2026-02-02 01:19:55.927 - Main Thread -> Timezone (local - UTC): 1h 2026-02-02 01:19:55.927 - Main Thread -> App Version: 2.0.2.51 2026-02-02 01:19:55.930 - Main Thread -> VRage renderer started 2026-02-02 01:19:55.930 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-02-02 01:19:55.952 - Main Thread -> NvApi - Status: OK 2026-02-02 01:19:55.952 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-02-02 01:19:55.952 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-02 01:19:55.961 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-02 01:19:55.961 - Main Thread -> AMD - Driver Version: Unknown 2026-02-02 01:19:55.969 - Main Thread -> Adapters.Adapters - Entering 2026-02-02 01:19:55.969 - Main Thread -> CreateDXGIFactory - Entering 2026-02-02 01:19:56.051 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-02 01:19:56.053 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-02 01:19:56.053 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-02 01:19:56.053 - Main Thread -> Using IDXGIFactory6: True 2026-02-02 01:19:56.054 - Main Thread -> Enumerating adapters by preference 2026-02-02 01:19:56.066 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:19:56.066 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:19:56.067 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:19:56.067 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-02 01:19:56.417 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:19:56.649 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Ti' has 34 RTX cores 2026-02-02 01:19:56.650 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-02 01:19:56.650 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Entering 2026-02-02 01:19:56.650 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list 2026-02-02 01:19:56.651 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list done 2026-02-02 01:19:56.652 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate 2026-02-02 01:19:56.656 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate done 2026-02-02 01:19:56.656 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list 2026-02-02 01:19:56.656 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list done 2026-02-02 01:19:56.656 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate 2026-02-02 01:19:56.657 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate done 2026-02-02 01:19:56.657 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Exiting 2026-02-02 01:19:56.657 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:19:56.657 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-02 01:19:56.657 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:19:56.657 - Main Thread -> Skipping software adapter 2026-02-02 01:19:56.657 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-02 01:19:56.659 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY2 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:19:56.660 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY1 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 1 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-02 01:19:56.660 - Main Thread -> Adapter list composed 2026-02-02 01:19:56.686 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:19:56.686 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1920,"Y": 0},"Max": {"X": 0,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:19:56.686 - Main Thread -> Adapters.Adapters - Exiting 2026-02-02 01:19:56.687 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-02 01:19:56.688 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-02 01:19:56.805 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-02 01:19:56.805 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:19:56.806 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:19:56.806 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-02 01:19:56.809 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-02 01:19:56.809 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-02 01:19:56.809 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-02 01:19:56.810 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-02 01:19:56.810 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-02 01:19:56.816 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-02 01:19:56.819 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-02 01:19:56.821 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "High","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-02-02 01:19:56.825 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-02 01:19:56.855 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:19:56.855 - Render thread -> IsD3D12Supported = True 2026-02-02 01:19:56.888 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-02 01:19:56.891 - Render thread -> Debug layer enabled: False 2026-02-02 01:19:56.891 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-02 01:19:57.090 - Render thread -> Direct Storage supported 2026-02-02 01:19:57.090 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-02 01:19:57.090 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-02 01:19:57.091 - Render thread -> Current Device Info: 2026-02-02 01:19:57.091 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-02 01:19:57.091 - Render thread -> OutputMergerLogicOp: True 2026-02-02 01:19:57.091 - Render thread -> MinPrecisionSupport: Bit16 2026-02-02 01:19:57.091 - Render thread -> TiledResourcesTier: Tier4 2026-02-02 01:19:57.091 - Render thread -> ResourceBindingTier: Tier3 2026-02-02 01:19:57.091 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-02 01:19:57.091 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-02 01:19:57.091 - Render thread -> ROVsSupported: True 2026-02-02 01:19:57.091 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-02 01:19:57.091 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-02 01:19:57.091 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-02 01:19:57.091 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-02 01:19:57.091 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-02 01:19:57.091 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-02 01:19:57.091 - Render thread -> ResourceHeapTier: Tier2 2026-02-02 01:19:57.091 - Render thread -> WaveOps: True 2026-02-02 01:19:57.091 - Render thread -> WaveLaneCountMin: 32 2026-02-02 01:19:57.091 - Render thread -> WaveLaneCountMax: 32 2026-02-02 01:19:57.091 - Render thread -> TotalLaneCount: 4352 2026-02-02 01:19:57.091 - Render thread -> ExpandedComputeResourceStates: True 2026-02-02 01:19:57.091 - Render thread -> Int64ShaderOps: True 2026-02-02 01:19:57.091 - Render thread -> DepthBoundsTestSupported: True 2026-02-02 01:19:57.092 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-02 01:19:57.092 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-02 01:19:57.092 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-02 01:19:57.092 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-02 01:19:57.092 - Render thread -> ViewInstancingTier: Tier3 2026-02-02 01:19:57.092 - Render thread -> BarycentricsSupported: True 2026-02-02 01:19:57.092 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-02 01:19:57.092 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-02 01:19:57.092 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-02 01:19:57.092 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-02 01:19:57.092 - Render thread -> RenderPassesTier: Tier0 2026-02-02 01:19:57.092 - Render thread -> RaytracingTier: Tier1_1 2026-02-02 01:19:57.092 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-02 01:19:57.092 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-02 01:19:57.092 - Render thread -> VariableShadingRateTier: Tier2 2026-02-02 01:19:57.092 - Render thread -> ShadingRateImageTileSize: 16 2026-02-02 01:19:57.092 - Render thread -> BackgroundProcessingSupported: True 2026-02-02 01:19:57.092 - Render thread -> MeshShaderTier: Tier1 2026-02-02 01:19:57.092 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-02 01:19:57.098 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-02 01:19:57.104 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-02 01:19:57.105 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-02 01:19:57.106 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-02 01:19:57.106 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-02 01:19:57.106 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-02 01:19:57.107 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6766592 Bytes 2026-02-02 01:19:57.109 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-02 01:19:57.109 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-02 01:19:57.209 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-02 01:19:57.209 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-02 01:19:57.209 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-02 01:19:57.209 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-02 01:19:57.212 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-02 01:19:57.212 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-02 01:19:57.212 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-02 01:19:57.213 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-02 01:19:57.225 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-02 01:19:57.225 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-02 01:19:57.245 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-02 01:19:57.246 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-02 01:19:57.247 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-02 01:19:57.248 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-02 01:19:57.250 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-02 01:19:57.251 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-02 01:19:57.252 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-02 01:19:57.252 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-02 01:19:57.253 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-02 01:19:57.254 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-02 01:19:57.254 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-02 01:19:57.256 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-02 01:19:57.283 - Render thread -> UseShaderAsserts: False 2026-02-02 01:19:57.283 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-02 01:19:57.284 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-02 01:19:57.285 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-02 01:19:57.285 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-02 01:19:57.285 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-02 01:19:57.287 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-02 01:19:57.290 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-02 01:19:57.290 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-02 01:19:57.292 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-02 01:19:57.292 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-02 01:19:57.292 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-02 01:19:57.293 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-02 01:19:57.296 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-02 01:19:57.296 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-02 01:19:57.296 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-02 01:19:57.297 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-02 01:19:57.297 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-02 01:19:57.297 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-02 01:19:57.306 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-02 01:19:57.307 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-02 01:19:57.322 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-02 01:19:57.335 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-02 01:19:57.348 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-02 01:19:57.348 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-02 01:19:57.355 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-02 01:19:57.356 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-02 01:19:57.358 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:19:57.386 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-02 01:19:57.386 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-02 01:19:57.388 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-02 01:19:57.388 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-02 01:19:57.389 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-02 01:19:57.389 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-02 01:19:57.401 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-02 01:19:57.402 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-02 01:19:57.427 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-02 01:19:57.427 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-02 01:19:57.427 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-02 01:19:57.427 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-02 01:19:57.463 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-02 01:19:57.463 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-02 01:19:57.486 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-02 01:19:57.487 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:19:57.487 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:19:57.487 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-02 01:19:57.487 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-02 01:19:57.489 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-02 01:19:57.497 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-02 01:19:57.601 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-02 01:19:57.603 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-02 01:19:57.605 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-02 01:19:57.605 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-02 01:19:57.605 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-02 01:19:57.605 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-02 01:19:57.605 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-02 01:19:57.606 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-02 01:19:57.606 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-02 01:19:57.608 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-02 01:19:57.608 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-02 01:19:57.608 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-02 01:19:57.608 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-02 01:19:57.608 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-02 01:19:57.682 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-02 01:19:57.682 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-02 01:19:57.708 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-02 01:19:57.714 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-02 01:19:57.714 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-02 01:19:57.716 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-02 01:19:57.716 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-02 01:19:57.757 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-02 01:19:57.760 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-02 01:19:57.773 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-02 01:19:57.778 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-02 01:19:57.960 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-02 01:19:57.960 - Render thread -> CreateMeshBuilders - Entering 2026-02-02 01:19:57.962 - Render thread -> CreateMeshBuilders - Exiting 2026-02-02 01:19:57.962 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-02 01:19:57.968 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-02 01:19:58.771 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-02 01:19:58.772 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-02 01:19:59.085 - Render thread -> VRAM report about missing bytes is changed from 6766592 Bytes to 8675328 Bytes 2026-02-02 01:19:59.678 - Render thread -> VRAM report about missing bytes is changed from 8675328 Bytes to 8888320 Bytes 2026-02-02 01:19:59.695 - Render thread -> Info: Frame[39] - Available VRAM budget has changed: 13312 MB 2026-02-02 01:19:59.695 - Render thread -> Info: Frame[39] - Available VRAM budget has changed: 13246 MB 2026-02-02 01:20:01.523 - Render thread -> VRAM report about missing bytes is changed from 8888320 Bytes to 194564096 Bytes 2026-02-02 01:20:01.697 - Render thread -> VRAM report about missing bytes is changed from 194564096 Bytes to 194502656 Bytes 2026-02-02 01:20:01.698 - Render thread -> Info: Frame[125] - Available VRAM budget has changed: 13007 MB 2026-02-02 01:20:01.698 - Render thread -> Info: Frame[125] - Available VRAM budget has changed: 12885 MB 2026-02-02 01:20:01.708 - Render thread -> VRAM report about missing bytes is changed from 194502656 Bytes to 194650112 Bytes 2026-02-02 01:20:01.796 - VRageWorker 3 -> Vertex 2026-02-02 01:20:01.798 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:01.798 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:01.798 - VRageWorker 3 -> Vertex 2026-02-02 01:20:01.798 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:01.798 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:01.799 - VRageWorker 2 -> Pixel 2026-02-02 01:20:01.799 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:01.799 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:01.799 - VRageWorker 3 -> Pixel 2026-02-02 01:20:01.799 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:01.799 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.027 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 12786 MB 2026-02-02 01:20:02.056 - Render thread -> VRAM report about missing bytes is changed from 194650112 Bytes to 240459776 Bytes 2026-02-02 01:20:02.074 - Render thread -> VRAM report about missing bytes is changed from 240459776 Bytes to 197992448 Bytes 2026-02-02 01:20:02.090 - Render thread -> VRAM report about missing bytes is changed from 197992448 Bytes to 194650112 Bytes 2026-02-02 01:20:02.403 - VRageWorker 0 -> Vertex 2026-02-02 01:20:02.403 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.403 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.412 - VRageWorker 3 -> Pixel 2026-02-02 01:20:02.412 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.412 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.413 - VRageWorker 3 -> Vertex 2026-02-02 01:20:02.413 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.413 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.413 - VRageWorker 3 -> Pixel 2026-02-02 01:20:02.413 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.413 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.497 - VRageWorker 3 -> Vertex 2026-02-02 01:20:02.497 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.497 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.497 - VRageWorker 1 -> Pixel 2026-02-02 01:20:02.498 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.498 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.498 - VRageWorker 0 -> Vertex 2026-02-02 01:20:02.498 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.498 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.498 - VRageWorker 0 -> Pixel 2026-02-02 01:20:02.498 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.498 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.667 - VRageWorker 0 -> Vertex 2026-02-02 01:20:02.667 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.667 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.667 - VRageWorker 0 -> Pixel 2026-02-02 01:20:02.667 - VRageWorker 2 -> Vertex 2026-02-02 01:20:02.667 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.667 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:02.667 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.667 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:02.667 - VRageWorker 0 -> Pixel 2026-02-02 01:20:02.668 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:02.668 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.017 - VRageWorker 0 -> Vertex 2026-02-02 01:20:03.017 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.017 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.024 - VRageWorker 0 -> Pixel 2026-02-02 01:20:03.024 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.024 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.024 - VRageWorker 0 -> Vertex 2026-02-02 01:20:03.025 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.025 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.025 - VRageWorker 0 -> Pixel 2026-02-02 01:20:03.025 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.025 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.164 - VRageWorker 2 -> Vertex 2026-02-02 01:20:03.164 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.164 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.166 - VRageWorker 2 -> Pixel 2026-02-02 01:20:03.166 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.166 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.166 - VRageWorker 3 -> Vertex 2026-02-02 01:20:03.166 - VRageWorker 1 -> Pixel 2026-02-02 01:20:03.166 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.166 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.166 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.166 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.297 - VRageWorker 3 -> Vertex 2026-02-02 01:20:03.297 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.297 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.297 - VRageWorker 3 -> Pixel 2026-02-02 01:20:03.297 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.297 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.297 - VRageWorker 2 -> Vertex 2026-02-02 01:20:03.297 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.297 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.297 - VRageWorker 2 -> Pixel 2026-02-02 01:20:03.297 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.297 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.418 - VRageWorker 2 -> Vertex 2026-02-02 01:20:03.418 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.418 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.418 - VRageWorker 2 -> Pixel 2026-02-02 01:20:03.418 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.418 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:03.418 - VRageWorker 0 -> Vertex 2026-02-02 01:20:03.418 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.418 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-02 01:20:03.418 - VRageWorker 2 -> Pixel 2026-02-02 01:20:03.418 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-02 01:20:03.418 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-02 01:20:04.592 - Render thread -> VRAM report about missing bytes is changed from 194650112 Bytes to 194453504 Bytes 2026-02-02 01:21:54.231 - Render thread -> VRAM report about missing bytes is changed from 194453504 Bytes to 194715648 Bytes 2026-02-02 01:21:54.245 - Render thread -> VRAM report about missing bytes is changed from 194715648 Bytes to 194977792 Bytes 2026-02-02 01:21:54.275 - Render thread -> VRAM report about missing bytes is changed from 194977792 Bytes to 194912256 Bytes 2026-02-02 01:21:57.631 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 337440768 Bytes 2026-02-02 01:21:57.631 - Render thread -> Info: Frame[7029] - Available VRAM budget has changed: 12425 MB 2026-02-02 01:21:57.631 - Render thread -> Info: Frame[7029] - Available VRAM budget has changed: 12295 MB 2026-02-02 01:21:57.695 - Render thread -> VRAM report about missing bytes is changed from 337440768 Bytes to 337965056 Bytes 2026-02-02 01:21:57.750 - Render thread -> VRAM report about missing bytes is changed from 337965056 Bytes to 338718720 Bytes 2026-02-02 01:21:57.822 - Render thread -> VRAM report about missing bytes is changed from 338718720 Bytes to 338841600 Bytes 2026-02-02 01:21:57.884 - Render thread -> VRAM report about missing bytes is changed from 338841600 Bytes to 338853888 Bytes 2026-02-02 01:21:57.946 - Render thread -> VRAM report about missing bytes is changed from 338853888 Bytes to 340070400 Bytes 2026-02-02 01:21:58.210 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-02-02 01:21:58.210 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-02-02 01:21:58.210 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-02-02 01:21:58.211 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-02-02 01:21:58.259 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-02-02 01:21:58.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-02-02 01:21:58.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-02-02 01:21:58.260 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-02-02 01:21:58.261 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-02-02 01:21:58.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-02-02 01:21:58.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-02-02 01:21:58.262 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-02-02 01:21:58.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-02-02 01:21:58.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-02-02 01:21:58.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-02-02 01:21:58.264 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-02-02 01:21:58.265 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-02-02 01:21:58.266 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-02-02 01:21:58.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-02-02 01:21:58.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-02-02 01:21:58.268 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-02-02 01:21:58.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-02-02 01:21:58.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-02-02 01:21:58.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-02-02 01:21:58.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-02-02 01:21:58.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-02-02 01:21:58.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-02-02 01:21:58.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-02-02 01:21:58.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-02-02 01:21:58.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-02-02 01:21:58.961 - Render thread -> VRAM report about missing bytes is changed from 340070400 Bytes to 340889600 Bytes 2026-02-02 01:21:58.962 - Render thread -> Info: Frame[7035] - Available VRAM budget has changed: 12243 MB 2026-02-02 01:21:58.962 - Render thread -> Info: Frame[7035] - Available VRAM budget has changed: 12019 MB 2026-02-02 01:21:59.028 - Render thread -> VRAM report about missing bytes is changed from 340889600 Bytes to 340934656 Bytes 2026-02-02 01:21:59.114 - Render thread -> VRAM report about missing bytes is changed from 340934656 Bytes to 341590016 Bytes 2026-02-02 01:21:59.227 - Render thread -> VRAM report about missing bytes is changed from 341590016 Bytes to 341614592 Bytes 2026-02-02 01:21:59.431 - Render thread -> VRAM report about missing bytes is changed from 341614592 Bytes to 350240768 Bytes 2026-02-02 01:21:59.460 - Render thread -> VRAM report about missing bytes is changed from 350240768 Bytes to 351289344 Bytes 2026-02-02 01:21:59.460 - Render thread -> Info: Frame[7043] - Available VRAM budget has changed: 12064 MB 2026-02-02 01:21:59.460 - Render thread -> Info: Frame[7043] - Available VRAM budget has changed: 11840 MB 2026-02-02 01:22:13.611 - Render thread -> VRAM report about missing bytes is changed from 351289344 Bytes to 351264768 Bytes 2026-02-02 01:22:13.644 - Render thread -> VRAM report about missing bytes is changed from 351264768 Bytes to 351309824 Bytes 2026-02-02 01:22:13.677 - Render thread -> VRAM report about missing bytes is changed from 351309824 Bytes to 351248384 Bytes 2026-02-02 01:22:13.712 - Render thread -> VRAM report about missing bytes is changed from 351248384 Bytes to 351318016 Bytes 2026-02-02 01:22:13.944 - Render thread -> VRAM report about missing bytes is changed from 351318016 Bytes to 351268864 Bytes 2026-02-02 01:22:13.978 - Render thread -> VRAM report about missing bytes is changed from 351268864 Bytes to 351330304 Bytes 2026-02-02 01:22:14.078 - Render thread -> VRAM report about missing bytes is changed from 351330304 Bytes to 351297536 Bytes 2026-02-02 01:22:14.115 - Render thread -> VRAM report about missing bytes is changed from 351297536 Bytes to 351346688 Bytes 2026-02-02 01:22:14.861 - Render thread -> VRAM report about missing bytes is changed from 351346688 Bytes to 351379456 Bytes 2026-02-02 01:22:15.962 - Render thread -> Info: Frame[8023] - Available VRAM budget has changed: 10822 MB 2026-02-02 01:22:15.962 - Render thread -> Info: Frame[8023] - Available VRAM budget has changed: 10164 MB 2026-02-02 01:22:15.980 - Render thread -> VRAM report about missing bytes is changed from 351379456 Bytes to 351711232 Bytes 2026-02-02 01:22:16.011 - Render thread -> VRAM report about missing bytes is changed from 351711232 Bytes to 352088064 Bytes 2026-02-02 01:22:16.027 - Render thread -> VRAM report about missing bytes is changed from 352088064 Bytes to 351760384 Bytes 2026-02-02 01:22:16.044 - Render thread -> VRAM report about missing bytes is changed from 351760384 Bytes to 352006144 Bytes 2026-02-02 01:22:16.061 - Render thread -> VRAM report about missing bytes is changed from 352006144 Bytes to 419663872 Bytes 2026-02-02 01:22:16.078 - Render thread -> VRAM report about missing bytes is changed from 419663872 Bytes to 357535744 Bytes 2026-02-02 01:22:16.113 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.128 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.145 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 363171840 Bytes 2026-02-02 01:22:16.162 - Render thread -> VRAM report about missing bytes is changed from 363171840 Bytes to 357535744 Bytes 2026-02-02 01:22:16.194 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.228 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.244 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.277 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.361 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.427 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.461 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.477 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.494 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.511 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 363171840 Bytes 2026-02-02 01:22:16.528 - Render thread -> VRAM report about missing bytes is changed from 363171840 Bytes to 368807936 Bytes 2026-02-02 01:22:16.544 - Render thread -> VRAM report about missing bytes is changed from 368807936 Bytes to 351899648 Bytes 2026-02-02 01:22:16.561 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.577 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.594 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.627 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 363171840 Bytes 2026-02-02 01:22:16.644 - Render thread -> VRAM report about missing bytes is changed from 363171840 Bytes to 357535744 Bytes 2026-02-02 01:22:16.694 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.711 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 357535744 Bytes 2026-02-02 01:22:16.727 - Render thread -> VRAM report about missing bytes is changed from 357535744 Bytes to 351899648 Bytes 2026-02-02 01:22:16.762 - Render thread -> VRAM report about missing bytes is changed from 351899648 Bytes to 352292864 Bytes 2026-02-02 01:22:16.777 - Render thread -> VRAM report about missing bytes is changed from 352292864 Bytes to 352096256 Bytes 2026-02-02 01:22:16.795 - Render thread -> VRAM report about missing bytes is changed from 352096256 Bytes to 352161792 Bytes 2026-02-02 01:22:16.812 - Render thread -> VRAM report about missing bytes is changed from 352161792 Bytes to 354889728 Bytes 2026-02-02 01:22:16.827 - Render thread -> VRAM report about missing bytes is changed from 354889728 Bytes to 352071680 Bytes 2026-02-02 01:22:16.845 - Render thread -> VRAM report about missing bytes is changed from 352071680 Bytes to 363343872 Bytes 2026-02-02 01:22:16.861 - Render thread -> VRAM report about missing bytes is changed from 363343872 Bytes to 357707776 Bytes 2026-02-02 01:22:16.877 - Render thread -> VRAM report about missing bytes is changed from 357707776 Bytes to 363343872 Bytes 2026-02-02 01:22:16.894 - Render thread -> VRAM report about missing bytes is changed from 363343872 Bytes to 352071680 Bytes 2026-02-02 01:22:16.913 - Render thread -> VRAM report about missing bytes is changed from 352071680 Bytes to 353513472 Bytes 2026-02-02 01:22:16.978 - Render thread -> VRAM report about missing bytes is changed from 353513472 Bytes to 352071680 Bytes 2026-02-02 01:22:16.994 - Render thread -> VRAM report about missing bytes is changed from 352071680 Bytes to 352464896 Bytes 2026-02-02 01:22:17.012 - Render thread -> VRAM report about missing bytes is changed from 352464896 Bytes to 352202752 Bytes 2026-02-02 01:22:17.029 - Render thread -> VRAM report about missing bytes is changed from 352202752 Bytes to 352440320 Bytes 2026-02-02 01:22:17.044 - Render thread -> VRAM report about missing bytes is changed from 352440320 Bytes to 352833536 Bytes 2026-02-02 01:22:17.061 - Render thread -> VRAM report about missing bytes is changed from 352833536 Bytes to 353071104 Bytes 2026-02-02 01:22:17.078 - Render thread -> VRAM report about missing bytes is changed from 353071104 Bytes to 353431552 Bytes 2026-02-02 01:22:17.094 - Render thread -> VRAM report about missing bytes is changed from 353431552 Bytes to 353800192 Bytes 2026-02-02 01:22:17.111 - Render thread -> VRAM report about missing bytes is changed from 353800192 Bytes to 354553856 Bytes 2026-02-02 01:22:17.127 - Render thread -> VRAM report about missing bytes is changed from 354553856 Bytes to 354824192 Bytes 2026-02-02 01:22:20.144 - Render thread -> VRAM report about missing bytes is changed from 354824192 Bytes to 354639872 Bytes 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-1 created with rcb: 33976764 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-2 created with rcb: 29649050 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-3 created with rcb: 48246549 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-4 created with rcb: 30912037 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-5 created with rcb: 4177665 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-6 created with rcb: 47877032 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-7 created with rcb: 5645659 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-8 created with rcb: 61547267 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-9 created with rcb: 37184693 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-10 created with rcb: 21271133 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-11 created with rcb: 45054720 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-12 created with rcb: 40939779 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-13 created with rcb: 26190953 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-14 created with rcb: 40709589 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-15 created with rcb: 54843593 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-16 created with rcb: 65540630 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-17 created with rcb: 29660738 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-18 created with rcb: 5087966 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-19 created with rcb: 11952199 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-20 created with rcb: 60316348 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-21 created with rcb: 60383659 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-22 created with rcb: 32401449 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-23 created with rcb: 26730814 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-24 created with rcb: 33247520 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-25 created with rcb: 30366631 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-26 created with rcb: 24404193 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-27 created with rcb: 239321 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-28 created with rcb: 6401481 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-29 created with rcb: 30756605 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-30 created with rcb: 65363368 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-31 created with rcb: 46980071 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-32 created with rcb: 33219898 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-33 created with rcb: 41935518 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-34 created with rcb: 34431917 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-35 created with rcb: 24330968 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-36 created with rcb: 24294319 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-37 created with rcb: 11383082 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-38 created with rcb: 9531256 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-39 created with rcb: 37042612 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-40 created with rcb: 36730200 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-41 created with rcb: 4441072 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-42 created with rcb: 7223279 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-43 created with rcb: 14306738 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-44 created with rcb: 56953337 2026-02-02 01:22:20.928 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-45 created with rcb: 36770305 2026-02-02 01:22:20.929 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-02-02 01:22:20.930 - Render thread -> Frame [8321] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-46 created with rcb: 14306738 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-47 created with rcb: 7223279 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-48 created with rcb: 4441072 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-49 created with rcb: 36730200 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-50 created with rcb: 37042612 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-51 created with rcb: 9531256 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-02-02 01:22:20.996 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-02-02 01:22:20.997 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-02-02 01:22:20.997 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-02-02 01:22:20.997 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-02-02 01:22:20.997 - Render thread -> Frame [8325] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-02-02 01:22:21.071 - Render thread -> Frame [8329] Parallel Render Command Batch RCB-52 created with rcb: 24294319 2026-02-02 01:22:21.172 - Render thread -> VRAM report about missing bytes is changed from 354639872 Bytes to 354480128 Bytes 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-53 created with rcb: 31229120 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-54 created with rcb: 37042612 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-55 created with rcb: 36730200 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-56 created with rcb: 4441072 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-57 created with rcb: 7223279 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-58 created with rcb: 14306738 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-59 created with rcb: 24330968 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-60 created with rcb: 34431917 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-61 created with rcb: 41935518 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-62 created with rcb: 33219898 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-63 created with rcb: 46980071 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-64 created with rcb: 65363368 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-65 created with rcb: 30756605 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-66 created with rcb: 6401481 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-67 created with rcb: 239321 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-68 created with rcb: 24404193 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-69 created with rcb: 30366631 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-70 created with rcb: 33247520 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-71 created with rcb: 26730814 2026-02-02 01:22:21.172 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-72 created with rcb: 32401449 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-73 created with rcb: 60383659 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-74 created with rcb: 60316348 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-75 created with rcb: 11952199 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-76 created with rcb: 5087966 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-77 created with rcb: 29660738 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-78 created with rcb: 65540630 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-79 created with rcb: 54843593 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-80 created with rcb: 40709589 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-81 created with rcb: 26190953 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-82 created with rcb: 40939779 2026-02-02 01:22:21.188 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-83 created with rcb: 36770305 2026-02-02 01:22:21.191 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-52 processed in 2 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-02-02 01:22:21.203 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-02-02 01:22:21.204 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-02-02 01:22:21.208 - Render thread -> Frame [8330] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-02-02 01:22:21.242 - Render thread -> VRAM report about missing bytes is changed from 354480128 Bytes to 354402304 Bytes 2026-02-02 01:22:21.242 - Render thread -> Frame [8331] Parallel Render Command Batch RCB-84 created with rcb: 11383082 2026-02-02 01:22:21.303 - Render thread -> Frame [8331] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-02-02 01:22:21.345 - Render thread -> VRAM report about missing bytes is changed from 354402304 Bytes to 355254272 Bytes 2026-02-02 01:22:21.345 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-85 created with rcb: 36770305 2026-02-02 01:22:21.345 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-86 created with rcb: 56953337 2026-02-02 01:22:21.345 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-87 created with rcb: 45054720 2026-02-02 01:22:21.345 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-88 created with rcb: 11383082 2026-02-02 01:22:21.346 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-02-02 01:22:21.377 - Render thread -> Frame [8332] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-02-02 01:22:21.454 - Render thread -> VRAM report about missing bytes is changed from 355254272 Bytes to 355233792 Bytes 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-89 created with rcb: 26190953 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-90 created with rcb: 36770305 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-91 created with rcb: 40709589 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-92 created with rcb: 65540630 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-93 created with rcb: 29660738 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-94 created with rcb: 56953337 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-95 created with rcb: 5087966 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-96 created with rcb: 11952199 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-97 created with rcb: 60316348 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-98 created with rcb: 60383659 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-99 created with rcb: 32401449 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-100 created with rcb: 26730814 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-101 created with rcb: 33247520 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-102 created with rcb: 30366631 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-103 created with rcb: 24404193 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-104 created with rcb: 21271133 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-105 created with rcb: 6401481 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-106 created with rcb: 30756605 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-107 created with rcb: 65363368 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-108 created with rcb: 46980071 2026-02-02 01:22:21.454 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-109 created with rcb: 33219898 2026-02-02 01:22:21.466 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-87 processed in 2 frames. 2026-02-02 01:22:21.467 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-88 processed in 2 frames. 2026-02-02 01:22:21.498 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-02-02 01:22:21.499 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-02-02 01:22:21.504 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-02-02 01:22:21.505 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-02-02 01:22:21.511 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-02-02 01:22:21.512 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-02-02 01:22:21.513 - Render thread -> Frame [8333] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-02-02 01:22:21.554 - Render thread -> VRAM report about missing bytes is changed from 355233792 Bytes to 355205120 Bytes 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-104 processed in 2 frames. 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-105 processed in 2 frames. 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-106 processed in 2 frames. 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-107 processed in 2 frames. 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-108 processed in 2 frames. 2026-02-02 01:22:21.578 - Render thread -> Frame [8334] Parallel Render Command Batch RCB-109 processed in 2 frames. 2026-02-02 01:22:21.626 - Render thread -> VRAM report about missing bytes is changed from 355205120 Bytes to 355430400 Bytes 2026-02-02 01:22:21.635 - Render thread -> VRAM report about missing bytes is changed from 355430400 Bytes to 355545088 Bytes 2026-02-02 01:22:21.635 - Render thread -> Frame [8336] Parallel Render Command Batch RCB-110 created with rcb: 239321 2026-02-02 01:22:21.669 - Render thread -> Frame [8336] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-02-02 01:22:21.702 - Render thread -> VRAM report about missing bytes is changed from 355545088 Bytes to 355479552 Bytes 2026-02-02 01:22:21.702 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-111 created with rcb: 33219898 2026-02-02 01:22:21.702 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-112 created with rcb: 54843593 2026-02-02 01:22:21.702 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-113 created with rcb: 65363368 2026-02-02 01:22:21.703 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-02-02 01:22:21.726 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-02-02 01:22:21.726 - Render thread -> Frame [8337] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-02-02 01:22:21.748 - Render thread -> VRAM report about missing bytes is changed from 355479552 Bytes to 356265984 Bytes 2026-02-02 01:22:21.758 - Render thread -> VRAM report about missing bytes is changed from 356265984 Bytes to 356429824 Bytes 2026-02-02 01:22:21.794 - Render thread -> Frame [8340] Parallel Render Command Batch RCB-114 created with rcb: 40939779 2026-02-02 01:22:21.902 - Render thread -> VRAM report about missing bytes is changed from 356429824 Bytes to 356356096 Bytes 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-115 created with rcb: 46980071 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-116 created with rcb: 54843593 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-117 created with rcb: 33219898 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-118 created with rcb: 239321 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-119 created with rcb: 41935518 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-120 created with rcb: 21271133 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-121 created with rcb: 24404193 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-122 created with rcb: 30366631 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-123 created with rcb: 33247520 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-124 created with rcb: 26730814 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-125 created with rcb: 32401449 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-126 created with rcb: 65363368 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-127 created with rcb: 60316348 2026-02-02 01:22:21.902 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-128 created with rcb: 9531256 2026-02-02 01:22:21.906 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-114 processed in 2 frames. 2026-02-02 01:22:21.952 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-02-02 01:22:21.952 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-02-02 01:22:21.952 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-02-02 01:22:21.952 - Render thread -> Frame [8341] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-02-02 01:22:22.017 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-129 created with rcb: 5087966 2026-02-02 01:22:22.017 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-130 created with rcb: 30756605 2026-02-02 01:22:22.017 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-131 created with rcb: 239321 2026-02-02 01:22:22.017 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-132 created with rcb: 33219898 2026-02-02 01:22:22.030 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-119 processed in 2 frames. 2026-02-02 01:22:22.030 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-120 processed in 2 frames. 2026-02-02 01:22:22.030 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-121 processed in 2 frames. 2026-02-02 01:22:22.031 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-122 processed in 2 frames. 2026-02-02 01:22:22.031 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-123 processed in 2 frames. 2026-02-02 01:22:22.031 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-124 processed in 2 frames. 2026-02-02 01:22:22.031 - Render thread -> Frame [8342] Parallel Render Command Batch RCB-125 processed in 2 frames. 2026-02-02 01:22:22.123 - Render thread -> VRAM report about missing bytes is changed from 356356096 Bytes to 356454400 Bytes 2026-02-02 01:22:22.123 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-133 created with rcb: 54843593 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-134 created with rcb: 60383659 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-135 created with rcb: 32401449 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-136 created with rcb: 6401481 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-137 created with rcb: 11952199 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-138 created with rcb: 30366631 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-139 created with rcb: 24404193 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-140 created with rcb: 21271133 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-141 created with rcb: 41935518 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-142 created with rcb: 56953337 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-143 created with rcb: 29660738 2026-02-02 01:22:22.124 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-126 processed in 3 frames. 2026-02-02 01:22:22.125 - Render thread -> Frame [8343] Parallel Render Command Batch RCB-127 processed in 3 frames. 2026-02-02 01:22:22.208 - Render thread -> VRAM report about missing bytes is changed from 356454400 Bytes to 356397056 Bytes 2026-02-02 01:22:22.242 - Render thread -> Frame [8344] Parallel Render Command Batch RCB-128 processed in 4 frames. 2026-02-02 01:22:22.243 - Render thread -> Frame [8344] Parallel Render Command Batch RCB-129 processed in 3 frames. 2026-02-02 01:22:22.263 - Render thread -> Frame [8344] Parallel Render Command Batch RCB-130 processed in 3 frames. 2026-02-02 01:22:22.265 - Render thread -> Frame [8344] Parallel Render Command Batch RCB-131 processed in 3 frames. 2026-02-02 01:22:22.265 - Render thread -> Frame [8344] Parallel Render Command Batch RCB-132 processed in 3 frames. 2026-02-02 01:22:22.300 - Render thread -> VRAM report about missing bytes is changed from 356397056 Bytes to 356429824 Bytes 2026-02-02 01:22:22.300 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-144 created with rcb: 33247520 2026-02-02 01:22:22.300 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-145 created with rcb: 26730814 2026-02-02 01:22:22.300 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-146 created with rcb: 46980071 2026-02-02 01:22:22.302 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-133 processed in 3 frames. 2026-02-02 01:22:22.316 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-134 processed in 3 frames. 2026-02-02 01:22:22.316 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-135 processed in 3 frames. 2026-02-02 01:22:22.347 - Render thread -> Frame [8345] Parallel Render Command Batch RCB-136 processed in 3 frames. 2026-02-02 01:22:22.397 - Render thread -> VRAM report about missing bytes is changed from 356429824 Bytes to 356536320 Bytes 2026-02-02 01:22:22.397 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-147 created with rcb: 65540630 2026-02-02 01:22:22.410 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-137 processed in 4 frames. 2026-02-02 01:22:22.410 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-138 processed in 4 frames. 2026-02-02 01:22:22.410 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-139 processed in 4 frames. 2026-02-02 01:22:22.411 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-140 processed in 4 frames. 2026-02-02 01:22:22.411 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-141 processed in 4 frames. 2026-02-02 01:22:22.411 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-142 processed in 4 frames. 2026-02-02 01:22:22.411 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-143 processed in 4 frames. 2026-02-02 01:22:22.440 - Render thread -> Frame [8346] Parallel Render Command Batch RCB-144 processed in 2 frames. 2026-02-02 01:22:22.499 - Render thread -> Frame [8347] Parallel Render Command Batch RCB-145 processed in 3 frames. 2026-02-02 01:22:22.534 - Render thread -> Frame [8347] Parallel Render Command Batch RCB-146 processed in 3 frames. 2026-02-02 01:22:22.583 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:22:22.645 - Render thread -> VRAM report about missing bytes is changed from 356536320 Bytes to 356478976 Bytes 2026-02-02 01:22:22.664 - Render thread -> Frame [8348] Parallel Render Command Batch RCB-147 processed in 3 frames. 2026-02-02 01:22:22.785 - Render thread -> VRAM report about missing bytes is changed from 356478976 Bytes to 356507648 Bytes 2026-02-02 01:22:23.045 - Render thread -> VRAM report about missing bytes is changed from 356507648 Bytes to 356544512 Bytes 2026-02-02 01:22:23.112 - Render thread -> VRAM report about missing bytes is changed from 356544512 Bytes to 356524032 Bytes 2026-02-02 01:22:23.365 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:22:23.401 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-02 01:22:23.427 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-02-02 01:22:23.630 - Render thread -> VRAM report about missing bytes is changed from 356524032 Bytes to 359145472 Bytes 2026-02-02 01:22:23.670 - Render thread -> VRAM report about missing bytes is changed from 359145472 Bytes to 359108608 Bytes 2026-02-02 01:22:23.726 - Render thread -> VRAM report about missing bytes is changed from 359108608 Bytes to 359129088 Bytes 2026-02-02 01:22:24.211 - Render thread -> Frame [8379] Parallel Render Command Batch RCB-148 created with rcb: 40939779 2026-02-02 01:22:24.461 - Render thread -> VRAM report about missing bytes is changed from 359129088 Bytes to 359071744 Bytes 2026-02-02 01:22:24.695 - Render thread -> VRAM report about missing bytes is changed from 359071744 Bytes to 359100416 Bytes 2026-02-02 01:22:24.820 - Render thread -> Frame [8384] Parallel Render Command Batch RCB-148 processed in 6 frames. 2026-02-02 01:22:24.955 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-02-02 01:22:24.955 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-02-02 01:22:24.961 - Render thread -> VRAM report about missing bytes is changed from 359100416 Bytes to 358793216 Bytes 2026-02-02 01:22:24.985 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 16 to 32. 2026-02-02 01:22:24.985 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 16 to 32. 2026-02-02 01:22:24.992 - Render thread -> VRAM report about missing bytes is changed from 358793216 Bytes to 358633472 Bytes 2026-02-02 01:22:25.020 - Render thread -> VRAM report about missing bytes is changed from 358633472 Bytes to 358940672 Bytes 2026-02-02 01:22:25.057 - Render thread -> VRAM report about missing bytes is changed from 358940672 Bytes to 359247872 Bytes 2026-02-02 01:22:25.070 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:22:25.071 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-02-02 01:22:25.076 - Render thread -> VRAM report about missing bytes is changed from 359247872 Bytes to 358940672 Bytes 2026-02-02 01:22:25.128 - Render thread -> VRAM report about missing bytes is changed from 358940672 Bytes to 359247872 Bytes 2026-02-02 01:22:25.311 - Render thread -> VRAM report about missing bytes is changed from 359247872 Bytes to 359710720 Bytes 2026-02-02 01:22:25.384 - Render thread -> VRAM report about missing bytes is changed from 359710720 Bytes to 359772160 Bytes 2026-02-02 01:22:25.586 - Render thread -> VRAM report about missing bytes is changed from 359772160 Bytes to 360755200 Bytes 2026-02-02 01:22:25.641 - Render thread -> VRAM report about missing bytes is changed from 360755200 Bytes to 365998080 Bytes 2026-02-02 01:22:25.677 - Render thread -> VRAM report about missing bytes is changed from 365998080 Bytes to 368095232 Bytes 2026-02-02 01:22:25.829 - Render thread -> VRAM report about missing bytes is changed from 368095232 Bytes to 368062464 Bytes 2026-02-02 01:22:25.879 - Render thread -> VRAM report about missing bytes is changed from 368062464 Bytes to 368123904 Bytes 2026-02-02 01:22:28.411 - Render thread -> VRAM report about missing bytes is changed from 368123904 Bytes to 368082944 Bytes 2026-02-02 01:22:28.445 - Render thread -> VRAM report about missing bytes is changed from 368082944 Bytes to 368136192 Bytes 2026-02-02 01:22:28.496 - Render thread -> VRAM report about missing bytes is changed from 368136192 Bytes to 369184768 Bytes 2026-02-02 01:22:29.207 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:22:29.207 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-02-02 01:22:29.218 - Render thread -> VRAM report about missing bytes is changed from 369184768 Bytes to 368857088 Bytes 2026-02-02 01:22:29.249 - Render thread -> VRAM report about missing bytes is changed from 368857088 Bytes to 369594368 Bytes 2026-02-02 01:22:34.812 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2026-02-02 01:22:34.812 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2026-02-02 01:22:34.863 - Render thread -> VRAM report about missing bytes is changed from 369594368 Bytes to 371675136 Bytes 2026-02-02 01:22:34.936 - Render thread -> VRAM report about missing bytes is changed from 371675136 Bytes to 371716096 Bytes 2026-02-02 01:22:35.528 - Render thread -> VRAM report about missing bytes is changed from 371716096 Bytes to 372240384 Bytes 2026-02-02 01:22:35.655 - Render thread -> VRAM report about missing bytes is changed from 372240384 Bytes to 372338688 Bytes 2026-02-02 01:22:35.767 - Render thread -> VRAM report about missing bytes is changed from 372338688 Bytes to 372199424 Bytes 2026-02-02 01:22:35.821 - Render thread -> VRAM report about missing bytes is changed from 372199424 Bytes to 372338688 Bytes 2026-02-02 01:22:35.930 - Render thread -> VRAM report about missing bytes is changed from 372338688 Bytes to 373387264 Bytes 2026-02-02 01:22:36.013 - Render thread -> VRAM report about missing bytes is changed from 373387264 Bytes to 373342208 Bytes 2026-02-02 01:22:36.046 - Render thread -> VRAM report about missing bytes is changed from 373342208 Bytes to 373399552 Bytes 2026-02-02 01:22:36.111 - Render thread -> VRAM report about missing bytes is changed from 373399552 Bytes to 373432320 Bytes 2026-02-02 01:22:36.249 - Render thread -> VRAM report about missing bytes is changed from 373432320 Bytes to 373776384 Bytes 2026-02-02 01:22:36.728 - Render thread -> Info: Frame[9031] - Available VRAM budget has changed: 11060 MB 2026-02-02 01:22:37.229 - Render thread -> Info: Frame[9061] - Available VRAM budget has changed: 10439 MB 2026-02-02 01:22:38.144 - Render thread -> VRAM report about missing bytes is changed from 373776384 Bytes to 373858304 Bytes 2026-02-02 01:22:40.344 - Render thread -> VRAM report about missing bytes is changed from 373858304 Bytes to 373882880 Bytes 2026-02-02 01:22:43.912 - Render thread -> VRAM report about missing bytes is changed from 373882880 Bytes to 374398976 Bytes 2026-02-02 01:22:44.079 - Render thread -> VRAM report about missing bytes is changed from 374398976 Bytes to 374571008 Bytes 2026-02-02 01:22:44.111 - Render thread -> VRAM report about missing bytes is changed from 374571008 Bytes to 374743040 Bytes 2026-02-02 01:22:44.180 - Render thread -> VRAM report about missing bytes is changed from 374743040 Bytes to 374833152 Bytes 2026-02-02 01:22:44.311 - Render thread -> VRAM report about missing bytes is changed from 374833152 Bytes to 375005184 Bytes 2026-02-02 01:22:44.345 - Render thread -> VRAM report about missing bytes is changed from 375005184 Bytes to 375177216 Bytes 2026-02-02 01:22:44.379 - Render thread -> VRAM report about missing bytes is changed from 375177216 Bytes to 375422976 Bytes 2026-02-02 01:22:44.412 - Render thread -> VRAM report about missing bytes is changed from 375422976 Bytes to 375513088 Bytes 2026-02-02 01:22:44.445 - Render thread -> VRAM report about missing bytes is changed from 375513088 Bytes to 375250944 Bytes 2026-02-02 01:22:44.478 - Render thread -> VRAM report about missing bytes is changed from 375250944 Bytes to 375422976 Bytes 2026-02-02 01:22:44.513 - Render thread -> VRAM report about missing bytes is changed from 375422976 Bytes to 374996992 Bytes 2026-02-02 01:22:44.613 - Render thread -> VRAM report about missing bytes is changed from 374996992 Bytes to 375341056 Bytes 2026-02-02 01:22:44.645 - Render thread -> VRAM report about missing bytes is changed from 375341056 Bytes to 375513088 Bytes 2026-02-02 01:22:44.679 - Render thread -> VRAM report about missing bytes is changed from 375513088 Bytes to 376029184 Bytes 2026-02-02 01:22:44.713 - Render thread -> VRAM report about missing bytes is changed from 376029184 Bytes to 376201216 Bytes 2026-02-02 01:22:44.778 - Render thread -> VRAM report about missing bytes is changed from 376201216 Bytes to 376373248 Bytes 2026-02-02 01:22:44.844 - Render thread -> VRAM report about missing bytes is changed from 376373248 Bytes to 376545280 Bytes 2026-02-02 01:22:44.877 - Render thread -> VRAM report about missing bytes is changed from 376545280 Bytes to 376717312 Bytes 2026-02-02 01:22:45.046 - Render thread -> VRAM report about missing bytes is changed from 376717312 Bytes to 376889344 Bytes 2026-02-02 01:22:45.113 - Render thread -> VRAM report about missing bytes is changed from 376889344 Bytes to 377028608 Bytes 2026-02-02 01:22:45.178 - Render thread -> VRAM report about missing bytes is changed from 377028608 Bytes to 377200640 Bytes 2026-02-02 01:22:45.448 - Render thread -> VRAM report about missing bytes is changed from 377200640 Bytes to 377372672 Bytes 2026-02-02 01:22:45.678 - Render thread -> VRAM report about missing bytes is changed from 377372672 Bytes to 377790464 Bytes 2026-02-02 01:22:45.745 - Render thread -> VRAM report about missing bytes is changed from 377790464 Bytes to 377364480 Bytes 2026-02-02 01:22:46.078 - Render thread -> VRAM report about missing bytes is changed from 377364480 Bytes to 377536512 Bytes 2026-02-02 01:22:46.147 - Render thread -> VRAM report about missing bytes is changed from 377536512 Bytes to 377290752 Bytes 2026-02-02 01:22:46.383 - Render thread -> VRAM report about missing bytes is changed from 377290752 Bytes to 377462784 Bytes 2026-02-02 01:22:46.678 - Render thread -> VRAM report about missing bytes is changed from 377462784 Bytes to 377634816 Bytes 2026-02-02 01:22:46.777 - Render thread -> VRAM report about missing bytes is changed from 377634816 Bytes to 377978880 Bytes 2026-02-02 01:22:46.811 - Render thread -> VRAM report about missing bytes is changed from 377978880 Bytes to 378150912 Bytes 2026-02-02 01:22:46.932 - Render thread -> VRAM report about missing bytes is changed from 378150912 Bytes to 379412480 Bytes 2026-02-02 01:22:47.744 - Render thread -> VRAM report about missing bytes is changed from 379412480 Bytes to 379453440 Bytes 2026-02-02 01:22:48.011 - Render thread -> VRAM report about missing bytes is changed from 379453440 Bytes to 379502592 Bytes 2026-02-02 01:22:51.035 - Render thread -> VRAM report about missing bytes is changed from 379502592 Bytes to 379650048 Bytes 2026-02-02 01:22:51.035 - Render thread -> Info: Frame[9883] - Available VRAM budget has changed: 10999 MB 2026-02-02 01:22:51.035 - Render thread -> Info: Frame[9883] - Available VRAM budget has changed: 10372 MB 2026-02-02 01:22:57.556 - Render thread -> VRAM report about missing bytes is changed from 379650048 Bytes to 380829696 Bytes 2026-02-02 01:23:04.061 - Render thread -> VRAM report about missing bytes is changed from 380829696 Bytes to 382074880 Bytes 2026-02-02 01:23:09.428 - Render thread -> Info: Frame[10963] - Available VRAM budget has changed: 11062 MB 2026-02-02 01:23:09.929 - Render thread -> Info: Frame[10993] - Available VRAM budget has changed: 10438 MB 2026-02-02 01:23:10.011 - Render thread -> VRAM report about missing bytes is changed from 382074880 Bytes to 382246912 Bytes