2026-01-22 15:38:57.561 - Main Thread -> Timezone (local - UTC): 1h 2026-01-22 15:38:57.561 - Main Thread -> App Version: 2.0.2.51 2026-01-22 15:38:57.563 - Main Thread -> VRage renderer started 2026-01-22 15:38:57.563 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-01-22 15:38:57.599 - Main Thread -> NvApi - Status: OK 2026-01-22 15:38:57.599 - Main Thread -> NvApi - Driver Version: 59159 (r591_47) 2026-01-22 15:38:57.600 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-22 15:38:57.614 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-22 15:38:57.614 - Main Thread -> AMD - Driver Version: Unknown 2026-01-22 15:38:57.623 - Main Thread -> Adapters.Adapters - Entering 2026-01-22 15:38:57.623 - Main Thread -> CreateDXGIFactory - Entering 2026-01-22 15:38:57.651 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-22 15:38:57.653 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-22 15:38:57.654 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-22 15:38:57.654 - Main Thread -> Using IDXGIFactory6: True 2026-01-22 15:38:57.654 - Main Thread -> Enumerating adapters by preference 2026-01-22 15:38:57.666 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:57.666 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:57.666 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:57.667 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:57.948 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:58.178 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4070 Ti SUPER' has 66 RTX cores 2026-01-22 15:38:58.179 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:58.179 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti SUPER outputs - Entering 2026-01-22 15:38:58.179 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 display mode list 2026-01-22 15:38:58.181 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 display mode list done 2026-01-22 15:38:58.182 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 refresh rate 2026-01-22 15:38:58.185 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 refresh rate done 2026-01-22 15:38:58.186 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 display mode list 2026-01-22 15:38:58.186 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 display mode list done 2026-01-22 15:38:58.186 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 refresh rate 2026-01-22 15:38:58.186 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 refresh rate done 2026-01-22 15:38:58.186 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti SUPER outputs - Exiting 2026-01-22 15:38:58.186 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-22 15:38:58.186 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-22 15:38:58.187 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-22 15:38:58.187 - Main Thread -> Skipping software adapter 2026-01-22 15:38:58.187 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-22 15:38:58.187 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:58.187 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:58.187 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:58.187 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Entering 2026-01-22 15:38:58.407 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:58.629 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4070 Ti SUPER' has 66 RTX cores 2026-01-22 15:38:58.629 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Ti SUPER - Exiting 2026-01-22 15:38:58.629 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti SUPER outputs - Entering 2026-01-22 15:38:58.629 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 display mode list 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 display mode list done 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 refresh rate 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 0 refresh rate done 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 display mode list 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 display mode list done 2026-01-22 15:38:58.631 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 refresh rate 2026-01-22 15:38:58.632 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Ti SUPER output 1 refresh rate done 2026-01-22 15:38:58.632 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Ti SUPER outputs - Exiting 2026-01-22 15:38:58.634 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4070 Ti SUPER OutputName = DISPLAY1 Description = DeviceId: 9989, Dedicated RAM: 16843276288, Shared RAM: 34315716608, Luid: 67217, rev: 161, subsys id: -516090782, vendor id: 4318, supported device: True AdapterLuid = 67217 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16843276288 SharedRAM = 34315716608 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 45.11232 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-22 15:38:58.634 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4070 Ti SUPER OutputName = DISPLAY2 Description = DeviceId: 9989, Dedicated RAM: 16843276288, Shared RAM: 34315716608, Luid: 67217, rev: 161, subsys id: -516090782, vendor id: 4318, supported device: True AdapterLuid = 67217 OutputId = 1 DesktopBounds = Min:-1920, 93 Max:0, 1293 DesktopResolution = 1920, 1200 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16843276288 SharedRAM = 34315716608 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 45.11232 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-22 15:38:58.634 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4070 Ti SUPER OutputName = DISPLAY1 Description = DeviceId: 9989, Dedicated RAM: 16843276288, Shared RAM: 34315716608, Luid: 18766841, rev: 161, subsys id: -516090782, vendor id: 4318, supported device: True AdapterLuid = 18766841 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16843276288 SharedRAM = 34315716608 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 45.11232 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-22 15:38:58.634 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4070 Ti SUPER OutputName = DISPLAY2 Description = DeviceId: 9989, Dedicated RAM: 16843276288, Shared RAM: 34315716608, Luid: 18766841, rev: 161, subsys id: -516090782, vendor id: 4318, supported device: True AdapterLuid = 18766841 OutputId = 1 DesktopBounds = Min:-1920, 93 Max:0, 1293 DesktopResolution = 1920, 1200 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16843276288 SharedRAM = 34315716608 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 45.11232 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-22 15:38:58.635 - Main Thread -> Adapter list composed 2026-01-22 15:38:58.658 - Main Thread -> {"$Bundles": {"System.Runtime": 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true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-22 15:38:58.665 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-22 15:38:58.789 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-22 15:38:58.790 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-22 15:38:58.790 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-22 15:38:58.791 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-22 15:38:58.795 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-22 15:38:58.795 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-22 15:38:58.795 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-22 15:38:58.795 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-22 15:38:58.795 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-22 15:38:58.798 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4070 Ti SUPER","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-01-22 15:38:58.801 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-22 15:38:58.802 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Extreme","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-22 15:38:58.806 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": 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Render thread -> Debug layer enabled: False 2026-01-22 15:38:58.870 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-22 15:38:59.070 - Render thread -> Direct Storage supported 2026-01-22 15:38:59.070 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-22 15:38:59.070 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-22 15:38:59.070 - Render thread -> Current Device Info: 2026-01-22 15:38:59.071 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-22 15:38:59.071 - Render thread -> OutputMergerLogicOp: True 2026-01-22 15:38:59.071 - Render thread -> MinPrecisionSupport: Bit16 2026-01-22 15:38:59.071 - Render thread -> TiledResourcesTier: Tier4 2026-01-22 15:38:59.071 - Render thread -> ResourceBindingTier: Tier3 2026-01-22 15:38:59.071 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-22 15:38:59.071 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-22 15:38:59.071 - Render thread -> ROVsSupported: True 2026-01-22 15:38:59.071 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-22 15:38:59.071 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-22 15:38:59.071 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-22 15:38:59.071 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-22 15:38:59.071 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-22 15:38:59.071 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-22 15:38:59.071 - Render thread -> ResourceHeapTier: Tier2 2026-01-22 15:38:59.071 - Render thread -> WaveOps: True 2026-01-22 15:38:59.071 - Render thread -> WaveLaneCountMin: 32 2026-01-22 15:38:59.071 - Render thread -> WaveLaneCountMax: 32 2026-01-22 15:38:59.071 - Render thread -> TotalLaneCount: 8448 2026-01-22 15:38:59.071 - Render thread -> ExpandedComputeResourceStates: True 2026-01-22 15:38:59.071 - Render thread -> Int64ShaderOps: True 2026-01-22 15:38:59.071 - Render thread -> DepthBoundsTestSupported: True 2026-01-22 15:38:59.071 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-22 15:38:59.071 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-22 15:38:59.071 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-22 15:38:59.071 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-22 15:38:59.071 - Render thread -> ViewInstancingTier: Tier3 2026-01-22 15:38:59.071 - Render thread -> BarycentricsSupported: True 2026-01-22 15:38:59.071 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-22 15:38:59.071 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-22 15:38:59.071 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-22 15:38:59.071 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-22 15:38:59.071 - Render thread -> RenderPassesTier: Tier0 2026-01-22 15:38:59.071 - Render thread -> RaytracingTier: Tier1_1 2026-01-22 15:38:59.071 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-22 15:38:59.071 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-22 15:38:59.072 - Render thread -> VariableShadingRateTier: Tier2 2026-01-22 15:38:59.072 - Render thread -> ShadingRateImageTileSize: 16 2026-01-22 15:38:59.072 - Render thread -> BackgroundProcessingSupported: True 2026-01-22 15:38:59.072 - Render thread -> MeshShaderTier: Tier1 2026-01-22 15:38:59.072 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-22 15:38:59.080 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-22 15:38:59.085 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-22 15:38:59.086 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-22 15:38:59.087 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-22 15:38:59.087 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-22 15:38:59.087 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-22 15:38:59.088 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-01-22 15:38:59.091 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-22 15:38:59.091 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-22 15:38:59.164 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-22 15:38:59.164 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-22 15:38:59.164 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-22 15:38:59.164 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-22 15:38:59.166 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-22 15:38:59.166 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-22 15:38:59.166 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-22 15:38:59.167 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-22 15:38:59.179 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-22 15:38:59.179 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-22 15:38:59.197 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-22 15:38:59.198 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-22 15:38:59.199 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-22 15:38:59.199 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-22 15:38:59.201 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-22 15:38:59.202 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-22 15:38:59.203 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-22 15:38:59.203 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-22 15:38:59.203 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-22 15:38:59.204 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-22 15:38:59.204 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-22 15:38:59.207 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-22 15:38:59.233 - Render thread -> UseShaderAsserts: False 2026-01-22 15:38:59.233 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-22 15:38:59.234 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-22 15:38:59.234 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-22 15:38:59.234 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-22 15:38:59.235 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-22 15:38:59.236 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-22 15:38:59.238 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-22 15:38:59.238 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-22 15:38:59.240 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-22 15:38:59.240 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-22 15:38:59.240 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-22 15:38:59.240 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-22 15:38:59.242 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-22 15:38:59.243 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-22 15:38:59.243 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-22 15:38:59.243 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-22 15:38:59.243 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-22 15:38:59.243 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-22 15:38:59.246 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-22 15:38:59.247 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-22 15:38:59.259 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-22 15:38:59.269 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-22 15:38:59.280 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-22 15:38:59.280 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-22 15:38:59.286 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-22 15:38:59.288 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-22 15:38:59.290 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-22 15:38:59.325 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-22 15:38:59.326 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-22 15:38:59.327 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-22 15:38:59.328 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-22 15:38:59.329 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-22 15:38:59.329 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-22 15:38:59.346 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-22 15:38:59.346 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-22 15:38:59.356 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-22 15:38:59.356 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-22 15:38:59.356 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-22 15:38:59.356 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-22 15:38:59.407 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-22 15:38:59.407 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-22 15:38:59.425 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-22 15:38:59.426 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-22 15:38:59.426 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-22 15:38:59.426 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-22 15:38:59.426 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-22 15:38:59.429 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-22 15:38:59.436 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-22 15:38:59.530 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-22 15:38:59.532 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-22 15:38:59.534 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-22 15:38:59.534 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-22 15:38:59.534 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-22 15:38:59.534 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-22 15:38:59.534 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-22 15:38:59.535 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-22 15:38:59.535 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-22 15:38:59.537 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-22 15:38:59.537 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-22 15:38:59.537 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-22 15:38:59.537 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-22 15:38:59.537 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-22 15:38:59.595 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-22 15:38:59.596 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-22 15:38:59.617 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-22 15:38:59.622 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-22 15:38:59.622 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-22 15:38:59.624 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-22 15:38:59.624 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-22 15:38:59.665 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-22 15:38:59.668 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-22 15:38:59.687 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-22 15:38:59.693 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-22 15:38:59.907 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-22 15:38:59.907 - Render thread -> CreateMeshBuilders - Entering 2026-01-22 15:38:59.909 - Render thread -> CreateMeshBuilders - Exiting 2026-01-22 15:38:59.909 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-22 15:38:59.917 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-22 15:39:00.311 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-22 15:39:00.313 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Ti SUPER + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 119998, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-22 15:39:00.402 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 10461184 Bytes 2026-01-22 15:39:00.682 - Render thread -> VRAM report about missing bytes is changed from 10461184 Bytes to 10674176 Bytes 2026-01-22 15:39:00.695 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 13158 MB 2026-01-22 15:39:00.695 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 13092 MB 2026-01-22 15:39:00.931 - Render thread -> VRAM report about missing bytes is changed from 10674176 Bytes to 10870784 Bytes 2026-01-22 15:39:00.946 - Render thread -> VRAM report about missing bytes is changed from 10870784 Bytes to 11001856 Bytes 2026-01-22 15:39:00.979 - Render thread -> VRAM report about missing bytes is changed from 11001856 Bytes to 10936320 Bytes 2026-01-22 15:39:01.600 - VRageWorker 0 -> Vertex 2026-01-22 15:39:01.601 - VRageWorker 12 -> Pixel 2026-01-22 15:39:01.603 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.603 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:01.605 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.605 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:01.633 - VRageWorker 13 -> Vertex 2026-01-22 15:39:01.633 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.633 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:01.633 - VRageWorker 0 -> Pixel 2026-01-22 15:39:01.634 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.634 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:01.878 - VRageWorker 1 -> Vertex 2026-01-22 15:39:01.878 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.878 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:01.880 - VRageWorker 12 -> Pixel 2026-01-22 15:39:01.880 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.880 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:01.902 - Render thread -> VRAM report about missing bytes is changed from 10936320 Bytes to 224923648 Bytes 2026-01-22 15:39:01.909 - VRageWorker 6 -> Vertex 2026-01-22 15:39:01.909 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.909 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:01.910 - VRageWorker 6 -> Pixel 2026-01-22 15:39:01.910 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:01.910 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:01.972 - Render thread -> VRAM report about missing bytes is changed from 224923648 Bytes to 224862208 Bytes 2026-01-22 15:39:01.972 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 12821 MB 2026-01-22 15:39:01.973 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 12743 MB 2026-01-22 15:39:02.007 - VRageWorker 5 -> Vertex 2026-01-22 15:39:02.007 - VRageWorker 3 -> Pixel 2026-01-22 15:39:02.007 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.007 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.007 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.007 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.022 - VRageWorker 6 -> Pixel 2026-01-22 15:39:02.022 - VRageWorker 9 -> Vertex 2026-01-22 15:39:02.022 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.022 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.022 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.022 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.039 - Render thread -> VRAM report about missing bytes is changed from 224862208 Bytes to 225009664 Bytes 2026-01-22 15:39:02.074 - VRageWorker 12 -> Vertex 2026-01-22 15:39:02.075 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.075 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.075 - VRageWorker 12 -> Pixel 2026-01-22 15:39:02.075 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.075 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.118 - VRageWorker 5 -> Vertex 2026-01-22 15:39:02.118 - VRageWorker 2 -> Pixel 2026-01-22 15:39:02.118 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.118 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.119 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.119 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.168 - VRageWorker 9 -> Pixel 2026-01-22 15:39:02.168 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.168 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.169 - VRageWorker 11 -> Vertex 2026-01-22 15:39:02.169 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.169 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.182 - VRageWorker 3 -> Pixel 2026-01-22 15:39:02.182 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.182 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.183 - VRageWorker 3 -> Vertex 2026-01-22 15:39:02.183 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.183 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.238 - VRageWorker 5 -> Vertex 2026-01-22 15:39:02.238 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.238 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.238 - VRageWorker 12 -> Pixel 2026-01-22 15:39:02.239 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.239 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.245 - VRageWorker 10 -> Pixel 2026-01-22 15:39:02.245 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.245 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.249 - VRageWorker 10 -> Vertex 2026-01-22 15:39:02.249 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.250 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.280 - VRageWorker 8 -> Vertex 2026-01-22 15:39:02.280 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.280 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.280 - VRageWorker 2 -> Pixel 2026-01-22 15:39:02.280 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.280 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.293 - VRageWorker 3 -> Vertex 2026-01-22 15:39:02.294 - VRageWorker 13 -> Pixel 2026-01-22 15:39:02.294 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.294 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.294 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.294 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.337 - VRageWorker 1 -> Vertex 2026-01-22 15:39:02.337 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.337 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.337 - VRageWorker 5 -> Pixel 2026-01-22 15:39:02.337 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.337 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.346 - VRageWorker 9 -> Vertex 2026-01-22 15:39:02.346 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.346 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-22 15:39:02.347 - VRageWorker 4 -> Pixel 2026-01-22 15:39:02.347 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-22 15:39:02.347 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-22 15:39:02.547 - Render thread -> Info: Frame[71] - Available VRAM budget has changed: 12640 MB 2026-01-22 15:39:02.865 - Render thread -> VRAM report about missing bytes is changed from 225009664 Bytes to 224878592 Bytes 2026-01-22 15:39:02.871 - Render thread -> VRAM report about missing bytes is changed from 224878592 Bytes to 225009664 Bytes 2026-01-22 15:39:08.465 - Render thread -> VRAM report about missing bytes is changed from 225009664 Bytes to 470265856 Bytes 2026-01-22 15:39:08.534 - Render thread -> VRAM report about missing bytes is changed from 470265856 Bytes to 471642112 Bytes 2026-01-22 15:39:08.534 - Render thread -> Info: Frame[391] - Available VRAM budget has changed: 11894 MB 2026-01-22 15:39:08.534 - Render thread -> Info: Frame[391] - Available VRAM budget has changed: 11765 MB 2026-01-22 15:39:08.600 - Render thread -> VRAM report about missing bytes is changed from 471642112 Bytes to 472403968 Bytes 2026-01-22 15:39:08.667 - Render thread -> VRAM report about missing bytes is changed from 472403968 Bytes to 472526848 Bytes 2026-01-22 15:39:08.734 - Render thread -> VRAM report about missing bytes is changed from 472526848 Bytes to 472539136 Bytes 2026-01-22 15:39:08.931 - Render thread -> VRAM report about missing bytes is changed from 472539136 Bytes to 472563712 Bytes 2026-01-22 15:39:09.055 - Render thread -> VRAM report about missing bytes is changed from 472563712 Bytes to 489840640 Bytes 2026-01-22 15:39:09.068 - Render thread -> VRAM report about missing bytes is changed from 489840640 Bytes to 490889216 Bytes 2026-01-22 15:39:09.068 - Render thread -> Info: Frame[401] - Available VRAM budget has changed: 11580 MB 2026-01-22 15:39:09.068 - Render thread -> Info: Frame[401] - Available VRAM budget has changed: 11453 MB 2026-01-22 15:39:09.198 - Render thread -> VRAM report about missing bytes is changed from 490889216 Bytes to 492396544 Bytes 2026-01-22 15:39:10.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-22 15:39:10.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-22 15:39:10.553 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-22 15:39:10.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-22 15:39:10.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-22 15:39:10.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-22 15:39:10.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-22 15:39:10.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-22 15:39:10.567 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-22 15:39:10.582 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-22 15:39:10.582 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-22 15:39:10.583 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-22 15:39:10.586 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-22 15:39:10.586 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-22 15:39:10.586 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-22 15:39:10.589 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-22 15:39:10.589 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-22 15:39:10.589 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-22 15:39:10.590 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-22 15:39:10.590 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-22 15:39:10.590 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-22 15:39:10.599 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-22 15:39:10.599 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-22 15:39:10.599 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-22 15:39:10.600 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-22 15:39:10.601 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-22 15:39:10.601 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-22 15:39:10.602 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-22 15:39:10.602 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-22 15:39:10.602 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-22 15:39:10.604 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-22 15:39:10.605 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-22 15:39:10.605 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-22 15:39:10.606 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-22 15:39:10.607 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-22 15:39:10.607 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-22 15:39:10.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-22 15:39:10.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-22 15:39:10.610 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-22 15:39:10.613 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-22 15:39:10.613 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-22 15:39:10.613 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-22 15:39:10.615 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-22 15:39:10.615 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-22 15:39:10.615 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-22 15:39:10.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-22 15:39:10.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-22 15:39:10.617 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-22 15:39:10.618 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-22 15:39:10.618 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-22 15:39:10.618 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-22 15:39:10.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-22 15:39:10.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-22 15:39:10.619 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-22 15:39:10.621 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-22 15:39:10.621 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-22 15:39:10.621 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-22 15:39:10.623 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-22 15:39:10.624 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-22 15:39:10.624 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-22 15:39:11.657 - Render thread -> VRAM report about missing bytes is changed from 492396544 Bytes to 492130304 Bytes 2026-01-22 15:39:11.724 - Render thread -> Info: Frame[465] - Available VRAM budget has changed: 11404 MB 2026-01-22 15:39:11.724 - Render thread -> Info: Frame[465] - Available VRAM budget has changed: 10915 MB 2026-01-22 15:39:11.796 - Render thread -> VRAM report about missing bytes is changed from 492130304 Bytes to 492900352 Bytes 2026-01-22 15:39:23.615 - Render thread -> VRAM report about missing bytes is changed from 492900352 Bytes to 492875776 Bytes 2026-01-22 15:39:23.648 - Render thread -> VRAM report about missing bytes is changed from 492875776 Bytes to 492920832 Bytes 2026-01-22 15:39:23.690 - Render thread -> VRAM report about missing bytes is changed from 492920832 Bytes to 492871680 Bytes 2026-01-22 15:39:23.724 - Render thread -> VRAM report about missing bytes is changed from 492871680 Bytes to 492896256 Bytes 2026-01-22 15:39:23.874 - Render thread -> VRAM report about missing bytes is changed from 492896256 Bytes to 492834816 Bytes 2026-01-22 15:39:23.907 - Render thread -> VRAM report about missing bytes is changed from 492834816 Bytes to 492929024 Bytes 2026-01-22 15:39:23.941 - Render thread -> VRAM report about missing bytes is changed from 492929024 Bytes to 492879872 Bytes 2026-01-22 15:39:23.975 - Render thread -> VRAM report about missing bytes is changed from 492879872 Bytes to 492904448 Bytes 2026-01-22 15:39:23.992 - Render thread -> VRAM report about missing bytes is changed from 492904448 Bytes to 492941312 Bytes 2026-01-22 15:39:24.157 - Render thread -> VRAM report about missing bytes is changed from 492941312 Bytes to 492908544 Bytes 2026-01-22 15:39:24.191 - Render thread -> VRAM report about missing bytes is changed from 492908544 Bytes to 492957696 Bytes 2026-01-22 15:39:24.657 - Render thread -> VRAM report about missing bytes is changed from 492957696 Bytes to 492990464 Bytes 2026-01-22 15:39:24.907 - Render thread -> Info: Frame[1237] - Available VRAM budget has changed: 9812 MB 2026-01-22 15:39:24.907 - Render thread -> Info: Frame[1237] - Available VRAM budget has changed: 7933 MB 2026-01-22 15:39:24.929 - Render thread -> VRAM report about missing bytes is changed from 492990464 Bytes to 1030467584 Bytes 2026-01-22 15:39:24.943 - Render thread -> VRAM report about missing bytes is changed from 1030467584 Bytes to 583163904 Bytes 2026-01-22 15:39:24.950 - Render thread -> VRAM report about missing bytes is changed from 583163904 Bytes to 650403840 Bytes 2026-01-22 15:39:24.978 - Render thread -> Info: Frame[1241] - Available VRAM budget has changed: 9711 MB 2026-01-22 15:39:24.978 - Render thread -> Info: Frame[1241] - Available VRAM budget has changed: 7832 MB 2026-01-22 15:39:24.986 - Render thread -> VRAM report about missing bytes is changed from 650403840 Bytes to 672817152 Bytes 2026-01-22 15:39:25.053 - Render thread -> VRAM report about missing bytes is changed from 672817152 Bytes to 493510656 Bytes 2026-01-22 15:39:25.061 - Render thread -> VRAM report about missing bytes is changed from 493510656 Bytes to 672817152 Bytes 2026-01-22 15:39:25.075 - Render thread -> VRAM report about missing bytes is changed from 672817152 Bytes to 605577216 Bytes 2026-01-22 15:39:25.090 - Render thread -> VRAM report about missing bytes is changed from 605577216 Bytes to 672817152 Bytes 2026-01-22 15:39:25.269 - Render thread -> VRAM report about missing bytes is changed from 672817152 Bytes to 594624512 Bytes 2026-01-22 15:39:25.277 - Render thread -> VRAM report about missing bytes is changed from 594624512 Bytes to 684146688 Bytes 2026-01-22 15:39:25.281 - Render thread -> VRAM report about missing bytes is changed from 684146688 Bytes to 633815040 Bytes 2026-01-22 15:39:25.286 - Render thread -> VRAM report about missing bytes is changed from 633815040 Bytes to 520568832 Bytes 2026-01-22 15:39:25.293 - Render thread -> VRAM report about missing bytes is changed from 520568832 Bytes to 526073856 Bytes 2026-01-22 15:39:25.307 - Render thread -> VRAM report about missing bytes is changed from 526073856 Bytes to 494411776 Bytes 2026-01-22 15:39:25.340 - Render thread -> VRAM report about missing bytes is changed from 494411776 Bytes to 497295360 Bytes 2026-01-22 15:39:25.824 - Render thread -> Info: Frame[1285] - Available VRAM budget has changed: 9812 MB 2026-01-22 15:39:26.324 - Render thread -> Info: Frame[1315] - Available VRAM budget has changed: 7933 MB 2026-01-22 15:39:29.357 - Render thread -> VRAM report about missing bytes is changed from 497295360 Bytes to 497111040 Bytes 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-1 created with rcb: 35579564 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-2 created with rcb: 23342879 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-3 created with rcb: 44821565 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-4 created with rcb: 6319162 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-5 created with rcb: 56333083 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-6 created with rcb: 40920717 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-7 created with rcb: 35908391 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-8 created with rcb: 57678653 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-9 created with rcb: 4676322 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-10 created with rcb: 51653611 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-11 created with rcb: 64266731 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-12 created with rcb: 15046200 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-13 created with rcb: 31338372 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-14 created with rcb: 44685948 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-15 created with rcb: 10285881 2026-01-22 15:39:30.158 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-16 created with rcb: 6718441 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-22 15:39:30.159 - Render thread -> Frame [1545] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-17 created with rcb: 9507789 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-18 created with rcb: 64266731 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-19 created with rcb: 31338372 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-20 created with rcb: 15046200 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-21 created with rcb: 4676322 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-22 created with rcb: 57678653 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-23 created with rcb: 35908391 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-24 created with rcb: 40920717 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-25 created with rcb: 56333083 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-26 created with rcb: 6319162 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-27 created with rcb: 51653611 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-28 created with rcb: 44821565 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-29 created with rcb: 23342879 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-30 created with rcb: 35579564 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-31 created with rcb: 31175184 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-32 created with rcb: 46062496 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-33 created with rcb: 26593063 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-34 created with rcb: 14643474 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-35 created with rcb: 223116 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-36 created with rcb: 12998274 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-37 created with rcb: 10807236 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-38 created with rcb: 56251296 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-39 created with rcb: 11987538 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-40 created with rcb: 53858236 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-41 created with rcb: 44689121 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-42 created with rcb: 18885269 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-43 created with rcb: 4880378 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-44 created with rcb: 39829984 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-45 created with rcb: 51504311 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-46 created with rcb: 60011840 2026-01-22 15:39:30.174 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-47 created with rcb: 51881298 2026-01-22 15:39:30.197 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-22 15:39:30.197 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-22 15:39:30.198 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-22 15:39:30.199 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-22 15:39:30.199 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-22 15:39:30.199 - Render thread -> Frame [1546] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-22 15:39:30.240 - Render thread -> VRAM report about missing bytes is changed from 497111040 Bytes to 497049600 Bytes 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-48 created with rcb: 9692460 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-49 created with rcb: 2820876 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-50 created with rcb: 11105706 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-51 created with rcb: 55489369 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-52 created with rcb: 38224082 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-53 created with rcb: 1307771 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-54 created with rcb: 58664392 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-55 created with rcb: 60011840 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-56 created with rcb: 39829984 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-22 15:39:30.240 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-22 15:39:30.242 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-22 15:39:30.244 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-22 15:39:30.248 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-22 15:39:30.249 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-22 15:39:30.249 - Render thread -> Frame [1547] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-22 15:39:30.267 - Render thread -> VRAM report about missing bytes is changed from 497049600 Bytes to 496988160 Bytes 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-57 created with rcb: 38224082 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-58 created with rcb: 55489369 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-59 created with rcb: 11105706 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-60 created with rcb: 2820876 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-61 created with rcb: 9692460 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-62 created with rcb: 18885269 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-63 created with rcb: 44689121 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-64 created with rcb: 53858236 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-65 created with rcb: 11987538 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-66 created with rcb: 56251296 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-67 created with rcb: 10807236 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-68 created with rcb: 12998274 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-69 created with rcb: 223116 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-70 created with rcb: 14643474 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-71 created with rcb: 26593063 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-72 created with rcb: 46062496 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-73 created with rcb: 31175184 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-74 created with rcb: 35579564 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-75 created with rcb: 23342879 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-76 created with rcb: 1307771 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-77 created with rcb: 44821565 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-78 created with rcb: 51653611 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-79 created with rcb: 6319162 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-80 created with rcb: 56333083 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-81 created with rcb: 40920717 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-82 created with rcb: 35908391 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-83 created with rcb: 57678653 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-84 created with rcb: 4676322 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-85 created with rcb: 15046200 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-86 created with rcb: 31338372 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-22 15:39:30.268 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-22 15:39:30.269 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-22 15:39:30.270 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-22 15:39:30.271 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-22 15:39:30.271 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-22 15:39:30.271 - Render thread -> Frame [1548] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-22 15:39:30.287 - Render thread -> VRAM report about missing bytes is changed from 496988160 Bytes to 497049600 Bytes 2026-01-22 15:39:30.294 - Render thread -> VRAM report about missing bytes is changed from 497049600 Bytes to 497111040 Bytes 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-87 created with rcb: 33437122 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-88 created with rcb: 31338372 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-89 created with rcb: 4880378 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-90 created with rcb: 4676322 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-91 created with rcb: 57678653 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-92 created with rcb: 35908391 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-93 created with rcb: 40920717 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-94 created with rcb: 15046200 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-95 created with rcb: 55095137 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-96 created with rcb: 5054242 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-97 created with rcb: 44821565 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-98 created with rcb: 1307771 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-99 created with rcb: 23342879 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-100 created with rcb: 35579564 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-101 created with rcb: 31175184 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-102 created with rcb: 46062496 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-103 created with rcb: 51653611 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-104 created with rcb: 6319162 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-105 created with rcb: 31859115 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-106 created with rcb: 12998274 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-107 created with rcb: 44795463 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-108 created with rcb: 10807236 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-109 created with rcb: 64266731 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-110 created with rcb: 53858236 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-111 created with rcb: 44689121 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-112 created with rcb: 18885269 2026-01-22 15:39:30.325 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-113 created with rcb: 9692460 2026-01-22 15:39:30.388 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-22 15:39:30.389 - Render thread -> Frame [1551] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-22 15:39:30.453 - Render thread -> VRAM report about missing bytes is changed from 497111040 Bytes to 496926720 Bytes 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-114 created with rcb: 2820876 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-115 created with rcb: 11105706 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-116 created with rcb: 55489369 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-117 created with rcb: 38224082 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-118 created with rcb: 223116 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-119 created with rcb: 60011840 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-120 created with rcb: 58664392 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-121 created with rcb: 9507789 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-122 created with rcb: 65541218 2026-01-22 15:39:30.453 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-123 created with rcb: 22774388 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-124 created with rcb: 14643474 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-125 created with rcb: 15132247 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-126 created with rcb: 59523901 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-127 created with rcb: 38932212 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-128 created with rcb: 38318967 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-129 created with rcb: 5361475 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-130 created with rcb: 26621528 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-131 created with rcb: 30412662 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-132 created with rcb: 43684189 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-133 created with rcb: 54395597 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-134 created with rcb: 24885894 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-135 created with rcb: 65186964 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-136 created with rcb: 31584608 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-137 created with rcb: 35298478 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-138 created with rcb: 36345029 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-139 created with rcb: 18161765 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-140 created with rcb: 9868878 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-141 created with rcb: 49306944 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-142 created with rcb: 28634107 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-143 created with rcb: 26462527 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-144 created with rcb: 52792268 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-145 created with rcb: 12048994 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-146 created with rcb: 10285881 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-147 created with rcb: 56797330 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-148 created with rcb: 39829984 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-149 created with rcb: 34400997 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-150 created with rcb: 40694904 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-151 created with rcb: 1390075 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-152 created with rcb: 43759057 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-153 created with rcb: 47898823 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-154 created with rcb: 6718441 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-155 created with rcb: 56333083 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-156 created with rcb: 31338372 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-157 created with rcb: 33437122 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-158 created with rcb: 113140 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-159 created with rcb: 23265694 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-160 created with rcb: 16415858 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-161 created with rcb: 50501822 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-162 created with rcb: 5641100 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-163 created with rcb: 56251296 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-164 created with rcb: 3289888 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-165 created with rcb: 11416066 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-166 created with rcb: 48033933 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-167 created with rcb: 30974026 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-168 created with rcb: 56326696 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-169 created with rcb: 49932735 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-170 created with rcb: 30164085 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-171 created with rcb: 21368552 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-172 created with rcb: 17032957 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-173 created with rcb: 53320314 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-174 created with rcb: 40478329 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-175 created with rcb: 39968750 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-176 created with rcb: 63744611 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-177 created with rcb: 46900411 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-178 created with rcb: 57244658 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-179 created with rcb: 20845530 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-180 created with rcb: 32093662 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-181 created with rcb: 26047938 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-182 created with rcb: 50887776 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-183 created with rcb: 30424347 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-184 created with rcb: 608797 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-185 created with rcb: 44685948 2026-01-22 15:39:30.454 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-89 processed in 2 frames. 2026-01-22 15:39:30.455 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-90 processed in 2 frames. 2026-01-22 15:39:30.455 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-91 processed in 2 frames. 2026-01-22 15:39:30.456 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-92 processed in 2 frames. 2026-01-22 15:39:30.456 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-93 processed in 2 frames. 2026-01-22 15:39:30.458 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-94 processed in 2 frames. 2026-01-22 15:39:30.463 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-95 processed in 2 frames. 2026-01-22 15:39:30.468 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-96 processed in 2 frames. 2026-01-22 15:39:30.468 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-97 processed in 2 frames. 2026-01-22 15:39:30.469 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-98 processed in 2 frames. 2026-01-22 15:39:30.469 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-99 processed in 2 frames. 2026-01-22 15:39:30.469 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-100 processed in 2 frames. 2026-01-22 15:39:30.469 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-101 processed in 2 frames. 2026-01-22 15:39:30.469 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-102 processed in 2 frames. 2026-01-22 15:39:30.472 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-103 processed in 2 frames. 2026-01-22 15:39:30.485 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-104 processed in 2 frames. 2026-01-22 15:39:30.489 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-105 processed in 2 frames. 2026-01-22 15:39:30.490 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-106 processed in 2 frames. 2026-01-22 15:39:30.503 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-107 processed in 2 frames. 2026-01-22 15:39:30.503 - Render thread -> Frame [1552] Parallel Render Command Batch RCB-108 processed in 2 frames. 2026-01-22 15:39:30.541 - Render thread -> VRAM report about missing bytes is changed from 496926720 Bytes to 497614848 Bytes 2026-01-22 15:39:30.541 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-186 created with rcb: 43977748 2026-01-22 15:39:30.541 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-187 created with rcb: 26593063 2026-01-22 15:39:30.542 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-188 created with rcb: 12536929 2026-01-22 15:39:30.542 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-189 created with rcb: 18443201 2026-01-22 15:39:30.549 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-109 processed in 3 frames. 2026-01-22 15:39:30.549 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-110 processed in 3 frames. 2026-01-22 15:39:30.549 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-111 processed in 3 frames. 2026-01-22 15:39:30.549 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-112 processed in 3 frames. 2026-01-22 15:39:30.549 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-113 processed in 3 frames. 2026-01-22 15:39:30.550 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-114 processed in 2 frames. 2026-01-22 15:39:30.550 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-115 processed in 2 frames. 2026-01-22 15:39:30.550 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-116 processed in 2 frames. 2026-01-22 15:39:30.550 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-117 processed in 2 frames. 2026-01-22 15:39:30.553 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-118 processed in 2 frames. 2026-01-22 15:39:30.553 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-119 processed in 2 frames. 2026-01-22 15:39:30.553 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-120 processed in 2 frames. 2026-01-22 15:39:30.553 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-121 processed in 2 frames. 2026-01-22 15:39:30.554 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-122 processed in 2 frames. 2026-01-22 15:39:30.573 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-123 processed in 2 frames. 2026-01-22 15:39:30.577 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-124 processed in 2 frames. 2026-01-22 15:39:30.577 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-125 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-126 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-127 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-128 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-129 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-130 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-131 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-132 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-133 processed in 2 frames. 2026-01-22 15:39:30.578 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-134 processed in 2 frames. 2026-01-22 15:39:30.580 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-135 processed in 2 frames. 2026-01-22 15:39:30.581 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-136 processed in 2 frames. 2026-01-22 15:39:30.581 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-137 processed in 2 frames. 2026-01-22 15:39:30.581 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-138 processed in 2 frames. 2026-01-22 15:39:30.581 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-139 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-140 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-141 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-142 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-143 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-144 processed in 2 frames. 2026-01-22 15:39:30.582 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-145 processed in 2 frames. 2026-01-22 15:39:30.593 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-146 processed in 2 frames. 2026-01-22 15:39:30.593 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-147 processed in 2 frames. 2026-01-22 15:39:30.603 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-148 processed in 2 frames. 2026-01-22 15:39:30.604 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-149 processed in 2 frames. 2026-01-22 15:39:30.604 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-150 processed in 2 frames. 2026-01-22 15:39:30.604 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-151 processed in 2 frames. 2026-01-22 15:39:30.604 - Render thread -> Frame [1553] Parallel Render Command Batch RCB-152 processed in 2 frames. 2026-01-22 15:39:30.664 - Render thread -> VRAM report about missing bytes is changed from 497614848 Bytes to 498618368 Bytes 2026-01-22 15:39:30.664 - Render thread -> Frame [1554] Parallel Render Command Batch RCB-190 created with rcb: 32204230 2026-01-22 15:39:30.673 - Render thread -> Frame [1554] Parallel Render Command Batch RCB-153 processed in 3 frames. 2026-01-22 15:39:30.722 - Render thread -> Frame [1554] Parallel Render Command Batch RCB-154 processed in 3 frames. 2026-01-22 15:39:30.751 - Render thread -> VRAM report about missing bytes is changed from 498618368 Bytes to 499453952 Bytes 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-155 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-156 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-157 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-158 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-159 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-160 processed in 4 frames. 2026-01-22 15:39:30.753 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-161 processed in 4 frames. 2026-01-22 15:39:30.756 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-162 processed in 4 frames. 2026-01-22 15:39:30.763 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-163 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-164 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-165 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-166 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-167 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-168 processed in 4 frames. 2026-01-22 15:39:30.764 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-169 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-170 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-171 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-172 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-173 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-174 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-175 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-176 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-177 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-178 processed in 4 frames. 2026-01-22 15:39:30.776 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-179 processed in 4 frames. 2026-01-22 15:39:30.777 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-180 processed in 4 frames. 2026-01-22 15:39:30.777 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-181 processed in 4 frames. 2026-01-22 15:39:30.778 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-182 processed in 4 frames. 2026-01-22 15:39:30.800 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-183 processed in 4 frames. 2026-01-22 15:39:30.807 - Render thread -> Frame [1555] Parallel Render Command Batch RCB-184 processed in 4 frames. 2026-01-22 15:39:30.843 - Render thread -> VRAM report about missing bytes is changed from 499453952 Bytes to 499531776 Bytes 2026-01-22 15:39:30.861 - Render thread -> Frame [1556] Parallel Render Command Batch RCB-185 processed in 5 frames. 2026-01-22 15:39:30.861 - Render thread -> Frame [1556] Parallel Render Command Batch RCB-186 processed in 4 frames. 2026-01-22 15:39:30.895 - Render thread -> Frame [1556] Parallel Render Command Batch RCB-187 processed in 4 frames. 2026-01-22 15:39:30.898 - Render thread -> Frame [1556] Parallel Render Command Batch RCB-188 processed in 4 frames. 2026-01-22 15:39:30.934 - Render thread -> VRAM report about missing bytes is changed from 499531776 Bytes to 499695616 Bytes 2026-01-22 15:39:30.952 - Render thread -> Frame [1557] Parallel Render Command Batch RCB-189 processed in 5 frames. 2026-01-22 15:39:30.992 - Render thread -> Frame [1557] Parallel Render Command Batch RCB-190 processed in 4 frames. 2026-01-22 15:39:31.022 - Render thread -> VRAM report about missing bytes is changed from 499695616 Bytes to 499793920 Bytes 2026-01-22 15:39:31.022 - Render thread -> Frame [1558] Parallel Render Command Batch RCB-191 created with rcb: 11987538 2026-01-22 15:39:31.143 - Render thread -> VRAM report about missing bytes is changed from 499793920 Bytes to 499810304 Bytes 2026-01-22 15:39:31.158 - Render thread -> Frame [1559] Parallel Render Command Batch RCB-191 processed in 2 frames. 2026-01-22 15:39:31.197 - Render thread -> VRAM report about missing bytes is changed from 499810304 Bytes to 499912704 Bytes 2026-01-22 15:39:31.197 - Render thread -> Frame [1560] Parallel Render Command Batch RCB-192 created with rcb: 51881298 2026-01-22 15:39:31.197 - Render thread -> Frame [1560] Parallel Render Command Batch RCB-193 created with rcb: 1787926 2026-01-22 15:39:31.197 - Render thread -> Frame [1560] Parallel Render Command Batch RCB-194 created with rcb: 25972952 2026-01-22 15:39:31.291 - Render thread -> VRAM report about missing bytes is changed from 499912704 Bytes to 499965952 Bytes 2026-01-22 15:39:31.353 - Render thread -> Frame [1561] Parallel Render Command Batch RCB-192 processed in 2 frames. 2026-01-22 15:39:31.463 - Render thread -> VRAM report about missing bytes is changed from 499965952 Bytes to 500027392 Bytes 2026-01-22 15:39:31.559 - Render thread -> Frame [1564] Parallel Render Command Batch RCB-193 processed in 5 frames. 2026-01-22 15:39:31.642 - Render thread -> VRAM report about missing bytes is changed from 500027392 Bytes to 499998720 Bytes 2026-01-22 15:39:31.729 - Render thread -> VRAM report about missing bytes is changed from 499998720 Bytes to 499986432 Bytes 2026-01-22 15:39:31.736 - Render thread -> Frame [1566] Parallel Render Command Batch RCB-194 processed in 7 frames. 2026-01-22 15:39:31.751 - Render thread -> VRAM report about missing bytes is changed from 499986432 Bytes to 500031488 Bytes 2026-01-22 15:39:31.767 - Render thread -> VRAM report about missing bytes is changed from 500031488 Bytes to 500117504 Bytes 2026-01-22 15:39:32.227 - Render thread -> Frame [1581] Parallel Render Command Batch RCB-195 created with rcb: 29827849 2026-01-22 15:39:32.303 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-22 15:39:32.597 - Render thread -> VRAM report about missing bytes is changed from 500117504 Bytes to 500105216 Bytes 2026-01-22 15:39:32.693 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-22 15:39:32.735 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-22 15:39:32.852 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-22 15:39:33.095 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-22 15:39:33.161 - Render thread -> VRAM report about missing bytes is changed from 500105216 Bytes to 500060160 Bytes 2026-01-22 15:39:33.343 - Render thread -> Info: Frame[1585] - Available VRAM budget has changed: 14638 MB 2026-01-22 15:39:33.343 - Render thread -> VRAM report about missing bytes is changed from 500060160 Bytes to 500097024 Bytes 2026-01-22 15:39:33.445 - Render thread -> Info: Frame[1585] - Available VRAM budget has changed: 9224 MB 2026-01-22 15:39:33.445 - Render thread -> Info: Frame[1585] - Available VRAM budget has changed: 7348 MB 2026-01-22 15:39:33.491 - Render thread -> VRAM report about missing bytes is changed from 500097024 Bytes to 500109312 Bytes 2026-01-22 15:39:33.501 - Render thread -> Frame [1586] Parallel Render Command Batch RCB-195 processed in 6 frames. 2026-01-22 15:39:33.812 - Render thread -> VRAM report about missing bytes is changed from 500109312 Bytes to 502861824 Bytes 2026-01-22 15:39:33.907 - Render thread -> VRAM report about missing bytes is changed from 502861824 Bytes to 515444736 Bytes 2026-01-22 15:39:33.931 - Render thread -> VRAM report about missing bytes is changed from 515444736 Bytes to 516493312 Bytes 2026-01-22 15:39:34.268 - Render thread -> Frame [1605] Parallel Render Command Batch RCB-196 created with rcb: 51504311 2026-01-22 15:39:34.584 - Render thread -> VRAM report about missing bytes is changed from 516493312 Bytes to 516435968 Bytes 2026-01-22 15:39:34.797 - Render thread -> VRAM report about missing bytes is changed from 516435968 Bytes to 516464640 Bytes 2026-01-22 15:39:35.021 - Render thread -> Frame [1611] Parallel Render Command Batch RCB-196 processed in 7 frames. 2026-01-22 15:39:35.330 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-22 15:39:35.331 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-22 15:39:35.338 - Render thread -> VRAM report about missing bytes is changed from 516464640 Bytes to 517206016 Bytes 2026-01-22 15:39:35.357 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-22 15:39:35.358 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-22 15:39:35.364 - Render thread -> VRAM report about missing bytes is changed from 517206016 Bytes to 517025792 Bytes 2026-01-22 15:39:35.403 - Render thread -> VRAM report about missing bytes is changed from 517025792 Bytes to 517332992 Bytes 2026-01-22 15:39:35.428 - Render thread -> VRAM report about missing bytes is changed from 517332992 Bytes to 517640192 Bytes 2026-01-22 15:39:35.627 - Render thread -> VRAM report about missing bytes is changed from 517640192 Bytes to 519610368 Bytes 2026-01-22 15:39:35.714 - Render thread -> VRAM report about missing bytes is changed from 519610368 Bytes to 520753152 Bytes 2026-01-22 15:39:35.778 - Render thread -> VRAM report about missing bytes is changed from 520753152 Bytes to 520814592 Bytes 2026-01-22 15:39:38.698 - Render thread -> VRAM report about missing bytes is changed from 520814592 Bytes to 520798208 Bytes 2026-01-22 15:39:38.758 - Render thread -> VRAM report about missing bytes is changed from 520798208 Bytes to 520839168 Bytes 2026-01-22 15:39:40.582 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-22 15:39:40.582 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-22 15:39:40.599 - Render thread -> VRAM report about missing bytes is changed from 520839168 Bytes to 520818688 Bytes 2026-01-22 15:39:40.623 - Render thread -> VRAM report about missing bytes is changed from 520818688 Bytes to 520900608 Bytes 2026-01-22 15:39:40.649 - Render thread -> VRAM report about missing bytes is changed from 520900608 Bytes to 521670656 Bytes 2026-01-22 15:39:43.574 - Render thread -> VRAM report about missing bytes is changed from 521670656 Bytes to 522850304 Bytes 2026-01-22 15:39:47.481 - Render thread -> VRAM report about missing bytes is changed from 522850304 Bytes to 524083200 Bytes 2026-01-22 15:39:47.557 - Render thread -> VRAM report about missing bytes is changed from 524083200 Bytes to 528338944 Bytes 2026-01-22 15:39:47.589 - Render thread -> VRAM report about missing bytes is changed from 528338944 Bytes to 528355328 Bytes 2026-01-22 15:39:48.065 - Render thread -> VRAM report about missing bytes is changed from 528355328 Bytes to 529010688 Bytes 2026-01-22 15:39:48.081 - Render thread -> VRAM report about missing bytes is changed from 529010688 Bytes to 529068032 Bytes 2026-01-22 15:39:48.198 - Render thread -> VRAM report about missing bytes is changed from 529068032 Bytes to 529231872 Bytes 2026-01-22 15:39:48.273 - Render thread -> VRAM report about missing bytes is changed from 529231872 Bytes to 529141760 Bytes 2026-01-22 15:39:48.305 - Render thread -> VRAM report about missing bytes is changed from 529141760 Bytes to 529276928 Bytes 2026-01-22 15:39:48.471 - Render thread -> VRAM report about missing bytes is changed from 529276928 Bytes to 530538496 Bytes 2026-01-22 15:39:48.528 - Render thread -> VRAM report about missing bytes is changed from 530538496 Bytes to 530567168 Bytes 2026-01-22 15:39:48.754 - Render thread -> Info: Frame[2155] - Available VRAM budget has changed: 7204 MB 2026-01-22 15:39:48.782 - Render thread -> VRAM report about missing bytes is changed from 530567168 Bytes to 531034112 Bytes 2026-01-22 15:39:48.917 - Render thread -> VRAM report about missing bytes is changed from 531034112 Bytes to 530919424 Bytes 2026-01-22 15:39:48.983 - Render thread -> VRAM report about missing bytes is changed from 530919424 Bytes to 530862080 Bytes 2026-01-22 15:39:49.449 - Render thread -> VRAM report about missing bytes is changed from 530862080 Bytes to 530903040 Bytes 2026-01-22 15:39:49.751 - Render thread -> Info: Frame[2185] - Available VRAM budget has changed: 9448 MB 2026-01-22 15:39:49.885 - Render thread -> Info: Frame[2189] - Available VRAM budget has changed: 7254 MB 2026-01-22 15:39:50.752 - Render thread -> Info: Frame[2215] - Available VRAM budget has changed: 7476 MB 2026-01-22 15:39:52.540 - Render thread -> VRAM report about missing bytes is changed from 530903040 Bytes to 584851456 Bytes 2026-01-22 15:39:52.560 - Render thread -> VRAM report about missing bytes is changed from 584851456 Bytes to 584982528 Bytes 2026-01-22 15:39:52.584 - Render thread -> VRAM report about missing bytes is changed from 584982528 Bytes to 584851456 Bytes 2026-01-22 15:39:52.717 - Render thread -> Info: Frame[2274] - Available VRAM budget has changed: 14541 MB 2026-01-22 15:39:52.751 - Render thread -> Info: Frame[2275] - Available VRAM budget has changed: 9320 MB 2026-01-22 15:39:52.751 - Render thread -> Info: Frame[2275] - Available VRAM budget has changed: 7349 MB 2026-01-22 15:39:53.024 - Render thread -> VRAM report about missing bytes is changed from 584851456 Bytes to 618012672 Bytes 2026-01-22 15:39:54.117 - Render thread -> VRAM report about missing bytes is changed from 618012672 Bytes to 618135552 Bytes 2026-01-22 15:39:54.250 - Render thread -> VRAM report about missing bytes is changed from 618135552 Bytes to 618258432 Bytes 2026-01-22 15:39:54.318 - Render thread -> VRAM report about missing bytes is changed from 618258432 Bytes to 618086400 Bytes 2026-01-22 15:39:54.383 - Render thread -> VRAM report about missing bytes is changed from 618086400 Bytes to 617914368 Bytes 2026-01-22 15:39:55.449 - Render thread -> VRAM report about missing bytes is changed from 617914368 Bytes to 618086400 Bytes 2026-01-22 15:39:55.582 - Render thread -> VRAM report about missing bytes is changed from 618086400 Bytes to 618258432 Bytes 2026-01-22 15:39:55.753 - Render thread -> Info: Frame[2365] - Available VRAM budget has changed: 7310 MB 2026-01-22 15:39:55.849 - Render thread -> VRAM report about missing bytes is changed from 618258432 Bytes to 618430464 Bytes 2026-01-22 15:39:55.885 - Render thread -> Info: Frame[2369] - Available VRAM budget has changed: 7226 MB 2026-01-22 15:39:55.918 - Render thread -> VRAM report about missing bytes is changed from 618430464 Bytes to 618553344 Bytes 2026-01-22 15:39:56.188 - Render thread -> VRAM report about missing bytes is changed from 618553344 Bytes to 618381312 Bytes 2026-01-22 15:39:58.418 - Render thread -> Info: Frame[2445] - Available VRAM budget has changed: 7152 MB 2026-01-22 15:39:58.983 - Render thread -> VRAM report about missing bytes is changed from 618381312 Bytes to 618364928 Bytes 2026-01-22 15:39:59.049 - Render thread -> VRAM report about missing bytes is changed from 618364928 Bytes to 618487808 Bytes 2026-01-22 15:39:59.649 - Render thread -> VRAM report about missing bytes is changed from 618487808 Bytes to 618528768 Bytes 2026-01-22 15:40:00.019 - Render thread -> Info: Frame[2493] - Available VRAM budget has changed: 7225 MB 2026-01-22 15:40:00.885 - Render thread -> Info: Frame[2519] - Available VRAM budget has changed: 7152 MB