2026-01-31 11:15:15.203 - Main Thread -> Timezone (local - UTC): 0h 2026-01-31 11:15:15.203 - Main Thread -> App Version: 2.0.2.51 2026-01-31 11:15:15.206 - Main Thread -> VRage renderer started 2026-01-31 11:15:15.206 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-01-31 11:15:15.379 - Main Thread -> NvApi - Status: OK 2026-01-31 11:15:15.379 - Main Thread -> NvApi - Driver Version: 59174 (r591_66) 2026-01-31 11:15:15.379 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-31 11:15:15.446 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-31 11:15:15.446 - Main Thread -> AMD - Driver Version: Unknown 2026-01-31 11:15:15.591 - Main Thread -> Adapters.Adapters - Entering 2026-01-31 11:15:15.591 - Main Thread -> CreateDXGIFactory - Entering 2026-01-31 11:15:15.655 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-31 11:15:15.657 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-31 11:15:15.662 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-31 11:15:15.662 - Main Thread -> Using IDXGIFactory6: True 2026-01-31 11:15:15.662 - Main Thread -> Enumerating adapters by preference 2026-01-31 11:15:15.682 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 Ti - Entering 2026-01-31 11:15:15.682 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 Ti - Entering 2026-01-31 11:15:15.682 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 Ti - Exiting 2026-01-31 11:15:15.683 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 Ti - Entering 2026-01-31 11:15:16.645 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 Ti - Exiting 2026-01-31 11:15:17.210 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5060 Ti' has 36 RTX cores 2026-01-31 11:15:17.211 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 Ti - Exiting 2026-01-31 11:15:17.211 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 Ti outputs - Entering 2026-01-31 11:15:17.212 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 0 display mode list 2026-01-31 11:15:17.214 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 0 display mode list done 2026-01-31 11:15:17.217 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 0 refresh rate 2026-01-31 11:15:17.222 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 0 refresh rate done 2026-01-31 11:15:17.223 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 1 display mode list 2026-01-31 11:15:17.223 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 1 display mode list done 2026-01-31 11:15:17.223 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 1 refresh rate 2026-01-31 11:15:17.224 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Ti output 1 refresh rate done 2026-01-31 11:15:17.224 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 Ti outputs - Exiting 2026-01-31 11:15:17.224 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-31 11:15:17.224 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-31 11:15:17.224 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-31 11:15:17.224 - Main Thread -> Skipping software adapter 2026-01-31 11:15:17.224 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-31 11:15:17.228 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5060 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5060 Ti OutputName = DISPLAY1 Description = DeviceId: 11524, Dedicated RAM: 16830693376, Shared RAM: 8561154048, Luid: 48571, rev: 161, subsys id: 1397822562, vendor id: 4318, supported device: True AdapterLuid = 48571 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16830693376 SharedRAM = 8561154048 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 23.980032 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-31 11:15:17.228 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5060 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 5060 Ti OutputName = DISPLAY2 Description = DeviceId: 11524, Dedicated RAM: 16830693376, Shared RAM: 8561154048, Luid: 48571, rev: 161, subsys id: 1397822562, vendor id: 4318, supported device: True AdapterLuid = 48571 OutputId = 1 DesktopBounds = Min:2560, 0 Max:3640, 1920 DesktopResolution = 1080, 1920 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16830693376 SharedRAM = 8561154048 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59174 (r591_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 23.980032 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-31 11:15:17.229 - Main Thread -> Adapter list composed 2026-01-31 11:15:17.265 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5060 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5060 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VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-31 11:15:17.469 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-31 11:15:17.570 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-31 11:15:17.570 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-31 11:15:17.570 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-31 11:15:17.571 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-31 11:15:17.571 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-31 11:15:17.573 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 5060 Ti","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-01-31 11:15:17.579 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-31 11:15:17.581 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-31 11:15:17.587 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5060 Ti","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-01-31 11:15:17.622 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Ti", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-31 11:15:17.622 - Render thread -> IsD3D12Supported = True 2026-01-31 11:15:18.136 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-31 11:15:18.149 - Render thread -> Debug layer enabled: False 2026-01-31 11:15:18.149 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-31 11:15:19.210 - Render thread -> Direct Storage supported 2026-01-31 11:15:19.210 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-31 11:15:19.210 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-31 11:15:19.211 - Render thread -> Current Device Info: 2026-01-31 11:15:19.211 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-31 11:15:19.212 - Render thread -> OutputMergerLogicOp: True 2026-01-31 11:15:19.212 - Render thread -> MinPrecisionSupport: Bit16 2026-01-31 11:15:19.212 - Render thread -> TiledResourcesTier: Tier4 2026-01-31 11:15:19.212 - Render thread -> ResourceBindingTier: Tier3 2026-01-31 11:15:19.212 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-31 11:15:19.212 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-31 11:15:19.212 - Render thread -> ROVsSupported: True 2026-01-31 11:15:19.212 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-31 11:15:19.212 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-31 11:15:19.212 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-31 11:15:19.212 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-31 11:15:19.212 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-31 11:15:19.212 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-31 11:15:19.212 - Render thread -> ResourceHeapTier: Tier2 2026-01-31 11:15:19.212 - Render thread -> WaveOps: True 2026-01-31 11:15:19.212 - Render thread -> WaveLaneCountMin: 32 2026-01-31 11:15:19.212 - Render thread -> WaveLaneCountMax: 32 2026-01-31 11:15:19.212 - Render thread -> TotalLaneCount: 4608 2026-01-31 11:15:19.212 - Render thread -> ExpandedComputeResourceStates: True 2026-01-31 11:15:19.212 - Render thread -> Int64ShaderOps: True 2026-01-31 11:15:19.212 - Render thread -> DepthBoundsTestSupported: True 2026-01-31 11:15:19.212 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-31 11:15:19.212 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-31 11:15:19.212 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-31 11:15:19.212 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-31 11:15:19.212 - Render thread -> ViewInstancingTier: Tier3 2026-01-31 11:15:19.213 - Render thread -> BarycentricsSupported: True 2026-01-31 11:15:19.213 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-31 11:15:19.213 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-31 11:15:19.213 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-31 11:15:19.213 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-31 11:15:19.213 - Render thread -> RenderPassesTier: Tier0 2026-01-31 11:15:19.213 - Render thread -> RaytracingTier: Tier1_1 2026-01-31 11:15:19.214 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-31 11:15:19.214 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-31 11:15:19.214 - Render thread -> VariableShadingRateTier: Tier2 2026-01-31 11:15:19.214 - Render thread -> ShadingRateImageTileSize: 16 2026-01-31 11:15:19.214 - Render thread -> BackgroundProcessingSupported: True 2026-01-31 11:15:19.214 - Render thread -> MeshShaderTier: Tier1 2026-01-31 11:15:19.214 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-31 11:15:19.281 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-31 11:15:19.291 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-31 11:15:19.293 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-31 11:15:19.294 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-31 11:15:19.294 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-31 11:15:19.294 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-31 11:15:19.296 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6778880 Bytes 2026-01-31 11:15:19.298 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-31 11:15:19.298 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-31 11:15:19.586 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-31 11:15:19.586 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-31 11:15:19.586 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-31 11:15:19.587 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-31 11:15:19.590 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-31 11:15:19.590 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-31 11:15:19.590 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-31 11:15:19.593 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-31 11:15:19.619 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-31 11:15:19.619 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-31 11:15:19.848 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-31 11:15:19.849 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-31 11:15:19.850 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-31 11:15:19.851 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-31 11:15:19.854 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-31 11:15:19.855 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-31 11:15:19.856 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-31 11:15:19.857 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-31 11:15:19.857 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-31 11:15:19.859 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-31 11:15:19.859 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-31 11:15:19.863 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-31 11:15:19.898 - Render thread -> UseShaderAsserts: False 2026-01-31 11:15:19.898 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-31 11:15:19.900 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-31 11:15:19.900 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-31 11:15:19.901 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-31 11:15:19.901 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-31 11:15:19.903 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-31 11:15:19.906 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-31 11:15:19.906 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-31 11:15:19.922 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-31 11:15:19.922 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-31 11:15:19.922 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-31 11:15:19.922 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-31 11:15:19.926 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-31 11:15:19.926 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-31 11:15:19.927 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-31 11:15:19.927 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-31 11:15:19.928 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-31 11:15:19.928 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-31 11:15:19.933 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-31 11:15:19.934 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-31 11:15:19.958 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-31 11:15:19.981 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-31 11:15:20.002 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-31 11:15:20.003 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-31 11:15:20.015 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-31 11:15:20.018 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-31 11:15:20.026 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-31 11:15:20.180 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-31 11:15:20.180 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-31 11:15:20.183 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-31 11:15:20.183 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-31 11:15:20.184 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-31 11:15:20.185 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-31 11:15:20.206 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-31 11:15:20.206 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-31 11:15:20.230 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-31 11:15:20.230 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-31 11:15:20.231 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-31 11:15:20.231 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-31 11:15:20.514 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-31 11:15:20.515 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-31 11:15:20.550 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-31 11:15:20.551 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-31 11:15:20.551 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-31 11:15:20.552 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-31 11:15:20.552 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-31 11:15:20.557 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-31 11:15:20.571 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-31 11:15:20.724 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-31 11:15:20.727 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-31 11:15:20.729 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-31 11:15:20.729 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-31 11:15:20.730 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-31 11:15:20.730 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-31 11:15:20.730 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-31 11:15:20.731 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-31 11:15:20.731 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-31 11:15:20.733 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-31 11:15:20.733 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-31 11:15:20.733 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-31 11:15:20.733 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-31 11:15:20.733 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-31 11:15:20.844 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-31 11:15:20.844 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-31 11:15:20.882 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-31 11:15:20.899 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-31 11:15:20.899 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-31 11:15:20.902 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-31 11:15:20.903 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-31 11:15:20.959 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-31 11:15:20.962 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-31 11:15:20.979 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-31 11:15:20.987 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-31 11:15:21.315 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-31 11:15:21.315 - Render thread -> CreateMeshBuilders - Entering 2026-01-31 11:15:21.317 - Render thread -> CreateMeshBuilders - Exiting 2026-01-31 11:15:21.317 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-31 11:15:21.327 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-31 11:15:29.938 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-31 11:15:30.109 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-31 11:15:31.204 - VRageWorker 5 -> Vertex 2026-01-31 11:15:31.204 - VRageWorker 8 -> Pixel 2026-01-31 11:15:31.208 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:31.208 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:31.208 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:31.208 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:31.209 - VRageWorker 5 -> Vertex 2026-01-31 11:15:31.209 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:31.209 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:31.209 - VRageWorker 5 -> Pixel 2026-01-31 11:15:31.209 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:31.209 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:37.091 - VRageWorker 7 -> Vertex 2026-01-31 11:15:37.092 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:37.092 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:37.092 - VRageWorker 7 -> Pixel 2026-01-31 11:15:37.092 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:37.092 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:37.092 - VRageWorker 7 -> Vertex 2026-01-31 11:15:37.092 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:37.092 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:37.093 - VRageWorker 7 -> Pixel 2026-01-31 11:15:37.093 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:37.093 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:38.200 - Render thread -> VRAM report about missing bytes is changed from 6778880 Bytes to 64114688 Bytes 2026-01-31 11:15:38.430 - Render thread -> VRAM report about missing bytes is changed from 64114688 Bytes to 64151552 Bytes 2026-01-31 11:15:38.451 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 12980 MB 2026-01-31 11:15:38.451 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 12799 MB 2026-01-31 11:15:41.459 - Render thread -> VRAM report about missing bytes is changed from 64151552 Bytes to 97460224 Bytes 2026-01-31 11:15:41.464 - Render thread -> VRAM report about missing bytes is changed from 97460224 Bytes to 97464320 Bytes 2026-01-31 11:15:42.607 - Render thread -> VRAM report about missing bytes is changed from 97464320 Bytes to 99823616 Bytes 2026-01-31 11:15:42.612 - Render thread -> VRAM report about missing bytes is changed from 99823616 Bytes to 100413440 Bytes 2026-01-31 11:15:42.617 - Render thread -> VRAM report about missing bytes is changed from 100413440 Bytes to 97857536 Bytes 2026-01-31 11:15:42.622 - Render thread -> VRAM report about missing bytes is changed from 97857536 Bytes to 97464320 Bytes 2026-01-31 11:15:42.627 - Render thread -> VRAM report about missing bytes is changed from 97464320 Bytes to 98516992 Bytes 2026-01-31 11:15:42.757 - Render thread -> VRAM report about missing bytes is changed from 98516992 Bytes to 232734720 Bytes 2026-01-31 11:15:42.762 - Render thread -> Info: Frame[625] - Available VRAM budget has changed: 12820 MB 2026-01-31 11:15:42.762 - Render thread -> Info: Frame[625] - Available VRAM budget has changed: 12640 MB 2026-01-31 11:15:43.142 - Render thread -> VRAM report about missing bytes is changed from 232734720 Bytes to 233783296 Bytes 2026-01-31 11:15:43.147 - Render thread -> VRAM report about missing bytes is changed from 233783296 Bytes to 233787392 Bytes 2026-01-31 11:15:43.160 - Render thread -> VRAM report about missing bytes is changed from 233787392 Bytes to 236044288 Bytes 2026-01-31 11:15:43.183 - Render thread -> VRAM report about missing bytes is changed from 236044288 Bytes to 236048384 Bytes 2026-01-31 11:15:43.188 - Render thread -> VRAM report about missing bytes is changed from 236048384 Bytes to 232734720 Bytes 2026-01-31 11:15:47.227 - Render thread -> VRAM report about missing bytes is changed from 232734720 Bytes to 242384896 Bytes 2026-01-31 11:15:47.232 - Render thread -> VRAM report about missing bytes is changed from 242384896 Bytes to 232890368 Bytes 2026-01-31 11:15:47.242 - Render thread -> VRAM report about missing bytes is changed from 232890368 Bytes to 232951808 Bytes 2026-01-31 11:15:47.247 - Render thread -> VRAM report about missing bytes is changed from 232951808 Bytes to 233082880 Bytes 2026-01-31 11:15:48.923 - VRageWorker 5 -> Vertex 2026-01-31 11:15:48.923 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:48.923 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:48.923 - VRageWorker 5 -> Pixel 2026-01-31 11:15:48.923 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:48.923 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:48.924 - VRageWorker 5 -> Vertex 2026-01-31 11:15:48.924 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:48.924 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:48.924 - VRageWorker 5 -> Pixel 2026-01-31 11:15:48.924 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:48.924 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:50.113 - VRageWorker 0 -> Vertex 2026-01-31 11:15:50.113 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:50.113 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:50.113 - VRageWorker 0 -> Pixel 2026-01-31 11:15:50.113 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:50.113 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:50.113 - VRageWorker 0 -> Vertex 2026-01-31 11:15:50.113 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:50.113 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:50.114 - VRageWorker 0 -> Pixel 2026-01-31 11:15:50.114 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:50.114 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:54.784 - VRageWorker 9 -> Vertex 2026-01-31 11:15:54.784 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:54.784 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:54.784 - VRageWorker 9 -> Pixel 2026-01-31 11:15:54.784 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:54.784 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:54.784 - VRageWorker 9 -> Vertex 2026-01-31 11:15:54.784 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:54.784 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:54.785 - VRageWorker 9 -> Pixel 2026-01-31 11:15:54.785 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:54.785 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:59.946 - VRageWorker 5 -> Vertex 2026-01-31 11:15:59.946 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:59.946 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:59.946 - VRageWorker 5 -> Pixel 2026-01-31 11:15:59.946 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:59.946 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:15:59.947 - VRageWorker 5 -> Vertex 2026-01-31 11:15:59.947 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:59.947 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:15:59.947 - VRageWorker 5 -> Pixel 2026-01-31 11:15:59.947 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:15:59.947 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:16:08.320 - Render thread -> VRAM report about missing bytes is changed from 233082880 Bytes to 234131456 Bytes 2026-01-31 11:16:09.530 - VRageWorker 8 -> Vertex 2026-01-31 11:16:09.530 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:09.530 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:16:09.531 - VRageWorker 8 -> Pixel 2026-01-31 11:16:09.531 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:09.531 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:16:09.531 - VRageWorker 8 -> Vertex 2026-01-31 11:16:09.531 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:09.531 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:16:09.531 - VRageWorker 8 -> Pixel 2026-01-31 11:16:09.531 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:09.531 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:16:10.302 - Render thread -> VRAM report about missing bytes is changed from 234131456 Bytes to 234328064 Bytes 2026-01-31 11:16:10.312 - Render thread -> VRAM report about missing bytes is changed from 234328064 Bytes to 234459136 Bytes 2026-01-31 11:16:10.487 - Render thread -> VRAM report about missing bytes is changed from 234459136 Bytes to 234721280 Bytes 2026-01-31 11:16:10.563 - VRageWorker 1 -> Vertex 2026-01-31 11:16:10.564 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:10.564 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:16:10.564 - VRageWorker 0 -> Pixel 2026-01-31 11:16:10.564 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:10.564 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:16:10.564 - VRageWorker 6 -> Vertex 2026-01-31 11:16:10.564 - VRageWorker 0 -> Pixel 2026-01-31 11:16:10.564 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:10.564 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-31 11:16:10.564 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-31 11:16:10.564 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-31 11:16:29.608 - Render thread -> VRAM report about missing bytes is changed from 234721280 Bytes to 202145792 Bytes 2026-01-31 11:16:29.616 - Render thread -> VRAM report about missing bytes is changed from 202145792 Bytes to 202539008 Bytes 2026-01-31 11:16:29.720 - Render thread -> VRAM report about missing bytes is changed from 202539008 Bytes to 234717184 Bytes 2026-01-31 11:16:29.726 - Render thread -> VRAM report about missing bytes is changed from 234717184 Bytes to 234721280 Bytes 2026-01-31 11:16:30.850 - Render thread -> VRAM report about missing bytes is changed from 234721280 Bytes to 250515456 Bytes 2026-01-31 11:16:37.203 - Render thread -> VRAM report about missing bytes is changed from 250515456 Bytes to 494551040 Bytes 2026-01-31 11:16:37.204 - Render thread -> Info: Frame[8223] - Available VRAM budget has changed: 11911 MB 2026-01-31 11:16:37.204 - Render thread -> Info: Frame[8223] - Available VRAM budget has changed: 11782 MB 2026-01-31 11:16:37.236 - Render thread -> VRAM report about missing bytes is changed from 494551040 Bytes to 495075328 Bytes 2026-01-31 11:16:37.262 - Render thread -> VRAM report about missing bytes is changed from 495075328 Bytes to 496861184 Bytes 2026-01-31 11:16:37.276 - Render thread -> VRAM report about missing bytes is changed from 496861184 Bytes to 496984064 Bytes 2026-01-31 11:16:37.567 - Render thread -> VRAM report about missing bytes is changed from 496984064 Bytes to 496996352 Bytes 2026-01-31 11:16:38.074 - Render thread -> VRAM report about missing bytes is changed from 496996352 Bytes to 497008640 Bytes 2026-01-31 11:16:38.885 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-31 11:16:38.885 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-31 11:16:38.885 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-31 11:16:38.886 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-31 11:16:38.886 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-31 11:16:38.886 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-31 11:16:38.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-31 11:16:38.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-31 11:16:38.887 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-31 11:16:39.295 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-31 11:16:39.295 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-31 11:16:39.295 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-31 11:16:39.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-31 11:16:39.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-31 11:16:39.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-31 11:16:39.300 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-31 11:16:39.300 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-31 11:16:39.300 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-31 11:16:39.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-31 11:16:39.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-31 11:16:39.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-31 11:16:39.303 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-31 11:16:39.303 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-31 11:16:39.303 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-31 11:16:39.304 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-31 11:16:39.304 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-31 11:16:39.304 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-31 11:16:39.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-31 11:16:39.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-31 11:16:39.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-31 11:16:39.307 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-31 11:16:39.307 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-31 11:16:39.307 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-31 11:16:39.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-31 11:16:39.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-31 11:16:39.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-31 11:16:39.309 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-31 11:16:39.310 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-31 11:16:39.310 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-31 11:16:39.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-31 11:16:39.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-31 11:16:39.315 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-31 11:16:39.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-31 11:16:39.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-31 11:16:39.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-31 11:16:39.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-31 11:16:39.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-31 11:16:39.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-31 11:16:39.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-31 11:16:39.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-31 11:16:39.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-31 11:16:39.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-31 11:16:39.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-31 11:16:39.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-31 11:16:39.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-31 11:16:39.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-31 11:16:39.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-31 11:16:39.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-31 11:16:39.334 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-31 11:16:39.335 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-31 11:16:40.599 - Render thread -> VRAM report about missing bytes is changed from 497008640 Bytes to 497606656 Bytes 2026-01-31 11:16:40.601 - Render thread -> Info: Frame[8353] - Available VRAM budget has changed: 11735 MB 2026-01-31 11:16:40.601 - Render thread -> Info: Frame[8353] - Available VRAM budget has changed: 11244 MB 2026-01-31 11:16:40.642 - Render thread -> VRAM report about missing bytes is changed from 497606656 Bytes to 497721344 Bytes 2026-01-31 11:16:40.674 - Render thread -> VRAM report about missing bytes is changed from 497721344 Bytes to 498376704 Bytes 2026-01-31 11:16:40.842 - Render thread -> VRAM report about missing bytes is changed from 498376704 Bytes to 498388992 Bytes 2026-01-31 11:16:41.450 - Render thread -> Info: Frame[8405] - Available VRAM budget has changed: 10151 MB 2026-01-31 11:16:41.450 - Render thread -> Info: Frame[8405] - Available VRAM budget has changed: 7557 MB 2026-01-31 11:16:41.488 - Render thread -> VRAM report about missing bytes is changed from 498388992 Bytes to 499539968 Bytes 2026-01-31 11:16:41.507 - Render thread -> VRAM report about missing bytes is changed from 499539968 Bytes to 515858432 Bytes 2026-01-31 11:16:41.551 - Render thread -> VRAM report about missing bytes is changed from 515858432 Bytes to 655843328 Bytes 2026-01-31 11:16:41.570 - Render thread -> VRAM report about missing bytes is changed from 655843328 Bytes to 560685056 Bytes 2026-01-31 11:16:41.611 - Render thread -> VRAM report about missing bytes is changed from 560685056 Bytes to 566190080 Bytes 2026-01-31 11:16:41.632 - Render thread -> VRAM report about missing bytes is changed from 566190080 Bytes to 633430016 Bytes 2026-01-31 11:16:41.633 - Render thread -> Info: Frame[8411] - Available VRAM budget has changed: 10083 MB 2026-01-31 11:16:41.633 - Render thread -> Info: Frame[8411] - Available VRAM budget has changed: 7490 MB 2026-01-31 11:16:41.666 - Render thread -> VRAM report about missing bytes is changed from 633430016 Bytes to 655843328 Bytes 2026-01-31 11:16:41.719 - Render thread -> VRAM report about missing bytes is changed from 655843328 Bytes to 644702208 Bytes 2026-01-31 11:16:41.738 - Render thread -> VRAM report about missing bytes is changed from 644702208 Bytes to 605511680 Bytes 2026-01-31 11:16:41.784 - Render thread -> VRAM report about missing bytes is changed from 605511680 Bytes to 521363456 Bytes 2026-01-31 11:16:41.803 - Render thread -> Info: Frame[8417] - Available VRAM budget has changed: 12878 MB 2026-01-31 11:16:41.803 - Render thread -> VRAM report about missing bytes is changed from 521363456 Bytes to 605511680 Bytes 2026-01-31 11:16:41.803 - Render thread -> Info: Frame[8417] - Available VRAM budget has changed: 7957 MB 2026-01-31 11:16:41.803 - Render thread -> Info: Frame[8417] - Available VRAM budget has changed: 5374 MB 2026-01-31 11:16:41.825 - Render thread -> VRAM report about missing bytes is changed from 605511680 Bytes to 532766720 Bytes 2026-01-31 11:16:41.851 - Render thread -> VRAM report about missing bytes is changed from 532766720 Bytes to 555171840 Bytes 2026-01-31 11:16:41.863 - Render thread -> VRAM report about missing bytes is changed from 555171840 Bytes to 611205120 Bytes 2026-01-31 11:16:41.875 - Render thread -> VRAM report about missing bytes is changed from 611205120 Bytes to 605634560 Bytes 2026-01-31 11:16:41.889 - Render thread -> VRAM report about missing bytes is changed from 605634560 Bytes to 616775680 Bytes 2026-01-31 11:16:41.903 - Render thread -> VRAM report about missing bytes is changed from 616775680 Bytes to 549666816 Bytes 2026-01-31 11:16:41.934 - Render thread -> VRAM report about missing bytes is changed from 549666816 Bytes to 500514816 Bytes 2026-01-31 11:16:41.983 - Render thread -> VRAM report about missing bytes is changed from 500514816 Bytes to 504016896 Bytes 2026-01-31 11:16:41.994 - Render thread -> VRAM report about missing bytes is changed from 504016896 Bytes to 505196544 Bytes 2026-01-31 11:16:42.274 - Render thread -> Info: Frame[8453] - Available VRAM budget has changed: 7998 MB 2026-01-31 11:16:42.588 - Render thread -> Info: Frame[8483] - Available VRAM budget has changed: 5415 MB 2026-01-31 11:16:43.611 - Render thread -> Info: Frame[8576] - Available VRAM budget has changed: 13002 MB 2026-01-31 11:16:43.716 - Render thread -> Info: Frame[8586] - Available VRAM budget has changed: 13131 MB 2026-01-31 11:16:43.840 - Render thread -> Info: Frame[8596] - Available VRAM budget has changed: 13206 MB 2026-01-31 11:16:43.940 - Render thread -> Info: Frame[8605] - Available VRAM budget has changed: 13278 MB 2026-01-31 11:16:43.963 - Render thread -> Info: Frame[8607] - Available VRAM budget has changed: 8109 MB 2026-01-31 11:16:44.041 - Render thread -> Info: Frame[8614] - Available VRAM budget has changed: 13358 MB 2026-01-31 11:16:44.077 - Render thread -> Info: Frame[8617] - Available VRAM budget has changed: 8224 MB 2026-01-31 11:16:44.120 - Render thread -> Info: Frame[8620] - Available VRAM budget has changed: 13429 MB 2026-01-31 11:16:44.198 - Render thread -> Info: Frame[8627] - Available VRAM budget has changed: 8292 MB 2026-01-31 11:16:44.281 - Render thread -> Info: Frame[8635] - Available VRAM budget has changed: 8356 MB 2026-01-31 11:16:44.310 - Render thread -> Info: Frame[8637] - Available VRAM budget has changed: 5525 MB 2026-01-31 11:16:44.404 - Render thread -> Info: Frame[8645] - Available VRAM budget has changed: 8428 MB 2026-01-31 11:16:44.429 - Render thread -> Info: Frame[8647] - Available VRAM budget has changed: 5640 MB 2026-01-31 11:16:44.476 - Render thread -> Info: Frame[8651] - Available VRAM budget has changed: 8492 MB 2026-01-31 11:16:44.485 - Render thread -> VRAM report about missing bytes is changed from 505196544 Bytes to 505208832 Bytes 2026-01-31 11:16:44.536 - Render thread -> Info: Frame[8657] - Available VRAM budget has changed: 13516 MB 2026-01-31 11:16:44.536 - Render thread -> Info: Frame[8657] - Available VRAM budget has changed: 5707 MB 2026-01-31 11:16:44.619 - Render thread -> Info: Frame[8665] - Available VRAM budget has changed: 5771 MB 2026-01-31 11:16:44.703 - Render thread -> Info: Frame[8675] - Available VRAM budget has changed: 5842 MB 2026-01-31 11:16:44.758 - Render thread -> Info: Frame[8681] - Available VRAM budget has changed: 5906 MB 2026-01-31 11:16:44.803 - Render thread -> Info: Frame[8687] - Available VRAM budget has changed: 8569 MB 2026-01-31 11:16:45.051 - Render thread -> Info: Frame[8717] - Available VRAM budget has changed: 5983 MB 2026-01-31 11:16:46.588 - Render thread -> VRAM report about missing bytes is changed from 505208832 Bytes to 506060800 Bytes 2026-01-31 11:16:48.119 - Render thread -> VRAM report about missing bytes is changed from 506060800 Bytes to 506073088 Bytes 2026-01-31 11:16:49.560 - Render thread -> VRAM report about missing bytes is changed from 506073088 Bytes to 506085376 Bytes 2026-01-31 11:16:50.767 - Render thread -> Info: Frame[9313] - Available VRAM budget has changed: 13583 MB 2026-01-31 11:16:51.056 - Render thread -> Info: Frame[9343] - Available VRAM budget has changed: 8629 MB 2026-01-31 11:16:51.277 - Render thread -> Info: Frame[9373] - Available VRAM budget has changed: 6043 MB 2026-01-31 11:16:52.171 - Render thread -> Info: Frame[9490] - Available VRAM budget has changed: 14180 MB 2026-01-31 11:16:52.380 - Render thread -> Info: Frame[9521] - Available VRAM budget has changed: 9164 MB 2026-01-31 11:16:52.557 - Render thread -> Info: Frame[9551] - Available VRAM budget has changed: 6575 MB 2026-01-31 11:16:54.951 - Render thread -> VRAM report about missing bytes is changed from 506085376 Bytes to 515235840 Bytes 2026-01-31 11:17:05.092 - Render thread -> VRAM report about missing bytes is changed from 515235840 Bytes to 515211264 Bytes 2026-01-31 11:17:05.127 - Render thread -> VRAM report about missing bytes is changed from 515211264 Bytes to 515256320 Bytes 2026-01-31 11:17:05.143 - Render thread -> VRAM report about missing bytes is changed from 515256320 Bytes to 515207168 Bytes 2026-01-31 11:17:05.176 - Render thread -> VRAM report about missing bytes is changed from 515207168 Bytes to 515231744 Bytes 2026-01-31 11:17:05.230 - Render thread -> VRAM report about missing bytes is changed from 515231744 Bytes to 515170304 Bytes 2026-01-31 11:17:05.272 - Render thread -> VRAM report about missing bytes is changed from 515170304 Bytes to 515264512 Bytes 2026-01-31 11:17:05.472 - Render thread -> VRAM report about missing bytes is changed from 515264512 Bytes to 515215360 Bytes 2026-01-31 11:17:05.539 - Render thread -> VRAM report about missing bytes is changed from 515215360 Bytes to 515182592 Bytes 2026-01-31 11:17:05.575 - Render thread -> VRAM report about missing bytes is changed from 515182592 Bytes to 515244032 Bytes 2026-01-31 11:17:05.585 - Render thread -> VRAM report about missing bytes is changed from 515244032 Bytes to 515293184 Bytes 2026-01-31 11:17:06.443 - Render thread -> VRAM report about missing bytes is changed from 515293184 Bytes to 515325952 Bytes 2026-01-31 11:17:15.116 - Render thread -> VRAM report about missing bytes is changed from 515325952 Bytes to 515141632 Bytes 2026-01-31 11:17:16.771 - Render thread -> Frame [12422] Parallel Render Command Batch RCB-1 created with rcb: 12061574 2026-01-31 11:17:16.771 - Render thread -> Frame [12422] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-2 created with rcb: 12061574 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-3 created with rcb: 2775383 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-4 created with rcb: 13295749 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-5 created with rcb: 24875957 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-6 created with rcb: 28348915 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-7 created with rcb: 46072101 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-8 created with rcb: 65905630 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-9 created with rcb: 47045264 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-10 created with rcb: 63167599 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-11 created with rcb: 40262439 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-12 created with rcb: 41359551 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-13 created with rcb: 58626369 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-14 created with rcb: 40797952 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-15 created with rcb: 9336556 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-16 created with rcb: 4565432 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-17 created with rcb: 860532 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-31 11:17:16.781 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-31 11:17:16.782 - Render thread -> Frame [12423] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-18 created with rcb: 49484917 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-19 created with rcb: 860532 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-20 created with rcb: 4565432 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-21 created with rcb: 9336556 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-22 created with rcb: 40797952 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-23 created with rcb: 58626369 2026-01-31 11:17:17.299 - Render thread -> Frame [12472] Parallel Render Command Batch RCB-24 created with rcb: 41359551 2026-01-31 11:17:17.472 - Render thread -> VRAM report about missing bytes is changed from 515141632 Bytes to 514957312 Bytes 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-25 created with rcb: 40262439 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-26 created with rcb: 63167599 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-27 created with rcb: 47045264 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-28 created with rcb: 65905630 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-29 created with rcb: 46072101 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-30 created with rcb: 28348915 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-31 created with rcb: 24875957 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-32 created with rcb: 13295749 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-33 created with rcb: 2775383 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-34 created with rcb: 12061574 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-35 created with rcb: 16602917 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-36 created with rcb: 59744012 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-37 created with rcb: 54288515 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-38 created with rcb: 30851779 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-39 created with rcb: 57107891 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-40 created with rcb: 6006598 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-41 created with rcb: 9269370 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-42 created with rcb: 37278822 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-43 created with rcb: 52483400 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-44 created with rcb: 38033631 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-45 created with rcb: 45912786 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-46 created with rcb: 37517863 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-47 created with rcb: 3471950 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-48 created with rcb: 40499038 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-49 created with rcb: 57143645 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-50 created with rcb: 51013623 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-51 created with rcb: 5128329 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-52 created with rcb: 59760656 2026-01-31 11:17:17.472 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-53 created with rcb: 29223697 2026-01-31 11:17:17.529 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-18 processed in 2 frames. 2026-01-31 11:17:17.530 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-19 processed in 2 frames. 2026-01-31 11:17:17.530 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-20 processed in 2 frames. 2026-01-31 11:17:17.530 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-21 processed in 2 frames. 2026-01-31 11:17:17.530 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-22 processed in 2 frames. 2026-01-31 11:17:17.530 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-23 processed in 2 frames. 2026-01-31 11:17:17.531 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-24 processed in 2 frames. 2026-01-31 11:17:17.531 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-31 11:17:17.532 - Render thread -> Frame [12473] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-31 11:17:17.563 - Render thread -> VRAM report about missing bytes is changed from 514957312 Bytes to 514834432 Bytes 2026-01-31 11:17:17.578 - Render thread -> VRAM report about missing bytes is changed from 514834432 Bytes to 515018752 Bytes 2026-01-31 11:17:17.593 - Render thread -> VRAM report about missing bytes is changed from 515018752 Bytes to 515141632 Bytes 2026-01-31 11:17:17.648 - Render thread -> VRAM report about missing bytes is changed from 515141632 Bytes to 516059136 Bytes 2026-01-31 11:17:17.721 - Render thread -> Frame [12488] Parallel Render Command Batch RCB-54 created with rcb: 25072056 2026-01-31 11:17:17.772 - Render thread -> Frame [12488] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-31 11:17:17.811 - Render thread -> VRAM report about missing bytes is changed from 516059136 Bytes to 515944448 Bytes 2026-01-31 11:17:17.839 - Render thread -> VRAM report about missing bytes is changed from 515944448 Bytes to 516128768 Bytes 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-55 created with rcb: 40499038 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-56 created with rcb: 3471950 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-57 created with rcb: 37517863 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-58 created with rcb: 45912786 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-59 created with rcb: 38033631 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-60 created with rcb: 52483400 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-61 created with rcb: 37278822 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-62 created with rcb: 9269370 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-63 created with rcb: 57107891 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-64 created with rcb: 6006598 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-65 created with rcb: 30851779 2026-01-31 11:17:17.965 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-66 created with rcb: 54288515 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-67 created with rcb: 59744012 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-68 created with rcb: 16602917 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-69 created with rcb: 12061574 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-70 created with rcb: 13295749 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-71 created with rcb: 2775383 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-72 created with rcb: 24875957 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-73 created with rcb: 28348915 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-74 created with rcb: 46072101 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-75 created with rcb: 65905630 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-76 created with rcb: 47045264 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-77 created with rcb: 63167599 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-78 created with rcb: 40262439 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-79 created with rcb: 41359551 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-80 created with rcb: 58626369 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-81 created with rcb: 40797952 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-82 created with rcb: 9336556 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-83 created with rcb: 4565432 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-31 11:17:17.966 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-31 11:17:17.967 - Render thread -> Frame [12500] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-84 created with rcb: 51013623 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-85 created with rcb: 4565432 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-86 created with rcb: 40797952 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-87 created with rcb: 9336556 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-88 created with rcb: 41359551 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-89 created with rcb: 58626369 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-90 created with rcb: 40262439 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-91 created with rcb: 63167599 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-92 created with rcb: 47045264 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-93 created with rcb: 46072101 2026-01-31 11:17:17.999 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-94 created with rcb: 25072056 2026-01-31 11:17:18.017 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-31 11:17:18.018 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-31 11:17:18.041 - Render thread -> Frame [12502] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-31 11:17:18.074 - Render thread -> VRAM report about missing bytes is changed from 516128768 Bytes to 515948544 Bytes 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-95 created with rcb: 24875957 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-96 created with rcb: 2775383 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-97 created with rcb: 13295749 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-98 created with rcb: 28348915 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-99 created with rcb: 12061574 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-100 created with rcb: 860532 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-101 created with rcb: 54288515 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-102 created with rcb: 59744012 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-103 created with rcb: 30851779 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-104 created with rcb: 6006598 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-105 created with rcb: 57143645 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-106 created with rcb: 57107891 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-107 created with rcb: 47045264 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-108 created with rcb: 63167599 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-109 created with rcb: 40262439 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-110 created with rcb: 58626369 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-111 created with rcb: 41359551 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-112 created with rcb: 9336556 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-113 created with rcb: 40797952 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-114 created with rcb: 4565432 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-115 created with rcb: 51013623 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-116 created with rcb: 52483400 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-117 created with rcb: 38033631 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-118 created with rcb: 45912786 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-119 created with rcb: 37517863 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-120 created with rcb: 65905630 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-121 created with rcb: 25072056 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-122 created with rcb: 40499038 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-123 created with rcb: 29069615 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-124 created with rcb: 38973122 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-125 created with rcb: 34292095 2026-01-31 11:17:18.074 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-126 created with rcb: 46072101 2026-01-31 11:17:18.075 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-31 11:17:18.075 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-31 11:17:18.075 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-31 11:17:18.075 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-31 11:17:18.075 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-31 11:17:18.111 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-31 11:17:18.111 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-31 11:17:18.113 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-31 11:17:18.115 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-31 11:17:18.116 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-31 11:17:18.116 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-31 11:17:18.117 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-31 11:17:18.118 - Render thread -> Frame [12503] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-31 11:17:18.179 - Render thread -> VRAM report about missing bytes is changed from 515948544 Bytes to 515887104 Bytes 2026-01-31 11:17:18.179 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-127 created with rcb: 5551322 2026-01-31 11:17:18.179 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-128 created with rcb: 3471950 2026-01-31 11:17:18.179 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-129 created with rcb: 59760656 2026-01-31 11:17:18.179 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-130 created with rcb: 6467054 2026-01-31 11:17:18.181 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-120 processed in 2 frames. 2026-01-31 11:17:18.182 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-121 processed in 2 frames. 2026-01-31 11:17:18.182 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-122 processed in 2 frames. 2026-01-31 11:17:18.182 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-123 processed in 2 frames. 2026-01-31 11:17:18.182 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-124 processed in 2 frames. 2026-01-31 11:17:18.182 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-125 processed in 2 frames. 2026-01-31 11:17:18.206 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-126 processed in 2 frames. 2026-01-31 11:17:18.241 - Render thread -> Frame [12504] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-31 11:17:18.282 - Render thread -> VRAM report about missing bytes is changed from 515887104 Bytes to 515899392 Bytes 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-131 created with rcb: 38033631 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-132 created with rcb: 29223697 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-133 created with rcb: 46072101 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-134 created with rcb: 38973122 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-135 created with rcb: 29069615 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-136 created with rcb: 40499038 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-137 created with rcb: 25072056 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-138 created with rcb: 65905630 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-139 created with rcb: 51013623 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-140 created with rcb: 4565432 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-141 created with rcb: 37517863 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-142 created with rcb: 9336556 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-143 created with rcb: 34292095 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-144 created with rcb: 58626369 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-145 created with rcb: 40262439 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-146 created with rcb: 63167599 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-147 created with rcb: 41359551 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-148 created with rcb: 52483400 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-149 created with rcb: 57107891 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-150 created with rcb: 57143645 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-151 created with rcb: 5551322 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-152 created with rcb: 45912786 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-153 created with rcb: 59744012 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-154 created with rcb: 47045264 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-155 created with rcb: 40797952 2026-01-31 11:17:18.282 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-156 created with rcb: 6006598 2026-01-31 11:17:18.299 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-128 processed in 2 frames. 2026-01-31 11:17:18.330 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-129 processed in 2 frames. 2026-01-31 11:17:18.346 - Render thread -> Frame [12505] Parallel Render Command Batch RCB-130 processed in 2 frames. 2026-01-31 11:17:18.408 - Render thread -> VRAM report about missing bytes is changed from 515899392 Bytes to 516022272 Bytes 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-157 created with rcb: 30851779 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-158 created with rcb: 3471950 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-159 created with rcb: 13295749 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-160 created with rcb: 2775383 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-161 created with rcb: 24875957 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-162 created with rcb: 54621665 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-163 created with rcb: 40999930 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-164 created with rcb: 12061574 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-165 created with rcb: 63155718 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-166 created with rcb: 29804355 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-167 created with rcb: 2245877 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-168 created with rcb: 59705508 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-169 created with rcb: 32163140 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-170 created with rcb: 60789276 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-171 created with rcb: 42828605 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-172 created with rcb: 46503789 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-173 created with rcb: 24637045 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-174 created with rcb: 20270508 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-175 created with rcb: 38792168 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-176 created with rcb: 54288515 2026-01-31 11:17:18.408 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-177 created with rcb: 65822374 2026-01-31 11:17:18.415 - Render thread -> Frame [12506] Parallel Render Command Batch RCB-131 processed in 2 frames. 2026-01-31 11:17:18.538 - Render thread -> VRAM report about missing bytes is changed from 516022272 Bytes to 517021696 Bytes 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-178 created with rcb: 5128329 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-179 created with rcb: 38033631 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-180 created with rcb: 59760656 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-181 created with rcb: 6467054 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-182 created with rcb: 9269370 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-183 created with rcb: 23567465 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-184 created with rcb: 20285285 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-185 created with rcb: 22444576 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-186 created with rcb: 2624668 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-187 created with rcb: 33082673 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-188 created with rcb: 27107626 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-189 created with rcb: 18790563 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-190 created with rcb: 32870494 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-191 created with rcb: 32400331 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-192 created with rcb: 14237814 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-193 created with rcb: 34414384 2026-01-31 11:17:18.538 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-194 created with rcb: 23981600 2026-01-31 11:17:18.564 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-132 processed in 3 frames. 2026-01-31 11:17:18.564 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-133 processed in 3 frames. 2026-01-31 11:17:18.564 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-134 processed in 3 frames. 2026-01-31 11:17:18.564 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-135 processed in 3 frames. 2026-01-31 11:17:18.564 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-136 processed in 3 frames. 2026-01-31 11:17:18.565 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-137 processed in 3 frames. 2026-01-31 11:17:18.565 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-138 processed in 3 frames. 2026-01-31 11:17:18.566 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-139 processed in 3 frames. 2026-01-31 11:17:18.566 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-140 processed in 3 frames. 2026-01-31 11:17:18.581 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-141 processed in 3 frames. 2026-01-31 11:17:18.582 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-142 processed in 3 frames. 2026-01-31 11:17:18.585 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-143 processed in 3 frames. 2026-01-31 11:17:18.586 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-144 processed in 3 frames. 2026-01-31 11:17:18.586 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-145 processed in 3 frames. 2026-01-31 11:17:18.587 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-146 processed in 3 frames. 2026-01-31 11:17:18.587 - Render thread -> Frame [12507] Parallel Render Command Batch RCB-147 processed in 3 frames. 2026-01-31 11:17:18.645 - Render thread -> VRAM report about missing bytes is changed from 517021696 Bytes to 517050368 Bytes 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-195 created with rcb: 28348915 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-196 created with rcb: 41359551 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-197 created with rcb: 63167599 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-198 created with rcb: 40262439 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-199 created with rcb: 58626369 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-200 created with rcb: 34292095 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-201 created with rcb: 9336556 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-202 created with rcb: 37517863 2026-01-31 11:17:18.645 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-203 created with rcb: 4565432 2026-01-31 11:17:18.647 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-148 processed in 4 frames. 2026-01-31 11:17:18.648 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-149 processed in 4 frames. 2026-01-31 11:17:18.650 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-150 processed in 4 frames. 2026-01-31 11:17:18.652 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-151 processed in 4 frames. 2026-01-31 11:17:18.666 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-152 processed in 4 frames. 2026-01-31 11:17:18.667 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-153 processed in 4 frames. 2026-01-31 11:17:18.688 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-154 processed in 4 frames. 2026-01-31 11:17:18.696 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-155 processed in 4 frames. 2026-01-31 11:17:18.700 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-156 processed in 4 frames. 2026-01-31 11:17:18.706 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-157 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-158 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-159 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-160 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-161 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-162 processed in 3 frames. 2026-01-31 11:17:18.707 - Render thread -> Frame [12508] Parallel Render Command Batch RCB-163 processed in 3 frames. 2026-01-31 11:17:18.766 - Render thread -> VRAM report about missing bytes is changed from 517050368 Bytes to 517054464 Bytes 2026-01-31 11:17:18.766 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-204 created with rcb: 51013623 2026-01-31 11:17:18.767 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-205 created with rcb: 3286492 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-164 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-165 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-166 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-167 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-168 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-169 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-170 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-171 processed in 4 frames. 2026-01-31 11:17:18.771 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-172 processed in 4 frames. 2026-01-31 11:17:18.772 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-173 processed in 4 frames. 2026-01-31 11:17:18.772 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-174 processed in 4 frames. 2026-01-31 11:17:18.772 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-175 processed in 4 frames. 2026-01-31 11:17:18.781 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-176 processed in 4 frames. 2026-01-31 11:17:18.790 - Render thread -> Frame [12509] Parallel Render Command Batch RCB-177 processed in 4 frames. 2026-01-31 11:17:18.900 - Render thread -> VRAM report about missing bytes is changed from 517054464 Bytes to 516980736 Bytes 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-206 created with rcb: 47045264 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-207 created with rcb: 60789276 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-208 created with rcb: 860532 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-209 created with rcb: 40999930 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-210 created with rcb: 65822374 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-211 created with rcb: 20270508 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-212 created with rcb: 24637045 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-213 created with rcb: 8075721 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-214 created with rcb: 42828605 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-215 created with rcb: 32163140 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-216 created with rcb: 38792168 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-217 created with rcb: 29674247 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-218 created with rcb: 29804355 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-219 created with rcb: 63155718 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-220 created with rcb: 59705508 2026-01-31 11:17:18.900 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-221 created with rcb: 60112515 2026-01-31 11:17:18.915 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-178 processed in 4 frames. 2026-01-31 11:17:18.915 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-179 processed in 4 frames. 2026-01-31 11:17:18.915 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-180 processed in 4 frames. 2026-01-31 11:17:18.941 - Render thread -> Frame [12510] Parallel Render Command Batch RCB-181 processed in 4 frames. 2026-01-31 11:17:19.029 - Render thread -> VRAM report about missing bytes is changed from 516980736 Bytes to 517136384 Bytes 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-222 created with rcb: 54288515 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-223 created with rcb: 2245877 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-224 created with rcb: 13295749 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-225 created with rcb: 2775383 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-226 created with rcb: 24875957 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-227 created with rcb: 6467054 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-228 created with rcb: 5128329 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-229 created with rcb: 62095880 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-230 created with rcb: 3471950 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-231 created with rcb: 54621665 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-232 created with rcb: 12061574 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-233 created with rcb: 40797952 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-234 created with rcb: 45912786 2026-01-31 11:17:19.029 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-235 created with rcb: 59744012 2026-01-31 11:17:19.066 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-182 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-183 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-184 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-185 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-186 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-187 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-188 processed in 5 frames. 2026-01-31 11:17:19.073 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-189 processed in 5 frames. 2026-01-31 11:17:19.074 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-190 processed in 5 frames. 2026-01-31 11:17:19.074 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-191 processed in 5 frames. 2026-01-31 11:17:19.074 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-192 processed in 5 frames. 2026-01-31 11:17:19.074 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-193 processed in 5 frames. 2026-01-31 11:17:19.074 - Render thread -> Frame [12511] Parallel Render Command Batch RCB-194 processed in 5 frames. 2026-01-31 11:17:19.132 - Render thread -> VRAM report about missing bytes is changed from 517136384 Bytes to 517296128 Bytes 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-236 created with rcb: 57143645 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-237 created with rcb: 59760656 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-238 created with rcb: 52483400 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-239 created with rcb: 9269370 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-240 created with rcb: 65905630 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-241 created with rcb: 30851779 2026-01-31 11:17:19.133 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-242 created with rcb: 6006598 2026-01-31 11:17:19.169 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-195 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-196 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-197 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-198 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-199 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-200 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-201 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-202 processed in 5 frames. 2026-01-31 11:17:19.170 - Render thread -> Frame [12512] Parallel Render Command Batch RCB-203 processed in 5 frames. 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-243 created with rcb: 34414384 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-244 created with rcb: 5551322 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-245 created with rcb: 57107891 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-246 created with rcb: 25072056 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-247 created with rcb: 14237814 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-248 created with rcb: 37517863 2026-01-31 11:17:19.226 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-249 created with rcb: 9336556 2026-01-31 11:17:19.247 - Render thread -> Frame [12513] Parallel Render Command Batch RCB-204 processed in 5 frames. 2026-01-31 11:17:19.328 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-250 created with rcb: 57146485 2026-01-31 11:17:19.328 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-251 created with rcb: 46503789 2026-01-31 11:17:19.334 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-205 processed in 6 frames. 2026-01-31 11:17:19.351 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-206 processed in 5 frames. 2026-01-31 11:17:19.353 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-207 processed in 5 frames. 2026-01-31 11:17:19.388 - Render thread -> Frame [12514] Parallel Render Command Batch RCB-208 processed in 5 frames. 2026-01-31 11:17:19.440 - Render thread -> VRAM report about missing bytes is changed from 517296128 Bytes to 517234688 Bytes 2026-01-31 11:17:19.440 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-252 created with rcb: 34292095 2026-01-31 11:17:19.446 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-209 processed in 6 frames. 2026-01-31 11:17:19.446 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-210 processed in 6 frames. 2026-01-31 11:17:19.447 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-211 processed in 6 frames. 2026-01-31 11:17:19.447 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-212 processed in 6 frames. 2026-01-31 11:17:19.501 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-213 processed in 6 frames. 2026-01-31 11:17:19.502 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-214 processed in 6 frames. 2026-01-31 11:17:19.503 - Render thread -> Frame [12515] Parallel Render Command Batch RCB-215 processed in 6 frames. 2026-01-31 11:17:19.551 - Render thread -> Frame [12516] Parallel Render Command Batch RCB-253 created with rcb: 49484917 2026-01-31 11:17:19.552 - Render thread -> Frame [12516] Parallel Render Command Batch RCB-254 created with rcb: 23981600 2026-01-31 11:17:19.552 - Render thread -> Frame [12516] Parallel Render Command Batch RCB-255 created with rcb: 16602917 2026-01-31 11:17:19.552 - Render thread -> Frame [12516] Parallel Render Command Batch RCB-256 created with rcb: 38033631 2026-01-31 11:17:19.562 - Render thread -> Frame [12516] Parallel Render Command Batch RCB-216 processed in 7 frames. 2026-01-31 11:17:19.678 - Render thread -> VRAM report about missing bytes is changed from 517234688 Bytes to 517267456 Bytes 2026-01-31 11:17:19.678 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-257 created with rcb: 32400331 2026-01-31 11:17:19.678 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-258 created with rcb: 4565432 2026-01-31 11:17:19.718 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-217 processed in 8 frames. 2026-01-31 11:17:19.720 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-218 processed in 8 frames. 2026-01-31 11:17:19.721 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-219 processed in 8 frames. 2026-01-31 11:17:19.727 - Render thread -> Frame [12517] Parallel Render Command Batch RCB-220 processed in 8 frames. 2026-01-31 11:17:19.788 - Render thread -> VRAM report about missing bytes is changed from 517267456 Bytes to 517332992 Bytes 2026-01-31 11:17:19.827 - Render thread -> Frame [12518] Parallel Render Command Batch RCB-221 processed in 9 frames. 2026-01-31 11:17:19.840 - Render thread -> Frame [12518] Parallel Render Command Batch RCB-222 processed in 8 frames. 2026-01-31 11:17:19.849 - Render thread -> Frame [12518] Parallel Render Command Batch RCB-223 processed in 8 frames. 2026-01-31 11:17:19.849 - Render thread -> Frame [12518] Parallel Render Command Batch RCB-224 processed in 8 frames. 2026-01-31 11:17:19.852 - Render thread -> Frame [12518] Parallel Render Command Batch RCB-225 processed in 8 frames. 2026-01-31 11:17:19.904 - Render thread -> VRAM report about missing bytes is changed from 517332992 Bytes to 517378048 Bytes 2026-01-31 11:17:19.911 - Render thread -> Frame [12519] Parallel Render Command Batch RCB-226 processed in 9 frames. 2026-01-31 11:17:19.912 - Render thread -> Frame [12519] Parallel Render Command Batch RCB-227 processed in 9 frames. 2026-01-31 11:17:19.913 - Render thread -> Frame [12519] Parallel Render Command Batch RCB-228 processed in 9 frames. 2026-01-31 11:17:20.017 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-229 processed in 10 frames. 2026-01-31 11:17:20.021 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-230 processed in 10 frames. 2026-01-31 11:17:20.027 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-231 processed in 10 frames. 2026-01-31 11:17:20.041 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-232 processed in 10 frames. 2026-01-31 11:17:20.044 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-233 processed in 10 frames. 2026-01-31 11:17:20.045 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-234 processed in 10 frames. 2026-01-31 11:17:20.049 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-235 processed in 10 frames. 2026-01-31 11:17:20.051 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-236 processed in 9 frames. 2026-01-31 11:17:20.061 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-237 processed in 9 frames. 2026-01-31 11:17:20.062 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-238 processed in 9 frames. 2026-01-31 11:17:20.063 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-239 processed in 9 frames. 2026-01-31 11:17:20.063 - Render thread -> Frame [12520] Parallel Render Command Batch RCB-240 processed in 9 frames. 2026-01-31 11:17:20.130 - Render thread -> Frame [12521] Parallel Render Command Batch RCB-241 processed in 10 frames. 2026-01-31 11:17:20.138 - Render thread -> Frame [12521] Parallel Render Command Batch RCB-242 processed in 10 frames. 2026-01-31 11:17:20.146 - Render thread -> Frame [12521] Parallel Render Command Batch RCB-243 processed in 9 frames. 2026-01-31 11:17:20.156 - Render thread -> Frame [12521] Parallel Render Command Batch RCB-244 processed in 9 frames. 2026-01-31 11:17:20.175 - Render thread -> Frame [12521] Parallel Render Command Batch RCB-245 processed in 9 frames. 2026-01-31 11:17:20.215 - Render thread -> Frame [12522] Parallel Render Command Batch RCB-246 processed in 10 frames. 2026-01-31 11:17:20.232 - Render thread -> Frame [12522] Parallel Render Command Batch RCB-247 processed in 10 frames. 2026-01-31 11:17:20.234 - Render thread -> Frame [12522] Parallel Render Command Batch RCB-248 processed in 10 frames. 2026-01-31 11:17:20.235 - Render thread -> Frame [12522] Parallel Render Command Batch RCB-249 processed in 10 frames. 2026-01-31 11:17:20.328 - Render thread -> Frame [12523] Parallel Render Command Batch RCB-250 processed in 10 frames. 2026-01-31 11:17:20.426 - Render thread -> VRAM report about missing bytes is changed from 517378048 Bytes to 517320704 Bytes 2026-01-31 11:17:20.436 - Render thread -> Frame [12524] Parallel Render Command Batch RCB-251 processed in 11 frames. 2026-01-31 11:17:20.449 - Render thread -> Frame [12524] Parallel Render Command Batch RCB-252 processed in 10 frames. 2026-01-31 11:17:20.631 - Render thread -> VRAM report about missing bytes is changed from 517320704 Bytes to 517349376 Bytes 2026-01-31 11:17:20.688 - Render thread -> Frame [12526] Parallel Render Command Batch RCB-253 processed in 11 frames. 2026-01-31 11:17:20.797 - Render thread -> Frame [12527] Parallel Render Command Batch RCB-254 processed in 12 frames. 2026-01-31 11:17:21.001 - Render thread -> Frame [12529] Parallel Render Command Batch RCB-255 processed in 14 frames. 2026-01-31 11:17:21.037 - Render thread -> VRAM report about missing bytes is changed from 517349376 Bytes to 517332992 Bytes 2026-01-31 11:17:21.086 - Render thread -> Frame [12530] Parallel Render Command Batch RCB-256 processed in 15 frames. 2026-01-31 11:17:21.178 - Render thread -> Frame [12531] Parallel Render Command Batch RCB-257 processed in 15 frames. 2026-01-31 11:17:21.243 - Render thread -> VRAM report about missing bytes is changed from 517332992 Bytes to 517316608 Bytes 2026-01-31 11:17:21.268 - Render thread -> Frame [12532] Parallel Render Command Batch RCB-258 processed in 16 frames. 2026-01-31 11:17:21.314 - Render thread -> VRAM report about missing bytes is changed from 517316608 Bytes to 517345280 Bytes 2026-01-31 11:17:22.991 - Render thread -> Frame [12655] Parallel Render Command Batch RCB-259 created with rcb: 37278822 2026-01-31 11:17:24.400 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-31 11:17:24.666 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-31 11:17:24.771 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-31 11:17:25.613 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-31 11:17:26.417 - Render thread -> VRAM report about missing bytes is changed from 517345280 Bytes to 519327744 Bytes 2026-01-31 11:17:26.445 - Render thread -> Frame [12665] Parallel Render Command Batch RCB-259 processed in 11 frames. 2026-01-31 11:17:26.488 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-31 11:17:27.577 - Render thread -> VRAM report about missing bytes is changed from 519327744 Bytes to 524570624 Bytes 2026-01-31 11:17:27.659 - Render thread -> VRAM report about missing bytes is changed from 524570624 Bytes to 534044672 Bytes 2026-01-31 11:17:27.970 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-31 11:17:27.970 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-31 11:17:28.079 - Render thread -> VRAM report about missing bytes is changed from 534044672 Bytes to 536834048 Bytes 2026-01-31 11:17:29.149 - Render thread -> VRAM report about missing bytes is changed from 536834048 Bytes to 536801280 Bytes 2026-01-31 11:17:29.287 - Render thread -> VRAM report about missing bytes is changed from 536801280 Bytes to 537169920 Bytes 2026-01-31 11:17:29.425 - Render thread -> VRAM report about missing bytes is changed from 537169920 Bytes to 537231360 Bytes 2026-01-31 11:17:29.547 - Render thread -> Info: Frame[12675] - Available VRAM budget has changed: 14355 MB 2026-01-31 11:17:30.241 - Render thread -> Info: Frame[12705] - Available VRAM budget has changed: 9320 MB 2026-01-31 11:17:30.989 - Render thread -> Info: Frame[12735] - Available VRAM budget has changed: 6731 MB 2026-01-31 11:17:31.052 - Render thread -> VRAM report about missing bytes is changed from 537231360 Bytes to 536829952 Bytes 2026-01-31 11:17:32.615 - Render thread -> VRAM report about missing bytes is changed from 536829952 Bytes to 537214976 Bytes 2026-01-31 11:17:32.807 - Render thread -> VRAM report about missing bytes is changed from 537214976 Bytes to 537075712 Bytes 2026-01-31 11:17:36.744 - Render thread -> VRAM report about missing bytes is changed from 537075712 Bytes to 538320896 Bytes 2026-01-31 11:17:38.468 - Render thread -> Info: Frame[13112] - Available VRAM budget has changed: 14277 MB 2026-01-31 11:17:38.495 - Render thread -> Info: Frame[13113] - Available VRAM budget has changed: 9251 MB 2026-01-31 11:17:38.495 - Render thread -> Info: Frame[13113] - Available VRAM budget has changed: 6661 MB 2026-01-31 11:17:39.487 - Render thread -> VRAM report about missing bytes is changed from 538320896 Bytes to 538566656 Bytes 2026-01-31 11:17:39.609 - Render thread -> VRAM report about missing bytes is changed from 538566656 Bytes to 539877376 Bytes 2026-01-31 11:17:39.660 - Render thread -> VRAM report about missing bytes is changed from 539877376 Bytes to 539664384 Bytes 2026-01-31 11:17:39.885 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-31 11:17:39.886 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-31 11:17:39.909 - Render thread -> VRAM report about missing bytes is changed from 539664384 Bytes to 539443200 Bytes 2026-01-31 11:17:39.945 - Render thread -> VRAM report about missing bytes is changed from 539443200 Bytes to 539377664 Bytes 2026-01-31 11:17:39.982 - Render thread -> VRAM report about missing bytes is changed from 539377664 Bytes to 539987968 Bytes 2026-01-31 11:17:40.001 - Render thread -> VRAM report about missing bytes is changed from 539987968 Bytes to 540086272 Bytes 2026-01-31 11:17:41.105 - Render thread -> VRAM report about missing bytes is changed from 540086272 Bytes to 540049408 Bytes 2026-01-31 11:17:41.160 - Render thread -> VRAM report about missing bytes is changed from 540049408 Bytes to 540344320 Bytes 2026-01-31 11:17:41.196 - Render thread -> VRAM report about missing bytes is changed from 540344320 Bytes to 540360704 Bytes 2026-01-31 11:17:41.284 - Render thread -> VRAM report about missing bytes is changed from 540360704 Bytes to 540188672 Bytes 2026-01-31 11:17:42.509 - Render thread -> VRAM report about missing bytes is changed from 540188672 Bytes to 540712960 Bytes 2026-01-31 11:17:42.744 - Render thread -> VRAM report about missing bytes is changed from 540712960 Bytes to 540876800 Bytes 2026-01-31 11:17:42.879 - Render thread -> VRAM report about missing bytes is changed from 540876800 Bytes to 542179328 Bytes 2026-01-31 11:17:42.934 - Render thread -> VRAM report about missing bytes is changed from 542179328 Bytes to 542302208 Bytes 2026-01-31 11:17:43.465 - Render thread -> VRAM report about missing bytes is changed from 542302208 Bytes to 543924224 Bytes 2026-01-31 11:17:43.623 - Render thread -> VRAM report about missing bytes is changed from 543924224 Bytes to 543809536 Bytes 2026-01-31 11:17:43.690 - Render thread -> VRAM report about missing bytes is changed from 543809536 Bytes to 543064064 Bytes 2026-01-31 11:17:43.773 - Render thread -> VRAM report about missing bytes is changed from 543064064 Bytes to 542375936 Bytes 2026-01-31 11:17:44.473 - Render thread -> Info: Frame[13351] - Available VRAM budget has changed: 9454 MB 2026-01-31 11:17:44.624 - Render thread -> Info: Frame[13355] - Available VRAM budget has changed: 6704 MB 2026-01-31 11:17:45.493 - Render thread -> Info: Frame[13381] - Available VRAM budget has changed: 6906 MB 2026-01-31 11:17:51.449 - Render thread -> VRAM report about missing bytes is changed from 542375936 Bytes to 542416896 Bytes 2026-01-31 11:17:52.801 - Render thread -> VRAM report about missing bytes is changed from 542416896 Bytes to 542629888 Bytes 2026-01-31 11:17:52.871 - Render thread -> Info: Frame[13615] - Available VRAM budget has changed: 9403 MB 2026-01-31 11:17:52.871 - Render thread -> Info: Frame[13615] - Available VRAM budget has changed: 6854 MB 2026-01-31 11:17:54.402 - Render thread -> VRAM report about missing bytes is changed from 542629888 Bytes to 542617600 Bytes 2026-01-31 11:17:54.460 - Render thread -> VRAM report about missing bytes is changed from 542617600 Bytes to 542654464 Bytes 2026-01-31 11:17:56.241 - Render thread -> VRAM report about missing bytes is changed from 542654464 Bytes to 542593024 Bytes 2026-01-31 11:17:56.302 - Render thread -> VRAM report about missing bytes is changed from 542593024 Bytes to 542654464 Bytes 2026-01-31 11:17:57.287 - Render thread -> Info: Frame[13751] - Available VRAM budget has changed: 9460 MB 2026-01-31 11:17:57.708 - Render thread -> VRAM report about missing bytes is changed from 542654464 Bytes to 542826496 Bytes 2026-01-31 11:17:57.745 - Render thread -> Info: Frame[13765] - Available VRAM budget has changed: 9411 MB 2026-01-31 11:17:57.974 - Render thread -> VRAM report about missing bytes is changed from 542826496 Bytes to 542949376 Bytes 2026-01-31 11:17:58.050 - Render thread -> VRAM report about missing bytes is changed from 542949376 Bytes to 543293440 Bytes 2026-01-31 11:17:58.136 - Render thread -> VRAM report about missing bytes is changed from 543293440 Bytes to 543121408 Bytes 2026-01-31 11:17:58.240 - Render thread -> VRAM report about missing bytes is changed from 543121408 Bytes to 543293440 Bytes 2026-01-31 11:17:58.303 - Render thread -> VRAM report about missing bytes is changed from 543293440 Bytes to 543416320 Bytes 2026-01-31 11:17:58.419 - Render thread -> VRAM report about missing bytes is changed from 543416320 Bytes to 543244288 Bytes 2026-01-31 11:17:58.875 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543367168 Bytes 2026-01-31 11:17:58.940 - Render thread -> VRAM report about missing bytes is changed from 543367168 Bytes to 543711232 Bytes 2026-01-31 11:17:58.971 - Render thread -> Info: Frame[13801] - Available VRAM budget has changed: 9459 MB 2026-01-31 11:17:59.001 - Render thread -> VRAM report about missing bytes is changed from 543711232 Bytes to 543539200 Bytes 2026-01-31 11:17:59.246 - Render thread -> Info: Frame[13805] - Available VRAM budget has changed: 9411 MB 2026-01-31 11:18:00.794 - Render thread -> VRAM report about missing bytes is changed from 543539200 Bytes to 543662080 Bytes 2026-01-31 11:18:00.928 - Render thread -> VRAM report about missing bytes is changed from 543662080 Bytes to 543490048 Bytes 2026-01-31 11:18:01.819 - Render thread -> Info: Frame[13879] - Available VRAM budget has changed: 6914 MB 2026-01-31 11:18:01.878 - Render thread -> Info: Frame[13881] - Available VRAM budget has changed: 9459 MB 2026-01-31 11:18:01.999 - Render thread -> Info: Frame[13885] - Available VRAM budget has changed: 6952 MB 2026-01-31 11:18:02.143 - Render thread -> VRAM report about missing bytes is changed from 543490048 Bytes to 543662080 Bytes 2026-01-31 11:18:02.173 - Render thread -> Info: Frame[13891] - Available VRAM budget has changed: 6999 MB 2026-01-31 11:18:02.202 - Render thread -> VRAM report about missing bytes is changed from 543662080 Bytes to 544178176 Bytes 2026-01-31 11:18:02.288 - Render thread -> VRAM report about missing bytes is changed from 544178176 Bytes to 543793152 Bytes 2026-01-31 11:18:02.365 - Render thread -> VRAM report about missing bytes is changed from 543793152 Bytes to 543547392 Bytes 2026-01-31 11:18:02.427 - Render thread -> VRAM report about missing bytes is changed from 543547392 Bytes to 543424512 Bytes 2026-01-31 11:18:02.548 - Render thread -> VRAM report about missing bytes is changed from 543424512 Bytes to 543596544 Bytes 2026-01-31 11:18:03.490 - Render thread -> VRAM report about missing bytes is changed from 543596544 Bytes to 543948800 Bytes 2026-01-31 11:18:03.545 - Render thread -> VRAM report about missing bytes is changed from 543948800 Bytes to 544071680 Bytes 2026-01-31 11:18:03.610 - Render thread -> VRAM report about missing bytes is changed from 544071680 Bytes to 543907840 Bytes 2026-01-31 11:18:03.672 - Render thread -> VRAM report about missing bytes is changed from 543907840 Bytes to 543866880 Bytes 2026-01-31 11:18:03.737 - Render thread -> VRAM report about missing bytes is changed from 543866880 Bytes to 543784960 Bytes 2026-01-31 11:18:04.536 - Render thread -> Info: Frame[13969] - Available VRAM budget has changed: 6957 MB 2026-01-31 11:18:04.854 - Render thread -> VRAM report about missing bytes is changed from 543784960 Bytes to 543907840 Bytes 2026-01-31 11:18:04.986 - Render thread -> VRAM report about missing bytes is changed from 543907840 Bytes to 543735808 Bytes 2026-01-31 11:18:06.051 - Render thread -> VRAM report about missing bytes is changed from 543735808 Bytes to 543850496 Bytes 2026-01-31 11:18:06.211 - Render thread -> VRAM report about missing bytes is changed from 543850496 Bytes to 543768576 Bytes 2026-01-31 11:18:06.880 - Render thread -> Info: Frame[14041] - Available VRAM budget has changed: 6883 MB 2026-01-31 11:18:06.925 - Render thread -> VRAM report about missing bytes is changed from 543768576 Bytes to 544112640 Bytes 2026-01-31 11:18:07.021 - Render thread -> VRAM report about missing bytes is changed from 544112640 Bytes to 543989760 Bytes 2026-01-31 11:18:07.099 - Render thread -> VRAM report about missing bytes is changed from 543989760 Bytes to 543948800 Bytes 2026-01-31 11:18:07.204 - Render thread -> VRAM report about missing bytes is changed from 543948800 Bytes to 543744000 Bytes 2026-01-31 11:18:07.832 - Render thread -> VRAM report about missing bytes is changed from 543744000 Bytes to 544088064 Bytes 2026-01-31 11:18:08.239 - Render thread -> VRAM report about missing bytes is changed from 544088064 Bytes to 544112640 Bytes 2026-01-31 11:18:08.986 - Render thread -> VRAM report about missing bytes is changed from 544112640 Bytes to 543850496 Bytes 2026-01-31 11:18:10.117 - Render thread -> VRAM report about missing bytes is changed from 543850496 Bytes to 543866880 Bytes 2026-01-31 11:18:10.409 - Render thread -> VRAM report about missing bytes is changed from 543866880 Bytes to 543850496 Bytes 2026-01-31 11:18:11.188 - Render thread -> VRAM report about missing bytes is changed from 543850496 Bytes to 543891456 Bytes 2026-01-31 11:18:11.336 - Render thread -> VRAM report about missing bytes is changed from 543891456 Bytes to 543932416 Bytes 2026-01-31 11:18:11.519 - Render thread -> VRAM report about missing bytes is changed from 543932416 Bytes to 543891456 Bytes 2026-01-31 11:18:11.973 - Render thread -> VRAM report about missing bytes is changed from 543891456 Bytes to 544063488 Bytes 2026-01-31 11:18:12.036 - Render thread -> VRAM report about missing bytes is changed from 544063488 Bytes to 544186368 Bytes 2026-01-31 11:18:12.105 - Render thread -> VRAM report about missing bytes is changed from 544186368 Bytes to 544309248 Bytes 2026-01-31 11:18:12.180 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544260096 Bytes 2026-01-31 11:18:12.245 - Render thread -> VRAM report about missing bytes is changed from 544260096 Bytes to 544374784 Bytes 2026-01-31 11:18:12.318 - Render thread -> VRAM report about missing bytes is changed from 544374784 Bytes to 544088064 Bytes 2026-01-31 11:18:12.715 - Render thread -> VRAM report about missing bytes is changed from 544088064 Bytes to 544210944 Bytes 2026-01-31 11:18:13.406 - Render thread -> VRAM report about missing bytes is changed from 544210944 Bytes to 544333824 Bytes 2026-01-31 11:18:13.530 - Render thread -> VRAM report about missing bytes is changed from 544333824 Bytes to 544284672 Bytes 2026-01-31 11:18:13.588 - Render thread -> VRAM report about missing bytes is changed from 544284672 Bytes to 544407552 Bytes 2026-01-31 11:18:13.653 - Render thread -> VRAM report about missing bytes is changed from 544407552 Bytes to 544235520 Bytes 2026-01-31 11:18:13.715 - Render thread -> VRAM report about missing bytes is changed from 544235520 Bytes to 544063488 Bytes 2026-01-31 11:18:16.723 - Render thread -> VRAM report about missing bytes is changed from 544063488 Bytes to 544235520 Bytes 2026-01-31 11:18:17.133 - Render thread -> VRAM report about missing bytes is changed from 544235520 Bytes to 544358400 Bytes 2026-01-31 11:18:17.257 - Render thread -> VRAM report about missing bytes is changed from 544358400 Bytes to 544186368 Bytes 2026-01-31 11:18:20.884 - Render thread -> Info: Frame[14453] - Available VRAM budget has changed: 6830 MB 2026-01-31 11:18:21.938 - Render thread -> VRAM report about missing bytes is changed from 544186368 Bytes to 545406976 Bytes 2026-01-31 11:18:22.031 - Render thread -> VRAM report about missing bytes is changed from 545406976 Bytes to 545071104 Bytes 2026-01-31 11:18:22.114 - Render thread -> VRAM report about missing bytes is changed from 545071104 Bytes to 545054720 Bytes 2026-01-31 11:18:22.209 - Render thread -> VRAM report about missing bytes is changed from 545054720 Bytes to 544194560 Bytes 2026-01-31 11:18:23.563 - Render thread -> VRAM report about missing bytes is changed from 544194560 Bytes to 544210944 Bytes 2026-01-31 11:18:23.731 - Render thread -> VRAM report about missing bytes is changed from 544210944 Bytes to 544194560 Bytes 2026-01-31 11:18:24.604 - Render thread -> VRAM report about missing bytes is changed from 544194560 Bytes to 544235520 Bytes 2026-01-31 11:18:25.504 - Render thread -> Info: Frame[14563] - Available VRAM budget has changed: 6887 MB 2026-01-31 11:18:25.676 - Render thread -> VRAM report about missing bytes is changed from 544235520 Bytes to 544358400 Bytes 2026-01-31 11:18:25.820 - Render thread -> VRAM report about missing bytes is changed from 544358400 Bytes to 544481280 Bytes 2026-01-31 11:18:25.907 - Render thread -> VRAM report about missing bytes is changed from 544481280 Bytes to 544727040 Bytes 2026-01-31 11:18:25.980 - Render thread -> VRAM report about missing bytes is changed from 544727040 Bytes to 544677888 Bytes 2026-01-31 11:18:26.041 - Render thread -> VRAM report about missing bytes is changed from 544677888 Bytes to 544333824 Bytes 2026-01-31 11:18:26.107 - Render thread -> VRAM report about missing bytes is changed from 544333824 Bytes to 544456704 Bytes 2026-01-31 11:18:26.243 - Render thread -> VRAM report about missing bytes is changed from 544456704 Bytes to 544342016 Bytes 2026-01-31 11:18:26.305 - Render thread -> VRAM report about missing bytes is changed from 544342016 Bytes to 544284672 Bytes 2026-01-31 11:18:26.369 - Render thread -> VRAM report about missing bytes is changed from 544284672 Bytes to 544407552 Bytes 2026-01-31 11:18:26.504 - Render thread -> VRAM report about missing bytes is changed from 544407552 Bytes to 544235520 Bytes 2026-01-31 11:18:26.748 - Render thread -> VRAM report about missing bytes is changed from 544235520 Bytes to 544358400 Bytes 2026-01-31 11:18:26.870 - Render thread -> VRAM report about missing bytes is changed from 544358400 Bytes to 544186368 Bytes 2026-01-31 11:18:33.689 - Render thread -> Info: Frame[14823] - Available VRAM budget has changed: 6929 MB 2026-01-31 11:18:33.877 - Render thread -> Info: Frame[14829] - Available VRAM budget has changed: 6985 MB 2026-01-31 11:18:33.907 - Render thread -> VRAM report about missing bytes is changed from 544186368 Bytes to 545406976 Bytes 2026-01-31 11:18:33.973 - Render thread -> VRAM report about missing bytes is changed from 545406976 Bytes to 545071104 Bytes 2026-01-31 11:18:34.109 - Render thread -> VRAM report about missing bytes is changed from 545071104 Bytes to 544210944 Bytes 2026-01-31 11:18:35.926 - Render thread -> VRAM report about missing bytes is changed from 544210944 Bytes to 544251904 Bytes 2026-01-31 11:18:35.998 - Render thread -> VRAM report about missing bytes is changed from 544251904 Bytes to 544595968 Bytes 2026-01-31 11:18:36.127 - Render thread -> VRAM report about missing bytes is changed from 544595968 Bytes to 544350208 Bytes 2026-01-31 11:18:44.305 - Render thread -> Info: Frame[15157] - Available VRAM budget has changed: 6929 MB 2026-01-31 11:18:44.466 - Render thread -> VRAM report about missing bytes is changed from 544350208 Bytes to 544391168 Bytes 2026-01-31 11:18:46.711 - Render thread -> VRAM report about missing bytes is changed from 544391168 Bytes to 544514048 Bytes 2026-01-31 11:18:46.783 - Render thread -> VRAM report about missing bytes is changed from 544514048 Bytes to 544636928 Bytes 2026-01-31 11:18:46.850 - Render thread -> VRAM report about missing bytes is changed from 544636928 Bytes to 544464896 Bytes 2026-01-31 11:18:46.924 - Render thread -> VRAM report about missing bytes is changed from 544464896 Bytes to 544292864 Bytes 2026-01-31 11:18:46.993 - Render thread -> VRAM report about missing bytes is changed from 544292864 Bytes to 544251904 Bytes 2026-01-31 11:18:47.187 - Render thread -> VRAM report about missing bytes is changed from 544251904 Bytes to 544374784 Bytes 2026-01-31 11:18:47.306 - Render thread -> VRAM report about missing bytes is changed from 544374784 Bytes to 544202752 Bytes 2026-01-31 11:18:48.118 - Render thread -> VRAM report about missing bytes is changed from 544202752 Bytes to 544366592 Bytes 2026-01-31 11:18:48.295 - Render thread -> VRAM report about missing bytes is changed from 544366592 Bytes to 545808384 Bytes 2026-01-31 11:18:49.361 - Render thread -> VRAM report about missing bytes is changed from 545808384 Bytes to 546447360 Bytes 2026-01-31 11:18:49.394 - Render thread -> Info: Frame[15315] - Available VRAM budget has changed: 6838 MB 2026-01-31 11:18:49.431 - Render thread -> VRAM report about missing bytes is changed from 546447360 Bytes to 545431552 Bytes 2026-01-31 11:18:49.496 - Render thread -> VRAM report about missing bytes is changed from 545431552 Bytes to 545308672 Bytes 2026-01-31 11:18:49.557 - Render thread -> VRAM report about missing bytes is changed from 545308672 Bytes to 545103872 Bytes 2026-01-31 11:18:49.627 - Render thread -> VRAM report about missing bytes is changed from 545103872 Bytes to 544907264 Bytes 2026-01-31 11:18:49.702 - Render thread -> VRAM report about missing bytes is changed from 544907264 Bytes to 544849920 Bytes 2026-01-31 11:18:51.452 - Render thread -> VRAM report about missing bytes is changed from 544849920 Bytes to 545021952 Bytes 2026-01-31 11:18:51.910 - Render thread -> VRAM report about missing bytes is changed from 545021952 Bytes to 545193984 Bytes 2026-01-31 11:18:52.237 - Render thread -> VRAM report about missing bytes is changed from 545193984 Bytes to 545488896 Bytes 2026-01-31 11:18:52.385 - Render thread -> VRAM report about missing bytes is changed from 545488896 Bytes to 545316864 Bytes 2026-01-31 11:18:52.712 - Render thread -> VRAM report about missing bytes is changed from 545316864 Bytes to 545439744 Bytes 2026-01-31 11:18:52.840 - Render thread -> VRAM report about missing bytes is changed from 545439744 Bytes to 545759232 Bytes 2026-01-31 11:18:53.046 - Render thread -> VRAM report about missing bytes is changed from 545759232 Bytes to 545071104 Bytes 2026-01-31 11:18:54.525 - Render thread -> Info: Frame[15471] - Available VRAM budget has changed: 6888 MB 2026-01-31 11:18:54.830 - Render thread -> Info: Frame[15481] - Available VRAM budget has changed: 6927 MB 2026-01-31 11:18:55.780 - Render thread -> Info: Frame[15509] - Available VRAM budget has changed: 9409 MB 2026-01-31 11:18:55.780 - Render thread -> Info: Frame[15509] - Available VRAM budget has changed: 6877 MB 2026-01-31 11:18:55.872 - Render thread -> VRAM report about missing bytes is changed from 545071104 Bytes to 545415168 Bytes 2026-01-31 11:18:55.997 - Render thread -> VRAM report about missing bytes is changed from 545415168 Bytes to 545251328 Bytes 2026-01-31 11:18:56.060 - Render thread -> VRAM report about missing bytes is changed from 545251328 Bytes to 545292288 Bytes 2026-01-31 11:18:56.092 - Render thread -> Info: Frame[15519] - Available VRAM budget has changed: 6832 MB 2026-01-31 11:18:56.192 - Render thread -> VRAM report about missing bytes is changed from 545292288 Bytes to 545120256 Bytes 2026-01-31 11:18:56.327 - Render thread -> VRAM report about missing bytes is changed from 545120256 Bytes to 545243136 Bytes 2026-01-31 11:18:56.477 - Render thread -> VRAM report about missing bytes is changed from 545243136 Bytes to 545071104 Bytes 2026-01-31 11:18:56.505 - Render thread -> Info: Frame[15531] - Available VRAM budget has changed: 6787 MB 2026-01-31 11:18:56.609 - Render thread -> VRAM report about missing bytes is changed from 545071104 Bytes to 544808960 Bytes 2026-01-31 11:18:56.674 - Render thread -> VRAM report about missing bytes is changed from 544808960 Bytes to 544972800 Bytes 2026-01-31 11:18:56.745 - Render thread -> VRAM report about missing bytes is changed from 544972800 Bytes to 544858112 Bytes 2026-01-31 11:18:56.805 - Render thread -> VRAM report about missing bytes is changed from 544858112 Bytes to 544800768 Bytes 2026-01-31 11:18:56.868 - Render thread -> VRAM report about missing bytes is changed from 544800768 Bytes to 544743424 Bytes 2026-01-31 11:18:56.926 - Render thread -> VRAM report about missing bytes is changed from 544743424 Bytes to 544628736 Bytes 2026-01-31 11:18:57.154 - Render thread -> VRAM report about missing bytes is changed from 544628736 Bytes to 544800768 Bytes 2026-01-31 11:18:57.496 - Render thread -> Info: Frame[15563] - Available VRAM budget has changed: 9457 MB 2026-01-31 11:18:58.081 - Render thread -> VRAM report about missing bytes is changed from 544800768 Bytes to 545046528 Bytes 2026-01-31 11:18:58.196 - Render thread -> VRAM report about missing bytes is changed from 545046528 Bytes to 544702464 Bytes 2026-01-31 11:18:58.945 - Render thread -> Info: Frame[15609] - Available VRAM budget has changed: 6833 MB 2026-01-31 11:18:59.161 - Render thread -> Info: Frame[15613] - Available VRAM budget has changed: 9409 MB 2026-01-31 11:18:59.161 - Render thread -> Info: Frame[15613] - Available VRAM budget has changed: 6785 MB 2026-01-31 11:19:03.729 - Render thread -> Info: Frame[15751] - Available VRAM budget has changed: 9457 MB 2026-01-31 11:19:03.999 - Render thread -> Info: Frame[15759] - Available VRAM budget has changed: 9409 MB 2026-01-31 11:19:05.614 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544915456 Bytes 2026-01-31 11:19:05.614 - Render thread -> Too many VRAM reports, stopping printing 2026-01-31 11:19:06.032 - Render thread -> Info: Frame[15823] - Available VRAM budget has changed: 9361 MB 2026-01-31 11:19:06.032 - Render thread -> Info: Frame[15823] - Available VRAM budget has changed: 6742 MB 2026-01-31 11:19:07.176 - Render thread -> Info: Frame[15855] - Available VRAM budget has changed: 9409 MB 2026-01-31 11:19:07.234 - Render thread -> Info: Frame[15857] - Available VRAM budget has changed: 9457 MB 2026-01-31 11:19:08.111 - Render thread -> Info: Frame[15885] - Available VRAM budget has changed: 6791 MB 2026-01-31 11:19:08.171 - Render thread -> Info: Frame[15887] - Available VRAM budget has changed: 6837 MB 2026-01-31 11:19:08.591 - Render thread -> Info: Frame[15897] - Available VRAM budget has changed: 9409 MB 2026-01-31 11:19:08.591 - Render thread -> Info: Frame[15897] - Available VRAM budget has changed: 6791 MB 2026-01-31 11:19:10.146 - Render thread -> Info: Frame[15945] - Available VRAM budget has changed: 9457 MB 2026-01-31 11:19:10.647 - Render thread -> Info: Frame[15959] - Available VRAM budget has changed: 9408 MB 2026-01-31 11:19:11.871 - Render thread -> Info: Frame[15995] - Available VRAM budget has changed: 9457 MB 2026-01-31 11:19:13.913 - Render thread -> Info: Frame[16049] - Available VRAM budget has changed: 6835 MB 2026-01-31 11:19:14.704 - Render thread -> Info: Frame[16073] - Available VRAM budget has changed: 6907 MB 2026-01-31 11:19:15.116 - Render thread -> Info: Frame[16085] - Available VRAM budget has changed: 7112 MB 2026-01-31 11:19:15.915 - Render thread -> Info: Frame[16107] - Available VRAM budget has changed: 7179 MB 2026-01-31 11:19:18.189 - Render thread -> Info: Frame[16179] - Available VRAM budget has changed: 7245 MB 2026-01-31 11:19:19.243 - Render thread -> Info: Frame[16211] - Available VRAM budget has changed: 7181 MB 2026-01-31 11:19:19.519 - Render thread -> Info: Frame[16219] - Available VRAM budget has changed: 14353 MB 2026-01-31 11:19:20.430 - Render thread -> Info: Frame[16249] - Available VRAM budget has changed: 9518 MB 2026-01-31 11:19:20.488 - Render thread -> Info: Frame[16251] - Available VRAM budget has changed: 7237 MB 2026-01-31 11:19:21.327 - Render thread -> Info: Frame[16279] - Available VRAM budget has changed: 7299 MB 2026-01-31 11:19:23.135 - Render thread -> Info: Frame[16333] - Available VRAM budget has changed: 7250 MB 2026-01-31 11:19:27.125 - Render thread -> Info: Frame[16461] - Available VRAM budget has changed: 7193 MB 2026-01-31 11:19:28.633 - Render thread -> Info: Frame[16507] - Available VRAM budget has changed: 7249 MB 2026-01-31 11:19:31.815 - Render thread -> Info: Frame[16605] - Available VRAM budget has changed: 7300 MB 2026-01-31 11:19:31.955 - Render thread -> Info: Frame[16609] - Available VRAM budget has changed: 7244 MB 2026-01-31 11:19:33.144 - Render thread -> Info: Frame[16646] - Available VRAM budget has changed: 14272 MB 2026-01-31 11:19:33.175 - Render thread -> Info: Frame[16647] - Available VRAM budget has changed: 9454 MB 2026-01-31 11:19:34.746 - Render thread -> Info: Frame[16697] - Available VRAM budget has changed: 7182 MB 2026-01-31 11:19:34.871 - Render thread -> Info: Frame[16701] - Available VRAM budget has changed: 7118 MB 2026-01-31 11:19:35.600 - Render thread -> Info: Frame[16723] - Available VRAM budget has changed: 7069 MB 2026-01-31 11:19:35.678 - Render thread -> Info: Frame[16725] - Available VRAM budget has changed: 6980 MB 2026-01-31 11:19:40.385 - Render thread -> Info: Frame[16865] - Available VRAM budget has changed: 6910 MB 2026-01-31 11:19:45.816 - Render thread -> Info: Frame[17023] - Available VRAM budget has changed: 6976 MB 2026-01-31 11:19:47.055 - Render thread -> Info: Frame[17059] - Available VRAM budget has changed: 6925 MB 2026-01-31 11:19:52.887 - Render thread -> Info: Frame[17229] - Available VRAM budget has changed: 6979 MB 2026-01-31 11:19:53.674 - Render thread -> Info: Frame[17251] - Available VRAM budget has changed: 7049 MB 2026-01-31 11:19:53.745 - Render thread -> Info: Frame[17253] - Available VRAM budget has changed: 7128 MB 2026-01-31 11:19:54.232 - Render thread -> Info: Frame[17265] - Available VRAM budget has changed: 7172 MB 2026-01-31 11:19:54.502 - Render thread -> Info: Frame[17273] - Available VRAM budget has changed: 7237 MB 2026-01-31 11:19:54.732 - Render thread -> Info: Frame[17279] - Available VRAM budget has changed: 7353 MB 2026-01-31 11:19:59.181 - Render thread -> Info: Frame[17419] - Available VRAM budget has changed: 7228 MB 2026-01-31 11:19:59.594 - Render thread -> Info: Frame[17431] - Available VRAM budget has changed: 7155 MB 2026-01-31 11:20:03.002 - Render thread -> Info: Frame[17531] - Available VRAM budget has changed: 9405 MB 2026-01-31 11:20:05.079 - Render thread -> Info: Frame[17597] - Available VRAM budget has changed: 7192 MB 2026-01-31 11:20:06.435 - Render thread -> Info: Frame[17639] - Available VRAM budget has changed: 9454 MB 2026-01-31 11:20:07.384 - Render thread -> Info: Frame[17669] - Available VRAM budget has changed: 7236 MB 2026-01-31 11:20:08.841 - Render thread -> Info: Frame[17711] - Available VRAM budget has changed: 7351 MB 2026-01-31 11:20:09.258 - Render thread -> Info: Frame[17723] - Available VRAM budget has changed: 7388 MB 2026-01-31 11:20:09.411 - Render thread -> Info: Frame[17727] - Available VRAM budget has changed: 7521 MB 2026-01-31 11:20:09.492 - Render thread -> Info: Frame[17729] - Available VRAM budget has changed: 7357 MB 2026-01-31 11:20:09.692 - Render thread -> Info: Frame[17735] - Available VRAM budget has changed: 7271 MB 2026-01-31 11:20:10.230 - Render thread -> Info: Frame[17749] - Available VRAM budget has changed: 9261 MB 2026-01-31 11:20:10.604 - Render thread -> Info: Frame[17759] - Available VRAM budget has changed: 14352 MB 2026-01-31 11:20:10.931 - Render thread -> Info: Frame[17767] - Available VRAM budget has changed: 7335 MB 2026-01-31 11:20:11.074 - Render thread -> Info: Frame[17771] - Available VRAM budget has changed: 7435 MB 2026-01-31 11:20:11.147 - Render thread -> Info: Frame[17773] - Available VRAM budget has changed: 7204 MB 2026-01-31 11:20:11.224 - Render thread -> Info: Frame[17775] - Available VRAM budget has changed: 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Render thread -> Info: Frame[18037] - Available VRAM budget has changed: 9314 MB 2026-01-31 11:20:19.876 - Render thread -> Info: Frame[18037] - Available VRAM budget has changed: 6967 MB 2026-01-31 11:20:54.075 - Render thread -> Info: Frame[19017] - Available VRAM budget has changed: 7033 MB 2026-01-31 11:20:54.317 - Render thread -> Info: Frame[19023] - Available VRAM budget has changed: 7100 MB 2026-01-31 11:20:55.252 - Render thread -> Info: Frame[19047] - Available VRAM budget has changed: 7185 MB 2026-01-31 11:20:56.519 - Render thread -> Info: Frame[19083] - Available VRAM budget has changed: 7254 MB 2026-01-31 11:20:56.714 - Render thread -> Info: Frame[19087] - Available VRAM budget has changed: 7322 MB 2026-01-31 11:20:57.236 - Render thread -> Info: Frame[19101] - Available VRAM budget has changed: 7012 MB 2026-01-31 11:20:57.564 - Render thread -> Info: Frame[19109] - Available VRAM budget has changed: 6974 MB 2026-01-31 11:20:59.518 - Render thread -> Info: Frame[19153] - Available VRAM budget has changed: 7062 MB 2026-01-31 11:20:59.595 - Render thread -> Info: Frame[19155] - Available VRAM budget has changed: 7098 MB 2026-01-31 11:21:09.508 - Render thread -> Info: Frame[19457] - Available VRAM budget has changed: 7214 MB 2026-01-31 11:21:12.869 - Render thread -> Info: Frame[19563] - Available VRAM budget has changed: 7151 MB 2026-01-31 11:21:14.500 - Render thread -> Info: Frame[19615] - Available VRAM budget has changed: 7216 MB 2026-01-31 11:21:21.324 - Render thread -> Info: Frame[19831] - Available VRAM budget has changed: 7137 MB 2026-01-31 11:21:26.832 - Render thread -> Info: Frame[19997] - Available VRAM budget has changed: 7211 MB 2026-01-31 11:21:32.268 - Render thread -> Info: Frame[20161] - Available VRAM budget has changed: 7120 MB 2026-01-31 11:21:33.187 - Render thread -> Info: Frame[20187] - Available VRAM budget has changed: 7064 MB 2026-01-31 11:21:34.569 - Render thread -> Info: Frame[20225] - Available VRAM budget has changed: 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Render thread -> Info: Frame[20405] - Available VRAM budget has changed: 7006 MB 2026-01-31 11:21:40.947 - Render thread -> Info: Frame[20409] - Available VRAM budget has changed: 6950 MB 2026-01-31 11:21:42.994 - Render thread -> Info: Frame[20471] - Available VRAM budget has changed: 7006 MB 2026-01-31 11:21:43.057 - Render thread -> Info: Frame[20473] - Available VRAM budget has changed: 7129 MB 2026-01-31 11:21:43.124 - Render thread -> Info: Frame[20475] - Available VRAM budget has changed: 7186 MB 2026-01-31 11:21:43.422 - Render thread -> Info: Frame[20483] - Available VRAM budget has changed: 7311 MB 2026-01-31 11:21:43.555 - Render thread -> Info: Frame[20487] - Available VRAM budget has changed: 7550 MB 2026-01-31 11:21:44.506 - Render thread -> Info: Frame[20504] - Available VRAM budget has changed: 14360 MB 2026-01-31 11:21:44.714 - Render thread -> Info: Frame[20509] - Available VRAM budget has changed: 7594 MB 2026-01-31 11:21:45.580 - Render thread -> Info: Frame[20535] 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Render thread -> Info: Frame[22271] - Available VRAM budget has changed: 14275 MB 2026-01-31 11:22:48.008 - Render thread -> Info: Frame[22271] - Available VRAM budget has changed: 9296 MB 2026-01-31 11:22:48.008 - Render thread -> Info: Frame[22271] - Available VRAM budget has changed: 7306 MB 2026-01-31 11:22:49.109 - Render thread -> Info: Frame[22302] - Available VRAM budget has changed: 14359 MB 2026-01-31 11:22:50.246 - Render thread -> Info: Frame[22333] - Available VRAM budget has changed: 9371 MB 2026-01-31 11:22:50.798 - Render thread -> Info: Frame[22351] - Available VRAM budget has changed: 9419 MB 2026-01-31 11:22:51.235 - Render thread -> Info: Frame[22363] - Available VRAM budget has changed: 7382 MB 2026-01-31 11:22:51.307 - Render thread -> Info: Frame[22365] - Available VRAM budget has changed: 7173 MB 2026-01-31 11:22:54.810 - Render thread -> Info: Frame[22475] - Available VRAM budget has changed: 7245 MB 2026-01-31 11:23:59.368 - Render thread -> Info: Frame[24509] - Available VRAM budget has changed: 14227 MB 2026-01-31 11:23:59.370 - Render thread -> Info: Frame[24509] - Available VRAM budget has changed: 9302 MB 2026-01-31 11:23:59.370 - Render thread -> Info: Frame[24509] - Available VRAM budget has changed: 7129 MB 2026-01-31 11:23:59.779 - Render thread -> Info: Frame[24525] - Available VRAM budget has changed: 14347 MB 2026-01-31 11:24:00.032 - Render thread -> Info: Frame[24536] - Available VRAM budget has changed: 14224 MB 2026-01-31 11:24:00.105 - Main Thread -> WriteLine Closed