2025-12-28 22:36:55.504 - Main Thread -> Timezone (local - UTC): -5h 2025-12-28 22:36:55.509 - Main Thread -> App Version: 2.0.2.51 2025-12-28 22:36:55.515 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/28/2025 10:36:55 PM 2025-12-28 22:36:55.581 - Main Thread -> Running application with arguments: 2025-12-28 22:36:55.582 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-28 22:36:55.744 - Main Thread -> Environment.ProcessorCount: 16 2025-12-28 22:36:55.744 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-28 22:36:55.745 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-28 22:36:55.745 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 22:36:55.790 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-12-28 22:36:55.791 - Main Thread -> IntPtr.Size: 8 2025-12-28 22:36:55.791 - Main Thread -> Default Culture: en-US 2025-12-28 22:36:55.791 - Main Thread -> Default UI Culture: en-US 2025-12-28 22:36:55.791 - Main Thread -> LogEnvironmentInformation - START 2025-12-28 22:36:55.796 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-28 22:36:55.796 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2025-12-28 22:36:55.801 - Main Thread -> Virtualized: False 2025-12-28 22:36:55.804 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-12-28 22:36:55.804 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2025-12-28 22:36:55.804 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-28 22:36:55.804 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 61,268,082,688 bytes 2025-12-28 22:36:55.804 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,185,769,984 bytes 2025-12-28 22:36:55.808 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,425,595,777,024 bytes 2025-12-28 22:36:56.422 - Main Thread -> LogEnvironmentInformation - END 2025-12-28 22:36:56.510 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-28 22:36:56.513 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-28 22:36:56.627 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-28 22:36:56.635 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-28 22:36:56.652 - Main Thread -> Initializing Engine... 2025-12-28 22:36:56.698 - Main Thread -> Initializing LibraryEngineComponent 2025-12-28 22:36:56.698 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-28 22:36:56.698 - Main Thread -> Workers configured. 2025-12-28 22:36:56.699 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-28 22:36:56.699 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-28 22:36:56.699 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 22:36:56.699 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2025-12-28 22:36:56.699 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-28 22:36:56.724 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 22:36:56.724 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 22:36:56.726 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-28 22:36:56.726 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-28 22:36:56.741 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-28 22:36:56.751 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-28 22:36:56.751 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-28 22:36:56.752 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-28 22:36:56.752 - Main Thread -> Initializing WatchdogComponent 2025-12-28 22:36:56.753 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-28 22:36:56.787 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-28 22:36:56.793 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2025-12-28 22:36:56.799 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-28 22:36:56.819 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T04:31:36.0815429Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T03:08:16.5518162Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"}] LatestGame: {"Name": "Concordia Research Facility 2"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-12-28 22:36:56.827 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-28 22:36:56.834 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2025-12-28 22:36:56.840 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-28 22:36:56.848 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-28 22:36:56.890 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-28 22:36:56.890 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-28 22:36:56.892 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-28 22:36:56.904 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-28 22:36:57.089 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-28 22:36:57.651 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 22:36:57.652 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-28 22:36:57.664 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 22:36:57.671 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 22:36:57.671 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 22:36:57.725 - Main Thread -> Info: Started loading definition set Engine 2025-12-28 22:36:57.958 - Main Thread -> Info: Finished loading definition set Engine 2025-12-28 22:36:57.958 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-28 22:36:57.958 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-28 22:36:57.958 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-28 22:36:58.067 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-28 22:36:58.067 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-28 22:36:58.067 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-28 22:36:58.089 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-28 22:36:58.096 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-28 22:36:58.096 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-28 22:36:58.097 - Main Thread -> Initializing MusicEngineComponent 2025-12-28 22:36:58.098 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-28 22:36:58.098 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-28 22:36:58.098 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-28 22:36:58.099 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-28 22:36:58.100 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 22:36:58.101 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-28 22:36:58.109 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-28 22:36:58.116 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-28 22:36:58.120 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-28 22:36:58.120 - Main Thread -> Initializing AudioEngineComponent 2025-12-28 22:36:58.120 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-28 22:36:58.122 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-28 22:36:58.185 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-28 22:36:58.202 - Main Thread -> Initializing Render12EngineComponent 2025-12-28 22:36:58.203 - Main Thread -> LOADING_BEGIN|Render 2025-12-28 22:36:58.203 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-28 22:36:58.932 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-28 22:36:58.999 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-28 22:36:59.029 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-28 22:36:59.030 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-28 22:36:59.034 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-28 22:36:59.036 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-28 22:36:59.038 - Main Thread -> Initializing RenderContracts 2025-12-28 22:36:59.044 - Main Thread -> Initializing MaterialSettings 2025-12-28 22:36:59.044 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-28 22:36:59.045 - Main Thread -> Initializing RenderFrameStatistics 2025-12-28 22:36:59.045 - Main Thread -> Branching #1 2025-12-28 22:36:59.045 - Main Thread -> Creating Window 2025-12-28 22:36:59.045 - Main Thread -> Initializing RenderOutputManager 2025-12-28 22:36:59.046 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-28 22:36:59.047 - Main Thread -> LOADING_TIME|Render_Init|268.6074 2025-12-28 22:36:59.047 - Main Thread -> LOADING_TIME_FULL|Render_Init|843.6586 2025-12-28 22:36:59.047 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-28 22:36:59.048 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-28 22:36:59.049 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-28 22:36:59.049 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-28 22:36:59.052 - Main Thread -> Initializing WinInputEngineComponent 2025-12-28 22:36:59.057 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-28 22:36:59.215 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-28 22:36:59.215 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-28 22:36:59.470 - Main Thread -> Initializing InputEngineComponent 2025-12-28 22:36:59.473 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-28 22:36:59.474 - Main Thread -> Initializing UIEngineComponent 2025-12-28 22:36:59.476 - Main Thread -> Initialize UI 2025-12-28 22:36:59.477 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-28 22:36:59.478 - Main Thread -> Initialize Stats 2025-12-28 22:36:59.479 - Main Thread -> Initialize DebugMenu 2025-12-28 22:36:59.487 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-28 22:36:59.491 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:36:59.756 - Main Thread -> Info: Started loading definition set Core 2025-12-28 22:36:59.854 - Render thread -> LOADING_TIME|Render_SystemCoreInit|638.6551 2025-12-28 22:37:00.752 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-28 22:37:00.781 - Render thread -> LOADING_TIME|Render_CreateDevice|799.8703999999999 2025-12-28 22:37:00.781 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1724.1969 2025-12-28 22:37:00.782 - Render thread -> LOADING_TIME|Render_Window|11.516000000000076 2025-12-28 22:37:00.782 - Render thread -> LOADING_TIME_FULL|Render_Window|1736.2796 2025-12-28 22:37:00.785 - Render thread -> CPU throttling detection is setup: True 2025-12-28 22:37:00.791 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-28 22:37:00.862 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-28 22:37:00.865 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-28 22:37:00.865 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-28 22:37:00.916 - Render thread -> LOADING_TIME|Render_FirstFrame|124.7169 2025-12-28 22:37:00.916 - Render thread -> LOADING_TIME|Render|1214.0865 2025-12-28 22:37:00.916 - Render thread -> LOADING_TIME_FULL|Render|2713.4642 2025-12-28 22:37:01.150 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 22:37:01.378 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 22:37:01.427 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-28 22:37:01.460 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 22:37:01.529 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 22:37:01.631 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 22:37:01.700 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 22:37:01.740 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 22:37:01.783 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 22:37:01.873 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:01.874 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:01.874 - Main Thread -> Info: Finished loading definition set Core 2025-12-28 22:37:01.935 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-28 22:37:01.942 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-28 22:37:01.960 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-28 22:37:01.961 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-28 22:37:01.973 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-28 22:37:01.973 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-28 22:37:02.233 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 22:37:02.237 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 22:37:02.238 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 22:37:02.240 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 22:37:02.240 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-28 22:37:02.324 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 22:37:02.325 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 22:37:02.340 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-28 22:37:02.340 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:02.581 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 22:37:02.582 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 22:37:02.582 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 22:37:02.582 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 22:37:02.658 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 22:37:03.018 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-28 22:37:03.021 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-28 22:37:03.129 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-28 22:37:04.101 - Main Thread -> LOADING_TIME|Application|8751.0593 2025-12-28 22:37:04.101 - Main Thread -> LOADING_TIME_FULL|Application|11727.6849 2025-12-28 22:37:04.101 - Main Thread -> LOADING_TIME|Main|8776.5066 2025-12-28 22:37:04.101 - Main Thread -> LOADING_TIME_FULL|Main|11753.1322 2025-12-28 22:37:04.139 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-28 22:37:04.247 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 22:37:04.248 - VRageWorker 2 -> Info: Started loading definition set World 2025-12-28 22:37:10.452 - Main Thread -> LoadGameAsync save:Concordia Research Facility 2 saveBackup: mods: 2025-12-28 22:37:10.461 - Main Thread -> LOADING_BEGIN|Session 2025-12-28 22:37:10.463 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 22:37:10.471 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 22:37:10.472 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 22:37:10.814 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 22:37:10.815 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 22:37:10.816 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 22:37:10.816 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 22:37:10.816 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 22:37:10.816 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 22:37:10.918 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 22:37:15.008 - Main Thread -> Info: Blocks occupancy and mount points loaded in 145 ms (240 block definitions patched) 2025-12-28 22:37:15.130 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:15.130 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:15.131 - Main Thread -> Info: Finished loading definition set World 2025-12-28 22:37:15.183 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 22:37:15.183 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 22:37:15.183 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 22:37:15.183 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 22:37:15.298 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 22:37:15.939 - Main Thread -> Loading save Concordia Research Facility 2 - version: 2.0.2.51 2025-12-28 22:37:18.620 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-28 22:37:18.692 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-28 22:37:18.692 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 22:37:18.692 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 22:37:21.406 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.406 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.406 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.409 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.414 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.414 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.414 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.424 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.424 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.424 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.426 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.426 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:21.580 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-28 22:37:21.658 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-28 22:37:21.658 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 22:37:21.658 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 22:37:21.930 - Main Thread -> Info: ClientSide::ReplicateAsync 21900 entities 2025-12-28 22:37:25.950 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.950 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.950 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.951 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.951 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.952 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.952 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.952 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.952 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.953 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.954 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:25.954 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 22:37:26.872 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 22:37:27.528 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-28 22:37:27.529 - Main Thread -> STATS_RECORDING,740,12.333284,847168048,8224,Normal 2025-12-28 22:37:27.529 - Main Thread -> LOADING_TIME|Session|17067.6493 2025-12-28 22:37:27.537 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 22:37:33.890 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-28 22:37:33.890 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-28 22:37:33.944 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-28 22:37:55.553 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:55.618 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:55.652 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:55.668 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:55.685 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:37:57.276 - Main Thread -> Disposing 36 localizers for OptionsScreen 2025-12-28 22:37:58.553 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:05.907 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:06.868 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:06.902 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:06.918 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:06.935 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:06.952 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.005 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.018 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.035 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.052 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.068 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.085 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.102 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.118 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.135 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:07.152 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:08.239 - Main Thread -> Disposing 36 localizers for OptionsScreen 2025-12-28 22:38:09.253 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:22.368 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.518 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.552 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.568 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.585 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.652 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.735 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.752 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.785 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.818 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.852 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.868 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.885 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:22.935 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:23.052 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:23.118 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:23.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:23.252 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:23.352 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:38:29.339 - Main Thread -> Disposing 36 localizers for OptionsScreen 2025-12-28 22:38:30.986 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:31.003 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-12-28 22:38:31.003 - Main Thread -> STATISTICS,75.6496974,4539,12178,11801410000,862117600,5136703000,1.7624,0.0698,0.4504,4.956239,6.374129,169298 2025-12-28 22:38:33.561 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.624 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.625 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.625 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.625 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::T} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.625 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::J} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Q} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::W} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::E} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::A} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::S} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::D} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::B} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.626 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::P} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.632 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Gyroscope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.632 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.632 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 2.5m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:33.652 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Control} in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:35.356 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:35.675 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:35.725 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Ion Thruster 5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:36.225 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:36.273 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:36.273 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.006 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Ion Thruster 7.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.122 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Catwalk Square Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.139 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Catwalk Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.173 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Cargo Container 7.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.274 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.406 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.957 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Window Triangle Slanted 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:37.974 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:38.039 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:38.391 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:38.473 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:38.473 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:39.522 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Handrail 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:39.556 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Catwalk Narrow Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:39.873 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Curved Thick 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:39.922 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Assembler 5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:40.222 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Detailing Slope 0.25 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:40.322 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:41.373 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Cargo Container 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:54.087 - Main Thread -> Disposing 129 localizers for OptionsScreen 2025-12-28 22:38:54.351 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:54.586 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:38:56.443 - Main Thread -> [Saving] Starting save 2025-12-28 22:38:56.445 - Main Thread -> [Saving] Capturing Session State 2025-12-28 22:38:56.524 - Main Thread -> [Saving] Captured Session State 2025-12-28 22:38:56.531 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2025-12-28 22:38:57.066 - Main Thread -> [Saving] Saving finished Success 2025-12-28 22:38:57.067 - Main Thread -> InGameMenu - player requested return to main menu 2025-12-28 22:38:57.067 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 22:38:57.067 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 22:38:57.067 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-28 22:38:57.069 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 22:38:57.072 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-28 22:38:57.078 - Main Thread -> Disposing 7 localizers for ToolbarScreen 2025-12-28 22:38:57.079 - Main Thread -> Disposing 0 localizers for FanfareScreen 2025-12-28 22:38:57.080 - Main Thread -> Disposing 17 localizers for MissionScreen 2025-12-28 22:38:57.080 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-28 22:38:57.080 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 22:38:57.301 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 22:38:57.301 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 22:38:57.301 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2025-12-28 22:38:57.302 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MEDIAN,11799019520,838326008,12264,1.3606499434,169298,5.6486833333,7.7327333333 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_PEAKS,11982927872,872026464,1410856,10.3468503952,169298,8.172525,9.2038833333 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_AVERAGE,11769975472.0793,842835975.072349,145151.908820614,1.9468994568,169298,5.763705191,7.7460380616 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MAX,12024221696,908906920,77002384,103.018699646,169298,52.1637,42.2933 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_MIN,10820104192,812404552,0,0.826399982,169298,1.6652,0.9134 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 22:38:57.303 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,142407694.864341,22009916.6233347,2261536.29092097,2.9089240989,0,1.3402223172,1.6297236014 2025-12-28 22:38:57.303 - Main Thread -> Global GC Memory Delta: 2025-12-28 22:38:57.303 - Main Thread -> first frame (722): 5005626280 2025-12-28 22:38:57.303 - Main Thread -> record frame (740): 5051913352 2025-12-28 22:38:57.303 - Main Thread -> end frame (6105): 5344829904 2025-12-28 22:38:57.303 - Main Thread -> first - record delta (18 frames): 46287072 2025-12-28 22:38:57.303 - Main Thread -> first - end (5383 frames): 339203624 2025-12-28 22:38:57.303 - Main Thread -> record - end (5365 frames): 292916552 2025-12-28 22:38:57.303 - Main Thread -> Percentile frames: 2025-12-28 22:38:57.303 - Main Thread -> MEDIAN_FRAME,2317,2460,2295,1893,2239,11070,11524 2025-12-28 22:38:57.303 - Main Thread -> PEAK_FRAME,2684,2729,2521,2406,2073,11154,11159 2025-12-28 22:38:57.303 - Main Thread -> Peak MainThreadTime frames: 2025-12-28 22:38:57.304 - Main Thread -> Absolute 1406, 1534, 1446, 1521, 1644, 1473, 1490, 1603, 1418, 1658 2025-12-28 22:38:57.304 - Main Thread -> Relative 666, 794, 706, 781, 904, 733, 750, 863, 678, 918 2025-12-28 22:38:57.310 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 22204) 2025-12-28 22:38:57.321 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 79) 2025-12-28 22:38:57.460 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 79) 2025-12-28 22:38:57.534 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 22:38:57.549 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 22:38:57.552 - Main Thread -> [Session.Dispose] End 2025-12-28 22:38:57.552 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2025-12-28 22:38:57.552 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 22:38:57.552 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-28 22:38:57.552 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-28 22:38:57.552 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-28 22:38:57.552 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-28 22:38:57.553 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 21940) 2025-12-28 22:38:57.556 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 78) 2025-12-28 22:38:57.706 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 78) 2025-12-28 22:38:57.765 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 22:38:57.770 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 22:38:57.773 - Main Thread -> [Session.Dispose] End 2025-12-28 22:38:57.773 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-28 22:38:57.773 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-28 22:38:57.773 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-28 22:38:57.773 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 22:38:58.089 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 22:38:58.261 - Main Thread -> LOADING_TIME|ReturnToMenu|1193.4386 2025-12-28 22:38:58.263 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 22:38:58.282 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 22:39:00.213 - Main Thread -> GameAppComponent.ExitGame() 2025-12-28 22:39:00.213 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-28 22:39:00.221 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 22:39:00.221 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 22:39:00.221 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-28 22:39:00.230 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-28 22:39:00.230 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-28 22:39:00.230 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-28 22:39:00.230 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-28 22:39:00.232 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-28 22:39:00.232 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-28 22:39:00.234 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:39:00.250 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 22:39:00.439 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 77 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/UI/HudClick was created 23 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 23 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 18 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 6 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 2 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 9 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 4 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 4 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 2 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/Music/Space/TT_Space_Safe10_v2 was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> Audio Event event:/UI/toolbar_select was created 1 times 2025-12-28 22:39:00.439 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 22:39:00.643 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 22:39:00.688 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2025-12-28 22:39:00.730 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 22:39:00.797 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 22:39:00.858 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 22:39:00.897 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 22:39:00.946 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 22:39:00.986 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 22:39:01.047 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:39:01.047 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:39:01.054 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-28 22:39:01.054 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-28 22:39:01.058 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-28 22:39:01.059 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-28 22:39:01.059 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-28 22:39:01.079 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-28 22:39:01.081 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-28 22:39:01.081 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-28 22:39:01.081 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-28 22:39:01.081 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-28 22:39:01.082 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 22:39:01.082 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-28 22:39:01.082 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-28 22:39:01.083 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-28 22:39:01.083 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-28 22:39:01.083 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-28 22:39:01.085 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 22:39:01.085 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-28 22:39:01.085 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 22:39:01.085 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 22:39:01.086 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-28 22:39:01.086 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-28 22:39:01.087 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-28 22:39:01.087 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-28 22:39:01.087 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-28 22:39:01.087 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-28 22:39:01.088 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-28 22:39:01.111 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 6,886,899,712.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-28 22:39:01.111 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-28 22:39:01.114 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-28 22:39:01.114 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-28 22:39:01.115 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-28 22:39:01.115 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-28 22:39:01.115 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-28 22:39:01.115 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-28 22:39:01.115 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-28 22:39:01.116 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-28 22:39:01.117 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-28 22:39:01.118 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-28 22:39:01.119 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-28 22:39:01.120 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-28 22:39:01.121 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-28 22:39:01.121 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-28 22:39:01.121 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-28 22:39:01.121 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-28 22:39:01.172 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-28 22:39:01.172 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-28 22:39:01.173 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-28 22:39:01.174 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-28 22:39:01.174 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-28 22:39:01.174 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-28 22:39:01.175 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-28 22:39:01.175 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-28 22:39:01.175 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-28 22:39:01.175 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-28 22:39:01.175 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-28 22:39:01.203 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-28 22:39:01.204 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-28 22:39:01.204 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-28 22:39:01.205 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-28 22:39:01.205 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-28 22:39:01.205 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-28 22:39:01.208 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-28 22:39:01.208 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-28 22:39:01.208 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-28 22:39:01.208 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-28 22:39:01.209 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-28 22:39:01.209 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-28 22:39:01.209 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-28 22:39:01.209 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-28 22:39:01.209 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-28 22:39:01.215 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-28 22:39:01.215 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-28 22:39:01.215 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-28 22:39:01.332 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-28 22:39:01.335 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-28 22:39:01.335 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-28 22:39:01.335 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-28 22:39:01.335 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-28 22:39:01.336 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-28 22:39:01.336 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-28 22:39:01.337 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-28 22:39:01.338 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-28 22:39:01.340 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-28 22:39:01.341 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-28 22:39:01.352 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-28 22:39:01.352 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-28 22:39:01.352 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-28 22:39:01.357 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-28 22:39:01.357 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-28 22:39:01.370 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-28 22:39:01.376 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-28 22:39:01.415 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-28 22:39:01.431 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-28 22:39:01.431 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-28 22:39:01.431 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-28 22:39:01.431 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-28 22:39:01.438 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-28 22:39:01.448 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-28 22:39:01.448 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-28 22:39:01.448 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-28 22:39:01.448 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-28 22:39:01.448 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-28 22:39:01.461 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-28 22:39:01.461 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-28 22:39:01.469 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-28 22:39:01.469 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-28 22:39:01.469 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-28 22:39:01.469 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-28 22:39:01.642 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 22:39:01.642 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-28 22:39:01.642 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-28 22:39:01.642 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-28 22:39:01.642 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-28 22:39:01.643 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 22:39:01.643 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 22:39:01.643 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 22:39:01.643 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 22:39:01.643 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-28 22:39:01.643 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-28 22:39:01.644 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 22:39:01.644 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 22:39:01.644 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 22:39:01.644 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 22:39:01.644 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-28 22:39:01.644 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-28 22:39:01.644 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-28 22:39:01.644 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-28 22:39:01.646 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-28 22:39:01.646 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-28 22:39:01.650 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-28 22:39:01.650 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-28 22:39:01.651 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-28 22:39:01.675 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-28 22:39:01.675 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-28 22:39:01.675 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-28 22:39:01.675 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-28 22:39:01.677 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 22:39:01.677 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-28 22:39:01.685 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-28 22:39:02.086 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-28 22:39:02.086 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-28 22:39:02.086 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-28 22:39:02.086 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-28 22:39:02.090 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-28 22:39:02.090 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-28 22:39:02.134 - Main Thread -> LOADING_TIME|ApplicationExit|1921.0357 2025-12-28 22:39:02.134 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key Placing on: Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 56 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 36 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::T} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::S} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Placing on: Catwalk Narrow Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Placing on: Window Triangle Slanted 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 34 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 57 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gyroscope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 33 time(s): LOCALIZATION WARNING: Could not find key Snapping: 2.5m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Placing on: Assembler 5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Curved Thick 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key Placing on: Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Detailing Slope 0.25 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 46 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::J} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::D} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 18 time(s): LOCALIZATION WARNING: Could not find key Placing on: Ion Thruster 5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key Placing on: Cargo Container 7.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 20 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::P} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Placing on: Catwalk Corner Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Placing: Gyroscope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Cargo Container 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Q} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 31 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 24 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 48 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 5 time(s): LOCALIZATION WARNING: Could not find key Placing on: Catwalk Square Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key Placing on: Handrail 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 24 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 6 time(s): LOCALIZATION WARNING: Could not find key Placing on: Ion Thruster 7.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 29 time(s): LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::E} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Control} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 31 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::B} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::A} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Placing on: Interior Wall Pillar Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 30 time(s): LOCALIZATION WARNING: Could not find key Placing on: Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 22:39:02.135 - Main Thread -> Message repeated 12 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::W} in the culture set en-US. Evaluating to string id. 2025-12-28 22:39:02.135 - Main Thread -> WriteLine Closed