2026-01-14 18:54:59.809 - Main Thread -> Timezone (local - UTC): -5h 2026-01-14 18:54:59.813 - Main Thread -> App Version: 2.0.2.51 2026-01-14 18:54:59.819 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 1/14/2026 6:54:59 PM 2026-01-14 18:54:59.897 - Main Thread -> Running application with arguments: 2026-01-14 18:54:59.897 - Main Thread -> Runtime Framework: .NET 9.0.11 2026-01-14 18:55:00.063 - Main Thread -> Environment.ProcessorCount: 16 2026-01-14 18:55:00.063 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-01-14 18:55:00.063 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-01-14 18:55:00.063 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-01-14 18:55:00.115 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2026-01-14 18:55:00.115 - Main Thread -> IntPtr.Size: 8 2026-01-14 18:55:00.115 - Main Thread -> Default Culture: en-US 2026-01-14 18:55:00.115 - Main Thread -> Default UI Culture: en-US 2026-01-14 18:55:00.116 - Main Thread -> LogEnvironmentInformation - START 2026-01-14 18:55:00.122 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-01-14 18:55:00.122 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2026-01-14 18:55:00.128 - Main Thread -> Virtualized: False 2026-01-14 18:55:00.131 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2026-01-14 18:55:00.131 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2026-01-14 18:55:00.131 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-01-14 18:55:00.131 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 57,968,525,312 bytes 2026-01-14 18:55:00.131 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,185,704,448 bytes 2026-01-14 18:55:00.136 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,363,285,950,464 bytes 2026-01-14 18:55:00.747 - Main Thread -> LogEnvironmentInformation - END 2026-01-14 18:55:00.838 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2026-01-14 18:55:00.841 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-01-14 18:55:00.956 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-01-14 18:55:00.963 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-01-14 18:55:00.980 - Main Thread -> Initializing Engine... 2026-01-14 18:55:01.027 - Main Thread -> Initializing LibraryEngineComponent 2026-01-14 18:55:01.028 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-01-14 18:55:01.028 - Main Thread -> Workers configured. 2026-01-14 18:55:01.028 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-01-14 18:55:01.028 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-01-14 18:55:01.029 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-01-14 18:55:01.029 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2026-01-14 18:55:01.029 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-01-14 18:55:01.053 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2026-01-14 18:55:01.053 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2026-01-14 18:55:01.055 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-01-14 18:55:01.055 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-01-14 18:55:01.070 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-01-14 18:55:01.080 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-01-14 18:55:01.080 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-01-14 18:55:01.081 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-01-14 18:55:01.081 - Main Thread -> Initializing WatchdogComponent 2026-01-14 18:55:01.082 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-01-14 18:55:01.117 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2026-01-14 18:55:01.123 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2026-01-14 18:55:01.129 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-01-14 18:55:01.149 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-30T02:33:54.3162464Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T03:38:57.0651571Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-12-30T02:37:37.0186794Z"}] LatestGame: {"Name": "Concordia Research Facility 3"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2026-01-14 18:55:01.157 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2026-01-14 18:55:01.163 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2026-01-14 18:55:01.170 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-01-14 18:55:01.178 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2026-01-14 18:55:01.220 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-01-14 18:55:01.221 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-01-14 18:55:01.223 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-01-14 18:55:01.234 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-01-14 18:55:01.402 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-01-14 18:55:01.975 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2026-01-14 18:55:01.975 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-01-14 18:55:01.989 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2026-01-14 18:55:01.995 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-01-14 18:55:01.996 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-01-14 18:55:02.072 - Main Thread -> Info: Started loading definition set Engine 2026-01-14 18:55:02.284 - Main Thread -> Info: Finished loading definition set Engine 2026-01-14 18:55:02.284 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-01-14 18:55:02.284 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-01-14 18:55:02.285 - Main Thread -> Initializing LocalizationEngineComponent 2026-01-14 18:55:02.362 - Main Thread -> STEAM_API: Steam Active Status: True 2026-01-14 18:55:02.362 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-01-14 18:55:02.362 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-01-14 18:55:02.386 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-01-14 18:55:02.393 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-01-14 18:55:02.393 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-01-14 18:55:02.394 - Main Thread -> Initializing MusicEngineComponent 2026-01-14 18:55:02.395 - Main Thread -> Initializing WinPlatformEngineComponent 2026-01-14 18:55:02.395 - Main Thread -> Initializing WinRenderEngineComponent 2026-01-14 18:55:02.395 - Main Thread -> Initializing WinMemoryEngineComponent 2026-01-14 18:55:02.396 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-01-14 18:55:02.397 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2026-01-14 18:55:02.398 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-01-14 18:55:02.406 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-01-14 18:55:02.414 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-01-14 18:55:02.417 - Main Thread -> Initializing WinWindowsEngineComponent 2026-01-14 18:55:02.417 - Main Thread -> Initializing AudioEngineComponent 2026-01-14 18:55:02.417 - Main Thread -> Initializing WinSystemEngineComponent 2026-01-14 18:55:02.419 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-01-14 18:55:02.483 - Main Thread -> Initializing VoxelsEngineComponent 2026-01-14 18:55:02.500 - Main Thread -> Initializing Render12EngineComponent 2026-01-14 18:55:02.500 - Main Thread -> LOADING_BEGIN|Render 2026-01-14 18:55:02.501 - Main Thread -> LOADING_BEGIN|Render_Init 2026-01-14 18:55:03.191 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-01-14 18:55:03.264 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2026-01-14 18:55:03.294 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-01-14 18:55:03.295 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-01-14 18:55:03.299 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-01-14 18:55:03.302 - Main Thread -> Initializing RenderDebugObjectManager 2026-01-14 18:55:03.304 - Main Thread -> Initializing RenderContracts 2026-01-14 18:55:03.309 - Main Thread -> Initializing MaterialSettings 2026-01-14 18:55:03.310 - Main Thread -> Initializing RenderSettingsManipulator 2026-01-14 18:55:03.310 - Main Thread -> Initializing RenderFrameStatistics 2026-01-14 18:55:03.310 - Main Thread -> Branching #1 2026-01-14 18:55:03.310 - Main Thread -> Creating Window 2026-01-14 18:55:03.310 - Main Thread -> Initializing RenderOutputManager 2026-01-14 18:55:03.311 - Render thread -> LOADING_BEGIN|Render_Window 2026-01-14 18:55:03.312 - Main Thread -> LOADING_TIME|Render_Init|288.0967999999999 2026-01-14 18:55:03.312 - Main Thread -> LOADING_TIME_FULL|Render_Init|811.1764 2026-01-14 18:55:03.312 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-01-14 18:55:03.314 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-01-14 18:55:03.314 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-01-14 18:55:03.314 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-01-14 18:55:03.316 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-01-14 18:55:03.317 - Main Thread -> Initializing WinInputEngineComponent 2026-01-14 18:55:03.472 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-01-14 18:55:03.472 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-01-14 18:55:03.730 - Main Thread -> Initializing InputEngineComponent 2026-01-14 18:55:03.733 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-01-14 18:55:03.733 - Main Thread -> Initializing UIEngineComponent 2026-01-14 18:55:03.735 - Main Thread -> Initialize UI 2026-01-14 18:55:03.736 - Main Thread -> Initializing DebugMenuEngineComponent 2026-01-14 18:55:03.737 - Main Thread -> Initialize Stats 2026-01-14 18:55:03.737 - Main Thread -> Initialize DebugMenu 2026-01-14 18:55:03.745 - Main Thread -> [Crash Handler] : [User Contact] : 2026-01-14 18:55:03.750 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:04.018 - Main Thread -> Info: Started loading definition set Core 2026-01-14 18:55:04.081 - Render thread -> LOADING_TIME|Render_SystemCoreInit|609.7024 2026-01-14 18:55:05.055 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-01-14 18:55:05.058 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2026-01-14 18:55:05.058 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-01-14 18:55:05.377 - Main Thread -> [Audio]: Loading Audio Configuration 2026-01-14 18:55:05.633 - Main Thread -> [Audio]: Loading master bank. 2026-01-14 18:55:05.684 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-01-14 18:55:05.714 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-01-14 18:55:05.804 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-01-14 18:55:05.957 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-01-14 18:55:06.033 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-01-14 18:55:06.083 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-01-14 18:55:06.091 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-01-14 18:55:06.118 - Render thread -> LOADING_TIME|Render_CreateDevice|766.556 2026-01-14 18:55:06.118 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2801.1473 2026-01-14 18:55:06.118 - Render thread -> LOADING_TIME|Render_Window|5.694700000000012 2026-01-14 18:55:06.118 - Render thread -> LOADING_TIME_FULL|Render_Window|2807.3368 2026-01-14 18:55:06.121 - Render thread -> CPU throttling detection is setup: True 2026-01-14 18:55:06.128 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-01-14 18:55:06.128 - Main Thread -> [Audio]: Reloading paths. 2026-01-14 18:55:06.229 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:06.229 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:06.229 - Main Thread -> Info: Finished loading definition set Core 2026-01-14 18:55:06.256 - Render thread -> LOADING_TIME|Render_FirstFrame|128.0595 2026-01-14 18:55:06.256 - Render thread -> LOADING_TIME|Render|1197.8957 2026-01-14 18:55:06.256 - Render thread -> LOADING_TIME_FULL|Render|3755.5666 2026-01-14 18:55:06.418 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-01-14 18:55:06.427 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-01-14 18:55:06.455 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2026-01-14 18:55:06.456 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2026-01-14 18:55:06.474 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-01-14 18:55:06.474 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-01-14 18:55:06.874 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-14 18:55:06.880 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-14 18:55:06.881 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-14 18:55:06.884 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-14 18:55:06.885 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-01-14 18:55:07.016 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-01-14 18:55:07.018 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-01-14 18:55:07.031 - Main Thread -> Client frequency set to: 60.00024Hz 2026-01-14 18:55:07.031 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:07.073 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-01-14 18:55:07.280 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-14 18:55:07.280 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-14 18:55:07.280 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-14 18:55:07.280 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-14 18:55:07.379 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-14 18:55:07.720 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-01-14 18:55:07.723 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-01-14 18:55:20.743 - Main Thread -> LOADING_TIME|Application|21082.8447 2026-01-14 18:55:20.743 - Main Thread -> LOADING_TIME_FULL|Application|24001.0341 2026-01-14 18:55:20.743 - Main Thread -> LOADING_TIME|Main|21108.9519 2026-01-14 18:55:20.743 - Main Thread -> LOADING_TIME_FULL|Main|24027.1413 2026-01-14 18:55:20.790 - Render thread -> Render loop frequency capped to: 200Hz 2026-01-14 18:55:20.888 - Main Thread -> GameAppComponent.Disconnect() - END 2026-01-14 18:55:20.889 - VRageWorker 0 -> Info: Started loading definition set World 2026-01-14 18:55:23.252 - Main Thread -> LoadGameAsync save:Concordia Research Facility 3 saveBackup: mods: 2026-01-14 18:55:23.266 - Main Thread -> LOADING_BEGIN|Session 2026-01-14 18:55:23.269 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-14 18:55:23.280 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-01-14 18:55:23.282 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-01-14 18:55:23.668 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-14 18:55:23.669 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-01-14 18:55:23.670 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-01-14 18:55:23.670 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-14 18:55:23.670 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-14 18:55:23.670 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-14 18:55:23.764 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-14 18:55:31.842 - Main Thread -> Info: Blocks occupancy and mount points loaded in 125 ms (240 block definitions patched) 2026-01-14 18:55:31.937 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:31.938 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:55:31.938 - Main Thread -> Info: Finished loading definition set World 2026-01-14 18:55:31.984 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-14 18:55:31.984 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-14 18:55:31.984 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-14 18:55:31.984 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-14 18:55:32.106 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-14 18:55:32.771 - Main Thread -> Loading save Concordia Research Facility 3 - version: 2.0.2.51 2026-01-14 18:55:33.955 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2026-01-14 18:55:34.016 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-01-14 18:55:34.016 - Main Thread -> [World Seed Provider]: Using seed -772021247. 2026-01-14 18:55:34.017 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-14 18:55:36.485 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.485 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.485 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.489 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.491 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.497 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.497 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.498 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.498 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.498 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.500 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.500 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:36.624 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2026-01-14 18:55:36.657 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-01-14 18:55:36.657 - Main Thread -> [World Seed Provider]: Using seed -772021247. 2026-01-14 18:55:36.657 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-14 18:55:36.861 - Main Thread -> Info: ClientSide::ReplicateAsync 20172 entities 2026-01-14 18:55:40.317 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.317 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.317 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.319 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.321 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.322 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.323 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.323 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.323 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.324 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.328 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:40.328 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-14 18:55:45.357 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-14 18:55:45.788 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-01-14 18:55:45.788 - Main Thread -> STATS_RECORDING,1426,23.7665716,906450808,8224,Normal 2026-01-14 18:55:45.789 - Main Thread -> LOADING_TIME|Session|22522.6271 2026-01-14 18:55:45.799 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2026-01-14 18:55:59.674 - Main Thread -> [Saving] Starting save 2026-01-14 18:55:59.676 - Main Thread -> [Saving] Capturing Session State 2026-01-14 18:55:59.710 - Main Thread -> [Saving] Captured Session State 2026-01-14 18:55:59.749 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2026-01-14 18:56:00.245 - Main Thread -> [Saving] Saving finished Success 2026-01-14 18:56:00.248 - Main Thread -> InGameMenu - player requested return to main menu 2026-01-14 18:56:00.248 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-01-14 18:56:00.248 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-01-14 18:56:00.248 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-01-14 18:56:00.251 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2026-01-14 18:56:00.255 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2026-01-14 18:56:00.262 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2026-01-14 18:56:00.263 - Main Thread -> Disposing 0 localizers for FanfareScreen 2026-01-14 18:56:00.264 - Main Thread -> Disposing 17 localizers for MissionScreen 2026-01-14 18:56:00.264 - Main Thread -> Disposing 0 localizers for ReticleScreen 2026-01-14 18:56:00.264 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-14 18:56:00.482 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-14 18:56:00.482 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-14 18:56:00.482 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-01-14 18:56:00.482 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MEDIAN,17526394880,910933240,8192,2.0992000103,159237,5.31175,6.89205 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_PEAKS,17932992512,931785160,68800,7.8597998619,159237,8.7302,9.1566 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_AVERAGE,17601642100.7217,911260774.01958,81452.4867132867,2.5371458756,159237,5.3869987613,7.0264582182 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MAX,17939607552,931826280,50563792,20.1448993683,159237,17.8262,31.7266 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_MIN,16766353408,906450808,0,0.9827000499,159237,0.8786,0.7711 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-14 18:56:00.484 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,180838433.120541,3440482.69694356,1889345.23428578,1.6157544691,0,1.3816108308,1.1150071726 2026-01-14 18:56:00.484 - Main Thread -> Global GC Memory Delta: 2026-01-14 18:56:00.484 - Main Thread -> first frame (1409): 5214818960 2026-01-14 18:56:00.484 - Main Thread -> record frame (1426): 5257824720 2026-01-14 18:56:00.484 - Main Thread -> end frame (2308): 5316063248 2026-01-14 18:56:00.484 - Main Thread -> first - record delta (17 frames): 43005760 2026-01-14 18:56:00.484 - Main Thread -> first - end (899 frames): 101244288 2026-01-14 18:56:00.484 - Main Thread -> record - end (882 frames): 58238528 2026-01-14 18:56:00.484 - Main Thread -> Percentile frames: 2026-01-14 18:56:00.484 - Main Thread -> MEDIAN_FRAME,1730,1783,1525,1748,1783,1595,1724 2026-01-14 18:56:00.484 - Main Thread -> PEAK_FRAME,1570,2132,1434,1428,1663,1266,1058 2026-01-14 18:56:00.484 - Main Thread -> Peak MainThreadTime frames: 2026-01-14 18:56:00.485 - Main Thread -> Absolute 1428, 1429, 1442, 1482, 1453, 1438, 2128, 1427 2026-01-14 18:56:00.485 - Main Thread -> Relative 2, 3, 16, 56, 27, 12, 702, 1 2026-01-14 18:56:00.492 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 20440) 2026-01-14 18:56:00.503 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 52) 2026-01-14 18:56:00.696 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 52) 2026-01-14 18:56:00.772 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-01-14 18:56:00.789 - Main Thread -> [Session.Dispose] Dispose Scene 2026-01-14 18:56:00.835 - Main Thread -> [Session.Dispose] End 2026-01-14 18:56:00.835 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-01-14 18:56:00.835 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-14 18:56:00.835 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-01-14 18:56:00.835 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-01-14 18:56:00.835 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-01-14 18:56:00.835 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-01-14 18:56:00.836 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 20209) 2026-01-14 18:56:00.839 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 68) 2026-01-14 18:56:00.976 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 68) 2026-01-14 18:56:01.033 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-01-14 18:56:01.038 - Main Thread -> [Session.Dispose] Dispose Scene 2026-01-14 18:56:01.041 - Main Thread -> [Session.Dispose] End 2026-01-14 18:56:01.041 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-01-14 18:56:01.041 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-01-14 18:56:01.041 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-01-14 18:56:01.041 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-14 18:56:01.335 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-14 18:56:01.525 - Main Thread -> LOADING_TIME|ReturnToMenu|1276.6723 2026-01-14 18:56:01.527 - Main Thread -> GameAppComponent.Disconnect() - END 2026-01-14 18:56:01.532 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2026-01-14 18:56:03.260 - Main Thread -> GameAppComponent.ExitGame() 2026-01-14 18:56:03.260 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-01-14 18:56:03.270 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-01-14 18:56:03.270 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-01-14 18:56:03.270 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-01-14 18:56:03.278 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-01-14 18:56:03.278 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-01-14 18:56:03.279 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-01-14 18:56:03.279 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-01-14 18:56:03.281 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-01-14 18:56:03.281 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-01-14 18:56:03.283 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:56:03.300 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-01-14 18:56:03.501 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 12 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/UI/HudClick was created 5 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 14 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 18 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 5 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 5 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/SFX/Character/JetpackRun was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> Audio Event event:/Music/Space/TT_Moog5_long was created 1 times 2026-01-14 18:56:03.501 - Main Thread -> [Audio]: Loading Audio Configuration 2026-01-14 18:56:03.706 - Main Thread -> [Audio]: Loading master bank. 2026-01-14 18:56:03.749 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2026-01-14 18:56:03.794 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-01-14 18:56:03.859 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-01-14 18:56:03.900 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-01-14 18:56:03.939 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-01-14 18:56:03.980 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-01-14 18:56:04.031 - Main Thread -> [Audio]: Reloading paths. 2026-01-14 18:56:04.091 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:56:04.091 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:56:04.099 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-01-14 18:56:04.100 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-01-14 18:56:04.105 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-01-14 18:56:04.106 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-01-14 18:56:04.106 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-01-14 18:56:04.126 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2026-01-14 18:56:04.129 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-01-14 18:56:04.129 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-01-14 18:56:04.129 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-01-14 18:56:04.129 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-01-14 18:56:04.129 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-14 18:56:04.129 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-01-14 18:56:04.130 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-01-14 18:56:04.130 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-01-14 18:56:04.131 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-01-14 18:56:04.131 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2026-01-14 18:56:04.131 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2026-01-14 18:56:04.131 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-01-14 18:56:04.131 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-01-14 18:56:04.131 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-01-14 18:56:04.132 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2026-01-14 18:56:04.133 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-01-14 18:56:04.133 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-14 18:56:04.133 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-01-14 18:56:04.134 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-01-14 18:56:04.134 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-01-14 18:56:04.135 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-01-14 18:56:04.135 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-01-14 18:56:04.135 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-01-14 18:56:04.135 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-01-14 18:56:04.136 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-01-14 18:56:04.160 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 11,721,261,056.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2026-01-14 18:56:04.161 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-01-14 18:56:04.163 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-01-14 18:56:04.163 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2026-01-14 18:56:04.164 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-01-14 18:56:04.164 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-01-14 18:56:04.164 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-01-14 18:56:04.164 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-01-14 18:56:04.164 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-01-14 18:56:04.165 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-01-14 18:56:04.166 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2026-01-14 18:56:04.167 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-01-14 18:56:04.168 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-01-14 18:56:04.169 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-14 18:56:04.170 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-14 18:56:04.170 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-01-14 18:56:04.170 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-01-14 18:56:04.170 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-01-14 18:56:04.221 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-01-14 18:56:04.221 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-01-14 18:56:04.221 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-01-14 18:56:04.223 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-01-14 18:56:04.224 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-14 18:56:04.257 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-01-14 18:56:04.258 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-01-14 18:56:04.258 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-01-14 18:56:04.260 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-14 18:56:04.260 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-14 18:56:04.260 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-01-14 18:56:04.263 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-14 18:56:04.263 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-14 18:56:04.263 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-14 18:56:04.263 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-14 18:56:04.263 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-14 18:56:04.264 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-01-14 18:56:04.264 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-01-14 18:56:04.264 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-14 18:56:04.264 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-14 18:56:04.270 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-01-14 18:56:04.270 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-01-14 18:56:04.270 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-14 18:56:04.432 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-14 18:56:04.435 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-01-14 18:56:04.435 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-14 18:56:04.435 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-14 18:56:04.435 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-14 18:56:04.436 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-14 18:56:04.436 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-01-14 18:56:04.437 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-14 18:56:04.438 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-14 18:56:04.440 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-01-14 18:56:04.441 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-14 18:56:04.452 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-14 18:56:04.452 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-14 18:56:04.452 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-14 18:56:04.458 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-01-14 18:56:04.458 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-14 18:56:04.472 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-14 18:56:04.478 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-14 18:56:04.517 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-14 18:56:04.532 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-14 18:56:04.532 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-14 18:56:04.532 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-01-14 18:56:04.532 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-01-14 18:56:04.540 - Render thread -> RenderEngineComponent.DisposeInternal Started 2026-01-14 18:56:04.551 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2026-01-14 18:56:04.552 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-01-14 18:56:04.552 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-01-14 18:56:04.552 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-01-14 18:56:04.552 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-01-14 18:56:04.578 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-01-14 18:56:04.578 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-01-14 18:56:04.581 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-01-14 18:56:04.581 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-01-14 18:56:04.581 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-01-14 18:56:04.581 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-01-14 18:56:04.766 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-01-14 18:56:04.766 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-01-14 18:56:04.766 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-01-14 18:56:04.766 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-01-14 18:56:04.766 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-01-14 18:56:04.766 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-01-14 18:56:04.766 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-01-14 18:56:04.766 - Main Thread -> PlanetTextureStreamingManager: Disposing 24 Tiles 2026-01-14 18:56:04.768 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-01-14 18:56:04.768 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-01-14 18:56:04.768 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-01-14 18:56:04.768 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-01-14 18:56:04.769 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-01-14 18:56:04.769 - Main Thread -> PlanetTextureStreamingManager: Disposing 7 Tiles 2026-01-14 18:56:04.853 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-01-14 18:56:04.853 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-01-14 18:56:04.853 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-01-14 18:56:04.853 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-01-14 18:56:04.853 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-01-14 18:56:04.855 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-01-14 18:56:04.855 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-01-14 18:56:04.859 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-01-14 18:56:04.860 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-01-14 18:56:04.860 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-01-14 18:56:04.884 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-01-14 18:56:04.884 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-01-14 18:56:04.884 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-01-14 18:56:04.884 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-01-14 18:56:04.887 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-01-14 18:56:04.887 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-01-14 18:56:04.894 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-01-14 18:56:04.894 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-01-14 18:56:04.894 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-01-14 18:56:04.894 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-01-14 18:56:04.895 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-01-14 18:56:04.895 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-01-14 18:56:04.895 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-01-14 18:56:04.895 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-01-14 18:56:05.336 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-01-14 18:56:05.336 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-01-14 18:56:05.336 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-01-14 18:56:05.337 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-01-14 18:56:05.342 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-01-14 18:56:05.342 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-01-14 18:56:05.393 - Main Thread -> LOADING_TIME|ApplicationExit|2132.3008 2026-01-14 18:56:05.393 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2026-01-14 18:56:05.394 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-14 18:56:05.394 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-01-14 18:56:05.394 - Main Thread -> WriteLine Closed