2026-01-22 22:34:25.117 - Main Thread -> Timezone (local - UTC): -4h 2026-01-22 22:34:25.124 - Main Thread -> App Version: 2.0.2.51 2026-01-22 22:34:25.134 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 01-22-2026 10:34:25 PM 2026-01-22 22:34:25.547 - Main Thread -> Running application with arguments: 2026-01-22 22:34:25.547 - Main Thread -> Runtime Framework: .NET 9.0.11 2026-01-22 22:34:25.720 - Main Thread -> Environment.ProcessorCount: 32 2026-01-22 22:34:25.720 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2026-01-22 22:34:25.720 - Main Thread -> Environment.CommandLine: A:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-01-22 22:34:25.720 - Main Thread -> Environment.CurrentDirectory: A:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-01-22 22:34:25.843 - Main Thread -> CPU: Intel(R) Core(TM) i9-14900K, 32/24 Logical/Physical Cores, 3200MHz Nominal Maximum Frequency 2026-01-22 22:34:25.843 - Main Thread -> IntPtr.Size: 8 2026-01-22 22:34:25.843 - Main Thread -> Default Culture: en-CA 2026-01-22 22:34:25.843 - Main Thread -> Default UI Culture: en-US 2026-01-22 22:34:25.843 - Main Thread -> LogEnvironmentInformation - START 2026-01-22 22:34:25.854 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-01-22 22:34:25.854 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-01-22 22:34:25.859 - Main Thread -> Virtualized: False 2026-01-22 22:34:25.863 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900K 2026-01-22 22:34:25.863 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,443,893,760 bytes 2026-01-22 22:34:25.863 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-01-22 22:34:25.863 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 51,263,291,392 bytes 2026-01-22 22:34:25.863 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,129,249,280 bytes 2026-01-22 22:34:25.868 - Main Thread -> Drive A: | Capacity: 2,000,397,791,232 bytes | Free space: 578,233,376,768 bytes 2026-01-22 22:34:25.868 - Main Thread -> Drive C: | Capacity: 1,999,524,401,152 bytes | Free space: 1,580,958,044,160 bytes 2026-01-22 22:34:25.868 - Main Thread -> Drive E: | Capacity: 998,760,247,296 bytes | Free space: 480,541,253,632 bytes 2026-01-22 22:34:25.868 - Main Thread -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 436,503,269,376 bytes 2026-01-22 22:34:25.868 - Main Thread -> Drive G: | Capacity: 5,000,945,201,152 bytes | Free space: 4,289,475,354,624 bytes 2026-01-22 22:34:25.869 - Main Thread -> Drive H: | Capacity: 2,000,396,742,656 bytes | Free space: 1,470,091,382,784 bytes 2026-01-22 22:34:26.504 - Main Thread -> LogEnvironmentInformation - END 2026-01-22 22:34:26.596 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2026-01-22 22:34:26.600 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-01-22 22:34:26.719 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-01-22 22:34:26.729 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-01-22 22:34:26.748 - Main Thread -> Initializing Engine... 2026-01-22 22:34:26.796 - Main Thread -> Initializing LibraryEngineComponent 2026-01-22 22:34:26.796 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-01-22 22:34:26.796 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-01-22 22:34:26.796 - Main Thread -> Workers configured. 2026-01-22 22:34:26.797 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-01-22 22:34:26.797 - Main Thread -> Command line argument 0: A:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-01-22 22:34:26.797 - Main Thread -> Working directory: A:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-01-22 22:34:26.797 - Main Thread -> App Data Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers2 2026-01-22 22:34:26.797 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-01-22 22:34:26.821 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 980 PRO 2TB : Type: SSD : Format: NTFS 2026-01-22 22:34:26.881 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 980 PRO 2TB : Type: SSD : Format: NTFS 2026-01-22 22:34:26.884 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-01-22 22:34:26.884 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Joel\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-01-22 22:34:26.895 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-01-22 22:34:26.906 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-01-22 22:34:26.906 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-01-22 22:34:26.907 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-01-22 22:34:26.908 - Main Thread -> Initializing WatchdogComponent 2026-01-22 22:34:26.909 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-01-22 22:34:26.947 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 0.15} 2026-01-22 22:34:26.956 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-01-22 22:34:26.980 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-05T03:42:37.2762641Z"},{"$Key": {"Name": "Fighter Sandbox"},"$Value": "2025-05-11T23:43:09.3993227Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-01-31T07:27:00.4354733Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-05-11T23:15:35.3609738Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-03T03:03:46.3099059Z"},{"$Key": {"Name": "Welcome To Verdure 2"},"$Value": "2025-12-03T03:12:19.9225661Z"},{"$Key": {"Name": "Pre-Verdure Crash"},"$Value": "2025-12-03T03:15:40.7211497Z"},{"$Key": {"Name": "Almost Outta Here"},"$Value": "2026-01-19T05:22:36.9140038Z"},{"$Key": {"Name": "A beast has taken shape"},"$Value": "2026-01-21T23:37:09.1374206Z"}] LatestGame: {"Name": "A beast has taken shape"} LatestBackup: {"Id": ".backups\\260121-192609-223_0","ContainerId": {"Name": "A beast has taken shape"}} AutoSave: true EnableToastNotifications: true 2026-01-22 22:34:26.991 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2026-01-22 22:34:27.000 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.5 2026-01-22 22:34:27.009 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-01-22 22:34:27.052 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.7976891 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Quality" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-01-22 22:34:27.052 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-01-22 22:34:27.055 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-01-22 22:34:27.071 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'A:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'A:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'A:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'A:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'A:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-01-22 22:34:27.188 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-01-22 22:34:27.766 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 980 PRO 2TB : Type: SSD : Format: NTFS 2026-01-22 22:34:27.767 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-01-22 22:34:27.778 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 980 PRO 2TB : Type: SSD : Format: NTFS 2026-01-22 22:34:27.784 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-01-22 22:34:27.784 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-01-22 22:34:27.835 - Main Thread -> Info: Started loading definition set Engine 2026-01-22 22:34:28.095 - Main Thread -> Info: Finished loading definition set Engine 2026-01-22 22:34:28.095 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-01-22 22:34:28.095 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-01-22 22:34:28.095 - Main Thread -> Initializing LocalizationEngineComponent 2026-01-22 22:34:28.206 - Main Thread -> STEAM_API: Steam Active Status: True 2026-01-22 22:34:28.206 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-01-22 22:34:28.206 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-01-22 22:34:28.229 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-01-22 22:34:28.238 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-01-22 22:34:28.239 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-01-22 22:34:28.239 - Main Thread -> Initializing MusicEngineComponent 2026-01-22 22:34:28.241 - Main Thread -> Initializing WinPlatformEngineComponent 2026-01-22 22:34:28.241 - Main Thread -> Initializing WinRenderEngineComponent 2026-01-22 22:34:28.241 - Main Thread -> Initializing WinMemoryEngineComponent 2026-01-22 22:34:28.242 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-01-22 22:34:28.243 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,351,485,184 bytes. 2026-01-22 22:34:28.244 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-01-22 22:34:28.252 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-01-22 22:34:28.260 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-01-22 22:34:28.263 - Main Thread -> Initializing WinWindowsEngineComponent 2026-01-22 22:34:28.264 - Main Thread -> Initializing AudioEngineComponent 2026-01-22 22:34:28.264 - Main Thread -> Initializing WinSystemEngineComponent 2026-01-22 22:34:28.266 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-01-22 22:34:28.343 - Main Thread -> Initializing VoxelsEngineComponent 2026-01-22 22:34:28.366 - Main Thread -> Initializing Render12EngineComponent 2026-01-22 22:34:28.367 - Main Thread -> LOADING_BEGIN|Render 2026-01-22 22:34:28.367 - Main Thread -> LOADING_BEGIN|Render_Init 2026-01-22 22:34:29.006 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-01-22 22:34:29.112 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2026-01-22 22:34:29.142 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-01-22 22:34:29.142 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-01-22 22:34:29.148 - Main Thread -> RenderOptionsPart2.Preset = High 2026-01-22 22:34:29.151 - Main Thread -> Initializing RenderDebugObjectManager 2026-01-22 22:34:29.153 - Main Thread -> Initializing RenderContracts 2026-01-22 22:34:29.159 - Main Thread -> Initializing MaterialSettings 2026-01-22 22:34:29.159 - Main Thread -> Initializing RenderSettingsManipulator 2026-01-22 22:34:29.159 - Main Thread -> Initializing RenderFrameStatistics 2026-01-22 22:34:29.160 - Main Thread -> Branching #1 2026-01-22 22:34:29.160 - Main Thread -> Creating Window 2026-01-22 22:34:29.160 - Main Thread -> Initializing RenderOutputManager 2026-01-22 22:34:29.161 - Render thread -> LOADING_BEGIN|Render_Window 2026-01-22 22:34:29.162 - Main Thread -> LOADING_TIME|Render_Init|225.34350000000006 2026-01-22 22:34:29.162 - Main Thread -> LOADING_TIME_FULL|Render_Init|795.1449 2026-01-22 22:34:29.162 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-01-22 22:34:29.164 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-01-22 22:34:29.164 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-01-22 22:34:29.164 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-01-22 22:34:29.167 - Main Thread -> Initializing WinInputEngineComponent 2026-01-22 22:34:29.167 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-01-22 22:34:29.277 - Main Thread -> Initializing InputEngineComponent 2026-01-22 22:34:29.280 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-01-22 22:34:29.280 - Main Thread -> Initializing UIEngineComponent 2026-01-22 22:34:29.282 - Main Thread -> Initialize UI 2026-01-22 22:34:29.283 - Main Thread -> Initializing DebugMenuEngineComponent 2026-01-22 22:34:29.284 - Main Thread -> Initialize Stats 2026-01-22 22:34:29.285 - Main Thread -> Initialize DebugMenu 2026-01-22 22:34:29.291 - Main Thread -> [Crash Handler] : [User Contact] : 2026-01-22 22:34:29.294 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:29.485 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-01-22 22:34:29.485 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-01-22 22:34:29.794 - Main Thread -> Info: Started loading definition set Core 2026-01-22 22:34:30.239 - Render thread -> LOADING_TIME|Render_SystemCoreInit|754.2983 2026-01-22 22:34:30.463 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-01-22 22:34:30.464 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2026-01-22 22:34:30.464 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-01-22 22:34:30.833 - Main Thread -> [Audio]: Loading Audio Configuration 2026-01-22 22:34:30.958 - Main Thread -> [Audio]: Loading master bank. 2026-01-22 22:34:31.011 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-01-22 22:34:31.040 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-01-22 22:34:31.151 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-01-22 22:34:31.221 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-01-22 22:34:31.246 - Render thread -> LOADING_TIME|Render_CreateDevice|1067.9233 2026-01-22 22:34:31.246 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2078.6248 2026-01-22 22:34:31.246 - Render thread -> LOADING_TIME|Render_Window|6.333300000000236 2026-01-22 22:34:31.246 - Render thread -> LOADING_TIME_FULL|Render_Window|2085.4193 2026-01-22 22:34:31.249 - Render thread -> CPU throttling detection is setup: True 2026-01-22 22:34:31.252 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-01-22 22:34:31.291 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-01-22 22:34:31.320 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-01-22 22:34:31.360 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-01-22 22:34:31.404 - Main Thread -> [Audio]: Reloading paths. 2026-01-22 22:34:31.407 - Render thread -> LOADING_TIME|Render_FirstFrame|116.3386 2026-01-22 22:34:31.407 - Render thread -> LOADING_TIME|Render|1460.7476000000001 2026-01-22 22:34:31.407 - Render thread -> LOADING_TIME_FULL|Render|3041.2505 2026-01-22 22:34:31.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:31.516 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:31.516 - Main Thread -> Info: Finished loading definition set Core 2026-01-22 22:34:31.590 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-01-22 22:34:31.641 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-01-22 22:34:31.642 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-01-22 22:34:32.039 - Main Thread -> Loaded 3 recovered behavior events into current batch. 2026-01-22 22:34:32.044 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-01-22 22:34:32.045 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-01-22 22:34:32.061 - Main Thread -> Client frequency set to: 60.00024Hz 2026-01-22 22:34:32.062 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:32.072 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-01-22 22:34:32.073 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-01-22 22:34:32.138 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-01-22 22:34:32.302 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-22 22:34:32.302 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-22 22:34:32.302 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-22 22:34:32.302 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-22 22:34:32.372 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-22 22:34:33.039 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-22 22:34:33.043 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-22 22:34:33.043 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-22 22:34:33.053 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-22 22:34:33.054 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-01-22 22:34:33.654 - Main Thread -> LOADING_TIME|Application|8767.7238 2026-01-22 22:34:33.654 - Main Thread -> LOADING_TIME_FULL|Application|14099.2756 2026-01-22 22:34:33.654 - Main Thread -> LOADING_TIME|Main|8780.4673 2026-01-22 22:34:33.654 - Main Thread -> LOADING_TIME_FULL|Main|14112.0191 2026-01-22 22:34:33.697 - Render thread -> Render loop frequency capped to: 60.00024Hz 2026-01-22 22:34:33.758 - Main Thread -> GameAppComponent.Disconnect() - END 2026-01-22 22:34:33.759 - VRageWorker 11 -> Info: Started loading definition set World 2026-01-22 22:34:35.796 - Main Thread -> LoadGameAsync save:A beast has taken shape saveBackup: mods: 2026-01-22 22:34:35.816 - Main Thread -> LOADING_BEGIN|Session 2026-01-22 22:34:35.818 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-22 22:34:35.826 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-01-22 22:34:35.827 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-01-22 22:34:36.226 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-22 22:34:36.227 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-01-22 22:34:36.227 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-01-22 22:34:36.227 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-22 22:34:36.227 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-22 22:34:36.227 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-22 22:34:36.313 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-22 22:34:44.932 - Main Thread -> Info: Blocks occupancy and mount points loaded in 107 ms (240 block definitions patched) 2026-01-22 22:34:45.008 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:45.009 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:34:45.009 - Main Thread -> Info: Finished loading definition set World 2026-01-22 22:34:45.035 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-22 22:34:45.035 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-22 22:34:45.035 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-22 22:34:45.035 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-22 22:34:45.158 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-22 22:34:45.766 - Main Thread -> Loading save A beast has taken shape - version: 2.0.2.51 2026-01-22 22:34:54.193 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2026-01-22 22:34:54.242 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-01-22 22:34:54.242 - Main Thread -> [World Seed Provider]: Using seed 646729202. 2026-01-22 22:34:54.242 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-22 22:34:58.793 - Main Thread -> Info: Loading ManagedWorldArea: '' Hydrogen Testing Facility PCU: 8450 2026-01-22 22:34:58.808 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-22 22:34:58.809 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-22 22:34:58.809 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-22 22:34:58.810 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2026-01-22 22:34:58.812 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.813 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.813 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2026-01-22 22:34:58.813 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2026-01-22 22:34:58.813 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-22 22:34:58.814 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 10 2026-01-22 22:34:58.817 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-22 22:34:58.817 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 3181 2026-01-22 22:34:58.823 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.824 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-22 22:34:58.836 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 87 2026-01-22 22:34:58.836 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-22 22:34:58.837 - Main Thread -> Info: Loading ManagedWorldArea: '' Kemik Station PCU: 24490 2026-01-22 22:34:59.102 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.102 - Main Thread -> Info: Pilot is added in the bundle! 4cc16aab-0c8b-4196-9a2d-0d8bc33fe89e 2026-01-22 22:34:59.102 - Main Thread -> Info: SeatComponent::SetPilotInternal 2026-01-22 22:34:59.103 - Main Thread -> Info: SeatableComponent::SittingStarted Server 2026-01-22 22:34:59.103 - Main Thread -> Info: New seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2026-01-22 22:34:59.119 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.198 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.199 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.307 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.308 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.308 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.315 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.317 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.318 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: HelionisDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Helionis. Max=0% 2026-01-22 22:34:59.338 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-01-22 22:34:59.338 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-01-22 22:34:59.498 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2026-01-22 22:34:59.527 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-01-22 22:34:59.527 - Main Thread -> [World Seed Provider]: Using seed 646729202. 2026-01-22 22:34:59.527 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-22 22:34:59.672 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-01-22 22:34:59.704 - Main Thread -> Info: SeatComponent Root Entity serialized with Pilot Server 2026-01-22 22:34:59.885 - Main Thread -> Info: ClientSide::ReplicateAsync 45254 entities 2026-01-22 22:35:03.275 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.275 - Main Thread -> Info: Pilot is added in the bundle! 4cc16aab-0c8b-4196-9a2d-0d8bc33fe89e 2026-01-22 22:35:03.275 - Main Thread -> Info: SeatComponent::SetPilotInternal 2026-01-22 22:35:03.276 - Main Thread -> Info: SeatableComponent::SittingStarted Client 2026-01-22 22:35:03.276 - Main Thread -> Info: New seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2026-01-22 22:35:03.277 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.348 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.348 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.378 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.378 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.379 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.384 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.385 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:03.385 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:08.863 - Main Thread -> Info: ClientSide::ReplicateAsync 98 entities 2026-01-22 22:35:11.809 - Main Thread -> Info: ClientSide::ReplicateAsync 84 entities 2026-01-22 22:35:11.894 - Main Thread -> LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.895 - Main Thread -> LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.896 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.897 - Main Thread -> LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.898 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.900 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.920 - Main Thread -> LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.921 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.989 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.990 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.990 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.990 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:11.991 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:12.012 - Main Thread -> Disposing 2 localizers for ToolbarScreen 2026-01-22 22:35:12.019 - Main Thread -> Info: Adding gravity to a kinematic body (191:1) has no effect 2026-01-22 22:35:12.028 - Main Thread -> Disposing 0 localizers for ReticleScreen 2026-01-22 22:35:12.635 - Main Thread -> LOCALIZATION WARNING: Could not find key Tool is not available for use while in spectator mode. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:12.828 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-01-22 22:35:12.828 - Main Thread -> STATS_RECORDING,786,13.0999476,2198737208,0,Normal 2026-01-22 22:35:12.831 - Main Thread -> LOADING_TIME|Session|37014.7662 2026-01-22 22:35:12.838 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2026-01-22 22:35:14.659 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:14.659 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-381, Y:-313, Z:-566], EncounterID = 0 }' SpaceEncounter_Nova35Shipwreck_Composite.def Nova35 Shipwreck Debris PCU: 15 Nova35 Shipwreck Main PCU: 4349 Nova35 Shipwreck Debris PCU: 396 Nova35 Shipwreck Debris PCU: 65 Nova35 Shipwreck Debris PCU: 52 2026-01-22 22:35:14.665 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-381, Y:-312, Z:-566], EncounterID = 0 }' SpaceEncounter_AbandonedCargo_Composite.def Crashed Containers (Thrusters) PCU: 690 Crashed Containers (Bank) PCU: 165 Crashed Containers (Components) PCU: 843 Crashed Containers (Bundle) PCU: 751 VoxelGenerator_ServerComposite.def Crashed Containers (Radio) PCU: 405 Crashed Containers (Military) PCU: 390 2026-01-22 22:35:14.683 - Main Thread -> Info: ClientSide::ReplicateAsync 2678 entities 2026-01-22 22:35:14.724 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-22 22:35:20.220 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:20.220 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:20.263 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:25.735 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-01-22 22:35:25.735 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:25.736 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:25.736 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:25.736 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:25.737 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:25.737 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-01-22 22:35:25.737 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:32.267 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-01-22 22:35:32.267 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:36.034 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-01-22 22:35:36.034 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-22 22:35:40.591 - Main Thread -> Disposing 68 localizers for OptionsScreen 2026-01-22 22:35:41.869 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2026-01-22 22:35:42.419 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-01-22 22:35:42.437 - Main Thread -> Exception occurred: System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'Keen.Game2.Client.UI.TerminalScreen.GPSMarkers.GPSMarkersViewModel+ExpressionComparerWrapper`1[Keen.Game2.Client.UI.TerminalScreen.GPSMarkers.GPSMarkersViewModel+MarkerTypeContainerViewModel+MarkerViewModel]'. at System.Collections.Generic.ArraySortHelper`1.Sort(Span`1 keys, IComparer`1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer) at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer) at Keen.Game2.Client.UI.TerminalScreen.GPSMarkers.GPSMarkersViewModel.ReloadMarkers() at Keen.Game2.Client.UI.TerminalScreen.GPSMarkers.GPSMarkersViewModel..ctor(GPSMarkersData gpsMarkersData, GPSMarkersConfiguration gpsMarkersConfiguration, PlayerControllerComponent playerController) at Keen.Game2.Client.UI.TerminalScreen.TerminalScreenViewModel..ctor(TerminalScreenViewModelDefinition definition, InteractionInfo interactionInfo, Session owningSession, TerminalScreenMode terminalScreenMode, GridScreenMode gridScreenMode, CharacterScreenMode characterScreenMode, BuildScreenMode buildScreenMode, ContractScreenMode contractScreenMode) at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.OpenTerminalScreen(InteractionInfo interactionInfo, TerminalScreenMode terminal, GridScreenMode grid, CharacterScreenMode character, BuildScreenMode build, ContractScreenMode contract) at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.OpenTerminalScreen(InteractionInfo interactionInfo, GridScreenMode screenMode) at Keen.Game2.Client.GameSystems.Interaction.TerminalControllerSessionComponent.OpenTerminal(InteractionInfo interactionInfo, GridScreenMode gridScreenMode) at Keen.Game2.Client.GameSystems.PlayerControl.PlayerInput.InputHandlers.CockpitInputHandlerComponent.OpenTerminalScreen(GridScreenMode screenMode) at Keen.Game2.Client.GameSystems.PlayerControl.PlayerInput.InputHandlers.CockpitInputHandlerComponent.OpenInventoryScreen(Boolean value, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2026-01-22 22:35:42.982 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-01-22 22:35:42.983 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-01-22 22:35:45.168 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-01-22 22:35:45.709 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 7 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 19 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 7 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Tool is not available for use while in spectator mode. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-01-22 22:35:45.710 - Main Thread -> WriteLine Closed