2026-01-25 14:28:59.517 - Main Thread -> Timezone (local - UTC): 2h 2026-01-25 14:28:59.517 - Main Thread -> App Version: 2.0.2.51 2026-01-25 14:28:59.520 - Main Thread -> VRage renderer started 2026-01-25 14:28:59.520 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-01-25 14:28:59.571 - Main Thread -> NvApi - Status: OK 2026-01-25 14:28:59.571 - Main Thread -> NvApi - Driver Version: 59159 (r591_47) 2026-01-25 14:28:59.571 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-25 14:28:59.896 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-01-25 14:28:59.896 - Main Thread -> AMD - Driver Version: 23.19.21.13 2026-01-25 14:29:00.001 - Main Thread -> Adapters.Adapters - Entering 2026-01-25 14:29:00.001 - Main Thread -> CreateDXGIFactory - Entering 2026-01-25 14:29:00.068 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-25 14:29:00.071 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-25 14:29:00.072 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-25 14:29:00.072 - Main Thread -> Using IDXGIFactory6: True 2026-01-25 14:29:00.072 - Main Thread -> Enumerating adapters by preference 2026-01-25 14:29:00.084 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:29:00.084 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:29:00.085 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:29:00.085 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:29:00.581 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:29:00.829 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3050 Ti Laptop GPU' has 20 RTX cores 2026-01-25 14:29:00.830 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:29:00.830 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU outputs - Entering 2026-01-25 14:29:00.830 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 display mode list 2026-01-25 14:29:00.831 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 display mode list done 2026-01-25 14:29:00.832 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 refresh rate 2026-01-25 14:29:00.836 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 refresh rate done 2026-01-25 14:29:00.837 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU outputs - Exiting 2026-01-25 14:29:00.837 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:29:00.837 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:29:00.837 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:29:00.837 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:29:00.967 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:29:01.065 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:29:01.065 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-01-25 14:29:01.065 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-01-25 14:29:01.065 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-01-25 14:29:01.065 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-01-25 14:29:01.066 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-01-25 14:29:01.066 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-01-25 14:29:01.066 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-25 14:29:01.066 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-25 14:29:01.066 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-25 14:29:01.066 - Main Thread -> Skipping software adapter 2026-01-25 14:29:01.066 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-25 14:29:01.068 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3050 Ti Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59669, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True AdapterLuid = 59669 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4157603840 SharedRAM = 7438628864 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 7.6032 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-25 14:29:01.068 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5688, Dedicated RAM: 2130460672, Shared RAM: 7438628864, Luid: 56720, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True AdapterLuid = 56720 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 2130460672 SharedRAM = 7438628864 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 23.19.21.13 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = False Teraflops = 1.6128 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-25 14:29:01.069 - Main Thread -> Adapter list composed 2026-01-25 14:29:01.093 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59669, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 59669,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9632,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 7.6032,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-25 14:29:01.094 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) Graphics + DISPLAY1","DeviceName": "AMD Radeon(TM) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5688, Dedicated RAM: 2130460672, Shared RAM: 7438628864, Luid: 56720, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True","AdapterLuid": 56720,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 2130460672,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5688,"DriverVersion": "23.19.21.13","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": false,"Teraflops": 1.6128,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-01-25 14:29:01.094 - Main Thread -> Adapters.Adapters - Exiting 2026-01-25 14:29:01.094 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59669, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 59669,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9632,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 7.6032,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-25 14:29:01.095 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-25 14:29:01.315 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-25 14:29:01.316 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:29:01.317 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:29:01.317 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-25 14:29:01.346 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-25 14:29:01.347 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-25 14:29:01.347 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-25 14:29:01.348 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-25 14:29:01.348 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-25 14:29:01.350 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1760,"Y": 990}}} 2026-01-25 14:29:01.354 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-25 14:29:01.356 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "NativeAA","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-01-25 14:29:01.360 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1760,"Y": 990},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-01-25 14:29:01.386 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:29:01.386 - Render thread -> IsD3D12Supported = True 2026-01-25 14:29:01.545 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-25 14:29:01.557 - Render thread -> Debug layer enabled: False 2026-01-25 14:29:01.558 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-25 14:29:01.840 - Render thread -> Direct Storage supported 2026-01-25 14:29:01.840 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-25 14:29:01.840 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-25 14:29:01.840 - Render thread -> Current Device Info: 2026-01-25 14:29:01.841 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-25 14:29:01.841 - Render thread -> OutputMergerLogicOp: True 2026-01-25 14:29:01.841 - Render thread -> MinPrecisionSupport: Bit16 2026-01-25 14:29:01.841 - Render thread -> TiledResourcesTier: Tier4 2026-01-25 14:29:01.841 - Render thread -> ResourceBindingTier: Tier3 2026-01-25 14:29:01.841 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-25 14:29:01.841 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-25 14:29:01.841 - Render thread -> ROVsSupported: True 2026-01-25 14:29:01.841 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-25 14:29:01.841 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-25 14:29:01.841 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-25 14:29:01.841 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-25 14:29:01.841 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-25 14:29:01.841 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-25 14:29:01.841 - Render thread -> ResourceHeapTier: Tier2 2026-01-25 14:29:01.841 - Render thread -> WaveOps: True 2026-01-25 14:29:01.841 - Render thread -> WaveLaneCountMin: 32 2026-01-25 14:29:01.841 - Render thread -> WaveLaneCountMax: 32 2026-01-25 14:29:01.841 - Render thread -> TotalLaneCount: 2560 2026-01-25 14:29:01.841 - Render thread -> ExpandedComputeResourceStates: True 2026-01-25 14:29:01.841 - Render thread -> Int64ShaderOps: True 2026-01-25 14:29:01.841 - Render thread -> DepthBoundsTestSupported: True 2026-01-25 14:29:01.841 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-25 14:29:01.841 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-25 14:29:01.841 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-25 14:29:01.841 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-25 14:29:01.841 - Render thread -> ViewInstancingTier: Tier3 2026-01-25 14:29:01.841 - Render thread -> BarycentricsSupported: True 2026-01-25 14:29:01.842 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-25 14:29:01.842 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-25 14:29:01.842 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-25 14:29:01.842 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-25 14:29:01.842 - Render thread -> RenderPassesTier: Tier0 2026-01-25 14:29:01.842 - Render thread -> RaytracingTier: Tier1_1 2026-01-25 14:29:01.842 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-25 14:29:01.842 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-25 14:29:01.842 - Render thread -> VariableShadingRateTier: Tier2 2026-01-25 14:29:01.842 - Render thread -> ShadingRateImageTileSize: 16 2026-01-25 14:29:01.842 - Render thread -> BackgroundProcessingSupported: True 2026-01-25 14:29:01.842 - Render thread -> MeshShaderTier: Tier1 2026-01-25 14:29:01.842 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-25 14:29:01.851 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-25 14:29:01.862 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-25 14:29:01.864 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-25 14:29:01.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-25 14:29:01.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-25 14:29:01.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-25 14:29:01.867 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6680576 Bytes 2026-01-25 14:29:01.869 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-25 14:29:01.869 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-25 14:29:01.983 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-25 14:29:01.983 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-25 14:29:01.983 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-25 14:29:01.983 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-25 14:29:01.986 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-25 14:29:01.986 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-25 14:29:01.986 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-25 14:29:01.988 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-25 14:29:01.999 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-25 14:29:01.999 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-25 14:29:02.028 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-25 14:29:02.030 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-25 14:29:02.030 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-25 14:29:02.031 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-25 14:29:02.034 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-25 14:29:02.035 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-25 14:29:02.037 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-25 14:29:02.037 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-25 14:29:02.038 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-25 14:29:02.039 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-25 14:29:02.039 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-25 14:29:02.042 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-25 14:29:02.087 - Render thread -> UseShaderAsserts: False 2026-01-25 14:29:02.087 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-25 14:29:02.089 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-25 14:29:02.089 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-25 14:29:02.090 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-25 14:29:02.090 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-25 14:29:02.093 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-25 14:29:02.096 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-25 14:29:02.097 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-25 14:29:02.099 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-25 14:29:02.100 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-25 14:29:02.100 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-25 14:29:02.100 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-25 14:29:02.104 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-25 14:29:02.104 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-25 14:29:02.104 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-25 14:29:02.105 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-25 14:29:02.105 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-25 14:29:02.105 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-25 14:29:02.109 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-25 14:29:02.110 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-25 14:29:02.129 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-25 14:29:02.144 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-25 14:29:02.166 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-25 14:29:02.167 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-25 14:29:02.176 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-25 14:29:02.178 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-25 14:29:02.181 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:29:02.298 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-25 14:29:02.298 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-25 14:29:02.300 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-25 14:29:02.300 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-25 14:29:02.301 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-25 14:29:02.301 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-25 14:29:02.317 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-25 14:29:02.318 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-25 14:29:02.331 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-25 14:29:02.332 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-25 14:29:02.332 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-25 14:29:02.332 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-25 14:29:02.391 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-25 14:29:02.392 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-25 14:29:02.417 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-25 14:29:02.418 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:29:02.418 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:29:02.418 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-25 14:29:02.418 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-25 14:29:02.422 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-25 14:29:02.540 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-25 14:29:02.664 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-25 14:29:02.667 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-25 14:29:02.670 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-25 14:29:02.670 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-25 14:29:02.670 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-25 14:29:02.670 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-25 14:29:02.670 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-25 14:29:02.672 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-25 14:29:02.672 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-25 14:29:02.674 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-25 14:29:02.674 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-25 14:29:02.674 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-25 14:29:02.674 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:29:02.674 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:29:02.796 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-25 14:29:02.796 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-25 14:29:02.836 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-25 14:29:02.844 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-25 14:29:02.845 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-25 14:29:02.847 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-25 14:29:02.848 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-25 14:29:02.896 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-25 14:29:02.899 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-25 14:29:02.919 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-25 14:29:02.926 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-25 14:29:03.199 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-25 14:29:03.200 - Render thread -> CreateMeshBuilders - Entering 2026-01-25 14:29:03.202 - Render thread -> CreateMeshBuilders - Exiting 2026-01-25 14:29:03.202 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-25 14:29:03.209 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-25 14:29:05.154 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-25 14:29:05.182 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:29:05.488 - Render thread -> VRAM report about missing bytes is changed from 6680576 Bytes to 25698304 Bytes 2026-01-25 14:29:06.137 - Render thread -> VRAM report about missing bytes is changed from 25698304 Bytes to 25894912 Bytes 2026-01-25 14:29:06.146 - Render thread -> Info: Frame[99] - Available VRAM budget has changed: 2603 MB 2026-01-25 14:29:06.146 - Render thread -> Info: Frame[99] - Available VRAM budget has changed: 2590 MB 2026-01-25 14:29:06.392 - Render thread -> VRAM report about missing bytes is changed from 25894912 Bytes to 26288128 Bytes 2026-01-25 14:29:07.336 - Render thread -> VRAM report about missing bytes is changed from 26288128 Bytes to 25288704 Bytes 2026-01-25 14:29:07.358 - Render thread -> VRAM report about missing bytes is changed from 25288704 Bytes to 25497600 Bytes 2026-01-25 14:29:07.362 - Render thread -> VRAM report about missing bytes is changed from 25497600 Bytes to 25636864 Bytes 2026-01-25 14:29:07.376 - Render thread -> VRAM report about missing bytes is changed from 25636864 Bytes to 25784320 Bytes 2026-01-25 14:29:07.382 - Render thread -> VRAM report about missing bytes is changed from 25784320 Bytes to 26832896 Bytes 2026-01-25 14:29:07.386 - Render thread -> VRAM report about missing bytes is changed from 26832896 Bytes to 26836992 Bytes 2026-01-25 14:29:07.391 - Render thread -> VRAM report about missing bytes is changed from 26836992 Bytes to 93945856 Bytes 2026-01-25 14:29:07.395 - Render thread -> VRAM report about missing bytes is changed from 93945856 Bytes to 161054720 Bytes 2026-01-25 14:29:07.396 - Render thread -> Info: Frame[325] - Available VRAM budget has changed: 2467 MB 2026-01-25 14:29:07.396 - Render thread -> Info: Frame[325] - Available VRAM budget has changed: 2441 MB 2026-01-25 14:29:07.412 - Render thread -> VRAM report about missing bytes is changed from 161054720 Bytes to 162103296 Bytes 2026-01-25 14:29:07.416 - Render thread -> VRAM report about missing bytes is changed from 162103296 Bytes to 162172928 Bytes 2026-01-25 14:29:07.419 - Render thread -> VRAM report about missing bytes is changed from 162172928 Bytes to 164265984 Bytes 2026-01-25 14:29:07.430 - Render thread -> VRAM report about missing bytes is changed from 164265984 Bytes to 164270080 Bytes 2026-01-25 14:29:07.438 - Render thread -> VRAM report about missing bytes is changed from 164270080 Bytes to 161054720 Bytes 2026-01-25 14:29:07.933 - VRageWorker 3 -> Vertex 2026-01-25 14:29:07.935 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:07.935 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:07.955 - VRageWorker 3 -> Pixel 2026-01-25 14:29:07.955 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:07.955 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:07.956 - VRageWorker 3 -> Vertex 2026-01-25 14:29:07.956 - VRageWorker 9 -> Pixel 2026-01-25 14:29:07.956 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:07.956 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:07.956 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:07.956 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:07.969 - Render thread -> VRAM report about missing bytes is changed from 161054720 Bytes to 160993280 Bytes 2026-01-25 14:29:07.971 - Render thread -> Info: Frame[433] - Available VRAM budget has changed: 2398 MB 2026-01-25 14:29:08.944 - VRageWorker 4 -> Vertex 2026-01-25 14:29:08.944 - VRageWorker 5 -> Vertex 2026-01-25 14:29:08.944 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:08.944 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:08.944 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:08.944 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:08.945 - VRageWorker 4 -> Pixel 2026-01-25 14:29:08.945 - VRageWorker 5 -> Pixel 2026-01-25 14:29:08.945 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:08.945 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:08.945 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:08.945 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:08.992 - Render thread -> Info: Frame[595] - Available VRAM budget has changed: 2293 MB 2026-01-25 14:29:08.996 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 210866176 Bytes 2026-01-25 14:29:09.000 - Render thread -> VRAM report about missing bytes is changed from 210866176 Bytes to 177704960 Bytes 2026-01-25 14:29:09.000 - Render thread -> Info: Frame[597] - Available VRAM budget has changed: 2448 MB 2026-01-25 14:29:09.000 - Render thread -> Info: Frame[597] - Available VRAM budget has changed: 2274 MB 2026-01-25 14:29:09.004 - Render thread -> VRAM report about missing bytes is changed from 177704960 Bytes to 160993280 Bytes 2026-01-25 14:29:09.058 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 163942400 Bytes 2026-01-25 14:29:09.063 - Render thread -> VRAM report about missing bytes is changed from 163942400 Bytes to 160993280 Bytes 2026-01-25 14:29:09.163 - Render thread -> Info: Frame[629] - Available VRAM budget has changed: 2464 MB 2026-01-25 14:29:09.302 - Render thread -> Info: Frame[659] - Available VRAM budget has changed: 2290 MB 2026-01-25 14:29:09.435 - VRageWorker 1 -> Vertex 2026-01-25 14:29:09.435 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.435 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:09.436 - VRageWorker 1 -> Vertex 2026-01-25 14:29:09.436 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.436 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:09.436 - VRageWorker 1 -> Pixel 2026-01-25 14:29:09.436 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.436 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:09.437 - VRageWorker 1 -> Pixel 2026-01-25 14:29:09.437 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.437 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:09.685 - VRageWorker 6 -> Vertex 2026-01-25 14:29:09.685 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.685 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:09.686 - VRageWorker 6 -> Pixel 2026-01-25 14:29:09.686 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.686 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:09.686 - VRageWorker 1 -> Vertex 2026-01-25 14:29:09.687 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.687 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:09.687 - VRageWorker 1 -> Pixel 2026-01-25 14:29:09.687 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:09.687 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.132 - VRageWorker 9 -> Vertex 2026-01-25 14:29:10.132 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.132 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.132 - VRageWorker 9 -> Pixel 2026-01-25 14:29:10.132 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.132 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.133 - VRageWorker 9 -> Vertex 2026-01-25 14:29:10.133 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.133 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.133 - VRageWorker 9 -> Pixel 2026-01-25 14:29:10.133 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.133 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.432 - VRageWorker 3 -> Vertex 2026-01-25 14:29:10.433 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.433 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.433 - VRageWorker 3 -> Pixel 2026-01-25 14:29:10.433 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.433 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.433 - VRageWorker 6 -> Vertex 2026-01-25 14:29:10.433 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.433 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.433 - VRageWorker 3 -> Pixel 2026-01-25 14:29:10.433 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.433 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.646 - VRageWorker 9 -> Pixel 2026-01-25 14:29:10.646 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.646 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.646 - VRageWorker 5 -> Vertex 2026-01-25 14:29:10.646 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.646 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.646 - VRageWorker 5 -> Vertex 2026-01-25 14:29:10.646 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.646 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.647 - VRageWorker 5 -> Pixel 2026-01-25 14:29:10.647 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.647 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.906 - VRageWorker 0 -> Vertex 2026-01-25 14:29:10.906 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.906 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.907 - VRageWorker 0 -> Pixel 2026-01-25 14:29:10.907 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.907 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:10.907 - VRageWorker 0 -> Vertex 2026-01-25 14:29:10.907 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.907 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:29:10.908 - VRageWorker 0 -> Pixel 2026-01-25 14:29:10.908 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:29:10.908 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:29:12.553 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 160600064 Bytes 2026-01-25 14:29:12.562 - Render thread -> VRAM report about missing bytes is changed from 160600064 Bytes to 160731136 Bytes 2026-01-25 14:29:12.587 - Render thread -> VRAM report about missing bytes is changed from 160731136 Bytes to 160796672 Bytes 2026-01-25 14:29:12.595 - Render thread -> VRAM report about missing bytes is changed from 160796672 Bytes to 160993280 Bytes 2026-01-25 14:31:12.575 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 161189888 Bytes 2026-01-25 14:31:12.595 - Render thread -> VRAM report about missing bytes is changed from 161189888 Bytes to 160993280 Bytes 2026-01-25 14:31:24.466 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 161058816 Bytes 2026-01-25 14:31:24.477 - Render thread -> VRAM report about missing bytes is changed from 161058816 Bytes to 161189888 Bytes 2026-01-25 14:31:24.495 - Render thread -> VRAM report about missing bytes is changed from 161189888 Bytes to 161124352 Bytes 2026-01-25 14:31:26.129 - Render thread -> Info: Frame[27973] - Available VRAM budget has changed: 2324 MB 2026-01-25 14:31:26.920 - Render thread -> VRAM report about missing bytes is changed from 161124352 Bytes to 161144832 Bytes 2026-01-25 14:31:26.999 - Render thread -> VRAM report about missing bytes is changed from 161144832 Bytes to 208371712 Bytes 2026-01-25 14:31:27.005 - Render thread -> VRAM report about missing bytes is changed from 208371712 Bytes to 209813504 Bytes 2026-01-25 14:31:27.005 - Render thread -> Info: Frame[28109] - Available VRAM budget has changed: 2417 MB 2026-01-25 14:31:27.005 - Render thread -> Info: Frame[28109] - Available VRAM budget has changed: 2278 MB 2026-01-25 14:31:27.082 - Render thread -> VRAM report about missing bytes is changed from 209813504 Bytes to 242974720 Bytes 2026-01-25 14:31:27.082 - Render thread -> Info: Frame[28123] - Available VRAM budget has changed: 2386 MB 2026-01-25 14:31:27.082 - Render thread -> Info: Frame[28123] - Available VRAM budget has changed: 2247 MB 2026-01-25 14:31:30.374 - Render thread -> VRAM report about missing bytes is changed from 242974720 Bytes to 242843648 Bytes 2026-01-25 14:31:44.898 - Render thread -> Info: Frame[31687] - Available VRAM budget has changed: 2229 MB 2026-01-25 14:31:44.909 - Render thread -> VRAM report about missing bytes is changed from 242843648 Bytes to 242868224 Bytes 2026-01-25 14:31:46.981 - Render thread -> VRAM report about missing bytes is changed from 242868224 Bytes to 242913280 Bytes 2026-01-25 14:31:47.061 - Render thread -> Info: Frame[32119] - Available VRAM budget has changed: 2106 MB 2026-01-25 14:31:47.066 - Render thread -> VRAM report about missing bytes is changed from 242913280 Bytes to 243007488 Bytes 2026-01-25 14:31:48.885 - Render thread -> Info: Frame[32453] - Available VRAM budget has changed: 2058 MB 2026-01-25 14:31:48.899 - Render thread -> VRAM report about missing bytes is changed from 243007488 Bytes to 243032064 Bytes 2026-01-25 14:31:49.237 - Render thread -> VRAM report about missing bytes is changed from 243032064 Bytes to 243048448 Bytes 2026-01-25 14:31:49.317 - Render thread -> VRAM report about missing bytes is changed from 243048448 Bytes to 243089408 Bytes 2026-01-25 14:31:49.445 - Render thread -> Info: Frame[32553] - Available VRAM budget has changed: 2186 MB 2026-01-25 14:31:49.936 - Render thread -> VRAM report about missing bytes is changed from 243089408 Bytes to 251478016 Bytes 2026-01-25 14:31:49.944 - Render thread -> VRAM report about missing bytes is changed from 251478016 Bytes to 243089408 Bytes 2026-01-25 14:32:35.563 - Render thread -> Info: Frame[41723] - Available VRAM budget has changed: 2217 MB 2026-01-25 14:32:35.573 - Render thread -> Info: Frame[41725] - Available VRAM budget has changed: 2306 MB 2026-01-25 14:32:36.174 - Render thread -> VRAM report about missing bytes is changed from 243089408 Bytes to 245039104 Bytes 2026-01-25 14:32:36.174 - Render thread -> Info: Frame[41757] - Available VRAM budget has changed: 2068 MB 2026-01-25 14:32:36.174 - Render thread -> Info: Frame[41757] - Available VRAM budget has changed: 1990 MB 2026-01-25 14:32:36.174 - Render thread -> Warning: Available VRAM budget 1990 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:32:36.192 - Render thread -> VRAM report about missing bytes is changed from 245039104 Bytes to 246218752 Bytes 2026-01-25 14:32:36.214 - Render thread -> VRAM report about missing bytes is changed from 246218752 Bytes to 246956032 Bytes 2026-01-25 14:32:36.224 - Render thread -> VRAM report about missing bytes is changed from 246956032 Bytes to 247087104 Bytes 2026-01-25 14:32:36.446 - Render thread -> Info: Frame[41789] - Available VRAM budget has changed: 2164 MB 2026-01-25 14:32:36.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-25 14:32:36.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-25 14:32:36.732 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-25 14:32:36.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-25 14:32:36.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-25 14:32:36.737 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-25 14:32:36.741 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-25 14:32:36.741 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-25 14:32:36.741 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-25 14:32:36.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-25 14:32:36.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-25 14:32:36.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-25 14:32:36.787 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-25 14:32:36.788 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-25 14:32:36.788 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-25 14:32:36.790 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-25 14:32:36.790 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-25 14:32:36.790 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-25 14:32:36.791 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-25 14:32:36.792 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-25 14:32:36.792 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-25 14:32:36.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-25 14:32:36.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-25 14:32:36.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-25 14:32:36.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-25 14:32:36.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-25 14:32:36.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-25 14:32:36.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-25 14:32:36.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-25 14:32:36.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-25 14:32:36.988 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-25 14:32:36.988 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-25 14:32:36.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-25 14:32:36.991 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-25 14:32:36.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-25 14:32:36.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-25 14:32:36.993 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-25 14:32:36.993 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-25 14:32:36.993 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-25 14:32:36.995 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-25 14:32:36.995 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-25 14:32:36.995 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-25 14:32:36.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-25 14:32:36.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-25 14:32:36.996 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-25 14:32:36.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-25 14:32:36.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-25 14:32:36.997 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-25 14:32:37.004 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-25 14:32:37.004 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-25 14:32:37.005 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-25 14:32:37.015 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-25 14:32:37.015 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-25 14:32:37.015 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-25 14:32:37.020 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-25 14:32:37.020 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-25 14:32:37.020 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-25 14:32:37.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-25 14:32:37.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-25 14:32:37.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-25 14:32:38.182 - Render thread -> VRAM report about missing bytes is changed from 247087104 Bytes to 246820864 Bytes 2026-01-25 14:32:38.197 - Render thread -> Info: Frame[41811] - Available VRAM budget has changed: 1983 MB 2026-01-25 14:32:38.197 - Render thread -> Warning: Available VRAM budget 1983 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:32:38.197 - Render thread -> Info: Frame[41811] - Available VRAM budget has changed: 1877 MB 2026-01-25 14:32:38.197 - Render thread -> Warning: Available VRAM budget 1877 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:32:38.258 - Render thread -> VRAM report about missing bytes is changed from 246820864 Bytes to 247492608 Bytes 2026-01-25 14:32:38.444 - Render thread -> VRAM report about missing bytes is changed from 247492608 Bytes to 247582720 Bytes 2026-01-25 14:32:38.841 - Render thread -> Info: Frame[41849] - Available VRAM budget has changed: 1243 MB 2026-01-25 14:32:38.842 - Render thread -> Warning: Available VRAM budget 1243 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:32:38.842 - Render thread -> Info: Frame[41849] - Available VRAM budget has changed: 1090 MB 2026-01-25 14:32:38.842 - Render thread -> Warning: Available VRAM budget 1090 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:32:40.445 - Render thread -> VRAM report about missing bytes is changed from 247582720 Bytes to 247398400 Bytes 2026-01-25 14:32:40.757 - Render thread -> VRAM report about missing bytes is changed from 247398400 Bytes to 248193024 Bytes 2026-01-25 14:32:40.781 - Render thread -> VRAM report about missing bytes is changed from 248193024 Bytes to 248684544 Bytes 2026-01-25 14:32:40.793 - Render thread -> VRAM report about missing bytes is changed from 248684544 Bytes to 250425344 Bytes 2026-01-25 14:32:40.817 - Render thread -> VRAM report about missing bytes is changed from 250425344 Bytes to 248721408 Bytes 2026-01-25 14:33:32.563 - Render thread -> Frame [48384] Parallel Render Command Batch RCB-1 created with rcb: 45712033 2026-01-25 14:33:32.563 - Render thread -> Frame [48384] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-25 14:33:32.596 - Render thread -> Frame [48389] Parallel Render Command Batch RCB-2 created with rcb: 30851779 2026-01-25 14:33:32.596 - Render thread -> Frame [48389] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-25 14:33:32.835 - Render thread -> VRAM report about missing bytes is changed from 248721408 Bytes to 250294272 Bytes 2026-01-25 14:33:33.246 - Render thread -> VRAM report about missing bytes is changed from 250294272 Bytes to 250261504 Bytes 2026-01-25 14:33:33.290 - Render thread -> VRAM report about missing bytes is changed from 250261504 Bytes to 250523648 Bytes 2026-01-25 14:33:33.397 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-01-25 14:33:33.398 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-01-25 14:33:33.420 - Render thread -> VRAM report about missing bytes is changed from 250523648 Bytes to 250302464 Bytes 2026-01-25 14:33:33.467 - Render thread -> VRAM report about missing bytes is changed from 250302464 Bytes to 250732544 Bytes 2026-01-25 14:33:33.748 - Render thread -> VRAM report about missing bytes is changed from 250732544 Bytes to 251326464 Bytes 2026-01-25 14:33:33.764 - Render thread -> VRAM report about missing bytes is changed from 251326464 Bytes to 251387904 Bytes 2026-01-25 14:33:34.263 - .NET TP Worker -> Screenshot root: AppData 2026-01-25 14:33:34.263 - .NET TP Worker -> Screenshot SaveGames\EmptyWorld 1 7\thumb.jpg saved! 2026-01-25 14:33:34.264 - .NET TP Worker -> Screenshot absolute path: C:\Users\darkw\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\EmptyWorld 1 7\thumb.jpg 2026-01-25 14:33:34.264 - .NET TP Worker -> Screenshot exists on target path. 2026-01-25 14:33:34.483 - Render thread -> Info: Frame[48545] - Available VRAM budget has changed: 1941 MB 2026-01-25 14:33:34.483 - Render thread -> Warning: Available VRAM budget 1941 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:33:34.483 - Render thread -> Info: Frame[48545] - Available VRAM budget has changed: 1126 MB 2026-01-25 14:33:34.483 - Render thread -> Warning: Available VRAM budget 1126 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:33:34.500 - Render thread -> Info: Frame[48547] - Available VRAM budget has changed: 1181 MB 2026-01-25 14:33:34.500 - Render thread -> Warning: Available VRAM budget 1181 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:33:34.691 - Render thread -> Info: Frame[48571] - Available VRAM budget has changed: 1956 MB 2026-01-25 14:33:34.691 - Render thread -> Warning: Available VRAM budget 1956 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:33:34.719 - Render thread -> Info: Frame[48575] - Available VRAM budget has changed: 1876 MB 2026-01-25 14:33:34.719 - Render thread -> Warning: Available VRAM budget 1876 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:33:34.916 - Render thread -> Info: Frame[48601] - Available VRAM budget has changed: 1890 MB 2026-01-25 14:33:34.916 - Render thread -> Warning: Available VRAM budget 1890 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:03.890 - Render thread -> VRAM report about missing bytes is changed from 251387904 Bytes to 251428864 Bytes 2026-01-25 14:34:04.700 - Render thread -> Info: Frame[53027] - Available VRAM budget has changed: 1846 MB 2026-01-25 14:34:04.700 - Render thread -> Warning: Available VRAM budget 1846 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:04.760 - Render thread -> Info: Frame[53029] - Available VRAM budget has changed: 1942 MB 2026-01-25 14:34:04.760 - Render thread -> Warning: Available VRAM budget 1942 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:04.760 - Render thread -> Info: Frame[53029] - Available VRAM budget has changed: 1830 MB 2026-01-25 14:34:04.760 - Render thread -> Warning: Available VRAM budget 1830 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:04.813 - Render thread -> VRAM report about missing bytes is changed from 251428864 Bytes to 251756544 Bytes 2026-01-25 14:34:04.838 - Render thread -> VRAM report about missing bytes is changed from 251756544 Bytes to 251428864 Bytes 2026-01-25 14:34:04.895 - Render thread -> VRAM report about missing bytes is changed from 251428864 Bytes to 251478016 Bytes 2026-01-25 14:34:07.032 - Render thread -> Info: Frame[53245] - Available VRAM budget has changed: 1849 MB 2026-01-25 14:34:07.032 - Render thread -> Warning: Available VRAM budget 1849 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:08.675 - Render thread -> VRAM report about missing bytes is changed from 251478016 Bytes to 251523072 Bytes 2026-01-25 14:34:08.753 - Render thread -> Info: Frame[53457] - Available VRAM budget has changed: 1836 MB 2026-01-25 14:34:08.754 - Render thread -> Warning: Available VRAM budget 1836 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:08.763 - Render thread -> VRAM report about missing bytes is changed from 251523072 Bytes to 251564032 Bytes 2026-01-25 14:34:24.991 - Render thread -> Info: Frame[55415] - Available VRAM budget has changed: 1849 MB 2026-01-25 14:34:24.991 - Render thread -> Warning: Available VRAM budget 1849 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:25.855 - Render thread -> Info: Frame[55523] - Available VRAM budget has changed: 1800 MB 2026-01-25 14:34:25.856 - Render thread -> Warning: Available VRAM budget 1800 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:25.895 - .NET TP Worker -> Screenshot root: AppData 2026-01-25 14:34:25.895 - .NET TP Worker -> Screenshot SaveGames\EmptyWorld 1 7\thumb.jpg saved! 2026-01-25 14:34:25.895 - .NET TP Worker -> Screenshot absolute path: C:\Users\darkw\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\EmptyWorld 1 7\thumb.jpg 2026-01-25 14:34:25.895 - .NET TP Worker -> Screenshot exists on target path. 2026-01-25 14:34:26.302 - Render thread -> Info: Frame[55577] - Available VRAM budget has changed: 1826 MB 2026-01-25 14:34:26.303 - Render thread -> Warning: Available VRAM budget 1826 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-3 created with rcb: 59223395 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-4 created with rcb: 15276231 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-5 created with rcb: 30851779 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-6 created with rcb: 45712033 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-7 created with rcb: 2537537 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-8 created with rcb: 46827032 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-9 created with rcb: 25309601 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-10 created with rcb: 25890517 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-11 created with rcb: 56085766 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-12 created with rcb: 59224129 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-13 created with rcb: 61529154 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-14 created with rcb: 61022212 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-15 created with rcb: 2970277 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-16 created with rcb: 50225574 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-17 created with rcb: 60213835 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-18 created with rcb: 28942813 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-19 created with rcb: 32776992 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-20 created with rcb: 22371223 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-21 created with rcb: 32531729 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-22 created with rcb: 54388274 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-23 created with rcb: 24658870 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-24 created with rcb: 61570026 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-25 created with rcb: 61446116 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-26 created with rcb: 36424018 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-27 created with rcb: 40096139 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-28 created with rcb: 33689212 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-29 created with rcb: 57237329 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-30 created with rcb: 60746079 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-31 created with rcb: 6691272 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-32 created with rcb: 26927743 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-33 created with rcb: 26393157 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-34 created with rcb: 16551097 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-35 created with rcb: 58468581 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-36 created with rcb: 38130102 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-37 created with rcb: 3066552 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-38 created with rcb: 64543712 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-39 created with rcb: 60391374 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-40 created with rcb: 66043849 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-41 created with rcb: 667940 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-42 created with rcb: 22040088 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-43 created with rcb: 41470874 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-44 created with rcb: 11782357 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-45 created with rcb: 48814898 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-46 created with rcb: 43857761 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-47 created with rcb: 45647717 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-48 created with rcb: 44777054 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-49 created with rcb: 14472267 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-50 created with rcb: 57696900 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-51 created with rcb: 8241551 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-52 created with rcb: 26132438 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-53 created with rcb: 16929766 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-54 created with rcb: 45183862 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-55 created with rcb: 46645512 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-56 created with rcb: 18757332 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-57 created with rcb: 1369793 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-58 created with rcb: 54043700 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-59 created with rcb: 48072042 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-60 created with rcb: 63827751 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-61 created with rcb: 3235438 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-62 created with rcb: 42021135 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-63 created with rcb: 25220805 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-64 created with rcb: 56977823 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-65 created with rcb: 59882875 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-66 created with rcb: 38753112 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-67 created with rcb: 30922281 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-68 created with rcb: 15608844 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-69 created with rcb: 19253114 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-70 created with rcb: 59216221 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-71 created with rcb: 43257255 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-72 created with rcb: 42438973 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-73 created with rcb: 21795065 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-74 created with rcb: 2961094 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-75 created with rcb: 12802082 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-76 created with rcb: 64513011 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-77 created with rcb: 981684 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-78 created with rcb: 7740424 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-79 created with rcb: 11808022 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-80 created with rcb: 13295749 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-81 created with rcb: 63981572 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-82 created with rcb: 1269309 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-83 created with rcb: 33757936 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-84 created with rcb: 33230556 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-85 created with rcb: 23847077 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-86 created with rcb: 47799126 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-87 created with rcb: 59626660 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-88 created with rcb: 18390567 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-89 created with rcb: 2061975 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-90 created with rcb: 13908747 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-91 created with rcb: 3527868 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-92 created with rcb: 43121953 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-93 created with rcb: 12023878 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-94 created with rcb: 15125617 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-95 created with rcb: 26917846 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-96 created with rcb: 26290087 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-97 created with rcb: 9259677 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-98 created with rcb: 62852924 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-99 created with rcb: 47960981 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-100 created with rcb: 59902073 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-101 created with rcb: 4977668 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-102 created with rcb: 26636450 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-103 created with rcb: 5752836 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-25 14:34:44.600 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-25 14:34:44.601 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-25 14:34:44.607 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-25 14:34:44.608 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-25 14:34:44.609 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-25 14:34:44.610 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-25 14:34:44.610 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-25 14:34:44.610 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-25 14:34:44.610 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-25 14:34:44.611 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-25 14:34:44.611 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-25 14:34:44.611 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-25 14:34:44.611 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-25 14:34:44.611 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-25 14:34:44.640 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-25 14:34:44.642 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-25 14:34:44.642 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-25 14:34:44.644 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-25 14:34:44.645 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-25 14:34:44.645 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-25 14:34:44.645 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-25 14:34:44.645 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-25 14:34:44.646 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-25 14:34:44.646 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-25 14:34:44.647 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-25 14:34:44.648 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-25 14:34:44.648 - Render thread -> Frame [57344] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-25 14:34:44.929 - Render thread -> VRAM report about missing bytes is changed from 251564032 Bytes to 253841408 Bytes 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-104 created with rcb: 29556169 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-105 created with rcb: 18860184 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-106 created with rcb: 21824182 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-107 created with rcb: 31203135 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-108 created with rcb: 52760929 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-109 created with rcb: 11735019 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-110 created with rcb: 47720481 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-111 created with rcb: 40951634 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-112 created with rcb: 25902500 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-113 created with rcb: 5018788 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-114 created with rcb: 20835025 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-115 created with rcb: 55292164 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-116 created with rcb: 42439196 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-117 created with rcb: 35087931 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-118 created with rcb: 12020255 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-119 created with rcb: 54432692 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-120 created with rcb: 56236894 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-121 created with rcb: 11385556 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-122 created with rcb: 30593540 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-123 created with rcb: 36729640 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-124 created with rcb: 59669566 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-125 created with rcb: 14765364 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-126 created with rcb: 47799126 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-127 created with rcb: 33230556 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-128 created with rcb: 13908747 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-129 created with rcb: 59474770 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-130 created with rcb: 18390567 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-131 created with rcb: 33757936 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-132 created with rcb: 2061975 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-133 created with rcb: 63981572 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-134 created with rcb: 13295749 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-135 created with rcb: 11808022 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-136 created with rcb: 7740424 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-137 created with rcb: 64513011 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-138 created with rcb: 12802082 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-139 created with rcb: 61052402 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-140 created with rcb: 1269309 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-141 created with rcb: 981684 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-142 created with rcb: 17165351 2026-01-25 14:34:44.929 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-143 created with rcb: 65051186 2026-01-25 14:34:44.932 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-25 14:34:44.933 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-25 14:34:44.933 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-25 14:34:44.934 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-25 14:34:44.934 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-25 14:34:44.934 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-25 14:34:44.934 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-25 14:34:44.935 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-25 14:34:44.938 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-25 14:34:44.939 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-25 14:34:44.948 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-25 14:34:44.960 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-25 14:34:44.964 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-25 14:34:44.965 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-25 14:34:44.967 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-25 14:34:44.967 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-25 14:34:44.967 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-25 14:34:44.968 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-25 14:34:44.978 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-25 14:34:44.984 - Render thread -> Frame [57345] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-25 14:34:45.031 - Render thread -> VRAM report about missing bytes is changed from 253841408 Bytes to 253710336 Bytes 2026-01-25 14:34:45.034 - Render thread -> Frame [57346] Parallel Render Command Batch RCB-141 processed in 2 frames. 2026-01-25 14:34:45.060 - Render thread -> Frame [57346] Parallel Render Command Batch RCB-142 processed in 2 frames. 2026-01-25 14:34:45.092 - Render thread -> Frame [57346] Parallel Render Command Batch RCB-143 processed in 2 frames. 2026-01-25 14:34:45.159 - Render thread -> VRAM report about missing bytes is changed from 253710336 Bytes to 254013440 Bytes 2026-01-25 14:34:45.159 - Render thread -> Frame [57347] Parallel Render Command Batch RCB-144 created with rcb: 23847077 2026-01-25 14:34:45.207 - Render thread -> Frame [57347] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-01-25 14:34:45.243 - Render thread -> VRAM report about missing bytes is changed from 254013440 Bytes to 254078976 Bytes 2026-01-25 14:34:45.243 - Render thread -> Frame [57348] Parallel Render Command Batch RCB-145 created with rcb: 18888809 2026-01-25 14:34:45.358 - Render thread -> VRAM report about missing bytes is changed from 254078976 Bytes to 254103552 Bytes 2026-01-25 14:34:45.370 - Render thread -> Frame [57349] Parallel Render Command Batch RCB-145 processed in 2 frames. 2026-01-25 14:34:45.372 - Render thread -> Info: Frame[57349] - Available VRAM budget has changed: 1925 MB 2026-01-25 14:34:45.372 - Render thread -> Warning: Available VRAM budget 1925 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:45.392 - Render thread -> VRAM report about missing bytes is changed from 254103552 Bytes to 254291968 Bytes 2026-01-25 14:34:45.392 - Render thread -> Frame [57350] Parallel Render Command Batch RCB-146 created with rcb: 30770195 2026-01-25 14:34:45.496 - Render thread -> VRAM report about missing bytes is changed from 254291968 Bytes to 254283776 Bytes 2026-01-25 14:34:45.496 - Render thread -> Frame [57351] Parallel Render Command Batch RCB-147 created with rcb: 5824175 2026-01-25 14:34:45.517 - Render thread -> Frame [57351] Parallel Render Command Batch RCB-146 processed in 2 frames. 2026-01-25 14:34:45.573 - Render thread -> Info: Frame[57351] - Available VRAM budget has changed: 1814 MB 2026-01-25 14:34:45.573 - Render thread -> Warning: Available VRAM budget 1814 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:45.600 - Render thread -> VRAM report about missing bytes is changed from 254283776 Bytes to 254238720 Bytes 2026-01-25 14:34:45.657 - Render thread -> Frame [57352] Parallel Render Command Batch RCB-147 processed in 2 frames. 2026-01-25 14:34:45.694 - Render thread -> VRAM report about missing bytes is changed from 254238720 Bytes to 254447616 Bytes 2026-01-25 14:34:45.710 - Render thread -> VRAM report about missing bytes is changed from 254447616 Bytes to 254500864 Bytes 2026-01-25 14:34:45.731 - Render thread -> VRAM report about missing bytes is changed from 254500864 Bytes to 254533632 Bytes 2026-01-25 14:34:46.493 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-25 14:34:46.564 - Render thread -> Info: Frame[57411] - Available VRAM budget has changed: 1797 MB 2026-01-25 14:34:46.564 - Render thread -> Warning: Available VRAM budget 1797 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:46.645 - Render thread -> VRAM report about missing bytes is changed from 254533632 Bytes to 254926848 Bytes 2026-01-25 14:34:46.665 - Render thread -> Info: Frame[57413] - Available VRAM budget has changed: 1782 MB 2026-01-25 14:34:46.665 - Render thread -> Warning: Available VRAM budget 1782 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:46.845 - Render thread -> Info: Frame[57415] - Available VRAM budget has changed: 1905 MB 2026-01-25 14:34:46.845 - Render thread -> Warning: Available VRAM budget 1905 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:46.845 - Render thread -> Info: Frame[57415] - Available VRAM budget has changed: 1757 MB 2026-01-25 14:34:46.845 - Render thread -> Warning: Available VRAM budget 1757 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:46.907 - Render thread -> VRAM report about missing bytes is changed from 254926848 Bytes to 256749568 Bytes 2026-01-25 14:34:46.967 - Render thread -> Info: Frame[57417] - Available VRAM budget has changed: 1819 MB 2026-01-25 14:34:46.967 - Render thread -> Warning: Available VRAM budget 1819 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:46.967 - Render thread -> Info: Frame[57417] - Available VRAM budget has changed: 1665 MB 2026-01-25 14:34:46.967 - Render thread -> Warning: Available VRAM budget 1665 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.003 - Render thread -> VRAM report about missing bytes is changed from 256749568 Bytes to 256786432 Bytes 2026-01-25 14:34:47.050 - Render thread -> VRAM report about missing bytes is changed from 256786432 Bytes to 257048576 Bytes 2026-01-25 14:34:47.054 - Render thread -> Info: Frame[57419] - Available VRAM budget has changed: 1808 MB 2026-01-25 14:34:47.054 - Render thread -> Warning: Available VRAM budget 1808 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.054 - Render thread -> Info: Frame[57419] - Available VRAM budget has changed: 1648 MB 2026-01-25 14:34:47.054 - Render thread -> Warning: Available VRAM budget 1648 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.130 - Render thread -> Info: Frame[57421] - Available VRAM budget has changed: 1640 MB 2026-01-25 14:34:47.130 - Render thread -> Warning: Available VRAM budget 1640 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.159 - Render thread -> VRAM report about missing bytes is changed from 257048576 Bytes to 257024000 Bytes 2026-01-25 14:34:47.163 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-25 14:34:47.240 - Render thread -> VRAM report about missing bytes is changed from 257024000 Bytes to 257036288 Bytes 2026-01-25 14:34:47.441 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-25 14:34:47.449 - Render thread -> Info: Frame[57429] - Available VRAM budget has changed: 1682 MB 2026-01-25 14:34:47.449 - Render thread -> Warning: Available VRAM budget 1682 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.449 - Render thread -> Info: Frame[57429] - Available VRAM budget has changed: 1514 MB 2026-01-25 14:34:47.449 - Render thread -> Warning: Available VRAM budget 1514 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.794 - Render thread -> Info: Frame[57437] - Available VRAM budget has changed: 1669 MB 2026-01-25 14:34:47.794 - Render thread -> Warning: Available VRAM budget 1669 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.794 - Render thread -> Info: Frame[57437] - Available VRAM budget has changed: 1501 MB 2026-01-25 14:34:47.794 - Render thread -> Warning: Available VRAM budget 1501 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:47.967 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-25 14:34:48.063 - Render thread -> Info: Frame[57443] - Available VRAM budget has changed: 1598 MB 2026-01-25 14:34:48.063 - Render thread -> Warning: Available VRAM budget 1598 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.063 - Render thread -> Info: Frame[57443] - Available VRAM budget has changed: 1430 MB 2026-01-25 14:34:48.063 - Render thread -> Warning: Available VRAM budget 1430 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.246 - Render thread -> Frame [57450] Parallel Render Command Batch RCB-148 created with rcb: 59626660 2026-01-25 14:34:48.325 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-25 14:34:48.657 - Render thread -> Info: Frame[57451] - Available VRAM budget has changed: 1520 MB 2026-01-25 14:34:48.657 - Render thread -> Warning: Available VRAM budget 1520 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.657 - Render thread -> Info: Frame[57451] - Available VRAM budget has changed: 1353 MB 2026-01-25 14:34:48.657 - Render thread -> Warning: Available VRAM budget 1353 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.831 - Render thread -> VRAM report about missing bytes is changed from 257036288 Bytes to 256958464 Bytes 2026-01-25 14:34:48.928 - Render thread -> Info: Frame[57453] - Available VRAM budget has changed: 1433 MB 2026-01-25 14:34:48.928 - Render thread -> Warning: Available VRAM budget 1433 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.928 - Render thread -> Info: Frame[57453] - Available VRAM budget has changed: 1330 MB 2026-01-25 14:34:48.928 - Render thread -> Warning: Available VRAM budget 1330 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:48.964 - Render thread -> VRAM report about missing bytes is changed from 256958464 Bytes to 256897024 Bytes 2026-01-25 14:34:49.067 - Render thread -> VRAM report about missing bytes is changed from 256897024 Bytes to 256966656 Bytes 2026-01-25 14:34:49.179 - Render thread -> VRAM report about missing bytes is changed from 256966656 Bytes to 257060864 Bytes 2026-01-25 14:34:49.239 - Render thread -> Frame [57456] Parallel Render Command Batch RCB-148 processed in 7 frames. 2026-01-25 14:34:49.326 - Render thread -> Info: Frame[57457] - Available VRAM budget has changed: 1265 MB 2026-01-25 14:34:49.326 - Render thread -> Warning: Available VRAM budget 1265 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.510 - Render thread -> Info: Frame[57459] - Available VRAM budget has changed: 1425 MB 2026-01-25 14:34:49.510 - Render thread -> Warning: Available VRAM budget 1425 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.510 - Render thread -> Info: Frame[57459] - Available VRAM budget has changed: 1215 MB 2026-01-25 14:34:49.510 - Render thread -> Warning: Available VRAM budget 1215 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.668 - Render thread -> Info: Frame[57461] - Available VRAM budget has changed: 1343 MB 2026-01-25 14:34:49.668 - Render thread -> Warning: Available VRAM budget 1343 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.668 - Render thread -> Info: Frame[57461] - Available VRAM budget has changed: 1134 MB 2026-01-25 14:34:49.668 - Render thread -> Warning: Available VRAM budget 1134 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.885 - Render thread -> Info: Frame[57465] - Available VRAM budget has changed: 1306 MB 2026-01-25 14:34:49.885 - Render thread -> Warning: Available VRAM budget 1306 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:49.885 - Render thread -> Info: Frame[57465] - Available VRAM budget has changed: 1097 MB 2026-01-25 14:34:49.885 - Render thread -> Warning: Available VRAM budget 1097 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:50.472 - Render thread -> VRAM report about missing bytes is changed from 257060864 Bytes to 257323008 Bytes 2026-01-25 14:34:50.551 - Render thread -> Info: Frame[57491] - Available VRAM budget has changed: 1261 MB 2026-01-25 14:34:50.551 - Render thread -> Warning: Available VRAM budget 1261 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:50.551 - Render thread -> Info: Frame[57491] - Available VRAM budget has changed: 1051 MB 2026-01-25 14:34:50.551 - Render thread -> Warning: Available VRAM budget 1051 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:50.715 - Render thread -> VRAM report about missing bytes is changed from 257323008 Bytes to 257650688 Bytes 2026-01-25 14:34:51.096 - .NET TP Worker -> Screenshot root: AppData 2026-01-25 14:34:51.096 - .NET TP Worker -> Screenshot SaveGames\ScenarioNameWTV 1 1\thumb.jpg saved! 2026-01-25 14:34:51.096 - .NET TP Worker -> Screenshot absolute path: C:\Users\darkw\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\ScenarioNameWTV 1 1\thumb.jpg 2026-01-25 14:34:51.096 - .NET TP Worker -> Screenshot exists on target path. 2026-01-25 14:34:51.301 - Render thread -> Info: Frame[57525] - Available VRAM budget has changed: 1329 MB 2026-01-25 14:34:51.301 - Render thread -> Warning: Available VRAM budget 1329 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:51.910 - Render thread -> VRAM report about missing bytes is changed from 257650688 Bytes to 257978368 Bytes 2026-01-25 14:34:51.947 - Render thread -> VRAM report about missing bytes is changed from 257978368 Bytes to 260861952 Bytes 2026-01-25 14:34:51.967 - Render thread -> VRAM report about missing bytes is changed from 260861952 Bytes to 259944448 Bytes 2026-01-25 14:34:51.995 - Render thread -> VRAM report about missing bytes is changed from 259944448 Bytes to 259346432 Bytes 2026-01-25 14:34:52.032 - Render thread -> Info: Frame[57555] - Available VRAM budget has changed: 1119 MB 2026-01-25 14:34:52.032 - Render thread -> Warning: Available VRAM budget 1119 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:52.150 - Render thread -> VRAM report about missing bytes is changed from 259346432 Bytes to 259305472 Bytes 2026-01-25 14:34:52.168 - Render thread -> VRAM report about missing bytes is changed from 259305472 Bytes to 260354048 Bytes 2026-01-25 14:34:52.798 - Render thread -> VRAM report about missing bytes is changed from 260354048 Bytes to 260313088 Bytes 2026-01-25 14:34:52.848 - Render thread -> VRAM report about missing bytes is changed from 260313088 Bytes to 260366336 Bytes 2026-01-25 14:34:52.941 - Render thread -> VRAM report about missing bytes is changed from 260366336 Bytes to 260759552 Bytes 2026-01-25 14:34:53.899 - Render thread -> VRAM report about missing bytes is changed from 260759552 Bytes to 260874240 Bytes 2026-01-25 14:34:53.972 - Render thread -> VRAM report about missing bytes is changed from 260874240 Bytes to 261267456 Bytes 2026-01-25 14:34:54.040 - Render thread -> VRAM report about missing bytes is changed from 261267456 Bytes to 262643712 Bytes 2026-01-25 14:34:54.165 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2026-01-25 14:34:54.166 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 32 to 256. 2026-01-25 14:34:54.183 - Render thread -> VRAM report about missing bytes is changed from 262643712 Bytes to 262991872 Bytes 2026-01-25 14:34:54.231 - Render thread -> VRAM report about missing bytes is changed from 262991872 Bytes to 263360512 Bytes 2026-01-25 14:34:54.496 - Render thread -> VRAM report about missing bytes is changed from 263360512 Bytes to 263323648 Bytes 2026-01-25 14:34:54.496 - Render thread -> Info: Frame[57691] - Available VRAM budget has changed: 1266 MB 2026-01-25 14:34:54.497 - Render thread -> Warning: Available VRAM budget 1266 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:54.497 - Render thread -> Info: Frame[57691] - Available VRAM budget has changed: 1053 MB 2026-01-25 14:34:54.497 - Render thread -> Warning: Available VRAM budget 1053 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:54.546 - Render thread -> VRAM report about missing bytes is changed from 263323648 Bytes to 263364608 Bytes 2026-01-25 14:34:55.302 - Render thread -> VRAM report about missing bytes is changed from 263364608 Bytes to 263258112 Bytes 2026-01-25 14:34:55.304 - Render thread -> Info: Frame[57729] - Available VRAM budget has changed: 1175 MB 2026-01-25 14:34:55.304 - Render thread -> Warning: Available VRAM budget 1175 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:55.304 - Render thread -> Info: Frame[57729] - Available VRAM budget has changed: 1011 MB 2026-01-25 14:34:55.304 - Render thread -> Warning: Available VRAM budget 1011 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:55.356 - Render thread -> VRAM report about missing bytes is changed from 263258112 Bytes to 263520256 Bytes 2026-01-25 14:34:55.391 - Render thread -> VRAM report about missing bytes is changed from 263520256 Bytes to 263643136 Bytes 2026-01-25 14:34:55.433 - Render thread -> VRAM report about missing bytes is changed from 263643136 Bytes to 266526720 Bytes 2026-01-25 14:34:55.459 - Render thread -> VRAM report about missing bytes is changed from 266526720 Bytes to 269410304 Bytes 2026-01-25 14:34:55.508 - Render thread -> VRAM report about missing bytes is changed from 269410304 Bytes to 266526720 Bytes 2026-01-25 14:34:55.522 - Render thread -> VRAM report about missing bytes is changed from 266526720 Bytes to 263741440 Bytes 2026-01-25 14:34:55.990 - Render thread -> VRAM report about missing bytes is changed from 263741440 Bytes to 264790016 Bytes 2026-01-25 14:34:56.040 - Render thread -> VRAM report about missing bytes is changed from 264790016 Bytes to 264773632 Bytes 2026-01-25 14:34:56.058 - Render thread -> Info: Frame[57761] - Available VRAM budget has changed: 1250 MB 2026-01-25 14:34:56.058 - Render thread -> Warning: Available VRAM budget 1250 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:56.666 - Render thread -> Info: Frame[57791] - Available VRAM budget has changed: 1085 MB 2026-01-25 14:34:56.666 - Render thread -> Warning: Available VRAM budget 1085 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:57.041 - Render thread -> Info: Frame[57809] - Available VRAM budget has changed: 1139 MB 2026-01-25 14:34:57.041 - Render thread -> Warning: Available VRAM budget 1139 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:57.193 - Render thread -> Info: Frame[57817] - Available VRAM budget has changed: 1256 MB 2026-01-25 14:34:57.193 - Render thread -> Warning: Available VRAM budget 1256 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:57.378 - Render thread -> Info: Frame[57827] - Available VRAM budget has changed: 1263 MB 2026-01-25 14:34:57.378 - Render thread -> Warning: Available VRAM budget 1263 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:57.786 - Render thread -> Info: Frame[57847] - Available VRAM budget has changed: 1145 MB 2026-01-25 14:34:57.786 - Render thread -> Warning: Available VRAM budget 1145 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:58.004 - Render thread -> Info: Frame[57857] - Available VRAM budget has changed: 1153 MB 2026-01-25 14:34:58.004 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:58.251 - Render thread -> Info: Frame[57869] - Available VRAM budget has changed: 1135 MB 2026-01-25 14:34:58.251 - Render thread -> Warning: Available VRAM budget 1135 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:59.330 - Render thread -> Info: Frame[57923] - Available VRAM budget has changed: 1153 MB 2026-01-25 14:34:59.330 - Render thread -> Warning: Available VRAM budget 1153 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:34:59.841 - Render thread -> VRAM report about missing bytes is changed from 264773632 Bytes to 265363456 Bytes 2026-01-25 14:34:59.892 - Render thread -> VRAM report about missing bytes is changed from 265363456 Bytes to 265535488 Bytes 2026-01-25 14:34:59.937 - Render thread -> VRAM report about missing bytes is changed from 265535488 Bytes to 265142272 Bytes 2026-01-25 14:34:59.977 - Render thread -> VRAM report about missing bytes is changed from 265142272 Bytes to 265060352 Bytes 2026-01-25 14:35:00.014 - Render thread -> VRAM report about missing bytes is changed from 265060352 Bytes to 265142272 Bytes 2026-01-25 14:35:00.084 - Render thread -> VRAM report about missing bytes is changed from 265142272 Bytes to 265027584 Bytes 2026-01-25 14:35:00.164 - Render thread -> VRAM report about missing bytes is changed from 265027584 Bytes to 265150464 Bytes 2026-01-25 14:35:00.247 - Render thread -> VRAM report about missing bytes is changed from 265150464 Bytes to 264978432 Bytes 2026-01-25 14:35:02.901 - Render thread -> VRAM report about missing bytes is changed from 264978432 Bytes to 264921088 Bytes 2026-01-25 14:35:02.948 - Render thread -> VRAM report about missing bytes is changed from 264921088 Bytes to 264982528 Bytes 2026-01-25 14:35:03.533 - Render thread -> Info: Frame[58123] - Available VRAM budget has changed: 1246 MB 2026-01-25 14:35:03.533 - Render thread -> Warning: Available VRAM budget 1246 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:03.533 - Render thread -> Info: Frame[58123] - Available VRAM budget has changed: 1087 MB 2026-01-25 14:35:03.533 - Render thread -> Warning: Available VRAM budget 1087 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:03.596 - Render thread -> VRAM report about missing bytes is changed from 264982528 Bytes to 265310208 Bytes 2026-01-25 14:35:04.114 - Render thread -> Info: Frame[58151] - Available VRAM budget has changed: 1080 MB 2026-01-25 14:35:04.114 - Render thread -> Warning: Available VRAM budget 1080 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:04.234 - Render thread -> Info: Frame[58157] - Available VRAM budget has changed: 1253 MB 2026-01-25 14:35:04.234 - Render thread -> Warning: Available VRAM budget 1253 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:04.747 - Render thread -> Info: Frame[58187] - Available VRAM budget has changed: 1086 MB 2026-01-25 14:35:04.747 - Render thread -> Warning: Available VRAM budget 1086 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:05.338 - Render thread -> Info: Frame[58221] - Available VRAM budget has changed: 1263 MB 2026-01-25 14:35:05.338 - Render thread -> Warning: Available VRAM budget 1263 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:05.845 - Render thread -> Info: Frame[58251] - Available VRAM budget has changed: 1096 MB 2026-01-25 14:35:05.845 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:05.963 - Render thread -> Info: Frame[58257] - Available VRAM budget has changed: 1071 MB 2026-01-25 14:35:05.963 - Render thread -> Warning: Available VRAM budget 1071 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:07.569 - Render thread -> Info: Frame[58375] - Available VRAM budget has changed: 1057 MB 2026-01-25 14:35:07.569 - Render thread -> Warning: Available VRAM budget 1057 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:11.515 - Render thread -> Info: Frame[58659] - Available VRAM budget has changed: 1071 MB 2026-01-25 14:35:11.515 - Render thread -> Warning: Available VRAM budget 1071 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:14.696 - Render thread -> Info: Frame[58905] - Available VRAM budget has changed: 1022 MB 2026-01-25 14:35:14.696 - Render thread -> Warning: Available VRAM budget 1022 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:15.057 - .NET TP Worker -> Screenshot root: AppData 2026-01-25 14:35:15.057 - .NET TP Worker -> Screenshot SaveGames\ScenarioNameWTV 1 1\thumb.jpg saved! 2026-01-25 14:35:15.057 - .NET TP Worker -> Screenshot absolute path: C:\Users\darkw\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\ScenarioNameWTV 1 1\thumb.jpg 2026-01-25 14:35:15.057 - .NET TP Worker -> Screenshot exists on target path. 2026-01-25 14:35:15.077 - Render thread -> Info: Frame[58925] - Available VRAM budget has changed: 1257 MB 2026-01-25 14:35:15.078 - Render thread -> Warning: Available VRAM budget 1257 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:15.078 - Render thread -> Info: Frame[58925] - Available VRAM budget has changed: 1015 MB 2026-01-25 14:35:15.078 - Render thread -> Warning: Available VRAM budget 1015 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:15.605 - Render thread -> Info: Frame[58959] - Available VRAM budget has changed: 1263 MB 2026-01-25 14:35:15.605 - Render thread -> Warning: Available VRAM budget 1263 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:16.052 - Render thread -> Info: Frame[58989] - Available VRAM budget has changed: 1024 MB 2026-01-25 14:35:16.052 - Render thread -> Warning: Available VRAM budget 1024 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:18.637 - Render thread -> Info: Frame[59167] - Available VRAM budget has changed: 1046 MB 2026-01-25 14:35:18.637 - Render thread -> Warning: Available VRAM budget 1046 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:21.204 - Render thread -> Frame [59243] Parallel Render Command Batch RCB-149 created with rcb: 11808022 2026-01-25 14:35:21.205 - Render thread -> Frame [59243] Parallel Render Command Batch RCB-150 created with rcb: 2061975 2026-01-25 14:35:21.205 - Render thread -> Frame [59243] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-01-25 14:35:21.205 - Render thread -> Frame [59243] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-01-25 14:35:21.223 - Render thread -> VRAM report about missing bytes is changed from 265310208 Bytes to 265003008 Bytes 2026-01-25 14:35:21.262 - Render thread -> VRAM report about missing bytes is changed from 265003008 Bytes to 265080832 Bytes 2026-01-25 14:35:21.292 - Render thread -> VRAM report about missing bytes is changed from 265080832 Bytes to 265203712 Bytes 2026-01-25 14:35:21.608 - Render thread -> Info: Frame[59275] - Available VRAM budget has changed: 1146 MB 2026-01-25 14:35:21.608 - Render thread -> Warning: Available VRAM budget 1146 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:21.971 - Render thread -> Info: Frame[59307] - Available VRAM budget has changed: 1201 MB 2026-01-25 14:35:21.971 - Render thread -> Warning: Available VRAM budget 1201 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:22.487 - Render thread -> Info: Frame[59355] - Available VRAM budget has changed: 1272 MB 2026-01-25 14:35:22.487 - Render thread -> Warning: Available VRAM budget 1272 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:22.793 - Render thread -> Info: Frame[59385] - Available VRAM budget has changed: 1210 MB 2026-01-25 14:35:22.793 - Render thread -> Warning: Available VRAM budget 1210 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:35:29.654 - Render thread -> Info: Frame[60015] - Available VRAM budget has changed: 1166 MB 2026-01-25 14:35:29.654 - Render thread -> Warning: Available VRAM budget 1166 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:36:12.178 - Render thread -> DRED2 - DeviceState: Unknown 2026-01-25 14:36:12.179 - Render thread -> VideoMemoryInfo report: Budget: 3,533,963,264.00 Bytes CurrentUsage: 3,084,222,464.00 Bytes AvailableForReservation: 1,870,921,728.00 Bytes CurrentReservation: 0.00 Bytes 2026-01-25 14:36:13.953 - Main Thread -> WriteLine Closed