> Info: Frame[97] - Available VRAM budget has changed: 12883 MB 2026-02-02 01:25:27.008 - VRageWorker 2 -> Vertex 2026-02-02 01:25:27.008 - VRageWorker 1 -> Vertex 2026-02-02 01:25:27.010 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.010 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.011 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.011 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.011 - VRageWorker 1 -> Pixel 2026-02-02 01:25:27.011 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.011 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.011 - VRageWorker 1 -> Pixel 2026-02-02 01:25:27.011 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.011 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.165 - Render thread -> VRAM report about missing bytes is changed from 194977792 Bytes to 194912256 Bytes 2026-02-02 01:25:27.504 - Render thread -> Info: Frame[113] - Available VRAM budget has changed: 12786 MB 2026-02-02 01:25:27.532 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 215425024 Bytes 2026-02-02 01:25:27.537 - Render thread -> VRAM report about missing bytes is changed from 215425024 Bytes to 203759616 Bytes 2026-02-02 01:25:27.551 - Render thread -> VRAM report about missing bytes is changed from 203759616 Bytes to 194912256 Bytes 2026-02-02 01:25:27.675 - VRageWorker 1 -> Vertex 2026-02-02 01:25:27.675 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.675 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.709 - VRageWorker 2 -> Pixel 2026-02-02 01:25:27.709 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.709 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.709 - VRageWorker 2 -> Vertex 2026-02-02 01:25:27.709 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.709 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.709 - VRageWorker 2 -> Pixel 2026-02-02 01:25:27.709 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.709 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.826 - VRageWorker 3 -> Vertex 2026-02-02 01:25:27.826 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.826 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.826 - VRageWorker 3 -> Pixel 2026-02-02 01:25:27.826 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.826 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.827 - VRageWorker 3 -> Vertex 2026-02-02 01:25:27.827 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.827 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.829 - VRageWorker 3 -> Pixel 2026-02-02 01:25:27.829 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.830 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.959 - VRageWorker 2 -> Vertex 2026-02-02 01:25:27.960 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.960 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:27.960 - VRageWorker 2 -> Pixel 2026-02-02 01:25:27.960 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.960 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.965 - VRageWorker 2 -> Pixel 2026-02-02 01:25:27.965 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.965 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:27.966 - VRageWorker 3 -> Vertex 2026-02-02 01:25:27.966 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:27.966 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.303 - VRageWorker 2 -> Vertex 2026-02-02 01:25:28.303 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.303 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.303 - VRageWorker 2 -> Pixel 2026-02-02 01:25:28.303 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.303 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.335 - VRageWorker 0 -> Vertex 2026-02-02 01:25:28.335 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.335 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.335 - VRageWorker 0 -> Pixel 2026-02-02 01:25:28.335 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.335 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.452 - VRageWorker 3 -> Vertex 2026-02-02 01:25:28.452 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.452 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.452 - VRageWorker 3 -> Pixel 2026-02-02 01:25:28.452 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.452 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.458 - VRageWorker 1 -> Vertex 2026-02-02 01:25:28.458 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.458 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.459 - VRageWorker 1 -> Pixel 2026-02-02 01:25:28.459 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.459 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.560 - VRageWorker 1 -> Vertex 2026-02-02 01:25:28.560 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.560 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.560 - VRageWorker 1 -> Pixel 2026-02-02 01:25:28.560 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.560 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.573 - VRageWorker 1 -> Vertex 2026-02-02 01:25:28.573 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.573 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.574 - VRageWorker 1 -> Pixel 2026-02-02 01:25:28.574 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.574 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.674 - VRageWorker 3 -> Vertex 2026-02-02 01:25:28.674 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.674 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.675 - VRageWorker 3 -> Pixel 2026-02-02 01:25:28.675 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.675 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:28.680 - VRageWorker 2 -> Vertex 2026-02-02 01:25:28.680 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.680 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:25:28.681 - VRageWorker 2 -> Pixel 2026-02-02 01:25:28.681 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:25:28.681 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:25:29.500 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 194781184 Bytes 2026-02-02 01:25:29.503 - Render thread -> VRAM report about missing bytes is changed from 194781184 Bytes to 194912256 Bytes 2026-02-02 01:25:48.388 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 337457152 Bytes 2026-02-02 01:25:48.388 - Render thread -> Info: Frame[1337] - Available VRAM budget has changed: 12425 MB 2026-02-02 01:25:48.388 - Render thread -> Info: Frame[1337] - Available VRAM budget has changed: 12295 MB 2026-02-02 01:25:48.458 - Render thread -> VRAM report about missing bytes is changed from 337457152 Bytes to 337981440 Bytes 2026-02-02 01:25:48.505 - Render thread -> VRAM report about missing bytes is changed from 337981440 Bytes to 338718720 Bytes 2026-02-02 01:25:48.570 - Render thread -> VRAM report about missing bytes is changed from 338718720 Bytes to 338841600 Bytes 2026-02-02 01:25:48.703 - Render thread -> VRAM report about missing bytes is changed from 338841600 Bytes to 338853888 Bytes 2026-02-02 01:25:48.770 - Render thread -> VRAM report about missing bytes is changed from 338853888 Bytes to 339509248 Bytes 2026-02-02 01:25:48.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-02-02 01:25:48.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-02-02 01:25:48.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-02-02 01:25:48.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-02-02 01:25:49.038 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-02-02 01:25:49.038 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-02-02 01:25:49.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-02-02 01:25:49.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-02-02 01:25:49.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-02-02 01:25:49.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-02-02 01:25:49.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-02-02 01:25:49.041 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-02-02 01:25:49.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-02-02 01:25:49.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-02-02 01:25:49.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-02-02 01:25:49.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-02-02 01:25:49.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-02-02 01:25:49.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-02-02 01:25:49.044 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-02-02 01:25:49.044 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-02-02 01:25:49.044 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-02-02 01:25:49.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-02-02 01:25:49.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-02-02 01:25:49.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-02-02 01:25:49.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-02-02 01:25:49.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-02-02 01:25:49.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-02-02 01:25:49.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-02-02 01:25:49.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-02-02 01:25:49.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-02-02 01:25:49.699 - Render thread -> VRAM report about missing bytes is changed from 339509248 Bytes to 340000768 Bytes 2026-02-02 01:25:49.784 - Render thread -> Info: Frame[1345] - Available VRAM budget has changed: 10823 MB 2026-02-02 01:25:49.784 - Render thread -> Info: Frame[1345] - Available VRAM budget has changed: 10165 MB 2026-02-02 01:25:49.851 - Render thread -> VRAM report about missing bytes is changed from 340000768 Bytes to 341172224 Bytes 2026-02-02 01:25:49.899 - Render thread -> VRAM report about missing bytes is changed from 341172224 Bytes to 342540288 Bytes 2026-02-02 01:25:49.967 - Render thread -> VRAM report about missing bytes is changed from 342540288 Bytes to 353976320 Bytes 2026-02-02 01:25:50.032 - Render thread -> VRAM report about missing bytes is changed from 353976320 Bytes to 359612416 Bytes 2026-02-02 01:25:50.099 - Render thread -> VRAM report about missing bytes is changed from 359612416 Bytes to 353988608 Bytes 2026-02-02 01:25:50.167 - Render thread -> VRAM report about missing bytes is changed from 353988608 Bytes to 348352512 Bytes 2026-02-02 01:25:50.183 - Render thread -> VRAM report about missing bytes is changed from 348352512 Bytes to 342716416 Bytes 2026-02-02 01:25:50.218 - Render thread -> VRAM report about missing bytes is changed from 342716416 Bytes to 348352512 Bytes 2026-02-02 01:25:50.251 - Render thread -> VRAM report about missing bytes is changed from 348352512 Bytes to 353988608 Bytes 2026-02-02 01:25:50.282 - Render thread -> VRAM report about missing bytes is changed from 353988608 Bytes to 359624704 Bytes 2026-02-02 01:25:50.316 - Render thread -> VRAM report about missing bytes is changed from 359624704 Bytes to 348352512 Bytes 2026-02-02 01:25:50.353 - Render thread -> VRAM report about missing bytes is changed from 348352512 Bytes to 359673856 Bytes 2026-02-02 01:25:50.382 - Render thread -> VRAM report about missing bytes is changed from 359673856 Bytes to 343633920 Bytes 2026-02-02 01:25:50.399 - Render thread -> VRAM report about missing bytes is changed from 343633920 Bytes to 346341376 Bytes 2026-02-02 01:25:50.415 - Render thread -> VRAM report about missing bytes is changed from 346341376 Bytes to 344211456 Bytes 2026-02-02 01:25:50.432 - Render thread -> VRAM report about missing bytes is changed from 344211456 Bytes to 344301568 Bytes 2026-02-02 01:25:50.649 - Render thread -> VRAM report about missing bytes is changed from 344301568 Bytes to 345022464 Bytes 2026-02-02 01:25:51.070 - Render thread -> VRAM report about missing bytes is changed from 345022464 Bytes to 345034752 Bytes 2026-02-02 01:25:54.482 - Render thread -> VRAM report about missing bytes is changed from 345034752 Bytes to 345047040 Bytes 2026-02-02 01:25:54.555 - Render thread -> VRAM report about missing bytes is changed from 345047040 Bytes to 345059328 Bytes 2026-02-02 01:25:54.662 - Render thread -> VRAM report about missing bytes is changed from 345059328 Bytes to 353685504 Bytes 2026-02-02 01:25:54.669 - Render thread -> VRAM report about missing bytes is changed from 353685504 Bytes to 354734080 Bytes 2026-02-02 01:26:04.949 - Render thread -> VRAM report about missing bytes is changed from 354734080 Bytes to 354709504 Bytes 2026-02-02 01:26:04.984 - Render thread -> VRAM report about missing bytes is changed from 354709504 Bytes to 354754560 Bytes 2026-02-02 01:26:05.002 - Render thread -> VRAM report about missing bytes is changed from 354754560 Bytes to 354693120 Bytes 2026-02-02 01:26:05.034 - Render thread -> VRAM report about missing bytes is changed from 354693120 Bytes to 354762752 Bytes 2026-02-02 01:26:05.249 - Render thread -> VRAM report about missing bytes is changed from 354762752 Bytes to 354713600 Bytes 2026-02-02 01:26:05.282 - Render thread -> VRAM report about missing bytes is changed from 354713600 Bytes to 354775040 Bytes 2026-02-02 01:26:05.399 - Render thread -> VRAM report about missing bytes is changed from 354775040 Bytes to 354742272 Bytes 2026-02-02 01:26:05.432 - Render thread -> VRAM report about missing bytes is changed from 354742272 Bytes to 354791424 Bytes 2026-02-02 01:26:06.099 - Render thread -> VRAM report about missing bytes is changed from 354791424 Bytes to 354824192 Bytes 2026-02-02 01:26:10.966 - Render thread -> VRAM report about missing bytes is changed from 354824192 Bytes to 354639872 Bytes 2026-02-02 01:26:11.732 - Render thread -> Frame [2639] Parallel Render Command Batch RCB-1 created with rcb: 49360882 2026-02-02 01:26:11.732 - Render thread -> Frame [2639] Parallel Render Command Batch RCB-2 created with rcb: 3026082 2026-02-02 01:26:11.733 - Render thread -> Frame [2639] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-02-02 01:26:11.734 - Render thread -> Frame [2639] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-3 created with rcb: 49360882 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-4 created with rcb: 3026082 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-5 created with rcb: 18619964 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-6 created with rcb: 37668239 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-7 created with rcb: 55454306 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-8 created with rcb: 49336203 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-9 created with rcb: 31180915 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-10 created with rcb: 26825612 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-11 created with rcb: 31855325 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-12 created with rcb: 44567121 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-13 created with rcb: 41829276 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-14 created with rcb: 50452375 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-15 created with rcb: 31400306 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-16 created with rcb: 58642226 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-17 created with rcb: 63990058 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-18 created with rcb: 56813571 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-19 created with rcb: 32163724 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-20 created with rcb: 22582736 2026-02-02 01:26:11.748 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-21 created with rcb: 63114720 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-22 created with rcb: 64584544 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-23 created with rcb: 2744506 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-24 created with rcb: 45163707 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-25 created with rcb: 7924715 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-26 created with rcb: 353638 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-27 created with rcb: 2354974 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-28 created with rcb: 22679119 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-29 created with rcb: 57393993 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-30 created with rcb: 26435639 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-31 created with rcb: 25410740 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-32 created with rcb: 3212706 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-33 created with rcb: 1801465 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-34 created with rcb: 61330490 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-35 created with rcb: 59306370 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-36 created with rcb: 60893977 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-37 created with rcb: 36902397 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-38 created with rcb: 20240145 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-39 created with rcb: 66041088 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-40 created with rcb: 33928645 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-41 created with rcb: 51216179 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-42 created with rcb: 26107634 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-43 created with rcb: 47247455 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-44 created with rcb: 63883306 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-45 created with rcb: 15058454 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-46 created with rcb: 5951320 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-47 created with rcb: 66311672 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-48 created with rcb: 15103441 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-49 created with rcb: 19395891 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-50 created with rcb: 53454236 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-51 created with rcb: 43197891 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-02-02 01:26:11.749 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-02-02 01:26:11.750 - Render thread -> Frame [2640] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-02-02 01:26:11.848 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-52 created with rcb: 54495848 2026-02-02 01:26:11.922 - Render thread -> Frame [2646] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-02-02 01:26:11.965 - Render thread -> VRAM report about missing bytes is changed from 354639872 Bytes to 355258368 Bytes 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-53 created with rcb: 5354970 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-54 created with rcb: 53454236 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-55 created with rcb: 19395891 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-56 created with rcb: 15103441 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-57 created with rcb: 66311672 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-58 created with rcb: 5951320 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-59 created with rcb: 15058454 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-60 created with rcb: 63883306 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-61 created with rcb: 47247455 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-62 created with rcb: 26107634 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-63 created with rcb: 51216179 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-64 created with rcb: 33928645 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-65 created with rcb: 66041088 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-66 created with rcb: 20240145 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-67 created with rcb: 36902397 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-68 created with rcb: 60893977 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-69 created with rcb: 59306370 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-70 created with rcb: 61330490 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-71 created with rcb: 1801465 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-72 created with rcb: 3212706 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-73 created with rcb: 25410740 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-74 created with rcb: 26435639 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-75 created with rcb: 57393993 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-76 created with rcb: 22679119 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-77 created with rcb: 2354974 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-78 created with rcb: 353638 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-79 created with rcb: 7924715 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-80 created with rcb: 45163707 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-81 created with rcb: 2744506 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-82 created with rcb: 64584544 2026-02-02 01:26:11.965 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-83 created with rcb: 14118112 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-02-02 01:26:11.980 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-02-02 01:26:11.990 - Render thread -> Frame [2647] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-02-02 01:26:12.004 - Render thread -> VRAM report about missing bytes is changed from 355258368 Bytes to 355180544 Bytes 2026-02-02 01:26:12.017 - Render thread -> VRAM report about missing bytes is changed from 355180544 Bytes to 355364864 Bytes 2026-02-02 01:26:12.017 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-84 created with rcb: 44112948 2026-02-02 01:26:12.017 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-85 created with rcb: 14118112 2026-02-02 01:26:12.051 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-02-02 01:26:12.052 - Render thread -> Frame [2649] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-02-02 01:26:12.085 - Render thread -> VRAM report about missing bytes is changed from 355364864 Bytes to 356175872 Bytes 2026-02-02 01:26:12.085 - Render thread -> Frame [2650] Parallel Render Command Batch RCB-86 created with rcb: 41640995 2026-02-02 01:26:12.125 - Render thread -> Frame [2650] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-02-02 01:26:12.141 - Render thread -> VRAM report about missing bytes is changed from 356175872 Bytes to 356048896 Bytes 2026-02-02 01:26:12.141 - Render thread -> Frame [2651] Parallel Render Command Batch RCB-87 created with rcb: 2744506 2026-02-02 01:26:12.141 - Render thread -> Frame [2651] Parallel Render Command Batch RCB-88 created with rcb: 14118112 2026-02-02 01:26:12.167 - Render thread -> Frame [2651] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-02-02 01:26:12.168 - Render thread -> Frame [2651] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-02-02 01:26:12.204 - Render thread -> VRAM report about missing bytes is changed from 356048896 Bytes to 356057088 Bytes 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-89 created with rcb: 44112948 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-90 created with rcb: 41640995 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-91 created with rcb: 22582736 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-92 created with rcb: 7924715 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-93 created with rcb: 353638 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-94 created with rcb: 14118112 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-95 created with rcb: 2744506 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-96 created with rcb: 2354974 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-97 created with rcb: 22679119 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-98 created with rcb: 57393993 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-99 created with rcb: 26435639 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-100 created with rcb: 25410740 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-101 created with rcb: 3212706 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-102 created with rcb: 1801465 2026-02-02 01:26:12.204 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-103 created with rcb: 61330490 2026-02-02 01:26:12.208 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-02-02 01:26:12.209 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-02-02 01:26:12.248 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-02-02 01:26:12.250 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-02-02 01:26:12.256 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-02-02 01:26:12.257 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-02-02 01:26:12.257 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-02-02 01:26:12.257 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-02-02 01:26:12.257 - Render thread -> Frame [2652] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-02-02 01:26:12.287 - Render thread -> VRAM report about missing bytes is changed from 356057088 Bytes to 356028416 Bytes 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-104 created with rcb: 63114720 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-105 created with rcb: 41640995 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-106 created with rcb: 44112948 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-107 created with rcb: 60893977 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-108 created with rcb: 36902397 2026-02-02 01:26:12.287 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-109 created with rcb: 20240145 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-02-02 01:26:12.331 - Render thread -> Frame [2653] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-02-02 01:26:12.357 - Render thread -> VRAM report about missing bytes is changed from 356028416 Bytes to 356196352 Bytes 2026-02-02 01:26:12.357 - Render thread -> Frame [2654] Parallel Render Command Batch RCB-110 created with rcb: 45163707 2026-02-02 01:26:12.357 - Render thread -> Frame [2654] Parallel Render Command Batch RCB-111 created with rcb: 61330490 2026-02-02 01:26:12.378 - Render thread -> Frame [2654] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-02-02 01:26:12.381 - Render thread -> Frame [2654] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-02-02 01:26:12.416 - Render thread -> VRAM report about missing bytes is changed from 356196352 Bytes to 356265984 Bytes 2026-02-02 01:26:12.440 - Render thread -> VRAM report about missing bytes is changed from 356265984 Bytes to 356368384 Bytes 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-112 created with rcb: 59306370 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-113 created with rcb: 61330490 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-114 created with rcb: 66041088 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-115 created with rcb: 1801465 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-116 created with rcb: 36902397 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-117 created with rcb: 60893977 2026-02-02 01:26:12.522 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-118 created with rcb: 44112948 2026-02-02 01:26:12.548 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-02-02 01:26:12.548 - Render thread -> Frame [2659] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-02-02 01:26:12.615 - Render thread -> VRAM report about missing bytes is changed from 356368384 Bytes to 356323328 Bytes 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-119 created with rcb: 43197891 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-120 created with rcb: 63114720 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-121 created with rcb: 3212706 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-122 created with rcb: 25410740 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-123 created with rcb: 26435639 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-124 created with rcb: 57393993 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-125 created with rcb: 22679119 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-126 created with rcb: 64584544 2026-02-02 01:26:12.615 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-127 created with rcb: 61330490 2026-02-02 01:26:12.617 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-114 processed in 2 frames. 2026-02-02 01:26:12.651 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-115 processed in 2 frames. 2026-02-02 01:26:12.651 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-116 processed in 2 frames. 2026-02-02 01:26:12.651 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-117 processed in 2 frames. 2026-02-02 01:26:12.651 - Render thread -> Frame [2660] Parallel Render Command Batch RCB-118 processed in 2 frames. 2026-02-02 01:26:12.714 - Render thread -> Frame [2661] Parallel Render Command Batch RCB-128 created with rcb: 20240145 2026-02-02 01:26:12.802 - Render thread -> VRAM report about missing bytes is changed from 356323328 Bytes to 356438016 Bytes 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-129 created with rcb: 44112948 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-130 created with rcb: 2354974 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-131 created with rcb: 41640995 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-132 created with rcb: 1801465 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-133 created with rcb: 36902397 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-134 created with rcb: 45163707 2026-02-02 01:26:12.802 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-135 created with rcb: 14118112 2026-02-02 01:26:12.826 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-119 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-120 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-121 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-122 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-123 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-124 processed in 3 frames. 2026-02-02 01:26:12.827 - Render thread -> Frame [2662] Parallel Render Command Batch RCB-125 processed in 3 frames. 2026-02-02 01:26:12.912 - Render thread -> VRAM report about missing bytes is changed from 356438016 Bytes to 356376576 Bytes 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-136 created with rcb: 66041088 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-137 created with rcb: 59306370 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-138 created with rcb: 22582736 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-139 created with rcb: 33928645 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-140 created with rcb: 51216179 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-141 created with rcb: 26107634 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-142 created with rcb: 47247455 2026-02-02 01:26:12.912 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-143 created with rcb: 63883306 2026-02-02 01:26:12.940 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-126 processed in 4 frames. 2026-02-02 01:26:12.941 - Render thread -> Frame [2663] Parallel Render Command Batch RCB-127 processed in 4 frames. 2026-02-02 01:26:12.997 - Render thread -> VRAM report about missing bytes is changed from 356376576 Bytes to 356352000 Bytes 2026-02-02 01:26:12.998 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-144 created with rcb: 353638 2026-02-02 01:26:13.000 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-128 processed in 4 frames. 2026-02-02 01:26:13.001 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-129 processed in 3 frames. 2026-02-02 01:26:13.018 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-130 processed in 3 frames. 2026-02-02 01:26:13.045 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-131 processed in 3 frames. 2026-02-02 01:26:13.045 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-132 processed in 3 frames. 2026-02-02 01:26:13.047 - Render thread -> Frame [2664] Parallel Render Command Batch RCB-133 processed in 3 frames. 2026-02-02 01:26:13.094 - Render thread -> VRAM report about missing bytes is changed from 356352000 Bytes to 356446208 Bytes 2026-02-02 01:26:13.094 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-145 created with rcb: 7924715 2026-02-02 01:26:13.094 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-146 created with rcb: 2744506 2026-02-02 01:26:13.094 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-147 created with rcb: 15058454 2026-02-02 01:26:13.100 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-134 processed in 4 frames. 2026-02-02 01:26:13.100 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-135 processed in 4 frames. 2026-02-02 01:26:13.106 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-136 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-137 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-138 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-139 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-140 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-141 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-142 processed in 3 frames. 2026-02-02 01:26:13.146 - Render thread -> Frame [2665] Parallel Render Command Batch RCB-143 processed in 3 frames. 2026-02-02 01:26:13.202 - Render thread -> VRAM report about missing bytes is changed from 356446208 Bytes to 356536320 Bytes 2026-02-02 01:26:13.220 - Render thread -> Frame [2666] Parallel Render Command Batch RCB-144 processed in 3 frames. 2026-02-02 01:26:13.250 - Render thread -> Frame [2666] Parallel Render Command Batch RCB-145 processed in 2 frames. 2026-02-02 01:26:13.327 - Render thread -> VRAM report about missing bytes is changed from 356536320 Bytes to 357388288 Bytes 2026-02-02 01:26:13.347 - Render thread -> Frame [2667] Parallel Render Command Batch RCB-146 processed in 3 frames. 2026-02-02 01:26:13.377 - Render thread -> Frame [2667] Parallel Render Command Batch RCB-147 processed in 3 frames. 2026-02-02 01:26:13.424 - Render thread -> VRAM report about missing bytes is changed from 357388288 Bytes to 358182912 Bytes 2026-02-02 01:26:13.463 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:26:13.484 - Render thread -> VRAM report about missing bytes is changed from 358182912 Bytes to 358174720 Bytes 2026-02-02 01:26:13.530 - Render thread -> VRAM report about missing bytes is changed from 358174720 Bytes to 358203392 Bytes 2026-02-02 01:26:13.594 - Render thread -> VRAM report about missing bytes is changed from 358203392 Bytes to 358240256 Bytes 2026-02-02 01:26:13.793 - Render thread -> VRAM report about missing bytes is changed from 358240256 Bytes to 358219776 Bytes 2026-02-02 01:26:13.913 - Render thread -> VRAM report about missing bytes is changed from 358219776 Bytes to 358227968 Bytes 2026-02-02 01:26:13.934 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:26:14.037 - Render thread -> VRAM report about missing bytes is changed from 358227968 Bytes to 358187008 Bytes 2026-02-02 01:26:14.106 - Render thread -> VRAM report about missing bytes is changed from 358187008 Bytes to 358207488 Bytes 2026-02-02 01:26:14.335 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:26:14.409 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-02-02 01:26:14.651 - Render thread -> VRAM report about missing bytes is changed from 358207488 Bytes to 359124992 Bytes 2026-02-02 01:26:15.208 - Render thread -> Frame [2713] Parallel Render Command Batch RCB-148 created with rcb: 60893977 2026-02-02 01:26:15.433 - Render thread -> VRAM report about missing bytes is changed from 359124992 Bytes to 359067648 Bytes 2026-02-02 01:26:15.614 - Render thread -> VRAM report about missing bytes is changed from 359067648 Bytes to 359096320 Bytes 2026-02-02 01:26:15.757 - Render thread -> Frame [2718] Parallel Render Command Batch RCB-148 processed in 6 frames. 2026-02-02 01:26:15.938 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-02-02 01:26:15.938 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-02-02 01:26:15.951 - Render thread -> VRAM report about missing bytes is changed from 359096320 Bytes to 358789120 Bytes 2026-02-02 01:26:16.009 - Render thread -> VRAM report about missing bytes is changed from 358789120 Bytes to 358936576 Bytes 2026-02-02 01:26:16.023 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:26:16.023 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:26:16.083 - Render thread -> VRAM report about missing bytes is changed from 358936576 Bytes to 359243776 Bytes 2026-02-02 01:26:16.260 - Render thread -> VRAM report about missing bytes is changed from 359243776 Bytes to 359706624 Bytes 2026-02-02 01:26:16.325 - Render thread -> VRAM report about missing bytes is changed from 359706624 Bytes to 359768064 Bytes 2026-02-02 01:26:16.447 - Render thread -> VRAM report about missing bytes is changed from 359768064 Bytes to 365993984 Bytes 2026-02-02 01:26:16.514 - Render thread -> VRAM report about missing bytes is changed from 365993984 Bytes to 368091136 Bytes 2026-02-02 01:26:16.593 - Render thread -> VRAM report about missing bytes is changed from 368091136 Bytes to 368058368 Bytes 2026-02-02 01:26:16.634 - Render thread -> VRAM report about missing bytes is changed from 368058368 Bytes to 368119808 Bytes 2026-02-02 01:26:19.141 - Render thread -> VRAM report about missing bytes is changed from 368119808 Bytes to 368078848 Bytes 2026-02-02 01:26:19.175 - Render thread -> VRAM report about missing bytes is changed from 368078848 Bytes to 368132096 Bytes 2026-02-02 01:26:19.291 - Render thread -> VRAM report about missing bytes is changed from 368132096 Bytes to 369180672 Bytes 2026-02-02 01:26:20.131 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:26:20.131 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:26:20.157 - Render thread -> VRAM report about missing bytes is changed from 369180672 Bytes to 368852992 Bytes 2026-02-02 01:26:20.194 - Render thread -> VRAM report about missing bytes is changed from 368852992 Bytes to 369590272 Bytes 2026-02-02 01:26:25.134 - Render thread -> VRAM report about missing bytes is changed from 369590272 Bytes to 369553408 Bytes 2026-02-02 01:26:25.159 - Render thread -> VRAM report about missing bytes is changed from 369553408 Bytes to 369594368 Bytes 2026-02-02 01:26:25.233 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2026-02-02 01:26:25.233 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2026-02-02 01:26:25.265 - Render thread -> VRAM report about missing bytes is changed from 369594368 Bytes to 372740096 Bytes 2026-02-02 01:26:25.377 - Render thread -> VRAM report about missing bytes is changed from 372740096 Bytes to 373788672 Bytes 2026-02-02 01:26:25.908 - Render thread -> VRAM report about missing bytes is changed from 373788672 Bytes to 374312960 Bytes 2026-02-02 01:26:26.056 - Render thread -> VRAM report about missing bytes is changed from 374312960 Bytes to 374509568 Bytes 2026-02-02 01:26:26.144 - Render thread -> VRAM report about missing bytes is changed from 374509568 Bytes to 374419456 Bytes 2026-02-02 01:26:26.145 - Render thread -> Info: Frame[3287] - Available VRAM budget has changed: 10745 MB 2026-02-02 01:26:26.145 - Render thread -> Info: Frame[3287] - Available VRAM budget has changed: 10087 MB 2026-02-02 01:26:26.170 - Render thread -> VRAM report about missing bytes is changed from 374419456 Bytes to 374542336 Bytes 2026-02-02 01:26:26.293 - Render thread -> VRAM report about missing bytes is changed from 374542336 Bytes to 375656448 Bytes 2026-02-02 01:26:26.425 - Render thread -> VRAM report about missing bytes is changed from 375656448 Bytes to 375689216 Bytes 2026-02-02 01:26:26.509 - Render thread -> VRAM report about missing bytes is changed from 375689216 Bytes to 376033280 Bytes 2026-02-02 01:26:26.692 - Render thread -> Info: Frame[3319] - Available VRAM budget has changed: 10823 MB 2026-02-02 01:26:26.992 - Render thread -> Info: Frame[3337] - Available VRAM budget has changed: 11058 MB 2026-02-02 01:26:27.193 - Render thread -> Info: Frame[3349] - Available VRAM budget has changed: 10203 MB 2026-02-02 01:26:27.492 - Render thread -> Info: Frame[3367] - Available VRAM budget has changed: 10437 MB 2026-02-02 01:26:34.208 - Render thread -> VRAM report about missing bytes is changed from 376033280 Bytes to 376115200 Bytes 2026-02-02 01:26:36.576 - Render thread -> VRAM report about missing bytes is changed from 376115200 Bytes to 376287232 Bytes 2026-02-02 01:26:37.142 - Render thread -> VRAM report about missing bytes is changed from 376287232 Bytes to 376459264 Bytes 2026-02-02 01:26:42.225 - Render thread -> VRAM report about missing bytes is changed from 376459264 Bytes to 376545280 Bytes 2026-02-02 01:26:42.242 - Render thread -> VRAM report about missing bytes is changed from 376545280 Bytes to 376717312 Bytes 2026-02-02 01:26:42.259 - Render thread -> VRAM report about missing bytes is changed from 376717312 Bytes to 376778752 Bytes 2026-02-02 01:26:42.309 - Render thread -> VRAM report about missing bytes is changed from 376778752 Bytes to 376696832 Bytes 2026-02-02 01:26:43.987 - Render thread -> VRAM report about missing bytes is changed from 376696832 Bytes to 377876480 Bytes 2026-02-02 01:26:44.111 - Render thread -> VRAM report about missing bytes is changed from 377876480 Bytes to 379121664 Bytes 2026-02-02 01:26:44.275 - Render thread -> VRAM report about missing bytes is changed from 379121664 Bytes to 379146240 Bytes 2026-02-02 01:26:51.060 - Render thread -> VRAM report about missing bytes is changed from 379146240 Bytes to 379490304 Bytes 2026-02-02 01:26:51.292 - Render thread -> VRAM report about missing bytes is changed from 379490304 Bytes to 379662336 Bytes 2026-02-02 01:26:51.743 - Render thread -> VRAM report about missing bytes is changed from 379662336 Bytes to 380014592 Bytes 2026-02-02 01:26:51.760 - Render thread -> VRAM report about missing bytes is changed from 380014592 Bytes to 380006400 Bytes 2026-02-02 01:26:51.861 - Render thread -> VRAM report about missing bytes is changed from 380006400 Bytes to 379924480 Bytes 2026-02-02 01:26:51.894 - Render thread -> VRAM report about missing bytes is changed from 379924480 Bytes to 380096512 Bytes 2026-02-02 01:26:51.927 - Render thread -> VRAM report about missing bytes is changed from 380096512 Bytes to 380268544 Bytes 2026-02-02 01:26:51.961 - Render thread -> VRAM report about missing bytes is changed from 380268544 Bytes to 380514304 Bytes 2026-02-02 01:26:51.992 - Render thread -> VRAM report about missing bytes is changed from 380514304 Bytes to 380604416 Bytes 2026-02-02 01:26:52.026 - Render thread -> VRAM report about missing bytes is changed from 380604416 Bytes to 380424192 Bytes 2026-02-02 01:26:52.058 - Render thread -> VRAM report about missing bytes is changed from 380424192 Bytes to 380596224 Bytes 2026-02-02 01:26:52.094 - Render thread -> VRAM report about missing bytes is changed from 380596224 Bytes to 380170240 Bytes 2026-02-02 01:26:52.259 - Render thread -> VRAM report about missing bytes is changed from 380170240 Bytes to 380342272 Bytes 2026-02-02 01:26:52.325 - Render thread -> VRAM report about missing bytes is changed from 380342272 Bytes to 380858368 Bytes 2026-02-02 01:26:52.394 - Render thread -> VRAM report about missing bytes is changed from 380858368 Bytes to 381030400 Bytes 2026-02-02 01:26:52.592 - Render thread -> VRAM report about missing bytes is changed from 381030400 Bytes to 381202432 Bytes 2026-02-02 01:26:52.676 - Render thread -> VRAM report about missing bytes is changed from 381202432 Bytes to 381325312 Bytes 2026-02-02 01:26:52.692 - Render thread -> VRAM report about missing bytes is changed from 381325312 Bytes to 381374464 Bytes 2026-02-02 01:26:52.725 - Render thread -> VRAM report about missing bytes is changed from 381374464 Bytes to 381546496 Bytes 2026-02-02 01:26:54.091 - Render thread -> VRAM report about missing bytes is changed from 381546496 Bytes to 381587456 Bytes 2026-02-02 01:26:54.767 - Render thread -> VRAM report about missing bytes is changed from 381587456 Bytes to 381636608 Bytes 2026-02-02 01:26:59.328 - Render thread -> VRAM report about missing bytes is changed from 381636608 Bytes to 381784064 Bytes 2026-02-02 01:26:59.343 - Render thread -> VRAM report about missing bytes is changed from 381784064 Bytes to 381956096 Bytes 2026-02-02 01:27:04.359 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 10520 MB 2026-02-02 01:27:05.593 - Render thread -> Info: Frame[5631] - Available VRAM budget has changed: 10467 MB 2026-02-02 01:27:05.775 - Render thread -> VRAM report about missing bytes is changed from 381956096 Bytes to 382128128 Bytes 2026-02-02 01:27:05.976 - Render thread -> VRAM report about missing bytes is changed from 382128128 Bytes to 382300160 Bytes 2026-02-02 01:27:06.142 - Render thread -> VRAM report about missing bytes is changed from 382300160 Bytes to 382472192 Bytes 2026-02-02 01:27:06.211 - Render thread -> VRAM report about missing bytes is changed from 382472192 Bytes to 382439424 Bytes 2026-02-02 01:27:06.242 - Render thread -> VRAM report about missing bytes is changed from 382439424 Bytes to 382611456 Bytes 2026-02-02 01:27:06.309 - Render thread -> VRAM report about missing bytes is changed from 382611456 Bytes to 382783488 Bytes 2026-02-02 01:27:06.543 - Render thread -> VRAM report about missing bytes is changed from 382783488 Bytes to 382955520 Bytes 2026-02-02 01:27:06.642 - Render thread -> VRAM report about missing bytes is changed from 382955520 Bytes to 383373312 Bytes 2026-02-02 01:27:06.710 - Render thread -> VRAM report about missing bytes is changed from 383373312 Bytes to 382947328 Bytes 2026-02-02 01:27:06.875 - Render thread -> VRAM report about missing bytes is changed from 382947328 Bytes to 383119360 Bytes 2026-02-02 01:27:06.945 - Render thread -> VRAM report about missing bytes is changed from 383119360 Bytes to 383291392 Bytes 2026-02-02 01:27:07.011 - Render thread -> VRAM report about missing bytes is changed from 383291392 Bytes to 383045632 Bytes 2026-02-02 01:27:08.742 - Render thread -> VRAM report about missing bytes is changed from 383045632 Bytes to 383217664 Bytes 2026-02-02 01:27:25.493 - Render thread -> Info: Frame[6811] - Available VRAM budget has changed: 10996 MB 2026-02-02 01:27:25.493 - Render thread -> Info: Frame[6811] - Available VRAM budget has changed: 10384 MB 2026-02-02 01:27:26.092 - Render thread -> Info: Frame[6847] - Available VRAM budget has changed: 11054 MB 2026-02-02 01:27:30.575 - Render thread -> VRAM report about missing bytes is changed from 383217664 Bytes to 383389696 Bytes 2026-02-02 01:27:30.859 - Render thread -> Info: Frame[7133] - Available VRAM budget has changed: 10437 MB 2026-02-02 01:27:34.542 - Render thread -> VRAM report about missing bytes is changed from 383389696 Bytes to 383733760 Bytes 2026-02-02 01:27:50.444 - Render thread -> Info: Frame[8273] - Available VRAM budget has changed: 10993 MB 2026-02-02 01:27:51.409 - Render thread -> Info: Frame[8331] - Available VRAM budget has changed: 11054 MB 2026-02-02 01:28:04.942 - Render thread -> Info: Frame[9117] - Available VRAM budget has changed: 10541 MB 2026-02-02 01:28:08.778 - Render thread -> VRAM report about missing bytes is changed from 383733760 Bytes to 385044480 Bytes 2026-02-02 01:28:08.779 - Render thread -> Info: Frame[9347] - Available VRAM budget has changed: 10485 MB 2026-02-02 01:28:08.793 - Render thread -> VRAM report about missing bytes is changed from 385044480 Bytes to 385085440 Bytes 2026-02-02 01:28:17.785 - Render thread -> Info: Frame[9887] - Available VRAM budget has changed: 10419 MB 2026-02-02 01:28:49.330 - Render thread -> Info: Frame[11729] - Available VRAM budget has changed: 10483 MB 2026-02-02 01:28:52.127 - Render thread -> Info: Frame[11897] - Available VRAM budget has changed: 10992 MB 2026-02-02 01:28:52.127 - Render thread -> Info: Frame[11897] - Available VRAM budget has changed: 10418 MB 2026-02-02 01:28:52.870 - Render thread -> Info: Frame[11941] - Available VRAM budget has changed: 11052 MB 2026-02-02 01:29:08.726 - Render thread -> Info: Frame[12863] - Available VRAM budget has changed: 10474 MB 2026-02-02 01:29:08.826 - Render thread -> Info: Frame[12869] - Available VRAM budget has changed: 10992 MB 2026-02-02 01:29:08.826 - Render thread -> Info: Frame[12869] - Available VRAM budget has changed: 10414 MB 2026-02-02 01:29:15.693 - Render thread -> Info: Frame[13281] - Available VRAM budget has changed: 11059 MB 2026-02-02 01:29:17.859 - Render thread -> Info: Frame[13411] - Available VRAM budget has changed: 10483 MB 2026-02-02 01:29:20.761 - Render thread -> Info: Frame[13585] - Available VRAM budget has changed: 10428 MB 2026-02-02 01:29:37.694 - Render thread -> Info: Frame[14601] - Available VRAM budget has changed: 10479 MB 2026-02-02 01:29:48.460 - Render thread -> Info: Frame[15231] - Available VRAM budget has changed: 11003 MB 2026-02-02 01:29:48.460 - Render thread -> Info: Frame[15231] - Available VRAM budget has changed: 10418 MB 2026-02-02 01:31:35.151 - Render thread -> Info: Frame[21527] - Available VRAM budget has changed: 10349 MB 2026-02-02 01:31:35.409 - Render thread -> VRAM report about missing bytes is changed from 385085440 Bytes to 385134592 Bytes 2026-02-02 01:31:40.493 - Render thread -> VRAM report about missing bytes is changed from 385134592 Bytes to 385306624 Bytes 2026-02-02 01:31:47.057 - .NET TP Worker -> Screenshot root: AppData 2026-02-02 01:31:47.057 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-02 01:31:47.058 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-02 01:31:47.058 - .NET TP Worker -> Screenshot exists on target path. 2026-02-02 01:31:56.527 - Render thread -> Info: Frame[22771] - Available VRAM budget has changed: 10403 MB 2026-02-02 01:32:01.260 - Render thread -> VRAM report about missing bytes is changed from 385306624 Bytes to 385351680 Bytes 2026-02-02 01:32:01.393 - Render thread -> VRAM report about missing bytes is changed from 385351680 Bytes to 385454080 Bytes 2026-02-02 01:32:39.327 - Render thread -> Info: Frame[25283] - Available VRAM budget has changed: 10350 MB 2026-02-02 01:32:39.360 - Render thread -> VRAM report about missing bytes is changed from 385454080 Bytes to 385626112 Bytes 2026-02-02 01:32:45.894 - Render thread -> Info: Frame[25641] - Available VRAM budget has changed: 10403 MB 2026-02-02 01:33:05.494 - Render thread -> Info: Frame[26801] - Available VRAM budget has changed: 10347 MB 2026-02-02 01:33:16.161 - Render thread -> Info: Frame[27409] - Available VRAM budget has changed: 10439 MB 2026-02-02 01:33:21.645 - Render thread -> Info: Frame[27725] - Available VRAM budget has changed: 10379 MB