2026-01-18 21:03:01.415 - Main Thread -> Timezone (local - UTC): 1h 2026-01-18 21:03:01.415 - Main Thread -> App Version: 2.0.2.51 2026-01-18 21:03:01.417 - Main Thread -> VRage renderer started 2026-01-18 21:03:01.418 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2026-01-18 21:03:01.432 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-01-18 21:03:01.432 - Main Thread -> NvApi - Driver Version: 2026-01-18 21:03:01.432 - Main Thread -> NvApi - NvApi Version: 2026-01-18 21:03:01.897 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-01-18 21:03:01.898 - Main Thread -> AMD - Driver Version: 25.8.1 2026-01-18 21:03:01.906 - Main Thread -> Adapters.Adapters - Entering 2026-01-18 21:03:01.906 - Main Thread -> CreateDXGIFactory - Entering 2026-01-18 21:03:01.913 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-18 21:03:01.915 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-18 21:03:01.916 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-18 21:03:01.916 - Main Thread -> Using IDXGIFactory6: True 2026-01-18 21:03:01.916 - Main Thread -> Enumerating adapters by preference 2026-01-18 21:03:01.927 - Main Thread -> Analysis of the adapter Radeon RX Vega - Entering 2026-01-18 21:03:01.927 - Main Thread -> Querying adapter type for adapter Radeon RX Vega - Entering 2026-01-18 21:03:01.928 - Main Thread -> Querying adapter type for adapter Radeon RX Vega - Exiting 2026-01-18 21:03:01.928 - Main Thread -> Querying feature level for adapter Radeon RX Vega - Entering 2026-01-18 21:03:02.067 - Main Thread -> Querying feature level for adapter Radeon RX Vega - Exiting 2026-01-18 21:03:02.190 - Main Thread -> Analysis of the adapter Radeon RX Vega - Exiting 2026-01-18 21:03:02.190 - Main Thread -> Filling adapter's Radeon RX Vega outputs - Entering 2026-01-18 21:03:02.191 - Main Thread -> Getting adapter's Radeon RX Vega output 0 display mode list 2026-01-18 21:03:02.192 - Main Thread -> Getting adapter's Radeon RX Vega output 0 display mode list done 2026-01-18 21:03:02.194 - Main Thread -> Getting adapter's Radeon RX Vega output 0 refresh rate 2026-01-18 21:03:02.198 - Main Thread -> Getting adapter's Radeon RX Vega output 0 refresh rate done 2026-01-18 21:03:02.199 - Main Thread -> Getting adapter's Radeon RX Vega output 1 display mode list 2026-01-18 21:03:02.199 - Main Thread -> Getting adapter's Radeon RX Vega output 1 display mode list done 2026-01-18 21:03:02.199 - Main Thread -> Getting adapter's Radeon RX Vega output 1 refresh rate 2026-01-18 21:03:02.201 - Main Thread -> Getting adapter's Radeon RX Vega output 1 refresh rate done 2026-01-18 21:03:02.201 - Main Thread -> Filling adapter's Radeon RX Vega outputs - Exiting 2026-01-18 21:03:02.201 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-18 21:03:02.201 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-18 21:03:02.201 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-18 21:03:02.201 - Main Thread -> Skipping software adapter 2026-01-18 21:03:02.201 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-18 21:03:02.201 - Main Thread -> Analysis of the adapter Radeon RX Vega - Entering 2026-01-18 21:03:02.201 - Main Thread -> Querying adapter type for adapter Radeon RX Vega - Entering 2026-01-18 21:03:02.201 - Main Thread -> Querying adapter type for adapter Radeon RX Vega - Exiting 2026-01-18 21:03:02.201 - Main Thread -> Querying feature level for adapter Radeon RX Vega - Entering 2026-01-18 21:03:02.325 - Main Thread -> Querying feature level for adapter Radeon RX Vega - Exiting 2026-01-18 21:03:02.451 - Main Thread -> Analysis of the adapter Radeon RX Vega - Exiting 2026-01-18 21:03:02.451 - Main Thread -> Filling adapter's Radeon RX Vega outputs - Entering 2026-01-18 21:03:02.451 - Main Thread -> Getting adapter's Radeon RX Vega output 0 display mode list 2026-01-18 21:03:02.451 - Main Thread -> Getting adapter's Radeon RX Vega output 0 display mode list done 2026-01-18 21:03:02.451 - Main Thread -> Getting adapter's Radeon RX Vega output 0 refresh rate 2026-01-18 21:03:02.453 - Main Thread -> Getting adapter's Radeon RX Vega output 0 refresh rate done 2026-01-18 21:03:02.453 - Main Thread -> Getting adapter's Radeon RX Vega output 1 display mode list 2026-01-18 21:03:02.454 - Main Thread -> Getting adapter's Radeon RX Vega output 1 display mode list done 2026-01-18 21:03:02.454 - Main Thread -> Getting adapter's Radeon RX Vega output 1 refresh rate 2026-01-18 21:03:02.456 - Main Thread -> Getting adapter's Radeon RX Vega output 1 refresh rate done 2026-01-18 21:03:02.456 - Main Thread -> Filling adapter's Radeon RX Vega outputs - Exiting 2026-01-18 21:03:02.459 - Main Thread -> Adapter { Name = Radeon RX Vega + DISPLAY1 DeviceName = Radeon RX Vega OutputName = DISPLAY1 Description = DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 52387, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True AdapterLuid = 52387 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8513564672 SharedRAM = 17140654080 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 11.54048 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-18 21:03:02.459 - Main Thread -> Adapter { Name = Radeon RX Vega + DISPLAY2 DeviceName = Radeon RX Vega OutputName = DISPLAY2 Description = DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 52387, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True AdapterLuid = 52387 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8513564672 SharedRAM = 17140654080 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 11.54048 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-18 21:03:02.459 - Main Thread -> Adapter { Name = Radeon RX Vega + DISPLAY1 DeviceName = Radeon RX Vega OutputName = DISPLAY1 Description = DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 90225, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True AdapterLuid = 90225 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8513564672 SharedRAM = 17140654080 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 11.54048 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-18 21:03:02.459 - Main Thread -> Adapter { Name = Radeon RX Vega + DISPLAY2 DeviceName = Radeon RX Vega OutputName = DISPLAY2 Description = DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 90225, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True AdapterLuid = 90225 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8513564672 SharedRAM = 17140654080 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 11.54048 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-18 21:03:02.460 - Main Thread -> Adapter list composed 2026-01-18 21:03:02.491 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Radeon RX Vega + DISPLAY1","DeviceName": "Radeon RX Vega","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 52387, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True","AdapterLuid": 52387,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 75,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8513564672,"SharedRAM": 17140654080,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 26751,"DriverVersion": "25.8.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 11.54048,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-18 21:03:02.492 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Radeon RX Vega + DISPLAY2","DeviceName": "Radeon RX Vega","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY2","Description": "DeviceId: 26751, Dedicated RAM: 8513564672, Shared RAM: 17140654080, Luid: 52387, rev: 195, subsys id: 188092418, vendor id: 4098, supported device: True","AdapterLuid": 52387,"OutputId": 1,"DesktopBounds": {"Min": {"X": 1920,"Y": 0},"Max": {"X": 3840,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60000,"Denominator": 1001},"IsOutputAttached": true,"DedicatedRAM": 8513564672,"SharedRAM": 17140654080,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 26751,"DriverVersion": "25.8.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 11.54048,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-18 21:03:02.492 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Radeon RX Vega + DISPLAY1","DeviceName": "Radeon RX Vega","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 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{"AdapterName": "Radeon RX Vega","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-01-18 21:03:02.706 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX Vega", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-18 21:03:02.706 - Render thread -> IsD3D12Supported = True 2026-01-18 21:03:02.710 - Render thread -> Debug layer enabled: False 2026-01-18 21:03:02.710 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-18 21:03:02.841 - Render thread -> Direct Storage supported 2026-01-18 21:03:02.841 - Render thread -> Developer mode: On 2026-01-18 21:03:02.841 - Render thread -> Is stable power state: On - GPU measurements are more precise, but the GPU is slower 2026-01-18 21:03:02.842 - Render thread -> Current Device Info: 2026-01-18 21:03:02.842 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-18 21:03:02.842 - Render thread -> OutputMergerLogicOp: True 2026-01-18 21:03:02.842 - Render thread -> MinPrecisionSupport: Bit16 2026-01-18 21:03:02.842 - Render thread -> TiledResourcesTier: Tier3 2026-01-18 21:03:02.842 - Render thread -> ResourceBindingTier: Tier3 2026-01-18 21:03:02.842 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-01-18 21:03:02.842 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-18 21:03:02.842 - Render thread -> ROVsSupported: True 2026-01-18 21:03:02.842 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-18 21:03:02.842 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 44 2026-01-18 21:03:02.842 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-18 21:03:02.842 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-18 21:03:02.842 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-18 21:03:02.842 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-18 21:03:02.842 - Render thread -> ResourceHeapTier: Tier2 2026-01-18 21:03:02.842 - Render thread -> WaveOps: True 2026-01-18 21:03:02.842 - Render thread -> WaveLaneCountMin: 64 2026-01-18 21:03:02.842 - Render thread -> WaveLaneCountMax: 64 2026-01-18 21:03:02.842 - Render thread -> TotalLaneCount: 14336 2026-01-18 21:03:02.842 - Render thread -> ExpandedComputeResourceStates: True 2026-01-18 21:03:02.842 - Render thread -> Int64ShaderOps: True 2026-01-18 21:03:02.843 - Render thread -> DepthBoundsTestSupported: True 2026-01-18 21:03:02.843 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-18 21:03:02.843 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-18 21:03:02.843 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-18 21:03:02.843 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-01-18 21:03:02.843 - Render thread -> ViewInstancingTier: Tier1 2026-01-18 21:03:02.843 - Render thread -> BarycentricsSupported: False 2026-01-18 21:03:02.843 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-18 21:03:02.843 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-18 21:03:02.843 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-18 21:03:02.843 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-18 21:03:02.843 - Render thread -> RenderPassesTier: Tier0 2026-01-18 21:03:02.843 - Render thread -> RaytracingTier: NotSupported 2026-01-18 21:03:02.843 - Render thread -> AdditionalShadingRatesSupported: False 2026-01-18 21:03:02.843 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2026-01-18 21:03:02.843 - Render thread -> VariableShadingRateTier: NotSupported 2026-01-18 21:03:02.843 - Render thread -> ShadingRateImageTileSize: 0 2026-01-18 21:03:02.843 - Render thread -> BackgroundProcessingSupported: False 2026-01-18 21:03:02.843 - Render thread -> MeshShaderTier: NotSupported 2026-01-18 21:03:02.843 - Render thread -> SamplerFeedbackTier: NotSupported 2026-01-18 21:03:02.850 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-18 21:03:02.852 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-18 21:03:02.852 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-18 21:03:02.852 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-18 21:03:02.853 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-18 21:03:02.855 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 720896 Bytes 2026-01-18 21:03:02.856 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-18 21:03:02.857 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-18 21:03:02.896 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-18 21:03:02.897 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-18 21:03:02.897 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-18 21:03:02.897 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-18 21:03:02.899 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-18 21:03:02.899 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-18 21:03:02.899 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-18 21:03:02.901 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-18 21:03:02.917 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-18 21:03:02.917 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-18 21:03:02.941 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-18 21:03:02.943 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-18 21:03:02.944 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-18 21:03:02.945 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-18 21:03:02.951 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-18 21:03:02.952 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-18 21:03:02.955 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-18 21:03:02.955 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-18 21:03:02.956 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-18 21:03:02.958 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-18 21:03:02.958 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-18 21:03:02.963 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-18 21:03:02.991 - Render thread -> UseShaderAsserts: False 2026-01-18 21:03:02.991 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-18 21:03:02.993 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-18 21:03:02.994 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-18 21:03:02.994 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-18 21:03:02.995 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-18 21:03:02.997 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-18 21:03:03.010 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-18 21:03:03.010 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-18 21:03:03.014 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-18 21:03:03.014 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-18 21:03:03.014 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-18 21:03:03.014 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-18 21:03:03.026 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-18 21:03:03.026 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-18 21:03:03.028 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-18 21:03:03.028 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-18 21:03:03.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-18 21:03:03.029 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-18 21:03:03.034 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-18 21:03:03.035 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-18 21:03:03.060 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-18 21:03:03.079 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-18 21:03:03.088 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-18 21:03:03.088 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-18 21:03:03.099 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-18 21:03:03.101 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-18 21:03:03.103 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX Vega + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 75, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-18 21:03:03.151 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-18 21:03:03.152 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-18 21:03:03.154 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-18 21:03:03.154 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-18 21:03:03.155 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-18 21:03:03.155 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-18 21:03:03.179 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-18 21:03:03.180 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-18 21:03:03.192 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-18 21:03:03.192 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-18 21:03:03.192 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-18 21:03:03.193 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-18 21:03:03.193 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-18 21:03:03.193 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-18 21:03:03.225 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-18 21:03:03.225 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-18 21:03:03.225 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-18 21:03:03.225 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-18 21:03:03.226 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-18 21:03:03.228 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-18 21:03:03.238 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-18 21:03:03.345 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-18 21:03:03.348 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-18 21:03:03.350 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-18 21:03:03.350 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-18 21:03:03.350 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-18 21:03:03.350 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-18 21:03:03.351 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-18 21:03:03.352 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-18 21:03:03.352 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-18 21:03:03.354 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-18 21:03:03.354 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-18 21:03:03.354 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-18 21:03:03.354 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-18 21:03:03.354 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-18 21:03:03.498 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-18 21:03:03.499 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-18 21:03:03.532 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-18 21:03:03.540 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-18 21:03:03.540 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-18 21:03:03.542 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-18 21:03:03.542 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-18 21:03:03.598 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-18 21:03:03.601 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-18 21:03:03.632 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-18 21:03:03.639 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-18 21:03:03.944 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-18 21:03:03.944 - Render thread -> CreateMeshBuilders - Entering 2026-01-18 21:03:03.946 - Render thread -> CreateMeshBuilders - Exiting 2026-01-18 21:03:03.946 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-18 21:03:03.956 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-18 21:03:04.283 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-18 21:03:04.284 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX Vega + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 75, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-18 21:03:04.429 - Render thread -> VRAM report about missing bytes is changed from 720896 Bytes to 471220224 Bytes 2026-01-18 21:03:04.473 - Render thread -> VRAM report about missing bytes is changed from 471220224 Bytes to 471482368 Bytes 2026-01-18 21:03:04.486 - Render thread -> VRAM report about missing bytes is changed from 471482368 Bytes to 471678976 Bytes 2026-01-18 21:03:04.486 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5727 MB 2026-01-18 21:03:04.486 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5698 MB 2026-01-18 21:03:05.399 - VRageWorker 12 -> Vertex 2026-01-18 21:03:05.400 - VRageWorker 4 -> Pixel 2026-01-18 21:03:05.402 - VRageWorker 5 -> Vertex 2026-01-18 21:03:05.402 - VRageWorker 6 -> Pixel 2026-01-18 21:03:05.403 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.403 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.403 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.403 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.403 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.403 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.403 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.404 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.477 - VRageWorker 13 -> Vertex 2026-01-18 21:03:05.477 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.477 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.477 - VRageWorker 1 -> Pixel 2026-01-18 21:03:05.477 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.477 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.478 - VRageWorker 10 -> Vertex 2026-01-18 21:03:05.478 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.478 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.479 - VRageWorker 1 -> Pixel 2026-01-18 21:03:05.479 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.479 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.502 - Render thread -> VRAM report about missing bytes is changed from 471678976 Bytes to 479072256 Bytes 2026-01-18 21:03:05.534 - Render thread -> VRAM report about missing bytes is changed from 479072256 Bytes to 479399936 Bytes 2026-01-18 21:03:05.554 - VRageWorker 0 -> Vertex 2026-01-18 21:03:05.554 - VRageWorker 8 -> Pixel 2026-01-18 21:03:05.554 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.554 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.554 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.554 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.555 - VRageWorker 8 -> Vertex 2026-01-18 21:03:05.555 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.555 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.555 - VRageWorker 7 -> Pixel 2026-01-18 21:03:05.555 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.555 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.599 - Render thread -> VRAM report about missing bytes is changed from 479399936 Bytes to 735268864 Bytes 2026-01-18 21:03:05.610 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5468 MB 2026-01-18 21:03:05.610 - Render thread -> Info: Frame[47] - Available VRAM budget has changed: 5424 MB 2026-01-18 21:03:05.612 - VRageWorker 1 -> Vertex 2026-01-18 21:03:05.612 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.612 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.613 - VRageWorker 4 -> Pixel 2026-01-18 21:03:05.613 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.613 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.613 - VRageWorker 0 -> Vertex 2026-01-18 21:03:05.613 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.613 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.613 - VRageWorker 3 -> Pixel 2026-01-18 21:03:05.613 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.613 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.624 - Render thread -> VRAM report about missing bytes is changed from 735268864 Bytes to 630804480 Bytes 2026-01-18 21:03:05.663 - VRageWorker 10 -> Vertex 2026-01-18 21:03:05.663 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.663 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.663 - VRageWorker 0 -> Pixel 2026-01-18 21:03:05.663 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.663 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.670 - VRageWorker 10 -> Vertex 2026-01-18 21:03:05.670 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.670 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.670 - VRageWorker 9 -> Pixel 2026-01-18 21:03:05.670 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.670 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.712 - VRageWorker 0 -> Vertex 2026-01-18 21:03:05.712 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.712 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.712 - VRageWorker 10 -> Pixel 2026-01-18 21:03:05.712 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.712 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.713 - VRageWorker 6 -> Pixel 2026-01-18 21:03:05.713 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.713 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.713 - VRageWorker 3 -> Vertex 2026-01-18 21:03:05.713 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.713 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.749 - VRageWorker 7 -> Vertex 2026-01-18 21:03:05.749 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.749 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.750 - VRageWorker 0 -> Vertex 2026-01-18 21:03:05.750 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.750 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.750 - VRageWorker 10 -> Pixel 2026-01-18 21:03:05.750 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.750 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.753 - VRageWorker 8 -> Pixel 2026-01-18 21:03:05.753 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.753 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.771 - Render thread -> VRAM report about missing bytes is changed from 630804480 Bytes to 630935552 Bytes 2026-01-18 21:03:05.780 - VRageWorker 1 -> Vertex 2026-01-18 21:03:05.780 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.780 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.780 - VRageWorker 12 -> Pixel 2026-01-18 21:03:05.780 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.780 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.786 - VRageWorker 11 -> Vertex 2026-01-18 21:03:05.786 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.786 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-18 21:03:05.787 - VRageWorker 5 -> Pixel 2026-01-18 21:03:05.787 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-18 21:03:05.787 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-18 21:03:05.817 - Render thread -> VRAM report about missing bytes is changed from 630935552 Bytes to 664489984 Bytes 2026-01-18 21:03:05.935 - Render thread -> VRAM report about missing bytes is changed from 664489984 Bytes to 664428544 Bytes 2026-01-18 21:03:05.935 - Render thread -> Info: Frame[57] - Available VRAM budget has changed: 5375 MB 2026-01-18 21:03:06.369 - Render thread -> Info: Frame[79] - Available VRAM budget has changed: 5532 MB 2026-01-18 21:03:06.402 - Render thread -> VRAM report about missing bytes is changed from 664428544 Bytes to 664559616 Bytes 2026-01-18 21:03:06.511 - Render thread -> Info: Frame[87] - Available VRAM budget has changed: 5320 MB 2026-01-18 21:03:06.519 - Render thread -> VRAM report about missing bytes is changed from 664559616 Bytes to 702636032 Bytes 2026-01-18 21:03:06.536 - Render thread -> VRAM report about missing bytes is changed from 702636032 Bytes to 665214976 Bytes