2026-01-25 14:21:30.339 - Main Thread -> Timezone (local - UTC): 2h 2026-01-25 14:21:30.339 - Main Thread -> App Version: 2.0.2.51 2026-01-25 14:21:30.345 - Main Thread -> VRage renderer started 2026-01-25 14:21:30.345 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-01-25 14:21:30.449 - Main Thread -> NvApi - Status: OK 2026-01-25 14:21:30.449 - Main Thread -> NvApi - Driver Version: 59159 (r591_47) 2026-01-25 14:21:30.450 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-25 14:21:31.140 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-01-25 14:21:31.140 - Main Thread -> AMD - Driver Version: 23.19.21.13 2026-01-25 14:21:31.441 - Main Thread -> Adapters.Adapters - Entering 2026-01-25 14:21:31.441 - Main Thread -> CreateDXGIFactory - Entering 2026-01-25 14:21:31.574 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-25 14:21:31.579 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-25 14:21:31.582 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-25 14:21:31.582 - Main Thread -> Using IDXGIFactory6: True 2026-01-25 14:21:31.582 - Main Thread -> Enumerating adapters by preference 2026-01-25 14:21:31.614 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:21:31.614 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:21:31.615 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:21:31.616 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Entering 2026-01-25 14:21:32.656 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:21:33.272 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3050 Ti Laptop GPU' has 20 RTX cores 2026-01-25 14:21:33.274 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3050 Ti Laptop GPU - Exiting 2026-01-25 14:21:33.274 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU outputs - Entering 2026-01-25 14:21:33.276 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 display mode list 2026-01-25 14:21:33.277 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 display mode list done 2026-01-25 14:21:33.282 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 refresh rate 2026-01-25 14:21:33.292 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU output 0 refresh rate done 2026-01-25 14:21:33.292 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3050 Ti Laptop GPU outputs - Exiting 2026-01-25 14:21:33.292 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:21:33.292 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:21:33.293 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:21:33.293 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-01-25 14:21:33.602 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:21:33.819 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-01-25 14:21:33.819 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-01-25 14:21:33.819 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-01-25 14:21:33.820 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-01-25 14:21:33.820 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-01-25 14:21:33.820 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-01-25 14:21:33.821 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-01-25 14:21:33.821 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-25 14:21:33.821 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-25 14:21:33.821 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-25 14:21:33.821 - Main Thread -> Skipping software adapter 2026-01-25 14:21:33.821 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-25 14:21:33.828 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3050 Ti Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59633, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True AdapterLuid = 59633 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 4157603840 SharedRAM = 7438628864 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 7.6032 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-25 14:21:33.828 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5688, Dedicated RAM: 2130460672, Shared RAM: 7438628864, Luid: 56684, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True AdapterLuid = 56684 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 2130460672 SharedRAM = 7438628864 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 23.19.21.13 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = False Teraflops = 1.6128 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-25 14:21:33.830 - Main Thread -> Adapter list composed 2026-01-25 14:21:33.895 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59633, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 59633,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9632,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 7.6032,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-25 14:21:33.895 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) Graphics + DISPLAY1","DeviceName": "AMD Radeon(TM) Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5688, Dedicated RAM: 2130460672, Shared RAM: 7438628864, Luid: 56684, rev: 198, subsys id: 979179434, vendor id: 4098, supported device: True","AdapterLuid": 56684,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 2130460672,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5688,"DriverVersion": "23.19.21.13","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": false,"Teraflops": 1.6128,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2026-01-25 14:21:33.895 - Main Thread -> Adapters.Adapters - Exiting 2026-01-25 14:21:33.897 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9632, Dedicated RAM: 4157603840, Shared RAM: 7438628864, Luid: 59633, rev: 161, subsys id: 979179434, vendor id: 4318, supported device: True","AdapterLuid": 59633,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 4157603840,"SharedRAM": 7438628864,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9632,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 7.6032,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-25 14:21:33.900 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-25 14:21:34.395 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-25 14:21:34.397 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:21:34.398 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:21:34.399 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-25 14:21:34.466 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-25 14:21:34.467 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-25 14:21:34.467 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-25 14:21:34.468 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-25 14:21:34.468 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-25 14:21:34.472 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1760,"Y": 990}}} 2026-01-25 14:21:34.482 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-25 14:21:34.487 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "NativeAA","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2026-01-25 14:21:34.495 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1760,"Y": 990},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-01-25 14:21:34.556 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:21:34.556 - Render thread -> IsD3D12Supported = True 2026-01-25 14:21:34.920 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-25 14:21:34.940 - Render thread -> Debug layer enabled: False 2026-01-25 14:21:34.942 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-25 14:21:35.590 - Render thread -> Direct Storage supported 2026-01-25 14:21:35.590 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-25 14:21:35.590 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-25 14:21:35.591 - Render thread -> Current Device Info: 2026-01-25 14:21:35.592 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-25 14:21:35.592 - Render thread -> OutputMergerLogicOp: True 2026-01-25 14:21:35.592 - Render thread -> MinPrecisionSupport: Bit16 2026-01-25 14:21:35.592 - Render thread -> TiledResourcesTier: Tier4 2026-01-25 14:21:35.592 - Render thread -> ResourceBindingTier: Tier3 2026-01-25 14:21:35.592 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-25 14:21:35.592 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-25 14:21:35.592 - Render thread -> ROVsSupported: True 2026-01-25 14:21:35.592 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-25 14:21:35.592 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-25 14:21:35.592 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-25 14:21:35.592 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-25 14:21:35.592 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-25 14:21:35.592 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-25 14:21:35.592 - Render thread -> ResourceHeapTier: Tier2 2026-01-25 14:21:35.593 - Render thread -> WaveOps: True 2026-01-25 14:21:35.593 - Render thread -> WaveLaneCountMin: 32 2026-01-25 14:21:35.593 - Render thread -> WaveLaneCountMax: 32 2026-01-25 14:21:35.593 - Render thread -> TotalLaneCount: 2560 2026-01-25 14:21:35.593 - Render thread -> ExpandedComputeResourceStates: True 2026-01-25 14:21:35.593 - Render thread -> Int64ShaderOps: True 2026-01-25 14:21:35.593 - Render thread -> DepthBoundsTestSupported: True 2026-01-25 14:21:35.593 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-25 14:21:35.593 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-25 14:21:35.593 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-25 14:21:35.593 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-25 14:21:35.594 - Render thread -> ViewInstancingTier: Tier3 2026-01-25 14:21:35.594 - Render thread -> BarycentricsSupported: True 2026-01-25 14:21:35.594 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-25 14:21:35.594 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-25 14:21:35.594 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-25 14:21:35.594 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-25 14:21:35.594 - Render thread -> RenderPassesTier: Tier0 2026-01-25 14:21:35.594 - Render thread -> RaytracingTier: Tier1_1 2026-01-25 14:21:35.594 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-25 14:21:35.594 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-25 14:21:35.594 - Render thread -> VariableShadingRateTier: Tier2 2026-01-25 14:21:35.594 - Render thread -> ShadingRateImageTileSize: 16 2026-01-25 14:21:35.594 - Render thread -> BackgroundProcessingSupported: True 2026-01-25 14:21:35.594 - Render thread -> MeshShaderTier: Tier1 2026-01-25 14:21:35.595 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-25 14:21:35.610 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-25 14:21:35.633 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-25 14:21:35.636 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-25 14:21:35.638 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-25 14:21:35.638 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-25 14:21:35.639 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-25 14:21:35.643 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6680576 Bytes 2026-01-25 14:21:35.652 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-25 14:21:35.653 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-25 14:21:35.882 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-25 14:21:35.883 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-25 14:21:35.883 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-25 14:21:35.883 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-25 14:21:35.889 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-25 14:21:35.889 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-25 14:21:35.889 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-25 14:21:35.893 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-25 14:21:35.921 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-25 14:21:35.922 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-25 14:21:35.999 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-25 14:21:36.002 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-25 14:21:36.004 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-25 14:21:36.006 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-25 14:21:36.012 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-25 14:21:36.016 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-25 14:21:36.019 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-25 14:21:36.020 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-25 14:21:36.021 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-25 14:21:36.025 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-25 14:21:36.025 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-25 14:21:36.033 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-25 14:21:36.128 - Render thread -> UseShaderAsserts: False 2026-01-25 14:21:36.128 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-25 14:21:36.131 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-25 14:21:36.132 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-25 14:21:36.132 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-25 14:21:36.133 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-25 14:21:36.137 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-25 14:21:36.144 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-25 14:21:36.145 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-25 14:21:36.150 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-25 14:21:36.150 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-25 14:21:36.151 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-25 14:21:36.151 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-25 14:21:36.158 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-25 14:21:36.159 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-25 14:21:36.160 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-25 14:21:36.160 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-25 14:21:36.160 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-25 14:21:36.161 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-25 14:21:36.169 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-25 14:21:36.171 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-25 14:21:36.210 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-25 14:21:36.240 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-25 14:21:36.288 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-25 14:21:36.289 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-25 14:21:36.309 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-25 14:21:36.313 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-25 14:21:36.319 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:21:36.545 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-25 14:21:36.546 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-25 14:21:36.550 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-25 14:21:36.551 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-25 14:21:36.552 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-25 14:21:36.553 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-25 14:21:36.583 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-25 14:21:36.585 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-25 14:21:36.617 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-25 14:21:36.618 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-25 14:21:36.618 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-25 14:21:36.619 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-25 14:21:37.001 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-25 14:21:37.002 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-25 14:21:37.074 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-25 14:21:37.075 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:21:37.075 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:21:37.076 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-25 14:21:37.076 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-25 14:21:37.083 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-25 14:21:37.349 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-25 14:21:37.634 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-25 14:21:37.641 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-25 14:21:37.646 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-25 14:21:37.646 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-25 14:21:37.646 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-25 14:21:37.646 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-25 14:21:37.647 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-25 14:21:37.650 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-25 14:21:37.650 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-25 14:21:37.655 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-25 14:21:37.655 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-25 14:21:37.655 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-25 14:21:37.656 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-25 14:21:37.656 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-25 14:21:37.977 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-25 14:21:37.978 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-25 14:21:38.051 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-25 14:21:38.069 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-25 14:21:38.070 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-25 14:21:38.075 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-25 14:21:38.075 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-25 14:21:38.165 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-25 14:21:38.171 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-25 14:21:38.208 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-25 14:21:38.221 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-25 14:21:38.727 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-25 14:21:38.727 - Render thread -> CreateMeshBuilders - Entering 2026-01-25 14:21:38.731 - Render thread -> CreateMeshBuilders - Exiting 2026-01-25 14:21:38.731 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-25 14:21:38.747 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-25 14:21:43.302 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-25 14:21:43.358 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3050 Ti Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1760, "Y": 990 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-25 14:21:44.176 - Render thread -> VRAM report about missing bytes is changed from 6680576 Bytes to 25698304 Bytes 2026-01-25 14:21:46.494 - Render thread -> VRAM report about missing bytes is changed from 25698304 Bytes to 25894912 Bytes 2026-01-25 14:21:46.499 - Render thread -> Info: Frame[321] - Available VRAM budget has changed: 2603 MB 2026-01-25 14:21:46.499 - Render thread -> Info: Frame[321] - Available VRAM budget has changed: 2590 MB 2026-01-25 14:21:46.928 - Render thread -> VRAM report about missing bytes is changed from 25894912 Bytes to 26288128 Bytes 2026-01-25 14:21:48.460 - Render thread -> VRAM report about missing bytes is changed from 26288128 Bytes to 160907264 Bytes 2026-01-25 14:21:48.467 - Render thread -> Info: Frame[549] - Available VRAM budget has changed: 2466 MB 2026-01-25 14:21:48.467 - Render thread -> Info: Frame[549] - Available VRAM budget has changed: 2441 MB 2026-01-25 14:21:48.485 - Render thread -> VRAM report about missing bytes is changed from 160907264 Bytes to 161054720 Bytes 2026-01-25 14:21:49.061 - Render thread -> Info: Frame[639] - Available VRAM budget has changed: 2398 MB 2026-01-25 14:21:49.113 - Render thread -> VRAM report about missing bytes is changed from 161054720 Bytes to 160993280 Bytes 2026-01-25 14:21:49.266 - VRageWorker 3 -> Vertex 2026-01-25 14:21:49.266 - VRageWorker 7 -> Pixel 2026-01-25 14:21:49.267 - VRageWorker 0 -> Vertex 2026-01-25 14:21:49.267 - VRageWorker 2 -> Pixel 2026-01-25 14:21:49.273 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:49.273 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:49.273 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:49.273 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:49.273 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:49.273 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:49.274 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:49.274 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:50.497 - VRageWorker 4 -> Vertex 2026-01-25 14:21:50.497 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:50.497 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:50.498 - VRageWorker 4 -> Pixel 2026-01-25 14:21:50.498 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:50.498 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:50.498 - VRageWorker 4 -> Vertex 2026-01-25 14:21:50.498 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:50.498 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:50.500 - VRageWorker 1 -> Pixel 2026-01-25 14:21:50.500 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:50.500 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:50.581 - Render thread -> Info: Frame[795] - Available VRAM budget has changed: 2295 MB 2026-01-25 14:21:50.588 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 206802944 Bytes 2026-01-25 14:21:50.607 - Render thread -> VRAM report about missing bytes is changed from 206802944 Bytes to 160993280 Bytes 2026-01-25 14:21:50.641 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 161779712 Bytes 2026-01-25 14:21:50.646 - Render thread -> VRAM report about missing bytes is changed from 161779712 Bytes to 163942400 Bytes 2026-01-25 14:21:50.654 - Render thread -> VRAM report about missing bytes is changed from 163942400 Bytes to 160993280 Bytes 2026-01-25 14:21:51.431 - VRageWorker 5 -> Vertex 2026-01-25 14:21:51.431 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:51.431 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:51.431 - VRageWorker 1 -> Pixel 2026-01-25 14:21:51.431 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:51.431 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:51.432 - VRageWorker 5 -> Vertex 2026-01-25 14:21:51.432 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:51.432 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:51.438 - VRageWorker 1 -> Pixel 2026-01-25 14:21:51.438 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:51.438 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:52.019 - VRageWorker 4 -> Vertex 2026-01-25 14:21:52.019 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.019 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:52.019 - VRageWorker 7 -> Pixel 2026-01-25 14:21:52.020 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.020 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:52.022 - VRageWorker 7 -> Vertex 2026-01-25 14:21:52.022 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.022 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:52.031 - VRageWorker 7 -> Pixel 2026-01-25 14:21:52.031 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.031 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:52.810 - VRageWorker 6 -> Vertex 2026-01-25 14:21:52.810 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.811 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:52.811 - VRageWorker 6 -> Pixel 2026-01-25 14:21:52.811 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.811 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:52.815 - VRageWorker 6 -> Vertex 2026-01-25 14:21:52.815 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.815 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:52.816 - VRageWorker 6 -> Pixel 2026-01-25 14:21:52.816 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:52.816 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:53.372 - VRageWorker 0 -> Vertex 2026-01-25 14:21:53.372 - VRageWorker 5 -> Pixel 2026-01-25 14:21:53.372 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.372 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:53.372 - VRageWorker 7 -> Vertex 2026-01-25 14:21:53.372 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.372 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:53.373 - VRageWorker 5 -> Pixel 2026-01-25 14:21:53.373 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.373 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:53.374 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.374 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:53.817 - VRageWorker 1 -> Pixel 2026-01-25 14:21:53.817 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.817 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:53.817 - VRageWorker 7 -> Vertex 2026-01-25 14:21:53.817 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.817 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:53.818 - VRageWorker 1 -> Vertex 2026-01-25 14:21:53.818 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.818 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:53.819 - VRageWorker 8 -> Pixel 2026-01-25 14:21:53.819 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:53.819 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:54.294 - VRageWorker 4 -> Vertex 2026-01-25 14:21:54.294 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:54.294 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:54.295 - VRageWorker 9 -> Pixel 2026-01-25 14:21:54.295 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:54.295 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:54.296 - VRageWorker 4 -> Vertex 2026-01-25 14:21:54.296 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:54.296 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-25 14:21:54.297 - VRageWorker 9 -> Pixel 2026-01-25 14:21:54.297 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-25 14:21:54.297 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-25 14:21:56.367 - Render thread -> VRAM report about missing bytes is changed from 160993280 Bytes to 161013760 Bytes 2026-01-25 14:21:56.627 - Render thread -> VRAM report about missing bytes is changed from 161013760 Bytes to 208240640 Bytes 2026-01-25 14:21:56.628 - Render thread -> Info: Frame[1469] - Available VRAM budget has changed: 2419 MB 2026-01-25 14:21:56.628 - Render thread -> Info: Frame[1469] - Available VRAM budget has changed: 2245 MB 2026-01-25 14:21:56.654 - Render thread -> VRAM report about missing bytes is changed from 208240640 Bytes to 209682432 Bytes 2026-01-25 14:21:56.889 - Render thread -> VRAM report about missing bytes is changed from 209682432 Bytes to 209879040 Bytes 2026-01-25 14:21:56.912 - Render thread -> VRAM report about missing bytes is changed from 209879040 Bytes to 209682432 Bytes 2026-01-25 14:21:56.975 - Render thread -> VRAM report about missing bytes is changed from 209682432 Bytes to 242843648 Bytes 2026-01-25 14:21:56.989 - Render thread -> Info: Frame[1485] - Available VRAM budget has changed: 2386 MB 2026-01-25 14:21:56.989 - Render thread -> Info: Frame[1485] - Available VRAM budget has changed: 2213 MB 2026-01-25 14:21:57.370 - Render thread -> VRAM report about missing bytes is changed from 242843648 Bytes to 168210432 Bytes 2026-01-25 14:21:57.411 - Render thread -> VRAM report about missing bytes is changed from 168210432 Bytes to 168603648 Bytes 2026-01-25 14:21:57.680 - Render thread -> Info: Frame[1535] - Available VRAM budget has changed: 2456 MB 2026-01-25 14:21:57.898 - Render thread -> Info: Frame[1565] - Available VRAM budget has changed: 2283 MB 2026-01-25 14:21:59.147 - Render thread -> VRAM report about missing bytes is changed from 168603648 Bytes to 168669184 Bytes 2026-01-25 14:21:59.243 - Render thread -> VRAM report about missing bytes is changed from 168669184 Bytes to 168800256 Bytes 2026-01-25 14:21:59.275 - Render thread -> VRAM report about missing bytes is changed from 168800256 Bytes to 168734720 Bytes 2026-01-25 14:22:00.550 - Render thread -> VRAM report about missing bytes is changed from 168734720 Bytes to 208449536 Bytes 2026-01-25 14:22:00.592 - Render thread -> VRAM report about missing bytes is changed from 208449536 Bytes to 209891328 Bytes 2026-01-25 14:22:00.593 - Render thread -> Info: Frame[1895] - Available VRAM budget has changed: 2417 MB 2026-01-25 14:22:00.593 - Render thread -> Info: Frame[1895] - Available VRAM budget has changed: 2244 MB 2026-01-25 14:22:00.906 - Render thread -> VRAM report about missing bytes is changed from 209891328 Bytes to 243052544 Bytes 2026-01-25 14:22:00.907 - Render thread -> Info: Frame[1909] - Available VRAM budget has changed: 2386 MB 2026-01-25 14:22:00.907 - Render thread -> Info: Frame[1909] - Available VRAM budget has changed: 2212 MB 2026-01-25 14:22:02.823 - Render thread -> Info: Frame[2009] - Available VRAM budget has changed: 2247 MB 2026-01-25 14:22:05.078 - Render thread -> VRAM report about missing bytes is changed from 243052544 Bytes to 242921472 Bytes 2026-01-25 14:23:41.573 - Render thread -> Info: Frame[17253] - Available VRAM budget has changed: 2258 MB 2026-01-25 14:23:46.917 - Render thread -> VRAM report about missing bytes is changed from 242921472 Bytes to 244871168 Bytes 2026-01-25 14:23:46.917 - Render thread -> Info: Frame[17809] - Available VRAM budget has changed: 2070 MB 2026-01-25 14:23:46.917 - Render thread -> Info: Frame[17809] - Available VRAM budget has changed: 1992 MB 2026-01-25 14:23:46.917 - Render thread -> Warning: Available VRAM budget 1992 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:23:46.982 - Render thread -> VRAM report about missing bytes is changed from 244871168 Bytes to 246181888 Bytes 2026-01-25 14:23:47.043 - Render thread -> VRAM report about missing bytes is changed from 246181888 Bytes to 246919168 Bytes 2026-01-25 14:23:47.684 - Render thread -> Info: Frame[17841] - Available VRAM budget has changed: 2166 MB 2026-01-25 14:23:48.121 - Render thread -> Info: Frame[17871] - Available VRAM budget has changed: 2088 MB 2026-01-25 14:23:48.728 - Render thread -> Info: Frame[17907] - Available VRAM budget has changed: 2179 MB 2026-01-25 14:23:49.107 - Render thread -> Info: Frame[17937] - Available VRAM budget has changed: 2100 MB 2026-01-25 14:23:50.219 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-25 14:23:50.219 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-25 14:23:50.219 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-25 14:23:50.228 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-25 14:23:50.228 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-25 14:23:50.228 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-25 14:23:50.234 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-25 14:23:50.234 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-25 14:23:50.234 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-25 14:23:50.235 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-25 14:23:50.235 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-25 14:23:50.235 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-25 14:23:50.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-25 14:23:50.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-25 14:23:50.263 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-25 14:23:50.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-25 14:23:50.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-25 14:23:50.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-25 14:23:50.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-25 14:23:50.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-25 14:23:50.271 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-25 14:23:50.272 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-25 14:23:50.273 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-25 14:23:50.273 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-25 14:23:50.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-25 14:23:50.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-25 14:23:50.278 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-25 14:23:50.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-25 14:23:50.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-25 14:23:50.285 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-25 14:23:50.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-25 14:23:50.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-25 14:23:50.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-25 14:23:50.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-25 14:23:50.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-25 14:23:50.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-25 14:23:50.299 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-25 14:23:50.299 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-25 14:23:50.299 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-25 14:23:50.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-25 14:23:50.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-25 14:23:50.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-25 14:23:50.323 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-25 14:23:50.324 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-25 14:23:50.324 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-25 14:23:50.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-25 14:23:50.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-25 14:23:50.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-25 14:23:50.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-25 14:23:50.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-25 14:23:50.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-25 14:23:50.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-25 14:23:50.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-25 14:23:50.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-25 14:23:50.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-25 14:23:50.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-25 14:23:50.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-25 14:23:50.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-25 14:23:50.352 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-25 14:23:50.352 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-25 14:23:52.209 - Render thread -> VRAM report about missing bytes is changed from 246919168 Bytes to 246652928 Bytes 2026-01-25 14:23:52.264 - Render thread -> Info: Frame[17971] - Available VRAM budget has changed: 1997 MB 2026-01-25 14:23:52.264 - Render thread -> Warning: Available VRAM budget 1997 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:23:52.264 - Render thread -> Info: Frame[17971] - Available VRAM budget has changed: 1892 MB 2026-01-25 14:23:52.264 - Render thread -> Warning: Available VRAM budget 1892 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:23:52.392 - Render thread -> VRAM report about missing bytes is changed from 246652928 Bytes to 247324672 Bytes 2026-01-25 14:23:53.393 - Render thread -> Info: Frame[18011] - Available VRAM budget has changed: 1922 MB 2026-01-25 14:23:53.393 - Render thread -> Warning: Available VRAM budget 1922 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:23:53.393 - Render thread -> Info: Frame[18011] - Available VRAM budget has changed: 1703 MB 2026-01-25 14:23:53.393 - Render thread -> Warning: Available VRAM budget 1703 MBs is lower than the minimum required 2048 MBs 2026-01-25 14:23:55.669 - Render thread -> VRAM report about missing bytes is changed from 247324672 Bytes to 247726080 Bytes 2026-01-25 14:23:55.693 - Render thread -> VRAM report about missing bytes is changed from 247726080 Bytes to 248487936 Bytes 2026-01-25 14:23:55.712 - Render thread -> VRAM report about missing bytes is changed from 248487936 Bytes to 257036288 Bytes 2026-01-25 14:23:55.738 - Render thread -> VRAM report about missing bytes is changed from 257036288 Bytes to 254152704 Bytes 2026-01-25 14:23:55.800 - Render thread -> VRAM report about missing bytes is changed from 254152704 Bytes to 255594496 Bytes 2026-01-25 14:23:55.827 - Render thread -> VRAM report about missing bytes is changed from 255594496 Bytes to 248385536 Bytes 2026-01-25 14:23:55.854 - Render thread -> VRAM report about missing bytes is changed from 248385536 Bytes to 248631296 Bytes 2026-01-25 14:23:57.711 - Render thread -> VRAM report about missing bytes is changed from 248631296 Bytes to 248446976 Bytes 2026-01-25 14:25:36.071 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-1 created with rcb: 55364353 2026-01-25 14:25:36.071 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-2 created with rcb: 51786434 2026-01-25 14:25:36.071 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-3 created with rcb: 48564444 2026-01-25 14:25:36.071 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-4 created with rcb: 16471053 2026-01-25 14:25:36.072 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-25 14:25:36.074 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-25 14:25:36.074 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-25 14:25:36.074 - Render thread -> Frame [28621] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-25 14:25:36.085 - Render thread -> Frame [28622] Parallel Render Command Batch RCB-5 created with rcb: 60920678 2026-01-25 14:25:36.085 - Render thread -> Frame [28622] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-25 14:25:36.128 - Render thread -> Frame [28626] Parallel Render Command Batch RCB-6 created with rcb: 59497082 2026-01-25 14:25:36.128 - Render thread -> Frame [28626] Parallel Render Command Batch RCB-7 created with rcb: 55128162 2026-01-25 14:25:36.169 - Render thread -> Frame [28626] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-25 14:25:36.170 - Render thread -> Frame [28626] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-25 14:25:36.220 - Render thread -> VRAM report about missing bytes is changed from 248446976 Bytes to 249888768 Bytes 2026-01-25 14:25:36.351 - Render thread -> VRAM report about missing bytes is changed from 249888768 Bytes to 250019840 Bytes 2026-01-25 14:25:36.384 - Render thread -> VRAM report about missing bytes is changed from 250019840 Bytes to 250257408 Bytes 2026-01-25 14:25:36.416 - Render thread -> VRAM report about missing bytes is changed from 250257408 Bytes to 251088896 Bytes 2026-01-25 14:25:37.067 - Render thread -> VRAM report about missing bytes is changed from 251088896 Bytes to 251285504 Bytes 2026-01-25 14:25:37.333 - Render thread -> VRAM report about missing bytes is changed from 251285504 Bytes to 251449344 Bytes 2026-01-25 14:25:37.397 - Render thread -> VRAM report about missing bytes is changed from 251449344 Bytes to 251510784 Bytes 2026-01-25 14:25:42.166 - Render thread -> VRAM report about missing bytes is changed from 251510784 Bytes to 251707392 Bytes 2026-01-25 14:25:56.289 - Render thread -> VRAM report about missing bytes is changed from 251707392 Bytes to 252166144 Bytes 2026-01-25 14:25:56.317 - Render thread -> VRAM report about missing bytes is changed from 252166144 Bytes to 252428288 Bytes 2026-01-25 14:25:56.414 - Render thread -> VRAM report about missing bytes is changed from 252428288 Bytes to 252538880 Bytes 2026-01-25 14:25:56.453 - Render thread -> VRAM report about missing bytes is changed from 252538880 Bytes to 252600320 Bytes 2026-01-25 14:25:56.799 - Render thread -> VRAM report about missing bytes is changed from 252600320 Bytes to 252538880 Bytes 2026-01-25 14:25:56.834 - Render thread -> VRAM report about missing bytes is changed from 252538880 Bytes to 252600320 Bytes 2026-01-25 14:26:15.667 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2026-01-25 14:26:15.669 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2026-01-25 14:26:15.683 - Render thread -> VRAM report about missing bytes is changed from 252600320 Bytes to 252170240 Bytes 2026-01-25 14:26:15.709 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2026-01-25 14:26:15.710 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2026-01-25 14:26:15.723 - Render thread -> VRAM report about missing bytes is changed from 252170240 Bytes to 251756544 Bytes 2026-01-25 14:26:15.740 - Render thread -> VRAM report about missing bytes is changed from 251756544 Bytes to 252186624 Bytes 2026-01-25 14:26:15.757 - Render thread -> VRAM report about missing bytes is changed from 252186624 Bytes to 252616704 Bytes