2025-12-28 21:01:16.091 - Main Thread -> Timezone (local - UTC): -5h 2025-12-28 21:01:16.094 - Main Thread -> App Version: 2.0.2.51 2025-12-28 21:01:16.100 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/28/2025 9:01:16 PM 2025-12-28 21:01:16.146 - Main Thread -> Running application with arguments: 2025-12-28 21:01:16.146 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-28 21:01:16.288 - Main Thread -> Environment.ProcessorCount: 16 2025-12-28 21:01:16.288 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-28 21:01:16.288 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-28 21:01:16.288 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:01:16.327 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-12-28 21:01:16.327 - Main Thread -> IntPtr.Size: 8 2025-12-28 21:01:16.327 - Main Thread -> Default Culture: en-US 2025-12-28 21:01:16.327 - Main Thread -> Default UI Culture: en-US 2025-12-28 21:01:16.328 - Main Thread -> LogEnvironmentInformation - START 2025-12-28 21:01:16.333 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-28 21:01:16.333 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2025-12-28 21:01:16.339 - Main Thread -> Virtualized: False 2025-12-28 21:01:16.342 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-12-28 21:01:16.342 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2025-12-28 21:01:16.342 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-28 21:01:16.342 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 56,006,549,504 bytes 2025-12-28 21:01:16.342 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,180,215,808 bytes 2025-12-28 21:01:16.346 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,425,813,229,568 bytes 2025-12-28 21:01:16.414 - Main Thread -> LogEnvironmentInformation - END 2025-12-28 21:01:16.494 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-28 21:01:16.496 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-28 21:01:16.604 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-28 21:01:16.611 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-28 21:01:16.627 - Main Thread -> Initializing Engine... 2025-12-28 21:01:16.671 - Main Thread -> Initializing LibraryEngineComponent 2025-12-28 21:01:16.672 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-28 21:01:16.672 - Main Thread -> Workers configured. 2025-12-28 21:01:16.672 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-28 21:01:16.672 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-28 21:01:16.672 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:01:16.672 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2025-12-28 21:01:16.672 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-28 21:01:16.677 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:01:16.677 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:01:16.678 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-28 21:01:16.678 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-28 21:01:16.689 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-28 21:01:16.699 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-28 21:01:16.699 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-28 21:01:16.701 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-28 21:01:16.701 - Main Thread -> Initializing WatchdogComponent 2025-12-28 21:01:16.702 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-28 21:01:16.724 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-28 21:01:16.726 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2025-12-28 21:01:16.728 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-28 21:01:16.742 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T04:31:36.0815429Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T02:00:40.5138746Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"}] LatestGame: {"Name": "Concordia Research Facility 2"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-12-28 21:01:16.746 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-28 21:01:16.748 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2025-12-28 21:01:16.750 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-28 21:01:16.754 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-28 21:01:16.791 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-28 21:01:16.792 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-28 21:01:16.794 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-28 21:01:16.800 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-28 21:01:16.924 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-28 21:01:17.358 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:01:17.358 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-28 21:01:17.362 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:01:17.368 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:01:17.369 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:01:17.410 - Main Thread -> Info: Started loading definition set Engine 2025-12-28 21:01:17.534 - Main Thread -> Info: Finished loading definition set Engine 2025-12-28 21:01:17.534 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-28 21:01:17.534 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-28 21:01:17.534 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-28 21:01:17.640 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-28 21:01:17.640 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-28 21:01:17.640 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-28 21:01:17.662 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-28 21:01:17.670 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-28 21:01:17.670 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-28 21:01:17.670 - Main Thread -> Initializing MusicEngineComponent 2025-12-28 21:01:17.671 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-28 21:01:17.672 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-28 21:01:17.672 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-28 21:01:17.672 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-28 21:01:17.673 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:01:17.674 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-28 21:01:17.684 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-28 21:01:17.691 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-28 21:01:17.695 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-28 21:01:17.695 - Main Thread -> Initializing AudioEngineComponent 2025-12-28 21:01:17.695 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-28 21:01:17.697 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-28 21:01:17.726 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-28 21:01:17.728 - Main Thread -> Initializing Render12EngineComponent 2025-12-28 21:01:17.729 - Main Thread -> LOADING_BEGIN|Render 2025-12-28 21:01:17.729 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-28 21:01:18.403 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-28 21:01:18.468 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-28 21:01:18.477 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-28 21:01:18.478 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-28 21:01:18.482 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-28 21:01:18.485 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-28 21:01:18.487 - Main Thread -> Initializing RenderContracts 2025-12-28 21:01:18.490 - Main Thread -> Initializing MaterialSettings 2025-12-28 21:01:18.490 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-28 21:01:18.490 - Main Thread -> Initializing RenderFrameStatistics 2025-12-28 21:01:18.490 - Main Thread -> Branching #1 2025-12-28 21:01:18.490 - Main Thread -> Creating Window 2025-12-28 21:01:18.490 - Main Thread -> Initializing RenderOutputManager 2025-12-28 21:01:18.491 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-28 21:01:18.492 - Main Thread -> LOADING_TIME|Render_Init|229.07529999999997 2025-12-28 21:01:18.492 - Main Thread -> LOADING_TIME_FULL|Render_Init|763.3176 2025-12-28 21:01:18.492 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-28 21:01:18.494 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-28 21:01:18.494 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-28 21:01:18.494 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-28 21:01:18.497 - Main Thread -> Initializing WinInputEngineComponent 2025-12-28 21:01:18.497 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-28 21:01:18.652 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-28 21:01:18.652 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-28 21:01:18.909 - Main Thread -> Initializing InputEngineComponent 2025-12-28 21:01:18.912 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-28 21:01:18.913 - Main Thread -> Initializing UIEngineComponent 2025-12-28 21:01:18.915 - Main Thread -> Initialize UI 2025-12-28 21:01:18.916 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-28 21:01:18.916 - Main Thread -> Initialize Stats 2025-12-28 21:01:18.917 - Main Thread -> Initialize DebugMenu 2025-12-28 21:01:18.924 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-28 21:01:18.928 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:18.995 - Main Thread -> Info: Started loading definition set Core 2025-12-28 21:01:19.329 - Render thread -> LOADING_TIME|Render_SystemCoreInit|676.6904 2025-12-28 21:01:19.455 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-28 21:01:19.481 - Render thread -> LOADING_TIME|Render_CreateDevice|841.0538 2025-12-28 21:01:19.481 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|984.0177 2025-12-28 21:01:19.482 - Render thread -> LOADING_TIME|Render_Window|6.248900000000049 2025-12-28 21:01:19.482 - Render thread -> LOADING_TIME_FULL|Render_Window|990.7833 2025-12-28 21:01:19.485 - Render thread -> CPU throttling detection is setup: True 2025-12-28 21:01:19.499 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-28 21:01:19.553 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-28 21:01:19.556 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-28 21:01:19.557 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-28 21:01:19.623 - Render thread -> LOADING_TIME|Render_FirstFrame|124.1772 2025-12-28 21:01:19.623 - Render thread -> LOADING_TIME|Render|1217.5387999999998 2025-12-28 21:01:19.623 - Render thread -> LOADING_TIME_FULL|Render|1894.745 2025-12-28 21:01:19.662 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:01:19.882 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:01:19.931 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-28 21:01:19.965 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:01:20.035 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:01:20.116 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:01:20.185 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:01:20.226 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:01:20.270 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:01:20.360 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:20.360 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:20.360 - Main Thread -> Info: Finished loading definition set Core 2025-12-28 21:01:20.418 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-28 21:01:20.426 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-28 21:01:20.447 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-28 21:01:20.447 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-28 21:01:20.454 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-28 21:01:20.455 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-28 21:01:20.714 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:01:20.718 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:01:20.719 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:01:20.721 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:01:20.721 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-28 21:01:20.809 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:01:20.810 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:01:20.829 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-28 21:01:20.829 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:20.944 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-28 21:01:21.073 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:01:21.073 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:01:21.073 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:01:21.073 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:01:21.154 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:01:21.510 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:01:21.513 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:01:21.772 - Main Thread -> LOADING_TIME|Application|5716.105799999999 2025-12-28 21:01:21.772 - Main Thread -> LOADING_TIME_FULL|Application|6262.8744 2025-12-28 21:01:21.772 - Main Thread -> LOADING_TIME|Main|5722.9751 2025-12-28 21:01:21.772 - Main Thread -> LOADING_TIME_FULL|Main|6269.7437 2025-12-28 21:01:21.808 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-28 21:01:21.907 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:01:21.908 - VRageWorker 3 -> Info: Started loading definition set World 2025-12-28 21:01:23.212 - Main Thread -> LoadGameAsync save:Concordia Research Facility 2 saveBackup: mods: 2025-12-28 21:01:23.230 - Main Thread -> LOADING_BEGIN|Session 2025-12-28 21:01:23.233 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:01:23.247 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:01:23.250 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:01:23.683 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:01:23.684 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:01:23.684 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:01:23.685 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:01:23.685 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:01:23.685 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:01:23.821 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:01:24.825 - Main Thread -> Info: Blocks occupancy and mount points loaded in 143 ms (240 block definitions patched) 2025-12-28 21:01:24.939 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:24.939 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:01:24.940 - Main Thread -> Info: Finished loading definition set World 2025-12-28 21:01:24.972 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:01:24.972 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:01:24.972 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:01:24.972 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:01:25.080 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:01:25.560 - Main Thread -> Loading save Concordia Research Facility 2 - version: 2.0.2.51 2025-12-28 21:01:28.621 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-28 21:01:28.727 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-28 21:01:28.727 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:01:28.727 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:01:31.746 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.746 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.746 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.750 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.755 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.755 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.755 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.780 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.780 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.780 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.782 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.782 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:31.934 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-28 21:01:31.976 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-28 21:01:31.976 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:01:31.976 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:01:32.216 - Main Thread -> Info: ClientSide::ReplicateAsync 21900 entities 2025-12-28 21:01:36.189 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.189 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.189 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.191 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.192 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.193 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.193 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.194 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.194 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.195 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.196 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:36.196 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:01:37.116 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:01:37.832 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-28 21:01:37.832 - Main Thread -> STATS_RECORDING,214,3.5666524,1052035472,0,Normal 2025-12-28 21:01:37.833 - Main Thread -> LOADING_TIME|Session|14602.3129 2025-12-28 21:01:37.841 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:02:00.423 - Main Thread -> [Saving] Starting save 2025-12-28 21:02:00.425 - Main Thread -> [Saving] Capturing Session State 2025-12-28 21:02:00.460 - Main Thread -> [Saving] Captured Session State 2025-12-28 21:02:00.538 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2025-12-28 21:02:01.095 - Main Thread -> [Saving] Saving finished Success 2025-12-28 21:02:01.098 - Main Thread -> InGameMenu - player requested return to main menu 2025-12-28 21:02:01.098 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:02:01.098 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:02:01.098 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-28 21:02:01.101 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 21:02:01.105 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-28 21:02:01.112 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2025-12-28 21:02:01.112 - Main Thread -> Disposing 0 localizers for FanfareScreen 2025-12-28 21:02:01.113 - Main Thread -> Disposing 17 localizers for MissionScreen 2025-12-28 21:02:01.113 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-28 21:02:01.114 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:02:01.332 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:02:01.332 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:02:01.332 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2025-12-28 21:02:01.332 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MEDIAN,11309965312,1075541228,8192,1.2821499705,169298,6.2714,8.3510666667 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_PEAKS,11421978624,1080922980,134128,5.2179501057,169298,13.0757333333,14.5179 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_AVERAGE,11330311536.0626,1067604492.69225,61850.0172278778,1.909069926,169298,6.6073137405,8.5959238822 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MAX,11516772352,1084845176,53251456,20.668800354,169298,47.4832,54.5925 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_MIN,10268553216,815539808,0,0.8023999929,169298,1.6034,0.9401 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:02:01.334 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,115609590.095163,28285205.0795793,1506751.64587802,1.5788428043,0,2.3558731737,2.1631427192 2025-12-28 21:02:01.334 - Main Thread -> Global GC Memory Delta: 2025-12-28 21:02:01.334 - Main Thread -> first frame (189): 5034013688 2025-12-28 21:02:01.334 - Main Thread -> record frame (214): 5077019848 2025-12-28 21:02:01.334 - Main Thread -> end frame (1619): 5156002320 2025-12-28 21:02:01.334 - Main Thread -> first - record delta (25 frames): 43006160 2025-12-28 21:02:01.334 - Main Thread -> first - end (1430 frames): 121988632 2025-12-28 21:02:01.334 - Main Thread -> record - end (1405 frames): 78982472 2025-12-28 21:02:01.334 - Main Thread -> Percentile frames: 2025-12-28 21:02:01.334 - Main Thread -> MEDIAN_FRAME,1242,1337,1359,1222,1352,2458,2552 2025-12-28 21:02:01.334 - Main Thread -> PEAK_FRAME,1371,1472,1410,1214,1302,2070,2227 2025-12-28 21:02:01.334 - Main Thread -> Peak MainThreadTime frames: 2025-12-28 21:02:01.335 - Main Thread -> Absolute 214, 352, 478 2025-12-28 21:02:01.335 - Main Thread -> Relative 0, 138, 264 2025-12-28 21:02:01.342 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 22196) 2025-12-28 21:02:01.353 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 77) 2025-12-28 21:02:01.494 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 77) 2025-12-28 21:02:01.590 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:02:01.608 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:02:01.611 - Main Thread -> [Session.Dispose] End 2025-12-28 21:02:01.611 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2025-12-28 21:02:01.611 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:02:01.611 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-28 21:02:01.611 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-28 21:02:01.611 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-28 21:02:01.611 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-28 21:02:01.612 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 21940) 2025-12-28 21:02:01.615 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 78) 2025-12-28 21:02:01.777 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 78) 2025-12-28 21:02:01.850 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:02:01.855 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:02:01.858 - Main Thread -> [Session.Dispose] End 2025-12-28 21:02:01.858 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-28 21:02:01.858 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-28 21:02:01.858 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-28 21:02:01.858 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:02:02.152 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:02:02.377 - Main Thread -> LOADING_TIME|ReturnToMenu|1278.2743 2025-12-28 21:02:02.379 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:02:02.384 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:02:03.679 - Main Thread -> GameAppComponent.ExitGame() 2025-12-28 21:02:03.679 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-28 21:02:03.687 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:02:03.687 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:02:03.687 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-28 21:02:03.698 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-28 21:02:03.698 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-28 21:02:03.698 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-28 21:02:03.698 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-28 21:02:03.700 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-28 21:02:03.700 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-28 21:02:03.702 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:02:03.719 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:02:03.912 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 11 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/UI/HudClick was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 23 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 18 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 6 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 2 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 9 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 4 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 2 times 2025-12-28 21:02:03.912 - Main Thread -> Audio Event event:/Music/Space/SE2_Space_SpaceConstruction was created 1 times 2025-12-28 21:02:03.912 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:02:04.114 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:02:04.158 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2025-12-28 21:02:04.203 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:02:04.270 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:02:04.331 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:02:04.369 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:02:04.418 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:02:04.458 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:02:04.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:02:04.520 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:02:04.529 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-28 21:02:04.529 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-28 21:02:04.534 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-28 21:02:04.535 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-28 21:02:04.535 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-28 21:02:04.535 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-28 21:02:04.535 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-28 21:02:04.549 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-28 21:02:04.551 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-28 21:02:04.551 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-28 21:02:04.551 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-28 21:02:04.551 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-28 21:02:04.551 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:02:04.552 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-28 21:02:04.552 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-28 21:02:04.553 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-28 21:02:04.553 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-28 21:02:04.553 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-28 21:02:04.553 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-28 21:02:04.553 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-28 21:02:04.553 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-28 21:02:04.553 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-28 21:02:04.555 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:02:04.555 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-28 21:02:04.555 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:02:04.555 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:02:04.556 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-28 21:02:04.556 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-28 21:02:04.557 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-28 21:02:04.557 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-28 21:02:04.557 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-28 21:02:04.557 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-28 21:02:04.558 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-28 21:02:04.585 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 6,499,352,576.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-28 21:02:04.585 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-28 21:02:04.588 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-28 21:02:04.588 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-28 21:02:04.589 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-28 21:02:04.589 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-28 21:02:04.589 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-28 21:02:04.589 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:02:04.589 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-28 21:02:04.590 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-28 21:02:04.591 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-28 21:02:04.592 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-28 21:02:04.593 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-28 21:02:04.594 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-28 21:02:04.595 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-28 21:02:04.595 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-28 21:02:04.595 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-28 21:02:04.646 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-28 21:02:04.647 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-28 21:02:04.647 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-28 21:02:04.648 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-28 21:02:04.648 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-28 21:02:04.649 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-28 21:02:04.685 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-28 21:02:04.686 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-28 21:02:04.686 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-28 21:02:04.687 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-28 21:02:04.687 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-28 21:02:04.688 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-28 21:02:04.691 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-28 21:02:04.692 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-28 21:02:04.692 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-28 21:02:04.698 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-28 21:02:04.698 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-28 21:02:04.698 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-28 21:02:04.810 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-28 21:02:04.813 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-28 21:02:04.813 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-28 21:02:04.813 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-28 21:02:04.814 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-28 21:02:04.814 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-28 21:02:04.815 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-28 21:02:04.815 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-28 21:02:04.816 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-28 21:02:04.819 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-28 21:02:04.820 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-28 21:02:04.831 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-28 21:02:04.831 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-28 21:02:04.832 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-28 21:02:04.837 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-28 21:02:04.837 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-28 21:02:04.850 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-28 21:02:04.857 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-28 21:02:04.896 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-28 21:02:04.913 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-28 21:02:04.913 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-28 21:02:04.913 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-28 21:02:04.913 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-28 21:02:04.922 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-28 21:02:04.934 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-28 21:02:04.934 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-28 21:02:04.934 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-28 21:02:04.934 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-28 21:02:04.934 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-28 21:02:04.946 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-28 21:02:04.946 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-28 21:02:04.953 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-28 21:02:04.953 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-28 21:02:04.953 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-28 21:02:04.953 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-28 21:02:05.135 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:02:05.135 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-28 21:02:05.135 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-28 21:02:05.135 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-28 21:02:05.135 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-28 21:02:05.135 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:02:05.135 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:02:05.136 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-28 21:02:05.136 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-28 21:02:05.138 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-28 21:02:05.138 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-28 21:02:05.143 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-28 21:02:05.167 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-28 21:02:05.167 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-28 21:02:05.167 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-28 21:02:05.167 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-28 21:02:05.169 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:02:05.169 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:02:05.176 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-28 21:02:05.176 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-28 21:02:05.176 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-28 21:02:05.176 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-28 21:02:05.177 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-28 21:02:05.177 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-28 21:02:05.177 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-28 21:02:05.177 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-28 21:02:05.739 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-28 21:02:05.739 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-28 21:02:05.739 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-28 21:02:05.739 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-28 21:02:05.743 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-28 21:02:05.743 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-28 21:02:05.786 - Main Thread -> LOADING_TIME|ApplicationExit|2106.5654 2025-12-28 21:02:05.786 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-28 21:02:05.787 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:02:05.787 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:02:05.787 - Main Thread -> WriteLine Closed