2025-12-28 21:04:16.513 - Main Thread -> Timezone (local - UTC): -5h 2025-12-28 21:04:16.516 - Main Thread -> App Version: 2.0.2.51 2025-12-28 21:04:16.522 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/28/2025 9:04:16 PM 2025-12-28 21:04:16.567 - Main Thread -> Running application with arguments: 2025-12-28 21:04:16.567 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-28 21:04:16.712 - Main Thread -> Environment.ProcessorCount: 16 2025-12-28 21:04:16.712 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-28 21:04:16.712 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-28 21:04:16.712 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:04:16.753 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-12-28 21:04:16.753 - Main Thread -> IntPtr.Size: 8 2025-12-28 21:04:16.753 - Main Thread -> Default Culture: en-US 2025-12-28 21:04:16.753 - Main Thread -> Default UI Culture: en-US 2025-12-28 21:04:16.754 - Main Thread -> LogEnvironmentInformation - START 2025-12-28 21:04:16.758 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-28 21:04:16.758 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2025-12-28 21:04:16.763 - Main Thread -> Virtualized: False 2025-12-28 21:04:16.766 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-12-28 21:04:16.766 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2025-12-28 21:04:16.766 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-28 21:04:16.766 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 56,202,649,600 bytes 2025-12-28 21:04:16.766 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,186,032,128 bytes 2025-12-28 21:04:16.770 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,425,796,530,176 bytes 2025-12-28 21:04:16.836 - Main Thread -> LogEnvironmentInformation - END 2025-12-28 21:04:16.918 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-28 21:04:16.920 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-28 21:04:17.035 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-28 21:04:17.043 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-28 21:04:17.059 - Main Thread -> Initializing Engine... 2025-12-28 21:04:17.103 - Main Thread -> Initializing LibraryEngineComponent 2025-12-28 21:04:17.103 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-28 21:04:17.103 - Main Thread -> Workers configured. 2025-12-28 21:04:17.104 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-28 21:04:17.104 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-28 21:04:17.104 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:04:17.104 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2025-12-28 21:04:17.104 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-28 21:04:17.108 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:04:17.108 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:04:17.109 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-28 21:04:17.109 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-28 21:04:17.121 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-28 21:04:17.132 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-28 21:04:17.132 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-28 21:04:17.133 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-28 21:04:17.133 - Main Thread -> Initializing WatchdogComponent 2025-12-28 21:04:17.134 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-28 21:04:17.158 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-28 21:04:17.160 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2025-12-28 21:04:17.162 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-28 21:04:17.178 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T04:31:36.0815429Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T02:02:01.0943296Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"}] LatestGame: {"Name": "Concordia Research Facility 2"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-12-28 21:04:17.182 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-28 21:04:17.185 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2025-12-28 21:04:17.187 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-28 21:04:17.191 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-28 21:04:17.234 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-28 21:04:17.234 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-28 21:04:17.236 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-28 21:04:17.243 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-28 21:04:17.382 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-28 21:04:17.848 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:04:17.848 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-28 21:04:17.855 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:04:17.862 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:04:17.863 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:04:17.908 - Main Thread -> Info: Started loading definition set Engine 2025-12-28 21:04:18.043 - Main Thread -> Info: Finished loading definition set Engine 2025-12-28 21:04:18.043 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-28 21:04:18.043 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-28 21:04:18.043 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-28 21:04:18.147 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-28 21:04:18.147 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-28 21:04:18.147 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-28 21:04:18.170 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-28 21:04:18.178 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-28 21:04:18.178 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-28 21:04:18.178 - Main Thread -> Initializing MusicEngineComponent 2025-12-28 21:04:18.179 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-28 21:04:18.179 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-28 21:04:18.179 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-28 21:04:18.179 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-28 21:04:18.181 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:04:18.182 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-28 21:04:18.190 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-28 21:04:18.197 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-28 21:04:18.200 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-28 21:04:18.201 - Main Thread -> Initializing AudioEngineComponent 2025-12-28 21:04:18.201 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-28 21:04:18.202 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-28 21:04:18.231 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-28 21:04:18.233 - Main Thread -> Initializing Render12EngineComponent 2025-12-28 21:04:18.233 - Main Thread -> LOADING_BEGIN|Render 2025-12-28 21:04:18.233 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-28 21:04:18.868 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-28 21:04:18.935 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-28 21:04:18.944 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-28 21:04:18.945 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-28 21:04:18.949 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-28 21:04:18.951 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-28 21:04:18.953 - Main Thread -> Initializing RenderContracts 2025-12-28 21:04:18.956 - Main Thread -> Initializing MaterialSettings 2025-12-28 21:04:18.956 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-28 21:04:18.956 - Main Thread -> Initializing RenderFrameStatistics 2025-12-28 21:04:18.957 - Main Thread -> Branching #1 2025-12-28 21:04:18.957 - Main Thread -> Creating Window 2025-12-28 21:04:18.957 - Main Thread -> Initializing RenderOutputManager 2025-12-28 21:04:18.957 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-28 21:04:18.958 - Main Thread -> LOADING_TIME|Render_Init|222.46370000000002 2025-12-28 21:04:18.958 - Main Thread -> LOADING_TIME_FULL|Render_Init|725.1851 2025-12-28 21:04:18.958 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-28 21:04:18.960 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-28 21:04:18.961 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-28 21:04:18.961 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-28 21:04:18.963 - Main Thread -> Initializing WinInputEngineComponent 2025-12-28 21:04:18.964 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-28 21:04:19.117 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-28 21:04:19.117 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-28 21:04:19.383 - Main Thread -> Initializing InputEngineComponent 2025-12-28 21:04:19.386 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-28 21:04:19.386 - Main Thread -> Initializing UIEngineComponent 2025-12-28 21:04:19.388 - Main Thread -> Initialize UI 2025-12-28 21:04:19.389 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-28 21:04:19.390 - Main Thread -> Initialize Stats 2025-12-28 21:04:19.390 - Main Thread -> Initialize DebugMenu 2025-12-28 21:04:19.397 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-28 21:04:19.402 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:19.476 - Main Thread -> Info: Started loading definition set Core 2025-12-28 21:04:19.789 - Render thread -> LOADING_TIME|Render_SystemCoreInit|671.8042 2025-12-28 21:04:19.907 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-28 21:04:19.932 - Render thread -> LOADING_TIME|Render_CreateDevice|834.1958 2025-12-28 21:04:19.932 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|968.4016 2025-12-28 21:04:19.932 - Render thread -> LOADING_TIME|Render_Window|6.150600000000054 2025-12-28 21:04:19.932 - Render thread -> LOADING_TIME_FULL|Render_Window|975.081 2025-12-28 21:04:19.935 - Render thread -> CPU throttling detection is setup: True 2025-12-28 21:04:19.941 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-28 21:04:20.006 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-28 21:04:20.009 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-28 21:04:20.009 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-28 21:04:20.076 - Render thread -> LOADING_TIME|Render_FirstFrame|135.0618 2025-12-28 21:04:20.076 - Render thread -> LOADING_TIME|Render|1206.6631 2025-12-28 21:04:20.077 - Render thread -> LOADING_TIME_FULL|Render|1843.5903 2025-12-28 21:04:20.125 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:04:20.342 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:04:20.391 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-28 21:04:20.426 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:04:20.497 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:04:20.578 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:04:20.645 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:04:20.685 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:04:20.729 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:04:20.820 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:20.820 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:20.820 - Main Thread -> Info: Finished loading definition set Core 2025-12-28 21:04:20.880 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-28 21:04:20.887 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-28 21:04:20.907 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-28 21:04:20.907 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-28 21:04:20.914 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-28 21:04:20.914 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-28 21:04:21.184 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:04:21.188 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:04:21.189 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:04:21.191 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:04:21.191 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-28 21:04:21.276 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:04:21.277 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:04:21.295 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-28 21:04:21.295 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:21.428 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-28 21:04:21.538 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:04:21.538 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:04:21.538 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:04:21.538 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:04:21.616 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:04:21.965 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:04:21.968 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:04:22.242 - Main Thread -> LOADING_TIME|Application|5761.1098 2025-12-28 21:04:22.242 - Main Thread -> LOADING_TIME_FULL|Application|6281.5484 2025-12-28 21:04:22.243 - Main Thread -> LOADING_TIME|Main|5767.123 2025-12-28 21:04:22.243 - Main Thread -> LOADING_TIME_FULL|Main|6287.5616 2025-12-28 21:04:22.280 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-28 21:04:22.380 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:04:22.381 - VRageWorker 7 -> Info: Started loading definition set World 2025-12-28 21:04:23.579 - Main Thread -> LoadGameAsync save:Concordia Research Facility 2 saveBackup: mods: 2025-12-28 21:04:23.594 - Main Thread -> LOADING_BEGIN|Session 2025-12-28 21:04:23.597 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:04:23.609 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:04:23.611 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:04:24.046 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:04:24.047 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:04:24.047 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:04:24.047 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:04:24.047 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:04:24.047 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:04:24.154 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:04:25.357 - Main Thread -> Info: Blocks occupancy and mount points loaded in 147 ms (240 block definitions patched) 2025-12-28 21:04:25.474 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:25.474 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:04:25.475 - Main Thread -> Info: Finished loading definition set World 2025-12-28 21:04:25.507 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:04:25.507 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:04:25.507 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:04:25.507 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:04:25.671 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:04:26.126 - Main Thread -> Loading save Concordia Research Facility 2 - version: 2.0.2.51 2025-12-28 21:04:28.854 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-28 21:04:28.953 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-28 21:04:28.953 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:04:28.954 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:04:32.110 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.110 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.110 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.115 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.121 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.121 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.122 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.150 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.150 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.151 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.153 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.154 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:32.339 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-28 21:04:32.450 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-28 21:04:32.450 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:04:32.450 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:04:32.688 - Main Thread -> Info: ClientSide::ReplicateAsync 21900 entities 2025-12-28 21:04:36.929 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.929 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.929 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.931 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.933 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.933 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.934 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.934 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.934 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.935 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.936 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:36.936 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:04:37.858 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:04:38.503 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-28 21:04:38.503 - Main Thread -> STATS_RECORDING,225,3.749985,1246084544,8224,Normal 2025-12-28 21:04:38.504 - Main Thread -> LOADING_TIME|Session|14909.4509 2025-12-28 21:04:38.513 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:05:00.473 - Main Thread -> [Saving] Starting save 2025-12-28 21:05:00.475 - Main Thread -> [Saving] Capturing Session State 2025-12-28 21:05:00.512 - Main Thread -> [Saving] Captured Session State 2025-12-28 21:05:00.549 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2025-12-28 21:05:01.127 - Main Thread -> [Saving] Saving finished Success 2025-12-28 21:05:01.131 - Main Thread -> InGameMenu - player requested return to main menu 2025-12-28 21:05:01.131 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:05:01.131 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:05:01.131 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-28 21:05:01.134 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 21:05:01.138 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-28 21:05:01.145 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2025-12-28 21:05:01.146 - Main Thread -> Disposing 0 localizers for FanfareScreen 2025-12-28 21:05:01.147 - Main Thread -> Disposing 17 localizers for MissionScreen 2025-12-28 21:05:01.147 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-28 21:05:01.147 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:05:01.365 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:05:01.365 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:05:01.365 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2025-12-28 21:05:01.366 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MEDIAN,11491907584,1242991832,8200,1.3167999983,169298,6.3157333333,8.6698666667 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_PEAKS,11544014848,1261901416,183496,5.9136501551,169298,12.9413666667,14.5445333333 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_AVERAGE,11484640161.8487,1245107730.94223,69943.0756712775,2.2461645225,169298,6.8739124314,9.0249545098 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MAX,11686735872,1263257648,53319368,81.609703064,169298,47.6374,42.9394 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_MIN,10481733632,1225123168,0,0.7965999842,169298,1.5976,0.9369 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:05:01.367 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,102290221.40805,7678700.01282613,1542293.91962635,3.186832394,0,2.5596229771,2.2557997318 2025-12-28 21:05:01.367 - Main Thread -> Global GC Memory Delta: 2025-12-28 21:05:01.367 - Main Thread -> first frame (200): 4998332152 2025-12-28 21:05:01.367 - Main Thread -> record frame (225): 5044499992 2025-12-28 21:05:01.367 - Main Thread -> end frame (1592): 5130460032 2025-12-28 21:05:01.367 - Main Thread -> first - record delta (25 frames): 46167840 2025-12-28 21:05:01.367 - Main Thread -> first - end (1392 frames): 132127880 2025-12-28 21:05:01.367 - Main Thread -> record - end (1367 frames): 85960040 2025-12-28 21:05:01.367 - Main Thread -> Percentile frames: 2025-12-28 21:05:01.367 - Main Thread -> MEDIAN_FRAME,1344,1339,1366,1258,1339,2240,2255 2025-12-28 21:05:01.367 - Main Thread -> PEAK_FRAME,1253,1450,1258,1446,1306,2076,2051 2025-12-28 21:05:01.367 - Main Thread -> Peak MainThreadTime frames: 2025-12-28 21:05:01.368 - Main Thread -> Absolute 446, 225, 441 2025-12-28 21:05:01.369 - Main Thread -> Relative 221, 0, 216 2025-12-28 21:05:01.376 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 22196) 2025-12-28 21:05:01.387 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 77) 2025-12-28 21:05:01.526 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 77) 2025-12-28 21:05:01.622 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:05:01.640 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:05:01.643 - Main Thread -> [Session.Dispose] End 2025-12-28 21:05:01.643 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2025-12-28 21:05:01.643 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:05:01.643 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-28 21:05:01.643 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-28 21:05:01.643 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-28 21:05:01.643 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-28 21:05:01.644 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 21940) 2025-12-28 21:05:01.648 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 78) 2025-12-28 21:05:01.807 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 78) 2025-12-28 21:05:01.877 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:05:01.882 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:05:01.885 - Main Thread -> [Session.Dispose] End 2025-12-28 21:05:01.885 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-28 21:05:01.885 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-28 21:05:01.885 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-28 21:05:01.885 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:05:02.179 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:05:02.404 - Main Thread -> LOADING_TIME|ReturnToMenu|1273.0269 2025-12-28 21:05:02.407 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:05:02.412 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:05:03.623 - Main Thread -> GameAppComponent.ExitGame() 2025-12-28 21:05:03.624 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-28 21:05:03.632 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:05:03.632 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:05:03.632 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-28 21:05:03.643 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-28 21:05:03.643 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-28 21:05:03.643 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-28 21:05:03.643 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-28 21:05:03.645 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-28 21:05:03.645 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-28 21:05:03.647 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:05:03.666 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:05:03.853 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 11 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/UI/HudClick was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 23 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 18 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 6 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 2 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 9 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 4 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 2 times 2025-12-28 21:05:03.853 - Main Thread -> Audio Event event:/Music/Space/TT_Space_Safe12_v1 was created 1 times 2025-12-28 21:05:03.853 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:05:04.056 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:05:04.100 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2025-12-28 21:05:04.143 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:05:04.209 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:05:04.251 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:05:04.290 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:05:04.329 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:05:04.380 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:05:04.439 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:05:04.440 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:05:04.448 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-28 21:05:04.448 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-28 21:05:04.452 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-28 21:05:04.453 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-28 21:05:04.453 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-28 21:05:04.465 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-28 21:05:04.467 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-28 21:05:04.467 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-28 21:05:04.467 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-28 21:05:04.467 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-28 21:05:04.468 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:05:04.468 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:05:04.468 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-28 21:05:04.468 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-28 21:05:04.468 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-28 21:05:04.469 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-28 21:05:04.469 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-28 21:05:04.469 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-28 21:05:04.472 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:05:04.472 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-28 21:05:04.472 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:05:04.472 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:05:04.472 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-28 21:05:04.473 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-28 21:05:04.474 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-28 21:05:04.503 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 6,499,704,832.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-28 21:05:04.503 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-28 21:05:04.506 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-28 21:05:04.507 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-28 21:05:04.507 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-28 21:05:04.507 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-28 21:05:04.507 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-28 21:05:04.507 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-28 21:05:04.507 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-28 21:05:04.508 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-28 21:05:04.509 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-28 21:05:04.510 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-28 21:05:04.511 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-28 21:05:04.512 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-28 21:05:04.513 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-28 21:05:04.513 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-28 21:05:04.513 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-28 21:05:04.513 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-28 21:05:04.567 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-28 21:05:04.567 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-28 21:05:04.568 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-28 21:05:04.569 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-28 21:05:04.569 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-28 21:05:04.569 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-28 21:05:04.570 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-28 21:05:04.570 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-28 21:05:04.570 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-28 21:05:04.570 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-28 21:05:04.570 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-28 21:05:04.605 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-28 21:05:04.606 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-28 21:05:04.606 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-28 21:05:04.607 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-28 21:05:04.607 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-28 21:05:04.607 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-28 21:05:04.611 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-28 21:05:04.612 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-28 21:05:04.612 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-28 21:05:04.617 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-28 21:05:04.618 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-28 21:05:04.618 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-28 21:05:04.730 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-28 21:05:04.732 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-28 21:05:04.733 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-28 21:05:04.733 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-28 21:05:04.733 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-28 21:05:04.734 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-28 21:05:04.734 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-28 21:05:04.735 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-28 21:05:04.736 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-28 21:05:04.738 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-28 21:05:04.739 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-28 21:05:04.750 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-28 21:05:04.751 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-28 21:05:04.751 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-28 21:05:04.756 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-28 21:05:04.756 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-28 21:05:04.770 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-28 21:05:04.777 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-28 21:05:04.813 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-28 21:05:04.830 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-28 21:05:04.830 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-28 21:05:04.830 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-28 21:05:04.830 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-28 21:05:04.895 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-28 21:05:04.906 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-28 21:05:04.906 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-28 21:05:04.906 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-28 21:05:04.906 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-28 21:05:04.906 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-28 21:05:04.919 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-28 21:05:04.919 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-28 21:05:04.922 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-28 21:05:04.922 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-28 21:05:04.922 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-28 21:05:04.922 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-28 21:05:05.095 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:05:05.095 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-28 21:05:05.095 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-28 21:05:05.095 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-28 21:05:05.095 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-28 21:05:05.095 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:05:05.096 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-28 21:05:05.096 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:05:05.096 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:05:05.096 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-28 21:05:05.096 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-28 21:05:05.097 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-28 21:05:05.097 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-28 21:05:05.098 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-28 21:05:05.098 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-28 21:05:05.102 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-28 21:05:05.102 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-28 21:05:05.103 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-28 21:05:05.126 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-28 21:05:05.126 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-28 21:05:05.127 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-28 21:05:05.127 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-28 21:05:05.128 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:05:05.129 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-28 21:05:05.136 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-28 21:05:05.177 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-28 21:05:05.177 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-28 21:05:05.177 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-28 21:05:05.178 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-28 21:05:05.182 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-28 21:05:05.182 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-28 21:05:05.226 - Main Thread -> LOADING_TIME|ApplicationExit|1602.8317 2025-12-28 21:05:05.226 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-28 21:05:05.228 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:05:05.228 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:05:05.228 - Main Thread -> WriteLine Closed