2026-02-05 19:31:31.227 - Main Thread -> Timezone (local - UTC): 9h 2026-02-05 19:31:31.227 - Main Thread -> App Version: 2.0.2.51 2026-02-05 19:31:31.231 - Main Thread -> VRage renderer started 2026-02-05 19:31:31.231 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22621.0 2026-02-05 19:31:31.246 - Main Thread -> NvApi - Status: OK 2026-02-05 19:31:31.246 - Main Thread -> NvApi - Driver Version: 58228 (r582_12) 2026-02-05 19:31:31.246 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-02-05 19:31:31.253 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-02-05 19:31:31.253 - Main Thread -> AMD - Driver Version: Unknown 2026-02-05 19:31:31.263 - Main Thread -> Adapters.Adapters - Entering 2026-02-05 19:31:31.263 - Main Thread -> CreateDXGIFactory - Entering 2026-02-05 19:31:31.271 - Main Thread -> CreateDXGIFactory - Exiting 2026-02-05 19:31:31.274 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-02-05 19:31:31.274 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-02-05 19:31:31.275 - Main Thread -> Using IDXGIFactory6: True 2026-02-05 19:31:31.275 - Main Thread -> Enumerating adapters by preference 2026-02-05 19:31:31.291 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1080 Ti - Entering 2026-02-05 19:31:31.291 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1080 Ti - Entering 2026-02-05 19:31:31.292 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce GTX 1080 Ti - Exiting 2026-02-05 19:31:31.292 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1080 Ti - Entering 2026-02-05 19:31:31.620 - Main Thread -> Querying feature level for adapter NVIDIA GeForce GTX 1080 Ti - Exiting 2026-02-05 19:31:31.882 - Main Thread -> Adapter 'NVIDIA GeForce GTX 1080 Ti' has 0 RTX cores 2026-02-05 19:31:31.883 - Main Thread -> Analysis of the adapter NVIDIA GeForce GTX 1080 Ti - Exiting 2026-02-05 19:31:31.883 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1080 Ti outputs - Entering 2026-02-05 19:31:31.884 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1080 Ti output 0 display mode list 2026-02-05 19:31:31.885 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1080 Ti output 0 display mode list done 2026-02-05 19:31:31.888 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1080 Ti output 0 refresh rate 2026-02-05 19:31:31.895 - Main Thread -> Getting adapter's NVIDIA GeForce GTX 1080 Ti output 0 refresh rate done 2026-02-05 19:31:31.895 - Main Thread -> Filling adapter's NVIDIA GeForce GTX 1080 Ti outputs - Exiting 2026-02-05 19:31:31.895 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-02-05 19:31:31.895 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-02-05 19:31:31.896 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-02-05 19:31:31.896 - Main Thread -> Skipping software adapter 2026-02-05 19:31:31.896 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-02-05 19:31:31.900 - Main Thread -> Adapter { Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 DeviceName = NVIDIA GeForce GTX 1080 Ti OutputName = DISPLAY1 Description = DeviceId: 6918, Dedicated RAM: 11645485056, Shared RAM: 17096617984, Luid: 394765, rev: 161, subsys id: 453382366, vendor id: 4318, supported device: True AdapterLuid = 394765 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 11645485056 SharedRAM = 17096617984 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58228 (r582_12) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 11.970559 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-02-05 19:31:31.901 - Main Thread -> Adapter list composed 2026-02-05 19:31:31.940 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1080 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 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1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 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74973,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 6918, Dedicated RAM: 11645485056, Shared RAM: 17096617984, Luid: 394765, rev: 161, subsys id: 453382366, vendor id: 4318, supported device: True","AdapterLuid": 394765,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 99999,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 11645485056,"SharedRAM": 17096617984,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 6918,"DriverVersion": "58228 (r582_12)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 11.970559,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-02-05 19:31:31.940 - Main Thread -> Adapters.Adapters - Exiting 2026-02-05 19:31:31.942 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce GTX 1080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce GTX 1080 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 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1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 99999,"Denominator": 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{"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1768,"Height": 992,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 74973,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99999,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 6918, Dedicated RAM: 11645485056, Shared RAM: 17096617984, Luid: 394765, rev: 161, subsys id: 453382366, vendor id: 4318, supported device: True","AdapterLuid": 394765,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 99999,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 11645485056,"SharedRAM": 17096617984,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 6918,"DriverVersion": "58228 (r582_12)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 11.970559,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-02-05 19:31:31.943 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-02-05 19:31:32.153 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-02-05 19:31:32.153 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-05 19:31:32.155 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-05 19:31:32.155 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-02-05 19:31:32.157 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-02-05 19:31:32.157 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-02-05 19:31:32.157 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-02-05 19:31:32.157 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-02-05 19:31:32.157 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-02-05 19:31:32.160 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce GTX 1080 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-02-05 19:31:32.165 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-02-05 19:31:32.168 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.22,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2026-02-05 19:31:32.174 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce GTX 1080 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-02-05 19:31:32.213 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1080 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-05 19:31:32.213 - Render thread -> IsD3D12Supported = True 2026-02-05 19:31:32.240 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-02-05 19:31:32.243 - Render thread -> Debug layer enabled: False 2026-02-05 19:31:32.244 - Render thread -> Device Removed Extended Data (DRED): on 2026-02-05 19:31:32.477 - Render thread -> Direct Storage supported 2026-02-05 19:31:32.477 - Render thread -> Developer mode: On 2026-02-05 19:31:32.477 - Render thread -> Is stable power state: On - GPU measurements are more precise, but the GPU is slower 2026-02-05 19:31:32.477 - Render thread -> Current Device Info: 2026-02-05 19:31:32.478 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-02-05 19:31:32.478 - Render thread -> OutputMergerLogicOp: True 2026-02-05 19:31:32.478 - Render thread -> MinPrecisionSupport: None 2026-02-05 19:31:32.478 - Render thread -> TiledResourcesTier: Tier3 2026-02-05 19:31:32.478 - Render thread -> ResourceBindingTier: Tier3 2026-02-05 19:31:32.478 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-02-05 19:31:32.478 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-02-05 19:31:32.478 - Render thread -> ROVsSupported: True 2026-02-05 19:31:32.478 - Render thread -> ConservativeRasterizationTier: Tier2 2026-02-05 19:31:32.478 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-02-05 19:31:32.478 - Render thread -> StandardSwizzle64KBSupported: False 2026-02-05 19:31:32.478 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-02-05 19:31:32.478 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-02-05 19:31:32.478 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-02-05 19:31:32.478 - Render thread -> ResourceHeapTier: Tier1 2026-02-05 19:31:32.478 - Render thread -> WaveOps: True 2026-02-05 19:31:32.478 - Render thread -> WaveLaneCountMin: 32 2026-02-05 19:31:32.478 - Render thread -> WaveLaneCountMax: 32 2026-02-05 19:31:32.478 - Render thread -> TotalLaneCount: 3584 2026-02-05 19:31:32.478 - Render thread -> ExpandedComputeResourceStates: True 2026-02-05 19:31:32.478 - Render thread -> Int64ShaderOps: True 2026-02-05 19:31:32.478 - Render thread -> DepthBoundsTestSupported: True 2026-02-05 19:31:32.478 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-02-05 19:31:32.478 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-02-05 19:31:32.478 - Render thread -> CastingFullyTypedFormatSupported: True 2026-02-05 19:31:32.479 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-02-05 19:31:32.479 - Render thread -> ViewInstancingTier: Tier2 2026-02-05 19:31:32.479 - Render thread -> BarycentricsSupported: False 2026-02-05 19:31:32.479 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-02-05 19:31:32.479 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-02-05 19:31:32.479 - Render thread -> Native16BitShaderOpsSupported: False 2026-02-05 19:31:32.479 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-02-05 19:31:32.479 - Render thread -> RenderPassesTier: Tier0 2026-02-05 19:31:32.479 - Render thread -> RaytracingTier: Tier1_0 2026-02-05 19:31:32.479 - Render thread -> AdditionalShadingRatesSupported: False 2026-02-05 19:31:32.479 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2026-02-05 19:31:32.479 - Render thread -> VariableShadingRateTier: NotSupported 2026-02-05 19:31:32.479 - Render thread -> ShadingRateImageTileSize: 0 2026-02-05 19:31:32.479 - Render thread -> BackgroundProcessingSupported: True 2026-02-05 19:31:32.479 - Render thread -> MeshShaderTier: NotSupported 2026-02-05 19:31:32.479 - Render thread -> SamplerFeedbackTier: NotSupported 2026-02-05 19:31:32.483 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-02-05 19:31:32.497 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-02-05 19:31:32.499 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-02-05 19:31:32.501 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-02-05 19:31:32.501 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-02-05 19:31:32.502 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-02-05 19:31:32.506 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6656000 Bytes 2026-02-05 19:31:32.512 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-02-05 19:31:32.513 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-02-05 19:31:32.616 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-02-05 19:31:32.617 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-02-05 19:31:32.617 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-02-05 19:31:32.617 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-02-05 19:31:32.623 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-02-05 19:31:32.624 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-02-05 19:31:32.624 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-02-05 19:31:32.628 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-02-05 19:31:32.650 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-02-05 19:31:32.650 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-02-05 19:31:32.683 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-02-05 19:31:32.684 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-02-05 19:31:32.685 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-02-05 19:31:32.686 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-02-05 19:31:32.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-02-05 19:31:32.691 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-02-05 19:31:32.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-02-05 19:31:32.693 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-02-05 19:31:32.694 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-02-05 19:31:32.696 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-02-05 19:31:32.696 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-02-05 19:31:32.700 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-02-05 19:31:32.743 - Render thread -> UseShaderAsserts: False 2026-02-05 19:31:32.743 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-02-05 19:31:32.745 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-02-05 19:31:32.746 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-02-05 19:31:32.746 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-02-05 19:31:32.747 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-02-05 19:31:32.749 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-02-05 19:31:32.753 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-02-05 19:31:32.753 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-02-05 19:31:32.757 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-02-05 19:31:32.757 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-02-05 19:31:32.757 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-02-05 19:31:32.758 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-02-05 19:31:32.762 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-02-05 19:31:32.763 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-02-05 19:31:32.764 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-02-05 19:31:32.764 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-02-05 19:31:32.764 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-02-05 19:31:32.765 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-02-05 19:31:32.770 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-02-05 19:31:32.771 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-02-05 19:31:32.794 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-02-05 19:31:32.817 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-02-05 19:31:32.837 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-02-05 19:31:32.838 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-02-05 19:31:32.847 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-02-05 19:31:32.850 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-02-05 19:31:32.852 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1080 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 99999, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-05 19:31:32.870 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-02-05 19:31:32.870 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-02-05 19:31:32.872 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-02-05 19:31:32.873 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-02-05 19:31:32.874 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-02-05 19:31:32.874 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-02-05 19:31:32.901 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-02-05 19:31:32.902 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-02-05 19:31:32.917 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-02-05 19:31:32.917 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-02-05 19:31:32.917 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-02-05 19:31:32.917 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-02-05 19:31:32.943 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-02-05 19:31:32.945 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-02-05 19:31:32.974 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-02-05 19:31:32.975 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-05 19:31:32.975 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-05 19:31:32.975 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-02-05 19:31:32.975 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-02-05 19:31:32.979 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-02-05 19:31:32.991 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-02-05 19:31:33.146 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-02-05 19:31:33.149 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-02-05 19:31:33.151 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-02-05 19:31:33.151 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-02-05 19:31:33.151 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-02-05 19:31:33.151 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-02-05 19:31:33.152 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-02-05 19:31:33.153 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-02-05 19:31:33.153 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-02-05 19:31:33.156 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-02-05 19:31:33.156 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-02-05 19:31:33.156 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-02-05 19:31:33.156 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-02-05 19:31:33.157 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-02-05 19:31:33.294 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-02-05 19:31:33.294 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-02-05 19:31:33.340 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-02-05 19:31:33.348 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-02-05 19:31:33.349 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-02-05 19:31:33.352 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-02-05 19:31:33.352 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-02-05 19:31:33.414 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-02-05 19:31:33.418 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-02-05 19:31:33.442 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-02-05 19:31:33.450 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-02-05 19:31:33.900 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-02-05 19:31:33.900 - Render thread -> CreateMeshBuilders - Entering 2026-02-05 19:31:33.903 - Render thread -> CreateMeshBuilders - Exiting 2026-02-05 19:31:33.903 - Render thread -> OnAllSystemsRegistered - Entering 2026-02-05 19:31:33.930 - Render thread -> OnAllSystemsRegistered - Exiting 2026-02-05 19:31:34.374 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-02-05 19:31:34.375 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce GTX 1080 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 99999, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-02-05 19:31:34.503 - Render thread -> VRAM report about missing bytes is changed from 6656000 Bytes to 10309632 Bytes 2026-02-05 19:31:34.790 - Render thread -> VRAM report about missing bytes is changed from 10309632 Bytes to 10571776 Bytes 2026-02-05 19:31:34.794 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 8830 MB 2026-02-05 19:31:34.794 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 8786 MB 2026-02-05 19:31:35.933 - Render thread -> VRAM report about missing bytes is changed from 10571776 Bytes to 9768960 Bytes 2026-02-05 19:31:35.982 - Render thread -> VRAM report about missing bytes is changed from 9768960 Bytes to 10002432 Bytes 2026-02-05 19:31:35.996 - VRageWorker 7 -> Vertex 2026-02-05 19:31:35.996 - VRageWorker 1 -> Pixel 2026-02-05 19:31:35.997 - VRageWorker 3 -> Vertex 2026-02-05 19:31:35.997 - VRageWorker 8 -> Pixel 2026-02-05 19:31:36.000 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.000 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.000 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.000 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.000 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.000 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.000 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.000 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.029 - Render thread -> VRAM report about missing bytes is changed from 10002432 Bytes to 146722816 Bytes 2026-02-05 19:31:36.030 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 8692 MB 2026-02-05 19:31:36.030 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 8635 MB 2026-02-05 19:31:36.076 - Render thread -> VRAM report about missing bytes is changed from 146722816 Bytes to 145674240 Bytes 2026-02-05 19:31:36.135 - Render thread -> VRAM report about missing bytes is changed from 145674240 Bytes to 145608704 Bytes 2026-02-05 19:31:36.261 - VRageWorker 11 -> Vertex 2026-02-05 19:31:36.261 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.261 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.261 - VRageWorker 11 -> Vertex 2026-02-05 19:31:36.261 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.261 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.262 - VRageWorker 11 -> Pixel 2026-02-05 19:31:36.262 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.262 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.265 - VRageWorker 11 -> Pixel 2026-02-05 19:31:36.265 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.265 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.435 - VRageWorker 11 -> Vertex 2026-02-05 19:31:36.435 - VRageWorker 4 -> Vertex 2026-02-05 19:31:36.435 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.435 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.435 - VRageWorker 1 -> Pixel 2026-02-05 19:31:36.435 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.435 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.435 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.435 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.435 - VRageWorker 0 -> Pixel 2026-02-05 19:31:36.435 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.435 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.436 - Render thread -> VRAM report about missing bytes is changed from 145608704 Bytes to 145547264 Bytes 2026-02-05 19:31:36.436 - Render thread -> Info: Frame[81] - Available VRAM budget has changed: 8592 MB 2026-02-05 19:31:36.440 - Render thread -> VRAM report about missing bytes is changed from 145547264 Bytes to 191356928 Bytes 2026-02-05 19:31:36.449 - Render thread -> VRAM report about missing bytes is changed from 191356928 Bytes to 145547264 Bytes 2026-02-05 19:31:36.526 - VRageWorker 4 -> Vertex 2026-02-05 19:31:36.526 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.526 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.526 - VRageWorker 4 -> Vertex 2026-02-05 19:31:36.526 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.526 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.526 - VRageWorker 10 -> Pixel 2026-02-05 19:31:36.526 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.526 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.527 - VRageWorker 5 -> Pixel 2026-02-05 19:31:36.527 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.527 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.667 - VRageWorker 10 -> Vertex 2026-02-05 19:31:36.667 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.667 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.667 - VRageWorker 10 -> Pixel 2026-02-05 19:31:36.668 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.668 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.668 - VRageWorker 10 -> Vertex 2026-02-05 19:31:36.668 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.668 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.669 - VRageWorker 10 -> Pixel 2026-02-05 19:31:36.669 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.669 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.775 - VRageWorker 9 -> Vertex 2026-02-05 19:31:36.775 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.775 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.776 - VRageWorker 9 -> Pixel 2026-02-05 19:31:36.776 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.776 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.776 - VRageWorker 0 -> Vertex 2026-02-05 19:31:36.776 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.776 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.777 - VRageWorker 9 -> Pixel 2026-02-05 19:31:36.777 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.777 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.839 - VRageWorker 13 -> Vertex 2026-02-05 19:31:36.839 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.839 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.839 - VRageWorker 7 -> Vertex 2026-02-05 19:31:36.839 - VRageWorker 4 -> Pixel 2026-02-05 19:31:36.839 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.839 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.839 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.839 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.839 - VRageWorker 13 -> Pixel 2026-02-05 19:31:36.840 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.840 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.902 - VRageWorker 9 -> Vertex 2026-02-05 19:31:36.902 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.902 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.902 - VRageWorker 8 -> Pixel 2026-02-05 19:31:36.902 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.902 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:36.902 - VRageWorker 11 -> Vertex 2026-02-05 19:31:36.902 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.902 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-02-05 19:31:36.902 - VRageWorker 9 -> Pixel 2026-02-05 19:31:36.902 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-02-05 19:31:36.902 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-02-05 19:31:37.848 - Render thread -> Info: Frame[157] - Available VRAM budget has changed: 8492 MB 2026-02-05 19:31:37.854 - Render thread -> VRAM report about missing bytes is changed from 145547264 Bytes to 155312128 Bytes 2026-02-05 19:31:37.871 - Render thread -> VRAM report about missing bytes is changed from 155312128 Bytes to 145547264 Bytes 2026-02-05 19:31:38.363 - Render thread -> VRAM report about missing bytes is changed from 145547264 Bytes to 145416192 Bytes 2026-02-05 19:31:38.368 - Render thread -> VRAM report about missing bytes is changed from 145416192 Bytes to 145547264 Bytes 2026-02-05 19:31:44.405 - Render thread -> Info: Frame[551] - Available VRAM budget has changed: 8538 MB