2025-12-29 21:33:28.469 - Main Thread -> Timezone (local - UTC): -5h 2025-12-29 21:33:28.473 - Main Thread -> App Version: 2.0.2.51 2025-12-29 21:33:28.479 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/29/2025 9:33:28 PM 2025-12-29 21:33:28.546 - Main Thread -> Running application with arguments: 2025-12-29 21:33:28.546 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-29 21:33:28.710 - Main Thread -> Environment.ProcessorCount: 16 2025-12-29 21:33:28.711 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-29 21:33:28.711 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-29 21:33:28.711 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-29 21:33:28.754 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-12-29 21:33:28.754 - Main Thread -> IntPtr.Size: 8 2025-12-29 21:33:28.754 - Main Thread -> Default Culture: en-US 2025-12-29 21:33:28.754 - Main Thread -> Default UI Culture: en-US 2025-12-29 21:33:28.755 - Main Thread -> LogEnvironmentInformation - START 2025-12-29 21:33:28.759 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-29 21:33:28.759 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2025-12-29 21:33:28.765 - Main Thread -> Virtualized: False 2025-12-29 21:33:28.768 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-12-29 21:33:28.768 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2025-12-29 21:33:28.768 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-29 21:33:28.768 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 61,282,377,728 bytes 2025-12-29 21:33:28.768 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,185,704,448 bytes 2025-12-29 21:33:28.772 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,425,771,212,800 bytes 2025-12-29 21:33:29.387 - Main Thread -> LogEnvironmentInformation - END 2025-12-29 21:33:29.476 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-29 21:33:29.479 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-29 21:33:29.596 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-29 21:33:29.603 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-29 21:33:29.621 - Main Thread -> Initializing Engine... 2025-12-29 21:33:29.668 - Main Thread -> Initializing LibraryEngineComponent 2025-12-29 21:33:29.668 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-29 21:33:29.668 - Main Thread -> Workers configured. 2025-12-29 21:33:29.669 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-29 21:33:29.669 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-29 21:33:29.669 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-29 21:33:29.669 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2025-12-29 21:33:29.669 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-29 21:33:29.694 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-29 21:33:29.694 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-29 21:33:29.696 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-29 21:33:29.696 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-29 21:33:29.711 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-29 21:33:29.722 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-29 21:33:29.722 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-29 21:33:29.723 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-29 21:33:29.723 - Main Thread -> Initializing WatchdogComponent 2025-12-29 21:33:29.725 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-29 21:33:29.759 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-29 21:33:29.765 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2025-12-29 21:33:29.770 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-29 21:33:29.790 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T04:31:36.0815429Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T03:38:57.0651571Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"}] LatestGame: {"Name": "Concordia Research Facility 2"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-12-29 21:33:29.798 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-29 21:33:29.805 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2025-12-29 21:33:29.810 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-29 21:33:29.818 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-29 21:33:29.861 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-29 21:33:29.862 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-29 21:33:29.864 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-29 21:33:29.875 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-29 21:33:30.040 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-29 21:33:30.606 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-29 21:33:30.607 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-29 21:33:30.620 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-29 21:33:30.627 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-29 21:33:30.627 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-29 21:33:30.683 - Main Thread -> Info: Started loading definition set Engine 2025-12-29 21:33:30.921 - Main Thread -> Info: Finished loading definition set Engine 2025-12-29 21:33:30.921 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-29 21:33:30.921 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-29 21:33:30.921 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-29 21:33:31.004 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-29 21:33:31.004 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-29 21:33:31.004 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-29 21:33:31.026 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-29 21:33:31.034 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-29 21:33:31.034 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-29 21:33:31.035 - Main Thread -> Initializing MusicEngineComponent 2025-12-29 21:33:31.036 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-29 21:33:31.036 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-29 21:33:31.036 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-29 21:33:31.037 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-29 21:33:31.038 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-29 21:33:31.039 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-29 21:33:31.048 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-29 21:33:31.055 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-29 21:33:31.058 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-29 21:33:31.058 - Main Thread -> Initializing AudioEngineComponent 2025-12-29 21:33:31.058 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-29 21:33:31.060 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-29 21:33:31.123 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-29 21:33:31.140 - Main Thread -> Initializing Render12EngineComponent 2025-12-29 21:33:31.141 - Main Thread -> LOADING_BEGIN|Render 2025-12-29 21:33:31.141 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-29 21:33:31.874 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-29 21:33:31.948 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-29 21:33:31.979 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-29 21:33:31.979 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-29 21:33:31.983 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-29 21:33:31.986 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-29 21:33:31.988 - Main Thread -> Initializing RenderContracts 2025-12-29 21:33:31.994 - Main Thread -> Initializing MaterialSettings 2025-12-29 21:33:31.994 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-29 21:33:31.994 - Main Thread -> Initializing RenderFrameStatistics 2025-12-29 21:33:31.994 - Main Thread -> Branching #1 2025-12-29 21:33:31.995 - Main Thread -> Creating Window 2025-12-29 21:33:31.995 - Main Thread -> Initializing RenderOutputManager 2025-12-29 21:33:31.995 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-29 21:33:31.996 - Main Thread -> LOADING_TIME|Render_Init|278.3986 2025-12-29 21:33:31.996 - Main Thread -> LOADING_TIME_FULL|Render_Init|855.6424 2025-12-29 21:33:31.996 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-29 21:33:31.998 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-29 21:33:31.999 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-29 21:33:31.999 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-29 21:33:32.001 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-29 21:33:32.001 - Main Thread -> Initializing WinInputEngineComponent 2025-12-29 21:33:32.165 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-29 21:33:32.165 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-29 21:33:32.417 - Main Thread -> Initializing InputEngineComponent 2025-12-29 21:33:32.420 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-29 21:33:32.420 - Main Thread -> Initializing UIEngineComponent 2025-12-29 21:33:32.422 - Main Thread -> Initialize UI 2025-12-29 21:33:32.423 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-29 21:33:32.424 - Main Thread -> Initialize Stats 2025-12-29 21:33:32.425 - Main Thread -> Initialize DebugMenu 2025-12-29 21:33:32.432 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-29 21:33:32.436 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:32.703 - Main Thread -> Info: Started loading definition set Core 2025-12-29 21:33:32.796 - Render thread -> LOADING_TIME|Render_SystemCoreInit|630.3266 2025-12-29 21:33:33.678 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-29 21:33:33.705 - Render thread -> LOADING_TIME|Render_CreateDevice|795.3218999999999 2025-12-29 21:33:33.705 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1704.4143 2025-12-29 21:33:33.706 - Render thread -> LOADING_TIME|Render_Window|5.731999999999971 2025-12-29 21:33:33.706 - Render thread -> LOADING_TIME_FULL|Render_Window|1710.6296 2025-12-29 21:33:33.708 - Render thread -> CPU throttling detection is setup: True 2025-12-29 21:33:33.715 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-29 21:33:33.780 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-29 21:33:33.783 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-29 21:33:33.783 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-29 21:33:33.837 - Render thread -> LOADING_TIME|Render_FirstFrame|121.3043 2025-12-29 21:33:33.837 - Render thread -> LOADING_TIME|Render|1210.1434000000002 2025-12-29 21:33:33.837 - Render thread -> LOADING_TIME_FULL|Render|2696.4796 2025-12-29 21:33:34.055 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-29 21:33:34.282 - Main Thread -> [Audio]: Loading master bank. 2025-12-29 21:33:34.331 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-29 21:33:34.365 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-29 21:33:34.455 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-29 21:33:34.555 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-29 21:33:34.624 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-29 21:33:34.664 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-29 21:33:34.708 - Main Thread -> [Audio]: Reloading paths. 2025-12-29 21:33:34.778 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:34.778 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:34.778 - Main Thread -> Info: Finished loading definition set Core 2025-12-29 21:33:34.840 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-29 21:33:34.846 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-29 21:33:34.869 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-29 21:33:34.869 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-29 21:33:34.881 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-29 21:33:34.881 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-29 21:33:35.142 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-29 21:33:35.145 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-29 21:33:35.146 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-29 21:33:35.148 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-29 21:33:35.148 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-29 21:33:35.230 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-29 21:33:35.230 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-29 21:33:35.240 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-29 21:33:35.240 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:35.485 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-29 21:33:35.485 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-29 21:33:35.485 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-29 21:33:35.485 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-29 21:33:35.557 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-29 21:33:35.937 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-29 21:33:35.940 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-29 21:33:36.043 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-29 21:33:37.047 - Main Thread -> LOADING_TIME|Application|8732.026899999999 2025-12-29 21:33:37.047 - Main Thread -> LOADING_TIME_FULL|Application|11683.7534 2025-12-29 21:33:37.047 - Main Thread -> LOADING_TIME|Main|8749.8144 2025-12-29 21:33:37.047 - Main Thread -> LOADING_TIME_FULL|Main|11701.5409 2025-12-29 21:33:37.087 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-29 21:33:37.192 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-29 21:33:37.193 - VRageWorker 4 -> Info: Started loading definition set World 2025-12-29 21:33:45.687 - Main Thread -> LoadGameAsync Concordia Research Facility save:$Content:CRF saveBackup: mods: 2025-12-29 21:33:45.696 - Main Thread -> LOADING_BEGIN|Session 2025-12-29 21:33:45.709 - Main Thread -> Disposing 10 localizers for NewGameMenuScreen 2025-12-29 21:33:45.710 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-29 21:33:45.713 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-29 21:33:45.713 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-29 21:33:46.059 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-29 21:33:46.060 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-29 21:33:46.060 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-29 21:33:46.060 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-29 21:33:46.060 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-29 21:33:46.060 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-29 21:33:46.163 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-29 21:33:48.063 - Main Thread -> Info: Blocks occupancy and mount points loaded in 126 ms (240 block definitions patched) 2025-12-29 21:33:48.195 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:48.195 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:33:48.196 - Main Thread -> Info: Finished loading definition set World 2025-12-29 21:33:48.244 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-29 21:33:48.244 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-29 21:33:48.244 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-29 21:33:48.245 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-29 21:33:48.354 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-29 21:33:49.015 - Main Thread -> Loading save $Content:CRF - version: 2.0.2.15 2025-12-29 21:33:51.328 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-29 21:33:51.401 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-29 21:33:51.401 - Main Thread -> [World Seed Provider]: Using seed -772021247. 2025-12-29 21:33:51.401 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-29 21:33:54.275 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.275 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.275 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.280 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.285 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.286 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.286 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.296 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.296 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.296 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.298 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.298 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:54.472 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-29 21:33:54.520 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-29 21:33:54.521 - Main Thread -> [World Seed Provider]: Using seed -772021247. 2025-12-29 21:33:54.521 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-29 21:33:54.715 - Main Thread -> [Saving] Starting save 2025-12-29 21:33:54.719 - Main Thread -> [Saving] Capturing Session State 2025-12-29 21:33:54.833 - Main Thread -> [Saving] Captured Session State 2025-12-29 21:33:54.909 - Main Thread -> Info: ClientSide::ReplicateAsync 19424 entities 2025-12-29 21:33:58.090 - Main Thread -> The container type 'SaveGames' doesn't contain a .container-info file in the container 'Concordia Research Facility 3' it attempted to load. 2025-12-29 21:33:58.145 - Main Thread -> [Saving] Saving finished Success 2025-12-29 21:33:58.757 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.757 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.757 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.758 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.760 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.760 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.761 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.761 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.762 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.762 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.764 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:58.764 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-29 21:33:59.509 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:0, Y:1, Z:-3], EncounterID = 0 }' SpaceEncounter_ShatteredAsteroid_Composite.def Probing Station Debris PCU: 35 Probing station MR-13 A PCU: 1439 Probing station MR-13 B PCU: 1836 VoxelGenerator_ServerComposite.def Probing station MR-13 C PCU: 374 Probing Station Debris PCU: 35 2025-12-29 21:34:00.001 - Main Thread -> Info: ClientSide::ReplicateAsync 748 entities 2025-12-29 21:34:05.525 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-29 21:34:05.660 - Main Thread -> Info: Adding gravity to a kinematic body (15:1) has no effect 2025-12-29 21:34:06.048 - Main Thread -> [Saving] Starting save 2025-12-29 21:34:06.048 - Main Thread -> [Saving] Capturing Session State 2025-12-29 21:34:06.095 - Main Thread -> [Saving] Captured Session State 2025-12-29 21:34:06.103 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-29 21:34:06.103 - Main Thread -> STATS_RECORDING,755,12.583283,1071817504,8224,Normal 2025-12-29 21:34:06.104 - Main Thread -> LOADING_TIME|Session|20407.0938 2025-12-29 21:34:06.112 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-29 21:34:06.520 - Main Thread -> [Saving] Saving finished Success 2025-12-29 21:34:15.357 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-29 21:34:15.357 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-29 21:34:15.406 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-29 21:34:33.504 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:33.920 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:34.353 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:39.470 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:40.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:41.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:41.770 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:34:43.912 - Main Thread -> Disposing 150 localizers for OptionsScreen 2025-12-29 21:34:44.421 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-29 21:34:54.521 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-12-29 21:34:54.521 - Main Thread -> STATISTICS,60.666424,3640,7891,19729740000,1148600000,5443313000,2.2333,0.6019,0.4032,5.954571,7.077993,159237 2025-12-29 21:35:42.710 - Main Thread -> LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2025-12-29 21:35:43.970 - Main Thread -> Info: UsePilotableAction::InteractPrimaryStart 2025-12-29 21:35:43.970 - Main Thread -> Info: UsePilotableAction::StartPilotingAsync 2025-12-29 21:35:43.970 - Main Thread -> Info: CockpitControllableComponent::TryPilotAsync 2025-12-29 21:35:43.971 - Main Thread -> Info: SeatComponent::TrySetPilotAsync Character 2025-12-29 21:35:43.986 - Main Thread -> Info: SeatComponent::SetPilotStory 2025-12-29 21:35:43.987 - Main Thread -> Info: SeatComponent::SetPilotInternal 2025-12-29 21:35:43.987 - Main Thread -> Info: SeatableComponent::SittingStarted Server 2025-12-29 21:35:43.987 - Main Thread -> Info: New seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2025-12-29 21:35:43.993 - Main Thread -> Info: SeatComponent::BroadcastSetPilotInternal 2025-12-29 21:35:43.993 - Main Thread -> Info: SeatComponent::SetPilotInternal 2025-12-29 21:35:43.994 - Main Thread -> Info: SeatableComponent::SittingStarted Client 2025-12-29 21:35:43.994 - Main Thread -> Info: New seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2025-12-29 21:35:43.999 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2025-12-29 21:35:44.000 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2025-12-29 21:35:44.000 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2025-12-29 21:35:44.000 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2025-12-29 21:35:44.019 - Main Thread -> Info: Adding gravity to a kinematic body (15:1) has no effect 2025-12-29 21:35:44.205 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-29 21:35:44.207 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-29 21:35:44.212 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2025-12-29 21:35:44.213 - Main Thread -> Disposing 0 localizers for InteractionHintScreen 2025-12-29 21:35:54.537 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-12-29 21:35:54.537 - Main Thread -> STATISTICS,120.5661844,7234,16270,19837900000,1148629000,93983230,2.4229,0.6459,0.3754,5.195724,6.509422,159237 2025-12-29 21:36:31.519 - Main Thread -> Info: Adding gravity to a kinematic body (15:1) has no effect 2025-12-29 21:36:54.553 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-12-29 21:36:54.553 - Main Thread -> STATISTICS,180.582611,10835,25689,19859540000,1161317000,113047000,1.9235,0.6855,0.4462,5.342939,8.264204,159237 2025-12-29 21:36:59.078 - Main Thread -> Info: In event:/SFX/Block/LandingGear: Could not set parameter value Not for parameter ready_lock_unlock 2025-12-29 21:37:01.283 - Main Thread -> Info: SeatableComponent::StartUnseating Server 2025-12-29 21:37:01.283 - Main Thread -> Info: CurrentSeat parent f7a663bd-c8cd-44a1-81ee-36fde0857747 2025-12-29 21:37:01.283 - Main Thread -> Info: SeatComponent::UnsetPilotInternal 2025-12-29 21:37:01.283 - Main Thread -> Info: SeatableComponent::SittingEnded Server 2025-12-29 21:37:01.283 - Main Thread -> Info: Leaving seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2025-12-29 21:37:01.286 - Main Thread -> Info: SeatableComponent::OnUnseating Server 2025-12-29 21:37:01.288 - Main Thread -> Info: SeatableComponent::OnUnseatingPositionApplied Server 2025-12-29 21:37:01.289 - Main Thread -> Info: SeatComponent::BroadcastUnsetPilotInternal 2025-12-29 21:37:01.289 - Main Thread -> Info: SeatComponent::UnsetPilotInternal 2025-12-29 21:37:01.289 - Main Thread -> Info: SeatableComponent::SittingEnded Client 2025-12-29 21:37:01.289 - Main Thread -> Info: Leaving seat entity f7a663bd-c8cd-44a1-81ee-36fde0857747 2025-12-29 21:37:01.402 - Main Thread -> Disposing 0 localizers for CockpitGyroScreen 2025-12-29 21:37:01.406 - Main Thread -> Disposing 0 localizers for CockpitHUDScreen 2025-12-29 21:37:02.634 - Main Thread -> Disposing 0 localizers for InteractionHintScreen 2025-12-29 21:37:36.582 - Main Thread -> [Saving] Starting save 2025-12-29 21:37:36.582 - Main Thread -> [Saving] Capturing Session State 2025-12-29 21:37:36.603 - Main Thread -> [Saving] Captured Session State 2025-12-29 21:37:36.667 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2025-12-29 21:37:37.018 - Main Thread -> [Saving] Saving finished Success 2025-12-29 21:37:37.032 - Main Thread -> InGameMenu - player requested return to main menu 2025-12-29 21:37:37.032 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-29 21:37:37.032 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-29 21:37:37.033 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-29 21:37:37.035 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-29 21:37:37.037 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-29 21:37:37.037 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-29 21:37:37.040 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2025-12-29 21:37:37.040 - Main Thread -> Disposing 0 localizers for FanfareScreen 2025-12-29 21:37:37.041 - Main Thread -> Disposing 17 localizers for MissionScreen 2025-12-29 21:37:37.042 - Main Thread -> Disposing 4 localizers for NotificationsScreen 2025-12-29 21:37:37.266 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-29 21:37:37.266 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-29 21:37:37.266 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2025-12-29 21:37:37.267 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MEDIAN,19831454626.9091,1149431485.81818,19349.8181818182,2.1103363471,159237,5.2427678571,7.9672642857 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_PEAKS,19958792564.3636,1168528853.09091,209369.454545455,3.7662454085,159237,7.7019357143,9.5104821429 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_AVERAGE,19850658719.4687,1148919772.76428,46007.4762217428,2.2047851132,159237,5.4206251742,7.7108362456 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MAX,20389634048,1187610632,113278320,132.8365020752,159237,106.2115,59.9377 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_MIN,19212775424,1071850128,0,0.9444999695,159237,0.9161,0.7577 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-29 21:37:37.268 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,102854998.782751,18601314.4386683,1222647.41950399,2.2266391232,0,1.3874444112,5.2554683333 2025-12-29 21:37:37.268 - Main Thread -> Global GC Memory Delta: 2025-12-29 21:37:37.268 - Main Thread -> first frame (731): 5214794784 2025-12-29 21:37:37.268 - Main Thread -> record frame (755): 5274449200 2025-12-29 21:37:37.268 - Main Thread -> end frame (13391): 5764934904 2025-12-29 21:37:37.268 - Main Thread -> first - record delta (24 frames): 59654416 2025-12-29 21:37:37.268 - Main Thread -> first - end (12660 frames): 550140120 2025-12-29 21:37:37.268 - Main Thread -> record - end (12636 frames): 490485704 2025-12-29 21:37:37.268 - Main Thread -> Percentile frames: 2025-12-29 21:37:37.268 - Main Thread -> MEDIAN_FRAME,11378,11085,11052,11002,11085,27151,27326 2025-12-29 21:37:37.268 - Main Thread -> PEAK_FRAME,11303,11408,11210,10788,10973,27003,27020 2025-12-29 21:37:37.268 - Main Thread -> Peak MainThreadTime frames: 2025-12-29 21:37:37.269 - Main Thread -> Absolute 788, 755, 758, 1274, 1273, 1272, 1206 2025-12-29 21:37:37.270 - Main Thread -> Relative 33, 0, 3, 519, 518, 517, 451 2025-12-29 21:37:37.275 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 20440) 2025-12-29 21:37:37.286 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 52) 2025-12-29 21:37:37.496 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 52) 2025-12-29 21:37:37.562 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-29 21:37:37.580 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-29 21:37:37.583 - Main Thread -> [Session.Dispose] End 2025-12-29 21:37:37.583 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2025-12-29 21:37:37.583 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-29 21:37:37.583 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-29 21:37:37.583 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-29 21:37:37.583 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-29 21:37:37.583 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-29 21:37:37.584 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 20209) 2025-12-29 21:37:37.587 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 68) 2025-12-29 21:37:37.741 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 68) 2025-12-29 21:37:37.830 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-29 21:37:37.836 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-29 21:37:37.839 - Main Thread -> [Session.Dispose] End 2025-12-29 21:37:37.839 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-29 21:37:37.839 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-29 21:37:37.839 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-29 21:37:37.839 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-29 21:37:38.191 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-29 21:37:38.338 - Main Thread -> LOADING_TIME|ReturnToMenu|1305.158 2025-12-29 21:37:38.340 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-29 21:37:38.345 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-29 21:37:40.306 - Main Thread -> GameAppComponent.ExitGame() 2025-12-29 21:37:40.307 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-29 21:37:40.315 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-29 21:37:40.316 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-29 21:37:40.316 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-29 21:37:40.324 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-29 21:37:40.324 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-29 21:37:40.324 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-29 21:37:40.325 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-29 21:37:40.327 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-29 21:37:40.327 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-29 21:37:40.328 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:37:40.348 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-29 21:37:40.348 - Main Thread -> Info: Audio Event Instance for event:/SFX/Impacts/ImpactMetalMetal not returned to pool 2025-12-29 21:37:40.558 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 61 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/UI/HudClick was created 21 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 14 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 27 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 5 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 5 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 2 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/Music/Space/TT_Moog5_long was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Character/Footsteps was created 117 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Character/FallGround was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Character/Jump was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Character/JetpackRun was created 7 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactCharacterMetal was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Block/Cockpit was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallIonPush was created 89 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallSpeedUp was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Ship/ShipSmallSpeedDown was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactMetalMetal was created 8 times 2025-12-29 21:37:40.558 - Main Thread -> Audio Event event:/Music/Space/SE2_Space_SpaceConstruction was created 1 times 2025-12-29 21:37:40.558 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-29 21:37:40.761 - Main Thread -> [Audio]: Loading master bank. 2025-12-29 21:37:40.804 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2025-12-29 21:37:40.849 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-29 21:37:40.914 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-29 21:37:40.976 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-29 21:37:41.014 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-29 21:37:41.065 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-29 21:37:41.105 - Main Thread -> [Audio]: Reloading paths. 2025-12-29 21:37:41.164 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:37:41.164 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:37:41.172 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-29 21:37:41.172 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-29 21:37:41.208 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-29 21:37:41.209 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-29 21:37:41.209 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-29 21:37:41.555 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-29 21:37:41.555 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-29 21:37:41.555 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-29 21:37:41.555 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-29 21:37:41.555 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-29 21:37:41.556 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-29 21:37:41.556 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-29 21:37:41.557 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-29 21:37:41.557 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-29 21:37:41.557 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-29 21:37:41.557 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-29 21:37:41.557 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-29 21:37:41.557 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-29 21:37:41.557 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-29 21:37:41.558 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-29 21:37:41.558 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-29 21:37:41.558 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-29 21:37:41.560 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-29 21:37:41.560 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-29 21:37:41.561 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-29 21:37:41.562 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-29 21:37:41.584 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 13,520,195,584.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-29 21:37:41.584 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-29 21:37:41.588 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-29 21:37:41.588 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-29 21:37:41.589 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-29 21:37:41.589 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-29 21:37:41.589 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-29 21:37:41.589 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-29 21:37:41.589 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-29 21:37:41.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-29 21:37:41.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-29 21:37:41.592 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-29 21:37:41.593 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-29 21:37:41.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-29 21:37:41.595 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-29 21:37:41.596 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-29 21:37:41.597 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-29 21:37:41.652 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-29 21:37:41.652 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-29 21:37:41.653 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-29 21:37:41.654 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-29 21:37:41.654 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-29 21:37:41.654 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-29 21:37:41.654 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-29 21:37:41.654 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-29 21:37:41.655 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-29 21:37:41.655 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-29 21:37:41.655 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-29 21:37:41.688 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-29 21:37:41.689 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-29 21:37:41.689 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-29 21:37:41.691 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-29 21:37:41.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-29 21:37:41.691 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-29 21:37:41.694 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-29 21:37:41.695 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-29 21:37:41.695 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-29 21:37:41.701 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-29 21:37:41.701 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-29 21:37:41.701 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-29 21:37:41.887 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-29 21:37:41.889 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-29 21:37:41.890 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-29 21:37:41.890 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-29 21:37:41.890 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-29 21:37:41.891 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-29 21:37:41.892 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-29 21:37:41.892 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-29 21:37:41.893 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-29 21:37:41.896 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-29 21:37:41.896 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-29 21:37:41.906 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-29 21:37:41.907 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-29 21:37:41.907 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-29 21:37:41.912 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-29 21:37:41.912 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-29 21:37:41.925 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-29 21:37:41.932 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-29 21:37:41.978 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-29 21:37:41.995 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-29 21:37:41.995 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-29 21:37:41.995 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-29 21:37:41.995 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-29 21:37:42.003 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-29 21:37:42.013 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-29 21:37:42.013 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-29 21:37:42.013 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-29 21:37:42.013 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-29 21:37:42.013 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-29 21:37:42.034 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-29 21:37:42.034 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-29 21:37:42.037 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-29 21:37:42.037 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-29 21:37:42.037 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-29 21:37:42.037 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-29 21:37:42.210 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-29 21:37:42.210 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-29 21:37:42.210 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-29 21:37:42.210 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-29 21:37:42.210 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-29 21:37:42.210 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-29 21:37:42.211 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-29 21:37:42.211 - Main Thread -> PlanetTextureStreamingManager: Disposing 24 Tiles 2025-12-29 21:37:42.212 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-29 21:37:42.212 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-29 21:37:42.212 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-29 21:37:42.212 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-29 21:37:42.213 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-29 21:37:42.213 - Main Thread -> PlanetTextureStreamingManager: Disposing 7 Tiles 2025-12-29 21:37:42.273 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-29 21:37:42.273 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-29 21:37:42.273 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-29 21:37:42.273 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-29 21:37:42.273 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-29 21:37:42.275 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-29 21:37:42.275 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-29 21:37:42.279 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-29 21:37:42.304 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-29 21:37:42.304 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-29 21:37:42.304 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-29 21:37:42.304 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-29 21:37:42.306 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-29 21:37:42.306 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-29 21:37:42.315 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-29 21:37:42.315 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-29 21:37:42.315 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-29 21:37:42.315 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-29 21:37:42.316 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-29 21:37:42.316 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-29 21:37:42.316 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-29 21:37:42.316 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-29 21:37:43.193 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-29 21:37:43.193 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-29 21:37:43.193 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-29 21:37:43.193 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-29 21:37:43.198 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-29 21:37:43.198 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-29 21:37:43.264 - Main Thread -> LOADING_TIME|ApplicationExit|2957.0913 2025-12-29 21:37:43.264 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Y} in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 1 time(s): In event:/SFX/Block/LandingGear: Could not set parameter value Not for parameter ready_lock_unlock 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Z} in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::L} in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 8 time(s): Audio Event Instance for event:/SFX/Impacts/ImpactMetalMetal not returned to pool 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::F} in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Press  to enter in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> Message repeated 62 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-29 21:37:43.265 - Main Thread -> WriteLine Closed