2026-02-01 17:45:09.515 - Main Thread -> Timezone (local - UTC): 1h 2026-02-01 17:45:09.515 - Main Thread -> App Version: 2.0.2.51 2026-02-01 17:45:09.518 - Main Thread -> VRage renderer started 2026-02-01 17:45:09.518 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-02-01 17:45:09.542 - Main Thread -> NvApi - Status: OK 2026-02-01 17:45:09.542 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-02-01 17:45:09.542 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-01 17:45:09.553 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-01 17:45:09.553 - Main Thread -> AMD - Driver Version: Unknown 2026-02-01 17:45:09.613 - Main Thread -> Adapters.Adapters - Entering 2026-02-01 17:45:09.613 - Main Thread -> CreateDXGIFactory - Entering 2026-02-01 17:45:09.696 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-01 17:45:09.698 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-01 17:45:09.699 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-01 17:45:09.699 - Main Thread -> Using IDXGIFactory6: True 2026-02-01 17:45:09.699 - Main Thread -> Enumerating adapters by preference 2026-02-01 17:45:09.711 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-01 17:45:09.711 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-01 17:45:09.712 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-01 17:45:09.712 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Entering 2026-02-01 17:45:10.220 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-01 17:45:10.440 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Ti' has 34 RTX cores 2026-02-01 17:45:10.441 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Ti - Exiting 2026-02-01 17:45:10.441 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Entering 2026-02-01 17:45:10.442 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list 2026-02-01 17:45:10.442 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 display mode list done 2026-02-01 17:45:10.444 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate 2026-02-01 17:45:10.448 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 0 refresh rate done 2026-02-01 17:45:10.448 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list 2026-02-01 17:45:10.449 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 display mode list done 2026-02-01 17:45:10.449 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate 2026-02-01 17:45:10.450 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Ti output 1 refresh rate done 2026-02-01 17:45:10.450 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Ti outputs - Exiting 2026-02-01 17:45:10.450 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-01 17:45:10.450 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-01 17:45:10.450 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-01 17:45:10.450 - Main Thread -> Skipping software adapter 2026-02-01 17:45:10.450 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-01 17:45:10.452 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY2 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-01 17:45:10.452 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Ti OutputName = DISPLAY1 Description = DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True AdapterLuid = 70796 OutputId = 1 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16891510784 SharedRAM = 17138036736 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.586882 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-01 17:45:10.453 - Main Thread -> Adapter list composed 2026-02-01 17:45:10.478 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-01 17:45:10.479 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 1,"DesktopBounds": {"Min": {"X": -1920,"Y": 0},"Max": {"X": 0,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-01 17:45:10.479 - Main Thread -> Adapters.Adapters - Exiting 2026-02-01 17:45:10.480 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2","DeviceName": "NVIDIA GeForce RTX 4060 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 10243, Dedicated RAM: 16891510784, Shared RAM: 17138036736, Luid: 70796, rev: 161, subsys id: -1991634877, vendor id: 4318, supported device: True","AdapterLuid": 70796,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16891510784,"SharedRAM": 17138036736,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10243,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.586882,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-01 17:45:10.481 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-01 17:45:10.595 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-01 17:45:10.596 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-01 17:45:10.597 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-01 17:45:10.597 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-01 17:45:10.601 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-01 17:45:10.601 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-01 17:45:10.601 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-01 17:45:10.602 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-01 17:45:10.602 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-01 17:45:10.608 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-01 17:45:10.612 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-01 17:45:10.614 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "High","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-02-01 17:45:10.618 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-01 17:45:10.649 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-01 17:45:10.649 - Render thread -> IsD3D12Supported = True 2026-02-01 17:45:10.709 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-01 17:45:10.711 - Render thread -> Debug layer enabled: False 2026-02-01 17:45:10.712 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-01 17:45:10.916 - Render thread -> Direct Storage supported 2026-02-01 17:45:10.916 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-01 17:45:10.916 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-01 17:45:10.917 - Render thread -> Current Device Info: 2026-02-01 17:45:10.917 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-01 17:45:10.917 - Render thread -> OutputMergerLogicOp: True 2026-02-01 17:45:10.917 - Render thread -> MinPrecisionSupport: Bit16 2026-02-01 17:45:10.917 - Render thread -> TiledResourcesTier: Tier4 2026-02-01 17:45:10.917 - Render thread -> ResourceBindingTier: Tier3 2026-02-01 17:45:10.917 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-01 17:45:10.917 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-01 17:45:10.917 - Render thread -> ROVsSupported: True 2026-02-01 17:45:10.917 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-01 17:45:10.917 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-01 17:45:10.917 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-01 17:45:10.917 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-01 17:45:10.917 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-01 17:45:10.917 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-01 17:45:10.917 - Render thread -> ResourceHeapTier: Tier2 2026-02-01 17:45:10.917 - Render thread -> WaveOps: True 2026-02-01 17:45:10.917 - Render thread -> WaveLaneCountMin: 32 2026-02-01 17:45:10.917 - Render thread -> WaveLaneCountMax: 32 2026-02-01 17:45:10.917 - Render thread -> TotalLaneCount: 4352 2026-02-01 17:45:10.917 - Render thread -> ExpandedComputeResourceStates: True 2026-02-01 17:45:10.917 - Render thread -> Int64ShaderOps: True 2026-02-01 17:45:10.917 - Render thread -> DepthBoundsTestSupported: True 2026-02-01 17:45:10.917 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-01 17:45:10.918 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-01 17:45:10.918 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-01 17:45:10.918 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-01 17:45:10.918 - Render thread -> ViewInstancingTier: Tier3 2026-02-01 17:45:10.918 - Render thread -> BarycentricsSupported: True 2026-02-01 17:45:10.918 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-01 17:45:10.918 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-01 17:45:10.918 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-01 17:45:10.918 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-01 17:45:10.918 - Render thread -> RenderPassesTier: Tier0 2026-02-01 17:45:10.918 - Render thread -> RaytracingTier: Tier1_1 2026-02-01 17:45:10.918 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-01 17:45:10.918 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-01 17:45:10.918 - Render thread -> VariableShadingRateTier: Tier2 2026-02-01 17:45:10.918 - Render thread -> ShadingRateImageTileSize: 16 2026-02-01 17:45:10.918 - Render thread -> BackgroundProcessingSupported: True 2026-02-01 17:45:10.918 - Render thread -> MeshShaderTier: Tier1 2026-02-01 17:45:10.918 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-01 17:45:10.926 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-01 17:45:10.935 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-01 17:45:10.936 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-01 17:45:10.937 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-01 17:45:10.937 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-01 17:45:10.937 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-01 17:45:10.939 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6766592 Bytes 2026-02-01 17:45:10.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-01 17:45:10.966 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-01 17:45:11.064 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-01 17:45:11.064 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-01 17:45:11.064 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-01 17:45:11.064 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-01 17:45:11.067 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-01 17:45:11.067 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-01 17:45:11.067 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-01 17:45:11.068 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-01 17:45:11.080 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-01 17:45:11.080 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-01 17:45:11.114 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-01 17:45:11.115 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-01 17:45:11.116 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-01 17:45:11.117 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-01 17:45:11.119 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-01 17:45:11.120 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-01 17:45:11.121 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-01 17:45:11.121 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-01 17:45:11.122 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-01 17:45:11.124 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-01 17:45:11.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-01 17:45:11.126 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-01 17:45:11.159 - Render thread -> UseShaderAsserts: False 2026-02-01 17:45:11.159 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-01 17:45:11.161 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-01 17:45:11.161 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-01 17:45:11.161 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-01 17:45:11.162 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-01 17:45:11.163 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-01 17:45:11.167 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-01 17:45:11.167 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-01 17:45:11.170 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-01 17:45:11.170 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-01 17:45:11.170 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-01 17:45:11.170 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-01 17:45:11.173 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-01 17:45:11.173 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-01 17:45:11.174 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-01 17:45:11.174 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-01 17:45:11.174 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-01 17:45:11.175 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-01 17:45:11.178 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-01 17:45:11.179 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-01 17:45:11.195 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-01 17:45:11.208 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-01 17:45:11.222 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-01 17:45:11.223 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-01 17:45:11.241 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-01 17:45:11.243 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-01 17:45:11.245 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-01 17:45:11.286 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-01 17:45:11.286 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-01 17:45:11.288 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-01 17:45:11.288 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-01 17:45:11.289 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-01 17:45:11.289 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-01 17:45:11.302 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-01 17:45:11.303 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-01 17:45:11.314 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-01 17:45:11.314 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-01 17:45:11.315 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-01 17:45:11.315 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-01 17:45:11.426 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-01 17:45:11.427 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-01 17:45:11.444 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-01 17:45:11.445 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-01 17:45:11.445 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-01 17:45:11.445 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-01 17:45:11.445 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-01 17:45:11.448 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-01 17:45:11.455 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-01 17:45:11.555 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-01 17:45:11.557 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-01 17:45:11.559 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-01 17:45:11.559 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-01 17:45:11.559 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-01 17:45:11.559 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-01 17:45:11.560 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-01 17:45:11.561 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-01 17:45:11.561 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-01 17:45:11.563 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-01 17:45:11.564 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-01 17:45:11.564 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-01 17:45:11.564 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-01 17:45:11.564 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-01 17:45:11.649 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-01 17:45:11.649 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-01 17:45:11.674 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-01 17:45:11.680 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-01 17:45:11.680 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-01 17:45:11.682 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-01 17:45:11.682 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-01 17:45:11.724 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-01 17:45:11.726 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-01 17:45:11.740 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-01 17:45:11.744 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-01 17:45:11.936 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-01 17:45:11.936 - Render thread -> CreateMeshBuilders - Entering 2026-02-01 17:45:11.937 - Render thread -> CreateMeshBuilders - Exiting 2026-02-01 17:45:11.939 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-01 17:45:11.944 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-01 17:45:12.768 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-01 17:45:12.770 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Ti + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-01 17:45:12.928 - Render thread -> VRAM report about missing bytes is changed from 6766592 Bytes to 8675328 Bytes 2026-02-01 17:45:14.085 - Render thread -> VRAM report about missing bytes is changed from 8675328 Bytes to 8888320 Bytes 2026-02-01 17:45:14.096 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 13312 MB 2026-02-01 17:45:14.096 - Render thread -> Info: Frame[33] - Available VRAM budget has changed: 13246 MB 2026-02-01 17:45:15.315 - Render thread -> VRAM report about missing bytes is changed from 8888320 Bytes to 8953856 Bytes 2026-02-01 17:45:15.333 - Render thread -> VRAM report about missing bytes is changed from 8953856 Bytes to 9084928 Bytes 2026-02-01 17:45:15.414 - Render thread -> VRAM report about missing bytes is changed from 9084928 Bytes to 9216000 Bytes 2026-02-01 17:45:15.446 - Render thread -> VRAM report about missing bytes is changed from 9216000 Bytes to 9150464 Bytes 2026-02-01 17:45:16.600 - VRageWorker 3 -> Vertex 2026-02-01 17:45:16.602 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:16.602 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:16.606 - VRageWorker 2 -> Pixel 2026-02-01 17:45:16.606 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:16.606 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:16.607 - VRageWorker 2 -> Pixel 2026-02-01 17:45:16.607 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:16.607 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:16.608 - VRageWorker 2 -> Vertex 2026-02-01 17:45:16.608 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:16.608 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.069 - Render thread -> VRAM report about missing bytes is changed from 9150464 Bytes to 194826240 Bytes 2026-02-01 17:45:17.130 - Render thread -> VRAM report about missing bytes is changed from 194826240 Bytes to 194764800 Bytes 2026-02-01 17:45:17.149 - Render thread -> Info: Frame[151] - Available VRAM budget has changed: 13006 MB 2026-02-01 17:45:17.149 - Render thread -> Info: Frame[151] - Available VRAM budget has changed: 12787 MB 2026-02-01 17:45:17.201 - Render thread -> VRAM report about missing bytes is changed from 194764800 Bytes to 194912256 Bytes 2026-02-01 17:45:17.489 - VRageWorker 1 -> Vertex 2026-02-01 17:45:17.489 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.489 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.493 - VRageWorker 1 -> Pixel 2026-02-01 17:45:17.493 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.493 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:17.505 - VRageWorker 3 -> Vertex 2026-02-01 17:45:17.505 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.505 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.506 - VRageWorker 3 -> Pixel 2026-02-01 17:45:17.506 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.506 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:17.604 - VRageWorker 1 -> Pixel 2026-02-01 17:45:17.604 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.604 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:17.605 - VRageWorker 3 -> Vertex 2026-02-01 17:45:17.605 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.605 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.606 - VRageWorker 0 -> Vertex 2026-02-01 17:45:17.606 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.606 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.608 - VRageWorker 1 -> Pixel 2026-02-01 17:45:17.608 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.608 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:17.763 - VRageWorker 0 -> Vertex 2026-02-01 17:45:17.763 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.763 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.767 - VRageWorker 3 -> Pixel 2026-02-01 17:45:17.767 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.767 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:17.767 - VRageWorker 3 -> Vertex 2026-02-01 17:45:17.767 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.767 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:17.767 - VRageWorker 3 -> Pixel 2026-02-01 17:45:17.767 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:17.767 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.146 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.146 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.146 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.147 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.147 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.147 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.147 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.147 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.147 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.148 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.148 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.148 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.297 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.297 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.297 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.297 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.297 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.297 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.298 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.298 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.298 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.298 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.298 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.298 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.409 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.409 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.409 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.410 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.410 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.410 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.410 - VRageWorker 2 -> Vertex 2026-02-01 17:45:18.410 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.410 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.410 - VRageWorker 2 -> Pixel 2026-02-01 17:45:18.410 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.410 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.537 - VRageWorker 3 -> Vertex 2026-02-01 17:45:18.537 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.537 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.537 - VRageWorker 3 -> Pixel 2026-02-01 17:45:18.537 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.537 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:18.538 - VRageWorker 3 -> Vertex 2026-02-01 17:45:18.538 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.538 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-01 17:45:18.538 - VRageWorker 3 -> Pixel 2026-02-01 17:45:18.538 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-01 17:45:18.538 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-01 17:45:19.471 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 194781184 Bytes 2026-02-01 17:45:19.474 - Render thread -> VRAM report about missing bytes is changed from 194781184 Bytes to 194912256 Bytes 2026-02-01 17:45:20.395 - Render thread -> VRAM report about missing bytes is changed from 194912256 Bytes to 195960832 Bytes 2026-02-01 17:45:30.612 - Render thread -> VRAM report about missing bytes is changed from 195960832 Bytes to 337457152 Bytes 2026-02-01 17:45:30.612 - Render thread -> Info: Frame[909] - Available VRAM budget has changed: 12425 MB 2026-02-01 17:45:30.612 - Render thread -> Info: Frame[909] - Available VRAM budget has changed: 12295 MB 2026-02-01 17:45:30.679 - Render thread -> VRAM report about missing bytes is changed from 337457152 Bytes to 337981440 Bytes 2026-02-01 17:45:30.749 - Render thread -> VRAM report about missing bytes is changed from 337981440 Bytes to 338731008 Bytes 2026-02-01 17:45:30.815 - Render thread -> VRAM report about missing bytes is changed from 338731008 Bytes to 339509248 Bytes 2026-02-01 17:45:30.945 - Render thread -> VRAM report about missing bytes is changed from 339509248 Bytes to 339521536 Bytes 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-02-01 17:45:31.274 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-02-01 17:45:31.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-02-01 17:45:31.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-02-01 17:45:31.275 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-02-01 17:45:31.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-02-01 17:45:31.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-02-01 17:45:31.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-02-01 17:45:31.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-02-01 17:45:31.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-02-01 17:45:31.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-02-01 17:45:31.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-02-01 17:45:31.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-02-01 17:45:31.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-02-01 17:45:31.335 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-02-01 17:45:31.335 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-02-01 17:45:31.335 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-02-01 17:45:31.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-02-01 17:45:31.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-02-01 17:45:31.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-02-01 17:45:31.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-02-01 17:45:31.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-02-01 17:45:31.337 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-02-01 17:45:31.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-02-01 17:45:31.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-02-01 17:45:31.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-02-01 17:45:31.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-02-01 17:45:31.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-02-01 17:45:31.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-02-01 17:45:31.341 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-02-01 17:45:31.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-02-01 17:45:31.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-02-01 17:45:31.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-02-01 17:45:31.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-02-01 17:45:31.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-02-01 17:45:31.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-02-01 17:45:31.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-02-01 17:45:31.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-02-01 17:45:31.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-02-01 17:45:31.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-02-01 17:45:31.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-02-01 17:45:31.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-02-01 17:45:31.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-02-01 17:45:31.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-02-01 17:45:31.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-02-01 17:45:31.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-02-01 17:45:32.170 - Render thread -> VRAM report about missing bytes is changed from 339521536 Bytes to 340770816 Bytes 2026-02-01 17:45:32.238 - Render thread -> VRAM report about missing bytes is changed from 340770816 Bytes to 349396992 Bytes 2026-02-01 17:45:32.238 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 12064 MB 2026-02-01 17:45:32.238 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 11841 MB 2026-02-01 17:45:32.309 - Render thread -> VRAM report about missing bytes is changed from 349396992 Bytes to 351289344 Bytes 2026-02-01 17:45:46.337 - Render thread -> VRAM report about missing bytes is changed from 351289344 Bytes to 351264768 Bytes 2026-02-01 17:45:46.372 - Render thread -> VRAM report about missing bytes is changed from 351264768 Bytes to 351260672 Bytes 2026-02-01 17:45:46.387 - Render thread -> VRAM report about missing bytes is changed from 351260672 Bytes to 351236096 Bytes 2026-02-01 17:45:46.404 - Render thread -> VRAM report about missing bytes is changed from 351236096 Bytes to 351260672 Bytes 2026-02-01 17:45:46.421 - Render thread -> VRAM report about missing bytes is changed from 351260672 Bytes to 351305728 Bytes 2026-02-01 17:45:46.637 - Render thread -> VRAM report about missing bytes is changed from 351305728 Bytes to 351268864 Bytes 2026-02-01 17:45:46.670 - Render thread -> VRAM report about missing bytes is changed from 351268864 Bytes to 351318016 Bytes 2026-02-01 17:45:46.688 - Render thread -> VRAM report about missing bytes is changed from 351318016 Bytes to 351268864 Bytes 2026-02-01 17:45:46.720 - Render thread -> VRAM report about missing bytes is changed from 351268864 Bytes to 351293440 Bytes 2026-02-01 17:45:46.737 - Render thread -> VRAM report about missing bytes is changed from 351293440 Bytes to 351330304 Bytes 2026-02-01 17:45:46.838 - Render thread -> VRAM report about missing bytes is changed from 351330304 Bytes to 351297536 Bytes 2026-02-01 17:45:46.871 - Render thread -> VRAM report about missing bytes is changed from 351297536 Bytes to 351346688 Bytes 2026-02-01 17:45:47.437 - Render thread -> VRAM report about missing bytes is changed from 351346688 Bytes to 351379456 Bytes 2026-02-01 17:45:48.672 - Render thread -> Info: Frame[1879] - Available VRAM budget has changed: 11067 MB 2026-02-01 17:45:48.672 - Render thread -> Info: Frame[1879] - Available VRAM budget has changed: 10786 MB 2026-02-01 17:45:48.693 - Render thread -> VRAM report about missing bytes is changed from 351379456 Bytes to 357519360 Bytes 2026-02-01 17:45:48.704 - Render thread -> VRAM report about missing bytes is changed from 357519360 Bytes to 368791552 Bytes 2026-02-01 17:45:48.721 - Render thread -> VRAM report about missing bytes is changed from 368791552 Bytes to 374427648 Bytes 2026-02-01 17:45:48.737 - Render thread -> VRAM report about missing bytes is changed from 374427648 Bytes to 368791552 Bytes 2026-02-01 17:45:48.754 - Render thread -> VRAM report about missing bytes is changed from 368791552 Bytes to 374427648 Bytes 2026-02-01 17:45:48.770 - Render thread -> VRAM report about missing bytes is changed from 374427648 Bytes to 368791552 Bytes 2026-02-01 17:45:48.787 - Render thread -> VRAM report about missing bytes is changed from 368791552 Bytes to 374427648 Bytes 2026-02-01 17:45:48.804 - Render thread -> VRAM report about missing bytes is changed from 374427648 Bytes to 368791552 Bytes 2026-02-01 17:45:48.854 - Render thread -> VRAM report about missing bytes is changed from 368791552 Bytes to 363155456 Bytes 2026-02-01 17:45:48.873 - Render thread -> VRAM report about missing bytes is changed from 363155456 Bytes to 357519360 Bytes 2026-02-01 17:45:48.887 - Render thread -> VRAM report about missing bytes is changed from 357519360 Bytes to 364269568 Bytes 2026-02-01 17:45:48.904 - Render thread -> VRAM report about missing bytes is changed from 364269568 Bytes to 352473088 Bytes 2026-02-01 17:45:48.921 - Render thread -> VRAM report about missing bytes is changed from 352473088 Bytes to 352464896 Bytes 2026-02-01 17:45:48.937 - Render thread -> VRAM report about missing bytes is changed from 352464896 Bytes to 355594240 Bytes 2026-02-01 17:45:52.225 - Render thread -> VRAM report about missing bytes is changed from 355594240 Bytes to 355409920 Bytes 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-1 created with rcb: 27707481 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-2 created with rcb: 4523533 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-3 created with rcb: 35546867 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-4 created with rcb: 53672222 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-5 created with rcb: 45796330 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-6 created with rcb: 44618137 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-7 created with rcb: 49400345 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-8 created with rcb: 51048605 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-9 created with rcb: 59284894 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-10 created with rcb: 23053374 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-11 created with rcb: 64131602 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-12 created with rcb: 44713558 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-13 created with rcb: 35809189 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-14 created with rcb: 26802431 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-15 created with rcb: 38053184 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-16 created with rcb: 7157943 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-17 created with rcb: 42181519 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-18 created with rcb: 8510261 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-19 created with rcb: 30021731 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-20 created with rcb: 10738665 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-21 created with rcb: 28300659 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-22 created with rcb: 877600 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-23 created with rcb: 27032554 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-24 created with rcb: 57848330 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-25 created with rcb: 17153632 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-26 created with rcb: 24465841 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-27 created with rcb: 35992437 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-28 created with rcb: 45545200 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-29 created with rcb: 66707549 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-30 created with rcb: 6199279 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-31 created with rcb: 9738585 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-32 created with rcb: 38419370 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-33 created with rcb: 33539643 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-34 created with rcb: 22682730 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-35 created with rcb: 39891784 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-36 created with rcb: 17374297 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-37 created with rcb: 48557626 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-38 created with rcb: 61748951 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-39 created with rcb: 1830095 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-40 created with rcb: 6796981 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-41 created with rcb: 26815903 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-42 created with rcb: 12688880 2026-02-01 17:45:53.174 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-43 created with rcb: 22551856 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-02-01 17:45:53.175 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-02-01 17:45:53.176 - Render thread -> Frame [2149] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-02-01 17:45:53.187 - Render thread -> Frame [2150] Parallel Render Command Batch RCB-44 created with rcb: 30130813 2026-02-01 17:45:53.187 - Render thread -> Frame [2150] Parallel Render Command Batch RCB-45 created with rcb: 49444272 2026-02-01 17:45:53.187 - Render thread -> Frame [2150] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-02-01 17:45:53.187 - Render thread -> Frame [2150] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-02-01 17:45:53.208 - Render thread -> Frame [2151] Parallel Render Command Batch RCB-46 created with rcb: 59189428 2026-02-01 17:45:53.208 - Render thread -> Frame [2151] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-02-01 17:45:53.304 - Render thread -> Frame [2157] Parallel Render Command Batch RCB-47 created with rcb: 49444272 2026-02-01 17:45:53.418 - Render thread -> VRAM report about missing bytes is changed from 355409920 Bytes to 356012032 Bytes 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-48 created with rcb: 60613147 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-49 created with rcb: 30130813 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-50 created with rcb: 6796981 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-51 created with rcb: 1830095 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-52 created with rcb: 61748951 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-53 created with rcb: 48557626 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-54 created with rcb: 17374297 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-55 created with rcb: 39891784 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-56 created with rcb: 22682730 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-57 created with rcb: 33539643 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-58 created with rcb: 38419370 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-59 created with rcb: 9738585 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-60 created with rcb: 6199279 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-61 created with rcb: 66707549 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-62 created with rcb: 45545200 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-63 created with rcb: 35992437 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-64 created with rcb: 24465841 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-65 created with rcb: 17153632 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-66 created with rcb: 57848330 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-67 created with rcb: 27032554 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-68 created with rcb: 877600 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-69 created with rcb: 28300659 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-70 created with rcb: 10738665 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-71 created with rcb: 30021731 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-72 created with rcb: 8510261 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-73 created with rcb: 42181519 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-74 created with rcb: 7157943 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-75 created with rcb: 38053184 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-76 created with rcb: 26802431 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-77 created with rcb: 35809189 2026-02-01 17:45:53.418 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-78 created with rcb: 26815903 2026-02-01 17:45:53.425 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-47 processed in 2 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-02-01 17:45:53.442 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-02-01 17:45:53.443 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-02-01 17:45:53.452 - Render thread -> Frame [2158] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-02-01 17:45:53.489 - Render thread -> VRAM report about missing bytes is changed from 356012032 Bytes to 356556800 Bytes 2026-02-01 17:45:53.489 - Render thread -> Frame [2159] Parallel Render Command Batch RCB-79 created with rcb: 12688880 2026-02-01 17:45:53.489 - Render thread -> Frame [2159] Parallel Render Command Batch RCB-80 created with rcb: 26815903 2026-02-01 17:45:53.537 - Render thread -> Frame [2159] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-02-01 17:45:53.539 - Render thread -> Frame [2159] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-02-01 17:45:53.558 - Render thread -> VRAM report about missing bytes is changed from 356556800 Bytes to 356593664 Bytes 2026-02-01 17:45:53.572 - Render thread -> VRAM report about missing bytes is changed from 356593664 Bytes to 356839424 Bytes 2026-02-01 17:45:53.588 - Render thread -> VRAM report about missing bytes is changed from 356839424 Bytes to 357081088 Bytes 2026-02-01 17:45:53.593 - Render thread -> Frame [2163] Parallel Render Command Batch RCB-81 created with rcb: 64131602 2026-02-01 17:45:53.630 - Render thread -> Frame [2163] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-02-01 17:45:53.648 - Render thread -> VRAM report about missing bytes is changed from 357081088 Bytes to 357023744 Bytes 2026-02-01 17:45:53.648 - Render thread -> Frame [2164] Parallel Render Command Batch RCB-82 created with rcb: 44713558 2026-02-01 17:45:53.648 - Render thread -> Frame [2164] Parallel Render Command Batch RCB-83 created with rcb: 12688880 2026-02-01 17:45:53.686 - Render thread -> Frame [2164] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-02-01 17:45:53.687 - Render thread -> Frame [2164] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-02-01 17:45:53.709 - Render thread -> VRAM report about missing bytes is changed from 357023744 Bytes to 356847616 Bytes 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-84 created with rcb: 26802431 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-85 created with rcb: 26815903 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-86 created with rcb: 64131602 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-87 created with rcb: 7157943 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-88 created with rcb: 42181519 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-89 created with rcb: 8510261 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-90 created with rcb: 30021731 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-91 created with rcb: 10738665 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-92 created with rcb: 28300659 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-93 created with rcb: 877600 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-94 created with rcb: 27032554 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-95 created with rcb: 57848330 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-96 created with rcb: 17153632 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-97 created with rcb: 24465841 2026-02-01 17:45:53.709 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-98 created with rcb: 35992437 2026-02-01 17:45:53.713 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-02-01 17:45:53.733 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-02-01 17:45:53.734 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-02-01 17:45:53.735 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-02-01 17:45:53.741 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-02-01 17:45:53.742 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-02-01 17:45:53.743 - Render thread -> Frame [2165] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-02-01 17:45:53.760 - Render thread -> VRAM report about missing bytes is changed from 356847616 Bytes to 356896768 Bytes 2026-02-01 17:45:53.760 - Render thread -> Frame [2166] Parallel Render Command Batch RCB-99 created with rcb: 22551856 2026-02-01 17:45:53.760 - Render thread -> Frame [2166] Parallel Render Command Batch RCB-100 created with rcb: 45545200 2026-02-01 17:45:53.854 - Render thread -> VRAM report about missing bytes is changed from 356896768 Bytes to 357011456 Bytes 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-101 created with rcb: 35992437 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-102 created with rcb: 38053184 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-103 created with rcb: 17153632 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-104 created with rcb: 57848330 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-105 created with rcb: 27032554 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-106 created with rcb: 877600 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-107 created with rcb: 28300659 2026-02-01 17:45:53.854 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-108 created with rcb: 10738665 2026-02-01 17:45:53.874 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-99 processed in 2 frames. 2026-02-01 17:45:53.891 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-100 processed in 2 frames. 2026-02-01 17:45:53.893 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-02-01 17:45:53.915 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-02-01 17:45:53.916 - Render thread -> Frame [2167] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-02-01 17:45:53.944 - Render thread -> VRAM report about missing bytes is changed from 357011456 Bytes to 356990976 Bytes 2026-02-01 17:45:53.944 - Render thread -> Frame [2168] Parallel Render Command Batch RCB-109 created with rcb: 59189428 2026-02-01 17:45:53.944 - Render thread -> Frame [2168] Parallel Render Command Batch RCB-110 created with rcb: 12688880 2026-02-01 17:45:54.050 - Render thread -> VRAM report about missing bytes is changed from 356990976 Bytes to 357101568 Bytes 2026-02-01 17:45:54.050 - Render thread -> Frame [2169] Parallel Render Command Batch RCB-111 created with rcb: 35809189 2026-02-01 17:45:54.050 - Render thread -> Frame [2169] Parallel Render Command Batch RCB-112 created with rcb: 35992437 2026-02-01 17:45:54.050 - Render thread -> Frame [2169] Parallel Render Command Batch RCB-113 created with rcb: 877600 2026-02-01 17:45:54.050 - Render thread -> Frame [2169] Parallel Render Command Batch RCB-114 created with rcb: 24465841 2026-02-01 17:45:54.081 - Render thread -> Frame [2169] Parallel Render Command Batch RCB-109 processed in 2 frames. 2026-02-01 17:45:54.144 - Render thread -> VRAM report about missing bytes is changed from 357101568 Bytes to 357208064 Bytes 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-115 created with rcb: 30021731 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-116 created with rcb: 10738665 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-117 created with rcb: 17153632 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-118 created with rcb: 38053184 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-119 created with rcb: 45545200 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-120 created with rcb: 22551856 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-121 created with rcb: 8510261 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-122 created with rcb: 42181519 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-123 created with rcb: 7157943 2026-02-01 17:45:54.144 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-124 created with rcb: 64131602 2026-02-01 17:45:54.150 - Render thread -> Frame [2170] Parallel Render Command Batch RCB-110 processed in 3 frames. 2026-02-01 17:45:54.257 - Render thread -> VRAM report about missing bytes is changed from 357208064 Bytes to 357179392 Bytes 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-125 created with rcb: 57848330 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-126 created with rcb: 27032554 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-127 created with rcb: 28300659 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-128 created with rcb: 44713558 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-129 created with rcb: 26802431 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-130 created with rcb: 6199279 2026-02-01 17:45:54.257 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-131 created with rcb: 9738585 2026-02-01 17:45:54.266 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-111 processed in 3 frames. 2026-02-01 17:45:54.276 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-112 processed in 3 frames. 2026-02-01 17:45:54.277 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-113 processed in 3 frames. 2026-02-01 17:45:54.302 - Render thread -> Frame [2171] Parallel Render Command Batch RCB-114 processed in 3 frames. 2026-02-01 17:45:54.353 - Render thread -> VRAM report about missing bytes is changed from 357179392 Bytes to 357122048 Bytes 2026-02-01 17:45:54.353 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-132 created with rcb: 66707549 2026-02-01 17:45:54.353 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-133 created with rcb: 26815903 2026-02-01 17:45:54.353 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-134 created with rcb: 24465841 2026-02-01 17:45:54.353 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-135 created with rcb: 59189428 2026-02-01 17:45:54.367 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-115 processed in 3 frames. 2026-02-01 17:45:54.398 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-116 processed in 3 frames. 2026-02-01 17:45:54.398 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-117 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-118 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-119 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-120 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-121 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-122 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-123 processed in 3 frames. 2026-02-01 17:45:54.399 - Render thread -> Frame [2172] Parallel Render Command Batch RCB-124 processed in 3 frames. 2026-02-01 17:45:54.451 - Render thread -> VRAM report about missing bytes is changed from 357122048 Bytes to 357199872 Bytes 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-136 created with rcb: 35809189 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-137 created with rcb: 33539643 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-138 created with rcb: 38419370 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-139 created with rcb: 22682730 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-140 created with rcb: 7157943 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-141 created with rcb: 42181519 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-142 created with rcb: 8510261 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-143 created with rcb: 22551856 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-144 created with rcb: 64131602 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-145 created with rcb: 12688880 2026-02-01 17:45:54.451 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-146 created with rcb: 17153632 2026-02-01 17:45:54.456 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-125 processed in 3 frames. 2026-02-01 17:45:54.482 - Render thread -> Frame [2173] Parallel Render Command Batch RCB-126 processed in 3 frames. 2026-02-01 17:45:54.549 - Render thread -> VRAM report about missing bytes is changed from 357199872 Bytes to 357306368 Bytes 2026-02-01 17:45:54.549 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-147 created with rcb: 45545200 2026-02-01 17:45:54.549 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-148 created with rcb: 35992437 2026-02-01 17:45:54.556 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-127 processed in 4 frames. 2026-02-01 17:45:54.557 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-128 processed in 4 frames. 2026-02-01 17:45:54.558 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-129 processed in 4 frames. 2026-02-01 17:45:54.559 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-130 processed in 4 frames. 2026-02-01 17:45:54.559 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-131 processed in 4 frames. 2026-02-01 17:45:54.567 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-132 processed in 3 frames. 2026-02-01 17:45:54.592 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-133 processed in 3 frames. 2026-02-01 17:45:54.593 - Render thread -> Frame [2174] Parallel Render Command Batch RCB-134 processed in 3 frames. 2026-02-01 17:45:54.632 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-01 17:45:54.717 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-149 created with rcb: 877600 2026-02-01 17:45:54.717 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-150 created with rcb: 38053184 2026-02-01 17:45:54.721 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-135 processed in 4 frames. 2026-02-01 17:45:54.721 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-136 processed in 3 frames. 2026-02-01 17:45:54.722 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-137 processed in 3 frames. 2026-02-01 17:45:54.735 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-138 processed in 3 frames. 2026-02-01 17:45:54.744 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-139 processed in 3 frames. 2026-02-01 17:45:54.745 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-140 processed in 3 frames. 2026-02-01 17:45:54.745 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-141 processed in 3 frames. 2026-02-01 17:45:54.747 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-142 processed in 3 frames. 2026-02-01 17:45:54.747 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-143 processed in 3 frames. 2026-02-01 17:45:54.751 - Render thread -> Frame [2175] Parallel Render Command Batch RCB-144 processed in 3 frames. 2026-02-01 17:45:54.825 - Render thread -> VRAM report about missing bytes is changed from 357306368 Bytes to 358952960 Bytes 2026-02-01 17:45:54.836 - Render thread -> Frame [2176] Parallel Render Command Batch RCB-145 processed in 4 frames. 2026-02-01 17:45:54.837 - Render thread -> Frame [2176] Parallel Render Command Batch RCB-146 processed in 4 frames. 2026-02-01 17:45:54.843 - Render thread -> Frame [2176] Parallel Render Command Batch RCB-147 processed in 3 frames. 2026-02-01 17:45:54.873 - Render thread -> Frame [2176] Parallel Render Command Batch RCB-148 processed in 3 frames. 2026-02-01 17:45:54.973 - Render thread -> Frame [2177] Parallel Render Command Batch RCB-149 processed in 3 frames. 2026-02-01 17:45:55.008 - Render thread -> Frame [2177] Parallel Render Command Batch RCB-150 processed in 3 frames. 2026-02-01 17:45:55.068 - Render thread -> VRAM report about missing bytes is changed from 358952960 Bytes to 358981632 Bytes 2026-02-01 17:45:55.090 - Render thread -> VRAM report about missing bytes is changed from 358981632 Bytes to 359018496 Bytes 2026-02-01 17:45:55.162 - Render thread -> VRAM report about missing bytes is changed from 359018496 Bytes to 358998016 Bytes 2026-02-01 17:45:55.584 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-02-01 17:45:55.585 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-02-01 17:45:55.592 - Render thread -> VRAM report about missing bytes is changed from 358998016 Bytes to 358690816 Bytes 2026-02-01 17:45:55.623 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-01 17:45:55.669 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-02-01 17:45:55.787 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 4 to 32. 2026-02-01 17:45:55.787 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 4 to 32. 2026-02-01 17:45:55.793 - Render thread -> VRAM report about missing bytes is changed from 358690816 Bytes to 358383616 Bytes 2026-02-01 17:45:55.802 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-02-01 17:45:55.862 - Render thread -> VRAM report about missing bytes is changed from 358383616 Bytes to 358690816 Bytes 2026-02-01 17:45:55.931 - Render thread -> VRAM report about missing bytes is changed from 358690816 Bytes to 358998016 Bytes 2026-02-01 17:45:56.428 - Render thread -> VRAM report about missing bytes is changed from 358998016 Bytes to 359915520 Bytes 2026-02-01 17:45:56.825 - Render thread -> VRAM report about missing bytes is changed from 359915520 Bytes to 359874560 Bytes 2026-02-01 17:45:56.860 - Render thread -> VRAM report about missing bytes is changed from 359874560 Bytes to 359895040 Bytes 2026-02-01 17:45:56.863 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-02-01 17:45:58.485 - Render thread -> VRAM report about missing bytes is changed from 359895040 Bytes to 360845312 Bytes 2026-02-01 17:45:58.509 - Render thread -> VRAM report about missing bytes is changed from 360845312 Bytes to 360906752 Bytes 2026-02-01 17:46:00.214 - Render thread -> VRAM report about missing bytes is changed from 360906752 Bytes to 363003904 Bytes 2026-02-01 17:46:00.233 - Render thread -> VRAM report about missing bytes is changed from 363003904 Bytes to 367198208 Bytes 2026-02-01 17:46:03.654 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2026-02-01 17:46:03.655 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2026-02-01 17:46:03.663 - Render thread -> VRAM report about missing bytes is changed from 367198208 Bytes to 366866432 Bytes 2026-02-01 17:46:03.692 - Render thread -> VRAM report about missing bytes is changed from 366866432 Bytes to 367603712 Bytes 2026-02-01 17:46:06.007 - Render thread -> VRAM report about missing bytes is changed from 367603712 Bytes to 367562752 Bytes 2026-02-01 17:46:06.087 - Render thread -> VRAM report about missing bytes is changed from 367562752 Bytes to 367616000 Bytes 2026-02-01 17:46:07.857 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2026-02-01 17:46:08.259 - Render thread -> VRAM report about missing bytes is changed from 367616000 Bytes to 367599616 Bytes 2026-02-01 17:46:08.293 - Render thread -> VRAM report about missing bytes is changed from 367599616 Bytes to 367640576 Bytes 2026-02-01 17:46:08.893 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2026-02-01 17:46:08.909 - Render thread -> VRAM report about missing bytes is changed from 367640576 Bytes to 367587328 Bytes 2026-02-01 17:46:08.948 - Render thread -> VRAM report about missing bytes is changed from 367587328 Bytes to 367648768 Bytes 2026-02-01 17:46:09.009 - Render thread -> VRAM report about missing bytes is changed from 367648768 Bytes to 368697344 Bytes 2026-02-01 17:46:09.209 - Render thread -> VRAM report about missing bytes is changed from 368697344 Bytes to 368635904 Bytes 2026-02-01 17:46:09.243 - Render thread -> VRAM report about missing bytes is changed from 368635904 Bytes to 368697344 Bytes 2026-02-01 17:46:09.349 - Render thread -> VRAM report about missing bytes is changed from 368697344 Bytes to 368730112 Bytes 2026-02-01 17:46:09.459 - Render thread -> VRAM report about missing bytes is changed from 368730112 Bytes to 369778688 Bytes 2026-02-01 17:46:10.026 - Render thread -> Info: Frame[2977] - Available VRAM budget has changed: 11287 MB 2026-02-01 17:46:10.093 - Render thread -> Info: Frame[2981] - Available VRAM budget has changed: 10850 MB 2026-02-01 17:46:10.526 - Render thread -> Info: Frame[3007] - Available VRAM budget has changed: 11068 MB 2026-02-01 17:46:17.294 - Render thread -> VRAM report about missing bytes is changed from 369778688 Bytes to 370520064 Bytes 2026-02-01 17:46:17.321 - Render thread -> Info: Frame[3413] - Available VRAM budget has changed: 10989 MB 2026-02-01 17:46:17.335 - Render thread -> VRAM report about missing bytes is changed from 370520064 Bytes to 372023296 Bytes 2026-02-01 17:46:17.346 - Render thread -> VRAM report about missing bytes is changed from 372023296 Bytes to 370925568 Bytes 2026-02-01 17:46:17.378 - Render thread -> VRAM report about missing bytes is changed from 370925568 Bytes to 371556352 Bytes 2026-02-01 17:46:17.442 - Render thread -> VRAM report about missing bytes is changed from 371556352 Bytes to 371597312 Bytes 2026-02-01 17:46:17.521 - Render thread -> VRAM report about missing bytes is changed from 371597312 Bytes to 368590848 Bytes 2026-02-01 17:46:17.576 - Render thread -> VRAM report about missing bytes is changed from 368590848 Bytes to 368762880 Bytes 2026-02-01 17:46:17.644 - Render thread -> VRAM report about missing bytes is changed from 368762880 Bytes to 368590848 Bytes 2026-02-01 17:46:17.677 - Render thread -> Info: Frame[3425] - Available VRAM budget has changed: 11176 MB 2026-02-01 17:46:17.677 - Render thread -> Info: Frame[3425] - Available VRAM budget has changed: 10775 MB 2026-02-01 17:46:17.713 - Render thread -> VRAM report about missing bytes is changed from 368590848 Bytes to 368779264 Bytes 2026-02-01 17:46:17.897 - Render thread -> VRAM report about missing bytes is changed from 368779264 Bytes to 368607232 Bytes 2026-02-01 17:46:17.961 - Render thread -> VRAM report about missing bytes is changed from 368607232 Bytes to 368754688 Bytes 2026-02-01 17:46:18.276 - Render thread -> VRAM report about missing bytes is changed from 368754688 Bytes to 368902144 Bytes 2026-02-01 17:46:18.293 - Render thread -> VRAM report about missing bytes is changed from 368902144 Bytes to 369246208 Bytes 2026-02-01 17:46:18.326 - Render thread -> VRAM report about missing bytes is changed from 369246208 Bytes to 369418240 Bytes 2026-02-01 17:46:18.427 - Render thread -> VRAM report about missing bytes is changed from 369418240 Bytes to 369590272 Bytes 2026-02-01 17:46:18.526 - Render thread -> VRAM report about missing bytes is changed from 369590272 Bytes to 369762304 Bytes 2026-02-01 17:46:18.692 - Render thread -> VRAM report about missing bytes is changed from 369762304 Bytes to 369934336 Bytes 2026-02-01 17:46:18.726 - Render thread -> VRAM report about missing bytes is changed from 369934336 Bytes to 370106368 Bytes 2026-02-01 17:46:18.760 - Render thread -> VRAM report about missing bytes is changed from 370106368 Bytes to 370024448 Bytes 2026-02-01 17:46:18.793 - Render thread -> VRAM report about missing bytes is changed from 370024448 Bytes to 370540544 Bytes 2026-02-01 17:46:18.810 - Render thread -> Info: Frame[3487] - Available VRAM budget has changed: 11253 MB 2026-02-01 17:46:18.826 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370712576 Bytes 2026-02-01 17:46:18.859 - Render thread -> VRAM report about missing bytes is changed from 370712576 Bytes to 370884608 Bytes 2026-02-01 17:46:18.892 - Render thread -> VRAM report about missing bytes is changed from 370884608 Bytes to 371056640 Bytes 2026-02-01 17:46:18.959 - Render thread -> VRAM report about missing bytes is changed from 371056640 Bytes to 371228672 Bytes 2026-02-01 17:46:18.993 - Render thread -> VRAM report about missing bytes is changed from 371228672 Bytes to 371572736 Bytes 2026-02-01 17:46:19.026 - Render thread -> VRAM report about missing bytes is changed from 371572736 Bytes to 371744768 Bytes 2026-02-01 17:46:19.059 - Render thread -> VRAM report about missing bytes is changed from 371744768 Bytes to 372260864 Bytes 2026-02-01 17:46:19.310 - Render thread -> Info: Frame[3517] - Available VRAM budget has changed: 10830 MB 2026-02-01 17:46:19.659 - Render thread -> VRAM report about missing bytes is changed from 372260864 Bytes to 372604928 Bytes 2026-02-01 17:46:19.692 - Render thread -> VRAM report about missing bytes is changed from 372604928 Bytes to 372776960 Bytes 2026-02-01 17:46:20.026 - Render thread -> VRAM report about missing bytes is changed from 372776960 Bytes to 373293056 Bytes 2026-02-01 17:46:20.093 - Render thread -> VRAM report about missing bytes is changed from 373293056 Bytes to 373465088 Bytes 2026-02-01 17:46:20.233 - Render thread -> VRAM report about missing bytes is changed from 373465088 Bytes to 374579200 Bytes 2026-02-01 17:46:20.393 - Render thread -> VRAM report about missing bytes is changed from 374579200 Bytes to 375758848 Bytes 2026-02-01 17:46:20.940 - Render thread -> VRAM report about missing bytes is changed from 375758848 Bytes to 376291328 Bytes 2026-02-01 17:46:20.965 - Render thread -> VRAM report about missing bytes is changed from 376291328 Bytes to 376295424 Bytes 2026-02-01 17:46:21.044 - Render thread -> VRAM report about missing bytes is changed from 376295424 Bytes to 378851328 Bytes 2026-02-01 17:46:21.242 - Render thread -> VRAM report about missing bytes is changed from 378851328 Bytes to 378855424 Bytes 2026-02-01 17:46:21.476 - Render thread -> VRAM report about missing bytes is changed from 378855424 Bytes to 378859520 Bytes 2026-02-01 17:46:21.709 - Render thread -> VRAM report about missing bytes is changed from 378859520 Bytes to 378863616 Bytes 2026-02-01 17:46:22.065 - Render thread -> VRAM report about missing bytes is changed from 378863616 Bytes to 378802176 Bytes 2026-02-01 17:46:22.093 - Render thread -> VRAM report about missing bytes is changed from 378802176 Bytes to 378863616 Bytes 2026-02-01 17:46:22.159 - Render thread -> VRAM report about missing bytes is changed from 378863616 Bytes to 378748928 Bytes 2026-02-01 17:46:22.192 - Render thread -> VRAM report about missing bytes is changed from 378748928 Bytes to 378753024 Bytes 2026-02-01 17:46:22.360 - Render thread -> VRAM report about missing bytes is changed from 378753024 Bytes to 378798080 Bytes 2026-02-01 17:46:22.427 - Render thread -> VRAM report about missing bytes is changed from 378798080 Bytes to 378507264 Bytes 2026-02-01 17:46:22.859 - Render thread -> VRAM report about missing bytes is changed from 378507264 Bytes to 378511360 Bytes 2026-02-01 17:46:23.093 - Render thread -> VRAM report about missing bytes is changed from 378511360 Bytes to 378515456 Bytes 2026-02-01 17:46:23.444 - Render thread -> VRAM report about missing bytes is changed from 378515456 Bytes to 378519552 Bytes 2026-02-01 17:46:23.492 - Render thread -> VRAM report about missing bytes is changed from 378519552 Bytes to 378523648 Bytes 2026-02-01 17:46:23.509 - Render thread -> VRAM report about missing bytes is changed from 378523648 Bytes to 378527744 Bytes 2026-02-01 17:46:29.092 - Render thread -> VRAM report about missing bytes is changed from 378527744 Bytes to 379904000 Bytes 2026-02-01 17:46:42.514 - Render thread -> VRAM report about missing bytes is changed from 379904000 Bytes to 382853120 Bytes 2026-02-01 17:46:42.609 - Render thread -> VRAM report about missing bytes is changed from 382853120 Bytes to 384425984 Bytes 2026-02-01 17:46:42.809 - Render thread -> VRAM report about missing bytes is changed from 384425984 Bytes to 385114112 Bytes 2026-02-01 17:46:42.843 - Render thread -> VRAM report about missing bytes is changed from 385114112 Bytes to 385138688 Bytes 2026-02-01 17:46:42.910 - Render thread -> VRAM report about missing bytes is changed from 385138688 Bytes to 385015808 Bytes 2026-02-01 17:46:43.976 - Render thread -> VRAM report about missing bytes is changed from 385015808 Bytes to 385187840 Bytes 2026-02-01 17:46:44.293 - Render thread -> Info: Frame[5007] - Available VRAM budget has changed: 10899 MB 2026-02-01 17:46:48.042 - Render thread -> VRAM report about missing bytes is changed from 385187840 Bytes to 385359872 Bytes 2026-02-01 17:46:48.060 - Render thread -> Info: Frame[5233] - Available VRAM budget has changed: 10840 MB 2026-02-01 17:46:49.076 - Render thread -> VRAM report about missing bytes is changed from 385359872 Bytes to 385531904 Bytes 2026-02-01 17:46:50.059 - Render thread -> Info: Frame[5353] - Available VRAM budget has changed: 10901 MB 2026-02-01 17:46:51.160 - Render thread -> Info: Frame[5419] - Available VRAM budget has changed: 10829 MB 2026-02-01 17:46:56.426 - Render thread -> Info: Frame[5735] - Available VRAM budget has changed: 10907 MB 2026-02-01 17:47:04.893 - Render thread -> Info: Frame[6243] - Available VRAM budget has changed: 10822 MB 2026-02-01 17:47:06.226 - Render thread -> Info: Frame[6315] - Available VRAM budget has changed: 11028 MB 2026-02-01 17:47:14.200 - Render thread -> VRAM report about missing bytes is changed from 385531904 Bytes to 385630208 Bytes 2026-02-01 17:47:14.200 - Render thread -> Info: Frame[6793] - Available VRAM budget has changed: 10804 MB 2026-02-01 17:47:18.776 - Render thread -> VRAM report about missing bytes is changed from 385630208 Bytes to 385974272 Bytes 2026-02-01 17:47:20.094 - Render thread -> Info: Frame[7147] - Available VRAM budget has changed: 10919 MB 2026-02-01 17:47:20.126 - Render thread -> Info: Frame[7149] - Available VRAM budget has changed: 10993 MB 2026-02-01 17:47:21.050 - Render thread -> Info: Frame[7203] - Available VRAM budget has changed: 10804 MB 2026-02-01 17:47:33.226 - Render thread -> Info: Frame[7935] - Available VRAM budget has changed: 11018 MB 2026-02-01 17:47:38.597 - Render thread -> VRAM report about missing bytes is changed from 385974272 Bytes to 385859584 Bytes 2026-02-01 17:47:38.758 - Render thread -> Info: Frame[8229] - Available VRAM budget has changed: 10852 MB 2026-02-01 17:47:38.758 - Render thread -> Info: Frame[8229] - Available VRAM budget has changed: 10527 MB 2026-02-01 17:47:38.805 - Render thread -> VRAM report about missing bytes is changed from 385859584 Bytes to 385949696 Bytes 2026-02-01 17:47:39.754 - Render thread -> Info: Frame[8261] - Available VRAM budget has changed: 10948 MB 2026-02-01 17:47:39.787 - Render thread -> Info: Frame[8263] - Available VRAM budget has changed: 11090 MB 2026-02-01 17:47:40.143 - Render thread -> VRAM report about missing bytes is changed from 385949696 Bytes to 386359296 Bytes 2026-02-01 17:47:40.257 - Render thread -> Info: Frame[8291] - Available VRAM budget has changed: 10611 MB 2026-02-01 17:47:40.271 - Render thread -> VRAM report about missing bytes is changed from 386359296 Bytes to 386301952 Bytes 2026-02-01 17:47:40.292 - Render thread -> Info: Frame[8293] - Available VRAM budget has changed: 10753 MB 2026-02-01 17:47:40.305 - Render thread -> VRAM report about missing bytes is changed from 386301952 Bytes to 386363392 Bytes 2026-02-01 17:47:40.508 - Render thread -> VRAM report about missing bytes is changed from 386363392 Bytes to 386326528 Bytes 2026-02-01 17:47:40.537 - Render thread -> VRAM report about missing bytes is changed from 386326528 Bytes to 386273280 Bytes 2026-02-01 17:47:40.570 - Render thread -> VRAM report about missing bytes is changed from 386273280 Bytes to 386289664 Bytes 2026-02-01 17:47:40.609 - Render thread -> VRAM report about missing bytes is changed from 386289664 Bytes to 391983104 Bytes 2026-02-01 17:47:40.638 - Render thread -> VRAM report about missing bytes is changed from 391983104 Bytes to 386347008 Bytes 2026-02-01 17:47:40.903 - Render thread -> VRAM report about missing bytes is changed from 386347008 Bytes to 386301952 Bytes 2026-02-01 17:47:40.970 - Render thread -> VRAM report about missing bytes is changed from 386301952 Bytes to 386355200 Bytes 2026-02-01 17:47:49.442 - Render thread -> VRAM report about missing bytes is changed from 386355200 Bytes to 386527232 Bytes 2026-02-01 17:47:49.504 - Render thread -> VRAM report about missing bytes is changed from 386527232 Bytes to 386297856 Bytes 2026-02-01 17:48:09.978 - Render thread -> VRAM report about missing bytes is changed from 386297856 Bytes to 386314240 Bytes 2026-02-01 17:48:45.570 - Render thread -> VRAM report about missing bytes is changed from 386314240 Bytes to 387002368 Bytes 2026-02-01 17:49:29.503 - Render thread -> VRAM report about missing bytes is changed from 387002368 Bytes to 387231744 Bytes 2026-02-01 17:49:29.537 - Render thread -> VRAM report about missing bytes is changed from 387231744 Bytes to 387747840 Bytes 2026-02-01 17:49:29.605 - Render thread -> VRAM report about missing bytes is changed from 387747840 Bytes to 387059712 Bytes 2026-02-01 17:49:36.770 - Render thread -> VRAM report about missing bytes is changed from 387059712 Bytes to 387231744 Bytes 2026-02-01 17:49:36.803 - Render thread -> VRAM report about missing bytes is changed from 387231744 Bytes to 387280896 Bytes 2026-02-01 17:49:36.838 - Render thread -> VRAM report about missing bytes is changed from 387280896 Bytes to 387051520 Bytes 2026-02-01 17:49:36.872 - Render thread -> VRAM report about missing bytes is changed from 387051520 Bytes to 386535424 Bytes 2026-02-01 17:49:40.270 - Render thread -> VRAM report about missing bytes is changed from 386535424 Bytes to 386568192 Bytes 2026-02-01 17:49:40.340 - Render thread -> VRAM report about missing bytes is changed from 386568192 Bytes to 386207744 Bytes 2026-02-01 17:49:40.372 - Render thread -> VRAM report about missing bytes is changed from 386207744 Bytes to 386174976 Bytes 2026-02-01 17:49:47.240 - Render thread -> VRAM report about missing bytes is changed from 386174976 Bytes to 386142208 Bytes 2026-02-01 17:49:51.970 - Render thread -> VRAM report about missing bytes is changed from 386142208 Bytes to 386715648 Bytes 2026-02-01 17:49:54.521 - Render thread -> Info: Frame[16317] - Available VRAM budget has changed: 10667 MB 2026-02-01 17:50:00.221 - Render thread -> Info: Frame[16659] - Available VRAM budget has changed: 10723 MB 2026-02-01 17:50:02.921 - Render thread -> Info: Frame[16821] - Available VRAM budget has changed: 10652 MB 2026-02-01 17:50:04.421 - Render thread -> Info: Frame[16911] - Available VRAM budget has changed: 10710 MB 2026-02-01 17:50:19.688 - Render thread -> Info: Frame[17827] - Available VRAM budget has changed: 10470 MB 2026-02-01 17:50:19.704 - Render thread -> VRAM report about missing bytes is changed from 386715648 Bytes to 386887680 Bytes 2026-02-01 17:50:20.370 - Render thread -> VRAM report about missing bytes is changed from 386887680 Bytes to 387059712 Bytes 2026-02-01 17:50:20.854 - Render thread -> VRAM report about missing bytes is changed from 387059712 Bytes to 387014656 Bytes 2026-02-01 17:50:20.887 - Render thread -> VRAM report about missing bytes is changed from 387014656 Bytes to 387067904 Bytes 2026-02-01 17:50:21.088 - Render thread -> Info: Frame[17911] - Available VRAM budget has changed: 10627 MB 2026-02-01 17:50:22.254 - Render thread -> Info: Frame[17981] - Available VRAM budget has changed: 10728 MB 2026-02-01 17:50:41.521 - Render thread -> Info: Frame[19137] - Available VRAM budget has changed: 10666 MB 2026-02-01 17:50:41.537 - Render thread -> VRAM report about missing bytes is changed from 387067904 Bytes to 387665920 Bytes 2026-02-01 17:50:41.605 - Render thread -> VRAM report about missing bytes is changed from 387665920 Bytes to 387092480 Bytes 2026-02-01 17:50:48.021 - Render thread -> Info: Frame[19527] - Available VRAM budget has changed: 10736 MB 2026-02-01 17:50:54.588 - Render thread -> Info: Frame[19921] - Available VRAM budget has changed: 10682 MB 2026-02-01 17:50:56.288 - Render thread -> Info: Frame[20023] - Available VRAM budget has changed: 10736 MB 2026-02-01 17:50:57.021 - Render thread -> Info: Frame[20067] - Available VRAM budget has changed: 10630 MB 2026-02-01 17:50:58.955 - Render thread -> Info: Frame[20183] - Available VRAM budget has changed: 10573 MB 2026-02-01 17:51:03.855 - Render thread -> Info: Frame[20477] - Available VRAM budget has changed: 10477 MB 2026-02-01 17:51:03.874 - Render thread -> VRAM report about missing bytes is changed from 387092480 Bytes to 387264512 Bytes 2026-02-01 17:51:03.954 - Render thread -> Info: Frame[20483] - Available VRAM budget has changed: 11006 MB 2026-02-01 17:51:04.421 - Render thread -> Info: Frame[20511] - Available VRAM budget has changed: 10646 MB 2026-02-01 17:51:07.070 - Render thread -> Info: Frame[20669] - Available VRAM budget has changed: 10398 MB 2026-02-01 17:51:12.412 - Render thread -> VRAM report about missing bytes is changed from 387264512 Bytes to 387469312 Bytes 2026-02-01 17:51:12.505 - Render thread -> VRAM report about missing bytes is changed from 387469312 Bytes to 387043328 Bytes 2026-02-01 17:51:12.888 - Render thread -> Info: Frame[21019] - Available VRAM budget has changed: 10459 MB 2026-02-01 17:51:14.322 - Render thread -> Info: Frame[21105] - Available VRAM budget has changed: 10404 MB 2026-02-01 17:51:14.338 - Render thread -> VRAM report about missing bytes is changed from 387043328 Bytes to 387215360 Bytes 2026-02-01 17:51:14.407 - Render thread -> VRAM report about missing bytes is changed from 387215360 Bytes to 387182592 Bytes 2026-02-01 17:51:14.470 - Render thread -> VRAM report about missing bytes is changed from 387182592 Bytes to 387354624 Bytes 2026-02-01 17:51:14.737 - Render thread -> VRAM report about missing bytes is changed from 387354624 Bytes to 387526656 Bytes 2026-02-01 17:51:14.837 - Render thread -> VRAM report about missing bytes is changed from 387526656 Bytes to 387698688 Bytes 2026-02-01 17:51:14.870 - Render thread -> VRAM report about missing bytes is changed from 387698688 Bytes to 387870720 Bytes 2026-02-01 17:51:14.937 - Render thread -> VRAM report about missing bytes is changed from 387870720 Bytes to 388042752 Bytes 2026-02-01 17:51:15.370 - Render thread -> VRAM report about missing bytes is changed from 388042752 Bytes to 388214784 Bytes 2026-02-01 17:51:15.471 - Render thread -> VRAM report about missing bytes is changed from 388214784 Bytes to 388386816 Bytes 2026-02-01 17:51:16.415 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 17:51:16.415 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 17:51:16.415 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 17:51:16.415 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 17:51:17.437 - Render thread -> VRAM report about missing bytes is changed from 388386816 Bytes to 388427776 Bytes 2026-02-01 17:51:17.707 - Render thread -> VRAM report about missing bytes is changed from 388427776 Bytes to 388476928 Bytes 2026-02-01 17:51:21.871 - Render thread -> VRAM report about missing bytes is changed from 388476928 Bytes to 388648960 Bytes 2026-02-01 17:51:22.003 - Render thread -> VRAM report about missing bytes is changed from 388648960 Bytes to 388820992 Bytes 2026-02-01 17:51:52.421 - Render thread -> Info: Frame[23355] - Available VRAM budget has changed: 10458 MB 2026-02-01 17:52:01.804 - Render thread -> VRAM report about missing bytes is changed from 388820992 Bytes to 388993024 Bytes 2026-02-01 17:52:05.870 - Render thread -> VRAM report about missing bytes is changed from 388993024 Bytes to 389165056 Bytes 2026-02-01 17:52:11.537 - Render thread -> VRAM report about missing bytes is changed from 389165056 Bytes to 389206016 Bytes 2026-02-01 17:52:16.404 - Render thread -> VRAM report about missing bytes is changed from 389206016 Bytes to 389378048 Bytes 2026-02-01 17:52:20.421 - Render thread -> Info: Frame[25035] - Available VRAM budget has changed: 10561 MB 2026-02-01 17:52:20.988 - Render thread -> Info: Frame[25069] - Available VRAM budget has changed: 10504 MB 2026-02-01 17:52:25.821 - Render thread -> Info: Frame[25359] - Available VRAM budget has changed: 10606 MB 2026-02-01 17:52:30.388 - Render thread -> Info: Frame[25633] - Available VRAM budget has changed: 10552 MB 2026-02-01 17:52:33.055 - Render thread -> Info: Frame[25793] - Available VRAM budget has changed: 10606 MB 2026-02-01 17:52:33.221 - Render thread -> Info: Frame[25803] - Available VRAM budget has changed: 10550 MB 2026-02-01 17:52:46.477 - Render thread -> VRAM report about missing bytes is changed from 389378048 Bytes to 389419008 Bytes 2026-02-01 17:52:47.588 - Render thread -> Info: Frame[26665] - Available VRAM budget has changed: 10496 MB 2026-02-01 17:52:47.622 - Render thread -> VRAM report about missing bytes is changed from 389419008 Bytes to 389591040 Bytes 2026-02-01 17:52:57.671 - Render thread -> Info: Frame[27171] - Available VRAM budget has changed: 10588 MB 2026-02-01 17:53:18.988 - Render thread -> Info: Frame[28449] - Available VRAM budget has changed: 10532 MB 2026-02-01 17:53:22.588 - Render thread -> Info: Frame[28665] - Available VRAM budget has changed: 10476 MB 2026-02-01 17:53:24.504 - Render thread -> VRAM report about missing bytes is changed from 389591040 Bytes to 389763072 Bytes 2026-02-01 17:53:40.121 - Render thread -> Info: Frame[29659] - Available VRAM budget has changed: 10408 MB 2026-02-01 17:53:41.088 - Render thread -> Info: Frame[29717] - Available VRAM budget has changed: 10328 MB 2026-02-01 17:53:54.922 - Render thread -> Info: Frame[30539] - Available VRAM budget has changed: 10380 MB 2026-02-01 17:53:55.054 - Render thread -> VRAM report about missing bytes is changed from 389763072 Bytes to 389767168 Bytes 2026-02-01 17:53:55.320 - Render thread -> VRAM report about missing bytes is changed from 389767168 Bytes to 389771264 Bytes 2026-02-01 17:53:55.720 - Render thread -> VRAM report about missing bytes is changed from 389771264 Bytes to 389775360 Bytes 2026-02-01 17:53:55.721 - Render thread -> Info: Frame[30587] - Available VRAM budget has changed: 10436 MB 2026-02-01 17:53:56.070 - Render thread -> VRAM report about missing bytes is changed from 389775360 Bytes to 389779456 Bytes 2026-02-01 17:54:00.288 - Render thread -> Info: Frame[30861] - Available VRAM budget has changed: 10527 MB 2026-02-01 17:54:04.705 - Render thread -> Info: Frame[31105] - Available VRAM budget has changed: 10469 MB 2026-02-01 17:54:05.805 - Render thread -> Info: Frame[31171] - Available VRAM budget has changed: 10410 MB 2026-02-01 17:54:37.948 - Render thread -> Info: Frame[33065] - Available VRAM budget has changed: 10464 MB 2026-02-01 17:54:38.005 - Render thread -> Info: Frame[33069] - Available VRAM budget has changed: 10535 MB 2026-02-01 17:54:40.855 - Render thread -> Info: Frame[33233] - Available VRAM budget has changed: 10466 MB 2026-02-01 17:54:44.388 - Render thread -> Info: Frame[33445] - Available VRAM budget has changed: 10535 MB 2026-02-01 17:54:44.621 - Render thread -> Info: Frame[33459] - Available VRAM budget has changed: 10464 MB 2026-02-01 17:54:46.188 - Render thread -> Info: Frame[33553] - Available VRAM budget has changed: 10535 MB 2026-02-01 17:54:48.088 - Render thread -> Info: Frame[33667] - Available VRAM budget has changed: 10471 MB 2026-02-01 17:54:50.288 - Render thread -> Info: Frame[33799] - Available VRAM budget has changed: 10406 MB 2026-02-01 17:54:51.105 - Render thread -> Info: Frame[33841] - Available VRAM budget has changed: 10327 MB 2026-02-01 17:55:22.806 - Render thread -> Info: Frame[35737] - Available VRAM budget has changed: 10380 MB 2026-02-01 17:55:23.345 - Render thread -> Info: Frame[35769] - Available VRAM budget has changed: 10438 MB 2026-02-01 17:55:28.638 - Render thread -> Info: Frame[36047] - Available VRAM budget has changed: 10492 MB 2026-02-01 17:55:35.240 - Render thread -> Info: Frame[36409] - Available VRAM budget has changed: 10560 MB 2026-02-01 17:55:36.038 - Render thread -> Info: Frame[36457] - Available VRAM budget has changed: 10504 MB 2026-02-01 17:55:37.005 - Render thread -> Info: Frame[36515] - Available VRAM budget has changed: 10447 MB 2026-02-01 17:55:37.638 - Render thread -> Info: Frame[36553] - Available VRAM budget has changed: 10376 MB 2026-02-01 17:56:02.471 - Render thread -> Info: Frame[38043] - Available VRAM budget has changed: 10446 MB 2026-02-01 17:56:02.538 - Render thread -> Info: Frame[38047] - Available VRAM budget has changed: 10503 MB 2026-02-01 17:56:03.205 - Render thread -> Info: Frame[38087] - Available VRAM budget has changed: 10446 MB 2026-02-01 17:56:03.638 - Render thread -> Info: Frame[38113] - Available VRAM budget has changed: 10386 MB 2026-02-01 17:56:04.138 - Render thread -> Info: Frame[38143] - Available VRAM budget has changed: 10332 MB 2026-02-01 17:56:16.905 - Render thread -> Info: Frame[38871] - Available VRAM budget has changed: 10388 MB 2026-02-01 17:56:21.255 - Render thread -> Info: Frame[39061] - Available VRAM budget has changed: 10441 MB 2026-02-01 17:56:30.188 - Render thread -> Info: Frame[39537] - Available VRAM budget has changed: 10523 MB 2026-02-01 17:56:30.221 - Render thread -> Info: Frame[39539] - Available VRAM budget has changed: 10581 MB 2026-02-01 17:56:35.882 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 17:56:35.882 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 17:56:35.882 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 17:56:35.882 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 17:56:51.238 - Render thread -> Info: Frame[40769] - Available VRAM budget has changed: 10527 MB 2026-02-01 17:56:51.272 - Render thread -> Info: Frame[40771] - Available VRAM budget has changed: 10471 MB 2026-02-01 17:56:53.409 - Render thread -> Info: Frame[40899] - Available VRAM budget has changed: 10413 MB 2026-02-01 17:56:58.455 - Render thread -> Info: Frame[41157] - Available VRAM budget has changed: 10467 MB 2026-02-01 17:56:58.722 - Render thread -> Info: Frame[41173] - Available VRAM budget has changed: 10532 MB 2026-02-01 17:57:00.822 - Render thread -> Info: Frame[41299] - Available VRAM budget has changed: 10437 MB 2026-02-01 17:57:01.588 - Render thread -> Info: Frame[41345] - Available VRAM budget has changed: 10382 MB 2026-02-01 17:57:03.156 - Render thread -> Info: Frame[41427] - Available VRAM budget has changed: 10323 MB 2026-02-01 17:57:08.706 - Render thread -> Info: Frame[41753] - Available VRAM budget has changed: 10389 MB 2026-02-01 17:57:14.372 - Render thread -> Info: Frame[42093] - Available VRAM budget has changed: 10447 MB 2026-02-01 17:57:16.438 - Render thread -> VRAM report about missing bytes is changed from 389779456 Bytes to 389844992 Bytes 2026-02-01 17:57:16.538 - Render thread -> VRAM report about missing bytes is changed from 389844992 Bytes to 389779456 Bytes 2026-02-01 17:57:17.486 - Render thread -> Info: Frame[42233] - Available VRAM budget has changed: 10504 MB 2026-02-01 17:57:18.406 - Render thread -> Info: Frame[42289] - Available VRAM budget has changed: 10427 MB 2026-02-01 17:57:19.105 - Render thread -> Info: Frame[42331] - Available VRAM budget has changed: 10369 MB 2026-02-01 17:57:25.672 - Render thread -> Info: Frame[42705] - Available VRAM budget has changed: 10422 MB 2026-02-01 17:57:32.538 - Render thread -> Info: Frame[43075] - Available VRAM budget has changed: 10488 MB 2026-02-01 17:57:37.038 - Render thread -> Info: Frame[43329] - Available VRAM budget has changed: 10434 MB 2026-02-01 17:57:37.706 - Render thread -> Info: Frame[43369] - Available VRAM budget has changed: 10382 MB 2026-02-01 17:57:39.572 - Render thread -> Info: Frame[43481] - Available VRAM budget has changed: 10436 MB 2026-02-01 17:57:55.943 - Render thread -> VRAM report about missing bytes is changed from 389779456 Bytes to 391417856 Bytes 2026-02-01 17:57:56.121 - Render thread -> VRAM report about missing bytes is changed from 391417856 Bytes to 391589888 Bytes 2026-02-01 17:58:33.889 - Render thread -> VRAM report about missing bytes is changed from 391589888 Bytes to 391761920 Bytes 2026-02-01 17:59:23.706 - Render thread -> Info: Frame[49713] - Available VRAM budget has changed: 10377 MB 2026-02-01 17:59:55.254 - Render thread -> VRAM report about missing bytes is changed from 391761920 Bytes to 391766016 Bytes 2026-02-01 17:59:56.039 - Render thread -> Info: Frame[51629] - Available VRAM budget has changed: 10435 MB 2026-02-01 17:59:58.288 - Render thread -> VRAM report about missing bytes is changed from 391766016 Bytes to 391938048 Bytes 2026-02-01 18:00:02.172 - Render thread -> Info: Frame[51989] - Available VRAM budget has changed: 10382 MB 2026-02-01 18:00:13.239 - Render thread -> Info: Frame[52645] - Available VRAM budget has changed: 10443 MB 2026-02-01 18:00:13.740 - Render thread -> Info: Frame[52675] - Available VRAM budget has changed: 10390 MB 2026-02-01 18:00:19.488 - Render thread -> VRAM report about missing bytes is changed from 391938048 Bytes to 392986624 Bytes 2026-02-01 18:00:19.821 - Render thread -> VRAM report about missing bytes is changed from 392986624 Bytes to 392990720 Bytes 2026-02-01 18:00:20.288 - Render thread -> VRAM report about missing bytes is changed from 392990720 Bytes to 392994816 Bytes 2026-02-01 18:00:20.671 - Render thread -> VRAM report about missing bytes is changed from 392994816 Bytes to 392998912 Bytes 2026-02-01 18:00:20.888 - Render thread -> Info: Frame[53089] - Available VRAM budget has changed: 10445 MB 2026-02-01 18:00:21.822 - Render thread -> Info: Frame[53145] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:01:25.691 - Render thread -> VRAM report about missing bytes is changed from 392998912 Bytes to 394768384 Bytes 2026-02-01 18:01:39.322 - Render thread -> Info: Frame[57779] - Available VRAM budget has changed: 10439 MB 2026-02-01 18:01:47.189 - Render thread -> Info: Frame[58251] - Available VRAM budget has changed: 10508 MB 2026-02-01 18:01:47.256 - Render thread -> Info: Frame[58255] - Available VRAM budget has changed: 10565 MB 2026-02-01 18:01:49.456 - Render thread -> Info: Frame[58387] - Available VRAM budget has changed: 10508 MB 2026-02-01 18:01:50.139 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:01:50.139 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:01:50.139 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:01:50.139 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:01:52.806 - Render thread -> Info: Frame[58573] - Available VRAM budget has changed: 10454 MB 2026-02-01 18:01:53.873 - Render thread -> Info: Frame[58637] - Available VRAM budget has changed: 10506 MB 2026-02-01 18:01:53.972 - Render thread -> Info: Frame[58643] - Available VRAM budget has changed: 10563 MB 2026-02-01 18:01:54.573 - Render thread -> Info: Frame[58679] - Available VRAM budget has changed: 10506 MB 2026-02-01 18:01:56.472 - Render thread -> Info: Frame[58793] - Available VRAM budget has changed: 10453 MB 2026-02-01 18:01:57.439 - Render thread -> Info: Frame[58851] - Available VRAM budget has changed: 10393 MB 2026-02-01 18:02:37.674 - Render thread -> VRAM report about missing bytes is changed from 394768384 Bytes to 394817536 Bytes 2026-02-01 18:04:00.656 - Render thread -> Info: Frame[66219] - Available VRAM budget has changed: 10454 MB 2026-02-01 18:04:05.089 - Render thread -> Info: Frame[66485] - Available VRAM budget has changed: 10387 MB 2026-02-01 18:04:20.756 - Render thread -> Info: Frame[67425] - Available VRAM budget has changed: 10440 MB 2026-02-01 18:04:21.072 - Render thread -> VRAM report about missing bytes is changed from 394817536 Bytes to 394989568 Bytes 2026-02-01 18:05:13.256 - Render thread -> Info: Frame[70543] - Available VRAM budget has changed: 10384 MB 2026-02-01 18:07:00.545 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:07:00.546 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:07:00.546 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:07:00.546 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:07:00.556 - Render thread -> Info: Frame[76941] - Available VRAM budget has changed: 10950 MB 2026-02-01 18:07:28.989 - Render thread -> Info: Frame[78639] - Available VRAM budget has changed: 10317 MB 2026-02-01 18:07:38.204 - Render thread -> Info: Frame[79167] - Available VRAM budget has changed: 10371 MB 2026-02-01 18:08:14.856 - Render thread -> VRAM report about missing bytes is changed from 394989568 Bytes to 395034624 Bytes 2026-02-01 18:08:15.056 - Render thread -> VRAM report about missing bytes is changed from 395034624 Bytes to 395137024 Bytes 2026-02-01 18:08:24.872 - Render thread -> VRAM report about missing bytes is changed from 395137024 Bytes to 395182080 Bytes 2026-02-01 18:08:31.239 - Render thread -> VRAM report about missing bytes is changed from 395182080 Bytes to 395354112 Bytes 2026-02-01 18:09:30.149 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-02-01 18:09:30.159 - Render thread -> VRAM report about missing bytes is changed from 395354112 Bytes to 395300864 Bytes 2026-02-01 18:09:30.190 - Render thread -> VRAM report about missing bytes is changed from 395300864 Bytes to 395358208 Bytes 2026-02-01 18:12:02.127 - Render thread -> VRAM report about missing bytes is changed from 395358208 Bytes to 395530240 Bytes 2026-02-01 18:12:11.241 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:12:11.241 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:12:11.241 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:12:11.241 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:12:12.250 - Render thread -> Info: Frame[95333] - Available VRAM budget has changed: 10310 MB 2026-02-01 18:12:12.267 - Render thread -> VRAM report about missing bytes is changed from 395530240 Bytes to 395857920 Bytes 2026-02-01 18:12:12.289 - Render thread -> VRAM report about missing bytes is changed from 395857920 Bytes to 395530240 Bytes 2026-02-01 18:12:12.523 - Render thread -> VRAM report about missing bytes is changed from 395530240 Bytes to 395579392 Bytes 2026-02-01 18:12:43.823 - Render thread -> VRAM report about missing bytes is changed from 395579392 Bytes to 395603968 Bytes 2026-02-01 18:12:44.373 - Render thread -> VRAM report about missing bytes is changed from 395603968 Bytes to 395628544 Bytes 2026-02-01 18:13:03.023 - Render thread -> VRAM report about missing bytes is changed from 395628544 Bytes to 395800576 Bytes 2026-02-01 18:13:03.223 - Render thread -> VRAM report about missing bytes is changed from 395800576 Bytes to 395972608 Bytes 2026-02-01 18:13:03.639 - Render thread -> VRAM report about missing bytes is changed from 395972608 Bytes to 396144640 Bytes 2026-02-01 18:13:04.173 - Render thread -> VRAM report about missing bytes is changed from 396144640 Bytes to 396316672 Bytes 2026-02-01 18:13:26.807 - Render thread -> Info: Frame[99723] - Available VRAM budget has changed: 10377 MB 2026-02-01 18:13:34.140 - Render thread -> Info: Frame[100163] - Available VRAM budget has changed: 10432 MB 2026-02-01 18:13:51.107 - Render thread -> Info: Frame[101181] - Available VRAM budget has changed: 10348 MB 2026-02-01 18:13:59.174 - Render thread -> Info: Frame[101665] - Available VRAM budget has changed: 10420 MB 2026-02-01 18:14:01.308 - Render thread -> Info: Frame[101793] - Available VRAM budget has changed: 10361 MB 2026-02-01 18:14:07.107 - Render thread -> Info: Frame[102141] - Available VRAM budget has changed: 10433 MB 2026-02-01 18:14:17.958 - Render thread -> Info: Frame[102785] - Available VRAM budget has changed: 10373 MB 2026-02-01 18:14:25.359 - Render thread -> Info: Frame[103181] - Available VRAM budget has changed: 10430 MB 2026-02-01 18:14:36.806 - Render thread -> VRAM report about missing bytes is changed from 396316672 Bytes to 396488704 Bytes 2026-02-01 18:14:36.840 - Render thread -> VRAM report about missing bytes is changed from 396488704 Bytes to 396529664 Bytes 2026-02-01 18:14:58.008 - Render thread -> Info: Frame[105133] - Available VRAM budget has changed: 10376 MB 2026-02-01 18:15:01.391 - Render thread -> VRAM report about missing bytes is changed from 396529664 Bytes to 396701696 Bytes 2026-02-01 18:15:58.607 - Render thread -> VRAM report about missing bytes is changed from 396701696 Bytes to 396873728 Bytes 2026-02-01 18:16:00.691 - Render thread -> Info: Frame[108825] - Available VRAM budget has changed: 10433 MB 2026-02-01 18:16:16.457 - Render thread -> Info: Frame[109771] - Available VRAM budget has changed: 10359 MB 2026-02-01 18:16:20.758 - Render thread -> Info: Frame[110013] - Available VRAM budget has changed: 10303 MB 2026-02-01 18:16:31.524 - Render thread -> Info: Frame[110605] - Available VRAM budget has changed: 10381 MB 2026-02-01 18:17:17.701 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:17:17.701 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:17:17.701 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:17:17.701 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:18:03.408 - Render thread -> Info: Frame[115811] - Available VRAM budget has changed: 10327 MB 2026-02-01 18:18:13.408 - Render thread -> Info: Frame[116411] - Available VRAM budget has changed: 10401 MB 2026-02-01 18:18:21.009 - Render thread -> Info: Frame[116867] - Available VRAM budget has changed: 10345 MB 2026-02-01 18:18:21.033 - Render thread -> VRAM report about missing bytes is changed from 396873728 Bytes to 397045760 Bytes 2026-02-01 18:18:33.692 - Render thread -> Info: Frame[117535] - Available VRAM budget has changed: 10289 MB 2026-02-01 18:18:59.560 - Render thread -> Info: Frame[118967] - Available VRAM budget has changed: 10372 MB 2026-02-01 18:19:01.325 - Render thread -> Info: Frame[119073] - Available VRAM budget has changed: 10317 MB 2026-02-01 18:19:18.892 - Render thread -> Info: Frame[120081] - Available VRAM budget has changed: 10370 MB 2026-02-01 18:19:45.883 - Render thread -> Info: Frame[121621] - Available VRAM budget has changed: 10312 MB 2026-02-01 18:19:45.896 - Render thread -> VRAM report about missing bytes is changed from 397045760 Bytes to 397217792 Bytes 2026-02-01 18:19:52.576 - Render thread -> Info: Frame[121995] - Available VRAM budget has changed: 10364 MB 2026-02-01 18:19:53.058 - Render thread -> Info: Frame[122017] - Available VRAM budget has changed: 10311 MB 2026-02-01 18:20:02.861 - Render thread -> VRAM report about missing bytes is changed from 397217792 Bytes to 399052800 Bytes 2026-02-01 18:20:04.191 - Render thread -> Info: Frame[122649] - Available VRAM budget has changed: 10373 MB 2026-02-01 18:20:04.559 - Render thread -> Info: Frame[122671] - Available VRAM budget has changed: 10312 MB 2026-02-01 18:20:10.008 - Render thread -> Info: Frame[122979] - Available VRAM budget has changed: 10363 MB 2026-02-01 18:20:10.510 - Render thread -> Info: Frame[123009] - Available VRAM budget has changed: 10310 MB 2026-02-01 18:20:22.175 - Render thread -> Info: Frame[123659] - Available VRAM budget has changed: 10363 MB 2026-02-01 18:20:22.441 - Render thread -> Info: Frame[123675] - Available VRAM budget has changed: 10311 MB 2026-02-01 18:20:34.591 - Render thread -> Info: Frame[124355] - Available VRAM budget has changed: 10367 MB 2026-02-01 18:21:24.107 - Render thread -> VRAM report about missing bytes is changed from 399052800 Bytes to 399224832 Bytes 2026-02-01 18:22:14.641 - Render thread -> Info: Frame[130055] - Available VRAM budget has changed: 10315 MB 2026-02-01 18:22:22.291 - Render thread -> Info: Frame[130455] - Available VRAM budget has changed: 10372 MB 2026-02-01 18:22:22.825 - Render thread -> Info: Frame[130487] - Available VRAM budget has changed: 10436 MB 2026-02-01 18:22:23.925 - Render thread -> Info: Frame[130553] - Available VRAM budget has changed: 10361 MB 2026-02-01 18:22:33.228 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:22:33.228 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:22:33.228 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:22:33.228 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:23:05.825 - Render thread -> Info: Frame[132845] - Available VRAM budget has changed: 10417 MB 2026-02-01 18:23:06.442 - Render thread -> Info: Frame[132883] - Available VRAM budget has changed: 10357 MB 2026-02-01 18:23:08.108 - Render thread -> Info: Frame[132983] - Available VRAM budget has changed: 10424 MB 2026-02-01 18:23:12.158 - Render thread -> Info: Frame[133197] - Available VRAM budget has changed: 10501 MB 2026-02-01 18:23:12.391 - Render thread -> Info: Frame[133211] - Available VRAM budget has changed: 10441 MB 2026-02-01 18:23:12.691 - Render thread -> Info: Frame[133229] - Available VRAM budget has changed: 10357 MB 2026-02-01 18:23:26.258 - Render thread -> Info: Frame[134019] - Available VRAM budget has changed: 10420 MB 2026-02-01 18:23:26.725 - Render thread -> Info: Frame[134047] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:23:29.459 - Render thread -> Info: Frame[134211] - Available VRAM budget has changed: 10439 MB 2026-02-01 18:23:30.176 - Render thread -> Info: Frame[134253] - Available VRAM budget has changed: 10382 MB 2026-02-01 18:23:33.542 - Render thread -> Info: Frame[134455] - Available VRAM budget has changed: 10321 MB 2026-02-01 18:24:05.275 - Render thread -> Info: Frame[136359] - Available VRAM budget has changed: 10400 MB 2026-02-01 18:24:05.942 - Render thread -> Info: Frame[136399] - Available VRAM budget has changed: 10451 MB 2026-02-01 18:24:16.608 - Render thread -> Info: Frame[137039] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:24:17.708 - Render thread -> Info: Frame[137105] - Available VRAM budget has changed: 10329 MB 2026-02-01 18:24:48.325 - Render thread -> Info: Frame[138925] - Available VRAM budget has changed: 10400 MB 2026-02-01 18:24:57.959 - Render thread -> Info: Frame[139503] - Available VRAM budget has changed: 10486 MB 2026-02-01 18:25:02.925 - Render thread -> Info: Frame[139801] - Available VRAM budget has changed: 10433 MB 2026-02-01 18:25:11.392 - Render thread -> Info: Frame[140309] - Available VRAM budget has changed: 10360 MB 2026-02-01 18:25:12.525 - Render thread -> Info: Frame[140377] - Available VRAM budget has changed: 10433 MB 2026-02-01 18:25:12.692 - Render thread -> Info: Frame[140387] - Available VRAM budget has changed: 10363 MB 2026-02-01 18:25:13.259 - Render thread -> Info: Frame[140421] - Available VRAM budget has changed: 10437 MB 2026-02-01 18:25:13.525 - Render thread -> Info: Frame[140437] - Available VRAM budget has changed: 10493 MB 2026-02-01 18:25:15.326 - Render thread -> Info: Frame[140545] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:25:15.859 - Render thread -> Info: Frame[140577] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:25:17.125 - Render thread -> Info: Frame[140653] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:25:17.659 - Render thread -> Info: Frame[140685] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:25:17.892 - Render thread -> Info: Frame[140699] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:25:18.425 - Render thread -> Info: Frame[140731] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:25:20.525 - Render thread -> Info: Frame[140857] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:25:22.025 - Render thread -> Info: Frame[140947] - Available VRAM budget has changed: 10496 MB 2026-02-01 18:25:22.059 - Render thread -> Info: Frame[140949] - Available VRAM budget has changed: 10386 MB 2026-02-01 18:25:26.759 - Render thread -> Info: Frame[141231] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:25:28.725 - Render thread -> Info: Frame[141343] - Available VRAM budget has changed: 10396 MB 2026-02-01 18:25:29.695 - Render thread -> Info: Frame[141401] - Available VRAM budget has changed: 10504 MB 2026-02-01 18:25:31.026 - Render thread -> Info: Frame[141481] - Available VRAM budget has changed: 10385 MB 2026-02-01 18:25:31.859 - Render thread -> Info: Frame[141531] - Available VRAM budget has changed: 10495 MB 2026-02-01 18:25:34.226 - Render thread -> Info: Frame[141673] - Available VRAM budget has changed: 10380 MB 2026-02-01 18:26:10.592 - Render thread -> Info: Frame[143855] - Available VRAM budget has changed: 10325 MB 2026-02-01 18:26:12.825 - Render thread -> Info: Frame[143989] - Available VRAM budget has changed: 10377 MB 2026-02-01 18:26:13.659 - Render thread -> Info: Frame[144039] - Available VRAM budget has changed: 10462 MB 2026-02-01 18:26:13.925 - Render thread -> Info: Frame[144055] - Available VRAM budget has changed: 10516 MB 2026-02-01 18:26:16.992 - Render thread -> Info: Frame[144239] - Available VRAM budget has changed: 10461 MB 2026-02-01 18:26:17.525 - Render thread -> Info: Frame[144271] - Available VRAM budget has changed: 10398 MB 2026-02-01 18:26:20.826 - Render thread -> Info: Frame[144459] - Available VRAM budget has changed: 10340 MB 2026-02-01 18:27:42.429 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:27:42.429 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:27:42.429 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:27:42.429 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:28:08.642 - Render thread -> Info: Frame[150827] - Available VRAM budget has changed: 10397 MB 2026-02-01 18:28:10.975 - Render thread -> Info: Frame[150967] - Available VRAM budget has changed: 10336 MB 2026-02-01 18:28:31.142 - Render thread -> Info: Frame[152151] - Available VRAM budget has changed: 10265 MB 2026-02-01 18:28:31.158 - Render thread -> VRAM report about missing bytes is changed from 399224832 Bytes to 399241216 Bytes 2026-02-01 18:28:31.858 - Render thread -> VRAM report about missing bytes is changed from 399241216 Bytes to 399249408 Bytes 2026-02-01 18:28:33.392 - Render thread -> Info: Frame[152279] - Available VRAM budget has changed: 10327 MB 2026-02-01 18:29:06.291 - Render thread -> VRAM report about missing bytes is changed from 399249408 Bytes to 399593472 Bytes 2026-02-01 18:29:06.291 - Render thread -> Too many VRAM reports, stopping printing 2026-02-01 18:30:24.209 - Render thread -> Info: Frame[158423] - Available VRAM budget has changed: 10380 MB 2026-02-01 18:30:34.359 - Render thread -> Info: Frame[159021] - Available VRAM budget has changed: 10322 MB 2026-02-01 18:31:11.142 - Render thread -> Info: Frame[161205] - Available VRAM budget has changed: 10374 MB 2026-02-01 18:32:20.326 - Render thread -> Info: Frame[165221] - Available VRAM budget has changed: 10321 MB 2026-02-01 18:32:56.110 - Render thread -> Info: Frame[167001] - Available VRAM budget has changed: 10373 MB 2026-02-01 18:33:02.774 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:33:02.774 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:33:02.774 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:33:02.774 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:33:10.325 - Render thread -> Info: Frame[167665] - Available VRAM budget has changed: 10315 MB 2026-02-01 18:33:18.559 - Render thread -> Info: Frame[168145] - Available VRAM budget has changed: 10369 MB 2026-02-01 18:34:39.642 - Render thread -> Info: Frame[172783] - Available VRAM budget has changed: 10316 MB 2026-02-01 18:35:03.593 - Render thread -> Info: Frame[174205] - Available VRAM budget has changed: 10375 MB 2026-02-01 18:35:12.509 - Render thread -> Info: Frame[174725] - Available VRAM budget has changed: 10428 MB 2026-02-01 18:35:16.042 - Render thread -> Info: Frame[174937] - Available VRAM budget has changed: 10367 MB 2026-02-01 18:35:29.343 - Render thread -> Info: Frame[175727] - Available VRAM budget has changed: 10424 MB 2026-02-01 18:35:32.347 - Render thread -> Info: Frame[175907] - Available VRAM budget has changed: 10367 MB 2026-02-01 18:36:05.150 - Render thread -> Info: Frame[177859] - Available VRAM budget has changed: 10303 MB 2026-02-01 18:36:32.859 - Render thread -> Info: Frame[179473] - Available VRAM budget has changed: 10379 MB 2026-02-01 18:36:49.622 - Render thread -> Info: Frame[180465] - Available VRAM budget has changed: 10324 MB 2026-02-01 18:36:54.443 - Render thread -> Info: Frame[180747] - Available VRAM budget has changed: 10378 MB 2026-02-01 18:37:00.576 - Render thread -> Info: Frame[181115] - Available VRAM budget has changed: 10322 MB 2026-02-01 18:37:03.477 - Render thread -> Info: Frame[181281] - Available VRAM budget has changed: 10383 MB 2026-02-01 18:37:24.909 - Render thread -> Info: Frame[182559] - Available VRAM budget has changed: 10325 MB 2026-02-01 18:38:15.431 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:38:15.431 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:38:15.431 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:38:15.431 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:38:52.351 - Render thread -> Info: Frame[187525] - Available VRAM budget has changed: 10382 MB 2026-02-01 18:38:52.643 - Render thread -> Info: Frame[187543] - Available VRAM budget has changed: 10494 MB 2026-02-01 18:38:54.910 - Render thread -> Info: Frame[187679] - Available VRAM budget has changed: 10412 MB 2026-02-01 18:38:55.109 - Render thread -> Info: Frame[187691] - Available VRAM budget has changed: 10348 MB 2026-02-01 18:39:21.911 - Render thread -> Info: Frame[189295] - Available VRAM budget has changed: 10292 MB 2026-02-01 18:43:31.752 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:43:31.752 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:43:31.752 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:43:31.752 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:43:34.411 - Render thread -> Info: Frame[203953] - Available VRAM budget has changed: 10370 MB 2026-02-01 18:43:46.060 - Render thread -> Info: Frame[204615] - Available VRAM budget has changed: 10317 MB 2026-02-01 18:47:31.011 - Render thread -> Info: Frame[217885] - Available VRAM budget has changed: 10371 MB 2026-02-01 18:48:41.477 - Render thread -> Info: Frame[221989] - Available VRAM budget has changed: 10318 MB 2026-02-01 18:48:46.306 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:48:46.306 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:48:46.306 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:48:46.306 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:48:51.227 - Render thread -> Info: Frame[222527] - Available VRAM budget has changed: 10371 MB 2026-02-01 18:49:03.144 - Render thread -> Info: Frame[223183] - Available VRAM budget has changed: 10318 MB 2026-02-01 18:49:13.527 - Render thread -> Info: Frame[223791] - Available VRAM budget has changed: 10369 MB 2026-02-01 18:49:16.763 - Render thread -> Info: Frame[223985] - Available VRAM budget has changed: 10317 MB 2026-02-01 18:49:37.127 - Render thread -> Info: Frame[225197] - Available VRAM budget has changed: 10370 MB 2026-02-01 18:49:41.978 - Render thread -> Info: Frame[225467] - Available VRAM budget has changed: 10313 MB 2026-02-01 18:49:52.778 - Render thread -> Info: Frame[226115] - Available VRAM budget has changed: 10364 MB 2026-02-01 18:49:53.077 - Render thread -> Info: Frame[226133] - Available VRAM budget has changed: 10474 MB 2026-02-01 18:49:53.444 - Render thread -> Info: Frame[226155] - Available VRAM budget has changed: 10532 MB 2026-02-01 18:50:22.487 - Render thread -> Info: Frame[227889] - Available VRAM budget has changed: 10466 MB 2026-02-01 18:50:34.686 - Render thread -> Info: Frame[228621] - Available VRAM budget has changed: 10522 MB 2026-02-01 18:50:42.374 - Render thread -> Info: Frame[229079] - Available VRAM budget has changed: 10392 MB 2026-02-01 18:50:43.711 - Render thread -> Info: Frame[229149] - Available VRAM budget has changed: 10550 MB 2026-02-01 18:50:44.014 - Render thread -> Info: Frame[229167] - Available VRAM budget has changed: 10376 MB 2026-02-01 18:50:46.778 - Render thread -> Info: Frame[229319] - Available VRAM budget has changed: 10534 MB 2026-02-01 18:50:56.511 - Render thread -> Info: Frame[229877] - Available VRAM budget has changed: 10450 MB 2026-02-01 18:50:56.711 - Render thread -> Info: Frame[229889] - Available VRAM budget has changed: 10380 MB 2026-02-01 18:51:09.595 - Render thread -> Info: Frame[230635] - Available VRAM budget has changed: 10319 MB 2026-02-01 18:51:49.745 - Render thread -> Info: Frame[232925] - Available VRAM budget has changed: 10394 MB 2026-02-01 18:51:57.928 - Render thread -> Info: Frame[233353] - Available VRAM budget has changed: 10449 MB 2026-02-01 18:52:01.495 - Render thread -> Info: Frame[233567] - Available VRAM budget has changed: 10374 MB 2026-02-01 18:52:03.394 - Render thread -> Info: Frame[233681] - Available VRAM budget has changed: 10468 MB 2026-02-01 18:52:04.735 - Render thread -> Info: Frame[233761] - Available VRAM budget has changed: 10378 MB 2026-02-01 18:52:05.761 - Render thread -> Info: Frame[233823] - Available VRAM budget has changed: 10463 MB 2026-02-01 18:52:05.878 - Render thread -> Info: Frame[233829] - Available VRAM budget has changed: 10378 MB 2026-02-01 18:52:08.378 - 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C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:53:53.356 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:53:55.525 - Render thread -> Info: Frame[239897] - Available VRAM budget has changed: 10336 MB 2026-02-01 18:54:34.445 - Render thread -> Info: Frame[242031] - Available VRAM budget has changed: 10414 MB 2026-02-01 18:54:36.178 - Render thread -> Info: Frame[242127] - Available VRAM budget has changed: 10355 MB 2026-02-01 18:55:14.664 - Render thread -> Info: Frame[244071] - Available VRAM budget has changed: 10288 MB 2026-02-01 18:55:42.278 - Render thread -> Info: Frame[245477] - Available VRAM budget has changed: 10364 MB 2026-02-01 18:55:52.228 - Render thread -> Info: Frame[245897] - Available VRAM budget has changed: 10310 MB 2026-02-01 18:56:12.589 - Render thread -> Info: Frame[246985] - Available VRAM budget has changed: 10372 MB 2026-02-01 18:56:25.811 - Render thread -> Info: Frame[247611] 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budget has changed: 10355 MB 2026-02-01 18:59:11.480 - Render thread -> Info: Frame[255905] - Available VRAM budget has changed: 10299 MB 2026-02-01 18:59:12.531 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 18:59:12.531 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 18:59:12.531 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 18:59:12.531 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 18:59:12.846 - Render thread -> Info: Frame[255967] - Available VRAM budget has changed: 10247 MB 2026-02-01 18:59:28.480 - Render thread -> Info: Frame[256695] - Available VRAM budget has changed: 10308 MB 2026-02-01 18:59:44.195 - Render thread -> Info: Frame[257557] - Available VRAM budget has changed: 10375 MB 2026-02-01 18:59:58.378 - Render thread -> Info: Frame[258179] - Available VRAM budget has changed: 10315 MB 2026-02-01 19:00:13.498 - Render thread -> Info: Frame[258923] - Available VRAM budget has changed: 10373 MB 2026-02-01 19:00:15.745 - Render thread -> Info: Frame[259005] - Available VRAM budget has changed: 10318 MB 2026-02-01 19:00:29.545 - Render thread -> Info: Frame[259807] - Available VRAM budget has changed: 10373 MB 2026-02-01 19:00:30.078 - Render thread -> Info: Frame[259839] - Available VRAM budget has changed: 10316 MB 2026-02-01 19:00:37.396 - Render thread -> Info: Frame[260213] - Available VRAM budget has changed: 10382 MB 2026-02-01 19:00:50.478 - Render thread -> Info: Frame[260707] - Available VRAM budget has changed: 10296 MB 2026-02-01 19:01:41.428 - Render thread -> Info: Frame[263585] - Available VRAM budget has changed: 10237 MB 2026-02-01 19:02:56.795 - Render thread -> Info: Frame[267125] - Available VRAM budget has changed: 10292 MB 2026-02-01 19:02:57.128 - Render thread -> Info: Frame[267145] - Available VRAM budget has changed: 10345 MB 2026-02-01 19:02:57.445 - 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Info: Frame[270577] - Available VRAM budget has changed: 10213 MB 2026-02-01 19:04:20.078 - Render thread -> Info: Frame[270641] - Available VRAM budget has changed: 10279 MB 2026-02-01 19:04:20.579 - Render thread -> Info: Frame[270665] - Available VRAM budget has changed: 10223 MB 2026-02-01 19:04:29.345 - Render thread -> Info: Frame[270953] - Available VRAM budget has changed: 10290 MB 2026-02-01 19:04:30.179 - Render thread -> Info: Frame[271003] - Available VRAM budget has changed: 10347 MB 2026-02-01 19:04:31.667 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:04:31.667 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:04:31.667 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:04:31.667 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:04:51.395 - Render thread -> Info: Frame[272041] - Available VRAM 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Render thread -> Info: Frame[289923] - Available VRAM budget has changed: 10483 MB 2026-02-01 19:10:41.479 - Render thread -> Info: Frame[290007] - Available VRAM budget has changed: 10420 MB 2026-02-01 19:10:41.779 - Render thread -> Info: Frame[290017] - Available VRAM budget has changed: 10306 MB 2026-02-01 19:10:42.212 - Render thread -> Info: Frame[290043] - Available VRAM budget has changed: 10246 MB 2026-02-01 19:10:58.246 - Render thread -> Info: Frame[290983] - Available VRAM budget has changed: 10191 MB 2026-02-01 19:11:38.314 - Render thread -> Info: Frame[292847] - Available VRAM budget has changed: 10244 MB 2026-02-01 19:12:55.314 - Render thread -> Info: Frame[296401] - Available VRAM budget has changed: 10186 MB 2026-02-01 19:13:37.845 - Render thread -> Info: Frame[298661] - Available VRAM budget has changed: 10240 MB 2026-02-01 19:15:08.933 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:15:08.933 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:15:08.933 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:15:08.933 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:16:07.113 - Render thread -> Info: Frame[305805] - Available VRAM budget has changed: 10291 MB 2026-02-01 19:17:07.613 - Render thread -> Info: Frame[308617] - Available VRAM budget has changed: 10364 MB 2026-02-01 19:17:08.046 - Render thread -> Info: Frame[308643] - Available VRAM budget has changed: 10421 MB 2026-02-01 19:17:09.113 - Render thread -> Info: Frame[308699] - Available VRAM budget has changed: 10481 MB 2026-02-01 19:17:11.180 - Render thread -> Info: Frame[308823] - Available VRAM budget has changed: 10429 MB 2026-02-01 19:17:12.379 - Render thread -> Info: Frame[308895] - Available VRAM budget has changed: 10373 MB 2026-02-01 19:17:13.737 - Render thread -> Info: Frame[308963] - Available VRAM 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2026-02-01 19:20:42.559 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:21:09.187 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-02-01 19:21:10.398 - Render thread -> Info: Frame[321935] - Available VRAM budget has changed: 10261 MB 2026-02-01 19:21:14.064 - Render thread -> Info: Frame[322151] - Available VRAM budget has changed: 10336 MB 2026-02-01 19:21:22.513 - Render thread -> Info: Frame[322617] - Available VRAM budget has changed: 10264 MB 2026-02-01 19:21:42.814 - Render thread -> Info: Frame[323779] - Available VRAM budget has changed: 10320 MB 2026-02-01 19:21:42.980 - Render thread -> Info: Frame[323789] - Available VRAM budget has changed: 10431 MB 2026-02-01 19:21:44.714 - Render thread -> Info: Frame[323893] - Available VRAM budget has changed: 10486 MB 2026-02-01 19:21:52.724 - Render thread -> Info: Frame[324373] - Available VRAM budget has changed: 10434 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Render thread -> Info: Frame[332555] - Available VRAM budget has changed: 10416 MB 2026-02-01 19:24:12.747 - Render thread -> Info: Frame[332639] - Available VRAM budget has changed: 10469 MB 2026-02-01 19:25:58.443 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:25:58.443 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:25:58.443 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:25:58.443 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:26:34.015 - Render thread -> Info: Frame[340899] - Available VRAM budget has changed: 10348 MB 2026-02-01 19:26:34.281 - Render thread -> Info: Frame[340915] - Available VRAM budget has changed: 10285 MB 2026-02-01 19:28:22.031 - Render thread -> Info: Frame[347265] - Available VRAM budget has changed: 10232 MB 2026-02-01 19:28:23.214 - Render thread -> Info: Frame[347329] - Available VRAM budget has changed: 10177 MB 2026-02-01 19:28:24.731 - Render thread -> Info: Frame[347411] - Available VRAM budget has changed: 10233 MB 2026-02-01 19:28:36.781 - Render thread -> Info: Frame[348037] - Available VRAM budget has changed: 10299 MB 2026-02-01 19:28:36.981 - Render thread -> Info: Frame[348049] - Available VRAM budget has changed: 10357 MB 2026-02-01 19:28:38.614 - Render thread -> Info: Frame[348147] - Available VRAM budget has changed: 10289 MB 2026-02-01 19:28:39.181 - Render thread -> Info: Frame[348181] - Available VRAM budget has changed: 10362 MB 2026-02-01 19:28:39.365 - Render thread -> Info: Frame[348187] - Available VRAM budget has changed: 10289 MB 2026-02-01 19:28:44.114 - Render thread -> Info: Frame[348445] - Available VRAM budget has changed: 10343 MB 2026-02-01 19:29:30.081 - Render thread -> Info: Frame[351009] - Available VRAM budget has changed: 10290 MB 2026-02-01 19:29:38.198 - Render thread -> Info: Frame[351461] - Available VRAM 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Render thread -> Info: Frame[384757] - Available VRAM budget has changed: 10487 MB 2026-02-01 19:41:50.350 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:41:50.350 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:41:50.350 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:41:50.350 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:42:44.752 - Render thread -> Info: Frame[394241] - Available VRAM budget has changed: 10712 MB 2026-02-01 19:42:44.752 - Render thread -> Info: Frame[394241] - Available VRAM budget has changed: 10337 MB 2026-02-01 19:42:45.818 - Render thread -> Info: Frame[394273] - Available VRAM budget has changed: 10848 MB 2026-02-01 19:42:46.499 - Render thread -> Info: Frame[394303] - Available VRAM budget has changed: 10472 MB 2026-02-01 19:42:54.677 - Render thread -> Info: Frame[394713] - Available VRAM budget has changed: 10716 MB 2026-02-01 19:42:54.677 - Render thread -> Info: Frame[394713] - Available VRAM budget has changed: 10341 MB 2026-02-01 19:42:55.418 - Render thread -> Info: Frame[394745] - Available VRAM budget has changed: 10865 MB 2026-02-01 19:42:55.916 - Render thread -> Info: Frame[394775] - Available VRAM budget has changed: 10488 MB 2026-02-01 19:43:00.249 - Render thread -> Info: Frame[395009] - Available VRAM budget has changed: 10434 MB 2026-02-01 19:43:00.599 - Render thread -> Info: Frame[395023] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:43:06.665 - Render thread -> Info: Frame[395301] - Available VRAM budget has changed: 10428 MB 2026-02-01 19:43:10.265 - Render thread -> Info: Frame[395505] - Available VRAM budget has changed: 10481 MB 2026-02-01 19:45:09.483 - Render thread -> Info: Frame[402151] - Available VRAM budget has changed: 10428 MB 2026-02-01 19:45:09.683 - Render thread -> Info: Frame[402163] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:45:17.116 - Render thread -> Info: Frame[402531] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:45:18.395 - Render thread -> Info: Frame[402607] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:46:05.599 - Render thread -> Info: Frame[405173] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:46:11.482 - Render thread -> Info: Frame[405451] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:46:13.056 - Render thread -> Info: Frame[405545] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:47:07.088 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:47:07.088 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:47:07.088 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:47:07.088 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:47:28.049 - Render thread -> Info: Frame[409551] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:47:35.566 - Render thread -> Info: Frame[409901] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:47:37.233 - Render thread -> Info: Frame[409993] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:48:32.366 - Render thread -> Info: Frame[412905] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:48:38.382 - Render thread -> Info: Frame[413153] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:48:39.682 - Render thread -> Info: Frame[413231] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:49:23.967 - Render thread -> Info: Frame[415641] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:49:29.532 - Render thread -> Info: Frame[415873] - Available VRAM budget has changed: 10526 MB 2026-02-01 19:49:36.702 - Render thread -> Info: Frame[416291] - Available VRAM budget has changed: 10282 MB 2026-02-01 19:49:39.583 - 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Screenshot root: AppData 2026-02-01 19:52:21.966 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:52:21.966 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:52:21.966 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:54:58.917 - Render thread -> Info: Frame[433923] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:55:01.150 - Render thread -> Info: Frame[434025] - Available VRAM budget has changed: 10526 MB 2026-02-01 19:55:07.077 - Render thread -> Info: Frame[434377] - Available VRAM budget has changed: 10297 MB 2026-02-01 19:55:19.167 - Render thread -> Info: Frame[434971] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:55:28.733 - Render thread -> Info: Frame[435433] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:56:28.267 - Render thread -> Info: Frame[438535] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:56:35.567 - Render thread -> Info: Frame[438887] - Available VRAM budget has changed: 10425 MB 2026-02-01 19:56:40.717 - Render thread -> Info: Frame[439123] - Available VRAM budget has changed: 10476 MB 2026-02-01 19:57:22.350 - Render thread -> Info: Frame[441397] - Available VRAM budget has changed: 10324 MB 2026-02-01 19:57:38.449 - Render thread -> Info: Frame[441963] - Available VRAM budget has changed: 10526 MB 2026-02-01 19:57:38.883 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 19:57:38.883 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 19:57:38.883 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 19:57:38.883 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 19:58:25.239 - Render thread -> Info: Frame[444229] - Available VRAM budget has changed: 10279 MB 2026-02-01 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C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:03:02.121 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:08:25.445 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 20:08:25.445 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:08:25.445 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:08:25.445 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:08:55.735 - Render thread -> Info: Frame[476677] - Available VRAM budget has changed: 10281 MB 2026-02-01 20:09:13.217 - Render thread -> Info: Frame[477431] - Available VRAM budget has changed: 10229 MB 2026-02-01 20:09:24.985 - Render thread -> Info: Frame[477985] - Available VRAM budget has changed: 10281 MB 2026-02-01 20:09:29.136 - Render thread -> Info: Frame[478185] - Available VRAM budget has changed: 10224 MB 2026-02-01 20:12:06.618 - Render thread -> Info: Frame[486097] - Available VRAM budget has changed: 10286 MB 2026-02-01 20:12:30.118 - Render thread -> Info: Frame[487065] - Available VRAM budget has changed: 10234 MB 2026-02-01 20:13:53.927 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 20:13:53.927 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:13:53.927 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:13:53.927 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:14:00.551 - Render thread -> Info: Frame[490975] - Available VRAM budget has changed: 10177 MB 2026-02-01 20:14:04.919 - Render thread -> Info: Frame[491113] - Available VRAM budget has changed: 10231 MB 2026-02-01 20:14:08.062 - Render thread -> Info: Frame[491223] - Available VRAM budget has changed: 10169 MB 2026-02-01 20:14:14.951 - Render thread -> Info: Frame[491539] - Available VRAM budget has changed: 10221 MB 2026-02-01 20:14:51.851 - Render thread -> Info: Frame[493147] - Available VRAM budget has changed: 10278 MB 2026-02-01 20:14:51.985 - Render thread -> Info: Frame[493155] - Available VRAM budget has changed: 10340 MB 2026-02-01 20:14:53.085 - Render thread -> Info: Frame[493193] - Available VRAM budget has changed: 10285 MB 2026-02-01 20:14:57.233 - Render thread -> Info: Frame[493351] - Available VRAM budget has changed: 10232 MB 2026-02-01 20:15:15.602 - Render thread -> Info: Frame[494261] - Available VRAM budget has changed: 10285 MB 2026-02-01 20:15:16.434 - Render thread -> Info: Frame[494311] - Available VRAM budget has changed: 10340 MB 2026-02-01 20:15:16.601 - Render thread -> Info: Frame[494319] - Available VRAM budget has changed: 10283 MB 2026-02-01 20:15:17.070 - Render thread -> Info: Frame[494333] - Available VRAM budget has changed: 10220 MB 2026-02-01 20:16:05.574 - Render thread -> Info: Frame[496651] - Available VRAM budget has changed: 10161 MB 2026-02-01 20:16:06.741 - Render thread -> Info: Frame[496721] - Available VRAM budget has changed: 10238 MB 2026-02-01 20:16:06.874 - Render thread -> Info: Frame[496729] - Available VRAM budget has changed: 10315 MB 2026-02-01 20:16:07.874 - Render thread -> Info: Frame[496789] - Available VRAM budget has changed: 10247 MB 2026-02-01 20:16:35.417 - Render thread -> Info: Frame[497997] - Available VRAM budget has changed: 10310 MB 2026-02-01 20:16:36.651 - Render thread -> Info: Frame[498063] - Available VRAM budget has changed: 10220 MB 2026-02-01 20:17:15.673 - Render thread -> Info: Frame[499887] - Available VRAM budget has changed: 10277 MB 2026-02-01 20:17:15.769 - Render thread -> Info: Frame[499893] - Available VRAM budget has changed: 10335 MB 2026-02-01 20:17:16.511 - Render thread -> Info: Frame[499933] - Available VRAM budget has changed: 10283 MB 2026-02-01 20:17:16.802 - Render thread -> Info: Frame[499945] - Available VRAM budget has changed: 10232 MB 2026-02-01 20:17:32.884 - Render thread -> Info: Frame[500545] - Available VRAM budget has changed: 10285 MB 2026-02-01 20:17:33.468 - Render thread -> Info: Frame[500579] - Available VRAM budget has changed: 10226 MB 2026-02-01 20:17:56.168 - Render thread -> Info: Frame[501609] - Available VRAM budget has changed: 10172 MB 2026-02-01 20:18:01.118 - Render thread -> Info: Frame[501819] - Available VRAM budget has changed: 10224 MB 2026-02-01 20:19:03.786 - Render thread -> Info: Frame[504537] - Available VRAM budget has changed: 10166 MB 2026-02-01 20:19:34.190 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 20:19:34.190 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:19:34.190 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:19:34.190 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:20:52.890 - Render thread -> Info: Frame[509725] - Available VRAM budget has changed: 10220 MB 2026-02-01 20:20:53.290 - Render thread -> Info: Frame[509749] - Available VRAM budget has changed: 10296 MB 2026-02-01 20:21:02.887 - Render thread -> Info: Frame[510143] - Available VRAM budget has changed: 10222 MB 2026-02-01 20:21:25.421 - Render thread -> Info: Frame[511203] - Available VRAM budget has changed: 10275 MB 2026-02-01 20:21:25.918 - Render thread -> Info: Frame[511233] - Available VRAM budget has changed: 10340 MB 2026-02-01 20:21:27.252 - Render thread -> Info: Frame[511293] - Available VRAM budget has changed: 10277 MB 2026-02-01 20:21:43.603 - Render thread -> Info: Frame[512051] - Available VRAM budget has changed: 10216 MB 2026-02-01 20:23:11.662 - Render thread -> Info: Frame[515885] - Available VRAM budget has changed: 10284 MB 2026-02-01 20:23:12.062 - Render thread -> Info: Frame[515897] - Available VRAM budget has 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2026-02-01 20:26:16.211 - Render thread -> Info: Frame[524029] - Available VRAM budget has changed: 10303 MB 2026-02-01 20:26:35.179 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 20:26:35.179 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:26:35.179 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:26:35.179 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:27:08.428 - Render thread -> Info: Frame[526103] - Available VRAM budget has changed: 10237 MB 2026-02-01 20:27:09.779 - Render thread -> Info: Frame[526175] - Available VRAM budget has changed: 10184 MB 2026-02-01 20:27:11.107 - Render thread -> Info: Frame[526237] - Available VRAM budget has changed: 10249 MB 2026-02-01 20:27:46.584 - Render thread -> Info: Frame[527783] - Available VRAM budget has changed: 10187 MB 2026-02-01 20:27:48.739 - Render thread 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absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:38:39.250 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:39:03.187 - Render thread -> Info: Frame[559861] - Available VRAM budget has changed: 10294 MB 2026-02-01 20:39:03.320 - Render thread -> Info: Frame[559869] - Available VRAM budget has changed: 10349 MB 2026-02-01 20:39:04.503 - Render thread -> Info: Frame[559939] - Available VRAM budget has changed: 10294 MB 2026-02-01 20:39:28.488 - Render thread -> Info: Frame[561369] - Available VRAM budget has changed: 10240 MB 2026-02-01 20:39:41.301 - Render thread -> Info: Frame[562077] - Available VRAM budget has changed: 10330 MB 2026-02-01 20:40:05.535 - Render thread -> Info: Frame[563515] - Available VRAM budget has changed: 10413 MB 2026-02-01 20:40:08.034 - Render thread -> Info: Frame[563665] - Available VRAM budget has changed: 10356 MB 2026-02-01 20:40:08.934 - Render thread -> Info: 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budget has changed: 10331 MB 2026-02-01 20:44:37.674 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 20:44:37.674 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:44:37.674 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:44:37.674 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:44:42.035 - Render thread -> Info: Frame[578501] - Available VRAM budget has changed: 10276 MB 2026-02-01 20:44:51.251 - Render thread -> Info: Frame[578957] - Available VRAM budget has changed: 10335 MB 2026-02-01 20:44:59.004 - Render thread -> Info: Frame[579387] - Available VRAM budget has changed: 10276 MB 2026-02-01 20:45:40.802 - Render thread -> Info: Frame[581193] - Available VRAM budget has changed: 10339 MB 2026-02-01 20:49:41.920 - Render thread -> Info: Frame[591637] - Available VRAM budget has changed: 10282 MB 2026-02-01 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20:56:37.309 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 20:56:37.309 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 20:56:37.309 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 20:56:57.784 - Render thread -> Info: Frame[609051] - Available VRAM budget has changed: 10246 MB 2026-02-01 20:57:12.302 - Render thread -> Info: Frame[609665] - Available VRAM budget has changed: 10316 MB 2026-02-01 20:57:16.473 - Render thread -> Info: Frame[609841] - Available VRAM budget has changed: 10240 MB 2026-02-01 20:57:22.417 - Render thread -> Info: Frame[610085] - Available VRAM budget has changed: 10323 MB 2026-02-01 20:57:23.335 - Render thread -> Info: Frame[610139] - Available VRAM budget has changed: 10268 MB 2026-02-01 20:57:38.200 - Render thread -> Info: Frame[610755] - Available VRAM budget has changed: 10216 MB 2026-02-01 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Available VRAM budget has changed: 10338 MB 2026-02-01 21:04:29.651 - Render thread -> Info: Frame[631361] - Available VRAM budget has changed: 10253 MB 2026-02-01 21:06:16.083 - Render thread -> Info: Frame[637001] - Available VRAM budget has changed: 10311 MB 2026-02-01 21:08:10.702 - Render thread -> Info: Frame[642989] - Available VRAM budget has changed: 10257 MB 2026-02-01 21:08:23.784 - Render thread -> Info: Frame[643501] - Available VRAM budget has changed: 10310 MB 2026-02-01 21:08:59.301 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 21:08:59.301 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 21:08:59.301 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 21:08:59.301 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 21:09:17.968 - Render thread -> Info: Frame[646159] - Available VRAM budget has changed: 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21:15:39.701 - Render thread -> Info: Frame[663733] - Available VRAM budget has changed: 10282 MB 2026-02-01 21:15:43.085 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 21:15:43.085 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 21:15:43.085 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 21:15:43.085 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 21:15:59.802 - Render thread -> Info: Frame[664635] - Available VRAM budget has changed: 10230 MB 2026-02-01 21:16:21.201 - Render thread -> Info: Frame[665667] - Available VRAM budget has changed: 10290 MB 2026-02-01 21:16:27.385 - Render thread -> Info: Frame[666005] - Available VRAM budget has changed: 10233 MB 2026-02-01 21:17:02.716 - Render thread -> Info: Frame[667809] - Available VRAM budget has changed: 10295 MB 2026-02-01 21:17:10.535 - Render thread -> Info: 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1\thumb.jpg saved! 2026-02-01 21:31:55.775 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 21:31:55.775 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 21:35:08.208 - Render thread -> Info: Frame[719119] - Available VRAM budget has changed: 10456 MB 2026-02-01 21:35:45.029 - Render thread -> Info: Frame[720839] - Available VRAM budget has changed: 10263 MB 2026-02-01 21:37:17.441 - Render thread -> Info: Frame[724857] - Available VRAM budget has changed: 10207 MB 2026-02-01 21:37:33.544 - Render thread -> Info: Frame[725689] - Available VRAM budget has changed: 10267 MB 2026-02-01 21:37:41.827 - Render thread -> Info: Frame[726161] - Available VRAM budget has changed: 10215 MB 2026-02-01 21:37:50.294 - Render thread -> Info: Frame[726619] - Available VRAM budget has changed: 10271 MB 2026-02-01 21:38:15.162 - Render thread -> Info: Frame[728051] - Available VRAM 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Screenshot exists on target path. 2026-02-01 22:01:27.084 - Render thread -> Info: Frame[793565] - Available VRAM budget has changed: 10331 MB 2026-02-01 22:01:27.219 - Render thread -> Info: Frame[793573] - Available VRAM budget has changed: 10278 MB 2026-02-01 22:01:27.586 - Render thread -> Info: Frame[793587] - Available VRAM budget has changed: 10214 MB 2026-02-01 22:02:08.484 - Render thread -> Info: Frame[795627] - Available VRAM budget has changed: 10270 MB 2026-02-01 22:02:08.650 - Render thread -> Info: Frame[795637] - Available VRAM budget has changed: 10342 MB 2026-02-01 22:02:08.818 - Render thread -> Info: Frame[795647] - Available VRAM budget has changed: 10398 MB 2026-02-01 22:02:11.234 - Render thread -> Info: Frame[795771] - Available VRAM budget has changed: 10308 MB 2026-02-01 22:02:15.384 - Render thread -> Info: Frame[795955] - Available VRAM budget has changed: 10399 MB 2026-02-01 22:02:15.484 - Render thread -> Info: Frame[795961] - Available VRAM budget has 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22:07:06.842 - Render thread -> Info: Frame[809519] - Available VRAM budget has changed: 10391 MB 2026-02-01 22:07:28.525 - Render thread -> Info: Frame[810639] - Available VRAM budget has changed: 10287 MB 2026-02-01 22:07:55.244 - Render thread -> Info: Frame[811259] - Available VRAM budget has changed: 10388 MB 2026-02-01 22:07:56.228 - Render thread -> Info: Frame[811309] - Available VRAM budget has changed: 10284 MB 2026-02-01 22:07:57.511 - Render thread -> Info: Frame[811371] - Available VRAM budget has changed: 10231 MB 2026-02-01 22:08:07.078 - Render thread -> Info: Frame[811873] - Available VRAM budget has changed: 10169 MB 2026-02-01 22:08:40.861 - Render thread -> Info: Frame[813169] - Available VRAM budget has changed: 10227 MB 2026-02-01 22:08:41.661 - Render thread -> Info: Frame[813193] - Available VRAM budget has changed: 10283 MB 2026-02-01 22:08:41.795 - Render thread -> Info: Frame[813197] - Available VRAM budget has changed: 10345 MB 2026-02-01 22:08:42.129 - Render thread -> Info: Frame[813207] - Available VRAM budget has changed: 10398 MB 2026-02-01 22:08:42.597 - Render thread -> Info: Frame[813221] - Available VRAM budget has changed: 10297 MB 2026-02-01 22:08:50.897 - Render thread -> Info: Frame[813585] - Available VRAM budget has changed: 10396 MB 2026-02-01 22:08:51.111 - Render thread -> Info: Frame[813593] - Available VRAM budget has changed: 10338 MB 2026-02-01 22:08:51.511 - Render thread -> Info: Frame[813605] - Available VRAM budget has changed: 10283 MB 2026-02-01 22:08:52.202 - .NET TP Worker -> Screenshot root: AppData 2026-02-01 22:08:52.202 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-02-01 22:08:52.202 - .NET TP Worker -> Screenshot absolute path: C:\Users\morga\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-02-01 22:08:52.202 - .NET TP Worker -> Screenshot exists on target path. 2026-02-01 22:08:53.527 - Render thread -> Info: Frame[813667] - Available VRAM budget has changed: 10222 MB 2026-02-01 22:09:12.327 - Render thread -> Info: Frame[814371] - Available VRAM budget has changed: 10283 MB 2026-02-01 22:09:12.444 - Render thread -> Info: Frame[814377] - Available VRAM budget has changed: 10345 MB 2026-02-01 22:09:12.878 - Render thread -> Info: Frame[814403] - Available VRAM budget has changed: 10400 MB 2026-02-01 22:09:13.345 - Render thread -> Info: Frame[814431] - Available VRAM budget has changed: 10297 MB 2026-02-01 22:10:34.578 - Render thread -> Info: Frame[817717] - Available VRAM budget has changed: 10406 MB 2026-02-01 22:10:35.678 - Render thread -> Info: Frame[817759] - Available VRAM budget has changed: 10324 MB 2026-02-01 22:10:43.228 - Render thread -> Info: Frame[818177] - Available VRAM budget has changed: 10256 MB 2026-02-01 22:10:46.478 - Render thread -> Info: Frame[818351] - Available VRAM budget has changed: 10347 MB 2026-02-01 22:10:46.911 - Render thread -> Info: Frame[818377] - Available VRAM budget has changed: 10398 MB 2026-02-01 22:10:47.112 - Render thread -> Info: Frame[818383] - Available VRAM budget has changed: 10334 MB 2026-02-01 22:11:09.288 - Render thread -> Info: Frame[819183] - Available VRAM budget has changed: 10253 MB