2026-02-08 22:05:32.265 - Main Thread -> Timezone (local - UTC): 3h 2026-02-08 22:05:32.265 - Main Thread -> App Version: 2.0.2.51 2026-02-08 22:05:32.267 - Main Thread -> VRage renderer started 2026-02-08 22:05:32.267 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2026-02-08 22:05:32.282 - Main Thread -> NvApi - Status: OK 2026-02-08 22:05:32.282 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-02-08 22:05:32.282 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-08 22:05:32.289 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-08 22:05:32.289 - Main Thread -> AMD - Driver Version: Unknown 2026-02-08 22:05:32.295 - Main Thread -> Adapters.Adapters - Entering 2026-02-08 22:05:32.295 - Main Thread -> CreateDXGIFactory - Entering 2026-02-08 22:05:32.301 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-08 22:05:32.302 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-08 22:05:32.303 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-08 22:05:32.303 - Main Thread -> Using IDXGIFactory6: True 2026-02-08 22:05:32.303 - Main Thread -> Enumerating adapters by preference 2026-02-08 22:05:32.311 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 Laptop GPU - Entering 2026-02-08 22:05:32.311 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 Laptop GPU - Entering 2026-02-08 22:05:32.311 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 Laptop GPU - Exiting 2026-02-08 22:05:32.312 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 Laptop GPU - Entering 2026-02-08 22:05:32.563 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 Laptop GPU - Exiting 2026-02-08 22:05:32.765 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3060 Laptop GPU' has 30 RTX cores 2026-02-08 22:05:32.765 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 Laptop GPU - Exiting 2026-02-08 22:05:32.765 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 Laptop GPU outputs - Entering 2026-02-08 22:05:32.766 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 Laptop GPU output 0 display mode list 2026-02-08 22:05:32.767 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 Laptop GPU output 0 display mode list done 2026-02-08 22:05:32.768 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 Laptop GPU output 0 refresh rate 2026-02-08 22:05:32.772 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 Laptop GPU output 0 refresh rate done 2026-02-08 22:05:32.772 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 Laptop GPU outputs - Exiting 2026-02-08 22:05:32.772 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-08 22:05:32.772 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-08 22:05:32.773 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-08 22:05:32.773 - Main Thread -> Skipping software adapter 2026-02-08 22:05:32.773 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-08 22:05:32.775 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3060 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 9568, Dedicated RAM: 6285164544, Shared RAM: 34281779200, Luid: 12442909, rev: 161, subsys id: 1065490346, vendor id: 4318, supported device: True AdapterLuid = 12442909 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 6285164544 SharedRAM = 34281779200 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 10.944 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-02-08 22:05:32.776 - Main Thread -> Adapter list composed 2026-02-08 22:05:32.796 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9568, Dedicated RAM: 6285164544, Shared RAM: 34281779200, Luid: 12442909, rev: 161, subsys id: 1065490346, vendor id: 4318, supported device: True","AdapterLuid": 12442909,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 6285164544,"SharedRAM": 34281779200,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9568,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 10.944,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-08 22:05:32.796 - Main Thread -> Adapters.Adapters - Exiting 2026-02-08 22:05:32.797 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1176,"Height": 664,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 74984,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9568, Dedicated RAM: 6285164544, Shared RAM: 34281779200, Luid: 12442909, rev: 161, subsys id: 1065490346, vendor id: 4318, supported device: True","AdapterLuid": 12442909,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 6285164544,"SharedRAM": 34281779200,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9568,"DriverVersion": "59174 (r591_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 10.944,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-02-08 22:05:32.805 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-08 22:05:32.913 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-08 22:05:32.914 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-08 22:05:32.915 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-08 22:05:32.915 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-08 22:05:32.917 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-08 22:05:32.917 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-08 22:05:32.917 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-08 22:05:32.917 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-08 22:05:32.918 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-08 22:05:32.919 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3060 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-08 22:05:32.922 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-08 22:05:32.924 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-02-08 22:05:32.928 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3060 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-02-08 22:05:32.946 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-02-08 22:05:32.946 - Render thread -> IsD3D12Supported = True 2026-02-08 22:05:32.987 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-08 22:05:32.988 - Render thread -> Debug layer enabled: False 2026-02-08 22:05:32.989 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-08 22:05:33.164 - Render thread -> Direct Storage supported 2026-02-08 22:05:33.164 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-02-08 22:05:33.164 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-02-08 22:05:33.164 - Render thread -> Current Device Info: 2026-02-08 22:05:33.165 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-08 22:05:33.165 - Render thread -> OutputMergerLogicOp: True 2026-02-08 22:05:33.165 - Render thread -> MinPrecisionSupport: Bit16 2026-02-08 22:05:33.165 - Render thread -> TiledResourcesTier: Tier3 2026-02-08 22:05:33.165 - Render thread -> ResourceBindingTier: Tier3 2026-02-08 22:05:33.165 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-08 22:05:33.165 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-08 22:05:33.165 - Render thread -> ROVsSupported: True 2026-02-08 22:05:33.165 - Render thread -> ConservativeRasterizationTier: Tier3 2026-02-08 22:05:33.165 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-08 22:05:33.165 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-08 22:05:33.165 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-08 22:05:33.165 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-08 22:05:33.165 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-08 22:05:33.165 - Render thread -> ResourceHeapTier: Tier2 2026-02-08 22:05:33.165 - Render thread -> WaveOps: True 2026-02-08 22:05:33.165 - Render thread -> WaveLaneCountMin: 32 2026-02-08 22:05:33.165 - Render thread -> WaveLaneCountMax: 32 2026-02-08 22:05:33.165 - Render thread -> TotalLaneCount: 3840 2026-02-08 22:05:33.165 - Render thread -> ExpandedComputeResourceStates: True 2026-02-08 22:05:33.165 - Render thread -> Int64ShaderOps: True 2026-02-08 22:05:33.165 - Render thread -> DepthBoundsTestSupported: True 2026-02-08 22:05:33.165 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-08 22:05:33.165 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-08 22:05:33.165 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-08 22:05:33.165 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-08 22:05:33.165 - Render thread -> ViewInstancingTier: Tier3 2026-02-08 22:05:33.165 - Render thread -> BarycentricsSupported: True 2026-02-08 22:05:33.165 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-08 22:05:33.165 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-08 22:05:33.165 - Render thread -> Native16BitShaderOpsSupported: True 2026-02-08 22:05:33.165 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-08 22:05:33.165 - Render thread -> RenderPassesTier: Tier0 2026-02-08 22:05:33.165 - Render thread -> RaytracingTier: Tier1_1 2026-02-08 22:05:33.165 - Render thread -> AdditionalShadingRatesSupported: True 2026-02-08 22:05:33.165 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-02-08 22:05:33.165 - Render thread -> VariableShadingRateTier: Tier2 2026-02-08 22:05:33.165 - Render thread -> ShadingRateImageTileSize: 16 2026-02-08 22:05:33.165 - Render thread -> BackgroundProcessingSupported: True 2026-02-08 22:05:33.165 - Render thread -> MeshShaderTier: Tier1 2026-02-08 22:05:33.165 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-02-08 22:05:33.169 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-08 22:05:33.174 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-08 22:05:33.175 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-08 22:05:33.176 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-08 22:05:33.176 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-08 22:05:33.176 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-08 22:05:33.178 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6742016 Bytes 2026-02-08 22:05:33.179 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-08 22:05:33.180 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-08 22:05:33.256 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-08 22:05:33.256 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-08 22:05:33.256 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-08 22:05:33.256 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-08 22:05:33.258 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-08 22:05:33.258 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-08 22:05:33.258 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-08 22:05:33.260 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-08 22:05:33.282 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-08 22:05:33.282 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-08 22:05:33.305 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-08 22:05:33.306 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-08 22:05:33.307 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-08 22:05:33.308 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-08 22:05:33.311 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-08 22:05:33.312 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-08 22:05:33.313 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-08 22:05:33.313 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-08 22:05:33.314 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-08 22:05:33.315 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-08 22:05:33.315 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-08 22:05:33.319 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-08 22:05:33.346 - Render thread -> UseShaderAsserts: False 2026-02-08 22:05:33.346 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-08 22:05:33.347 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-08 22:05:33.347 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-08 22:05:33.348 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-08 22:05:33.348 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-08 22:05:33.349 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-08 22:05:33.354 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-08 22:05:33.354 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-08 22:05:33.355 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-08 22:05:33.356 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-08 22:05:33.356 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-08 22:05:33.356 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-08 22:05:33.358 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-08 22:05:33.358 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-08 22:05:33.359 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-08 22:05:33.359 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-08 22:05:33.359 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-08 22:05:33.359 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-08 22:05:33.363 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-08 22:05:33.363 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-08 22:05:33.384 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-08 22:05:33.395 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-08 22:05:33.405 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-08 22:05:33.406 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-08 22:05:33.412 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-08 22:05:33.413 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-08 22:05:33.414 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-02-08 22:05:33.433 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-08 22:05:33.434 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-08 22:05:33.435 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-08 22:05:33.435 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-08 22:05:33.436 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-08 22:05:33.436 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-08 22:05:33.449 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-08 22:05:33.449 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-08 22:05:33.457 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-08 22:05:33.458 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-08 22:05:33.458 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-08 22:05:33.458 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-08 22:05:33.482 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-08 22:05:33.483 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-08 22:05:33.503 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-08 22:05:33.503 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-08 22:05:33.503 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-08 22:05:33.503 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-08 22:05:33.503 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-08 22:05:33.505 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-08 22:05:33.511 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-08 22:05:33.595 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-08 22:05:33.597 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-08 22:05:33.598 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-08 22:05:33.598 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-08 22:05:33.598 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-08 22:05:33.598 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-08 22:05:33.598 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-08 22:05:33.599 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-08 22:05:33.599 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-08 22:05:33.600 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-08 22:05:33.601 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-08 22:05:33.601 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-08 22:05:33.601 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-08 22:05:33.601 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-08 22:05:33.663 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-08 22:05:33.664 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-08 22:05:33.686 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-08 22:05:33.691 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-08 22:05:33.691 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-08 22:05:33.693 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-08 22:05:33.693 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-08 22:05:33.740 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-08 22:05:33.742 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-08 22:05:33.759 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-08 22:05:33.765 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-08 22:05:33.980 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-08 22:05:33.980 - Render thread -> CreateMeshBuilders - Entering 2026-02-08 22:05:33.982 - Render thread -> CreateMeshBuilders - Exiting 2026-02-08 22:05:33.982 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-08 22:05:33.989 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-08 22:05:34.431 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-08 22:05:34.433 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-02-08 22:05:34.521 - Render thread -> VRAM report about missing bytes is changed from 6742016 Bytes to 8491008 Bytes 2026-02-08 22:05:34.767 - Render thread -> VRAM report about missing bytes is changed from 8491008 Bytes to 8687616 Bytes 2026-02-08 22:05:34.768 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 4254 MB 2026-02-08 22:05:34.768 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 4233 MB 2026-02-08 22:05:35.743 - VRageWorker 3 -> Vertex 2026-02-08 22:05:35.743 - VRageWorker 0 -> Pixel 2026-02-08 22:05:35.746 - VRageWorker 5 -> Vertex 2026-02-08 22:05:35.746 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:35.746 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:35.746 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:35.746 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:35.747 - VRageWorker 5 -> Pixel 2026-02-08 22:05:35.747 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:35.747 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:35.751 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:35.751 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.020 - Render thread -> VRAM report about missing bytes is changed from 8687616 Bytes to 190844928 Bytes 2026-02-08 22:05:36.035 - VRageWorker 3 -> Vertex 2026-02-08 22:05:36.035 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.035 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.035 - VRageWorker 3 -> Pixel 2026-02-08 22:05:36.035 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.035 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.039 - VRageWorker 10 -> Vertex 2026-02-08 22:05:36.039 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.039 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.046 - VRageWorker 5 -> Pixel 2026-02-08 22:05:36.046 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.046 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.068 - Render thread -> VRAM report about missing bytes is changed from 190844928 Bytes to 190783488 Bytes 2026-02-08 22:05:36.068 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 3954 MB 2026-02-08 22:05:36.068 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 3922 MB 2026-02-08 22:05:36.097 - Render thread -> VRAM report about missing bytes is changed from 190783488 Bytes to 190930944 Bytes 2026-02-08 22:05:36.168 - VRageWorker 8 -> Vertex 2026-02-08 22:05:36.168 - VRageWorker 2 -> Pixel 2026-02-08 22:05:36.168 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.168 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.168 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.168 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.171 - VRageWorker 4 -> Vertex 2026-02-08 22:05:36.171 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.171 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.171 - VRageWorker 4 -> Pixel 2026-02-08 22:05:36.171 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.171 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.347 - VRageWorker 8 -> Vertex 2026-02-08 22:05:36.347 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.347 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.347 - VRageWorker 8 -> Pixel 2026-02-08 22:05:36.347 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.347 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.354 - VRageWorker 9 -> Vertex 2026-02-08 22:05:36.354 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.354 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.354 - VRageWorker 9 -> Pixel 2026-02-08 22:05:36.360 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.360 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.365 - Render thread -> VRAM report about missing bytes is changed from 190930944 Bytes to 192307200 Bytes 2026-02-08 22:05:36.378 - Render thread -> VRAM report about missing bytes is changed from 192307200 Bytes to 192438272 Bytes 2026-02-08 22:05:36.378 - Render thread -> Info: Frame[91] - Available VRAM budget has changed: 3919 MB 2026-02-08 22:05:36.378 - Render thread -> Info: Frame[91] - Available VRAM budget has changed: 3886 MB 2026-02-08 22:05:36.403 - Render thread -> VRAM report about missing bytes is changed from 192438272 Bytes to 191455232 Bytes 2026-02-08 22:05:36.471 - VRageWorker 6 -> Pixel 2026-02-08 22:05:36.471 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.471 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.472 - VRageWorker 6 -> Vertex 2026-02-08 22:05:36.472 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.472 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.477 - VRageWorker 4 -> Vertex 2026-02-08 22:05:36.477 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.477 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.478 - VRageWorker 4 -> Pixel 2026-02-08 22:05:36.478 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.478 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.546 - VRageWorker 11 -> Vertex 2026-02-08 22:05:36.546 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.546 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.546 - VRageWorker 12 -> Pixel 2026-02-08 22:05:36.546 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.546 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.548 - VRageWorker 12 -> Vertex 2026-02-08 22:05:36.548 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.548 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.548 - VRageWorker 0 -> Pixel 2026-02-08 22:05:36.548 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.548 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.594 - VRageWorker 7 -> Vertex 2026-02-08 22:05:36.594 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.594 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.594 - VRageWorker 10 -> Pixel 2026-02-08 22:05:36.594 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.594 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.597 - VRageWorker 4 -> Vertex 2026-02-08 22:05:36.597 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.597 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.598 - VRageWorker 12 -> Pixel 2026-02-08 22:05:36.598 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.598 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.642 - VRageWorker 4 -> Vertex 2026-02-08 22:05:36.642 - VRageWorker 3 -> Pixel 2026-02-08 22:05:36.642 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.642 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.642 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.642 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.643 - VRageWorker 13 -> Vertex 2026-02-08 22:05:36.643 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.643 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-08 22:05:36.643 - VRageWorker 5 -> Pixel 2026-02-08 22:05:36.643 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-08 22:05:36.643 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-08 22:05:36.932 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 3784 MB 2026-02-08 22:05:36.945 - Render thread -> VRAM report about missing bytes is changed from 191455232 Bytes to 191463424 Bytes 2026-02-08 22:05:37.315 - Render thread -> VRAM report about missing bytes is changed from 191463424 Bytes to 191070208 Bytes 2026-02-08 22:05:37.328 - Render thread -> VRAM report about missing bytes is changed from 191070208 Bytes to 191463424 Bytes 2026-02-08 22:05:39.240 - Render thread -> VRAM report about missing bytes is changed from 191463424 Bytes to 200376320 Bytes 2026-02-08 22:05:39.568 - Render thread -> VRAM report about missing bytes is changed from 200376320 Bytes to 200400896 Bytes 2026-02-08 22:05:41.836 - Render thread -> VRAM report about missing bytes is changed from 200400896 Bytes to 200269824 Bytes 2026-02-08 22:05:49.998 - Render thread -> VRAM report about missing bytes is changed from 200269824 Bytes to 200335360 Bytes 2026-02-08 22:05:50.035 - Render thread -> VRAM report about missing bytes is changed from 200335360 Bytes to 200466432 Bytes 2026-02-08 22:05:50.060 - Render thread -> VRAM report about missing bytes is changed from 200466432 Bytes to 200400896 Bytes